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  1. [Other] Looping Tutorials (I) : How To Find,simulate & marke a loop point
  2. [Graphics] knizz' beginner-unfriendly tut for adding more lines to the copyright-screen (ruby)
  3. [Other] Custom DS music. Using Midi's
  4. [Graphics] Hacking the Fire Red TS and Logo
  5. [Scripting] Penguin’s Super Uber Mega Awesome Scripting Tutorial
  6. [Other] Putting back Mystery Event in Emerald
  7. [Graphics] Pokemon RUBY - Copyright Intro Tutorial
  8. [Other] The Guide To NSE
  9. [Other] Obtaining MIDI Music From Other Platforms
  10. [Mapping] Super Mario World Hacking-Lunar Magic Basics
  11. [Graphics] 256/240 color Titlescreen (Firered)
  12. [Scripting] Controlling the sound "manually" + a demonstration of it's uses
  13. [Other] NDS Music Editing
  14. [Graphics] How to put a D/P or fakemon sprite into your ROM + backsprites
  15. [Scripting] PPRE Trainer Script
  16. [Other] Trainer editing in G/S/C
  17. Starting out, tutorial directory.
  18. [Other] GBA ASM Programming
  19. [Other] Yet another ASM-Tutorial
  20. [Other] PEDRO12's Everything Tutorial
  21. [Other] PEDRO12's EVERYTHING TUTORIAL PART 2
  22. [Scripting] Instant movecamera script tutorial
  23. [Other] Changing map music in DPPt
  24. [Other] Pokemon G/S Trainer Editing
  25. [Other] GB/C Pointer Tutorial
  26. [Other] IDA Pro Tutorial
  27. [Other] ADDITIONAL MOVES TO POKÉMON'S (R/S/E/Fr/Lg)
  28. [Other] Basics of Hex Editing
  29. [Other] Nintendo DS Music Hacking [LOOPING INCLUDED, FULLY EXPLAINED]
  30. [Graphics] Fr girl backsprites Tutorial
  31. [Other] How to insert cries with Pokecry
  32. [Graphics] changing/hacking the world map in fr/lg
  33. [Other] ROM Hacking Tutorial
  34. [Other] Music Hacking WITHOUT Sappy
  35. How to compile optimized C, C++ Code for GBA
  36. [Other] GSH's GBA Music Knowledge
  37. [Other] MikeMatt15's Ultimate World Map Hacking guide
  38. [Graphics] Inserting sprites for Emerald using unLZ-GBA
  39. [Graphics] Editing graphics in Pokémon Black and Pokémon White with Crystal Tile 2
  40. [Graphics] Macromedia Fireworks Tutorial
  41. [Mapping] how to ride the WAILORD
  42. [Other] FireRed: Fixing the trainer's facing
  43. [Scripting] Pokémon Gold/Silver Scripting Tutorial
  44. [Scripting] Bits and Bytes.
  45. [Graphics] 100% New FireRed Titlescreen
  46. [Mapping] Replacing Fire Red tiles with RBY tiles in Advance Map
  47. [Graphics] Editing or Adding Symbols to the Alphabet (RBY/GSC)
  48. [Scripting] Pokemon Hacking Tutorial (V 0.1) Black Swan
  49. [Other] 1st Gen Hacking: Useful Links
  50. [Scripting] Help! I can script a little but i need help!
  51. [Other] Pokemon D/P - Changing EVERY aspect of a Pokemon
  52. [Scripting] PokeMart as debugging number input / Recreating "Eval" in XSE
  53. [Other] Item Creation in FireRed: Step by Step, From Start to Finish
  54. [Scripting] Assembly Tutorial.
  55. [Other] Adding Songs to FireRed: A Dreadful Tutorial
  56. [Other] Using C language to hack Pokemon (3rd Gen)
  57. [Graphics] Editing Trainers (Image + Palette)
  58. [Graphics] Trainer Backsprite Editing, a simple guide.
  59. [Scripting] TUTORIAL TO DIFFERENTIATE THE DAYS OF NIGHT
  60. [Graphics] Editing and Creating new Animated Tiles!
  61. [Scripting] Eevee's Beginner Guide [pt. 1] The FRLG Starters
  62. [Graphics] How to see NDS models in 3D and how to extract its textures.
  63. [Other] G/S/C Map Connections With Johtomap
  64. [Other] FINALY A TUTORIAL FOR UNLZ GBA AND EXPLANATION ON HOW NOT TO MESS UP COLORS.
