View Full Version : Please Rate my Updated Team
Espreon
April 9th, 2008, 09:41 PM
Hello everyone I am making an update to my team due to the fact that Garchomp is now banish'd, thus I can't use him. Remember this team is intended for Wi-Fi.
Typhlosion @Choice Specs
Nature: Timid
252 Sp.Atk
252 Speed
6 HP
-Flamethrower
-Overheat
-Focus Blast
-HP Electric
Special Sweeper and my favorite Poke.
Porygon-Z @Life Orb
Nature: Timid
Ability: Download
252 Sp.Atk
252 Speed
6 HP
-Tri-Attack
-Nasty Plot
-Ice Beam
-Dark Pulse
Special Sweeper
Tentacruel @Black Sludge
Nature: Calm
Ability: Liquid Ooze
204 HP
94 Sp.Atk
172 Sp.Def
36 Speed
-Rapid Spin
-Toxic Spikes
-Surf
-Ice Beam
OK, I put little thought into its EVs since I desperately needed a Spinner that would not bring any more shared weaknesses into my team. Black Sludge will benefit Tentacruel throughout the game and will temporarily punish Trick users but of course they can either give it back to Tentacruel or put it on one of my other Pokes. Toxic Spikes makes things really fun once Uxie lays out the Stealth Rocks.
Salamence @Life Orb
Nature: Adamant
120 HP
252 Attack
136 Speed
-Dragon Dance
-Stone Edge
-Dragon Claw
-Earthquake
Just a Dragon Dancing Salamence.
Uxie @Leftovers
Nature: Bold
252 HP
252 Defense
6 Sp.Atk
-Psychic
-Grass Knot
-Thunder Wave
-Stealth Rock
OK this is the Omniscient Great Wall of China (in terms of Defense). Grass Knot softens some walls, Psychic is for Infernape. Thunderwave cripples some Pokes that rely on speed and Stealth Rock makes things fun.
Bronzong @Shed Shell
Nature: Sassy
Ability: Levitate
252 HP
200 Sp.Def
58 Def
-Gyro Ball
-Earthquake
-Rest
-Sleep Talk
OK my lazy special wall. Earthquake is for those annoying Infernapes and Magnezones. Shed Shell makes it so a Magnezone with Magnet Rise does not murder Bronzong.
Mike™
April 10th, 2008, 01:38 PM
Adaptability > Download on P-Z.
I use Uxie as well, I >3 it.
Mence is fine.
Tentacruel's fine.
Ape' can 1-2HKO Bronzong. <.<
Also, Shed Shell just allows you to switch out from Magnezone. <.>
Anywho, pretty fine team.
Tortured_Soul
April 10th, 2008, 01:57 PM
Hello everyone I am making an update to my team due to the fact that Garchomp is now banish'd, thus I can't use him. Remember this team is intended for Wi-Fi.
Typhlosion @Choice Specs
Nature: Timid
252 Sp.Atk
252 Speed
6 HP
-Flamethrower
-Overheat
-Focus Blast
-HP Electric
Special Sweeper and my favorite Poke.
I would prefer Scarfpholsion actually.
Typholsion@Choice Scarf
Mild
144 Atk, 252 Sp. Atk, 112 Spd
Focus Punch
Eruption
Overheat/Will-o-Wisp
Earthquake/Hidden Power ICE
Great lead. Outspeeds standard Weavile leads etc. Focus Punch 2HKO's any Blissey set here. Eruption is extremely potent. Because you'll be going first most turns, Eruption will do some major STAB damage.
Porygon-Z @Life Orb
Nature: Timid
Ability: Adaptability
252 Sp.Atk
252 Speed
6 HP
-Tri-Attack
-Nasty Plot
-Ice Beam
-Dark Pulse
Special Sweeper
Adaptability please, but otherwise fine.
Tentacruel @Black Sludge
Nature: Calm
Ability: Liquid Ooze
204 HP
94 Sp.Atk
172 Sp.Def
36 Speed
-Rapid Spin
-Toxic Spikes
-Surf
-Ice Beam
OK, I put little thought into its EVs since I desperately needed a Spinner that would not bring any more shared weaknesses into my team. Black Sludge will benefit Tentacruel throughout the game and will temporarily punish Trick users but of course they can either give it back to Tentacruel or put it on one of my other Pokes. Toxic Spikes makes things really fun once Uxie lays out the Stealth Rocks.
You put no thought into any of that, those are Smogon's EV's. Don't try to pass them as your own, many people here are familiar with the standards, myself included.
Salamence @Life Orb
Nature: Adamant
120 HP
252 Attack
136 Speed
-Dragon Dance
-Stone Edge / Crunch
-Dragon Claw
-Earthquake / Crunch
Just a Dragon Dancing Salamence.
Meh. Crunch for Cress and Noir.
Uxie @Leftovers
Nature: Bold
252 HP
252 Defense
6 Sp.Atk
-Psychic
-Grass Knot
-Thunder Wave
-Stealth Rock / Yawn
OK this is the Omniscient Great Wall of China (in terms of Defense). Grass Knot softens some walls, Psychic is for Infernape. Thunderwave cripples some Pokes that rely on speed and Stealth Rock makes things fun.
