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View Full Version : [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


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imtheomega
April 13th, 2008, 12:14 PM
Yes, that's possible. Go at the line 416 in PokeBattle_ActualScene. There must be "class PokemonDataBox < SpriteWrapper". Replace that script by :

class PokemonDataBox < SpriteWrapper
attr_reader :battler
attr_accessor :selected
attr_accessor :appearing
attr_reader :animatingHP
attr_reader :animatingEXP
def initialize(battler,doublebattle,viewport=nil)
super(viewport)
@explevel=0
@battler=battler
@spritebaseY=0
@selected=0
@frame=0
@showhp=false
@showexp=false
@appearing=false
@animatingHP=false
@currenthp=0
@endhp=0
@expflash=0
@statusCX=64
@statusY=28
@pokeball=BitmapCache.load_bitmap("Graphics/Pictures/pokeball.png")
if (@battler.index&1)==0 # if player's Pokemon
@spritebaseX=16
else
@spritebaseX=0
end
yoffset=(Graphics.height-320)
if doublebattle
case @battler.index
when 0
@databox=BitmapCache.load_bitmap("Graphics/Pictures/doublePlayerBox.png")
@spriteX=256
@spriteY=124+yoffset
when 1
@databox=BitmapCache.load_bitmap("Graphics/Pictures/doubleEnemyBox.png")
@spriteX=26
@spriteY=10+yoffset
@spritebaseX=0
@spritebaseY=0
when 2
@databox=BitmapCache.load_bitmap("Graphics/Pictures/doublePlayerBox.png")
@spriteX=280
@spriteY=174+yoffset
when 3
@databox=BitmapCache.load_bitmap("Graphics/Pictures/doubleEnemyBox.png")
@spriteX=2
@spriteY=60+yoffset
end
else
case @battler.index
when 0
@databox=BitmapCache.load_bitmap("Graphics/Pictures/singlePlayerBox.png")
@spriteX=254
@spriteY=148+yoffset
@showhp=true
@showexp=true
@statusCX=40
@statusY=44
when 1
@databox=BitmapCache.load_bitmap("Graphics/Pictures/singleEnemyBox.png")
@spriteX=26
@spriteY=32+yoffset
end
end
@statuses=BitmapCache.load_bitmap("Graphics/Pictures/boxstatuses.png")
@contents=Bitmap.new(@databox.width,@databox.height)
self.bitmap=@contents
self.visible=false
self.z=2
refreshExpLevel
refresh
end
def dispose
@statuses.dispose
@databox.dispose
@pokeball.dispose
@contents.dispose
super
end
def refreshExpLevel
if !@battler.pokemon
@explevel=0
else
growthrate=@battler.pokemon.growthrate
startexp=PBExperience.pbGetStartExperience(@battler.pokemon.level,growthrate)
endexp=PBExperience.pbGetStartExperience(@battler.pokemon.level+1,growthrate)
if startexp==endexp
@explevel=0
else
@explevel=(@battler.pokemon.exp-startexp)*128/(endexp-startexp)
end
end
end
def exp
return @animatingEXP ? @currentexp : @explevel
end
def hp
return @animatingHP ? @currenthp : @battler.hp
end
def animateHP(oldhp,newhp)
@currenthp=oldhp
@endhp=newhp
@animatingHP=true
end
def animateEXP(oldexp,newexp)
@currentexp=oldexp
@endexp=newexp
@animatingEXP=true
end
def appear
refreshExpLevel
refresh
self.visible=true
self.opacity=255
if (@battler.index&1)==0 # if player's Pokemon
self.x=@spriteX+320
else
self.x=@spriteX-320
end
self.y=@spriteY
@appearing=true
end
def refresh
self.bitmap.clear
return if !@battler.pokemon
self.bitmap.blt(0,0,@databox,Rect.new(0,0,@databox.width,@databox.height))
pbSetSmallFont(self.bitmap)
hpstring=_ISPRINTF("{1: 2d}/{2: 2d}",self.hp,@battler.totalhp)
textpos=[]
base=PokeBattle_Scene::BOXTEXTBASECOLOR
shadow=PokeBattle_Scene::BOXTEXTSHADOWCOLOR
genderX=self.bitmap.text_size(@battler.name).width
genderX+=@spritebaseX+14
textpos.push([@battler.name,@spritebaseX+14,@spritebaseY+6,false,base,shadow])
if @battler.gender==0 # Male
textpos.push([_INTL("♂"),genderX,@spritebaseY+6,false,Color.new(8*8,25*8,31*8),shadow])
elsif @battler.gender==1 # Female
textpos.push([_INTL("♀"),genderX,@spritebaseY+6,false,Color.new(31*8,19*8,18*8),shadow])
end
textpos.push([_INTL("Lv{1}",@battler.level),@spritebaseX+170,@spritebaseY+6,true,base,shadow])
if @showhp
textpos.push([hpstring,@spritebaseX+170,@spritebaseY+40,true,base,shadow])
end
pbCopyBitmap(self.bitmap,@pokeball,@spritebaseX+5,@spritebaseY+25) if $Trainer.owned[battler.species]
pbDrawTextPositions(self.bitmap,textpos)
if @battler.status>0
self.bitmap.blt(@spritebaseX+14,@spritebaseY+@statusY,@statuses,
Rect.new(0,(@battler.status-1)*16,@statusCX,16))
end
hpgauge=@battler.totalhp==0 ? 0 : (self.hp*96/@battler.totalhp)
hpgauge=1 if hpgauge==0 && self.hp>0
hpzone=0
hpzone=1 if self.hp<=(@battler.totalhp/2).floor
hpzone=2 if self.hp<=(@battler.totalhp/4).floor
hpcolors=[
PokeBattle_Scene::HPCOLORSHADOW1,
PokeBattle_Scene::HPCOLORBASE1,
PokeBattle_Scene::HPCOLORSHADOW2,
PokeBattle_Scene::HPCOLORBASE2,
PokeBattle_Scene::HPCOLORSHADOW3,
PokeBattle_Scene::HPCOLORBASE3
]
# fill with HP color
self.bitmap.fill_rect(@spritebaseX+78,@spritebaseY+34,hpgauge,2,hpcolors[hpzone*2])
self.bitmap.fill_rect(@spritebaseX+78,@spritebaseY+36,hpgauge,2,hpcolors[hpzone*2+1])
# fill with black
self.bitmap.fill_rect(@spritebaseX+78+hpgauge,@spritebaseY+34,96-hpgauge,2,PokeBattle_Scene::HPCOLORSHADOW4)
self.bitmap.fill_rect(@spritebaseX+78+hpgauge,@spritebaseY+36,96-hpgauge,2,PokeBattle_Scene::HPCOLORBASE4)
if @showexp
# fill with EXP color
self.bitmap.fill_rect(@spritebaseX+46,@spritebaseY+66,self.exp,4,PokeBattle_Scene::EXPCOLOR)
end
end
def update
super
@frame+=1
if @animatingHP
if @currenthp<@endhp
@currenthp+=1
elsif @currenthp>@endhp
@currenthp-=1
end
refresh
@animatingHP=false if @currenthp==@endhp
end
if @animatingEXP
if !@showexp
@currentexp=@endexp
elsif @currentexp<@endexp
@currentexp+=1
elsif @currentexp>@endexp
@currentexp-=1
end
refresh
if @currentexp==@endexp
if @currentexp==128
if @expflash==0
Audio.se_play("Audio/SE/expfull.wav")
self.flash(Color.new(64,200,248),8)
@expflash=8
else
@expflash-=1
if @expflash==0
@animatingEXP=false
refreshExpLevel
end
end
else
@animatingEXP=false
end
end
end
if @appearing
if (@battler.index&1)==0 # if player's Pokemon
self.x-=8
@appearing=false if self.x<=@spriteX
else
self.x+=8
@appearing=false if self.x>=@spriteX
end
self.y=@spriteY
return
end
if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokemon
self.x=@spriteX
self.y=@spriteY+2
elsif ((@frame/5).floor&1)==1 && @selected==2 # When targeted or damaged
self.x=@spriteX
self.y=@spriteY+2
else
self.x=@spriteX
self.y=@spriteY
end
end
end

If u want to change the position of the image, modify pbCopyBitmap(self.bitmap,@pokeball,@spritebaseX+5,@spritebaseY+25) if $Trainer.owned[battler.species].
If u want to change the pic, modify @pokeball=BitmapCache.load_bitmap("Graphics/Pictures/pokeball.png").

Fittsboy
April 13th, 2008, 01:07 PM
It worked great, thanks. =)

yaoimutt
April 14th, 2008, 06:11 PM
Is there a way to make a growing event? kind of like the berry stuff in ruby/sapphire?

Demonic Budha
April 14th, 2008, 10:35 PM
Is there a way to make a growing event? kind of like the berry stuff in ruby/sapphire?

Yes, i belive i saw something about it in the Notes, some where around the Day/Night section, said something about events that happen on certain days.... (correct me if i am incorrect though)

yaoimutt
April 15th, 2008, 12:07 AM
Yes, i belive i saw something about it in the Notes, some where around the Day/Night section, said something about events that happen on certain days.... (correct me if i am incorrect though)

No, it has a script for trees like in gold/silver/crystal. i wanted to know if it was possable to make a berry event. where the character plants a berry in the ground, and after a set amount of time, the berry turns into a sapling, then a tree, then sprouts berries.

Aqua Mudkip
April 15th, 2008, 12:53 AM
Aqua Mudkip: Can someone help? Whenever I connect a Map with Fogs on it (and both of them have the same fog)the other map does not show the fog until I go in it. Can someone help?

PokemonPlatnum
April 15th, 2008, 08:36 AM
How do you Do This(Picture in attachments)
And Change the trainer Graphic in the Intro?

imtheomega
April 15th, 2008, 09:12 AM
How do you Do This(Picture in attachments)

Uh? That's a basis in the scripts... U put an event for the pokemon when the player select a pokeball. In the event, u add a command "Put an image" and after a command "Make a choice" (I dont know if this is the right command, I have a french version, anyway, u have to propose a choice to the player with this command).
The choice is YES or NO.

Then, if it is yes, u put a condition with the script Kernel.pbAddPokemon(PBSpecies::YOURPOKEMON,HISLEVEL) and u activate a local switch A in this event. Add also the scripts pbSetSelfSwitch(numberoftheevent,"A",true), to activate a switch on the events for the other two pokemon (this part is not a basis, I agree :p), in such a way the player cannot take it when his has made his choice.

If it is no, u do nothing.
After the choice, u delete the image and that's done, your event is complete.

When I say u activate switches, it means u must create new pages on the different events with the image of the pokeballs and with the condition "Switch A is activated" and u can put a text like "U have already a pokemon. The others are the property of Prof...", or whatever u want.

imtheomega
April 15th, 2008, 10:55 AM
Hi,

I have a problem with the map connections. I'm trying to make my caterpillar work with it but when I go from a map to another, the images of the caterpillar members are not deleted on the previous map.
Someone knows how I could erase these moved events?

Nobody knows the answer? :/

yaoimutt
April 15th, 2008, 05:57 PM
How do you Do This(Picture in attachments)
And Change the trainer Graphic in the Intro?

take the event you want it to appear in, at the very beginning of the event (if you want the event to be there the hole time) insert a "show picture" command and at the end of it, put "erase picture" (remember, that they both have to be set to the same picture/event)

this is the easy way of doing it, i have a bunch of the pictures with the border already on them so that it's easy. ^.^ they are all the ones from fire red. want me to post them?



(by the way, i just did this in my own game, glad to see someone else that wanted to do it :D)

Nobody knows the answer? :/

how are you doing the caterpillar?

imtheomega
April 15th, 2008, 08:50 PM
how are you doing the caterpillar?

Like I said earlier, I just put images wich follow the player. And for each image, there is an event. The caterpillar is initialized at each change of map by a swich/.

I need to make the images disappear after going through a connection.

