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View Full Version : Help for Houndoom!!!


Lil MuDkiP849
December 3rd, 2007, 02:19 AM
Houndoom@Power Herb
Timid
252 Speed/Sp. Atk/4 Hp
Flamethrower
Dark Pulse
Solarbeam
???


Need help for a final move, he's perfect for a team i'm planning but i just don't know what to do...help! ='(

Kayashi
December 3rd, 2007, 02:47 AM
Power Herb is only one-time-use, so I wouldn't go with that. Switch with Life Orb and put Nasty Plot on it, then switch Solarbeam and put HP [ICE]

Lil MuDkiP849
December 3rd, 2007, 02:51 AM
Power Herb is only one-time-use, so I wouldn't go with that. Switch with Life Orb and put Nasty Plot on it, then switch Solarbeam and put HP [ICE]

Well the reason why i put solarbeam in is becuz i'm lacking on grass and there's no way i'm guna charge up for it.
I wuz thinking of nasty plot...maybe Hp(Ice) but that takes SOOOOO long to breed for ='(

Angelic Diablo
December 3rd, 2007, 02:56 AM
HP Grass, Ground and Fighting help Houndoom with some of his weaknesses/threats

Lil MuDkiP849
December 3rd, 2007, 02:58 AM
HP Grass, Ground and Fighting help Houndoom with some of his weaknesses/threats

With HP grass i could rid solarbeam and slip life orb in though im still missing a move slot, with the other 2 i'd have to keep it...

Angelic Diablo
December 3rd, 2007, 06:19 AM
Solarbeam is a waste, NPDoom is better

Houndoom@Focus Sash
Timid Nature
EVs: 252 Sp Atk, 252 Spd, 6 HP
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power Grass/Ice/Ground/Fight