View Full Version : What about fangames annoys you most? [Aspiring developers look here!]
Improfane
October 27th, 2007, 11:57 PM
There are some brilliant fangames and some bad ones. The bad points tend to be common to many projects and bring fangaming down in general. This topic aims to consolidate the weaknesses of fangames in general.
Aspiring developers or project owners can use this to find out what they should be working on!
I've thought about some points that will probably be the most common and put them as poll choices. Vote for them if they are what you think. The fewer poll options you vote, the more useful this will be!
Please specify anything not in the poll as a reply.
Dyegov
November 15th, 2007, 01:35 PM
I have voted up for 5 choices.
'Slow or too few regular updates' That I hate! I mean, if you get on the board and start making a game, you should have enough time for and, and dedication.
'Misspellings in game' Another important part of making a game is grammar/orthography. It can be a fan game, but that doesn't mean it can look unprofessional; it's better to aim for the best and make it look professional.
'They never get finished' Well, this is the same as the first one, people need dedication! If you won't finish the game, don't start it.
'Poorly planned projects' I already mentioned making the game look professional. This can't be achieved if you just start mapping and scripting with a poorly planned project. Just take your time and open up a Word document, to start planning the story line/events, the characters and their personalities, etc, everything a good game needs. And finally:
'Fake Pokemon' You have to accept it: Not everyone is good making those. Most of them just look horrible and not well proportionated. Every time I see a game is being made with fake Pokemon, I just turn and never look back to it.
Firemaker
January 12th, 2008, 02:52 AM
Not all fake pokemon are bad. Pokemon Acanthite had some amazingly real fakemon (even realer than real pokemon) I put down that they become discontinued. Face it: Fake games have a 0.01% chance of being finished. Out of 10,000, one is complete.
nateistoraw
January 13th, 2008, 01:23 PM
most of them is never done.
Shadez
January 13th, 2008, 01:53 PM
my biggest
annoyement is
that they never finished
and
abandaning the project without telling
i´ve seen on another forum people were talking like a half year and the they said: yeah we canceled it 3 months ago
and sometimes that promises aren´t made but depends on game and promise
Alistair
January 13th, 2008, 02:26 PM
Well, in general, I am going to sum it up and say that most fangames show a real lack of effort. I mean, almost everyone uses the same graphics, most demos are boring and useless (Talk to people and visit two towns!), that the topics are filled with utter spam, many people decide to use the same, boring storyline, that nothing has really been planned, that there are no new features or systems, that updates are made, but don't show much of anything, and that many people put poor-looking Fakemon in there games (Acanthite excluded).
lostprophetsown
January 21st, 2008, 06:42 PM
Well, in general, I am going to sum it up and say that most fangames show a real lack of effort. I mean, almost everyone uses the same graphics, most demos are boring and useless (Talk to people and visit two towns!), that the topics are filled with utter spam, many people decide to use the same, boring storyline, that nothing has really been planned, that there are no new features or systems, that updates are made, but don't show much of anything, and that many people put poor-looking Fakemon in there games (Acanthite excluded).
pretty much what i think about these sort of games they are just the same to often and they are barely even updated to many promises they just get a bit old now...
wcdaily
February 5th, 2008, 11:26 PM
Well two towns that sounds bad ,when i make a game demo you vist 4 towns and ill make up a story first.
Wichu
February 10th, 2008, 09:48 AM
Whoo! 100th post!
Well, I figured this could go here: it really annoys me when people post recruitment threads when they haven't done much work yet.
Especially when their list of needed staff goes like this:
Spriter
Mapper
Scripter
Musician
Eventer
Designer
What is the thread creator doing? They're just getting other people to make the game for them. Thinking of names/a region map/characters does not help much - in my opinion, it just limits the actual staff. If I was working for a project like that, I'd just kick the 'leader' out.
For example, for my project, I alone am scripting, mapping, spriting and designing. A team leader must be prepared to work on the game as well.
I encourage anyone helping one of those so-called 'projects' to abandon it for a more organised project with a useful leader until the 'leader' of the 'project' actually does something to help.
[/rant]
Wyvern
February 21st, 2008, 09:07 PM
it really annoys me when people post recruitment threads when they haven't done much work yet.
Especially when their list of needed staff goes like this:
Spriter
Mapper
Scripter
Musician
Eventer
Designer
What is the thread creator doing? They're just getting other people to make the game for them. Thinking of names/a region map/characters does not help much - in my opinion, it just limits the actual staff. If I was working for a project like that, I'd just kick the 'leader' out.
For example, for my project, I alone am scripting, mapping, spriting and designing. A team leader must be prepared to work on the game as well.
I encourage anyone helping one of those so-called 'projects' to abandon it for a more organised project with a useful leader until the 'leader' of the 'project' actually does something to help.
[/rant]
Although I am only mapping,eventing,thinking of plot/names and choose/make the music, Wichu's note is way important. Oh, yeah, do not forget the promises that are never made... *Ahem*
And about mispellings... JUST... be careful?
Lordpenguin
February 22nd, 2008, 03:23 AM
I have pretty much the same grouches as most of the above posters, but there is one more I have that isn't listed; I get quite bored by the fact that virtually all fangames are made in Rpg Maker or one flavour or another, and most using one of the prebuilt Starter Kits. I'm currently designing a fangame written in Java; I'd love to see other projects written in other languages. I think that always using the same system limits how different games can be, and it allows people to start making a game without even thinking about or planning what they intend to do. I've noticed that all the best projects are run by people who have an actual grasp of systems development...
Mooshykris
February 22nd, 2008, 03:32 AM
You know guys...this kind of thing, is exactly why I ultimately gave up with Pokemon GS...
Everything put down so far is of course, something you could in one form or another, put down on my work.
Mooshykris
Ssyn
February 23rd, 2008, 06:53 PM
The names.
It annoys me when there's a game called "Pokemon Muddy Earthquake" or something of the sort. Or When the creator of the game names the professor something like "Professor Dude"
When it should be some form of tree (Oak, Birch, etc.)
Whereas the game titles should fit into colors, gems, descriptions of naturally occuring objects, or jewlery (Diamond and Pearl)
GKS
February 26th, 2008, 01:29 AM
What is annoying is that the creators of the games never finish the game or has a good enough difference in the game to make it interesting. This goes for hacks especially since i seen more games with these bad qualities there than in the game development. Bad grammar just makes the whole thing seem incomplete.
Trace
May 20th, 2008, 01:04 AM
Here's what makes me mad:
- Bad mapping
- Not showing a lot of screen shots. Most are generally good on this.
- The same lame storylines.
- Mis-spelling.
Hall Of Famer
July 23rd, 2008, 06:03 AM
Well, it's comprehensible that people hate to see the game maker leave his/her project unfinished and quit. However, we ought to understand that there must be some reasons for them to give up the project. Some game makers are disappointed with the fact of their game projects remain unpopular after months or they can't get any helpers to work together on their project.
For me, I'm still working on the project Pokemon HOF but I once had thoughts to quit when my help request threads didn't work at all(thanks to Inmoosewetrust, the project is still alive~). Some people complain about the graphic and sprite issue of our fan games but how can we manage to solve those problems if we get no spriters or something? I wish people can be patient and try to understand we game makers. Stop complaining/hating so the Pokecommunity could be a better place for we video game fans.
blueguy
August 6th, 2008, 03:37 AM
I hate when people come on here and say that they're creating, like, 500 new Pokémon, and that they will feature seven of their own regions, plus all of the past regions, and a bunch of other b/s. They're illiterate and so untalented that they can't even properly recolor a sprite. And then they ask if people will "help" them.
