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Jimmyray
December 2nd, 2007, 01:19 PM
So I'm getting PBR on Thursday, and I have 4 strong teams (OU, UU + BL, NU, UBER) but I thought it would be fun to make another one with a complete mixture of OU, NU, UU and BL. So here's what I came up with.

Nidoking@Leftovers
Bold
252 Def 252 Sp.Def 6 HP
Toxic Spikes
Roar
Ice Beam
Thunderbolt

I went for the Bulky Nidoking so it can take hits to allow 2 lots of Toxic Spikes to be set up. Thunderbolt and Ice Beam are there to sweep 3 of the most common Rapid Spinners, Tentacruel, Starmie and Donphan. If they switch into Forretress, I can just Roar until they give up!

Breloom@Salac Berry
Adamant
252 Speed 252 Attack 6 HP
Spore
Endure
Focus Punch/Mach Punch
Seed Bomb

Takes care of everything that can absorb Toxic Spikes or Steel types. I've tried it out and this Breloom works surprisingly well. Anything slower than you, I obviously Spore and Focus Punch/Seed Bomb to death, and if they're faster, I Endure the hit, get the speed boost from the Salac Berry, and you know the rest ;) Of course I realize that Anything with Extreemespeed/Bullet Punch etc is a threat, which is why I will probably choose Mach Punch over Focus Punch to at least make a dent in the opponent before they make a move.

Electrode@Focus Sash
Timid
252 Speed 252 Sp.Attack 6 HP
Charge
Thunderbolt
Explosion
Taunt

So I've got my team Taunter (quite unexpected) who I tried out on Shoddy, and he works pretty well. TBolt with this guy puts a huge dent in pretty much anything and I've got Explosion to put dents in ground types. I was lucky to get a Timid Voltorb with 30 IVs in speed (419 speed so far) and 26 in Sp.Attack so yeah, I like this dude.

Lucario@Focus Sash
Naive
120 Speed 200 Sp.Attack 140 Attack 50 HP
Swords Dance
Extremespeed
Dark Pulse
Aura Sphere/Close Combat

You'll be surprised how much damage he can cause after he's Swords Danced even once or twice with Extremespeed. Then there's Dark Pulse to take care of ghosts and Aura Sphere/Close Combat as a STAB sweeping move for Skarm/Bliss and the likes.

Donphan@Leftovers
Impish
252 Attack 252 Defense 6 HP
Ice Shard
Stone Edge
Rapid Spin
Earthquake

The standard Donphan but I gave it more Attack EVs for bigger dents when using Ice Shard. Stone Edge to take care of Ice types and EQ as a generally powerful STAB move.

Dodrio@Salac Berry
Jolly
252 Attack 252 Speed 6 HP
Endure
Drill Peck
Pursuit
Endeavor

Seeing as Dodrio has poor defence and can't take any Super effective moves without dying, so I thought Endure the move, get The berry boost and Endeavor and then even if it dies, I switch into Donphan with Ice shard or Breloom with Mach Punch to finish it off. Pursuit and Drill Peck to take care of ghosts.

Please rate and suggest areas where my team oculd be improved. Thanks in advance

~Jimmyray

Anti Pop Culture Warrior
December 2nd, 2007, 04:00 PM
So I'm getting PBR on Thursday, and I have 4 strong teams (OU, UU + BL, NU, UBER) but I thought it would be fun to make another one with a complete mixture of OU, NU, UU and BL. So here's what I came up with.

Nidoking@Leftovers
Bold
252 Def 252 Sp.Def 6 HP
Toxic Spikes
Roar
Ice Beam
Thunderbolt

I went for the Bulky Nidoking so it can take hits to allow 2 lots of Toxic Spikes to be set up. Thunderbolt and Ice Beam are there to sweep 3 of the most common Rapid Spinners, Tentacruel, Starmie and Donphan. If they switch into Forretress, I can just Roar until they give up!

Sorry, but that just isn't going to work. Toxic spikes is inviting Heracross to OHKO you with a guts boosted attack. But even more than that is that nidoking just cannot take a hit for its life, especially with a mere 6 HP EVs. If you want bulk, you needed to use nidoqueen. It's basically Skarmory minus the bulk :/

Breloom@Salac Berry
Adamant
252 Speed 252 Attack 6 HP
Spore
Endure
Focus Punch
Mach Punch

Takes care of everything that can absorb Toxic Spikes or Steel types. I've tried it out and this Breloom works surprisingly well. Anything slower than you, I obviously Spore and Focus Punch/Seed Bomb to death, and if they're faster, I Endure the hit, get the speed boost from the Salac Berry, and you know the rest ;) Of course I realize that Anything with Extreemespeed/Bullet Punch etc is a threat, which is why I will probably choose Mach Punch over Focus Punch to at least make a dent in the opponent before they make a move.

If you want this set to work you're going to have to sacrifice coverage to allow you some hope against quick attack users. And enureversaling is still a meh strategy.

Electrode@Focus Sash
Timid
252 Speed 252 Sp.Attack 6 HP
Charge
Thunderbolt
Hidden Power [Ice]
Taunt

So I've got my team Taunter (quite unexpected) who I tried out on Shoddy, and he works pretty well. TBolt with this guy puts a huge dent in pretty much anything and I've got Explosion to put dents in ground types. I was lucky to get a Timid Voltorb with 30 IVs in speed (419 speed so far) and 26 in Sp.Attack so yeah, I like this dude.

Explosion isn't goijng to do much on a guy with Atk as low as his, especially with a timid nature :/

Lucario@Focus Sash
Naive
120 Speed 200 Sp.Attack 140 Attack 50 HP
Swords Dance
Extremespeed
Dark Pulse
Close Combat

You'll be surprised how much damage he can cause after he's Swords Danced even once or twice with Extremespeed. Then there's Dark Pulse to take care of ghosts and Aura Sphere/Close Combat as a STAB sweeping move for Skarm/Bliss and the likes.

Probably needs a tad bit more speed.

Donphan@Leftovers
Impish
252 HP / 96 Atk / 160 Def
Ice Shard
Rest
Rapid Spin
Earthquake

The standard Donphan but I gave it more Attack EVs for bigger dents when using Ice Shard. Stone Edge to take care of Ice types and EQ as a generally powerful STAB move.

You won't be keeping donphan in against ice types, so you migth as well give it a way to recover.

Dodrio@Salac Berry
Jolly
252 Attack 252 Speed 6 HP
Endure
Drill Peck
Pursuit
Endeavor

Seeing as Dodrio has poor defence and can't take any Super effective moves without dying, so I thought Endure the move, get The berry boost and Endeavor and then even if it dies, I switch into Donphan with Ice shard or Breloom with Mach Punch to finish it off. Pursuit and Drill Peck to take care of ghosts.

Two pokemon doing the same thing is overkill and very redundant.

Please rate and suggest areas where my team oculd be improved. Thanks in advance

~Jimmyray

This team lacks any pokemon that can take a hit really, except the lone donphan. Even then, a special attacker can kill you, set up SR, and now you sash users are gone. Weather of any kind nearly guarentees a loss for this team to be honest. also, random status conditions to those sweepers (most notably WoW from Noir and Weezing) are also a near guarenteed loss, as you don't have a beller and all of your power will be gone.

Sorry, this team seems far too situational to work.

flamehaze94
December 2nd, 2007, 04:12 PM
Electrode needs max attack EVs and IVs, and a neutral nature to 0HKO Blissey. +Spd nature is really rebundant give it Mild nature. It only needs 212Spd EVs to catch up to Choice Heracross, put the other 44EVs in special atttack.