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Darkblade
December 2nd, 2007, 12:37 AM
Ok, here goes:

Brongzong@Leftovers???
Nature: Quite (- speed, +sp.attack)
Ability: Levitate
Evs: 252 hp/ 125 def/ 125 sp.def/ 9 sp.attack
Trick Room
Psychic
Safeguard
Flash Cannon
This brongzong is just going to switch in, Trick Room, switch out, and the attacks are there if it is cornered

Rhyperoir@Life Orb or Choice Band
Nature: Brave (-speed, +attack)
Ability: Solid Rock
Evs: 252 Attack/ 252 def/4 Hp
Earthquake
Hammer arm
Megahorn
Solid edge
Physical Tank

Blissey@Leftovers
Nature:Bold
Ability: Natural Cure
Evs: 252 def/ 152 hp/ 104 sp. attack
Softboiled
Aromatherapy
Ice Beam
Thunder Wave


Donphan@???
Nature: Brave
Ability: Sturdy
Evs: 252 Attack/ 252 def/ 4 hp/
Rapid spin
Earthquake
Thunder Fang
Rollout

Slowbro@???
Nature: Quite
Ability: Own Tempo
Evs: 252 Def/ 252 sp.attack/ 4 hp
Calm Mind
Flamethrower
psychic
Trick Room

Snorlax@Leftovers
Nature: Brave (-speed, +attack)
Ability: Thick Fat
Evs: 252 attack, 252 sp.def, 4 hp
Stockpile
Swallow
Body Slam
Crunch
Special Defence Tank

So, what do you think?

Anti Pop Culture Warrior
December 2nd, 2007, 12:39 AM
On the EVs, run 252 EVs instead of 255. you'll get the same boost, and the extra 4/6 EVs can raise HPor soem other stat.

Though those EV spreads aren't going to work. 252 / 252 / 4 really isn't a good spread for most pokemon, sweepers are mostly the only pokemon that make good use of it.

Darkblade
December 2nd, 2007, 12:41 AM
Cool, ok, thanks for the quick reply, can you suggest any item for my team to hold, I'm at a loss on to what to give them

Dragonzilla
December 2nd, 2007, 12:44 AM
Cool, ok, thanks for the quick reply, can you suggest any item for my team to hold, I'm at a loss on to what to give them

hmm well a couple of them can use lefties (slowbro) i don't like chesto rest that much...and how is Shuckle a tank??? it can't really take hits cauz of its low HP and has a terrible base att/spAtt...:/

Jonbo
December 2nd, 2007, 12:46 AM
That shuckle doesnt really have that great of a moveset, your focusing it on attack too much. Give him status moves and non damaging moves like toxic or rest or attract or swagger. Also you need to train him in HP EV's becuase he already has great sp def and def, but he has horrible HP. Good def + good sp def+ bad HP= not good. Maybe give it one attacking move just incase.

Anti Pop Culture Warrior
December 2nd, 2007, 12:48 AM
As mentioneed, shuckle can't attack AT ALL. If you use it 9though it's not so good :/), give it SR and knock off, its only real use these days.

Darkblade
December 2nd, 2007, 12:49 AM
Okay, I'm of to do some editing on it, thanks for the help, but i still need more items on the rest

Edit: The list has been edited

Anti Pop Culture Warrior
December 2nd, 2007, 12:53 AM
Ok, here goes:

Brongzong@Leftovers???
Nature: Quite (- speed, +sp.attack)
Ability: Levitate
Evs: 255 def/255sp.def
Trick Room
Psychic
Safeguard
Flash Cannon
This brongzong is just going to switch in, Trick Room, switch out, and the attacks are there if it is cornered

Give it Max HP and split the rest in defenses. Walls need HP, always.

Rhyperoir@Choice Band
Nature: adamant / impish
Ability: Solid Rock
Evs: 255 Attack/ 255 def
Earthquake
avalanche / focus punch
Megahorn
stone edge
Physical Tank

yay...needs more HP.

Shuckle@leftovers
Nature: Brave (-speed, +attack)
Ability: Sturdy
Evs: 255 def/255 sp.def
Toxic / filler
Knock off
SR
Rest
Overall Tank

NEEDS lefties

Slowbro@???
Nature: Quite (-speed, +so.attack)
Ability: Own Tempo
Evs: 255 sp.attack, 255 def
Trick Room
Psychic
Ice Beam
Flamethrower
Trick Roomer, high defence

again, needs more HP.

