View Full Version : [Tutorial] Branes Palette Editing (R/S/FR/LG - APE)

September 13th, 2007, 5:10 PM
Tutorial: - Hack Mew - ; Advance Palette Editor.

[S-HIGHLIGHT]This program is made to edit palettes of games without the struggle of a hex editor. Change your tiles before you edit the palette![/S-HIGHLIGHT]

[S-HIGHLIGHT]Follow the steps bellow to get into the palette editing bit.[/S-HIGHLIGHT]

Open your rom.
Click "Load by Offset"
Enter the offset you are editting.
Click the copy button in the actual palette section.

[S-HIGHLIGHT]Search around the Tutorial Section for better Palette Finding Tutorials[/S-HIGHLIGHT]


Open your rom in VBA
Find an outside area
Go to Palette Viewer in the Options Section
Click on one of the colours
Copy down the numbers shown at the bottom
Find another one
Put them together and search them in a hex editor

Finding it in APE

Open your rom in a vba
Find an outside area
Go to Palette Viewer in the options section
Copy down the codes for the colours; the ones that have 4 numbers.
Open your rom in APE
Click load by searching
Enter the colours you used
Click search

[S-HIGHLIGHT]The Picture Tutorial; Rom has already been loaded.[/S-HIGHLIGHT]

List of Palettes.
Pallete2: E94352
Pallete3: E94382
Pallete4: E943A0
Pallete5: E943C6

Fire Red/Leaf Green
Pallete0: EA1B60
Pallete2: EA1B80
Pallete3: EA1B90
Pallete4: EA1BEA

Fig1. The Rom has been loaded. Click the Load by Offset Button and enter your offset, after doing that click load. 16 Colours should come up below.

Fig2. Click the copy button next to the actual palette. (The picture with no brush or x or arrows.) The colours should show up in the changed palette section. Edit the colours there. It should say below in my picture which colours are used for what. Edit these colours as much as you want. Try to keep them sensible and matching.

Click the replace button and your done. If you want to edit another palette next to the offset should be an arrow (>), that should automatically go to the next palette. You should be able to tell which one it is because of the colours. Open your rom in Advance Map and check the palettes are alright.

[S-HIGHLIGHT]Submit your own palette.[/S-HIGHLIGHT]

September 21st, 2007, 4:27 PM
Awesome tutorial! This one actually works, and thanks to you, I now know Spriting, Scripting, Tile Editing, Mapping, AND Palette Editing!

Only one thing of this tutorial I didn't understand: How do you find your own offsets? (Such as the "E94352")

September 21st, 2007, 6:07 PM
I'll post that up soon, it's also around the PC Aswell.
It involves using VBA.

October 7th, 2007, 10:27 AM
this is a real good tutorial helped me alot

its not the effect i wanted but its stting me on the way to do it.


October 7th, 2007, 12:31 PM
Hey that is pretty good ♠εx

This really helped me.

Satoshi Sugimori
October 9th, 2007, 11:41 AM
wow this is great I couldnt find out how that program worked but know i understand..:D
really great..:D

October 20th, 2007, 4:49 PM
Some people have been asking on how to find palettes like 8 and above.
This is one thing I don't really know, I beleive that theres something deeper with those palettes, cause they change from town to town. I beleive you would need to use the eyedropper and search for it. I can't explain this bit, sorry.

October 20th, 2007, 6:15 PM
To Find the palette offsets in ape, you search for the row of palettes Through a
Hex editor. The offset where you find the Palettes is the one you search for in APE.

That is how you get 'EA1B60'. Hope it helped.

October 21st, 2007, 9:17 AM
I have a a lot of Offsets I've saved over time. I guess I can share! ;)


