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Fallen Angel_Messiah Of Black Roses
November 24th, 2007, 10:09 PM
B]The Chaos Gate[/B]


POST ALL SIGN UPS IN THEIR CORRECT THREAD IN THE RP LOUNGE



Once Upon a time, Angels, Demons and all the other creatures of the ancient time roamed freely among the planet Rem. To be expected, the world wasn't perfect and war between the two dominant races occurred. This war made Rem to be from, A perfect utopia to being a hellish land. Most of the creatures died off during the war between Angels and Demons. After countless years of battle a treaty was to be decided, to split the land of what they could have once called paradise.

The Angels and Demons met in the last green area, a sacred spot. “ The Garden Of Eden.” Two representatives were to meet; St. Peter And Beelzebub.

The two met at the center of the garden, a small pure white gazebo sat there. With a pedestal inside of it, As they approached the pedestal a paper appeared. The Treaty; It read;



The once enchanting realm of a planet, known as Rem has been soiled.
By the constant war of the two races; The Angels and The Demons.
The place where the two leaders of the two races reside is known as my garden.
The Garden Of Eden
I am known as the Messiah of Balance.
I am Rem, I am Eden, I am the land which you destroy.
I am the water you drink, the trees you destroy.
I am the planet.
And I wish for the Angels And the Demons to leave, to there proper homes.
The Land known as Heaven and The Land Known as Hell, This is the land known as Rem, as Eden.
To make proper that neither races return, I will seal the Three realms from each other with a gate.
The Chaos Gate.

And as that, the two races were sent to there respective lands, to be in peace with there own. And as the years went by, decades upon decades, Rem was repaired. The land was harbored with green, the water as fresh and pure as the clear blue sky. Messiah of Balance decided it was time to harbor creatures anew, Of course Angels and Demons and creatures from before still inhabited the planet, very few.
Balance called the creatures of what he had created, humanus. These creatures were called this for there humanoid shape, ( These are basically humans)

Over the years, Balance stopped communicating with the people of the world, leaving them to figure out the planet themselves. And within centuries The Messiah of Balance was known as just a legend.
The Garden of Eden had long been a myth, the sacred land was sealed off from the impure, and was secluded. The Humanus had by now figured out what there bodies can handle, what they can create with metals and all other kinds of secrets in the world, Civilization was coming to life.

Over the next period of X number of years, The people of Rem started to hunt for a profession, the demons of the world. This Angered Beelzebub and he started his plan on invading Rem and killing off all the Humanus, The Angels saw what he was trying to do and tried there best to stop him. Beelzebub knowing that he couldn't do anything from where he was decided to find an individual on Rem to do his dirty work, He would have the Humanus break the Chaos gate. The angels saw this and decided to guide the individual in the right direction, against breaking the gate.

The Two individuals were chosen, A girl named Lyndi and a Man named Judas, both around Seventeen, where there energy is at its peak.
Judas was a man from the village, Futani. His village was raided by demons and his family killed. He was spared for he was in a secret room, underground his house. Judas was enraged and swore his revenge on the Demons. Beelzebub wasn't aware of this man and neither was St. Peter till later. Judas made it his life's work to slay the demons.

Lyndi was a Woman from the village Hitori, she was guided by Beelzebub to find the Angels individual and kill him or her, she was gratified of the power given to her and agreed.

After Lyndi traveled afar, killing who's energy was the special kind to be chosen, she then met Judas and the two battled, Judas won but spared Lyndi, This caught Beelzebub's attention and decided to try to control Judas, knowing that Judas wouldn't listen to him he disguised himself as St. Peter and made a story. He told Judas that opening the Chaos Gate would seal the Demons forever.

The first task that Judas would have to accomplish would be to Find the Garden Of Eden, Judas was told that to find the Garden Of Eden he would have to create a special map, magically. He was told he would have to make a great sacrifice for the magical power, he was reluctant but did what he was told.
He went to the underground of a major city, Loprotsen and set up a spell, a very ancient and powerful spell that would extract the energy of masses. He activated the spell and the city was wiped off the map in the extraction of all the people in the city's energy, they all died.

