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View Full Version : Attn ALL M:tG Players, Starting June 20, 2004...


Kenny_C.002
June 9th, 2004, 11:31 PM
The DCI has decided taht June 20, 2004 will be the time when the type 2 and block constructed environement lose a card from their cardpool.

SKULLCLAMP IS BANNED

So all type 2 and block constrcuted formats will have skullclamp banned from all tourney play. Crap, that means I won't be getting anymore clamps from them cheap world champ decks. At least the pricing of this guy will plummet to nothing. :P

digi-kun
June 9th, 2004, 11:35 PM
NOOOO!!! skullclamp banned! my deck is ruined! jk i play non tourney :P

kirby00
June 10th, 2004, 02:49 PM
wut does it do... plus if a card was that good, you could have predicted... i wish my memory jars werent banned...

KLS
June 10th, 2004, 03:15 PM
i knew this
and i hate to see skullclamp being gone
imo it was just to good

digi-kun
June 10th, 2004, 04:57 PM
Skullclamp 1
Equiped creature gets +1/-1
When Equiped creature is sent to the graveyard, draw 2 cards
Equip 1

Kenny_C.002
June 10th, 2004, 05:40 PM
It's as fast as a memory jar, as essentially skullclamp says:
Kill your own creature, draw 2 cards.

So with 1 toughness creatures (costing 1), you are essentially playing a sorcery form of inspiration for 2.

With 2 toughness guys (costing 2), you are getting concentrate + a whispers of the muse for 4 (2 clamps). With affinity, this cost is dropped to 2 with ornithopters and frogmites.

pay 4 on them enforcers and you've got yourself 8 cards.

It's the fact that if you DO NOT have the right amount of skullclamps, you can still sac them (ie to the Ravager) so you can draw...

It's just too broken and fast for this right now.

KLS
June 11th, 2004, 09:11 AM
still...
some decks have solely relyed on skullclamp but now..........
this sucks

Kenny_C.002
June 11th, 2004, 11:48 PM
Exactly. 90% of the decks run 4 copies of skullclamp. The rest run 4 echoing ruin, 4 shatter/naturalize/oxidize.

Tooth and Nail was cool w/o clamp, right?
Elf and Nail runs clamp and kills T&N.

Cemetery Cloud runs 4 clamps.
All rogue decks run 4 clamps.
Ravager runs 4 clamps.
Goblins run 4 clamps.

U/W control is the only archetype that doesn't run clamps and dont' have the major solutions above.

So yeah, after the banning, we'll see a massive change in the environment, likely it'll be U/W versus goblin versus Ravager with random T&N decks thrown in there for good measure. It's rock-paper-sissors all over again...

KLS
June 12th, 2004, 12:54 AM
i ran a ravager meself back in the days (or several weeks ago,lol)
yeah when the news struck me i dismantled my arcbound/affinity immediately

Kenny_C.002
June 12th, 2004, 12:14 PM
it's not as dramatic. Most ravager players switch to playing with ironworks and fireball (over clamps and sharpenel blasts), and it seems alright.

KLS
June 12th, 2004, 09:17 PM
yeah...
iguess this is the downfall of the legendary ravager/affinity

Kenny_C.002
June 12th, 2004, 11:36 PM
not really. affinity will still be around...just not with ravanger..playing the huge role.

KLS
June 13th, 2004, 10:35 AM
my friend tried making his whole deck affinity and it sort of worked i guess...

Kenny_C.002
June 13th, 2004, 11:50 AM
ic. There aren't really that many affinity cards anyway, so i'm doubting affinity will take off like crazy...again.

KLS
June 13th, 2004, 09:05 PM
yeah
how come they make all the affinity cards crap
-__-

Kenny_C.002
June 13th, 2004, 09:57 PM
It's cuz the old affinity stuff were too good. So now they need the crap affinity cards to balance things out.

KLS
June 14th, 2004, 11:52 AM
lol
have you seen the new affinity rares like 15 mana affinity for artifacts untap all artifacts
it's freakin 15 MAN!

Kenny_C.002
June 15th, 2004, 05:44 PM
It costs 12UU...third highest cost in magic history (winner is Draco at 16, next is BFM at 15). Why did I even bother opening the pack with that in it?

I kinda liked the 11-costing golem tho. It's actually not ridiculous to play him...just that it's turn 4 or 5 when you play him and by that time you are swining your opponent for 18 with an ornithopter (that was turn 4 too...).

KLS
June 16th, 2004, 12:40 AM
15 or 14 same thing
yeah i played so many cards out in like trun 2
my best record was playing him on turn 4

Kenny_C.002
June 18th, 2004, 11:24 AM
Turn 4? We need to push him directly to turn 3 in order to break him, tho. But how?

KLS
June 18th, 2004, 01:49 PM
you already wrote a combo for it but i can't have exactly the same cards

Kenny_C.002
June 20th, 2004, 12:50 AM
oic. I don't remember writing the combo for it (10 cards to mycosynth golem?)

Hold on. If you dump everything by turn 2, then turn 3 the golem costs 2. It might work still...but it's REALLY pushing things.

KLS
June 20th, 2004, 12:52 AM
yeah but i really prefer playing mycosynth without ANY mana
it's not that hard because by turn 2 have out like 7 or 8 artifacts

Kenny_C.002
June 20th, 2004, 12:54 AM
wow. 11 artifacts is REALLY difficult to get out. Either way, once you drop the guy, everything you have is basically free. :P

KLS
June 20th, 2004, 10:31 AM
yeah like your whole deck is free
this would've been REALLY abusive with skullclamp

Kenny_C.002
June 20th, 2004, 08:40 PM
Yeah. Too bad it's now banned and nobody would be using it. lol

KLS
June 21st, 2004, 02:45 AM
i guess we were'nt ready for skullclamp
maybe in a few years they'll reinstate the ban

Kenny_C.002
June 21st, 2004, 10:02 AM
lol

MAybe they will reinstate the ban in a few years, or soemthing else will happen (next skullclamp, anyone? lol)