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Red Storm
July 14th, 2004, 06:41 AM
I'm strongly considering using Breloom on the team that I'm making, but was wanting to know a couple things. My problem is I need Breloom to either be quick enough to use spore or gain the first hit, or have enough defense to stick around. My current thinking has a Breloom maxed on attack and hp with scope lens as the held item with either agility or iron defense baton passed. Has anyone had success with baton passing things to Breloom or should I go a different route here? I know there's salac berry to help speed and quick claw, but I really like the idea of scope lens for the critical hit chance. Breloom's attack is kinda impressive. Any suggestions appreciated.

Xilion_Sword90
July 14th, 2004, 03:40 PM
Breloom@Leftovers/Salac Berry
Spore
Focus Punch
HP Ghost
Leech Seed

Works fine for me. Maybe Pass some Speed

Frostweaver
July 14th, 2004, 07:28 PM
Breloom- [speed + / sp.atk -] @ lum berry (protect the precious speed)
EV: Atk and speed max
-spore
-focus punch
-mach punch
-HP Ghost/Sludgebomb

It's quite crucial to have mach punch as a finishing move for the opponent. It's quite a handy move to finish off Aerodactyls that are almost dead. Plus all team need a QAer anyway.