The area that was wiped out by the powerful spell became a battle zone of the races and areas. Quickly a war came about which is mentioned in lore as the great Minerva War. Many races from many areas fought, all suspecting each other for the act of terrorism on Minerva. A significant area of lore was of ten Humanus War Generals which fought against Judas. All but one of the generals were easily smited by Judas, the strongest was Julio, A warrior from Umbrol. The battle was close, but Judas succeeded. Feeling that the war generals had been honorable he made them a grave in the war area, consisting of an underground barrow. Julio was at the most important and farthest part of the barrow. Judas sealed the cave with a heavy enchanted door, the key to open the grave was split upon ten families of the generals.

Not to much longer later after the end of the war, a mage stood upon the door and opened it with his magic, he layed a curse upon the graves, forcing the generals to fight for eternity.


The energy was used and he created the map to the Garden Of Eden, he went there and was stopped by Lyndi who had now realized what she was doing was wrong and would wipe Rem clean of what purity it had. Judas told her that what he was doing would save the world and for her to get out of his way, she
said she would fight to the death to defend what was right, The two fought once again and Judas once again won. But she wasn't spared this time, as he approached the gazebo and the pedestal he saw a fountain, he looked inside of it and gasped. His reflection showed him, he was half angel and half demon, he then realized he had been deceived. Beelzebub realized this as well and decided to talk to Judas, “ Okay Judas, you have reached the chaos gate. You must now destroy it by speaking the ancient words, Signum Exsisto Infractus (Seal Be Broken) Be careful not to send energy of both Angel And Demon in though, that would seal the gate completely and forever.” Beelzebub said to him smoothly.
Judas decided to do what had been said not to, he felt the two energies apear, one in each hand. St. Peter finally saw this and in a panicked tone yelled not to, Judas faced the Chaos Gate and clapped the two energies together, the gate shattered and the demons were freed, Judas was supposedly killed.

My Role: Think of me, as your dungeon master, your aid.


Your Role: You must find the Garden of Eden and repair the Gate or if you are evil you shall try to make sure that the gate stays broken, Demons inhabit the planet and are slayed by the Humanus. It has been two ages since the opening of the gate, the Humanus race isn't in danger, this isn't an Apocalypse RP. So yeah, all the cities and continents of the planet aren't destroyed. You will be a starting wanderer, given a few items depending on your combat skill.
Okay.

What everyone gets:

2000 Gold
4 Healing Potions
2 anti-poisons

Magers get:
30 air aguments
30 battle aguments
Basic Magic Staff

Melee:

Wooden Shield
Wooden Sword

Archers:

Wooden Bow
30 training arrows

Ninjitsu:

10 Training Kunai's
5 training stars
Training Sword











Races to Choose From:

Humanus: Pretty much Humans, can vary in height and weight; From 4'8 to 6'5. So yeah, Humanus are a smart race, not the smartest but pretty smart. A Medium in the strength department and speed department.

Dark Elf: An elf species that specialize in the dark arts, they are a tall species and are of blue skin tone. Eyes are mostly either red or green, they have great magic skill and are a little stronger then the Humanus, highly intelligent. A little slower then most Humanus. The Dark elf usually have white or black hair.

Light Elf: Another Elf Species that specialize in healing spells, they are also tall and are of a peach or pale skin tone. Eyes are always blue, they also have great magic skill but are around the same strength as the humanus, highly intelligent and about the same speed of humanus, hair is usually either blond or white.

Wood Elf: The regular elf species that are of the archery persuasion, they are tall and usually have peach or pale skin tone. Eyes can vary, they have no magic ability but have a great eagle eye, they are decently strong. Not as intelligent as the other elfs, but around Humanus standards. They are very fast, faster then the humanus. The wood elf always has blond hair.