Hall Of Famer
April 15th, 2008, 11:26 PM
Well, I was trying to create a Safari zone like the POKEMON Red/Blue series. I copied the event in the test map(which includes a safari zone script) and create a new map with the safari script. However, when the character walks into the Safari zone and encounters a wild POKEMON, it was still like the normal wild POKEMON battle since I have to use POKEMON to battle with it and use normal POKEBALL to catch it. How can I do to fix this problem? Is there a method to set up a Safari zone? I'd appreciate it very much if anyone of you could help. thanks.

yaoimutt
April 16th, 2008, 03:16 AM
Like I said earlier, I just put images wich follow the player. And for each image, there is an event. The caterpillar is initialized at each change of map by a swich/.

I need to make the images disappear after going through a connection.

ah, did you try using an actual cattapiller script or do they not work in the pokemon starter kit?

Well, I was trying to create a Safari zone like the POKEMON Red/Blue series. I copied the event in the test map(which includes a safari zone script) and create a new map with the safari script. However, when the character walks into the Safari zone and encounters a wild POKEMON, it was still like the normal wild POKEMON battle since I have to use POKEMON to battle with it and use normal POKEBALL to catch it. How can I do to fix this problem? Is there a method to set up a Safari zone? I'd appreciate it very much if anyone of you could help. thanks.

did you remeber to put this in the metadata pb for each of the safari zone maps? :

# Safari Zone
SafariMap=true
Outdoor=true
ShowArea=true

imtheomega
April 16th, 2008, 04:22 AM
ah, did you try using an actual cattapiller script or do they not work in the pokemon starter kit?

What do du mean? I have seen a sort of caterpillar in the addepency thing, but I've not seen anything about going through the edges....

yaoimutt
April 16th, 2008, 06:39 AM
What do du mean? I have seen a sort of caterpillar in the addepency thing, but I've not seen anything about going through the edges....

then i have no idea, sorry. :(

is it possable to have 2 weather chances on a map? (like 50% chanse of rain, 50% chance of sandstorm)

Hall Of Famer
April 16th, 2008, 06:55 AM
# Safari Zone
SafariMap=true
Outdoor=true
ShowArea=true

It does help! Thanks a lot!

yaoimutt
April 16th, 2008, 10:35 PM
Does anyone have an example of what the fishing sprite sheet should look like? because the discription is confusing me.

Veycra
April 17th, 2008, 01:12 AM
Hi guys,
I have a problem with door event. Here is what I want it to be, when I walk to the door from inside to go outside, there should be an open door, then player will move down 1 step then the door will close. Yeah, I know its the same like what poccil does. But, it didn't happen to my game. I already copied exactly like what poccil did in his Starter Kit. After the player transfer to the outside map, he just stand in the place where I pointed it. In my case, on top of the door.
Thanks in advance.

EDIT:
It's ok guys :P I already fix it. My mistake on the script lolz
Here's another problem of mine, I create a new custom folder in the graphic folder. But, when I compile data, it doesn't compile my custom folder! I hope someone can help me with this :)

imtheomega
April 17th, 2008, 07:25 AM
What do u mean by a new folder? A new folder for pics or a new folder for texts documents or other things?

Veycra
April 17th, 2008, 08:07 AM
I make a new folder, that I put picture in it. The folder is in the Graphics folder. And it is use for other purpose, not like Picture folder. Other people can see that picture in game if I give the folder to them, but I don't want anyone to rip it :P

PokemonPlatnum
April 17th, 2008, 08:29 AM
Could someone give me the scripts in this section because I deleted them By Mistake,Thanks.

yaoimutt
April 17th, 2008, 11:05 AM
how do you make a weather based event? because the notes only tell how to do a day specific event.

imtheomega
April 17th, 2008, 12:41 PM
how do you make a weather based event? because the notes only tell how to do a day specific event.

U could try to put a condition for the script $game_screen.weather in your game :

if $game_screen.weather(1,9.0,20) (for rain)
do
end

Lorem Ipsum
April 17th, 2008, 01:44 PM
I need help with two things:

1. How would I script a new item effect into the system?
2. Could a scripter help me work on an Apothecary system? If they do, then they get an NPC in my game, which advertises their region (and in turn their game ;))

yaoimutt
April 17th, 2008, 10:00 PM
U could try to put a condition for the script $game_screen.weather in your game :

if $game_screen.weather(1,9.0,20) (for rain)
do
end


thanks, but there is something else i need to know.

in that script "$game_screen.weather(1,9.0,20)" 1 is the weather, but what do the other numbers stand for?

darkerarceus
April 17th, 2008, 10:45 PM
I Just Got a new cursor a pokeball one!
By the way can i just copy and paste the scripts
to my other game file?
My trial just ran out today my dad will buy it on
Monday

yaoimutt
April 18th, 2008, 12:02 AM
I Just Got a new cursor a pokeball one!
By the way can i just copy and paste the scripts
to my other game file?
My trial just ran out today my dad will buy it on
Monday

which scripts do you mean? the events like doors and pokeballs and stuffs? if so then yes, if not, then please explain what you mean.

imtheomega
April 18th, 2008, 12:20 AM
thanks, but there is something else i need to know.

in that script "$game_screen.weather(1,9.0,20)" 1 is the weather, but what do the other numbers stand for?

Well, when u dont know something about a definition of the game, u could at least look by yourself before... It's $game_screen.weather , so it is in the game_screen script... Look at line 80, there is def weather(type, power, duration).
It takes 1 minute to find it by yourself and many more to wait the answer...

If u dont know how to find something rapidly in the scripts, just type ctrl+shift+f. It will open a search panel wich will search in all the scripts.

.houndoomed
April 18th, 2008, 09:03 AM
Could anyone tell me how to insert an animation into the game? I have a 5 frame animation for the title screen, and I don't know how to put it in D:

Atomic Reactor
April 18th, 2008, 03:15 PM
i think it has to be a gif.
i wouldnt kno tho

Avatar
April 18th, 2008, 04:12 PM
You can insert it as a battle animation. That usually works.

yaoimutt
April 19th, 2008, 03:12 AM
how do you add a choise to a list? i know how to do the $PokemonBag.pbQuantity(PBItems::POTION)>0 condition branch thing, but if i need to know how to add a choise to a list of choises.

brendan mc
April 19th, 2008, 09:27 AM
I have this Problem,

i made a route in my game with grass (im using this starterkit)
but i don't seem to fight Pokemon in the grass, even after obtaining the pokemon!

Could someone show/tell me how to fix this

yaoimutt
April 19th, 2008, 10:33 AM
I have this Problem,

i made a route in my game with grass (im using this starterkit)
but i don't seem to fight Pokemon in the grass, even after obtaining the pokemon!

Could someone show/tell me how to fix this

did you remember to edit the encounter file to?

the if $game_screen.weather(1,9.0,20) condition branch that someone told me to try and use doesn't work, it only comes up with errors T-T does anyone know how to make an event weather dependent?

darkerarceus
April 19th, 2008, 05:06 PM
which scripts do you mean? the events like doors and pokeballs and stuffs? if so then yes, if not, then please explain what you mean.
Yes thats what i mean
Thanks! But im going have to wait till tommorow When my dad buys it!
my trail ran out on Friday

Spheres so hard to use the tutirials are just to make dumb simple games
My dad was Kidding he said that he would buy RPG Maker XP
in a few minutes for cleaning the whole house!

_________________________________________________________________________________________
5 Mins later: My dad bought it hooray!

imtheomega
April 19th, 2008, 09:25 PM
did you remember to edit the encounter file to?

the if $game_screen.weather(1,9.0,20) condition branch that someone told me to try and use doesn't work, it only comes up with errors T-T does anyone know how to make an event weather dependent?

Sorry, actually the answer I gave u was nonsense.

Here is a solution wich works :

Put
def pbHasWeather?(weathertype) #by Imtheomega
return true if @weather_type_target==weathertype
return false
end
below def weather(type, power, duration) in Game_Screen (after the end obviously).

Weathertype is a number, so u can call the function in an event like that :

If $game_screen.pbHasWeather(1)
do...
else
do...
end

I tested it and it works.

O.G. Duke
April 19th, 2008, 09:57 PM
I noticed that in Pokemon Essential there is a script that enable playing video in the game.
But I haven't test it.
Anyone tested and would it works ?

imtheomega
April 19th, 2008, 10:23 PM
I noticed that in Pokemon Essential there is a script that enable playing video in the game.
But I haven't test it.
Anyone tested and would it works ?

I tested it, but it doesn't work with all sorts of videos. For example, there is different sorts of avi, but I found only one which work. But I cannot give it, I dont remember the name of this sort of avi :s.

Give it a try and u will see by yourself.

yaoimutt
April 19th, 2008, 11:54 PM
Sorry, actually the answer I gave u was nonsense.

Here is a solution wich works :

Put
def pbHasWeather?(weathertype) #by Imtheomega
return true if @weather_type_target==weathertype
return false
end
below def weather(type, power, duration) in Game_Screen (after the end obviously).

Weathertype is a number, so u can call the function in an event like that :

If $game_screen.pbHasWeather(1)
do...
else
do...
end

I tested it and it works.

IT WORK! (i had to get rid of the ? to make it work, but it works!)

thank you SOOOOOO MUCH!

now all i have to do is get some of my sprites made and i can post my first demon! YEAH! *dances*

Zephyr Gale
April 20th, 2008, 06:54 AM
IT WORK! (i had to get rid of the ? to make it work, but it works!)

thank you SOOOOOO MUCH!

now all i have to do is get some of my sprites made and i can post my first demon! YEAH! *dances*

Stupid question Alert!

This is probably an easy question that im making hard but..

In my intro screen(where I have the players starting position) its indoors but its snowing, how do I stop it from snowing??

Dyer
April 20th, 2008, 10:24 AM
Anyone knows where I can get the animations for the Pokemon Essentials? I mean the finnished effects. I don't wanna have to do hundreds of animations for each move...

Lorem Ipsum
April 20th, 2008, 10:46 AM
Zephyr Gale, you actually need to edit the files. Edit metadata.txt so that the weather conditions = false.

Dyer, there is no current release of animation effects for Pokémon Essentials.

yaoimutt
April 20th, 2008, 11:35 AM
Stupid question Alert!

This is probably an easy question that im making hard but..

In my intro screen(where I have the players starting position) its indoors but its snowing, how do I stop it from snowing??

go to the folder that your project is in then to PBS and click on metadata.

find the number of the map, and take out the weather effect.

it's all in the note's file, the notes file actually tells you how to do everything that is currently passable in Pokemon essentials

PierceChrist
April 20th, 2008, 12:25 PM
Question.... How Do I Properly Insert New Fakemon using this?

imtheomega
April 20th, 2008, 12:36 PM
Question.... How Do I Properly Insert New Fakemon using this?

U should read the notes before posting :/. U have to edit
pokemon.txt in the folder PBS, and u must add the different pics in the graphics.

Lorem Ipsum
April 20th, 2008, 12:36 PM
PierceChrist: go to pokemon.txt in the subfolder PBS, and edit away.

How do I make the screen resolution like it is in the GBA games without that grey border around the edge?

victorspvl
April 20th, 2008, 02:37 PM
How do i make one battle, if the hero lose the continue playing normally...
(like the rivals battle)
Please answer!

yaoimutt
April 20th, 2008, 03:37 PM
How do i make one battle, if the hero lose the continue playing normally...
(like the rivals battle)
Please answer!

people keep answering this question, next time please read older posts.

set the player revive point to the location of the battle.

PierceChrist
April 20th, 2008, 06:32 PM
U should read the notes before posting :/. U have to edit
pokemon.txt in the folder PBS, and u must add the different pics in the graphics.

Meh not really helpful
but i'll mess around with it

imtheomega
April 20th, 2008, 10:20 PM
Meh not really helpful
but i'll mess around with it

UH? Not Helpful? If u know another way to do it, just say it...
And as it seems u knew nothing about it, would u be good enough to take a real look at it before saying it's not helpful.
That's the only way to add pokemon/fakemon I know.

O.G. Duke
April 20th, 2008, 10:27 PM
Yes, for adding fakemon or new pokemon.
Take a loot at the notes.html or play around in pokemon.txt in PBS folder.
Just copy one of the pokemon and post at the bottom.
Edit those things like name, description etc.
And remember for the number.
Notes.html have almost everything about the use of the starter kit.