Hardy Har Har
September 19th, 2008, 12:28 PM
What I don't like is:
Misspellings in game - many can't overcome that(Examples of this problem are: a youngster telling the player that he "catched a Rattata" instead of "caught a Rattata", and typing Johto as "Jhoto" or "Jotho".) This mistake happens to someone who types or writes faster, and it really bugs me.
Fake Pokemon - When it comes to that, only Amethyst and Acanthite have excellent-looking ones for me.
No screenshots - How can we know what are the events without screenshots?
Ravecat
September 19th, 2008, 12:37 PM
The names.
It annoys me when there's a game called "Pokemon Muddy Earthquake" or something of the sort. Or When the creator of the game names the professor something like "Professor Dude"
When it should be some form of tree (Oak, Birch, etc.)
Whereas the game titles should fit into colors, gems, descriptions of naturally occuring objects, or jewlery (Diamond and Pearl)
I find this very... annoying.
The point of a fan-game is that it's just that.. a fan-game.
If they wanted an official game they'd go play one.
People can name their games and professors whatever they want, jesus.
partyghoul2000
September 19th, 2008, 03:26 PM
I find this very... annoying.
The point of a fan-game is that it's just that.. a fan-game.
If they wanted an official game they'd go play one.
People can name their games and professors whatever they want, jesus.
ain't that the truth? >_>
picky, picky players...
Grifstar
September 21st, 2008, 05:27 AM
Fake Pokemon - Even though there's a couple of good ideas, and I used to make HUNDREDS of fake ones myself many many years back. I just... prefer the ones that actually exist. Honestly, there's nothing about your fake pokemon that makes it any different from the nearly 500 that's in it already. And most fake legendaries also just remind me of Sue characters. You like it, and you force it upon others and try to make it look "spesal"... But you don't really need it.
..... Which seems like an hypocritical thing when my game currently... has one fake. But it plays a very unusual role than.. well.. actually any other pokemon I've seen >.>;
Making the main hero talk - This has been something that's bothered me with every fake game(that does this). I prefer it if the main character just stays... silent. Because I don't know what it is but most seem to make the main character 1) a total jerk, 2) the typical spunky/headstrong/possibly sarcastic hero you see in 39672097.7 different games or shows, or 3) a goody-goody two shoes. And the worse part is, you're now stuck with that personality as you play... Where as in other Pokemon games, the person you play as is technically supposed to be a reflection of "you", to some extent. Even though you are still forced down a particular path.
I don't mind it in other RPGs.. of course. And there is ways to make the main character seem like it still has a soul, without it having a voice. It's been done many times before in games, and it's not hard to do.
Lack of Originality - I guess it's different if your purposely making a remake but... every fan made game looks exactly the same to me. I can't really stand it sometimes. Any game you see someone making its:
"You start off in the _____ region, on your 10th birthday Professor _____(insert name of a tree) allows you to choose one of 3 Pokemon: ______, ______, or ______ (insert the starters from either either generation), and are given your own trainer ID/license... as well as a Pokedex because Prof _____ needs you to gather data of every Pokemon you can find(because you know, their special Aides are too busy handing out items or whatever, and it's not like they asked hundreds of other kids do it too by now). And so you start off totally-not cliche quest to battle all 8+ gyms be the Pokemon Master! ... As if it hasn't been done before the last 80 times.
But along your way, you run into the evil organization, Team _____ (insert some sinister sounding word). They plan to capture the rare and powerful Pokemon ______ (insert the legendary the game is probably mascoted by) and use it to destroy/take over the world... Or, in story writer goes with Option B: Evil team has already caught/made an evil clone of said Pokemon and are using it right now. It is now up to YOU to stop them before it's too late.
And well... blah blah blah *put more things here, MAYBE one or two little things that could make the game a liiiiittle different from everyone else's*"
.... Well, alright. I have seen maybe a few ones that don't look too bad but... come on people, break out of the cardboard box. Most of the games I keep seeing are just "Travel to Kanto! Johto! Hoenn!" and like 5 other regions, rather than people actually trying to... well, add more quality to their work.
If you're making a Pokemon solely to unite all versions together, good for you(because I really do want a game like that someday). But if you want to make a brand new game... Please think of some brand new ideas first. Even if it's something that's never been IN a Pokemon Game before. Be a rebel >.>;;
Woah, this reply turned out extremely... negative o.o;
CyberCleanZeen
September 27th, 2008, 02:16 PM
cruddy grammar, cruddy sprites, cruddy fakemon, cruddy storylines, cruddy human sprites too and incompletion of course.
Budgie_boy
September 29th, 2008, 12:08 PM
Making the main hero talk - This has been something that's bothered me with every fake game(that does this). I prefer it if the main character just stays... silent. Because I don't know what it is but most seem to make the main character 1) a total jerk, 2) the typical spunky/headstrong/possibly sarcastic hero you see in 39672097.7 different games or shows, or 3) a goody-goody two shoes. And the worse part is, you're now stuck with that personality as you play... Where as in other Pokemon games, the person you play as is technically supposed to be a reflection of "you", to some extent. Even though you are still forced down a particular path.
I don't mind it in other RPGs.. of course. And there is ways to make the main character seem like it still has a soul, without it having a voice. It's been done many times before in games, and it's not hard to do.
Lack of Originality - I guess it's different if your purposely making a remake but... every fan made game looks exactly the same to me. I can't really stand it sometimes. Any game you see someone making its:
"You start off in the _____ region, on your 10th birthday Professor _____(insert name of a tree) allows you to choose one of 3 Pokemon: ______, ______, or ______ (insert the starters from either either generation), and are given your own trainer ID/license... as well as a Pokedex because Prof _____ needs you to gather data of every Pokemon you can find(because you know, their special Aides are too busy handing out items or whatever, and it's not like they asked hundreds of other kids do it too by now). And so you start off totally-not cliche quest to battle all 8+ gyms be the Pokemon Master! ... As if it hasn't been done before the last 80 times.
But along your way, you run into the evil organization, Team _____ (insert some sinister sounding word). They plan to capture the rare and powerful Pokemon ______ (insert the legendary the game is probably mascoted by) and use it to destroy/take over the world... Or, in story writer goes with Option B: Evil team has already caught/made an evil clone of said Pokemon and are using it right now. It is now up to YOU to stop them before it's too late.
And well... blah blah blah *put more things here, MAYBE one or two little things that could make the game a liiiiittle different from everyone else's*"
.... Well, alright. I have seen maybe a few ones that don't look too bad but... come on people, break out of the cardboard box. Most of the games I keep seeing are just "Travel to Kanto! Johto! Hoenn!" and like 5 other regions, rather than people actually trying to... well, add more quality to their work.
If you're making a Pokemon solely to unite all versions together, good for you(because I really do want a game like that someday). But if you want to make a brand new game... Please think of some brand new ideas first. Even if it's something that's never been IN a Pokemon Game before. Be a rebel >.>;;
Woah, this reply turned out extremely... negative o.o;
I totally aunderstannd how you feel but I mean, Pokemon games have copied the same storylines as well, I mean if you look at the storyline in D/P, - it's exactly the same as R/B/G/Y, it's nintendo you should be telling about it.