Dwarf: A short ( 3'11 to 4'9) They are miners and blacksmiths, they have a light skin tone and mostly dull gray eyes. No Magic abilities, they are semi-intelligent, around Humanus, dwarfs are very strong, stronger then humanus but not as strong as a dark elf. They are pretty slow, they are usually either bald or brown hair. Almost always have a beard.

Fairy: Able to adjust size, from ( 3 inches to 4 feet) They specialize in healing magic and like to help others, they are a very intelligent species, more intelligent then the light and dark elfs. They have no strength power, very fast when flying small but when having to walk at full size are as fast as Humanus. Fairies consist of a peachy skin tone and blue or pink eyes, their wings are either blue or pink as well ( Usually the color of their eyes) Their hair color can be from, Blond, orange, red, pink, blue, green and pretty much any color.

Undead: Skeleton: Skeletons are the size of a Humanus and are, well skeletons. They have greater strength and might be able to cast magic. This is basically a humanus, they are slower then normal humanus.

Zombie: A rotting corpse, bleeding, rotting, well it pretty much speaks for it self. Zombies eyes are always milky white and wear whatever and look like whatever they once were. They are dangerous but dumb and easy to outrun.

Halfling: Pretty much a splice of humanus and wood elf, they are great archers, have little to none magic ability. They are height of 5 ft to 6 ft, peach or pale skin, decent strength and great speed, intelligent as a regular humanus. Always have blond hair.

Goblin: Mean green ugly machine, they wield spears and are menacing. They vary in height from five foot to six foot, green or gray skin tone, red or gray eyes. Stronger then humanus yet very unintelligent.
They can't use magic, they are pretty slow. Have no hair, they can dip their spears in poison.

Hobgoblin: Very large, Six Foot being the smallest and nine foot being tallest. They are always brown in skin tone, they are one of the strongest species but very unintelligent. They are still bald, they use large spears which can still be poisoned. They can't use magic or archery, extremely slow. There eyes are either gray or red.

Mountain Dwarf: Like the regular dwarf, they are from; 4'3 at smallest and 5'5 at tallest. They are usually pretty heavy from muscle. They are very strong, stronger then a dark elf. Cannot use magic or archery. Eyes are dull gray, these guys don't mine and blacksmith, they are pure combat. The solider of the dwarf's. A little faster then the average dwarf, but are a little more unintelligent. They usually wield either a war hammer or battle ax, heavy weapons.

Half Giant: Being from, eight foot to ten foot they are very large. Their skin tone varies from, Brown, peach, tan and pale. Their eyes are either white, black or red. They are very powerful, stronger then the average hobgoblin, but they are extremely stupid. Very aggressive yet slow, they can carry various weapons; Spears, war hammers, axes, clubs etc; Weaknesses: Eyes

Werewolf: Starting as a regular Humanus and changing at a full moon, increasing in height about six inches, and gaining black fur. Longer teeth, Wolfy white eyes and a vicious attitude. Still has control over self, yet is more reckless and aggressive. Nose power is increased and so is the strength, they are a little slower then the average wolf. They do not carry weapons when transformed. Weaknesses are: Silver, Wolfs bane and quick silver (Mercury)

Vampire: We're not talking about that stupid Dracula crap here. These will look like average humanus but might be a bit paler then normal, or more commonly photogenic. Vampires have control of there fangs, them being out or not. Vampires usually have either red or green eyes, some may wear black and stuff like that, but most will dress normally. Some have the ability to turn into bats, while others don't. They do require blood to live, not necessarily human. They are the speed of the average humanus unless a powerful vampire which are faster, same thing with strength. They are usually more athletic. Vampires can carry any sort of weapon as long as it isn't silver. Weaknesses: Silver ( All) Garlic (Some) and can be commonly killed by destroying the heart, not necessarily with a stake.