Hall Of Famer
April 20th, 2008, 11:02 PM
Hi Guys:

I've encountered a huge problem. I was setting up a TEAM ROCKET-like event series(like an evil organization take possession of a company and will run away after being defeated) and those evil trainers are gonna battle the protagonist first and when their BOSS is defeated, they ought to be gone and leave without trace. However, I'm unable to set things up since whenever I add the third event page, it would be auto-deleted after I test the game. What's going on with it? Does the trainer battle system makes the trainer battle event to have only two event pages in total? How can I set up this event series? I'd appreciate it very much if anyone of you could help...

imtheomega
April 20th, 2008, 11:15 PM
U use the comments to start a battle?
Something like :

Comment: Battle: Battle me now!
Comment: Type: CAMPER
Comment: Name: Cindy
Comment: EndSpeech: A very good battle, indeed.
Comment: EndBattle: Thanks for the battle.


If it's what u are doing, just delete it. I've seen u cannot add other events than the battle when doing it.
Use

Conditional Branch: Script: pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("A very good battle."))
-- here you can add event commands to be run when the player wins, but this is not necessary
Control Self Switch: A =ON
Branch End

It works like pbTrainerBattle(PBTrainers::trainertype,"trainername",_I("Text at the end of the battle"), true for double battle, number if more than one trainer with same type and same name)

darkerarceus
April 20th, 2008, 11:38 PM
I got
Failed to load bitmap: Grphics/Titles/Pic_1
RPGCache:62:in 'load_bitemap'
RPGCache:113:in 'title'
Scene_Intro:36:in 'main'
Main:56:in 'mianFunction'
Main:45:in 'pbCriticalCode'
Main:59:in 'mainFunciton
Main:63
Main:62:in 'loop'
Main:71
This exception was logged in errorlog.txt.

when i just changed the title

gotron228
April 20th, 2008, 11:40 PM
question: How do I make it taht it doesn't matter with errors because I keep on getting error logs appearing and I can't make it stop does anyone know how to fix this if this belongs in the help thread just say so this is the error log

Message: Party 1 has no Pokemon.
PokeBattle_Battle:352:in `initialize'
PokemonField:328:in `new'
PokemonField:328:in `pbWildBattle'
PokemonField:631:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:57:in `update'
Scene_Map:100:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'
Scene_Map:66:in `main'
Exception: Errno::ENOENT
Message: File Data/Map005.rxdata not found.
Game_Map*:52:in `load_data'
Game_Map*:52:in `setup'
PokemonMap:710:in `getMap'
PokemonMap:837:in `setMapsInRange'
PokemonMap:831:in `each'
PokemonMap:831:in `setMapsInRange'
Resolution*:17:in `display_x='
Game_Map*:71:in `setup'
PokemonMap:658:in `setup'
Scene_Map:214:in `transfer_player'
Exception: Errno::ENOENT
Message: File Data/Map005.rxdata not found.
Game_Map*:52:in `load_data'
Game_Map*:52:in `setup'
PokemonMap:710:in `getMap'
PokemonMap:837:in `setMapsInRange'
PokemonMap:831:in `each'
PokemonMap:831:in `setMapsInRange'
Resolution*:17:in `display_x='
Game_Map*:71:in `setup'
PokemonMap:658:in `setup'
Scene_Map:214:in `transfer_player'
Exception: ArgumentError
Message: Party 1 has no Pokemon.
PokeBattle_Battle:352:in `initialize'
PokemonField:328:in `new'
PokemonField:328:in `pbWildBattle'
PokemonField:631:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:57:in `update'
Scene_Map:100:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'
Scene_Map:66:in `main'

yaoimutt
April 21st, 2008, 01:16 AM
question: How do I make it taht it doesn't matter with errors because I keep on getting error logs appearing and I can't make it stop does anyone know how to fix this if this belongs in the help thread just say so this is the error log

Message: Party 1 has no Pokemon.
PokeBattle_Battle:352:in `initialize'
PokemonField:328:in `new'
PokemonField:328:in `pbWildBattle'
PokemonField:631:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:57:in `update'
Scene_Map:100:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'
Scene_Map:66:in `main'
Exception: Errno::ENOENT
Message: File Data/Map005.rxdata not found.
Game_Map*:52:in `load_data'
Game_Map*:52:in `setup'
PokemonMap:710:in `getMap'
PokemonMap:837:in `setMapsInRange'
PokemonMap:831:in `each'
PokemonMap:831:in `setMapsInRange'
Resolution*:17:in `display_x='
Game_Map*:71:in `setup'
PokemonMap:658:in `setup'
Scene_Map:214:in `transfer_player'
Exception: Errno::ENOENT
Message: File Data/Map005.rxdata not found.
Game_Map*:52:in `load_data'
Game_Map*:52:in `setup'
PokemonMap:710:in `getMap'
PokemonMap:837:in `setMapsInRange'
PokemonMap:831:in `each'
PokemonMap:831:in `setMapsInRange'
Resolution*:17:in `display_x='
Game_Map*:71:in `setup'
PokemonMap:658:in `setup'
Scene_Map:214:in `transfer_player'
Exception: ArgumentError
Message: Party 1 has no Pokemon.
PokeBattle_Battle:352:in `initialize'
PokemonField:328:in `new'
PokemonField:328:in `pbWildBattle'
PokemonField:631:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:57:in `update'
Scene_Map:100:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'
Scene_Map:66:in `main'

when does this error happen?


never mind, i think i know, it happened when you went into the grass without a pokemon and got into a pokemon battle (the error happened instead of the pokemon battle) just turn the pokemon battles off temporarily or have the character get there first pokemon first.

the error is happening because you got into a pokemon battle without having a pokemon.

gotron228
April 21st, 2008, 01:19 AM
It happens whenever I enter the pokemon research lab (In my agme) and whenever I'm about toleave the characters happens everytime sometimes it lets me get out of teh house

yaoimutt
April 21st, 2008, 01:22 AM
I got
Failed to load bitmap: Grphics/Titles/Pic_1
RPGCache:62:in 'load_bitemap'
RPGCache:113:in 'title'
Scene_Intro:36:in 'main'
Main:56:in 'mianFunction'
Main:45:in 'pbCriticalCode'
Main:59:in 'mainFunciton
Main:63
Main:62:in 'loop'
Main:71
This exception was logged in errorlog.txt.

when i just changed the title

if you mean the titlescreen, here are some questions you need to ask your self - does it have the EXACT SAME NAME as the old titlescreen? (if not, then go and make it have that name) is it the same size (height and width) as the old title screen? (it should be, or there might be a problem) and is it the same image type as the old titlescreen? (i'm not sure if this is actually a problem anymore, but it might have to be the same type of image as the old titlescreen.)

It happens whenever I enter the pokemon research lab (In my agme) and whenever I'm about toleave the characters happens everytime sometimes it lets me get out of teh house

does the map you are exiting to exist? because it could be that the map isn't there, check to make sure.

gotron228
April 21st, 2008, 01:25 AM
yes both maps do exist and i have set teh right paths but it still doesn't work

yaoimutt
April 21st, 2008, 01:35 AM
Hi Guys:

I've encountered a huge problem. I was setting up a TEAM ROCKET-like event series(like an evil organization take possession of a company and will run away after being defeated) and those evil trainers are gonna battle the protagonist first and when their BOSS is defeated, they ought to be gone and leave without trace. However, I'm unable to set things up since whenever I add the third event page, it would be auto-deleted after I test the game. What's going on with it? Does the trainer battle system makes the trainer battle event to have only two event pages in total? How can I set up this event series? I'd appreciate it very much if anyone of you could help...

i already set this up in my game (Nice to know someone is bringing back team rocket too)

anyway, do this -set an event at what ever point in the game you want this to happen after (this being the team rocket event) and give it a control switch to turn on.

now, team rocket people have a blank first page of events (no graphic either)
now on there second page, have the conditions for it be the switch you set before (that way they all only apear after that point in the game) and put the actuall battle on this page.

now, if you want each on to disapear after there own battle, then do this -
in the second page, at the end of the battle, set the self switch A to on,
make a third page, and have it have the self switch A as it's condition. leave this page looking like the first.

if you want them all to leave only after the boss is defeated, then do this-
in the second page, at the end of the battle, set the self switch A to on,
make a third page, make it say whatever you want it to so that when people try to talk to it, it says something if you want,
make a fourth event page, have it's condition set to a new switch of your choosing, and have this page be like the first page, blank, no graphics.

now, when you get to the boss, at the end of the fight, when you make the boss dissapeare, have it turn the switch we just made on.

and there you go. a team rocket event tree.




i should have read this further, sorry, at first i only read the first part.

anyway, it should not be auto deleating, if it is, try saving after every change you make in the game. that should stop it from deleting it every time.
the only thing i can think of is that when you go to play it, you haven't been choosing to save it. if not, then i have no idea

gotron228
April 21st, 2008, 01:38 AM
yaoimutt have you figured out my problem?

darkerarceus
April 21st, 2008, 01:39 AM
Um...... How do you change what oak says
anyway in my game he is Zex

Edit:FOund it

yaoimutt
April 21st, 2008, 01:40 AM
yes both maps do exist and i have set teh right paths but it still doesn't work

well this :

Message: Party 1 has no Pokemon.
PokeBattle_Battle:352:in `initialize'
PokemonField:328:in `new'
PokemonField:328:in `pbWildBattle'
PokemonField:631:in `pbOnStepTaken'

is saying that you are getting into a wild pokemon battle without having a pokemon of your own.... is there any way that you can upload the folder so that i can download and check for the problems my self?

gotron228
April 21st, 2008, 01:41 AM
Um...... How do you change what oak says
anyway in my game he is Zex

you go to the first map then in the top left hand corner theres and event double click on it now all you need to do is delete, insert and edit all the things you want him to say

yaoimutt
April 21st, 2008, 01:43 AM
Um...... How do you change what oak says
anyway in my game he is Zex

please read the note file.

anyway, go to the map that says "intro" in the rpg maker xp editor

in the very first corner on the left side, at the top, there is actually an event, just edit what it says, because that's the prof. oak event at the start of the game.

gotron228
April 21st, 2008, 01:43 AM
yaoimutt I'm uploading my game files now so you can fix my problems

yaoimutt
April 21st, 2008, 01:45 AM
yaoimutt I'm uploading my game files now so you can fix my problems

ok, just tell me when your done uploading them, and send me the link (pm it to me if you don't want others to see it)

gotron228
April 21st, 2008, 01:48 AM
I just sent you the download link

yaoimutt
April 21st, 2008, 01:55 AM
I just sent you the download link

ok, i'm downloading it now, i should post what i think the problem is in about 10 minutes

and where exactly does the error appear?

I just sent you the download link

um? did you send me the right one, because this doesn't have a research center or anything like it. it has a building but the building doesn't even have an event to send me to a map. there isn't anything there.

gotron228
April 21st, 2008, 02:07 AM
I deleted the research center and i'm going to re map it to see if the error still appears

yaoimutt
April 21st, 2008, 02:10 AM
I deleted the research center and i'm going to re map it to see if the error still appears

oh, lol, then why did you send it to me? ^.^

gotron228
April 21st, 2008, 02:11 AM
becuase of the first error I don't know hwo to fix taht random encounter thing in house where it says party 1 has no pokemon or something

yaoimutt
April 21st, 2008, 02:16 AM
I deleted the research center and i'm going to re map it to see if the error still appears

oh, and by the way, do you need a mapper for your game?

gotron228
April 21st, 2008, 02:17 AM
Umm I don't know for some things yes lol are you looking for a position?

yaoimutt
April 21st, 2008, 02:18 AM
becuase of the first error I don't know hwo to fix taht random encounter thing in house where it says party 1 has no pokemon or something

well, in order to fix it, i still need to see the map that the error is happening on so that i know what is happening, if you get the error again, take a screen shot or something for me ok?

