View Full Version : RMT: Back to Basics
Angelic Diablo
December 4th, 2007, 09:17 AM
Well after making so many novelty or theme teams, I figured it's time to go back and just make a team that works well together, without relying on weather or some such.
Metagross@Leftovers
Adament Nature
EVs: 152 HP, 252 Atk, 106 Spd
-Agility
-Meteor Mash
-Earthquake
-Thunderpunch
Infernape@Life Orb/Leftovers
Naive Nature
EVs: 252 Spd, 40 Atk, 212 Sp Atk
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot/Swords Dance
Haven't decided whether to go all special (with CC for Blissey) or use SD lure out Physical walls and blast them with Flamethrower/Grass Knot
Gengar@Wide Lens/Focus Sash
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
-Shadow Ball
-Energy Ball/Thunderbolt
-Hypnosis
-Focus Blast
Focus Sash if leading with Gengar, so Weavile doesn't destroy him straight away
Skarmory@Leftovers
Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
-Drill Peck
-Roost
-Spikes
-Whirlwind
Blissey@Leftovers
Bold Nature
EVs: 142 HP, 252 Def, 116 Sp Atk
-Ice Beam
-Seismic Toss
-Aromatherapy/Thunderwave
-Softboiled
Claydol@Leftovers
Relaxed Nature
EVs: 236 HP, 136 Atk, 108 Def, 30 Sp Def
-Earthquake
-Psychic
-Rapid Spin
-Rest/Explosion/Ice Beam
Umm yeah, advice is welcome (as long as it has some back up knowledge behind it)
Dark Azelf
December 4th, 2007, 04:43 PM
Well after making so many novelty or theme teams, I figured it's time to go back and just make a team that works well together, without relying on weather or some such.
Metagross@Leftovers
Adament Nature
EVs: 152 HP, 252 Atk, 106 Spd
-Agility
-Meteor Mash
-Earthquake
-Thunderpunch
Nice
Infernape@Life Orb/Leftovers
Naive Nature
EVs: 232 Speed, 24 Atk, 252 Sp Atk
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot/Swords Dance /Hidden power ice /Hidden power Electric
It only needs 24 Att Evs to wreck Blissey and Snorlax silly with Close Combat if they are stupid enough to switch into you. Max speed is redundant as it still has enough speed to outspeed the things below it with 232 speed evs. The next OU threat below it in speed is Garchomp with 333 speed whom you'll outspeed regardless. I find Salamence and Bulky Gyarados like to come in on this so you can put a hidden power there to deal with who you fear more if you like. Also max sp.att is a must as mix is meant for special sweeping and Close Combats only purpose is for Special walls like Blissey and Snorlax who i mentioned previously.
Gengar@Focus Sash
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
-Shadow Ball
-Thunderbolt
-Hypnosis
-Focus Blast
Thunderbolt is better Imo for better coverage, unless you have some weird Swampert problem. I ran this with wide lense and i can honestly say it didnt help much, Hypnosis still missed and so did focus blast. Focus sash i agree is great for this thing as a lead.
Skarmory@Leftovers / Shed Shell
Impish Nature
EVs: 252 HP, 238 Def, 20 Atk
-Drill Peck / Brave Bird
-Roost
-Spikes
-Whirlwind
Looks fine, but you need a bit of attack to do some damage when its called for, i like Brave Bird as it works nicely with Roost, although Recoil may put you off. Shed Shell is also better IMO, its saved me from so many Probopass and Magnezone. Also keeping your physical wall >> leftovers recovery.
Blissey@Leftovers
Bold Nature
EVs: 148 HP, 252 Def, 104 Sp Atk 4 sp.def
-Ice Beam
-Seismic Toss
-Aromatherapy/Thunderwave
-Softboiled
Changed evs, youll get a Ohko on Salamence with those evs.
Claydol@Leftovers
Relaxed Nature
EVs: 252 Hp / 114 Def / 144 sp.def
-Earthquake
-Psychic
-Rapid Spin
-Rest/ Explosion / Ice Beam / Stealth Rock / Light Screen / Reflect / Toxic / Stone Edge
ughh i hate this, it cant attack to save its life lol. Needs more Bulk if you want it as a back up wall.
Stealth Rock, Light Screen and Reflect for team support.
Toxic help against Spiritomb and Dusknoir who come in also to block rapid spin.
Stone Edge helps chip away at Weavile and Gyarados.(A 2hko on Weavile with no att ev investments)
Looks fine, you dont have to change anything in that last slot as anything that is there now works well.
Suggestion and changes are in bold.
Looks similar to my first team that went 22-0 games unbeaten.
Anti
December 4th, 2007, 08:36 PM
Well after making so many novelty or theme teams, I figured it's time to go back and just make a team that works well together, without relying on weather or some such.
Metagross@Leftovers
Adament Nature
EVs: 152 HP, 252 Atk, 106 Spd
-Agility
-Meteor Mash
-Earthquake
-Thunderpunch
Okay, though I actually think the CB variant would work better for your team, as it would definately pack more power.
Infernape@Life Orb/Leftovers
Naive Nature
EVs: 252 Spd, 40 Atk, 212 Sp Atk
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot/Swords Dance
Haven't decided whether to go all special (with CC for Blissey) or use SD lure out Physical walls and blast them with Flamethrower/Grass Knot
Um, I'm no infernape expert so yeah...but looks fine from first glance. Use DA's advice.
Gengar@Focus Sash
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
-Shadow Ball
-Thunderbolt
-Hypnosis
-Focus Blast
Focus Sash if leading with Gengar, so Weavile doesn't destroy him straight away
Looks good. I'd go sash anyways, be wary of Acc problems with focus blast...obviously ;)
Skarmory@Leftovers
Impish Nature
EVs: 252 HP, 212 Def, 44 Atk
-Drill Peck
-Roost
-Spikes
-Whirlwind
Very nice. Doesn't need as much Def though. Might as well add some power.
Blissey@Leftovers
Bold Nature
EVs: 142 HP, 252 Def, 116 Sp Atk
-Ice Beam
-Seismic Toss
-Aromatherapy
-Softboiled
Good...
Claydol@Leftovers
Relaxed Nature
EVs: 236 HP, 136 Atk, 108 Def, 30 Sp Def
-Earthquake
-Psychic
-Rapid Spin
-Rest
Serebii's spread is terrible...so use DA's EVs. Keep rest sdince oyu'll be needing this thing a lot, especially when CBcross comes and can 2HKO the iron bird with close combat. But claydol walls that particular attack, and psychic to blast back at it ;)
Umm yeah, advice is welcome (as long as it has some back up knowledge behind it)
Looks pretty solid. No glaring weaks, looks pretty solid. Besdies a few EV changes, looks good.