Anti Pop Culture Warrior
December 24th, 2007, 04:24 AM
So I revealed one of my favorite pokemon the other day, MANTINE! After some test running on my team, Vire has been great for me. it has been some of the other pokemon on my team that have let me down, which is why I seek your help today.
Miltank, I've noticed, has really only been useful for heal belling and para haxing with body slam. Otherwise, it's kind of been meh.
My real problem is that Donphan is a HUGE dead weight for this team. I don't even notice SR uis up half the time (:0) so I rarely spin with it, and it can't even hit most pokemon since EQ is walled by levitaters and such. but I need its healing and PHazing moves, so I'd just like a totally new physical wall that can spin, PHaze, and heal itself. That could be a problem.
So I was thinking find two pokemon that can (together) spin, PHaze, and provide cleric support, while one acts as a physical wall. So yeah, I'm lost.
Any help would be VERY appreicated. Thanks in ADV (Pun intended!)
But here's the team:
Mantine (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Surf
- Toxic
- Rest
MANTINE! Yeah, its 4x electric weak hurts. Confuse ray to rattle incoming boltbeamers and toxic for a better way to deal damage than surf. This thing actually holds its own against mixed infernape. It just has to be able to OHKO with surf, and I need your help with figuring out if it can do that. If not, what shall the EVs be? Anyways, confuse ray annoys the heck out of pokemon who switch into this bad boy.
Really, smogon's analysis was just bashing mantine, so I'm trying to make it useful. Really, it was just useless. so I've taken things into my own hands.
And really, this thing has proven really useful with Cressi's light screen support. This thing has beaten down countless gengars and Zams who think they can take it on.
The 4x electric weak really hurts it, but lol, there was this one guy introduced this gen that 75% of teams seem to be weak to...
Electivire (M) @ Expert Belt / Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Ice Punch
- Thunderpunch
THAT guy! Once it enters the ring, attackers will think twice about Tbolting Mantine. But yeah, physical sweeper. I'm having trouble with the item, I'd like some facts behind your reasons for either one guys!
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Rest
- Rapid Spin
Donphan is cool. Spinner and PHazer and physical wall. but I need help in this Department.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Psychic
- Ice Beam
Cressi is a mixed wall for me, and it counters lots of stuff. I'm leaning towards light screen, but again, I'm undecided! I took out rest and just went for the all-out pseudo-passer design. It works quite well actually. I was thinking of adding more SAtk EVs though since the screens uberize its defenses anyways (even though they're for my team rather than itself).
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Atk, -SAtk)
- Grass Knot
- Heal Bell
- Recover
- Leech Seed
Celebi = Win.
Starmie @ Life Orb / Leftovers
Trait: Natural Cure
EVs: 172 HP / 216 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Starmie has entered the building.
Miltank, I've noticed, has really only been useful for heal belling and para haxing with body slam. Otherwise, it's kind of been meh.
My real problem is that Donphan is a HUGE dead weight for this team. I don't even notice SR uis up half the time (:0) so I rarely spin with it, and it can't even hit most pokemon since EQ is walled by levitaters and such. but I need its healing and PHazing moves, so I'd just like a totally new physical wall that can spin, PHaze, and heal itself. That could be a problem.
So I was thinking find two pokemon that can (together) spin, PHaze, and provide cleric support, while one acts as a physical wall. So yeah, I'm lost.
Any help would be VERY appreicated. Thanks in ADV (Pun intended!)
But here's the team:
Mantine (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Surf
- Toxic
- Rest
MANTINE! Yeah, its 4x electric weak hurts. Confuse ray to rattle incoming boltbeamers and toxic for a better way to deal damage than surf. This thing actually holds its own against mixed infernape. It just has to be able to OHKO with surf, and I need your help with figuring out if it can do that. If not, what shall the EVs be? Anyways, confuse ray annoys the heck out of pokemon who switch into this bad boy.
Really, smogon's analysis was just bashing mantine, so I'm trying to make it useful. Really, it was just useless. so I've taken things into my own hands.
And really, this thing has proven really useful with Cressi's light screen support. This thing has beaten down countless gengars and Zams who think they can take it on.
The 4x electric weak really hurts it, but lol, there was this one guy introduced this gen that 75% of teams seem to be weak to...
Electivire (M) @ Expert Belt / Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Ice Punch
- Thunderpunch
THAT guy! Once it enters the ring, attackers will think twice about Tbolting Mantine. But yeah, physical sweeper. I'm having trouble with the item, I'd like some facts behind your reasons for either one guys!
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Rest
- Rapid Spin
Donphan is cool. Spinner and PHazer and physical wall. but I need help in this Department.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Psychic
- Ice Beam
Cressi is a mixed wall for me, and it counters lots of stuff. I'm leaning towards light screen, but again, I'm undecided! I took out rest and just went for the all-out pseudo-passer design. It works quite well actually. I was thinking of adding more SAtk EVs though since the screens uberize its defenses anyways (even though they're for my team rather than itself).
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Atk, -SAtk)
- Grass Knot
- Heal Bell
- Recover
- Leech Seed
Celebi = Win.
Starmie @ Life Orb / Leftovers
Trait: Natural Cure
EVs: 172 HP / 216 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Starmie has entered the building.