Umm I don't know for some things yes lol are you looking for a position?

sure, i love mapping stuff (i can map anything, i plan to put the demo to my own game up sometime tonight, but first i need to fix a few problems T-T)

gotron228
April 21st, 2008, 02:19 AM
ok and why did you ask If I needed a mapper wa sit becuase you wanted a position??

yaoimutt
April 21st, 2008, 02:24 AM
ok and why did you ask If I needed a mapper wa sit becuase you wanted a position??

yes, like i said, i love mapping, i'll map for anyone :D

gotron228
April 21st, 2008, 02:25 AM
Ok then would you like to be a mapper? If so coudl you map the pokemon research center?

yaoimutt
April 21st, 2008, 02:29 AM
Ok then would you like to be a mapper? If so coudl you map the pokemon research center?

yes! this what i need to know,
do you want it to have more then one floor? if so how many?
do a basement?

and that's about it. the rest i can figure out my self :D

gotron228
April 21st, 2008, 02:30 AM
hmm yes actually make it have a basement plz we'll talk through pm's coz I think this is spamming lol

yaoimutt
April 21st, 2008, 02:32 AM
hmm yes actually make it have a basement plz we'll talk through pm's coz I think this is spamming lol

ok :D, i think your right, sorry about that people, wont happen again.

gotron228
April 21st, 2008, 02:35 AM
we promise we just got carried away lol

PokemonPlatnum
April 21st, 2008, 05:59 AM
How Can I fix This:

Exception: ArgumentError
Message: wrong number of arguments(3 for 2)
PokeBattle_Battle:141:in `pbThrow'
PokeBattle_Battle:141:in `pbThrowPokeBall'
PokeBattle_Battle:1639:in `pbRegisterItem'
PokeBattle_Battle:2393:in `pbCommandPhase'
PokeBattle_Battle:2352:in `loop'
PokeBattle_Battle:2407:in `pbCommandPhase'
PokeBattle_Battle:2341:in `each'
PokeBattle_Battle:2341:in `pbCommandPhase'
PokeBattle_Battle:722:in `pbStartBattleCore'
PokeBattle_Battle:721:in `logonerr'

It happens when I throw a Pokeball at a Wild Pokemon.

yaoimutt
April 21st, 2008, 09:16 AM
how do i make an event check for the amount of money the trainer has? i read the notes but didn't find it.

imtheomega
April 21st, 2008, 09:23 AM
Use a conditional branch and a script.

Conditional Branch: Script: $Trainer.money>=500
Script: $Trainer.money-=500
Else
Text: You don't have enough money...
End

Basically, it checks whether the trainer's money is greater than or equal to 500, and if it is, takes 500 away.

Is it what u are looking for? It was said previously in the thread.

yaoimutt
April 21st, 2008, 10:43 AM
Is it what u are looking for? It was said previously in the thread.

hahahaha! sorry, i should have checked. thanks for the help!

darkerarceus
April 21st, 2008, 06:13 PM
You Know Flameguru
you starter kits cool
in test map i change it to test mat and it works!
for the box thing to describe where you are
but when i create a map like fire town a box donsen't show up in the corner saying
Fire Townso can you tell me how to do it?

Krobelus
April 21st, 2008, 08:29 PM
Anyone notice that theres a new version available? But Poccil hasn't mentioned it? Unless I missed his post somewhere...

-Krobe

poccil
April 21st, 2008, 10:13 PM
Yes, there was a recent release, but the changes were so minor that they were hardly worth mentioning. The Pokeballs on the Pokedex pages are just a cosmetic change.

I've added a section to the documentation called "Suggestions for Customizing Scripts". It intends to contain hints on implementing certain features familiar to the Pokemon games, such as player-supplied names for Trainers, shiny wild Pokemon battles, and so on, which are not included in Pokemon Essentials by default.

imtheomega
April 21st, 2008, 10:41 PM
Poccil, like I asked in a pm, could u put notes on your website with the changes u make from a version to another, even if they are minnors.
That will help us keep our version up to date easily, espacially if we have modified some of the scripts.

Edit : and where is the new section u are speaking about? I didn't found it ^^'.

Krobelus
April 21st, 2008, 11:15 PM
So, does that mean that we suggest, and if it's plausible, you do it? As long as it's within Pokemon parameters?

Interesting... I have to think. Give me a nano..

-Krobe

imtheomega
April 21st, 2008, 11:33 PM
So, does that mean that we suggest, and if it's plausible, you do it? As long as it's within Pokemon parameters?

Interesting... I have to think. Give me a nano..

-Krobe

I didn't understood at all why u were saying that...

darkerarceus
April 21st, 2008, 11:58 PM
My Game Im making With Flameguru's Kit is fun
Called Pokemon Larva

But How can i kill the Debug Menu FOr the proper game?

Dan13x
April 22nd, 2008, 02:05 AM
The debug menu is only activated by playtesting. When you compress the game data (File-->Compress Data) or something like that, the debug menu will be deactivated.

PokemonPlatnum
April 22nd, 2008, 07:51 AM
How Can I fix This:

Exception: ArgumentError
Message: wrong number of arguments(3 for 2)
PokeBattle_Battle:141:in `pbThrow'
PokeBattle_Battle:141:in `pbThrowPokeBall'
PokeBattle_Battle:1639:in `pbRegisterItem'
PokeBattle_Battle:2393:in `pbCommandPhase'
PokeBattle_Battle:2352:in `loop'
PokeBattle_Battle:2407:in `pbCommandPhase'
PokeBattle_Battle:2341:in `each'
PokeBattle_Battle:2341:in `pbCommandPhase'
PokeBattle_Battle:722:in `pbStartBattleCore'
PokeBattle_Battle:721:in `logonerr'

It happens when I throw a Pokeball at a Wild Pokemon.
Is anyone going to help me?

yaoimutt
April 22nd, 2008, 08:09 AM
So, does that mean that we suggest, and if it's plausible, you do it? As long as it's within Pokemon parameters?

Interesting... I have to think. Give me a nano..

-Krobe

sort of, i think it's more of the stuff that she/he likes. for instance, if you check a way earlier post (like on page 20 or something) i suggested (buy accident) that the weather effects of the maps be put into the meta file (actually, i asked if that was what i was supposed to do, and apparently it wasn't, but poccil thought it would be a good idea. =D)

Is anyone going to help me?

i don't think anyone knows how to help you, you might want to pm poccil, because that is an error i have never gotten before.

Demonic Budha
April 22nd, 2008, 02:11 PM
well, if its to do with the pokeball, from what i gather of the error, it says you have a 3 in 2 chance of capture, seeing as 3 DOSENT fit into 2, i think thats what causeing the error?
But then again, im no scripter :/

darkerarceus
April 22nd, 2008, 10:18 PM
All I need now is a title.........
Maybe a should draw one
Paint dosen't Work Well With a Microsft word
thing since Entei is a picture with some with around it any ideas?

yaoimutt
April 23rd, 2008, 02:40 AM
All I need now is a title.........
Maybe a should draw one
Paint dosen't Work Well With a Microsft word
thing since Entei is a picture with some with around it any ideas?

try pixia. it's a really good free art program, it's the art program that most people use to make manga. i havent used it in a long time, so i don't know if it is even still up, just google it and see for your self.

or if you sketch the picture out, and put base colors on it, (what colors you want) i can make it in photoshop for you. but only if it's a title screen, because i can't sprite for the life of me.


and poccil, can i make a suggestion? can you make another terrain tag, one with reflect but no pokemon battles or surfing, you know, a terrain tag for puddles.

Hall Of Famer
April 23rd, 2008, 06:16 AM
Hi guys:

I don't know what's wrong with this since I've modified the metadata.txt with this but none of the highlighted setting works:

PlayerA=PkMnTRAINER_Male,Red,onbike,trback,Avatar-Red6,Avatar-Red2,Avatar-Red6
PlayerB=PkMnTRAINER_Female,Crystal,onbike,trback,Crystal,Crystal,Crystal
StorageCreator=BILL

Is there anything wrong with Avatar's charset? If so, why the pics in the POKEMON-Raptors version work so well? I also changed the StorageCreator to Bill but it still show as Someone's PC... What's the matter with this? I'd appreciate it very much if anyone of you could help...

imtheomega
April 23rd, 2008, 06:45 AM
Hi guys:

I don't know what's wrong with this since I've modified the metadata.txt with this but none of the highlighted setting works:

PlayerA=PkMnTRAINER_Male,Red,onbike,trback,Avatar-Red6,Avatar-Red2,Avatar-Red6
PlayerB=PkMnTRAINER_Female,Crystal,onbike,trback,Crystal,Crystal,Crystal
StorageCreator=BILL

Is there anything wrong with Avatar's charset? If so, why the pics in the POKEMON-Raptors version work so well? I also changed the StorageCreator to Bill but it still show as Someone's PC... What's the matter with this? I'd appreciate it very much if anyone of you could help...

U have to ask yourself the good questions... Before u put BILL as the storagecreator, there was LANETTE. And it also showed Someone's PC. So, do u think the problem come from the name? ;)

And for the pics, I dont know, try perhaps to rename the pics...

yaoimutt
April 23rd, 2008, 12:18 PM
Hi guys:

I don't know what's wrong with this since I've modified the metadata.txt with this but none of the highlighted setting works:

PlayerA=PkMnTRAINER_Male,Red,onbike,trback,Avatar-Red6,Avatar-Red2,Avatar-Red6
PlayerB=PkMnTRAINER_Female,Crystal,onbike,trback,Crystal,Crystal,Crystal
StorageCreator=BILL

Is there anything wrong with Avatar's charset? If so, why the pics in the POKEMON-Raptors version work so well? I also changed the StorageCreator to Bill but it still show as Someone's PC... What's the matter with this? I'd appreciate it very much if anyone of you could help...

for the bill thing, you should really read the note file, it says in there that "someones pc" will show up until you say weather or not the main character has actually met the pc creator.

as for the other ones, take out the "Avatar-" part. and if you actually have the charset named with that, remove it. because i think the - will mess it up.

Hall Of Famer
April 24th, 2008, 06:12 PM
for the bill thing, you should really read the note file, it says in there that "someones pc" will show up until you say weather or not the main character has actually met the pc creator.

as for the other ones, take out the "Avatar-" part. and if you actually have the charset named with that, remove it. because i think the - will mess it up.

Thanks a lot for your answer, I already get it work. However, there's another problem with the surfing pic that when I entered another map, the protagonist will jump first and then the surf pic disappears(I have to use surf again to make him/her able to continue the journey on the sea. What can I do with this? I'd appreciate it very much if you could help.

yaoimutt
April 25th, 2008, 04:55 AM
Thanks a lot for your answer, I already get it work. However, there's another problem with the surfing pic that when I entered another map, the protagonist will jump first and then the surf pic disappears(I have to use surf again to make him/her able to continue the journey on the sea. What can I do with this? I'd appreciate it very much if you could help.

lol, well, that would be an actual bug. the only way to fix that is to pm poccil, and tell them about it. that way it get's fixed for the next version. ^.^

Zephyr Gale
April 25th, 2008, 06:36 AM
Alright this is probably a simple question but I need to know none the less.

Alright so you got a team together and someone else is making maps for you, how do you go about get his map into your game?

yaoimutt
April 25th, 2008, 06:57 AM
Alright this is probably a simple question but I need to know none the less.

Alright so you got a team together and someone else is making maps for you, how do you go about get his map into your game?

actually, a lot of people ask this, there are 3 difrent ways to do it, but this is the one that i always do it. :

open 2 rmxp's (the program lets you open it twice, so it's easy)

in one, open your project, in the other, open the project with the maps.
then right click a map (in the map tree), click copy, then go to your project, right click the map tree in your project, and click paste. do this for each map.

there are other ways to do it, but this is the only one that i have found that doesn't have a single problem.

Zephyr Gale
April 25th, 2008, 07:24 AM
actually, a lot of people ask this, there are 3 difrent ways to do it, but this is the one that i always do it. :

open 2 rmxp's (the program lets you open it twice, so it's easy)

in one, open your project, in the other, open the project with the maps.
then right click a map (in the map tree), click copy, then go to your project, right click the map tree in your project, and click paste. do this for each map.

there are other ways to do it, but this is the only one that i have found that doesn't have a single problem.

Alright makes sense.

But if someone else makes the maps, do they upload them, then I download them or something?

yaoimutt
April 25th, 2008, 09:36 AM
Alright makes sense.

