View Full Version : I need a moveset for Tangrowth and Hitmontop.
shining-Celebi
November 4th, 2007, 08:28 PM
I'm in need for movets for bot Tangrowth and Hitmontop.
I want Hitmontop's Ev spread to be like this:
252 HP/96 att/94 Def/ 68 SDef
Ability:Technician
Help on moveset and nature and item
Tangrowth's like this:
252HP/252Def/4Att
Ability:Chlorophyll
Impish
Help on moveset and item and maybe nature.More Attack EVs instead of Defence EVs, what do you think?
Dark_Azelf
November 4th, 2007, 08:34 PM
Tangrowth@Leftovers
IMPISH NATURE
252 HP / 252 DEF / 6 ATT
- Power Whip
- Leech Seed
- Knock off / Stun Spore
- Sleep powder
Spice Curry
November 4th, 2007, 08:35 PM
Tangrowth is awesome.
Tangrowth
Impish
Ability: Chlorophyll
Item: Leftovers
-Power Whip
-Knock Off
-Leech Seed
-Sleep Powder
This set is pure joy. 252 HP is good, although not sure about the other two stats ._.
EDIT: Dark_Azelf beat me to it already.
Don't know much about Hitmontop, but I know that Mach Punch is a must on the Technician version, because its power is boosted up to like 95 (?).
Dunsparce
November 4th, 2007, 09:25 PM
Novelty Tangrowth sets:
Swords Dance:
Admamant(Brave w/Trick Room Support)
Swords Dance
Power Whip
Sleep Powder
Earthquake/Rock Slide/Knock Off
Physical:
Adamant(Brave w/Trick Room Support)
Power Whip
Earthquake
Rock Slide
Knock Off/Poison Jab/Aerial Ace/BrickBreak
Special:
Modest (Quiet w/Trick Room Support)
Energy Ball
Sludge Bomb
Focus Blast
Shock Wave/Ancientpower
Trick Room Team:
Brave
Power Whip
Substutute/Sleep Powder
Leech Seed/Knock Off
Swords Dance
Compared to the standard, this isn't as good as it looked on paper, but It has worked fine for Me. I like using it w/ my Trick Room Brongzong sets. Sunny Day Support w/Chloraphyll is recommended when you don;t have a SPeed lowering anture.
Like I said, though, the stanard's better >.>;
shining-Celebi
November 4th, 2007, 09:27 PM
Thanks to all of you!Something about Tangrowth makes you go "Awesome!"
As for Hitmontop, I searched and I need help deciding its EV spread
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef
but would this work better or worse?:252 HP / 120 Atk / 136 Def
As for its moveset I thought of this(Abusing Technician)
-Mach Punch/Triple Kick
-Pursuit
-Aerial ace
-Stone Edge / Rock Slide
But since they're all offensive moves, I don't know if it will pose a problem.Also,how much power difference is there between Mach Punch and Triple Kick?
EDIT @ Dunsparce: I don't want Sunny Day because if a Fire pokemon or Fire-move using Pokemon come in: PwN.
Dunsparce
November 4th, 2007, 09:48 PM
EDIT @ Dunsparce: I don't want Sunny Day because if a Fire pokemon or Fire-move using Pokemon come in: PwN.
I'm well aware of that, but it's one of the only few ways to make it faster. Standard Set-wise, it doesn't need speed, though.
Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.
shining-Celebi
November 4th, 2007, 09:54 PM
I'm well aware of that, but it's one of the only few ways to make it faster. Standard Set-wise, it doesn't need speed, though.
Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.
maybe to balance their beefed up stats?
And any advice on Hitmontop?
Anti Pop Culture Warrior
November 4th, 2007, 09:57 PM
Hitmontop is usually used as a rapid spinner, but you have to be wary of gengar switch-ins. It's usually best to have something to hammer it on the switch. Or you can use pursuit, though that doesn't hit it on the switch.
Dunsparce
November 4th, 2007, 09:58 PM
maybe to balance their beefed up stats?
And any advice on Hitmontop?
I know, but a fast bird would be batter as a Murkrow Evolution, IMO.
I have a friend who LOVES Murkrow, and she was quite dissapointed with Hochkrow's stat distribution and appearence.
Hitmontop... I'm not to good with fighting types. Especially pure ones. They just never hit my fancy, so I never developed sets for them >.>;
Anti Pop Culture Warrior
November 4th, 2007, 10:02 PM
In 3rd gen, I ran a CB hitmontop in OUs that loled at gengar switch-ins with HP ghost. Maybe try a 4th gen version? Stone edge, random fighting move, rapid spin, gengar killer perhaps?
shining-Celebi
November 4th, 2007, 10:04 PM
Hitmontop is usually used as a rapid spinner, but you have to be wary of gengar switch-ins. It's usually best to have something to hammer it on the switch. Or you can use pursuit, though that doesn't hit it on the switch.
So I should add in Rapid Spin?
And
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef
but would this work better or worse?:252 HP / 120 Atk / 136 Def
EDIT:But I'm trying to abuse Technician and I want to focus on doing damage on many pokemon.