Siren: Always a female, these woman have the ability to sing a great song ( Wordless) which hypnotizes men and then the sirens can control them. They are the average size of a female humanus and almost always have either blond or orange haired. Eyes vary. Has the same speed, strength and intelligence of a humanus. Weaknesses: (Not really a weakness but it is smart to wear earmuffs. They can be killed traditionally)

Chaos Elf: The last kind of elf, likes it's relatives it is taller then the average humanus, having blue or green toned skin, Red, green or blue eyes, black hair. They are stronger then the dark elf and more intelligent, not as fast though. Usually in the dark alliance, they are aggressive and cold, they use dark and chaos magic, very powerful indeed. Weapons are usually magical staffs and rods. Weaknesses: Light magic

Liche: A liche is a poweful sorcerer that uses dark magic, usually undead but not always. They are slow creatures and not very strong, intelligence is very high though. They use magic to battle, if alive they will be pale skinned with crimson eyes and black hair. If undead they are skeletons with red eye glow and will most always be in a purple robe with gold lacing. They stand around six foot, though they can also be below at around five foot four. They will usually use a scythe to battle. Weaknesses: Light magic

Leechi: A humanus that can steal the energy of others, if in humanus form they will have white hair and gray eyes, pale skin. About five foot seven to six foot three, slow creatures and not very strong but make up with their high powered mind. If in Leechi form they will look monstrous, can be same heights but will have a slimy green flesh with several openings around the body that are mouths with rows of sharp teeth. They will have fleshy red pulsing eyes and powerful jawed mouths, their tongue alone and slice a sword in two, their palms of their hands have leechy openings that will suck energy right out of an individual. Weaknesses: Fire

Chimera\Hybrid: These creatures are usually humanus and other species spliced, since there are so many combinations you would have to either do it yourself or PM me what you want to hybrid.

Homuncules: No Not Full Metal Alchemist! http://en.wikipedia.org/wiki/Homunculus

A homuncules are artificial creatures made by alchemy, basically flesh golem's. They will usually have white soul less eyes and be bald. They have advanced from nearly a foot long to much higher, Five to Six feet. These are controlled by the Alchemist that created them, sometimes if not perfected they will kill there creator. They are hollow soldiers, give them a weapon and orders and they will do it. Very hard to kill. Very slow unless sacrificed strength for so, Very powerful, not intelligent. Weaknesses: Mostly Fire

Elemental: An Elemental can look basically like a humanus with the hair color and eye color of the element used. Height is average. This is in categories.

Water: Will have blue hair and blue eyes, can basically control water and walk on it. Breathe underwater as well. One of the slower elementals but pretty average, average strength and intelligence. Will carry a rod with a blue orb in it. Average height, usually girl. Weakness: Electricity

Fire: Will have red hair and red eyes, can control fire and not be burnt by it, smoke will not choke the elemental of fire. A average speed elemental, immense power and average intelligence. Will carry rod with red orb inside of it. Average height. Weakness: Water

Air: Will have white hair and white eyes, can control winds and weather. Has the ability to hover and glide. Above average speed, low power and average intelligence. Will carry rod with white orb inside of it. Smaller then average size. Weakness: Earth

Earth: Will have brown hair and brown eyes, can control rocks and minerals, has the ability to raise ground and cause small tremors. Will be bigger then other elementals, bulky. Carries a rod with a brown orb inside of it. Very slow, very powerful, low intelligence. Weakness: Water

Forest: Will have green hair and green eyes, can control plants and make them grow the way they want.
Can attack with roots of tree's and will know more about plant healing and poisons. Smaller stature. Carries rod with green orbs inside of it. High intelligence, low power and speed Weakness: Fire

Electricity: Will have yellow hair and yellow eyes, can control electricity and thunder. Attacks will be electrical. Carries rod with yellow orb inside of it. Tall and slender. High speed, average intelligence and high power. Weakness: Earth

Serpentine: Serpent like creatures with humanoid shapes, can have a humanoid torso and snake bottom or other ways of doing it. Will always either have red or green eyes, tall. High intelligence usually, higher then average speed and above average power. Have the ability to poison others. Carries a spear for a weapon. Weaknesses: Fire and Ice

Shadow: A dark creature that looks like a humanus but is much more power, intelligence and power. Can overshadow people and turn themselves into mere shadows. Can make others do his or her dirty work, when in humanus form they will have black or white hair, crimson eyes and very pale skin.
Weaknesses: Light

Sin: There are seven, the seven deadly sins. All are in humanus form. Black Star On Forehead or hand or chest or back. All have the ability to track down each other.