But if someone else makes the maps, do they upload them, then I download them or something?

yes, they zip the folder, then upload it, you download it, then unzip it. unless you know of another way to get them :D

PierceChrist
April 25th, 2008, 02:25 PM
Is there anyway to change PBadddependency
to where it doesnt remove the dependency when you leave a map

Minorthreat0987
April 25th, 2008, 04:15 PM
Does anyone know how to change the y postion of pokemon in the battle system, like not the txt file, but in the script because I changed the screen size and the pokemon needs to be higher in the battle system, so if anyone can help that would be greatly appreciated, I have been trying all day and I haven't got anywhere.

Zephyr Gale
April 25th, 2008, 05:55 PM
yes, they zip the folder, then upload it, you download it, then unzip it. unless you know of another way to get them :D

Alright thaanks. (BTW anyone know a good n' easy place to freely upload/download?)

PokemonPlatnum
April 26th, 2008, 01:51 AM
When my game is loading the metadata.txt this error log appears:


Exception: NameError
Message: undefined local variable or method `ret' for nil:NilClass
Compiler:164:in `csvBoolean!'
Compiler:395:in `pbGetCsvRecord'
Compiler:363:in `each'
Compiler:363:in `pbGetCsvRecord'
Compiler:655:in `pbCompileMetadata'
Compiler:628:in `pbCompilerEachCommentedLine'
Compiler:480:in `each_line'
Compiler:480:in `pbCompilerEachCommentedLine'
Compiler:477:in `open'
Compiler:477:in `pbCompilerEachCommentedLine'Can Anyone Help?

poccil
April 26th, 2008, 09:21 AM
pokemonplatnium:

It tried to tell you that a Boolean value in metadata.txt was incorrectly given. It should be "true", "false", "0", or "1".

lightou
April 26th, 2008, 09:25 AM
Hello,

I would like to know if is possible to put the phone system direct in the menu. (I don't want the PokéGear, but just the phone application).

Thank you in advance !

yaoimutt
April 26th, 2008, 10:43 AM
Alright thaanks. (BTW anyone know a good n' easy place to freely upload/download?)

i personally like badongo.com or megaupload.com. but it's really up to you

Lady Berlitz
April 26th, 2008, 01:35 PM
Hello,

I would like to know if is possible to put the phone system direct in the menu. (I don't want the PokéGear, but just the phone application).

Thank you in advance !Well, wouldn't you need to have a file of your own with a name and all that before you can use your PokéGear? After all, you obtain a PokéGear from a player in the game. Also, it wouldn't be very much like any past Pokémon games.

I hope for more updates, poccil.

sword_war444
April 27th, 2008, 03:06 PM
this has been asked before but
how do I change the pokemon taht the girl gives you. I can not find the --pb2-- thing or anything like that

lightou
April 28th, 2008, 02:42 AM
In the Pokémon Essentials's folder, you've got a page called "notes.html".
In that page, you can see the following sentence :
Adding a Pokemon
For an easy way to add a Pokemon, call pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level. You can modify that function, which is located in PokemonUtilities, to remove the messages. Adding a Pokemon may fail, so this statement should appear in a "Conditional Branch" event command.

So, you've to do that :
Conditional Branch: Script : Kernel.pbAddPokemon(PBSpecies::TOTODILE,5)

else

Text: ERROR - TRY AGAIN

Branch end

Text: Obtained a Totodile level 5 !
[/QUOTE]

But if you want to edit the pbCreatePokemon function, go to "PokemonUtilites" script. Near line 105, you have :
def pbCreatePokemon
party=[001,158,255]
# Species IDs of the Pokemon to be created
for i in 0...party.length
species=party[i]
# Generate Pokemon with species and level 20
$Trainer.party[i]=PokeBattle_Pokemon.new(species,20,$Trainer)
$Trainer.seen[species]=true # Set this species to seen and owned
$Trainer.owned[species]=true
end
end
The first bold text is the id of the Pokémon you want to add, and the second is their level.

imtheomega
April 28th, 2008, 09:23 AM
Hi,

Does someone know how to modify the scripts of rpgmaker? I dont mean the scripts we can access with the Script Editor, but the scripts like the scripts of the commands of the events.

Actually, I need to take a look at the stopwatch script because I have a little bug : it doesnt desappear when the timeleft is equal to 0 :/ .

Ps : I use rpgmaker xp.

sword_war444
April 28th, 2008, 03:03 PM
thanks light this is very helpful

Aqua Mudkip
April 29th, 2008, 01:07 AM
Aqua Mudkip: Can I make a suggestion? If the map is put to outdoor, can the map be ridden of the annoying map edges?

Krobelus
April 29th, 2008, 09:47 AM
Actually, Aqua Mudkip that's a good idea. And you should be able to define (somehow) what is repeated as a tile to replace the black edges, like trees, or grass etc. etc. for each map, but with a default in cases you don't define it.

-Krobe

yaoimutt
April 29th, 2008, 11:15 AM
Aqua Mudkip: Can I make a suggestion? If the map is put to outdoor, can the map be ridden of the annoying map edges?

there is a way to do that already, you might want to ask poccil though, because i don't remember how it was done.

Ionic
April 29th, 2008, 03:01 PM
How do i add a new trainer. Is there anyway to make it so they have a rival if its a girl its the boy and if your a boy its the girls.

Ridley
April 29th, 2008, 05:49 PM
I'm getting this weird error...It was working fine before until today...I even extracted again and tried using one with nothing edited by me yet and still same error...Here is what it says:

Exception: Runtime Error
Message: Failed to load bitmap: Graphics/pictures/border.png
BitmapCache:195:in "load bitmap"
BitmapCache:250:in "picture"
SpriteResizer:471:in "refresh"
SpriteResizer:479:in "bordername="
SpriteResizer:497:in "setScreenBorderName"
Main:28:in "MainFunction"
Main:22:in "pbCriticalcode"
Main:36:in "MainFunction"
Main:40
Main:39:in "loop"

Hope you guys can help me! :)

Minorthreat0987
April 29th, 2008, 06:10 PM
I was wondering if anyone knows of a way to include the feature in the pokemon summary screen where the location and level you met the pokemon you are viewing is located...?

Atomic Reactor
April 29th, 2008, 06:24 PM
Ridley: I believe you are missing the picture "border.png"
did you delete it or something?
try downloading the SK again. the picture should then be in one of the folders of the SK.
=)

Ridley
April 29th, 2008, 07:21 PM
I didn't delete it but I'm gunna just try redownloading it. :) Thanks :D

As soon as I can get this sorted out and stuff, I'm gunna make a game thread: Pokemon ----- Dunno what title will be...

HeavyOctillery
April 29th, 2008, 08:38 PM
I notice that this kit is for XP; would it work for RM2k3?

Wichu
April 29th, 2008, 09:40 PM
It only works in RMXP, since RM2K3 doesn't support RGSS scripting. It works (but not as well) in RMVX, though.

darkerarceus
April 30th, 2008, 12:18 AM
Maybe in the next release make a GBS (Global Battle Station)
Or can someone help me make it?
but in this thread so everyone knows

PoKéMaKeR
April 30th, 2008, 02:42 AM
how do you make a trader event?
(sorry if the question is asked already)

Ionic
April 30th, 2008, 05:26 AM
Pokemon trade or a Poke mart but as a person ?

PoKéMaKeR
April 30th, 2008, 06:41 AM
pokemon trade
not for mart
do you know how?

Glitchfinder
April 30th, 2008, 07:11 AM
Hi,

Does someone know how to modify the scripts of rpgmaker? I dont mean the scripts we can access with the Script Editor, but the scripts like the scripts of the commands of the events.

Actually, I need to take a look at the stopwatch script because I have a little bug : it doesnt desappear when the timeleft is equal to 0 :/ .

Ps : I use rpgmaker xp.

To edit the event scripts, look under "Interpreter". Those are the scripts that run events.

How do i add a new trainer. Is there anyway to make it so they have a rival if its a girl its the boy and if your a boy its the girls.

To make new trainers, you edit some of the out-of-game files. Look in the instruction manual included with the kit. Then, use a simple conditional branch to decide whether the rival will be a boy or girl, depending on the initial choice of character.

Maybe in the next release make a GBS (Global Battle Station)
Or can someone help me make it?
but in this thread so everyone knows

Honestly, the next step up from a GBS or GTS is a full-blown MMO. In other words, it is extremely difficult, and most people would have a great deal of trouble implementing it if it was available. That won't stop someome from trying to, though.

how do you make a trader event?
(sorry if the question is asked already)

Honestly, it should be fairly simple to figure out. You make an event that asks if the player wants to trade the Pokemon. If they choose yes, you use a script to check to see if they have a certain Pokemon (I believe a similar example would be the scripts to check moves for HM actions), then to take it away and give a new one to the player. Most of that should be fairly easy to do if you read the manual and check out the predone events. (I'm not sure it's still there, but I think that there used to be an example of a trade event in the kit. ^_^)

PoKéMaKeR
April 30th, 2008, 07:48 AM
Honestly, it should be fairly simple to figure out. You make an event that asks if the player wants to trade the Pokemon. If they choose yes, you use a script to check to see if they have a certain Pokemon (I believe a similar example would be the scripts to check moves for HM actions), then to take it away and give a new one to the player. Most of that should be fairly easy to do if you read the manual and check out the predone events. (I'm not sure it's still there, but I think that there used to be an example of a trade event in the kit. ^_^)

Why should I ask if I do now how to do this?
And no there isn't any predone trade event.
so if you know how 2, please give me a usefull answer :D

Glitchfinder
April 30th, 2008, 08:06 AM
Why should I ask if I do now how to do this?
And no there isn't any predone trade event.
so if you know how 2, please give me a usefull answer :D

If there isn't a predone event, you need to do 3 things, using script calls.

1. Check to see if they have the Pokemon. I believe that there are some things that already have similar checks in the kit. (One check that is somewhat similar is that of an HM event, that checks for a move)

2. Take the Pokemon away from them. That should just be a simple edit of the add Pokemon script. (I think, it's been a while since I messed with this kit in-depth)

3. Add the new Pokemon to their party.

imtheomega
April 30th, 2008, 08:22 AM
To edit the event scripts, look under "Interpreter". Those are the scripts that run events.

Yes thank u, I had found it yesterday. I were just looking for chrono or stopwatch but I didn't thought to search for timer ^^'.

yaoimutt
April 30th, 2008, 11:16 AM
How do i add a new trainer. Is there anyway to make it so they have a rival if its a girl its the boy and if your a boy its the girls.

on the adding a new trainer thing, you should really read the note.html file before you post here, it says you can have up to 4 diffrent trainers,

to add a trainer, go to the pbs folder, click on metadata, at the very top of the file you will see

[000]
PlayerA=PkMnTRAINER_Male,Red,onbike,trback,Red,Red,Red
PlayerB=PkMnTRAINER_Female,Crystal,onbike,trback,Crystal,Crystal,Crystal
StorageCreator=LANETTE
Home=25,11,6,8
TextSkin=rstextskin.png


to add a new character, just put in the information (read the note.html file for more info on how to do this.


Now, for your how to change the gender of the rival, when the player chooses there gender, put in a control-switch for if they choose a boy, and a control switch for if they choose a girl, then when ever you have a rival event, put in 2 event pages, one for if the boy switch is on, one for if the girl switch is on.

I'm getting this weird error...It was working fine before until today...I even extracted again and tried using one with nothing edited by me yet and still same error...Here is what it says:

Exception: Runtime Error
Message: Failed to load bitmap: Graphics/pictures/border.png
BitmapCache:195:in "load bitmap"
BitmapCache:250:in "picture"
SpriteResizer:471:in "refresh"
SpriteResizer:479:in "bordername="
SpriteResizer:497:in "setScreenBorderName"
Main:28:in "MainFunction"
Main:22:in "pbCriticalcode"
Main:36:in "MainFunction"
Main:40
Main:39:in "loop"

Hope you guys can help me! :)

this part : Graphics/pictures/border.png

says that you are missing a graphic, the border.png graphic.

I was wondering if anyone knows of a way to include the feature in the pokemon summary screen where the location and level you met the pokemon you are viewing is located...?

i think poccil just added in the pokeradar feature. it shows where a pokemon can be found.

Maybe in the next release make a GBS (Global Battle Station)
Or can someone help me make it?
but in this thread so everyone knows

that is in the server feature, (you do mean where people that have your game can go and fight eachother right?) just read the server set up file.