With the storylines though, to me they work well - It's a sturdy and very consistent story no matter which game you play and the fan games (In my opinion) should reflect Nintendo's work and maybe even make it better but I don't think it bad for games to be original like save whoever from darkness realm or whatever.
About the Player speaking, it's true as well - when you give someone a voice it gives them a linear attitude along the whole game. That's why I especially like games that allow the player to have choices and whatever choices you make lets the NPC's interact in different ways to the main character.
So guys who ar making games (sorry about the typos), it's YOUR game, YOU are the fan so you do what you want with it, just as long as you finish the game...
Game Master
October 17th, 2008, 01:25 AM
I hate that when you post an idea, no one answers. It took me 2 jrs to write that idea!
Xaviar
October 23rd, 2008, 11:53 PM
I honestly don't mind if people use starter kits to make their game, but since virtually everything is pre-programmed, how hard is it to insert a little grammar? It's not like they have to worry about custom graphics or scripting...
Shikamaru88
October 25th, 2008, 12:22 AM
I honestly don't mind if people use starter kits to make their game, but since virtually everything is pre-programmed, how hard is it to insert a little grammar? It's not like they have to worry about custom graphics or scripting...
not true plenty of people try to make their own characters and scripts some arent skilled at it when others are... and since pokemon's story is so well balanced its hare to compete with altough people wanna make their own game with out going to far away from the real games its hard to do
Wichu
October 25th, 2008, 05:32 AM
On the topic of starter kits, there's something that's been bugging me recently.
There's a lot of games out there that don't use it fully. They don't edit the scripts or add custom content; they just use what is there and make maps etc. This is extremely annoying, because you end up with really similar games. Most of the new games are like this, too.
I think there should be a rule that anyone using the starter kit must show evidence of creativity, such as custom scripts or Pokémon. Otherwise, they're probably better off ROM hacking...
Artificial-Insanity
October 25th, 2008, 07:21 AM
On the topic of starter kits, there's something that's been bugging me recently.
There's a lot of games out there that don't use it fully. They don't edit the scripts or add custom content; they just use what is there and make maps etc. This is extremely annoying, because you end up with really similar games. Most of the new games are like this, too.
I think there should be a rule that anyone using the starter kit must show evidence of creativity, such as custom scripts or Pokémon. Otherwise, they're probably better off ROM hacking...
I agree with Wichu. I believe you should get familiar with the program for a while THEN use the starter kit... and try to build from it.
I can see that you may want to use the kits since they have all the major stuff built in, but try to add something for crying out loud.
And while posting about the game, it's good to only make promises about "ZOMGNEWFEATURES!!!" and stuff when you know you can keep it. (Or have slightly been working on it...)
I have been a ROM Hacker for a while (but I quit), but I just feel to "limited", since I can only go as far as the engine can... but when you're familiar with the program, you can go beyond the official Pokemon Games.
Shun
October 30th, 2008, 09:29 PM
I would have to say i vote all of the reason why... People make a game and never finish or update, the updates are point less and the videos show stuff that has already been senn and the storyline is the same, fakemon are really bad apart from peple that can make a perfect sprite
Poeman
November 11th, 2008, 04:07 PM
A lot ticks me off, but what really gets me is having guns in a pokemon game!
jasonresno
November 11th, 2008, 04:33 PM
I will never EVER play a fangame that is littered with poor grammar and bad spelling. It takes you out of the story and makes you realize you are playing a fangame.
I also HATE how NONE of these games EVER get finished.
NytewolfAU2k7
November 21st, 2008, 05:27 PM
Lack of original story, updates & completion are big ones for me.
I know I've broken the last two in my own game, hehe. Might even be able to find it here somewhere.
dragpyre
November 22nd, 2008, 07:45 AM
Well, i voted for these:
Fangames look the same
Promises aren't kept
Unfinished
no originality
Fake Pokemon
Boring/Overused Stories
Poorly Planned Projects
And i am quite happy to say i have not done any of these in my game; Devil May Cry: Platform Battle, mainly because its quite new. :D
Low Lines
November 24th, 2008, 02:26 PM
What I hate is when people make custom sprites or try to combine multiple sprites from different games (ie mystery dungeon w/ pokemon gba) that just don't go together. To me it's like wearing two different socks with a really bad color match.
Also me being a perfectionist, I absolutely hate seeing errors or bugs which should be easy to remove from the final product.
Consistency I think is the most important part of making something, particularly if its based on something that already exists (such as Pokemon).
I don't overally get bothered with something never being released because I'm just not that into games anymore, but I really like to admire/appricaite the work that others do and learn how they did it. You get more out of a game that way than just playing it.
axelion80
December 11th, 2008, 10:05 AM
I never like fake pokemon(fakemon)
even the fakemon looked good...
I don't like it... dunno why...
(when I saw a fakemon i thought that fakemon doesnt looks good to me)
sorry for my bad english
I can't speak English very well 'coz I'm Indonesian
very2 sorry for that.
wandererwillow
December 18th, 2008, 06:37 PM
I'm working on a project of my own, and am keeping to my own standards of "what makes a good/bad game". I won't release any info until I'm decently far into the game creation, but expect to see my project hit this board in the next month or so (I'm already working on it daily).
Also, I stand behind Fake Pokemon, as that means you're doing something new. Still, they need to be done right. I do have a few legendary/special ones, but they're decently "legendary" and its not a forced feeling of it either. I plan on making the entire game out of Fake Pokemon (Fakemon) to get away from the norm of games that use the same Pokemon all the time. Is there a chance they'll be like SOMETHING already created? Maybe, but I still do enough to make them their own creation and not just a direct copy.
Still, the things I just can't stand:
-Massive Staff Groups: I'm 23, I have a job, and yet I have enough time and ability to create the game almost all on my lonesome. I'm getting sprites/pictures from different artists and I'm going to work from there. The scripting, mapping, and everything else is coming from me and me alone. You don't need a staff of 15 people to make a game like this.
-Horrid grammar: Capitalization, proper punctuation, spelling...If I play a game that fails to do these things, it's shut down and deleted right away.
-Idiotic jokes, using "LOL" or smileys in text, etc etc: This one is the worst. I see it all the time and it's just enough to make me want to punch the developer in the face over and over until they learn not to do this again. I played a game that started with Oak calling Gary "my ****head grandson" followed by "lol ^.^". As well, the dialog in the game was nothing but stuff like fart jokes, bad spelling, and sad attempts to try to make something funny out of something that's not funny.
-Unoriginality: I love how I've got the start of my game. There's no "professor"...there's no "10 year old birthday"...if your game starts the same as every other game, that isn't a bad thing, but its not a good thing either. If you're doing a project that involves making something creatively different, use some creativity. I'm not going to give out the intro to mine yet (partially for reasons that I like it so much, I don't want someone else to try nabbing it...god knows it happens) but again...no professor, no birthday.
Ninja Tree
December 18th, 2008, 08:57 PM
This list is pretty much every game here.
Unoriginal. Even games with fakemon are really unoriginal.
Same style. Nearly every Pokemon game is created as an RPG.
RMXP. I'm really seeing people not branching out too much. Even using Ruby to be a little different would be fine.
Lack of planning. People didn't really create an outline before creating the game so they make up stuff as they go along. This can make it longer and can explain why no game has been finished.