  65. [Mapping] Turn Gen. IV interiors into 3D
  66. [Mapping] SM64 Mapping Tutorial
  67. [Graphics] How to change the Font
  68. [Other] Pokemon G/S - How to create a new region
  69. [Scripting] A PKSV Extra Scripting Tutorial
  70. [Other] Add Pokemon... Easy
  71. [Scripting] Adding Trainers to G/S
  72. [Graphics] BootScreen Editing [FR/LG]
  73. [Other] A Beginner's Guide to Shiny Hacking
  74. [Scripting] jonahs XSE tutorial
  75. [Mapping] jonahtans mapping tutorial woth advance map
  76. [Other] New palettes in Fire Red for OW's!
  77. [Other] Some Tips and Tricks
  78. [Other] Dive in FR, LG/BG
  79. [Graphics] [Repost] Ruby Title Screen Editing (Ruby Version logo only)
  80. [Graphics] Indexing sprites and inserting trainer sprites into your ROM
  81. [Scripting] tajaros Xtreme Scripting Tutorial
  82. Hacking the Diploma Screen
  83. [Graphics] How To Insert An OW Sprite In NSE Classic Step By Step.
  84. [Graphics] Hacking Ruby Title Screen Completely Step By Step
  85. [Scripting] Pokemon BW: Scripting Lessons.
  86. [Graphics] Hacking the Emerald Title Screen - Tutorial by KhaosKnight
  87. [Graphics] [Advanced] Hacking the World Map without the Glitches!
  88. [Graphics] How to insert trainer sprites using NSE 2.X
  89. [Graphics] Editing NSCR files (how to map the graphics on NDS ROMs)
  90. [Graphics] Pokemon Fr/Lg Edit Gamefreak text/Logo on intro
  91. [Graphics] How to edit graphics in Pokemon Gold, Silver, and Crystal with Lunar Compress
  92. [Other] Overworld Inserting Tutorial (Pokemon Blue Flames project)
  93. [Graphics] Making and Indexing the Curvy "VERSION" text on title screens
  94. [Graphics] Hacking/Editing the Fire Red Title Screen [NO GLITCHY TILES]
  95. [Graphics] Index Sprites the other way around!
  96. [Mapping] Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)
  97. [Other] Adding New Moves and Creating New Move Effects
  98. [Mapping] How To Import Maps!
  99. [Mapping] Pokémon 5th Generation Map Editing
  100. [Other] How-to Use VBA Emulator Online to Trade/Battle with People
  101. [Other] Running Indoors The easy way. (FR/LG/R/S/E)
  102. [Graphics] Super Easy Sprite/Map/Image Inserting (FR/LG)
  103. [Other] Pokemon Gold/Silver: Editing Moves/Evo Data
  104. [Graphics] Pokemon Ruby Hacking- Inserting New Houses Easier!
  105. [Other] Hex (Byte) / Binary (Bits)
  106. [Other] A Beginners Guide To Hexadecimal Numbers
  107. [Other] GBA/NDS: Looping! Never touch a text editor ever again!
  108. [Other] Manipulating Map Banks
  109. [Graphics] Overworld Inserting (Remake)
  110. [Other] How to edit RUBY and SAPPHIRE Voicegroups
  111. [Other] [Fire Red]: Class Based Trainer Battle Music
  112. [Other] How to insert HIGH QUALITY cries using Sappy (no Pokecry here)
  113. [Graphics] how to change the trainers back sprite Hg/ss
  114. [Other] HG/SS : Edit the starters !
  115. Pokémon Red & Blue - Music Hacking
  116. [Other] How to Create New Evolutionary Stones: Step by Step
  117. [Other] Adding New Custom Animation Backgrounds
  118. [Other] How to Change the Start Map with a Hex Editor (FireRed only)
  119. [Other] GB/C Hacking Video Tutorials
  120. [Other] Editing the ending credits (Fire Red)
  121. [Scripting] (BW2) Editing Text with PPTXT and random PPTXT numbers.
  122. [Other] Advanced Over World Sprite Editing: Part 2
  123. [Graphics] Making Tilesets from Tilemaps: The Super Easy Way
  124. [Graphics] Easy Pokemon Importing Guide to PKMN Ruby
  125. [Scripting] [Gen III]: Battle Scripting with BSP
  126. [Other] [Fire Red]: Controlling/Extending Trainer Encounter Music
  127. [Graphics] Edit Trainer Backsprites in Pokemon Emerald
  128. [Scripting] PKSV FULLL!!!
  129. [Other] Time-Based Events
  130. [Other] [Fire Red]: Controlling Legendary Battle Music (Special 0x138)
  131. [Other] The Concept of ASM
  132. [Other] How to make a trainer's picture appear over textbox
  133. [Other] Convert Midi to Sappy file (E/R/S/FR/LG)
  134. [Other] gogojjtech's MEGA-HUGE SAPPY TUTORIAL
  135. [Graphics] RBY Complete World Map Editing
  136. [Other] [Fire Red]: Adding New Incense Items