PoKéMaKeR
May 1st, 2008, 03:52 AM
If there isn't a predone event, you need to do 3 things, using script calls.

1. Check to see if they have the Pokemon. I believe that there are some things that already have similar checks in the kit. (One check that is somewhat similar is that of an HM event, that checks for a move)

2. Take the Pokemon away from them. That should just be a simple edit of the add Pokemon script. (I think, it's been a while since I messed with this kit in-depth)

3. Add the new Pokemon to their party.

I still don't get it..
can you tell me the exact code to take a pokemon away?
and to make a traded pokemon from an other trainer instead of your own?
thanks in advance

poccil
May 1st, 2008, 10:25 AM
I have recently added an event for in-game trades. It will be part of the next version of Pokemon Essentials.

Glitchfinder
May 1st, 2008, 12:49 PM
I have recently added an event for in-game trades. It will be part of the next version of Pokemon Essentials.

Now that I think about it, haven't you answered the in-game trading question before? If so, I think it's time for someone to start archiving all the applicable support for your starter kit. In other words, I think someone should go through this thread, find all the answered questions, see if the answer still applies, and then add it to a new FAQ.

Avatar
May 1st, 2008, 01:13 PM
That isn't very feasible.
Not only are there over 70 pages of posts where the majority of the pages are riddled with crap, but the probability that people would actually read this FAQ is close to none.
Instead of focusing on getting every question compiled into a FAQ you should go with the most common (and logical) questions and then go from there as they are asked.

victorspvl
May 1st, 2008, 02:29 PM
someone could teach me how to detail a battle, that even after losing the game continues normally.
(As the battles against rival)

Please. i need much!!!

Ridley
May 1st, 2008, 03:14 PM
It's working! :) I had some extra files in the RPGXP folder like extra .dll and stuff.
Cuz I accidentally extracted the Pokestarter to RPGXP folder and it wasnt in folder so got extra stuff and I had no idea what to delete...Anyways I just reinstalled RMXP and its fine now...I might make a thread about my new game in a week or so...Dunno...Thanks for the help! :)

Atomic Reactor
May 1st, 2008, 04:20 PM
someone could teach me how to detail a battle, that even after losing the game continues normally.
(As the battles against rival)

Please. i need much!!!

this has already been answered!
make the start over point in the trainer event so it brings you back even if you lose.
... <_<


Anyways I just reinstalled RMXP and its fine now...I might make a thread about my new game in a week or so...Dunno...Thanks for the help!

just a suggestion, spend more than a week before you make a thread.

Rageman
May 1st, 2008, 05:32 PM
I'm sorry to be so noobish, but...

When I delete all the maps and make a new one, the game doesn't work. It pops up with an error message, and plus it shows no character.

Atomic Reactor
May 1st, 2008, 05:38 PM
Rageman: Ok, first, you deleted the intro page. which makes you have a character, and you need that.
what you should do is re-download the SK and just merge all the maps so there in one folder type thing so they dont take up so much space. You should keep those maps. they have a lot of pre-made events that you may need.

Rageman
May 1st, 2008, 05:39 PM
Rageman: Ok, first, you deleted the into page. which makes you have a character, and you need that.
what you should do is re-download the SK and just merge all the maps so there in one folder type thing so they dont take up so much space. You should keep those maps. they have a lot of pre-made events that you may need.
I didn't delete the intro, just everything past the first map after the intro. So, can detail to me what I can do so I can make a playable game please?

Atomic Reactor
May 1st, 2008, 05:42 PM
well, did you change the starting position of the player? if so thats your problem.
put back on the intro map. then change were the event transfers you to. ( the event is in the top left corner, and the transfer player part is at the very bottom)

Rageman
May 1st, 2008, 05:51 PM
well, did you change the starting position of the player? if so thats your problem.
put back on the intro map. then change were the event transfers you to. ( the event is in the top right corner, and the transfer player part is at the very bottom)

Thanks! It worked. I'm happy that someone was on to help me, so kudos to you. :)

Atomic Reactor
May 1st, 2008, 05:56 PM
yep no problem.
i help with what i can ^_^

yaoimutt
May 1st, 2008, 07:23 PM
ok, i checked the note's file, and couldn't find any information, so can someon tell me what the "Function code of the move. A hexadecimal value." is? and where can i find them? becuase i made like 24 new moves and don't know how to find this for them.


edit: Never mind, figured it out.

darkerarceus
May 1st, 2008, 11:47 PM
I want to know how to make an arranged wild pokemon because
like at the end you have to battle a wild lugia when you talk to it

Ionic
May 2nd, 2008, 02:59 AM
I want to know how to make an arranged wild pokemon because
like at the end you have to battle a wild lugia when you talk to it


I think setup a wild pokemon battle.

Just put a graphic of lugia/ any pokemon.

victorspvl
May 2nd, 2008, 05:19 AM
someone could teach me how to detail a battle, that even after losing the game continues normally.
(As the battles against rival)

Please. i need much!!!

this has already been answered!
make the start over point in the trainer event so it brings you back even if you lose.
... <_<




just a suggestion, spend more than a week before you make a thread.

I go back several pages back and found not... Please post here again.I search for this much more than a week...

Ionic
May 2nd, 2008, 05:35 AM
He did answer, read more carefully
this has already been answered!
make the start over point in the trainer event so it brings you back even if you lose

Hall Of Famer
May 2nd, 2008, 05:41 AM
When will the next version of POKEMON starterkit be released? Besides, I already claimed that there's a serious problem when connecting two map with water landscape and I have to re-use the Surf technique to surf on the water again when stepping into another map. Will this issue be settled in the next version?

Avatar
May 2nd, 2008, 05:58 AM
You should learn how to read the rules.

Ridley
May 2nd, 2008, 06:35 AM
this has already been answered!
make the start over point in the trainer event so it brings you back even if you lose.
... <_<




just a suggestion, spend more than a week before you make a thread.

Yeah, I wanna get kind of a lot done before I make thread so I can have a lot of screenies too :)

sword_war444
May 2nd, 2008, 11:54 AM
ok I have read the note files like 6 times
I can not find the follwoing
- what is the btfiles
- is it possible to add new ability I could not find out how
- can you add new types. and how
- and to delete certain pokemon what would you do. would you delete the the data in the pokemon pbs file and then image or what
- can some help me with adding moves. The notes said somehting about a function code, and how other effects are but does not say how to program ones with them

Wichu
May 2nd, 2008, 12:34 PM
The BT files contain information on the trainers and Pokémon in the Battle Tower.

As for making new types, abilities and moves, first, learn RGSS.
Then edit the PBTypes and PokeBattle script sections.

If you're just looking for the function codes, they're in the Ruby/Sapphire section on poccil's website.

sword_war444
May 2nd, 2008, 12:53 PM
thanks. well off to learn a bit more about rgss and look more at the codes

poccil
May 2nd, 2008, 06:11 PM
A new version was released today.

May 2, 2008

* Restructured game system for more extensibility
* Implemented roaming Pokemon mechanism (Latios, Raikou, etc.). See PokemonRoaming to learn how to set it up. This component is optional.
* Improved Poke Radar. The Poke Radar component is now optional.
* Fixed animation bug where animation didn't reverse
* Added two functions to game editor
* Implemented in-game trade events (see example in Pokemon Center)

Hall Of Famer
May 2nd, 2008, 09:53 PM
A new version was released today.

May 2, 2008

* Restructured game system for more extensibility
* Implemented roaming Pokemon mechanism (Latios, Raikou, etc.). See PokemonRoaming to learn how to set it up. This component is optional.
* Improved Poke Radar. The Poke Radar component is now optional.
* Fixed animation bug where animation didn't reverse
* Added two functions to game editor
* Implemented in-game trade events (see example in Pokemon Center)

Great updates! Too bad I know nothing about how to upgrade it and I'm gonna stick with the older version...

Ionic
May 3rd, 2008, 03:08 AM
You just redownload it.

the roaming feature is really cool.

victorspvl
May 3rd, 2008, 09:36 AM
GREAT!!!!!!!!!!!!!!!!!!!!

How do i make an event like this:
If switch 098 is on, all Pokémon(number 1- 151 are automatic transfered to the box)???

How???

imtheomega
May 3rd, 2008, 11:38 AM
A new version was released today.

May 2, 2008

* Restructured game system for more extensibility
* Implemented roaming Pokemon mechanism (Latios, Raikou, etc.). See PokemonRoaming to learn how to set it up. This component is optional.
* Improved Poke Radar. The Poke Radar component is now optional.
* Fixed animation bug where animation didn't reverse
* Added two functions to game editor
* Implemented in-game trade events (see example in Pokemon Center)

Could u put the modifications on your website? I mean all the functions u have added and modified and where they are, so that we dont have to look in all the scripts to find them.

It will be easier for us to update our version of pokemon essentials.

Wichu
May 3rd, 2008, 12:09 PM
Do you mean this?
http://upokecenter.com/projects/pokestarter/changed-2008-05-02.txt

imtheomega
May 3rd, 2008, 01:06 PM
Do you mean this?
http://upokecenter.com/projects/pokestarter/changed-2008-05-02.txt

Oh yes thank u. I didnt knew it was there. How have u found the link? There is no subsection in pokestarter...

yaoimutt
May 3rd, 2008, 01:34 PM
Great updates! Too bad I know nothing about how to upgrade it and I'm gonna stick with the older version...

READ THE NOTES FILE. it tells you how to do it.

Wichu
May 3rd, 2008, 01:36 PM
poccil used to link to it every update, but he stopped. Fortunately, he still uploaded the file, so all I had to do was change the date in the URL to see the newest one.

Thanks, poccil, for not forgetting about us who like to add stuff on to the SK! That's what it's for, right?
Oh, and I think the bitmap cache bug I had was fixed in the new version (or at least I'm not getting it).

yaoimutt
May 3rd, 2008, 01:37 PM
Could u put the modifications on your website? I mean all the functions u have added and modified and where they are, so that we dont have to look in all the scripts to find them.

It will be easier for us to update our version of pokemon essentials.

stop asking for this and check out the website.


if you did, you would know that the notes file on her website tells you the new features of each update.

Ionic
May 3rd, 2008, 01:45 PM
Hmm im having problems with the roam

Nvm fixed

Wichu
May 3rd, 2008, 01:46 PM
Actually, it doesn't. -_-
I don't think it's been updated for a while, and even so, doesn't say the individual script sections which were changed, and how, which people who have edited the scripts (such as myself and imtheomega) may need to know. That information is contained in the file I linked to.

yaoimutt
May 3rd, 2008, 06:49 PM
poccil, this is an idea i thought of while playing pokemon yellow (which i seem to be loosing at for some reason, wow am i out of practice)

1)ghost apear as shadow monsters unless a variable/switch is on (like the scopelence in pokemon r/b/y

and also, are you going to add the slot machines?

imtheomega
May 3rd, 2008, 10:33 PM
stop asking for this and check out the website.


if you did, you would know that the notes file on her website tells you the new features of each update.

Well well well...

It's been a long time I've remarked that u like to say to people that they are wrong by answering this sort of things.

If u had read, u would see that I were asking him to post it on his website and so that I visit it and obviously I read the notes.
All the modifications are NOT in the notes file. So please, when u say something, think twice before posting and saying people they are wrong.

By the way, Wichu, how do u found it was to this link? U asked to poccil or do u found it by yourself and if u found it by yourself, where do u found it on the website?

Like I said, the adress of the file is pokestarter/changed-2008-05-02.txt. Do u just use the adress and modify it every time there is an update?

yaoimutt
May 4th, 2008, 01:02 AM
Well well well...

It's been a long time I've remarked that u like to say to people that they are wrong by answering this sort of things.

If u had read, u would see that I were asking him to post it on his website and so that I visit it and obviously I read the notes.
All the modifications are NOT in the notes file. So please, when u say something, think twice before posting and saying people they are wrong.

By the way, Wichu, how do u found it was to this link? U asked to poccil or do u found it by yourself and if u found it by yourself, where do u found it on the website?

Like I said, the adress of the file is pokestarter/changed-2008-05-02.txt. Do u just use the adress and modify it every time there is an update?