Boring
Virtual Chatot
December 18th, 2008, 09:08 PM
They are very rarely finished :(
dialga2103
December 22nd, 2008, 10:03 AM
people work on fangames forever, but when they finnish, they still dont let us play.....
also they could give us demmos to play when they get so far...
Mr_Dark
January 7th, 2009, 04:02 PM
The only real turn-off is when they have fake pokemon, it isn't the same then :(
Rabbit
January 9th, 2009, 04:11 AM
The first thing I read about a fangame is the blurb about the plot. 90% of the time, the blurb either has spelling error or is an overused cliche from top to bottom. Prophecies? Objects of power falling into the hands of evil organizations? Legendary Pokemon trying to save the world with the hero's help? I get a headache just thinking about it.
But what I really don't like is how few fangames get finished. I've been able to download, oh, maybe two. Yet there are dozens here on Pokecommunity. People are just so optimistic. Everyone likes making plots, designing maps, respriting things that don't need respriting. Yet everyone needs more scripters. Anyone see a problem with this? I don't know how any of the games in 'production' will ever get finished unless everyone involved joins forces on one game. Nintendo has dozens of people working on each Pokemon game. Most fangames have, oh, five, maximum, and they're all volunteers helping in their spare time.
Roconza
January 9th, 2009, 05:47 AM
[/i] The first thing I read about a fangame is the blurb about the plot. 90% of the time, the blurb either has spelling error or is an overused cliche from top to bottom. Prophecies? Objects of power falling into the hands of evil organizations? Legendary Pokemon trying to save the world with the hero's help? I get a headache just thinking about it.
But what I really don't like is how few fangames get finished. I've been able to download, oh, maybe two. Yet there are dozens here on Pokecommunity. People are just so optimistic. Everyone likes making plots, designing maps, respriting things that don't need respriting. Yet everyone needs more scripters. Anyone see a problem with this? I don't know how any of the games in 'production' will ever get finished unless everyone involved joins forces on one game. Nintendo has dozens of people working on each Pokemon game. Most fangames have, oh, five, maximum, and they're all volunteers helping in their spare time.
I do agree but that's the problem with all fan made games. you can't really compere because we lack what they have. Nintendo pays there team big money to make games. Like you said they're all volunteers helping in their spare time. also you really think people would give up there leadership? Pokemon ekaiyo is the only fan game I've seen doing real work and here making a 3D mmo that look darn good.
Also I work for petsites which is no different from fan games and they the similar problems. They have lots of staff but no standards so you have skilled staff with less skill staff. You have half good work and half hardly decent work. That's why I quit my last fan pokemon game because it's kinda annoying when you have good stuff and have to post it next to sub par work. I mean it's not the artist fault for this. It is the game maker for takes help were ever he can. I know this can be really off putting when playing a game to. You don't mix yellow sprites with DP style sprite so why do it when it comes to custom sprites?
Hall Of Famer
January 9th, 2009, 06:14 AM
Well I'm not talking about fan game in here, it's about some game developers. What annoys me most is that someone requests a lot of resources from a certain fan game without giving any offers in return. They think they deserve anything without sharing their own things, which is more than disgusting. Even if you really don't have anything good to share, it makes us feel better if you at least show us that you're willing to. In a word, don't regard yourself as an emperor in mid-century. Wanna have something in your game? Fine, but please show us what you can do in return.
~Frozen Darkness~
January 15th, 2009, 10:02 PM
I'm fine with fan games, but when I see these things, it makes me want to puke:
1. No name/Bad Name It's not hard to think of names! But I think that people should use other names besides Colours and gems.
2. I hate to see this:
Anonymous Person - Creator, Beta Tester/Idea Maker/Storyline developer
That makes me sick. This means that the creator is LAZY and doesn't want to do any work. I HATE this. For those that do this, good luck getting volunteers.
3. Over usage of Starter Kit: It's okay to get a little of a jump start from the starter kit, but if you just make maps and do nothing else, the game is gonna be crap. For those that are doing this, get some creativity and make the game FUN.
4. No one knows how to script:
With the exception of Wichu, poccil, etc. I don't see anyone else who scripts. I mean, I don't script right now, but I'm learning to script.
*Minun*
January 19th, 2009, 03:18 AM
I like games with Fake pokemon the most! If they don't have them I generally don't play the game.
SeaSquirt
January 21st, 2009, 10:05 PM
I haven't been on this forum long, so I can just talk about the Pokemon fan games I've seen everywhere, not specifically the ones that get posted here.
The two things that annoy me the most are when games are announced with great fanfare in the "really, really alpha, 0.01" stage and never get close to being finished, and when the developers don't share their code even though they're building it off of things other people let them use for free. In my opinion, developers should wait until they're past the very beginning stage of programming before they advertise the game to everyone, and should share their work with others, except for original art that makes the game unique.
I'm OK with fake Pokemon as long as they're mixed in with the originals. I wouldn't be as interested in a game with only fakes.
Darkholme
February 3rd, 2009, 06:49 AM
Well, Here are my thoughts on the issue.
If you aren't going to finish the game, or you dont really have a 'game' other than just copying the exact same crap, you shouldnt really bother.
Original Pokemon are fine, assuming theyre well implemented, and not replacing any of the originals.
short version
> Finish the damned thing.
> Don't try to just get everyone else to make a game *for* you. You're not paying them for it so it doesn't work that way.
> Spellchecker if you can't spell.
> Get some decent graphics.
> Original plot.
> Original game design.
> New features/concepts.
> Well planned and executed project.
Go look up project management. Read a few documents. Plan the project in advance. Divy up the work. Figure out what needs to be done. Have A Plan.
If you don't have a plan, you better be damn good.
If I see a project with work breakdown sheets, gantt charts, and uml diagrams, I'd go with that one, cause they apparently know what they're doing. (It is kindof overkill in a fan game, but its a hyperbole)
If you're not going to make the game original, or at leat good. go make a rom hack.
Thats not saying rom hacks are bad.
If someone made a decent Gold/Silver remake (that was finished) for GBA or DS, I would pay 40$ for a hard copy, as would I imagine, many other people.
@World
March 18th, 2009, 07:02 PM
Here is a good advice for critism: try for yourself. If you think it's easy try it, but there are hrrible games (oh when I remember reading Rquaza in a game: a wild Rquaza apeared).
Awan
March 22nd, 2009, 01:25 PM
What annoy me most is when there is NO screenshot -_- what's the point of just telling ppl the story and doesnt have any screenshot(not neccesaryly be in-game screenshot) to make ppl support their games.
DrCoolSanta
March 29th, 2009, 06:16 AM
I have to say that many people have the "Jack of all trades, Master of none" syndrome, you can't stop them if they want to try it out. Not that I support them but it is a point to consider.
Otherwise thinking, how much appreciation is there for a fangame, that also made in some free mediocre RPG engine. Can you even make money from your creativity. Do you think you could show this work to someone in the game industry and then not be ridiculed? It's a fangame, yes it is, but of it, how much have you actually done? You already get the engine, and then above that you get the starter kids, and you rip off all the graphics, the sounds, and everything. Nobody here goes into the details of game making. I ask some graphic artist for a tileset, they hand me over the FR/LG tileset! Why doesn't somebody actually create the art, PC is one place with so many artists who would love to help you out. Sound, I can still say that ripped ones are ok, but you've got a better platform, you needn't use the midis so why. Why not something i'd love to hear? Thats what I hate about fangames. They don't create games, they just put it all together in a different manner.