~ PALETTE #0 - 00EA1B68

~ PALETTE #1 - 00EA1B88

~ PALETTE #2 - 00EA1BA8

~ PALETTE #3 - 00EA1BC8

~ PALETTE #4 - 00EA1BE8

~ PALETTE #5 - 00EA1C08

~ PALETTE #6 - 00EA1C28

~ PALETTE #7 - 0026D8A0

~ PALETTE #8 - 0026D8C0

~ PALETTE #9 - 0026D8E0

~ PALETTE #10 - 0026D900

~ PALETTE #11 - 0026D920

~ PALETTE #12 - 0026D940

~ PALETTE #13 - 0026D960

~ PALETTE #14 - 0026D980

~ PALETTE #15 - 0026D9A0

~ TEXT BOX - 00471DEC


~ TRAINER CARD - 00E99198

~ OAK INTRO (BG) - 00460568

~ TRAINER CARD (BG) - 00E991B8

~ HIRO SPRITE (INTRO) - 0046161C



~ PALETTE #0 - 00DD4E10

~ PALETTE #1 - 00DD4E30

~ PALETTE #2 - 00DD4E50

~ PALETTE #3 - 00DD4E70

~ PALETTE #4 - 00DD4E90

~ PALETTE #5 - 00DD4EB0

~ PALETTE #6 - 0033A7C4

~ PALETTE #7 - 0033A7E4

~ PALETTE #8 - 0033A804

~ PALETTE #9 - 0033A824

~ PALETTE #10 - 0033A844

~ PALETTE #11 - 0033A864

~ PALETTE #12 - 0033A884

~ PALETTE #13 - 0033A8A4

~ PALETTE #14 - 0033A8C4

~ PALETTE #15 - 0033A8E4

~ TEXT BOX - 00DDD728


~ PALETTE #0 - 00216EEC

~ PALETTE #1 - 00216F0C

~ PALETTE #2 - 00216F2C

~ PALETTE #3 - 00216F4C

~ PALETTE #4 - 00216F6C

~ PALETTE #5 - 00216F8C

~ PALETTE #6 - 00216FAC

~ PALETTE #7 - 00216FCC

~ PALETTE #8 - 00216FEC

~ PALETTE #9 - 0021700C

~ PALETTE #10 - 0021702C

~ PALETTE #11 - 0021704C

~ PALETTE #12 - 0021706C

~ PALETTE #13 - 0021708C

~ PALETTE #14 - 002170AC

~ PALETTE #15 - 002170CC

~ TEXT BOX - 001E66CA

Give credit please? Hope this helps everyone! :)

October 21st, 2007, 9:43 AM
Thanks so much this is what ive been looking for for ages.

October 21st, 2007, 11:51 AM
can some 1 plz provide palettes offsets for the male hero like backsprites, overworld, picking male or female sprite, and battle sprite thank you in advance

October 22nd, 2007, 12:47 AM
When trying to find backsprites or overworlds, just use the eyedropper in APE and click search, make sure you use at least 6 colours. Keep trying until you find it, it shouldn't take that long.

October 22nd, 2007, 3:13 AM
Use Unzl and search the male/female sprite and there should be a pallete offset,
Copy that offset to APE and there should be the male's/female's palletes,
and just edit em

October 22nd, 2007, 5:00 AM
what do u mean use at least 6 colors? do u mean search for 6 colors at once or do i use at least 6 colors in my custom overworlds?

October 23rd, 2007, 1:22 AM
I think I put this in the first post? Meh...

If your looking for overworld palettes, use the eyedropper and just to be sure, use six different colours to find your palette. If it's not the right one, try adding more.

I'll be updating the whole thread soon, but i'm busy :)

October 24th, 2007, 1:49 AM
this is a great tutorial pal :D
i use it all the time now i know how to do it.

Satoshi Sugimori
October 24th, 2007, 11:36 AM
Use Unzl and search the male/female sprite and there should be a pallete offset,
Copy that offset to APE and there should be the male's/female's palletes,
and just edit em

is that exactly the with pokemons?

Cyan Archon
October 26th, 2007, 2:44 PM
Your tutorial is cool, but i don't have the program. i want to hack my own Johto version from Emerald. can anyone help me get the program

Haile Selassie IV
October 29th, 2007, 11:21 AM
I'd like to edit pallets from the advance generation to the next one(D/P). How do you find the offsets for the D/P sprites? Ican allready edit pallets with my PS(it's only 5, so pallet editing is not quite easy for me), but that's to much. I'd like to do it with APE, I only don't know exactly how:tired:

October 30th, 2007, 12:57 AM
There are no offsets for D/P Pokemon, they aren't in GBA games, and there are no programs to find their offsets in D/P.

(I'm going to redo the thread soon, i'm doing it up in word)

July 30th, 2008, 9:04 AM
thank you sooo much ive been dying to know how to pallete editing

thanks crashink this helped because most people are firered hackers so its pretty hard finding a ruby tutorial

September 15th, 2009, 4:25 AM
how can I get the offset of the battle screen background on emerald please tell me ..!!!
I cant get it.

June 19th, 2012, 6:34 PM
actually you did a very good tutorial it really helped thnx bro