Slowking@???
Nature: Quite (-speed, +sp.attack)
Ability: Own Tempo
Evs: 255 sp attack, 255 def
Trick Room
Psychic
Calm Mind
Grass Knot
Trick Roomer, High Special Defence

Wow, redundancy alert. You only need one since slowking can curse and slowbro can CM to cover its weak defensive stat and power up SAtk.

Snorlax@Leftovers
Nature: Brave (-speed, +attack)
Ability: Thick Fat
Evs: 255 attack, 255 sp.def
Rest
Curse / sleep Talk
Body Slam
Crunch
Special Defence Tank

HP is needed on snorlax ALWAYS.

So, what do you think? Please, no replacing Pokemon

Lacks a cleric, PHazer, and Spinner, which will give you trouble.

ultranerd57
December 2nd, 2007, 12:54 AM
Leftovers is always an option or maybe the ever useful expert belt for a pokemon with a diverse moveset.

Dragonzilla
December 2nd, 2007, 01:00 AM
Lacks a cleric, PHazer, and Spinner, which will give you trouble.

yeah i'd pretty much go w/ that, this is also a trick room team, so i think hes useing speed lowering natures...:/

Anti Pop Culture Warrior
December 2nd, 2007, 01:01 AM
yeah i'd pretty much go w/ that, this is also a trick room team, so i think hes useing speed lowering natures...:/

Oh, relaxed is an option on Rhyinferior then :P

Darkblade
December 2nd, 2007, 01:04 AM
Okay, does anyone have a good cleric that can be Trick Roomed for this party? and i'll edit it for donphan

Mike™
December 2nd, 2007, 01:05 AM
Okay, does anyone have a good cleric that can be Trick Roomed for this party? and i'll edit it for donphan

Blissey. She'll take adventage of Trick Room. ;)

Darkblade
December 2nd, 2007, 01:15 AM
How bout this?

Blissey@Leftovers
Nature: Quite
Ability: Natural Cure
Evs: ???
heal bell
healing wish
Thunderbolt
Ice beam

Extric
December 2nd, 2007, 01:23 AM
Blissey needs to have a set that looks like this [for the cleric set]:

Blissey @ Leftovers
Natural Cure / Bold Nature
EVs: 252 DEF / 148 HP / 104 Sp. ATK / 4 SPD
- Aromatherapy
- Thunder Wave / Ice Beam
- Seismic Toss / Ice Beam
- Softboiled

The second and third moveset is up to you. If you are able to get Seismic Toss from past games I would go with Ice Beam over Thunder Wave so you're not stuck with one attacking move. If you can't get ST go with Thunder Wave and then Ice Beam.

Darkblade
December 2nd, 2007, 01:26 AM
Okay, thanks for the help, i'll go edit, but what should I cut out?

Extric
December 2nd, 2007, 01:30 AM
I would personally pull out Shuckle because I don't think he's going to help your team out at all. Heracross can bredict a Toxic and have a field day after the Guts boost.

Syaoran
December 2nd, 2007, 02:04 AM
Don't use Shuckle if you're not running a sandstorm team please.

Darkblade
December 2nd, 2007, 08:05 AM
Okay, thanks for all the help, but as Anti-pop suggested, what about a Trick Room PHazer?

Extric
December 2nd, 2007, 03:17 PM
Forgot to do the whole team in my last post.

Bronzong @ Leftovers
Levitate / Nature
EVs: 252 HP / 152 ATK / 98 Sp. DEF / 8 DEF
-Trick Room
- Gyro Ball
- Earthquake
- Hypnosis

This is the standard TR Bronzong. His attack is better than his special attack, so you need to focus more on that attribute. When picking your nature decide what you want him to do more, have more power , increase special defence [Sassy nature], or increase defence [Relaxed nature]. If you pick the Relaxed nature you can change the DEF EVs with the Sp. DEF EVs. Gyro Ball and Earthquake will pick off other Pokemon after you perform Trick Room and Hypnosis to put your opponent to sleep.

[b]Rhyperior @ Leftovers
Solid Rock / Relaxed Nature
EVs: 252 HP/ 252 DEF / 6 ATK
- Earthquake
- Stealth Rock / Roar
- Megahorn
- Stone Edge

Tanking Rhyperior needs Leftovers, Relaxed nature [for TR], and max HP. Rhyperior can lay down SR, which is something you need since you lost Shuckle, or if you want a PHaser you can add Roar.