It is too easy for you, and so n00bs end up getting a platform to show their n00bieness. And then ofcourse n00bs have nothing better to do than to just leave a project after a week.
Stop ranting about it, n00bs can't do anything better, and neither can you people consider yourself superior to them, since its not a prestige if you can make a game in RPG Maker.
Hall Of Famer
March 29th, 2009, 06:41 AM
I have to say that many people have the "Jack of all trades, Master of none" syndrome, you can't stop them if they want to try it out. Not that I support them but it is a point to consider.
Otherwise thinking, how much appreciation is there for a fangame, that also made in some free mediocre RPG engine. Can you even make money from your creativity. Do you think you could show this work to someone in the game industry and then not be ridiculed? It's a fangame, yes it is, but of it, how much have you actually done? You already get the engine, and then above that you get the starter kids, and you rip off all the graphics, the sounds, and everything. Nobody here goes into the details of game making. I ask some graphic artist for a tileset, they hand me over the FR/LG tileset! Why doesn't somebody actually create the art, PC is one place with so many artists who would love to help you out. Sound, I can still say that ripped ones are ok, but you've got a better platform, you needn't use the midis so why. Why not something i'd love to hear? Thats what I hate about fangames. They don't create games, they just put it all together in a different manner.
It is too easy for you, and so n00bs end up getting a platform to show their n00bieness. And then ofcourse n00bs have nothing better to do than to just leave a project after a week.
Stop ranting about it, n00bs can't do anything better, and neither can you people consider yourself superior to them, since its not a prestige if you can make a game in RPG Maker.
I have to agree with most of your words. I requested a few(yes, just a few...) tropical climate tiles in rmxp.org before and someone directed me to pokemon essentials. Come on, it could be a lot better if they didn't even make such a reply to my help thread at all!
But honestly, will you be making a fan game if you're good at everything(mapping, spriting, storyline/graphic designing, scripting and more)? Nope, you will start a business and participate in game industry instead, or even better, to create a language like C++, Java and Ruby. The reason why people make fan games is that they're not professional, and they simply enjoy the process of programing or else. They have other things to deal with in real life, and fan game is not a way for them to kill their spare time. Sure the quality of those fan games can be improved considerably if everyone gets paid for their work(yeah, motivation matters). However, can we still call them fan games? Are they still fan games? I wonder.
Alucus_Of_Borg
March 29th, 2009, 12:20 PM
id have to say that the lack of new content gets on my nerves all of these fan games are essentialy just like hacks they look and play pretty much the same as the actual games
such as me im making (as far as i know) the first or one of the first flash based pokemon games ever made iv created a new battle system and more realistic game play and areas kyledove has created unique graphics unique gameplay and characteristics the captain has created the largest and most realistic maps that i have ever sceen and based them on the anime
other than these i see very few fan games that really catch my eye and stand out there are others but i cant remember them :D
DrCoolSanta
March 29th, 2009, 02:11 PM
I have to agree with most of your words. I requested a few(yes, just a few...) tropical climate tiles in rmxp.org before and someone directed me to pokemon essentials. Come on, it could be a lot better if they didn't even make such a reply to my help thread at all!
But honestly, will you be making a fan game if you're good at everything(mapping, spriting, storyline/graphic designing, scripting and more)? Nope, you will start a business and participate in game industry instead, or even better, to create a language like C++, Java and Ruby. The reason why people make fan games is that they're not professional, and they simply enjoy the process of programing or else. They have other things to deal with in real life, and fan game is not a way for them to kill their spare time. Sure the quality of those fan games can be improved considerably if everyone gets paid for their work(yeah, motivation matters). However, can we still call them fan games? Are they still fan games? I wonder.
Again, I can relate to you and so can I find reason for your argument. But if you already can program in Ruby since RMXP is almost Ruby, why not actually go on? I have seen a lot of the people here recommending newbies to learn c++ and then come back to game making. I can say that making a simple game engine is not going to be difficult in c++. Even so, many industrial games use a commercial engine, I don't mind if you do it as well. But I will appreciate more if there is less of ripped graphics and more of new artwork. If each game has different art here, then it will be called good to its full meaning. I know I can make a fangame in c++ and not call it a waste of time or talent. I've seen PC versions of Gold and fangames of Mario on Gamedev. If you already don't know, gamedev is one place where all the professional game makers unite. Personally, I would love to do so, I have started projects before, and I have myself worked on them only for periods of months with gaps in between. I could say that I had a reason, I always lacked some sort of knowledge that I needed to move on. I can call myself an expert again, but not until I actually create one game, I probably will and show it here to actually show what I always thought each game lacked here.
Ofcourse, you can't sell off a fangame due to copyright reasons, but my point there was that it isn't even otherwise worthy enough to be sold XP.
I would say that a normal person can't do everything of that sort and still stay in his sense, one can't program, draw, create sound effects, write. Thats why I urge people to actually take help from others to make their games superior. Thats why I say that there is no use for having such a large community to show off your talent but not make use of it. Games have a long list of credits, why so? Of course because so many people work towards on. Everytime a new generation comes everybody here changes to those tilesets. Everytime soeody creates a new tile set, everybody here uses them. Why be copycats? It's not something impossible I talk about, it would be my faliure if I create a game and not show mine or somebody elses creativity.
Another thing I hate is the typical Pokemon game story, believe me even the official pokemon games don't seem nice with their typical repititive unoriginal story. Fangames are something the fans wanted to see in those game but they couldn't, its a showcase of your thoughts and not somebody elses. Basically I would rather play Red and Blue than to play a fangame with similar storyline.
PokemonOI
March 29th, 2009, 03:17 PM
Whats annoys me most about fangames is when they rush a demo. Then next thing you know everyone is messaging the creator telling them like a million errors lol.
Ozzlander
April 10th, 2009, 10:28 AM
The most annoying thing are game that are never finished, i have 2 games im working on and i plan on finishing both tho i could use some help, but seriously finishing a game isnt all that hard ive done games solo before its just time consuming that way
Heart's Soul
May 12th, 2009, 01:03 AM
I just voted for over 10 things. They are things that I hate, mainly spelling errors.
thelaytonmobile
May 21st, 2009, 08:50 AM
Spelling errors annoy me too. I see many games, that in the screens or videos (I haven't actually downloaded any yet, lol) that have spelling mistakes. Surely it can't be too much effort to check your spelling. And you'd think they'd choose places with good spelling to screenshot.
Something I forgot to put in the poll is the Fakemon. Often they just look like blobs, and are poorly designed. Not that I'd be much better, but it's a real turn off.
Both of these things are little things, but they annoy me a lot. It just shows that the details matter. I know people are eager to publicise their game and get help, but surely they could wait till the game is a little bit finished before making a thread?
Oh, that was a little longer than I intended it to be... oops:D.
<~F.M.P~>
May 24th, 2009, 08:12 AM
In all honesty the only 2 things I don't like is when the games creator(who's supposed to be team leader may I remind you) looks for every position known to a game developer(and then some) and does nothing else more than think of names, and the story. In my opinion at least learn how to sprite yourself and learn just a bit of scripting if possible...It really helps in the long run.
I'm also not a big fan of discontinued games, alot of great games with strong potential have gone down the drain for one reason or another.
