View Full Version : ohnoes, another rmt.
jyangx85
April 3rd, 2008, 02:21 PM
k, first attempt at a competitive team, but i've done a bit of reasearch.
debating who to use as an opener, breloom, or weavile, here's both sets anyway.
breloom@toxic orb
ability: poison heal
EVs: 252hp, 252 atk, 4speed
adamant
protect
spore
mach punch
seed bomb
weavile@expert belt
EVs: 252atk, 252speed, 4hp
jolly
pursuit
ice shard
ice punch/nightslash
brick break
k, thos are the two pokemon i have that seem to be best suited to be openers. here's the rest.
porygon-z@life orb
adaptability
EVs: 252spA, 252speed, 4 hp
timid
tri attack
dark pulse
HP-fighting
nasty plot
starmie@lefties
natural cure
EVs: 172hp, 120spA, 216speed
timid
rapid spin
surf
t-bolt
recover
blissey@lefties
natural cure
EVs: 148hp, 252def, 104spA, 4speed
bold
softboiled
ice beam
s-toss
aromatherapy
dusknoir@lefties
pressure
EVs: 252hp, 76def, 180spD
careful
fire punch
shadow sneak
wow
pain split
served me decently thus far. just wanna see what you guys think of it.
Dark_Azelf
April 3rd, 2008, 03:49 PM
This is actually a nice team
Id maybe CB, that Weavile and go with ice Shard, helps with dragon Dancers and Scarf Chomp especially. Also, you only need 216 speed evs on weavile, so you can outpace Duggy, Sceptile and Zam. Put the rest in hp, which is 40, 40 hp evs let you come in on an unboosted Azelfs Flamethrower and live, it also allows you to survive a Specs starmies surf =).
I also like T-Wave >> Ice Beam on bliss more tbh, it will allow P-Z to sweep better late game. AS for bliss's ev spread, try 40 HP / 252 DEF /216 SP.DEF @Calm works best for nerfing specs gar (whom your quite weak to), Porygon-z, Taunt Heatran and other stupidly powerful sp.sweepers.
Make dusknoir physically oriented 252 HP / 180 DEF / 76 SP.DEF @IMPISH. then it can act as your phys wall.
jyangx85
April 3rd, 2008, 03:59 PM
hmm. should i use breloom or weavile to start? both have fairly strong movesets and are quite adept to the job, and i've also tried both, but they both work quite well and i cant really decide without outside knowledge :(. also, i'll likely drop ice beam from bliss, and put in t-wave, and do all that EV stuff you were talking about. thank god for correction berries.
Dark_Azelf
April 3rd, 2008, 04:07 PM
hmm. should i use breloom or weavile to start? both have fairly strong movesets and are quite adept to the job, and i've also tried both, but they both work quite well and i cant really decide without outside knowledge :(. also, i'll likely drop ice beam from bliss, and put in t-wave, and do all that EV stuff you were talking about. thank god for correction berries.
Id experiment with both and see which works best for ya, as it just so happens that Weavile and Breloom are great leads.
Kudos for using Anti-Lead Breloom btw, Protect first turn to activate Toxic orb and to scout = Pure win lol
Also, you can move 20 hp evs from breloom and put them in speed, this lets you outspeed Rhyperior, its up to you though.
jyangx85
April 3rd, 2008, 04:13 PM
Id experiment with both and see which works best for ya, as it just so happens that Weavile and Breloom are great leads.
Kudos for using Anti-Lead Breloom btw, Protect first turn to activate Toxic orb and to scout = Pure win lol
indeed. though if i end up using weavile i'll likely give breloom a fighting move with a bit more power. brick break or sky uppercut likely. maybe drain punch for some more hp recovery.
Extric
April 3rd, 2008, 04:21 PM
Double post. Someone delete this one please.
Dark_Azelf
April 3rd, 2008, 04:22 PM
indeed. though if i end up using weavile i'll likely give breloom a fighting move with a bit more power. brick break or sky uppercut likely. maybe drain punch for some more hp recovery.
