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Phazon
October 18th, 2007, 05:39 PM
I don't care about natures or EVs.

Jolteon
Item: Don't Know
Thunder Wave
Baton Pass
Agility
Charge Beam


Alakazam
Item: Don't Know
Psychic
Recover
Focus Blast
Charge Beam


Steelix
Item: Don't Know
Earthquake
Stone Edge
Explosion/Stealth Rock
Gyro Ball

Skarmory
Item: Don't Know
Toxic
Roar
Spikes
Aerial Ace

Miltank
Item: Don't Know
Heal Bell
Milk Drink
Curse
Body Slam

Dusknoir
Item: Don't Know
Rest
Earthquake
Payback
Will-O-Wisp

I need items for all and info on how to improve..

Nacon
October 18th, 2007, 06:33 PM
first off, natures and EVs and IVs should concern you if you're battling other people since each little thing can make all the difference. the natures really help in creating a pokemon that will fulfill your request.

Jolteon
Item: Don't Know
Thunder Wave
Baton Pass
Agility
Charge Beam

Baton passing agility and\or special attack increase.. that's my impression of this Jolteon. Thunderwave is decent due to paralizing a pokemon and charge beam might increase your special attack.. a stabbed charge beam is not that bad of an idea... especially since you'll be embracing the baton passing concept. You can either give him a stat increasing berry or a berry to reduce the damage of a strong ground move.


Alakazam
Item: Don't Know
Psychic
Recover
Focus Blast
Charge Beam

You might not be able to get a chance to use Recover, FYI, since Alakazam is a delicate pokemon, so you might want to use a move like Energy Ball to add more supereffective Coverage, or even teach him calm mind so that if you can sneak it in, you'll make his sp attack a lot more dangerous... which I can tell you'll be trying to do with Charge Beam. I'd personally prefer using Thunderbolt because of its chance of paralysis while being a harder hitting move. As a hold item, a choice scarf or choice specs would make him a nice force to reckon with.


Steelix
Item: Don't Know
Earthquake
Stone Edge
Explosion/Stealth Rock
Gyro Ball

Earthquake\Stone Edge is a decent move combination since it has a lot of coverage, Gyro ball hits hard since Steelix is a weak pokemon, but you might find yourself wanting to get rid of Gyro Ball OR Stone Edge to embrace Explosion and Stealth Rock. Just keep in mind, also, that despite Steelix's massive physical defense, he has weaknesses that are found in common moves like Brick Break, Flamethrower, Earthquake, Surf.... a stab special attack will take him down in one hit. In terms of a held item, leftovers is a decent way to go on him.


Skarmory
Item: Don't Know
Toxic
Roar
Spikes
Aerial Ace

You might want to try a different Skarmory. The standard Skarm comes with:
Spikes/ Stealth Rock
Roar/ Whirlwind
Drill Peck/ Steel Wing
Roost/ Rest

You want to embrace Skarmory's high defenses, so a recovering move would really come in handy. Rest is probably the better way to go since it gets rid of status afflictions and FULLY recovers HP. Spikes versus Stealth Rocks, each has their better moments, but Stealth Rock guarantees damage. Roar vs. Whirlwind... I'm more partial to whirlwind since it has more coverage (affects soundproof pokes).. and Drill Peck is the best stab move of choice while Steel Wing has a chance of boosting your defense... Toxic WOULD come in handy IF you were able to stall long( that means with healing) enough to embrace its brutal effects... A good item on Skarms are Chesto\Leftovers depending on whether you'll be using Roost or Rest


Miltank
Item: Don't Know
Heal Bell
Milk Drink
Curse
Body Slam

This is a decent moveset since it also beefs up the miltank, so for an item, leftovers might come in handy, since it will allow this poke to last longer in battle, at least long enough to set up Curse... but Curse would become useless if you're facing a ghost pokemon since you won't be able to strike it.




