EarthsVisitor
December 20th, 2007, 10:03 PM
I want some input, and help on this idea I've had for awhile.
In Rocket's Revenge you start off as a Measley Grunt, that is assigned a very unimportant task for Giovanni, your boss.
As the game progresses and you accomplish more missions, and impress Giovanni your rank would go up. Now instead of some flashy badge, or other stupid Gym type things, I want to show this rank-up with a new costume.
The sprite of the character would generally become more impressive and cool looking as the player becomes better.
Now, the trainer backsprite I could care less about, but would anyway know how to change a sprite almost permately after a certain point?
Another similar idea would be with stealing a Police Officer Uniform. It would be an item that would temporarily change your sprite to a Police Officer, and give you some extra perks, or is required to progress in the story. I know how to do all this, except creating the item that would switch this sprite.
I considered replacing the bike sprite with the Police Officer sprite, since I know how to script things relating to the bike, but how would I stop the player from moving twice as fast?
Any development on this idea, or any scripts or general knowledge you could contribute would be greatly valued.
My idea was to create a sprite, and have it stored at a certain value, then find the script for things like surfing, and figure out how to switch a sprite according to a certain setflag.
In Rocket's Revenge you start off as a Measley Grunt, that is assigned a very unimportant task for Giovanni, your boss.
As the game progresses and you accomplish more missions, and impress Giovanni your rank would go up. Now instead of some flashy badge, or other stupid Gym type things, I want to show this rank-up with a new costume.
The sprite of the character would generally become more impressive and cool looking as the player becomes better.
Now, the trainer backsprite I could care less about, but would anyway know how to change a sprite almost permately after a certain point?
Another similar idea would be with stealing a Police Officer Uniform. It would be an item that would temporarily change your sprite to a Police Officer, and give you some extra perks, or is required to progress in the story. I know how to do all this, except creating the item that would switch this sprite.
I considered replacing the bike sprite with the Police Officer sprite, since I know how to script things relating to the bike, but how would I stop the player from moving twice as fast?
Any development on this idea, or any scripts or general knowledge you could contribute would be greatly valued.
My idea was to create a sprite, and have it stored at a certain value, then find the script for things like surfing, and figure out how to switch a sprite according to a certain setflag.