View Full Version : [Tutorial] Title Screens In Ruby (Text & Pics) ^^

February 18th, 2008, 1:59 PM
Some pictures are in spanish because of my PC, but you’ll understand perfectly.
You’ll need:
-Indexed Sprite
-2 Empty Offset
_Can use this: -6EF000 ; 7D0000
They use 6 numbers, for UnlzGBA add two zeros (0) in front.
-A graphic program, eg. Paint
-Ruby Rom
-And … PATIENCE ^^

1.-First we open the indexed sprite in Paint and change the attributes to 240 x 160 pixels (http://i267.photobucket.com/albums/ii320/winderv/CambiarAtributosa240160.png). It looks like this:

2.- Draw the title screen as you want it to be in the rom, use pictures from other places, I don’t know, be creative ^^ It looks like this:
http://i267.photobucket.com/albums/ii320/winderv/ComoSeVeEnElRom.pngThose waves I took them from Unlz.

3.-So now we have save as the picture, and then, we open it twice, in one we put in attributes, 128 x 128 and we make a puzzle with all the things the title screen will have.
When I put 128 x 128 it looks like this:
So now, we have to fix it, so that, all is in that picture of 128x128 pix.
Now we have to erase the unnecessary things with the third square of the brush:
Like this:
http://i267.photobucket.com/albums/ii320/winderv/BorrarInnecesarioRojo.pngTo erase use the BLACK colour, RGB : 000
PD. The Red square MUST be BLACK coloured!!!! If not, the title screen will mess.

Now we save it as GIF and…To Cyclone!

4.- We open cyclone and load the 128 x 128 file.

5.- After that the picture will appear at the left side of Cyclone , like this:
Then we click in one square of the left side and put it in the right so we build our title screen:
Finally, we got this:

Now we save the Raw file doing this:

First, we put in File/Save TileMap:
Then we put in Raw Image Type and we save it:

Now to UnlzGBA!

6.- We open Unlz, load the rom, then we go to the title screen number that is 75-78 and we put this IMPORT, then All Files, we select the 128 x 128 file and then Write to Rom, and in Image Offset we put a clean offset.
6a.http://i267.photobucket.com/albums/ii320/winderv/Import.png 6b.http://i267.photobucket.com/albums/ii320/winderv/AllFiles.png
6c.Select the 128x128 Gif File. 6d.http://i267.photobucket.com/albums/ii320/winderv/WriteToRom.png

When you put “OK” a message appears, that means it’s ok ^^

Now, go to the next number of the title screen, if the title screen was 75 go to 76, if it was 78 go to 79. It appears some lines like this:

Now we load the file we made in Cyclone, we do this:

Then we select the Raw File and we do the same as we did in the title screen, I mean, we put another clean offset in IMAGE OFFSET.

So now, we just try it in the rom, it will look bad, with other colours, well, just change palls and there you get your title screen ^^

It looks like this first:
Then, with changed palls:
http://i267.photobucket.com/albums/ii320/winderv/PortadaFinal.pngPD. Don’t pay attention to the name ^^ u.u’

Tutorial made by Derv1205, DON’T RIP! DON’T STEAL IT!!!Don’t post it without permission in different websites or forums, if you want to put it somewhere else just PM me.

February 20th, 2008, 10:32 AM
Hey dude, this is really useful! A+! :)

February 21st, 2008, 1:23 PM
What a great, easy to understand tut. Way to go.

Flandre Scarlet
February 25th, 2008, 2:41 AM
Hmm... I don't understand properly.

I know when you insert it and do it in Cyclone, I import all of the stuff and then the colours are all weird.

What is the Pallete Offset to change those Pallets?

B.T.W this is KakerZone X with a different name.

February 26th, 2008, 4:12 AM
Where to get cyclone????????????????????????????????????????????????????????????????????????????????????????????

February 27th, 2008, 12:51 PM
Hmm... I don't understand properly.

I know when you insert it and do it in Cyclone, I import all of the stuff and then the colours are all weird.

What is the Pallete Offset to change those Pallets?

B.T.W this is KakerZone X with a different name.
Well, you can change the palls with SNES, i dont know the offsets but i will
look for them
PD. I'm not KakerZone X >.<

Where to get cyclone????????????????????????????????????????????????????????????????????????????????????????????

Just download it from WAH or other websites

March 13th, 2008, 2:37 PM
Um, when I tried it, my ROM crashed.

March 14th, 2008, 2:35 PM
Um, when I tried it, my ROM crashed.

Ahahah! I guess I ain't the only one! :P
Anyways, it's a lovely tutorial.., but I guess some of us don't quite understand this at all, though... :\

March 15th, 2008, 5:16 PM

It might help if you actually GAVE US the palette offsets so we could, you know, actually have real title screens. D:

March 15th, 2008, 5:49 PM
I dont know them since i change palls with SNES Pallete Editor, but there is a tut here
that tells how to change palls ... It's here i think http://pkmncommunity.com/showthread.php?t=123858

March 20th, 2008, 5:16 AM
did you do the color for the waves yourself?

March 22nd, 2008, 2:33 AM
Is this tutorial compatible with Firered?

March 22nd, 2008, 3:04 AM
No it isn't, the titlescreen in FR/LG is totally different than in Ruby.

Tropical Sunlight
April 8th, 2008, 5:40 AM
Oh, too bad... My Firered crashed and I forgot to backup.........!

Hardy Har Har
April 16th, 2008, 2:04 AM
Can this work also in sapphire and Emerald? Is there another way to change Ruby's Title screen?

April 22nd, 2008, 2:13 PM
nice tut realy helped me
i made a really cool titlescreen for pokemon chrome black

September 21st, 2008, 12:27 PM
WOW. This is cool. Pokemon really does things

September 21st, 2008, 2:40 PM
WOW. This is cool. Bloodex-fire really revives threads.