Gluttony: Usually a little portly. Has the ability to Vomit acid.
Lust: Usually hot, Has the ability to seduce opposite sex and control them
Envy: Can change it's appearance. ( Shut up)
Pride: always a little tall, very powerful (Fist Fight!)
Sloth: Slow, but has very good defense and can evade most attacks. Can Read opponents mind.
Wrath: Extremly agressive
Greed: Can Change arm to any melee weapon.

Virtue: Like the sins, all are in humanus form and have a white start somewhere on their body.

Chasity: Has great healing abilities, enemy to Lust
Abstinence: Has the ability to puppet people, Enemy to Gluttony
Liberality: Can heal great wounds, only complete destruction will kill. Enemy to Greed.
Diligence: Has extreme speed and agility, Enemy to Sloth.
Patience: Can stretch all parts of body. Enemy to Wrath.
Kindness: Can turn body to metal and then shape themselves, Enemy to Envy
Humility: glare can stun enemies, Enemy to Pride.



Skills to choose from, ( Six Skill slots to start with, the more in one skill the better the skill)

Magic: All sorts of spells, elemental spells, Combat spells, and lots others.

Archer: Nuff Said, Uses a ranged weapon

Melee: Close combat

Battle Mage: A person who uses magic for his weapon, to increase the power or to repair it or even to add special attacks.

Cleric: Like A priest yet has the ability to protect himself with the power to pray.

Alchemist: An Alchemist is a user of philosophy and science to create the unknown.

Rouge: A cross between a thief and an Assassin, or maybe even ninja. Can pick simple locks, use throwing knives and knows how to create common poisons.

Assassin: A person who kills others for money, can be a silent killer or not. Knows how to make complicated poisons and how to be stealthy.

Thief: Can pick complicated locks and pick pockets, breaks open combinations and safes.

Ninja: Close to the Assassin, knows well made poisons and is stealthy person. Well at throwing knifes and stars.

Necromancer: Summons the undead.

Blacksmith: Can smith metal objects such as, swords and sheilds.
Miner: Mines rare ores and other ores for blacksmithing.

Treasure Hunter: Hunts for ancient treasures, has a knack for puzzles.

Knight: A swordsman.

Samurai: A swordsman that doesn't use shields, they know important parts of the body to damage.

Demon Slayer: Slays demons for a living. Knows important weaknesses

Appraiser: Identifies rare objects and what they are worth.

Chemist: Creates potions to increase powers and heal wounds.

Farmer: Grows important herbs and plants.

Priest: Has a natural strength over demons and the undead.


Cook: Can cook things that are important for healing and improvement.

Dragon Slayer: slays dragons as a profession

Dragon Rider: Is able to ride a dragon

Herblore: Make Potions

Fishing: Fish Things

Hunting: Hunt animals



The Combat Hexagon:

Melee > Archery
Archery > Magic
Magic > Melee

The other three may be less powerful but are not affected by the top three forms of combat.

Psionics
Ninjistu
Transmutation


The Magic System:

Depending on your magic level you'll use different spells and such. But to use magic you must use aguments, magical stones crafted by powerful wizards, as the following.


http://img88.imageshack.us/img88/1064/agumentsdg8.png

The Basic Elemental:

Air: Used with other aguments to cast spells that use wind. The weakest basic agument.

Water: Used with other aguments to cast spells that use water.

Fire: Used with other aguments to cast spells that use fire, the most powerful basic agument.