I do wish to apologies, your right, i was kind of angry, and upset, if you wish to know why , then read my journal, http://yaoimutt.blogspot.com/ The same guy called again yesterday. so please forgive me.

Ionic
May 4th, 2008, 02:24 AM
Im getting errors whenever i attack.

In the new updated version.

.houndoomed
May 4th, 2008, 06:43 AM
I'm using a slightly older version of Pokemon Essentials. When you restore your Pokemon in a Pokemon Center, the screen just fades and they're restored. In the new version, there's an animation like in the games where the Pokeballs appear on the machine. Does anyone know what I edit so that my old version will use this animation? I've already copied the events from the new version, but I need the new script too. Thanks in advance.

Oh, and if someone knows how to edit the text box in the evolution script, please tell me.

Wichu
May 4th, 2008, 07:40 AM
Im getting errors whenever i attack.

In the new updated version.

It might help if we knew what error you are getting...

Ionic
May 4th, 2008, 07:45 AM
Only happens with certain attacks

http://img413.imageshack.us/img413/1417/errorin1.jpg

poccil
May 4th, 2008, 07:53 AM
To fix this, replace line 515 of the script section PokeBattle_AI:

Old version:


if opponent.lastMoveUsed>0 &&
(opponent.level-attacker.level).abs<=6


New version:


if opponent.lastMoveUsed>0 &&
(opponent.level-@battlers[index].level).abs<=6

Ionic
May 4th, 2008, 07:59 AM
Ahh much better thanks Poccil

imtheomega
May 4th, 2008, 08:19 AM
I'm using a slightly older version of Pokemon Essentials. When you restore your Pokemon in a Pokemon Center, the screen just fades and they're restored. In the new version, there's an animation like in the games where the Pokeballs appear on the machine. Does anyone know what I edit so that my old version will use this animation? I've already copied the events from the new version, but I need the new script too. Thanks in advance.

Oh, and if someone knows how to edit the text box in the evolution script, please tell me.


The answer to your first question was given previously in the thread :

@Gamekrazy :

Like I said to phoenixprime in private :

Download this : http://www.megaupload.com/?d=O67MEM7R

The images must go in characters, the audio file in ME. And since the only problem seems to be the images, u dont have to replace the scene_map in your script.


I do wish to apologies, your right, i was kind of angry, and upset, if you wish to know why , then read my journal, http://yaoimutt.blogspot.com/ The same guy called again yesterday. so please forgive me.

No problem, I understand ;).

.houndoomed
May 4th, 2008, 08:29 AM
I have done all of that, but still it doesn't work. It just keeps doing the same thing. Are you sure you that's the right script? Or maybe the fading script needs to be deleted.. but where is it?

imtheomega
May 4th, 2008, 09:29 AM
I have done all of that, but still it doesn't work. It just keeps doing the same thing. Are you sure you that's the right script? Or maybe the fading script needs to be deleted.. but where is it?

Hum, have u replaced the event like in the new versions? There must be 2 events for the pokeballs and u must also replace the event for the nurse, so that she will walk to the left.

If u have done it, I cannot say like that where it comes from, sorry, not knowing the version u are currently using.

And I could not help u more for the moment, my computer has crashed and I cannot use it anymore for the moment. I will have to wait two days more to have it back from repair.
(Hopefully I had saved all my files :p.)

.houndoomed
May 4th, 2008, 09:36 AM
Haha, I forgot to replace Nurse Joy's event! :P
Now it works great. Thanks for the help.

PokemonPlatnum
May 5th, 2008, 10:40 AM
This is probably been asked before biut how to I add a gif as the Title Screen?

Hall Of Famer
May 5th, 2008, 10:01 PM
Excuse me, I have some questions to ask about the Partner Trainer event. How does this event work out? I mean, a partner trainer will battle together with you no matter whether you're facing an one-on-one or a two-on-two battle? Besides, I've viewed the Project of POKEMON True Story and I doubt whether it's possible to make a partner trainer that travel behind the protagonist just like PICACHU does to ASH?

I'd appreciate it very much if anyone of you could answer both questions.

imtheomega
May 5th, 2008, 11:18 PM
Well, in Pokemon True Story, it's not a partner trainer who is following the hero, but only an image. If I want to launch a double battle, I have to register one of the followers as a partner.
But I dont know if it's possible to make a partner follow the hero all along the story. U can use the add dependency thing, but u will have to add it on every map u do.

Hall Of Famer
May 5th, 2008, 11:24 PM
Well, in Pokemon True Story, it's not a partner trainer who is following the hero, but only an image. If I want to launch a double battle, I have to register one of the followers as a partner.
But I dont know if it's possible to make a partner follow the hero all along the story. U can use the add dependency thing, but u will have to add it on every map u do.

I see...

Thank you very much for this answer. Can you tell me how to make an image follow the protagonist through the game? I'd appreciate it very much if you could help.

imtheomega
May 5th, 2008, 11:33 PM
U have to replace it.

Fblaster gave me a way to give the caterpillar event. I put it into a new project. If someone want it, here it is : http://www.4shared.com/file/43097601/71580fe/Projet_1.html

Just a few words about it. For now, it works for 4 players : the hero and three others and the only moves are the normal ones : go to left, right, up or down. The 3 other players are images, not real players. When u want some of them to go in a battle 2vs 2 with u, u have to use the registerpartnertrainer thing.
The 4 events must be put on every map u do. And the switch caterpillar must be desactivated every time u go from a map to another.
I also put switches on the player : when u want to add a player to the caterpillar, u just have to activate his switch.

If someone want to improve it for other moves (run, jump,...) for example, feel free to do it
and please, give the way u do it here :p.

The caterpillar I use is there. The caterpillar is the event wich makes an image follow the trainer.

Hall Of Famer
May 6th, 2008, 12:15 AM
I appreciate your help very much. However, my computer seems to have a little bit problem with 4shared.com... Can you please upload the files in another website? Thanks a lot.

victorspvl
May 6th, 2008, 09:55 AM
In trainer battles.

How do I make to a trainer has a Pokémon Shiny?
Example:
BUGCATCHER
Wade
4
CATERPIE, 2
CATERPIE, 2
CATERPIE, 2 ** This is shiny!
WEEDLE, 3

How?

imtheomega
May 6th, 2008, 10:38 AM
I appreciate your help very much. However, my computer seems to have a little bit problem with 4shared.com... Can you please upload the files in another website? Thanks a lot.

Here it is : http://www.megaupload.com/?d=1PAUUDCH

Hall Of Famer
May 7th, 2008, 01:12 AM
Thanks a lot. Have a good day, man.

darkerarceus
May 7th, 2008, 11:13 PM
I think setup a wild pokemon battle.

Just put a graphic of lugia/ any pokemon.

Not what i mean
But like in the game
when you press (A) on Dialga he goes Graaaaaaaaaaa!
then you battle a wild Dialga
and I'm using Flameguru's Kit
and how do you add a HM?

yaoimutt
May 7th, 2008, 11:45 PM
i have 3 questions:

1) how to make it so that i pokemon will not evolve no mater what (like in pokemon yellow, pikachu)

2) how to make it so that a specific pokemon can not be sent away to the pc (or anywhere else)

3) i was wandering if anyone found a good way to do a catapiller, i mean a better way then just putting a follow event on each map (because when i tride that, the event would still be on the map that the player just left, and i would have to wait for the event to get from where i set it to the player)

imtheomega
May 8th, 2008, 07:56 AM
3) i was wandering if anyone found a good way to do a catapiller, i mean a better way then just putting a follow event on each map (because when i tride that, the event would still be on the map that the player just left, and i would have to wait for the event to get from where i set it to the player)


That's because u are using the map connections and this sort of caterpillar needs the activation of a switch to be initiated and during this initialisation the events of the followers must be teleported.

The main problem with the map connections is that the events on the map u come from don't disappear and I dont know how to make it disappear :/.
It will eventually disappear if u move 10 paces from these events, but I have not found what did that :s.

yaoimutt
May 8th, 2008, 09:56 PM
That's because u are using the map connections and this sort of caterpillar needs the activation of a switch to be initiated and during this initialisation the events of the followers must be teleported.

The main problem with the map connections is that the events on the map u come from don't disappear and I dont know how to make it disappear :/.
It will eventually disappear if u move 10 paces from these events, but I have not found what did that :s.

i know, that's one of the problems >.< that's why i was asking.

Atomic Reactor
May 9th, 2008, 03:47 PM
1) how to make it so that i pokemon will not evolve no mater what (like in pokemon yellow, pikachu)

make a new pokemon so that it has no evolutions.
but in the case of pikachu, just make it so it has no evolutions.
but then you can't make it catchable in the game, otherwise you can't make it evolve.

yaoimutt
May 9th, 2008, 11:22 PM
make a new pokemon so that it has no evolutions.
but in the case of pikachu, just make it so it has no evolutions.
but then you can't make it catchable in the game, otherwise you can't make it evolve.

thanks, but that would mean no richu (sp?) either, and i don't want that.

anyway, new problem, i started to make my own pokemon and put them into the game, but i found that while there are no pokemon 494+ sprites, or pokemon, there are 494-539 pokemon icons (the little 2 framed ones you see in the menu)

most of which are unown, an egg, and stuff like that, so how do i put in my pokemon menu sprites if these are there? are these even used because i couldn't find them in the system at all.

help >.<

Wichu
May 9th, 2008, 11:44 PM
The icons past 493 aren't used in the game, so you can delete them.
You don't have to delete Raichu; just set Pikachu's evolution method in Pokemon.txt so it doesn't evolve.

Darkerarceus: If you're using Flameguru's kit, why are you expecting to get help in a thread about poccil's kit?

yaoimutt
May 10th, 2008, 12:01 AM
The icons past 493 aren't used in the game, so you can delete them.
You don't have to delete Raichu; just set Pikachu's evolution method in Pokemon.txt so it doesn't evolve.

Darkerarceus: If you're using Flameguru's kit, why are you expecting to get help in a thread about poccil's kit?

Thank you, that was all i needed to know :D now i can finish adding my first set of pokemon, then upload my demo :3

Hall Of Famer
May 10th, 2008, 05:15 AM
Hi guys:

I've encountered another problem that even after I edited the encounter.txt file and add the POKEMON for oldrod, goodrod and superrod, they never appear when I use the fishing rods. What can I do to fix this issue? Or is the fishing rod event not available yet? I'd appreciate it very much if anyone of you could help.

yaoimutt
May 11th, 2008, 04:38 AM
Hi guys:

I've encountered another problem that even after I edited the encounter.txt file and add the POKEMON for oldrod, goodrod and superrod, they never appear when I use the fishing rods. What can I do to fix this issue? Or is the fishing rod event not available yet? I'd appreciate it very much if anyone of you could help.

can you show us the coding so that we can help you

Hall Of Famer
May 12th, 2008, 08:21 AM
can you show us the coding so that we can help you

What do you mean by coding? I didn't use any complicated codes and I just simply followed the script in the original encounter.txt file. The original file has a map with fishingrod POKEMON encounter event and I copied them all while replacd the values of POKEMON species and levels with custom values. However, whenever the character use fishing rod there's always a sentence "Not even a niple" showing up. What can I do to fix this problem? I'd appreciate it very much if you could help.

yaoimutt
May 12th, 2008, 09:45 PM
What do you mean by coding? I didn't use any complicated codes and I just simply followed the script in the original encounter.txt file. The original file has a map with fishingrod POKEMON encounter event and I copied them all while replacd the values of POKEMON species and levels with custom values. However, whenever the character use fishing rod there's always a sentence "Not even a niple" showing up. What can I do to fix this problem? I'd appreciate it very much if you could help.

in the encounter text file, all of that is still considered coding, :)

Hall Of Famer
May 12th, 2008, 10:14 PM
in the encounter text file, all of that is still considered coding, :)

Okay, here's an example:

026 # PALLET TOWN
25,25,10
Water
TENTACOOL,5,10
TENTACOOL,10,20
TENTACOOL,20,30
TENTACOOL,30,35
TENTACOOL,35,40
OldRod
MAGIKARP,5
MAGIKARP,5
GoodRod
MAGIKARP,10
HORSEA,10
KRABBY,10
SuperRod
STARYU,20
SHELLDER,20
GYARADOS,25
SEADRA,30
PSYDUCK,30

I did followed the instruction and the example script but what's wrong with it? I'd appreciate it very much if you could help.

yaoimutt
May 13th, 2008, 05:22 AM
Okay, here's an example:

026 # PALLET TOWN
25,25,10
Water
TENTACOOL,5,10
TENTACOOL,10,20
TENTACOOL,20,30
TENTACOOL,30,35
TENTACOOL,35,40
OldRod
MAGIKARP,5
MAGIKARP,5
GoodRod
MAGIKARP,10
HORSEA,10
KRABBY,10
SuperRod
STARYU,20
SHELLDER,20
GYARADOS,25
SEADRA,30
PSYDUCK,30

I did followed the instruction and the example script but what's wrong with it? I'd appreciate it very much if you could help.

i have no idea, i tried it in mine, and it didn't work either. o.0

Hall Of Famer
May 13th, 2008, 06:08 AM
i have no idea, i tried it in mine, and it didn't work either. o.0

So you mean the fishing event is still unavailable in POKEMON starter kit? What a pity...