Anti Pop Culture Warrior
November 4th, 2007, 10:10 PM
So I should add in Rapid Spin?
And
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef
but would this work better or worse?:252 HP / 120 Atk / 136 Def
EDIT:But I'm trying to abuse Technician and I want to focus on doing damage on many pokemon.
Pursuit, rolling kick, rock tomb...they abuse technician.
If you use rapid spin, you better have a gengar counter ready to switch in immediately. In UUs, spikes isn't really used much, so you don't really need it I suppose.
Improfane
November 4th, 2007, 10:11 PM
Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.
I hazard a guess as they grow they get larger and therefore heavier:
Murkrow :t198: 4.6 lbs. (2.1kg) 91 Speed
Honchkrow60.2 lbs. (27.3kg) 71 Speed
He's 25.2kg heavier and 20 speed slower
Magneton
:t082: 132.3 lbs. (60.0kg) 70 Speed
Magnezone
396.8 lbs. (180.0kg) 60 Speed
He's three times heavier and 10 speed slower.
Figures from Bulbapedia.
shining-Celebi
November 4th, 2007, 10:16 PM
Pursuit, rolling kick, rock tomb...they abuse technician.
If you use rapid spin, you better have a gengar counter ready to switch in immediately. In UUs, spikes isn't really used much, so you don't really need it I suppose.
Yeah,I'll find another a Spike Breaker.Froslass?But's that's another topic.
Rolling kick(80 acc.) would be better or worse than Mach Punch?
Also,how much power difference is there between Mach Punch and Triple Kick?
And
Originally I thought of this EV spread:252 HP/96 att/94 Def/ 68 SDef
but would this work better or worse?:252 HP / 120 Atk / 136 Def
Anti Pop Culture Warrior
November 4th, 2007, 10:20 PM
rolling kick? Whad I say? Yeah, use mach punch...
"spike breakers" are refered to as rapid spinners, for future reference.
Give hitmontop lots of attack, since it has a low base.
shining-Celebi
November 4th, 2007, 10:26 PM
rolling kick? Whad I say? Yeah, use mach punch...
"spike breakers" are refered to as rapid spinners, for future reference.
Give hitmontop lots of attack, since it has a low base.
ok thanks,lol
So what about this? 252 HP/ 170 Att/ 86 Spd or Def?
Anti Pop Culture Warrior
November 4th, 2007, 10:28 PM
ok thanks,lol
So what about this? 252 HP/ 170 Att/ 86 Spd or Def?
Hitmontop is too slow for speed EVs, just be sure it outspeeds what it has to. It's HP is lolololol, so I'd run admant with max Atk, HP, and 4 EVs in speed. If you need more speed, take the EVs out of HP. I've never used hitmontop, so I'm doing my best here.
shining-Celebi
November 4th, 2007, 10:34 PM
Hitmontop is too slow for speed EVs, just be sure it outspeeds what it has to. It's HP is lolololol, so I'd run admant with max Atk, HP, and 4 EVs in speed. If you need more speed, take the EVs out of HP. I've never used hitmontop, so I'm doing my best here.
ok I'll go with 252 HP/ 252 Att/4 Spd
And would you use Mach Punch or Triple Kick?
Anti Pop Culture Warrior
November 4th, 2007, 10:37 PM
ok I'll go with 252 HP/ 252 Att/4 Spd
And would you use Mach Punch or Triple Kick?
Mach Punch. also, you can beat FEAR and PIE with mach punch :)
Toothache
November 4th, 2007, 10:39 PM
Triple Kick would be better used on Hitmontop, since it can easily break subs, gives you something to use against Sub-punchers
Anti Pop Culture Warrior
November 4th, 2007, 10:40 PM
Triple Kick would be better used on Hitmontop, since it can easily break subs, gives you something to use against Sub-punchers
Boah destroyer :)
And you're back! Haven't seen toothy around for awhile, wazzup?
I still like mach punch, but it's one opf those personal preference things.
Kayashi
November 4th, 2007, 10:43 PM
Don't forget that Tangrowth can use the Leaf Guard / Rest combo very well since it is a very good physical wall.
shining-Celebi
November 4th, 2007, 10:49 PM
Mach Punch. also, you can beat FEAR and PIE with mach punch :)
ok thanks XD and an item choice(Not choice band though)?
So its like this
Hitmontop@?
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd(should I give it more Def EVs since it has a 95 base too?)
Ability:Technician
Moves:
-Mach Punch/Triple Kick
-Pursuit
-Aerial Ace
-Stone Edge
Tangrowth@Leftovers
Impish
Chlorophyll/Leaf Guard
252 HP / 252 DEF / 4 ATT
- Power Whip
- Leech Seed
- Knock off
- Sleep powder
EDIT:I'll go with Mach Punch due to it having a 100 acc., although if it doesn't work out I'll use Triple Kick
Anti Pop Culture Warrior
November 4th, 2007, 10:51 PM
ok thanks XD and an item choice(Not choice band though)?
So its like this
Hitmontop @ Choice Band
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd(should I give it more Def EVs since it has a 95 base too?)