Nah, keep mach punch, it helps with Foe weavile and stuff.
Extric
April 3rd, 2008, 04:25 PM
indeed. though if i end up using weavile i'll likely give breloom a fighting move with a bit more power. brick break or sky uppercut likely. maybe drain punch for some more hp recovery.
Or you could change it to the SporePunch set, which is a little similar. I do belive the SporePunch set looks like:
Breloom @ Toxic Orb
Poison Heal / Adamant Nature
EVs: 252 ATK / 212 SPD / 44 HP
- Spore
- Seed Bomb
- Focus Punch
- Stone Edge
Dark_Azelf
April 3rd, 2008, 04:42 PM
Or you could change it to the SporePunch set, which is a little similar. I do belive the SporePunch set looks like:
Breloom @ Toxic Orb
Poison Heal / Adamant Nature
EVs: 252 ATK / 212 SPD / 44 HP
- Spore
- Seed Bomb
- Focus Punch
- Stone Edge
If you do add this, use a steel type. Weavile rapes you without Mach punch on Breloom, so yeah..
Arcknight316
April 4th, 2008, 12:49 AM
My thoughts exactly. I thought, "Oh, no, Weavile rapes this team", until I saw Mach Punch. So keep it.
BTW, I would keep Breloom as your lead, because, if you don't, then you'd be stuck with revenge killing Weavile leads instead of killing them the first turn. So, yeah, stick with that.
ABYAY
April 4th, 2008, 02:09 AM
That breloom set is a first to my eyes, but I don't know how the pokegeneration has shifted since my times. From the looks, Calm Blissey is overtaking Bold ones like crazy.
I like the standardness of this team. For Weavile, Expert Belt is a decent choice I suppose, but it'd be a better revenge killer with Pursuit/Ice Shard/Ice Punch/Brick Break. Night Slash seems iffy to me. I just seem to enjoy Ice better ^^
. t R U T H
April 4th, 2008, 10:40 AM
Protect is basically like a Sub, ABYAY. And it sets up TO, like DA said.
Blissey doesn't have a need for speed. =P
Choice Band Ice Shard works better, from my point of view.
Pretty good team.
Dark_Azelf
April 4th, 2008, 03:19 PM
That breloom set is a first to my eyes, but I don't know how the pokegeneration has shifted since my times. From the looks, Calm Blissey is overtaking Bold ones like crazy.
I like the standardness of this team. For Weavile, Expert Belt is a decent choice I suppose, but it'd be a better revenge killer with Pursuit/Ice Shard/Ice Punch/Brick Break. Night Slash seems iffy to me. I just seem to enjoy Ice better ^^
Ewww, without Night Slash, Cressy, Dusknoir and any other sturdy psychic or ghosts will wall the crap out of weavile, which is embarrassing, even Pursuit will do ass, if they decide to stay in =/
jyangx85
April 4th, 2008, 07:37 PM
k, so breloom lead is better to keep weavile at bay, night slash>ice punch and t-wave on blissey, with a bunch of EV changes. k.
Anti Pop Culture Warrior
April 4th, 2008, 07:43 PM
I have to ask...what happens if weavile is running CB Ice Shard? It will be faster and will destroy Breloom.
Also, I recommend running a good lead, not one designed just to deal with certain leads.
jyangx85
April 4th, 2008, 07:46 PM
ohko on weavile and 2hko on t-tar is reason enough for me to use it imo. that's just me however. spore can cause switches on most other leads that dont run sleep talk[which is fairly rare on a lead from my experience]
Dark_Azelf
April 4th, 2008, 07:47 PM
I have to ask...what happens if weavile is running CB Ice Shard? It will be faster and will destroy Breloom.
Also, I recommend running a good lead, not one designed just to deal with certain leads.
Switch to something that resists XD Thats the beauty of protect =p
But yeah, you might want a bit more resistance against it, You could easily run a steel such as metagross, Scizor...