SytheXP
May 27th, 2009, 04:56 AM
Things that bug me most are promises not kept, to few updates and they don't get finished. And I agree with what Wichu said on the first page about people wanting a team to make a game for them. Im currently soloing a project have 3 total towns done 2 routes a cave 1 working gym and a fighting dojo remake. Also misspelling shouldnt even be in a demo. There are playtest buttons for a reason and you can test your stuff before you let others play it. The point of a demo IMO is to get someone interested in the game not to be like oh we have this and this but you can't do that in the demo get the full release and wait a while.
thepsynergist
July 27th, 2009, 05:40 PM
For me, its probably the lack of mp3's for music, the fact that a game never gets finished, and the severe lack of eventing knowledge. I can't tell you how many times I got stuck behind a wall, because someone didn't space the movement properly. It also seems boring when someone doesn't have a storyline in a game, not just the "I want to be the best, get badges and get all the Pokemanz!". I have a deep respect for a programmer that at least attempts a storyline. It made me sad about Pokemon Acanthite discontinuing. There's my rant...
Freak A
August 8th, 2009, 11:53 AM
yeah i agree with the story line thing they have the same old evil organization and pokemon professor wants you to catch pokemon for you
Q-Bone
August 13th, 2009, 09:02 PM
Misspellings really get to me. In some games (and ROM Hacks in this case) you can't even understand and/or read the text. It seriously annoys me.
DonRoyale
August 18th, 2009, 05:50 AM
Incorrect spelling/grammar annoys me.
It annoys me more when the game gives an easy button to the fire starter. It especially annoys me when, at an early stage of the game, you have access to Pokemon such as Riolu, Togepi, Eevee, or other rare/event Pokemon that you usually get only one of in the first place.
It gets worse when the story is based entirely around those sorts of Pokemon. Noobish, overrated as fack Pokemon getting the spotlight. It's annoying when the games sellout because they cater directly to fanboys instead of people looking for original content.
Bad fakemon can suck, too. :|
morrison
August 28th, 2009, 04:49 PM
I think a good game needs good grammar as well as good spelling. Furthermore I think that seeing screenshots is really vital for the appreciation of a game. At last , a project that has bad planning will take a lot longer and is probably not meant to be finished at all.
Dandaman955
August 28th, 2009, 09:04 PM
my problem is fakemon, because after that they will spread rumours that a certain fakemon is in red / blue.
trinity_pt
August 29th, 2009, 09:13 PM
I think the worse thing is like 2 months without an update <.<
deanhanson
October 1st, 2009, 08:42 AM
i always enjoy playing an h game once in a while as much as they annoy me.. with their unrealistic scenarios what do you mean by fangamesI was inspired to make this, because mostly every other Zelda fangame is either ... I don't want to discourage you at all because, like you even said, most GM ... because it annoys me alot for some reason,.......
mercurysky
October 6th, 2009, 09:14 PM
Are fake pokémon a bad thing? Oh God. °-°
Anyway, I hate mispellings, 'cause I'm not english and it is normally difficult to play english games. With mispellings it becomes impossible!
Neo-Dragon
October 7th, 2009, 10:12 AM
I got a report saying this thread should of been locked 2 months ago, period....
Can I just declare publicly...
It's a sticky thread you moron!
The reaosn why it is sticky is so people have a place where they can voice their opinion on this issue, without fear of "bumping" a thread. It is an important question that members should read since you gain great feedback, and unless your posting a demo of your game, that is why you advertise it- so you can get a fan base and feedback before the demo comes out.
Please feel free to report offensive posts or regular threads and I'll deal with it, and before you hit that button, use common sense please.
Thanks.
Peeky Chew
October 11th, 2009, 05:41 PM
I got a report saying this thread should of been locked 2 months ago, period....
Can I just declare publicly...
It's a sticky thread you moron!
The reaosn why it is sticky is so people have a place where they can voice their opinion on this issue, without fear of "bumping" a thread. It is an important question that members should read since you gain great feedback, and unless your posting a demo of your game, that is why you advertise it- so you can get a fan base and feedback before the demo comes out.
Please feel free to report offensive posts or regular threads and I'll deal with it, and before you hit that button, use common sense please.
Thanks.What does any of that have to do with anything on here..?
Dr. Octogonapus
December 6th, 2009, 07:54 AM
Well, I believe that it's to remind those who are report monsters that if it's a stickied thread, that the revival rule is invalid.. That's just me though.
Anyways, back on topic; I can't stand it when it comes from an anime perspective. Where as there is always ONE character that tags along with your team for an unexpected amount of time after JUST meeting the said protagonist. Now, I don't keep track of the anime anymore, due to the annoying voice known as Ash, but if I recall; didn't Misty, Brock, Tracy, May, Max, AND Dawn join this little kid they had just met? Misty.. Well, I understand her point of view. Be that as it may, the lack of features and/or programmed 'lies.' I don't want to waste my time sitting for a game that was said to have brilliant features and turns out it was all for naught.
Next comes grammar. I simple CANNOT stand it when people simple spam ellipses otherwise known as the "..." after every damn word. If they aren't keen to people interaction, then lock them on some island somewhere and give them provocation to talk like Shatner. Along with the grammar topic, I can understand a few typos and whatnot, but complete sentences full of fragments, run-on phrases, and sheer destruction of the human language will more than likely send me into a fatal seizure. Now, before I end my rant, let me end it with this; 13375P34K.
If I see anything remotely similar to chat/leetspeak in ANY fangame, no matter how good it may be, I will not play it. I'm not going to complain or whine here, but if you have the attention span along with capabilites to create your own game, you have the capabilites to type out your words. How hard is it to type 'one' instead of '1'? While I realize, it's easier to do that, it makes you look more unprofessional than you think..
Well, that's about it honestly; anyways, if I think of anything else, I'll be sure to rant post here!
Niprop
December 11th, 2009, 05:26 AM
*Niprop pops out of the ground wearing a hard helmet*
Okay, lets keep things short and simple here.
1.) Yes, I suppose this is the Pockét Monster Communication Forum (Or at least that's what I think the full name is) for "everyone", but lets get something straight here. When making splices and hacks, there's no excuse. Bad grammar and spelling errors are what break a game. Want an example of the stuff I'm talkin' about?
"hey <Insert Character Name here> prof <insert vulgar, mispelled swear word here> wants you m aby its to get a newpokrmon"
"oh its you.hi my name is <Insert Rival name here> an wth ur gettin ga pokemon to?"
"oh so your then ew traenr everyones talking about.here tkae 1 of these pokemno for you adventure"
<badly resized Darkrai with Charmander's cry>
<Ugly Fakémon that looks like something a 5 year old might smear on the walls with finger paints>
Eevee
...
Urgh, that was painful to type. Anyways, when I see things like that in a hack game, usually shake my head in disapointment, dump it into the trash bin, delete the shortcut, and then delete the abomination itself. I honsetly just want to kick something whenever I see "it me ur pal prof <Vulgar mispelled swear word>"or anything similar. But that's not the worst part, oh no, it is not. These are some of the worst quotes I could muster to pull out of a hack game. (I couldn't bring myself to pull in anything with swear words in it, I just can't!)
"luz i jsut fond alot of masterbals inthst caver mabe u should go iside"
"so u thin kur reddy 4 teh l88t 4 well i dont thin kso because im thebest so sho me wat u got luz"
"oh hey <character name> omg did i didnt mean it in any specal way no were jsut frends uh gotta go byt ;) "
...