Ability:Technician
Moves:
-Mach Punch
-Pursuit
-I dunno
-Stone Edge
Stone edge is fine, even with technician. Destroys flyers coming in on the switch. AA doesn't really do much for you, put in a physuical move. You could also put in agilty and run a life orb set.
Tangrowth@Leftovers
Impish
Cchlorophyll/Leaf Guard
252 HP / 252 DEF / 4 ATT
- Power Whip
- Leech Seed
- Knock off
- Sleep powder
I'm no tangrowth expert, I DO know that the standard is rockin'
shining-Celebi
November 4th, 2007, 11:02 PM
I'm no tangrowth expert, I DO know that the standard is rockin'
Is there another Item I could use besides Life Orb/Choice Band?
And Aerial Ace is physical;treating Bug,fighting, and grass types.Any suggestion of another physical move?
Spice Curry
November 4th, 2007, 11:05 PM
All right, I finally dug up my old Notepad document. Here's the Hitmontop I've got:
[Hitmontop] @ChoiceBand
'Technician' : STAB on moves 60 Base Power and under.
<Adamant : +Att / -Sat>
- Mach Punch
- Aerial Ace
- Pursuit
- Rapid Spin
Technician = beefed up Mach Punch and Aerial Ace.
You said you didn't want Rapid Spin, so you could replace for Stone Edge, I suppose.
Anti Pop Culture Warrior
November 4th, 2007, 11:07 PM
Is there another Item I could use besides Life Orb/Choice Band?
And Aerial Ace is physical;treating Bug,fighting, and grass types.Any suggestion of another physical move?
Besides heracross, who uses bug types? All good bugs outspeed hitmontop anyways, and could put you to sleep (yanmega) OHKO you (hera), or just switch out to their steel type or bulky water. who uses grass types?
What's wrong with life orb/CB? If you want it to stnd a chance as an attacker, you're gonna need a boost.
shining-Celebi
November 4th, 2007, 11:08 PM
All right, I finally dug up my old Notepad document. Here's the Hitmontop I've got:
[Hitmontop] @ChoiceBand
'Technician' : STAB on moves 60 Base Power and under.
<Adamant : +Att / -Sat>
- Mach Punch
- Aerial Ace
- Pursuit
- Rapid Spin
Technician = beefed up Mach Punch and Aerial Ace.
You said you didn't want Rapid Spin, so you could replace for Stone Edge, I suppose.
Thanks!
Is there an Item I could use besides Life Orb/Choice Band?
EDIT@Anit-Pop culture warrior:Life Orb/Agility set sounds good, but how much will Life Orb drain from Hitmontop's low HP?
Anti Pop Culture Warrior
November 4th, 2007, 11:17 PM
Thanks!
Is there an Item I could use besides Life Orb/Choice Band?
EDIT@Anit-Pop culture warrior:Life Orb/Agility set sounds good, but how much will Life Orb drain from Hitmontop's low HP?
Many people use brave bird, life orb staraptor, so I think it'll be fine.
But really, hitmontop isn't the best poke out there, ya can't expect miracles, especially snce it's SO predictable.
shining-Celebi
November 4th, 2007, 11:24 PM
Well then I'll go with Choice Band.
And I'm still not sure whether to add Def EVs or not(95 base)
Anti Pop Culture Warrior
November 4th, 2007, 11:28 PM
Well then I'll go with Choice Band.
And I'm still not sure whether to add Def EVs or not(95 base)
Intimidate should cover you wnough. Hitmontop can't take hitys as well as you'd think, so I wouldn't worry about it.
shining-Celebi
November 4th, 2007, 11:32 PM
Intimidate should cover you wnough. Hitmontop can't take hitys as well as you'd think, so I wouldn't worry about it.
you mean Technician?
And thanks!All I need to figure out now is how to get an Adamant Tyrogue that won't evolve into Hitmonlee.xD(seriously, any tips?)
EDIT: And by the way if Aerial Ace wouldn't work, how about Eandeavor/Fake Out?
Tweaked Movesets
Hitmontop@Choice Band
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd
Ability:Technician
Moves:
-Mach Punch/Triple Kick
-Pursuit
-Aerial Ace
-Stone Edge
Or
Hitmontop@Life Orb
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd
Ability:Technician
Moves:
-Mach Punch/Triple Kick
-Pursuit
-Agility
-Stone Edge
Tangrowth@Leftovers
Impish
Chlorophyll/Leaf Guard
252 HP / 252 DEF / 4 ATT
- Power Whip
- Leech Seed
- Knock off
- Sleep powder
Anti Pop Culture Warrior
November 4th, 2007, 11:34 PM
you mean Technician?
And thanks!All I need to figure out now is how to get an Adamant Tyrogue that won't evolve into Hitmonlee.xD(seriously, any tips?)
Yipes. Can't help there. It can't take many hits, so I dunno, maybe run the life orb swet. I'm a mess at this point, nvm me :)
shining-Celebi
November 4th, 2007, 11:46 PM
ok I'll experiment with both sets for Hitmontop.