Blissey @ Leftovers
Nature: Bold / Relaxed
Ability: Natural Cure
EVs: 252 DEF/ 152 HP/ 104 Sp. ATK
Softboiled
Aromatherapy
Ice Beam
Thunder Wave

I gave you the set, so no comment. I forgot to mention that if you want a SPD reducing nature you could give her Relaxed.

[b]Donphan @ Leftovers
Sturdy / Relaxed Nature
EVs: 252 HP / 252 DEF / 6 ATK
- Rapid Spin
- Earthquake
- Stone Edge / Ice Shard
- Roar / Stealth Rock / Knock Off

If you're going to make him spin, then give him the spinner set. Relaxed nature so he can take some physical hits and take advantage of TR. The third slot is up to what you want. Stone Edge can hit Flying types and Ice Shard will smack the Dragons around. The last slot is pure support. If you went with Roar on Rhyperior, give Donphan SR and do the opposite if you gave Rhyperior SR. Knock Off is there if you want to knock your opponent's items off.

Slowbro @ Leftovers
Own Tempo / Relaxed Nature
EVs: 252 DEF / 216 HP / 40 Sp. ATK
- Calm Mind / Trick Room
- Slack Off
- Psychic / Surf / Hidden Power Electric / Grass Knot / Ice Beam
- Surf / Hidden Power Electric / Grass Knot / Ice Beam / Psychic

Either have him CM or TR, but you can't have both. If you want to make sure you can TR after Bronzong is gone then give it to Slowbro. If not give it CM so it can sweep after Bronzong pulls off a Trick attack. The last two moves are for coverage, but note that Surf gets STAB and takes care of Rocks.

Snorlax @ Leftovers
Thick Fat / Sassy Nature
EVs: 252 Sp. DEF / 136 DEF / 76 HP / 44 ATK
- Body Slam
- Earthquake / Pursuit
- Rest
- Curse

If you're going to use Snorlax you might as well as go Curselax. Sassy nature still boost Sp. DEF and will help take advantage of TR. EV spread is the standard for Curselax. The second slot is depending on what you want to cover. Earthquake is there because if you don't have it Rhyperior and Tyranitar are going to have fun switching in. Pursuit to take care of Pokemon like Gengar. Rest for recovery and Curse for power up.

Darkblade
December 2nd, 2007, 09:07 PM
Okay, cool ,thanks a heap, so this is the standard Trick Rooming Team, or the movesets and EVs for Trick Roomers?

Anti Pop Culture Warrior
December 2nd, 2007, 09:36 PM
Donpahn really likes rest for recovery. 252 HP / 96 Atk / 160 Def is probably the best EV spread. Gets its attack to 300 ;)

Archer
December 12th, 2007, 01:38 AM
Ok, here goes:

Brongzong@Leftovers??? yes.
Nature: Brave -spd, +Atk
Ability: Levitate
Evs: 252 hp/ 128 def/ 128 sp.def
Trick Room
EQ
Hypnosis
Gyro Ball
This brongzong is just going to switch in, Trick Room, switch out, and the attacks are there if it is cornered

Rhyperoir@Lefties
Nature: Sassy (-speed, +SDef)
Ability: Solid Rock
Evs: 252 Attack/ 252 def/4 Hp
Earthquake/Avalanche
Hammer arm/Avalanche
Megahorn/Avalanche
Stone edge/Avalanche

Physical Tank

Blissey@Leftovers
Nature:Bold
Ability: Natural Cure
Evs: 252 def/ 152 hp/ 104 sp. attack
Softboiled
Aromatherapy
Ice Beam
Thunder Wave


Donphan@Lefties
Nature: Brave
Ability: Sturdy
Evs: 252 Attack/ 252 def/ 4 hp/
Rapid spin
Earthquake
Thunder Fang
Stone Edge/Fire Fang

Slowbro@Lefties
Nature: Quite
Ability: Own Tempo
Evs: 252 Def/ 252 sp.attack/ 4 hp
Calm Mind
Flamethrower
psychic
Trick Room

Snorlax@Leftovers
Nature: Brave (-speed, +attack)
Ability: Thick Fat
Evs: 252 attack, 252 sp.def, 4 hp
Curse
Rest/Sub
Body Slam
Crunch
Special Defence Tank

So, what do you think?

Edit in Bold. Pretty solid, but you may want to be able to do more Special Damage.