I'll go insane if I have to type any more of this..."Stuff." Spelling errors in one thing, but leet speak is when it gets to the point of garbage. Sure, I can forgive you if it's part of the plot and dignified, but more often then not, it's just the hack's creator trying to be funny/cool/annoying.
2.)
With that out of the way, lets get to the next part. STORY LINE. Yes, I know it's a pain to re-invent the wheel, but cliché story lines get repetative and boring after a while. Here's a list of the most obvious ones:
"Evil team <Bad/Cool Thing> is trying to to something bad. You, having just turned 10, the hero of the story, will go on a journey to collect gym badgers, Beat the Elite Four, and stop the evil team <Bad/Cool Thing>, becoming the "best" trainer of all time in the process."
"It is written, only <character name> can defeat <bad guys>. Using the legendary XXXX*, you will embark on an adventure to fulfill your destiny!"
"Oh noez Darkrai is takin over teh world & u must stop hem!"
"You must calm the legendary <thing> in order to save <region>!"
*Can also be Eevee.
...
If your general storyline falls into one of those categories, I suggest that you should SERIOUSLY consider revising somethings.
3.)
Finally, the part you've all been waiting for, Fake-It Monstrosities. Sure, every once in a while, a fake will come out that's not half-bad, but usually, I've seen...Well, I've seen too many freaks to list them all, and some of them are hard to describe, so I'll just list what "bad" Fakémon generally look like:
A crudely scratched sprite that looks like
something a 5 year old might smear on the walls with finger paints
complete with full black outlining, little to no shading, disproportionate features, and worst of all, it's usually supposed to be a starter, Legendary, or in extreme cases, an Eeveelution.
A cheaply done splice that's supposed to be an evolution to an existing poke. I'm sorry, but ripping off Pikachu's head, sticking it onto Dragonite's torso, and painting it a single shade of yellow to top it off is just not enough to justify an alternate evolution.
Stolen artwork from some random game nobody has ever heard (or cared) about. It just ruins the atmosphere when your level 23 Ivysaur is fighting against a giant robot with lazer-cannons sticking out of it's back, swords for arms, wings that don't seem to serve any purpose, and chains protruding from various areas of it's body.
Reused crys. How am I supposed to be afraid of MewfourZ when it has Minun's cry!?
...
Boy, that was long. Well, now I'm burned out... ...
/Rant
Wichu
December 11th, 2009, 04:30 PM
*Niprop pops out of the ground wearing a hard helmet*
Okay, lets keep things short and simple here.
1.) Yes, I suppose this is the Pockét Monster Communication Forum (Or at least that's what I think the full name is) for "everyone", but lets get something straight here. When making splices and hacks, there's no excuse. Bad grammar and spelling errors are what break a game. Want an example of the stuff I'm talkin' about?
"hey <Insert Character Name here> prof <insert vulgar, mispelled swear word here> wants you m aby its to get a newpokrmon"
"oh its you.hi my name is <Insert Rival name here> an wth ur gettin ga pokemon to?"
"oh so your then ew traenr everyones talking about.here tkae 1 of these pokemno for you adventure"
<badly resized Darkrai with Charmander's cry>
<Ugly Fakémon that looks like something a 5 year old might smear on the walls with finger paints>
Eevee
...
Urgh, that was painful to type. Anyways, when I see things like that in a hack game, usually shake my head in disapointment, dump it into the trash bin, delete the shortcut, and then delete the abomination itself. I honsetly just want to kick something whenever I see "it me ur pal prof <Vulgar mispelled swear word>"or anything similar. But that's not the worst part, oh no, it is not. These are some of the worst quotes I could muster to pull out of a hack game. (I couldn't bring myself to pull in anything with swear words in it, I just can't!)
"luz i jsut fond alot of masterbals inthst caver mabe u should go iside"
"so u thin kur reddy 4 teh l88t 4 well i dont thin kso because im thebest so sho me wat u got luz"
"oh hey <character name> omg did i didnt mean it in any specal way no were jsut frends uh gotta go byt ;) "
...
I'll go insane if I have to type any more of this..."Stuff." Spelling errors in one thing, but leet speak is when it gets to the point of garbage. Sure, I can forgive you if it's part of the plot and dignified, but more often then not, it's just the hack's creator trying to be funny/cool/annoying.
2.)
With that out of the way, lets get to the next part. STORY LINE. Yes, I know it's a pain to re-invent the wheel, but cliché story lines get repetative and boring after a while. Here's a list of the most obvious ones:
"Evil team <Bad/Cool Thing> is trying to to something bad. You, having just turned 10, the hero of the story, will go on a journey to collect gym badgers, Beat the Elite Four, and stop the evil team <Bad/Cool Thing>, becoming the "best" trainer of all time in the process."
"It is written, only <character name> can defeat <bad guys>. Using the legendary XXXX*, you will embark on an adventure to fulfill your destiny!"
"Oh noez Darkrai is takin over teh world & u must stop hem!"
"You must calm the legendary <thing> in order to save <region>!"
*Can also be Eevee.
...
If your general storyline falls into one of those categories, I suggest that you should SERIOUSLY consider revising somethings.
3.)
Finally, the part you've all been waiting for, Fake-It Monstrosities. Sure, every once in a while, a fake will come out that's not half-bad, but usually, I've seen...Well, I've seen too many freaks to list them all, and some of them are hard to describe, so I'll just list what "bad" Fakémon generally look like:
A crudely scratched sprite that looks like
complete with full black outlining, little to no shading, disproportionate features, and worst of all, it's usually supposed to be a starter, Legendary, or in extreme cases, an Eeveelution.
A cheaply done splice that's supposed to be an evolution to an existing poke. I'm sorry, but ripping off Pikachu's head, sticking it onto Dragonite's torso, and painting it a single shade of yellow to top it off is just not enough to justify an alternate evolution.
Stolen artwork from some random game nobody has ever heard (or cared) about. It just ruins the atmosphere when your level 23 Ivysaur is fighting against a giant robot with lazer-cannons sticking out of it's back, swords for arms, wings that don't seem to serve any purpose, and chains protruding from various areas of it's body.
Reused crys. How am I supposed to be afraid of MewfourZ when it has Minun's cry!?
...
Boy, that was long. Well, now I'm burned out... ...
/Rant
I haven't actually seen any games as bad as you've described... There are a few in the Plot and Story Ideas section that have nonsense plots, but I have never seen a game with grammar and spelling that bad. Most games with fakemon here have pretty decent sprites; there are very few (maybe less than one in four) whose quality isn't too good.
I notice you said 'hack games' in there. Now, if you head over to the ROM Hacking forum (especially the Scrapbox), your complaints seem to ring truer :P
Oh, and what's with the convoluted formatting in that post? Now that is something that annoys me :(
Peeky Chew
December 11th, 2009, 04:34 PM
I haven't actually seen any games as bad as you've described... There are a few in the Plot and Story Ideas section that have nonsense plots, but I have never seen a game with grammar and spelling that bad. Most games with fakemon here have pretty decent sprites; there are very few (maybe less than one in four) whose quality isn't too good.
I notice you said 'hack games' in there. Now, if you head over to the ROM Hacking forum (especially the Scrapbox), your complaints seem to ring truer :P
Oh, and what's with the convoluted formatting in that post? Now that is something that annoys me :(Well the fact he thinks this part of the forum is for hacks leads you to beleive he hasn't in fact seen any hacks that bad, since he doesn't even know where that section is...