Standard again, but w/e. Yawn can help phaze and lets you have another option apart from Thunder Wave.
Bronzong @Shed Shell
Nature: Sassy
Ability: Levitate
252 HP
152 Sp. Def
106 Def
-Gyro Ball
-Earthquake
-Rest
-Sleep Talk
OK my lazy special wall. Earthquake is for those annoying Infernapes and Magnezones. Shed Shell makes it so a Magnezone with Magnet Rise does not murder Bronzong.
Ok...Bronzong is never outspeeding Magnezone, and definately not Infernape. Earthquake is mainly for Electivire, as this is arguably the best Vire counter in the game. Having this as your only Special Wall won't get you very far, especially considering it won't do that great. Specs fire types trample you, as do any pokemon that can stat up and hit for SE. (coughAZELFcough) You should probably change this.
You are Mix-Ape weak, badly. Running Close Combat/Stone Edge/HP ICE/Flamethrower, you're in for trouble. CB Varients can just as easily take you, as your main form of physical walling is...Uxie. All your 'walls' aren't able to take repeated boosted attacks from many of the common OU pokemon. Blissey, Skarmory and the like may seem boring and over-used, but that is becuase they are so darn good at what they do.
~T_S
Dark_Azelf
April 10th, 2008, 03:20 PM
You are Mix-Ape weak, badly. Running Close Combat/Stone Edge/HP ICE/Flamethrower, you're in for trouble. CB Varients can just as easily take you, as your main form of physical walling is...Uxie. All your 'walls' aren't able to take repeated boosted attacks from many of the common OU pokemon. Blissey, Skarmory and the like may seem boring and over-used, but that is becuase they are so darn good at what they do.
~T_S
Eww, hes not mixape weak, Tenta lols at it. Physical ape is different however.
Hello everyone I am making an update to my team due to the fact that Garchomp is now banish'd, thus I can't use him. Remember this team is intended for Wi-Fi.
Typhlosion @Choice Specs
Nature: Timid
252 Sp.Atk
252 Speed
6 HP
-Flamethrower
-Overheat
-Focus Blast
-HP Electric
T_S Covered this
Porygon-Z @Life Orb
Nature: Timid
Ability: Adaptability
252 Sp.Atk
252 Speed
6 HP
-Tri-Attack
-Nasty Plot
-Ice Beam / Hidden power Fighting
-Dark Pulse
Use Hp fighting if you can get it.
Tentacruel @Black Sludge
Nature: Calm
Ability: Liquid Ooze
204 HP
94 Sp.Atk
172 Sp.Def
36 Speed
-Rapid Spin
-Toxic Spikes
-Surf
-Ice Beam
yeah
Salamence @Life Orb
Nature: Adamant
120 HP
252 Attack
136 Speed
-Dragon Dance
-Stone Edge / Fire Blast
-Dragon Claw
-Earthquake
Fire Blast can go >> SE to beat up steel walls, such as forry, Skarm and Zong.
Uxie @Leftovers
Nature: Bold
252 HP
252 Defense
6 Sp.Atk
-Psychic
-Thunderbolt
-Thunder Wave /Yawn
-Stealth Rock
Yuck, Thunderbolt please, or Gyrados 6-0s you tbh. Consider Yawn aswell
Bronzong @Shed Shell
Nature: Sassy
Ability: Levitate
252 HP
200 Sp.Def
58 Def
-Gyro Ball
-Earthquake
-Rest
-Sleep Talk
Nice =)
All i can say is
Tyranitar@leftovers / Black Glasses / Life Orb
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Taunt
- Crunch
- Earthquake
- Dragon Dance
kthnxbai team
CB Variants are even worse, CB Tar only really has to use one move, Crunch and your dead.
Also id advise NOT to use Toxic, machamp, heracross will own you, especially with no good fighting resist.
Moar Bulky ground type plesh.
Espreon
April 10th, 2008, 10:02 PM
Thank you guys.
@Tortured_Soul:
I was not trying to pass them as my own I was putting little to no thought about his EVs, thus I decided to use Smogon's. Oh and BTW when can I get my Shiny Gardevoir? Also I was not putting any EVs in Bronzong's Speed stat... Why would I think a heavy, bronze bell will outrun a small, swift monkey thats not allowed on roller coasters?
Tortured_Soul
April 10th, 2008, 11:56 PM
You said that Earthquake was for Infernape. You won't be able to touch Infernape, so I was pointing out that your logic was wrong. Earthquake is there for Electivire purely and solely.
~T_S
Espreon
April 11th, 2008, 12:23 AM
You said that Earthquake was for Infernape. You won't be able to touch Infernape, so I was pointing out that your logic was wrong. Earthquake is there for Electivire purely and solely.
~T_S
Well there are things called miracles... Nonetheless I suppose you are right.
In addition could you tell me when I can receive the Gardevoir that you were giving away.