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Xilion_Sword90
July 14th, 2004, 03:00 PM
So this is my Final Team that I am going to use against my friends in a sort of "Mini-Tournament". Suggest all that you want, since I have a Gameshark, just no illegal Movesets plz.

1. Absol@Leftovers
Nature: Bold
EVs: 252 Defense, 252 Sp. Defense, 6 HP
-Swords Dance
-Calm Mind
-Baton Pass
-Flamethrower
*Baton Passes Attack or Sp. Attack. Flamethrower owns Ninjask and Skarmory.

2. Scyther@Salac Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 HP
-Reversal
-HP Ghost
-Endure
-Baton Pass
*Physical Sweeper. Get Swords Dance from Absol. Baton Passes to Snorlax if it turns ugly.

3. Snorlax@Chesto Berry
Nature: Brave
EVs: 252 Attack, 252 Defense, 6 Sp. Defense
-Rest
-Substitute
-Focus Punch
-Rock Slide
*Big Tank. Focus Punch hurts alot.

4. Octillery@Salac Berry
Nature: Modest
EVs: 252 Speed, 252 Sp. Attack, 6 HP
-Surf
-Ice Beam
-Flamethrower
-Psychic
*Special Sweeper. I like Octillery because he can beat a Sunnybeamer with Flamethrower.

5. Granbull@Leftovers
Nature: Impish
EVs: 252 Defense, 252 Sp. Defense, 6 HP
-Heal Bell
-Thunder Wave
-Roar
-Seismic Toss
*Didn't want to use Blissey or Milktank. So choosed Granbull. He can Heal Bell and Pseudohaze.

6. Nidoking@Chesto Berry
Nature: Bashful
EVs: 252 HP, 129 Defense, 129 Sp. Defense
-Roar
-Toxic
-Earthquake
-Rest
*Toxishuffler. I have no idea why I choose Nidoking...

Frostweaver
July 14th, 2004, 07:57 PM
Absol- [speed + / sp.atk -] @ lum berry
EV: atk and speed
-swords dance
-baton pass
-quick attack
-shadowball

Passing both calm mind and dance is way too difficult for Absol...

Scyther- [speed + / sp.atk -] @ salac berry
EV: atk and speed, HP divisible by 4 + 1
-substitute
-Silver wind
-reversal
-quick attack

I won't give Scyther baton pass if really he's not passing anything. Use Substitute instead of endure because with Scyther's speed may block a few status attack with substitute, then you'll get a free turn to just attack with silver wind.

Snorlax- [atk + / sp.atk -] @ chesto/leftovers
EV: hp, atk, def and/or sp.def
-sub
-focus punch
-shadowball
-rest

Shadowball is just a better choice than rock slide, because you can now hit the ghost types who are immune to punch *coughGengarcough* However it does pain a bit to have a Snorlax without return as a deadly STAB sweeping move.

Octillery- [sp.atk + / atk -] @ quick claw
EV: sp.atk, speed
-flamethrower
-surf
-ice beam
-HP grass

Hp grass will work a lot better than psychic to hit other water types.

Granbull- I guess... but then no healing move is so ugh... I'll suggest you to invest EV into hp more than the defenses though

Nidoking- I've never imagined Nidoking to be something not sweeping with eq/bomb/megahorn... but hope that it works.

pichbob
July 15th, 2004, 05:28 AM
Thats cool me and my friends do that too we do 3 on 3 70-80 lv

my party is


Swampert:

rock tomb
ice beam
water pulse
earthquake


Medicham:
psychic
electric punch
ice punch
strength


and im deciding on the third one to be
either swellow machamp or crobat