Jimmyray
December 2nd, 2007, 01:19 PM
So I'm getting PBR on Thursday, and I have 4 strong teams (OU, UU + BL, NU, UBER) but I thought it would be fun to make another one with a complete mixture of OU, NU, UU and BL. So here's what I came up with.
Nidoking@Leftovers
Bold
252 Def 252 Sp.Def 6 HP
Toxic Spikes
Roar
Ice Beam
Thunderbolt
I went for the Bulky Nidoking so it can take hits to allow 2 lots of Toxic Spikes to be set up. Thunderbolt and Ice Beam are there to sweep 3 of the most common Rapid Spinners, Tentacruel, Starmie and Donphan. If they switch into Forretress, I can just Roar until they give up!
Breloom@Salac Berry
Adamant
252 Speed 252 Attack 6 HP
Spore
Endure
Focus Punch/Mach Punch
Seed Bomb
Takes care of everything that can absorb Toxic Spikes or Steel types. I've tried it out and this Breloom works surprisingly well. Anything slower than you, I obviously Spore and Focus Punch/Seed Bomb to death, and if they're faster, I Endure the hit, get the speed boost from the Salac Berry, and you know the rest ;) Of course I realize that Anything with Extreemespeed/Bullet Punch etc is a threat, which is why I will probably choose Mach Punch over Focus Punch to at least make a dent in the opponent before they make a move.
Electrode@Focus Sash
Timid
252 Speed 252 Sp.Attack 6 HP
Charge
Thunderbolt
Explosion
Taunt
So I've got my team Taunter (quite unexpected) who I tried out on Shoddy, and he works pretty well. TBolt with this guy puts a huge dent in pretty much anything and I've got Explosion to put dents in ground types. I was lucky to get a Timid Voltorb with 30 IVs in speed (419 speed so far) and 26 in Sp.Attack so yeah, I like this dude.
Lucario@Focus Sash
Naive
120 Speed 200 Sp.Attack 140 Attack 50 HP
Swords Dance
Extremespeed
Dark Pulse
Aura Sphere/Close Combat
You'll be surprised how much damage he can cause after he's Swords Danced even once or twice with Extremespeed. Then there's Dark Pulse to take care of ghosts and Aura Sphere/Close Combat as a STAB sweeping move for Skarm/Bliss and the likes.
Donphan@Leftovers
Impish
252 Attack 252 Defense 6 HP
Ice Shard
Stone Edge
Rapid Spin
Earthquake
The standard Donphan but I gave it more Attack EVs for bigger dents when using Ice Shard. Stone Edge to take care of Ice types and EQ as a generally powerful STAB move.
Dodrio@Salac Berry
Jolly
252 Attack 252 Speed 6 HP
Endure
Drill Peck
Pursuit
Endeavor
Seeing as Dodrio has poor defence and can't take any Super effective moves without dying, so I thought Endure the move, get The berry boost and Endeavor and then even if it dies, I switch into Donphan with Ice shard or Breloom with Mach Punch to finish it off. Pursuit and Drill Peck to take care of ghosts.
Please rate and suggest areas where my team oculd be improved. Thanks in advance
~Jimmyray
Nidoking@Leftovers
Bold
252 Def 252 Sp.Def 6 HP
Toxic Spikes
Roar
Ice Beam
Thunderbolt
I went for the Bulky Nidoking so it can take hits to allow 2 lots of Toxic Spikes to be set up. Thunderbolt and Ice Beam are there to sweep 3 of the most common Rapid Spinners, Tentacruel, Starmie and Donphan. If they switch into Forretress, I can just Roar until they give up!
Breloom@Salac Berry
Adamant
252 Speed 252 Attack 6 HP
Spore
Endure
Focus Punch/Mach Punch
Seed Bomb
Takes care of everything that can absorb Toxic Spikes or Steel types. I've tried it out and this Breloom works surprisingly well. Anything slower than you, I obviously Spore and Focus Punch/Seed Bomb to death, and if they're faster, I Endure the hit, get the speed boost from the Salac Berry, and you know the rest ;) Of course I realize that Anything with Extreemespeed/Bullet Punch etc is a threat, which is why I will probably choose Mach Punch over Focus Punch to at least make a dent in the opponent before they make a move.
Electrode@Focus Sash
Timid
252 Speed 252 Sp.Attack 6 HP
Charge
Thunderbolt
Explosion
Taunt
So I've got my team Taunter (quite unexpected) who I tried out on Shoddy, and he works pretty well. TBolt with this guy puts a huge dent in pretty much anything and I've got Explosion to put dents in ground types. I was lucky to get a Timid Voltorb with 30 IVs in speed (419 speed so far) and 26 in Sp.Attack so yeah, I like this dude.
Lucario@Focus Sash
Naive
120 Speed 200 Sp.Attack 140 Attack 50 HP
Swords Dance
Extremespeed
Dark Pulse
Aura Sphere/Close Combat
You'll be surprised how much damage he can cause after he's Swords Danced even once or twice with Extremespeed. Then there's Dark Pulse to take care of ghosts and Aura Sphere/Close Combat as a STAB sweeping move for Skarm/Bliss and the likes.
Donphan@Leftovers
Impish
252 Attack 252 Defense 6 HP
Ice Shard
Stone Edge
Rapid Spin
Earthquake
The standard Donphan but I gave it more Attack EVs for bigger dents when using Ice Shard. Stone Edge to take care of Ice types and EQ as a generally powerful STAB move.
Dodrio@Salac Berry
Jolly
252 Attack 252 Speed 6 HP
Endure
Drill Peck
Pursuit
Endeavor
Seeing as Dodrio has poor defence and can't take any Super effective moves without dying, so I thought Endure the move, get The berry boost and Endeavor and then even if it dies, I switch into Donphan with Ice shard or Breloom with Mach Punch to finish it off. Pursuit and Drill Peck to take care of ghosts.
Please rate and suggest areas where my team oculd be improved. Thanks in advance
~Jimmyray