Dusknoir
Item: Don't Know
Rest
Earthquake
Payback
Will-O-Wisp

This moveset is OK... Payback works well since Dusknoir is typically the slower guy and earthquake covers Paybacks resistances.. but a Skarmory can take it. Will-o-Wisp comes in handy since it physically weakens a pokemon, but be prepared to watch it miss, come up with something that can cover that. and Rest... he's got such low HP that Painsplit would work better.... if you're going to rock w\ Rest, use a Chesto Berry or give him Leftovers... but FYI.. Rest might not work that well. I'm assuming that you're going to use Dusknoir to counter physical moves since you have Will-o-Wisp to weaken them.

just keep in mind that a blaziken or Infernape can counter your team... the most common weakness is Earthquake....

This does seem like a decent team, but if you knew what natures and IVs+EVs you were going to utilize, you could make it better.

Iceman3k
October 18th, 2007, 06:55 PM
I don't care about natures or EVs.
Don't EVEN get me started on why those are the biggest importances of the game.

Jolteon
Item: Salac Berry
Hidden Power (Ice)
Baton Pass
Substitute
Charge Beam


Alakazam
Item: Life Orb / Choice Specs
Psychic
Energy Ball
Focus Blast
Shadow Ball
Alakazam. With Recover. SUCKS.

Steelix
Item: Leftovers
Rock Slide
Roar
Stealth Rock
Gyro Ball

Skarmory
Item: Leftovers
Roost
Whirlwind
Spikes
Drill Peck
Now why skarm have no roost =/

Miltank
Item: Leftovers
Heal Bell
Milk Drink
Curse
Hammer Arm

Dusknoir
Item: Leftovers
Pain Split
Focus Punch
Ice Punch
Will-O-Wisp

I need items for all and info on how to improve..
For starters, a team with 4 Physical Tanks is not helping anything.
Replace the whole team, and use a variety of sweepers, tanks, and probably healers if possible.

This is a decent moveset since it also beefs up the miltank, so for an item, leftovers might come in handy, since it will allow this poke to last longer in battle, at least long enough to set up Curse... but Curse would become useless if you're facing a ghost pokemon since you won't be able to strike it.
It will with Scrappy as its ability.

Phazon
October 19th, 2007, 08:19 AM
I don't know about that Jolteon moveset. If Alakazam is dead and the only thing I can take up is s.atk it makes jolteon useless.

How about this for Dusknoir..

Mean Look
Toxic
Will-O-Wisp
Pain Split

EDIT:

What should I breed Miltank with to get Curse?

Iceman3k
October 19th, 2007, 01:20 PM
I don't know about that Jolteon moveset. If Alakazam is dead and the only thing I can take up is s.atk it makes jolteon useless.

How about this for Dusknoir..

Mean Look
Toxic
Will-O-Wisp
Pain Split
No. Use what I posted, please.

EDIT:

What should I breed Miltank with to get Curse?
For the record, when it comes to Miltank, you need both Curse AND Hammer Arm

Torkoal (M) w/Curse + Rhydon (F) = Rhydon w/Curse
Rhydon (M) w/Curse and Hammer Arm + Miltank = Miltank with Hammer Arm and Curse

Phazon
October 19th, 2007, 04:41 PM
Ok.

If I teach Jolteon HP, will it automatically be ice or do I have to do something else?

MewthreeXL
October 19th, 2007, 04:42 PM
You have to breed a long time to get HP Ice.You also have to check IVs.

Phazon
October 19th, 2007, 05:00 PM
Is there a guide for it???

Anti Pop Culture Warrior
October 19th, 2007, 06:14 PM
Is there a guide for it???

Yes...everywhere online pretty much. But really, it's not worth my time to rate a team with adamant alakazam and 252 speed EVs on miltank...what I'm getting at is, your team, even with great IVs, movesets, and pokemon, will be dominated by those who EV trained. Not trying to be a troll, but you're gonna have to, or none of our advice is going to help...

Phazon
October 19th, 2007, 06:26 PM
This is for in game =p

............

Anti Pop Culture Warrior
October 19th, 2007, 06:27 PM
This is for in game =p

............

Well, the best ingame teams usually have a couple tanks and a bunch of sweepers...no need to go all strategic on the E4 or battle tower. However, even EVed pokemon have trouble at the tower :/