Froslass_Maniac
December 11th, 2009, 05:03 PM
I don't do many fangames, but I will vote on the base of doing PWO and have done Pokemon Indigo/Volcano.
PWO is good, except for the shapeshifting bug. (my poor charmeleon lv 20 became a Mareep lv 5.. D: ..) And the servers are down a lot at the moment. Guess that prevents me from playin' it.. (too bad)
Pokémon Indigo also lags a lot, and I had many moments where the battle froze and never got on so the only option was going away from battle.. (omfg I missed the pokemon I wanted that way) Volcano was good, but that one was gone. Thus Indigo got made. Indigo is bigger and has not only wild pokemon of lv 12 what is a good point between volcano, but it lags alot ruining the game expirience.
Niprop
December 12th, 2009, 04:34 AM
Well the fact he thinks this part of the forum is for hacks leads you to beleive he hasn't in fact seen any hacks that bad, since he doesn't even know where that section is...
*Failed to read Blurb*
Oh right, this forum is about the games using RPGmaker and Similar tools, rather then mutilating FireRed (and sometimes Emerald for the gutsier people out there) like I'm used to seeing. In that case...Forget everything I said. I haven't tried hack games in a looong time, before I was part of the Community, and from the videos I've seen on Youtube, hacking didn't seem to get any better from that time on. I've never played a Non-Hacked, built from scratch Pokémon game before, so my views on this stuff are invalid. From what you're describing though, most scratch games are 3x times better then the average chop & slice...
Congratulations, you have found a person being an idiot on the internet! You win!
Edit:
Yeesh, well, I can see I'm not wanted on this topic anymore.
Swampert_66
January 12th, 2010, 10:52 PM
What really is annoying to me is grammar/spelling. Another thing that's annoying is the fake pokemon
Wichu
January 13th, 2010, 04:56 PM
Another thing that's annoying is the fake pokemon
Says a user with a Pokémon Amethyst userbar in their sig :P
I just found that a bit ironic XD
KingCharizard
January 13th, 2010, 09:13 PM
lol this topic was brought back to life? lol I only have a problem with alot of progress and then the games gats trshed
Neo-Dragon
January 13th, 2010, 09:53 PM
lol this topic was brought back to life?
This is a sticky thread so members are free to post in them without the month time limit.
KingCharizard
January 14th, 2010, 02:37 AM
This is a sticky thread so members are free to post in them without the month time limit.
I know I was just saying that cause noone posted in it for quite some time
Yuoaman
January 14th, 2010, 03:52 AM
Says a user with a Pokémon Amethyst userbar in their sig :P
I just found that a bit ironic XD
It is at that...
And I hate when the English language is mangled in games... And playing Quartz has done naught but exacerbate that. o.o
Java's Missingno.
February 9th, 2010, 02:59 PM
Actually, since userbars were mentioned..
I absolutely hate it when a game with little visible progress starts making userbars that say "I support Pokemon: _____" It's understandable if people show their support when there's something concrete to support, but when you only see a couple generic screenshots with little or no content, it is not the time to express your undying support for the project.
The Cynic
February 10th, 2010, 11:03 PM
The thing I often dislike about fangames (although this will also apply to hacks too) is when the gym leaders all have random names like Derek or Rachel, with no reference to type/personality etc.
Fangames that are never finished are what annoys me the most.
Dragma
February 13th, 2010, 09:42 PM
Though I probably shouldn't really be talking... I would have to say someone suddenly bailing out on one of their projects.
I love playing other people's games, and when there's one that exciting, I get pumped. However if they stop, I get depressed... :(
Karel_Kazuki
February 15th, 2010, 03:59 AM
Im trying to build off of these and I am an aspiring Game Developer.I know from my time here that i hate GAMES NOT FINISHED, Giving up on projects, no demos are released and if they are,they, suck D....never mind...but i think you all get the jist ofwhat I'm saying.One of the games im planning consists of Fakemon so i don't mind them.
DarkDoom3000
February 21st, 2010, 09:02 PM
Fake pokemon. if theyre made in a way that resembles the normal pokemon sprites then its cool, but if the fake pokemon look any bit worse than the normal sprites that i dislike.
sadly most fake pokemon look horrid. no shading, crappy outlines, lack of detail.
HOBOGames
February 22nd, 2010, 01:01 AM
Thats exactly what I think im sorry to the game creator and it's team but take Pokemon Uranium the Fakemon look tacky and they aren't well shaded a little more detail and they'd be fine. Take Amethyst for a good example, orignal designs great details, thier just better then Fakemon drawn in paint in 5 minutes it take hours sometimes days to perfect a sprite.
Peeky Chew
February 22nd, 2010, 12:07 PM
Screens being double the size they should, if you don't know how to halve their size in paint then you shouldn't be making a game! Massive support banners, you want to be able to put more than one in your sig. I don't really mind loads of screens, but it's really annoying when people put the, in a massive long line from top to bottom, they should go in rows of three. Thread creators wanting help, then not listening to it. Creating a game thread, then never coming back onto PC, ever. Not really to do with the game but, when someone creates a really bad looking game and then someone says "That is the best game I have ever seen! I support this!"
That's the most annoying.
Nightrider434343
March 7th, 2010, 05:44 AM
I put misspelling as the worst. I don't know why...but I simply hate when the dialogue looks like a 5 year old wrote it. (I mean this as both misspelling and being a little less creative than you can be)
Yusshin
March 7th, 2010, 05:47 AM
Improper grammar kills a game. You can have the best storyline and mapping in the world, but if your grammar, punctuation, spelling, etc. sucks, your game sucks. Sorry lol
Fakemon are also horrid, along with promises of a finished game but it never actually happens.
SilverLightning22
March 7th, 2010, 04:31 PM
The main problem I have with fangames is the boring, uninspired story which was either stolen/takes a lot from the main series or from another game/anime/manga/book or whatever. I've got a game in development that seems like it conforms to the traditional story up to a certain point, then sets the player reeling with a plot twist that makes them go holy crap! Also, the story will see 2 evil teams collaborate with each other (I know it's been done in Colosseum, but it's different to what is usually done). Also, there's more story post E4 than before it to be honest, and I didn't have a framework to stick to so I just took my ideas and ran with them. Also, the grammar. If you haven't got the brains to write a coherent sentence, then you shouldn't really be making a game.
Civil Servant
March 13th, 2010, 01:31 AM
Definatly the storylines and writing. Rip-offs from other games, anime, books, ect, are irritating if the creator is trying to pass it off as their own story, but the worst is those games which are pretty much full of "h3y l0sr ur pkmn suks bals1 mine is no 1! KEKEKEKEKE", or lame "jokes about farting, sex and swearing. Not worth the time it took to open the .exe.
Opalescent
March 17th, 2010, 12:51 PM
Unfinished...not adding at least some new ideas... and games with custom Pokemon that are just terrible...I mean I know its a lot of effort but if you're not going to make it look professional you should just not bother to be honest. Maybe thats a bit harsh but I like things to look like a real game, rather than a couple of idiots playing around with paint and claiming it looks amazing... hmm.. I sound really quite trollish here >.<
thepsynergist
March 18th, 2010, 06:26 AM
I hate that no one finishes what they started. The only game that I played that was finished was Raptor.
assasinn
March 20th, 2010, 11:43 PM
I think the most annoying thing about a fangame is that they don't have a download available, or because the demo isn't very impressive