Earth: Used with other aguments to cast spells that use earth.


Secondary elementals:

These aguments are only used with an advanced spell book for advanced mages who have unlocked the book.


Sand: Used with other aguments to cast spells that use sand. Weakest secondary agument.

Forest: Used with other aguments to cast spells that use the power of the forest.

Electric: Used with other aguments to cast spells that use electricity. Most powerful secondary agument.

Ice: Used with other aguments to cast spells that use ice.

Attack Aguments:

Body: An agument that afflicts the target with weaking.

Mind: A basic attack agument that can inflict damage and leave foe with confusion

Battle: The most common agument used for battle.

Death: A very powerful agument that can even instantly kill enemies.

Blood: A very powerful agument that deals with blood.

Soul: A very powerful agument that drastically weakens the foe.

Chaos: One of the most powerful aguments, and rarest. Very Powerful.

Other Aguments:

Life Agument: Has amazing healing properties

Lunar Agument: One of the three spacial aguments, mystery surrounds it.

Sol Agument: One of the three spacial aguments, mystery surrounds it.

Astral Agument: One of the three spacial aguments, mystery surrounds it.

Money System:

You will have a certain amount of money to start out with, what you do with it... I don't care. But, here's how things work.

You buy an item from a merchant or sales person, it's going to cost you money obviously. To help you out, heres a basic price guide.

Basic traveling items: 5 gold each
Basic crafting and smithing items: 12 gold each.


Basic Bronze weapons: ( Sword, Dagger, Mace, Scimitar) 50 gold each
Medium Bronze Weapons: ( Spear, Javelin, Flail, Throwing Axe, Long Sword.) 90 gold each
Heavy Bronze Weapons: ( Battle Axe, War hammer, Halberd, Broad sword.) 120 gold each


Four Elemental Aguments: 5 gold each
Four * Elemental Aguments: 50 gold each
Attack Agument: 25 Gold each
Body Aguments: 15 Gold each
Mind Aguments: 40 gold each
Death Aguments: 300 gold each
Blood Aguments: 450 Gold each
Soul Aguments: 230 gold each
Chaos Aguments: 800 gold each
Life Agument: 200 each
Sol Aguments: 500 each
Lunar Aguments: 400 each
Astral Aguments: 300 each


Bronze Throwing Knives: 10 gold each
Oak Bow: 50 Gold
Bronze Arrows: 10 gold each
Bronze Crossbow: 70 gold
Bronze Bolts: 20 gold each

Bronze Ninja Star: 30 Each
Bronze Kunai: 60 each
Weapon Poison: 200 each
Bronze Katana: 500 each
Bronze Wakizashi: 300 each
Bronze Tanto: 100 Each


Any others, just ask.


List Of Fictional Gods:

Zaros the Infected
Joada the Blinded
Hema the corrupted
Jasmine the tainted
Zane The hated
Din the Fury
Jose The Death
Torith The Strength
Cain The banished
Julio The Forgotten
Judas
Lyndi
St. Peter
Beelzebub
Rem
Dracus

Some others, I'll reveal Later

Basic Spellbook: (Finish Later)