Razer Rage
May 13th, 2008, 08:51 AM
Meh. I've downloaded this starter kit a while ago, and it sounds kinda dodgy to me. I mean, what exactly can it do and what can't it do?

Atomic Reactor
May 13th, 2008, 02:32 PM
just go take a look at the game development area.
most of them are using poccils kit.

yaoimutt
May 14th, 2008, 01:50 AM
So you mean the fishing event is still unavailable in POKEMON starter kit? What a pity...

no, it's editable, it's just that there must have been a glitch in the last update or something, because it usually works in mine.

Aqua Mudkip
May 14th, 2008, 05:42 AM
Aqua Mudkip: How come when I put a fog in a map and use the same one in another map, how come when your the map where your staying with the fog working, you can't see the fog of the other map unless you go in it? (It also happens in the panorama)

Hall Of Famer
May 14th, 2008, 06:27 AM
no, it's editable, it's just that there must have been a glitch in the last update or something, because it usually works in mine.

I see, so can you contact the one who made this starterkit to inform him/her about this error? Thanks.

Lorem Ipsum
May 14th, 2008, 08:51 AM
I have an error which I cannot seem to fix.


Exception: TypeError
Message: cannot convert Fixnum into String
BitmapCache:66:in `+'
BitmapCache:66:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
PerspectiveTilemap:402:in `shadow_initialize'
Shadow:145:in `initialize'
Spriteset_Map:31:in `new'
Spriteset_Map:31:in `_animationSprite_initialize'


Could anybody help me?

darkerarceus
May 15th, 2008, 12:16 AM
I see, so can you contact the one who made this starterkit to inform him/her about this error? Thanks.
You mean Poccil?
Just PM him

Wichu
May 15th, 2008, 12:18 AM
Lorem, what were you doing when you got the error? I could try and look into it a bit, but if I don't know the circumstances, it would be a lot harder to fix.

.houndoomed
May 15th, 2008, 08:29 AM
Wichu: this is my error. I get it during the end of the game introduction.

Wichu
May 15th, 2008, 08:53 AM
Hmm... Could you post all the commands in your intro event?

.houndoomed
May 15th, 2008, 10:13 AM
@>Prepare for Transition
@>Play BGM: 'introtheme' 100, 100
@>Show Picture: 1, 'introbg', Upper Left (0,0), (100%,100%), 255, Normal
@>Execute Transition
@>Wait: 18 frame(s)
@>Show Picture: 2, 'Maple', Center (230,160), (100%,100%), 0, Normal
@>Show Picture: 2, @15, Center (230,160), (100%,100%), 255, Normal
@>Wait: 18 frame(s)
Random text
@>Wait: 5 frame(s)
@>Screen flash : (255,0,0,0), @10
@>Erase Picture:2
@>Show Picture: 2, 'Bawl', Upper Left (200,160), (100%,100%), 0, Normal
@>Show Picture: 2, @15, Upper Left (200,160), (100%,100%), 255, Normal
@>Wait: 10 frame(s)
Random text
@>Show Choices: YES, NO
: When [YES]
@>Text: What is your name?
@>Script:pbTrainerName
@>
: When [NO]
@>Script: pbNoNameSet
@>
: Branch End
@>Wait: 5 frame(s)
Random text
@>Erase Picture: 1
@>Erase Picture: 2
@>Fade Out BGM: 4 sec
@>Control Self Switch: A=ON
@>Control Switches: [Got Pokemon] = OFF
@>Transfer Player:[017: PLAYER ROOM], (010,008)
@>

I hope there isn't a shorter way to type all this out, or else I'll die :p

Wichu
May 15th, 2008, 10:28 AM
I haven't got access to RMXP at the moment, but I think you're missing a command. I'm pretty sure you need to call pbChangePlayer(0), or something similar to that (check the unmodified starter kit).

imtheomega
May 15th, 2008, 10:48 AM
I think it's that too. And for the command, it's well pbChangePlayer(a) with a= 0, 1 or 2 (if player C is defined in metadata).

.houndoomed
May 15th, 2008, 10:50 AM
Finally! Thank you so much, I thought I'd never get rid of that friggin' error :)

Wichu
May 15th, 2008, 12:26 PM
Glad to help out! :)

I heard you were leaving... If so, are you planning to return sometime?

.houndoomed
May 15th, 2008, 12:33 PM
Yeah, it's true that I'm leaving, I'll be making my farewell post when the day when I release the demo, which should be the same day I leave.. but maybe I'll stick around for a few more days to see how people like it. And no, I don't plan on returning, but will sometimes check in to see how my game and everyone else is doing. Scarlet is going to be handed over to Lorem Ipsum when I leave. I was going to consider asking you if you'd like to continue it, but of course, I know you're too busy with your own game already :p

And I'd just like to thank poccil so much for making such a helpful and flexible starter kit, and I hope it continues to help people with their own games :)
Pokemon Scarlet may not have come this far if it wasn't for this fantastic piece of work.

Aqua Mudkip
May 15th, 2008, 06:37 PM
Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...

yaoimutt
May 16th, 2008, 02:44 AM
Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...

where do you mean? do you mean where they choose if they are male or female? or later in the player page, because if it's that, it still shows up.

Aqua Mudkip
May 16th, 2008, 02:48 AM
Aqua Mudkip: When typing the name.

Tentachu
May 16th, 2008, 11:16 AM
I have to say, this is the best Pokémon Starter Kit I have ever seen! I can now carry on with my cancelled game. Thank you!

yaoimutt
May 16th, 2008, 12:16 PM
Aqua Mudkip: When typing the name.

then just put in a show picture event, and show a picture of the character/sprite.


Now for my own question:
I know that the trainer battle pictures are needed, but there are a lot of duplicate trainer overworld sprites, it's it ok to delete the extra's from them, or are they all used for something?

Aqua Mudkip
May 17th, 2008, 01:34 AM
Aqua Mudkip: But the player naming script is built-in. Not an event. And wait, you have pairs of each sprites? O_o?

imtheomega
May 17th, 2008, 09:34 AM
Poccil didnt gave the news, but there is a new version of the starterkit.

yaoimutt
May 17th, 2008, 10:11 AM
Aqua Mudkip: But the player naming script is built-in. Not an event. And wait, you have pairs of each sprites? O_o?

yes, but you cold have the picture show up BEFORE the naming, and not get rid of it until after.

and yeah, everyone does actually, if you look in the graphics/characters folder, you will see the following:

trchar060,trchar050 are the same,
trchar059,trchar049 are the same,
trchar002,trchar062 are the same,
trchar053,trchar021,trchar007 are the same,
trchar057,trchar047,trchar045 are the same,
trchar040,trchar031 are the same,
trchar035,trchar032 are the same,

and many more are like this as well

Hall Of Famer
May 18th, 2008, 01:02 AM
Hi, guys. I wonder whether there's way for the users to have multiple saving slots. In this way, the one who plays the game may restart the game not to ruin the previous saving slot. It's very common in games like Final Fantasy series and I wish it would be possible to make in starter kit.

.:Sam:.
May 18th, 2008, 08:05 AM
Hey, Poccil. Your latest release of Essentials brings up an error on the new name system. ;)

imtheomega
May 18th, 2008, 08:33 AM
Hi, guys. I wonder whether there's way for the users to have multiple saving slots. In this way, the one who plays the game may restart the game not to ruin the previous saving slot. It's very common in games like Final Fantasy series and I wish it would be possible to make in starter kit.

That's possible on rpgmaker. U can find tutorials on internet for how to put several saves or u can always look to other starterkits.

Hall Of Famer
May 18th, 2008, 09:07 AM
That's possible on rpgmaker. U can find tutorials on internet for how to put several saves or u can always look to other starterkits.

Thanks for this answer but I just couldn't find one. Can you please give me a link or something? I'd appreciate it very much if you could help.

darkerarceus
May 19th, 2008, 12:59 AM
I Took a Screen Shot of a Part in Pokemon Larva Version By Pressing F8
and I Don't Know Where it Saved to
so I Looking in The Pictures Section oF the Game and Couldn't Find it
Can anyone Help me?

Wichu
May 19th, 2008, 08:08 AM
I'm not sure about the multiple saves. It should be easily possible with a little scripting, though.

And the screenshots are saved to the root folder of the game - the one with the Game.rxproj and Game.exe files in it.

Also, 2000th reply! (But 2001st post in the thread).

imtheomega
May 19th, 2008, 09:38 AM
Thanks for this answer but I just couldn't find one. Can you please give me a link or something? I'd appreciate it very much if you could help.

I will take a look at it by using another starterkit. I will give u the answer in private when I have it.

yaoimutt
May 20th, 2008, 11:03 AM
does anyone know how to add a second page to the trainer card? (as in a second trainer card) so that badges 1-8 are on the first page, 9-16 on the second, and so on?

imtheomega
May 20th, 2008, 11:33 AM
If someone is using the caterpillar I gave here, I made an improvement : there was a bug when the hero was surfing, the followers were walking on the water. I've corrected it.

yaoimutt, take a look at PokemonSummary. It's working with 3 different pages. It should be easy to do the same thing for the badges.

yaoimutt
May 20th, 2008, 01:42 PM
If someone is using the caterpillar I gave here, I made an improvement : there was a bug when the hero was surfing, the followers were walking on the water. I've corrected it.

yaoimutt, take a look at PokemonSummary. It's working with 3 different pages. It should be easy to do the same thing for the badges.

thanks you for trying, but you over estimated my brilliance , i just tried your suggestion, and i didn't get it to work >.< T-T


*starts looking through the pages for your caterpillar thing*

Hall Of Famer
May 20th, 2008, 11:15 PM
I have another question. How do you create new POKEMON types and moves? I found one of the fun game with new POKEMON type "Light" and "Virus" but don't know how these were added into the game.

poccil
May 21st, 2008, 12:01 AM
I've released a new version today. It's just improvements on the message system, and I've added information to the notes on how to incorporate the message system into other projects.

For detailed changes, see this diff file (http://upokecenter.com/projects/pokestarter/changed-2008-05-21.txt).

Krobelus
May 21st, 2008, 12:25 AM
You've done a great job as usual Poccil, glad to see your still making updates.

Thanks again and good luck with future releases!
-Krobe

yaoimutt
May 21st, 2008, 08:25 AM
I have another question. How do you create new POKEMON types and moves? I found one of the fun game with new POKEMON type "Light" and "Virus" but don't know how these were added into the game.

for the moves, go to the moves.txt file, and put it in there, the note.html file tells you how, also, there is a hex number (which are actually letters like ab, ac,ad) that go with the move, now go to the PokeBattle_move file in the script editor, and put in PokeBattle_Move_?? (where ?? is the new moves hex number). and walla. you have a new move.

for the type: in the script editor go to PBTypes, it says how to do it there, all you really do is add a new type number, a new type coll, and a new type row, it tells you how to in the file, so if you get confused just read the comment lines, and if that doesn't work, ask us here :D , and i THINK you have to add a new type block in the image file fore it. (that just means adding a picture), it's really easy to edit this one, and when your done with that, TODA! new type.