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Phazon
February 7th, 2008, 11:57 PM
Infernape @ Leftovers
Naive Nature
232 Spd 252 S.Atk 24 Atk \ 252 Spd 128 S.Atk 128 Atk
Ability: Blaze
Nasty Plot \ Thunderpunch
Grass Knot
Flamethrower
Close Combat

The EVs on the left are for Nasty Plot, the EVs on the right are for Thunderpunch.

Starmie @ Leftovers
Timid Nature
172 Hp 120 S.Atk 216 Spd
Ability: Natural Cure
Surf
Recover
Thunderbolt \ Ice Beam
Rapid Spin

Ice Beam would help with Dragons, but Water and Ice isn't exactly good coverage..

Blissey @ Leftovers
Bold Nature
212 Def 182 Hp 116 S.Atk
Ability: Natural Cure
Ice Beam
Thunder Wave
Softboiled
Aromatherapy

...

Skarmory @ Leftovers
Impish Nature
252 Hp 96 Atk 156 Def 4 Spd
Ability: Sturdy
Spikes
Whirlwind
Roost
Drill Peck

...

Gengar @ Leftovers
Timid Nature
252 Spd 252 S.Atk 4 Hp
Ability: Levitate
Thunderbolt
Focus Blast
Shadow Ball
Hypnosis / Energy Ball

I don't like Hypnosis' accuracy, but idk..

Garchomp @ Leftovers
Jolly Nature
252 Atk 240 Spd 16 Hp
Ability: Sand Veil
Earthquake
Dragon Claw
Fire Fang
Swords Dance

...

I'm no good with items so I gave them all Leftovers for now. Does this team have any major weaknesses?

Arcknight316
February 8th, 2008, 01:12 AM
Infernape @ Life Orb
Naive Nature
232 Spd 252 S.Atk 24 Atk \ 252 Spd 128 S.Atk 128 Atk
Ability: Blaze
Nasty Plot \ Thunderpunch
Grass Knot
Flamethrower
Close Combat

The EVs on the left are for Nasty Plot, the EVs on the right are for Thunderpunch.

Choose the left EVs w/ NP. 128/128/252 spreads generally fail.

Starmie @ Leftovers
Timid Nature
172 Hp 120 S.Atk 216 Spd
Ability: Natural Cure
Surf
Recover
Thunderbolt \ Ice Beam \ Grass Knot
Rapid Spin

Ice Beam would help with Dragons, but Water and Ice isn't exactly good coverage..

This looks fine. Decide for yourself what to use.

Blissey @ Leftovers
Bold Nature
212 Def 182 Hp 116 S.Atk
Ability: Natural Cure
Ice Beam
Thunder Wave \ Seismic Toss
Softboiled
Aromatherapy

OK.

...

Skarmory @ Leftovers
Impish Nature
252 HP 252 DEF 6 ATK
Ability: Sturdy
Spikes
Whirlwind
Roost
Drill Peck

Skarmory from Smogon is bad.

...

Gengar @ Life Orb
Timid Nature
252 Spd 252 S.Atk 4 Hp
Ability: Levitate
Thunderbolt
Focus Blast
Shadow Ball
Hypnosis / Energy Ball

I don't like Hypnosis' accuracy, but idk..

Sure.

Garchomp @ Life Orb
Jolly Nature
252 Atk 240 Spd 16 Hp
Ability: Sand Veil
Earthquake
Dragon Claw
Fire Fang
Swords Dance

OK.

...

I'm no good with items so I gave them all Leftovers for now. Does this team have any major weaknesses?

Hera will be ripping through this team. Skarm, Nape, and Chomp aren't weak to it, but Skarm will be 2HKOed, Nape will be OHKOed, and Chomp will prolly be OHKOed as well (by CBCross). Infernape can prolly stop CBCross, but it certainly can't switch in. Tyranitar rips through your whole team if it has Ice Beam, and the slaughter will be even worse if it's Boah. Vire will mow through your team with a Speed Boost, so make sure you don't drive it's motor.

I'm sorry if my comments suck, I'm not that good.

Phazon
February 8th, 2008, 01:35 AM
Gengar and Starmie are weak to Heracross?

What does Boah mean?

Thanks for Infernape and Skarmory.

I only have 1 Grass Knot TM and it's going on Infernape so Starmie can't learn it.

Which is better for Skarmory, Stealth Rock or Spikes?

Arcknight316
February 8th, 2008, 01:54 AM
Gengar and Starmie are weak to Heracross?

What does Boah mean?

Tyranitar @ Leftovers
Quiet - Sand Stream
EVs: I Forgot :(
SubPunch
Thunderbolt
Dark Pulse / Crunch

Thanks for Infernape and Skarmory.

I only have 1 Grass Knot TM and it's going on Infernape so Starmie can't learn it.

OK then, go go go T-Bolt!

Which is better for Skarmory, Stealth Rock or Spikes?

Really, I'd go Spikes, but both work good; it's really up to personal preference.


Have I answered your questions?

ABYAY
February 8th, 2008, 02:31 AM
Actually...

Tyranitar@Lefties *Tyraniboah, or just known as boah*
Rash/Naughty
252HP/??? (I know 252 HP and 31 HP IVs are VITAL!)

Substitute
Focus Punch
Dark Pulse
Close Combat Ice Beam/T-bolt.

31 IVs and max HP give it 404 HP, giving it 101 HP subs. Dark Pulse and Bolt or Beam draw out Blissey, you sub up, and Focus Punch its face.

Loto
February 8th, 2008, 06:04 AM
On the Boah Ev spread

252 HP / 188 SAtt / 68 Sp. D

And also Quiet nature please. You wanna be slower for this set for setting up Subs / Punching. I also personally like Crunch over Dark Pulse but thats just personal preference.

Tortured_Soul
February 8th, 2008, 06:10 AM
Nah, DP over Crunch. (Is stronger with that EV spread.)

~T_S

Dark Azelf
February 8th, 2008, 12:24 PM
On the Boah Ev spread

252 HP / 188 SAtt / 68 Sp. D

And also Quiet nature please. You wanna be slower for this set for setting up Subs / Punching. I also personally like Crunch over Dark Pulse but thats just personal preference.



68 SPEED !! Its there to outspeed Blisseys t-wave, weezings will-o-wisp and get a sub up before them.

Yeah, boah will rip you to shreds and Starmie is weak to Heracross, Megahorn kills it.

Also Taunt Gyarados causes real problems if you dont run T-Bolt on Starmie.

Phazon
February 8th, 2008, 12:46 PM
What counters Boah?

I'll use Thunderbolt on Starmie.

What's the difference between Stealth Rock and Spikes?

Anti
February 8th, 2008, 09:09 PM
Really, stealing my "go go go" expression doesn't sit cool with me :/ I'm looking at you Darkknight :/

Get rid of the Smogon EV Spreads >:0 Well, I'm looking at Skarmory really. Needs a lot more Defense.

You really get obliterrated by anything that doesn't mind skarmbliss...you know, the Electivires, Infernapes, and Metal Sound Zapdos of the world.

Skarmbliss need support, otherwise they will crumble.

Phazon
February 8th, 2008, 10:21 PM
I was thinking of replacing Skarmory with Hippowdon. It would help with some of my weaknesses and other threats like Lucario (I think)..