L1: Gust: Weak air spell, Takes 1 air agument and 1 battle agument
L3: Splash: Weak Water Spell, Takes 1 water Agument and 1 battle agument.
L5: Rock tumble: Weak Earth Spell, Takes 1 earth Aguments and 1 battle agument.
L10: Ember: Weak Fire spell, takes 1 fire agument and 1 battle agument.
L13: Daze: Weak mind spell, Takes 1 mind agument and one battle agument.
L15: Soar: Weak Body Spell, Takes 1 body agument and one battle agument.
L18: Wind Strike: Semi-Weak Air spell, Takes 2 Air aguments and 1 battle agument
L22: Water Whip: Semi-Weak Water Spell, Takes 2 water Aguments and 1 battle agument
L25: Rock Toss: Semi-weak earth spell, takes 2 earth aguments and 1 battle agument
L27: Basic Teleport: Teleport to town near you, takes 5 of each elemental aguments and 5 body Agums
L29: Fire Stream: Semi-weak fire spell, takes 2 fire aguments and 1 battle agument
L33: Confuse: semi-weak mind spell, takes 2 mind aguments and 1 battle agument
L35: Pain infliction: Semi-weak body spell, takes 2 body aguments and 1 battle agument.
L40: Whirlwind: Medium powered air spell, takes 3 air aguments and 1 battle agument
L44: Water Blast: Medium powered water spell, takes 3 water aguments and 1 battle agument
L48: Tremor: Medium powered earth spell, takes 3 earth aguments and 1 battle agument
L50: Flame wave: Medium Powered fire spell, takes 3 fire aguments and 1 battle agument.
L53: Mind Numb: Semi Powerful mind spell, takes 4 mind aguments and 1 battle agument.
L55: Basic Enchant: Enchant certain basic items, takes 5 elemental aguments and 5 Lunar Aguments
L58: Enfeeble: A semi powerful body spell, takes 4 body aguments and 1 battle agument.
L65: Air cut: A semi-powerful air spell, takes 4 air aguments and 1 battle agument.
L68: Aqua Lash: A semi powerful water spell, takes 4 water aguments and 1 battle agument.
L73: Stone: A semi powerful earth spell, takes 4 earth aguments and 1 battle agument
L77: Fire Blast: A semi powerful fire spell, takes 4 fire aguments and 1 battle agument
L79: Extreme Confusion: A powerful mind spell, takes 5 mind aguments and 1 battle agument
L83: Excruciating pain: A powerful body spell, takes 5 body aguments and 1 battle agument
L86: Teleport: Teleport to town 2 towns away, takes 10 elemental aguments and 10 body aguments
L89: Enchant: Enchant certain objects, Takes 10 elemental aguments and 10 lunar aguments.
L92: Tornado: A powerful air spell, takes 5 air aguments and 1 battle agument
L95: Cyclone: A powerful water spell, takes 5 water and air aguments and 1 battle aguments
L97: Large quake: A powerful earth spell, takes 5 earth and 1 battle agument
L99: Incinerate: A powerful fire spell, takes 5 fire and 1 battle agument







The Map:

http://img98.imageshack.us/img98/96/basicworldmapjv7.png

Continent: Tyrol: A medium sized western continent, only real export is Meats and Furs.

Provinces Of Tyrol:

Huri: The largest Province in Tyrol, is mostly desert and uninhabitable. Not important.
Gyre: The Northest Point of Tyrol, Is a large hunting ground full of wild beasts.
Rini: The Only real cizilized Province in Tyrol, Has three main cities.

Cities Or Tyrol:

Fyre: The largest city in Rini, For merchanting.
Gorni: A smaller city in Rini, Has ancient temples for touristing.
Libili: The other small city in Rini, Used to stay while in Tyrol, full of Inns and pubs.

Villages Of Tyrol:

Lickiw: A small village in between Gorni and Libili, Has one Inn. Poor Village.
Gyure: A large village by Fyre, Home of many foreign alcohols


Continent: Umbrol: A small Northern island continent, Main Export is Furs and Ice remedies

Provinces:

Yutiki: The largest Province of Umbrol, A great area for hunting ice beast, There are herbs that are exclusively there that heal frostbite when mixed right.

Jihut: A smaller province that is a total iceland, it is to cold to live regulary there, but ice fishing is at it's peak here.

Cities:

Gui: The only city in Yutuki and it is very large, this is a market place and a place to stay. Great hospitals in this area.

Villages:

Limpwut: the only village in Umbrol, it is between Yutuki and Jihut, it is there for stocking up for the trip upon Jihut, the wilderness.


Continent: Alumos, Northest area on the map and totally uninhabitable, temperatures reaching below sixty is common.

No cities or villages or provinces

Continent: Orsha: Orsha is a mid northern continent, it's main export is medicines and herbs.

Provinces:

Ukilate: The largest province, it is the northern top of the continent and dominant. It is a decent tempature up there, it snows most of the year long at a small rate. A great place to live, not to hunt.

Hituy: A smaller province that has a great river inside of it, full of very rare fish that have uses in medicines, It is a little warmer in Hituy then in Ukilate.

Joinjau: A very small province that is basically a large plain, full of wild animals and strange plants. Only one village here.

Gugola: Right next to Joinjau it is basically just a giant port, only one city and it is based on the port there. Not a good place to live.

Cities:
Burnita: A very large city in Ukilate, salespalce and all around industrial place.

Burmita: The sister city to Burnita, a little smaller but still big. For the rich, like a Beverly hills

Singdoesa: The last City of Ukiltate and a dump to say the least, very sleazy city.

Ugogog: A city near the river in Hituy, not a large one and it isn't as civilized. Better not to go.

Bureu: A city at the bottom of The province Hituy, again, not very civilized, maybe for a small stay but not to live forever.

Bovu: The only city in Gugola, relies on the nearbye port for money and goods. Its a small but nice city.

Villages:

Bul: The only village of the province, located in Joinjau, only place there to get supplies and to rest. Pretty small village.

Continent: Sirius: Most western continent, very desert and has only one use. There is a special tower there that is used for telling the future.

Tower Of The Desert: Only area that is used in Sirius, For telling the future.

Continent: Minerva: A mid western continent, very small. Main export is rare animals

Provinces:

Heji: The larger province of the two in Minerva, Full of rare exotic animals.

Hatorri: The smaller of the two in Minerva, Not a very good area. Dangerous due to poisonous animals.

Cities:

Lub: A large city in Heji, full of merchants and stalls with furs.

Ruba: A smaller city in Heji, main use is vacationing, has inns and pubs of all sorts.

Loprotsen: The only city of Hatorri, and it was destroyed by Judas years ago. This has collapsed Hatorri's economy.

Villages:

Bugle: Small village in between the two provinces, poor and not very important.

Continent: Azure: Largest continent on the planet, all sorts of things. Three large Provinces

Jin: The largest province in Azure, known for it's extremely rare metals.

Lumos: A smaller province in Azure, has great fishing spots and great forests with rare plants.

Yuri: The last province in Azure, is known for it's amount of merchanting, the cities here have everything under the sun.

Cities:

Jini: The largest city in Jin, and the main. Miners bring their ores into the city to sell or to make things with the help of blacksmiths. Rich City.

Renji: Another Large city in Jin. Has great caves full of rare ores.

Lumi: The largest city in Lumos, has many medical shops and nurseries ( Plant)
Lumres: The smallest city in Lumos. Has many inns and pubs.
Hubgi: A large city in Lumos, Is surrounded by heavy forest

Yuril: The largest city in Yuri, full of merchanting. The city of shops.
Yurbi: A large city full of inns and pubs, full of antique shops.

Villages:

Hungi: A small village by Renji, nothing special.
Jubi: A large village in Lumos, full of aggressive villagers.


Sign up sheet:

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Fallen Angel_Messiah Of Black Roses
November 27th, 2007, 03:53 PM
The combat expert wiped his forehead, ridding it of sweat. Today was the day that the trainies's would be leaving the island, he had trained them well, and they would do well in the world, thanks to him. He blew on his trumpet, awakening the ones he had spent weeks training, he would give them some final pieces of advice and they would board the boat, then new trainie's would come in. Thats the way it worked.

He sipped at his green tea, waiting for the troops to awaken and come outside. " I need a break from this stuff..." he mumbled, not exactly happy having spent a month with some punks, teaching them to kill, hunt and do many other things that would help them in their journey, some had been extremely difficult.


Away


" The Newbies should be arriving soon, let's see which ones I can weed out, I need some soliders to fight with me." A voice mumbled, rain started to pour down.