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FourFourTwo
April 11th, 2008, 02:26 AM
Well, my other RMT never got approved, possibly because I submitted it right before the mod's April fool's joke, so it probably never got a look at.

Here it is:


http://archives.bulbagarden.net/w/upload/b/be/Spr_4d_232_f.png
Donphan@Leftovers
Sturdy
Impish
252 HP / 6 Atk / 252 Def
Ice Shard
Rapid Spin
Earthquake
Stealth Rock

Standard Donphan is standard. I've found its easier to leave donphan in on a lead gyarados, since they usually predict a switch, they'll set up, only to get SR up, and then switch to....


http://www.smogon.com/download/sprites/dp/134.png
Vaporeon@Leftovers
Water Absorb
Bold
188 HP / 252 Def / 68 SpA
Wish
Surf
HP Electric
Roar

Not that standard. Comes in on setting up Gyarados, who DD's and tries to waterfall Donphan, and Water Absorb nullifies it. HP electric surprises, 2HKO. Wish supporter. Also stops water attacks incoming on my next pokemon...

http://www.smogon.com/download/sprites/dp/6.png
Charizard@Salac Berry
Blaze
Adamant
252 Atk / 4 Def / 252 Spe
Substitute
Belly Drum
Fire Punch
Earthquake

Bellyzard. Got the idea from Ooka, after he swept my old team with it :P
Easy strategy: Come in on someone whos afraid of fires (forry, skarm, so on...), and sub on the switch, then belly drum on the next attack. Salac berry activates (with 30 HP IV), giving it +1 speed, and +6 attack. Sweeeeeep.

http://www.smogon.com/download/sprites/dp/434.png
Mismagius@leftovers
Levitate
Timid
116 HP / 140 SpA / 252 Spe
Pain Split
Calm Mind
HP Fighting
Shadow Ball

The pride and joy (in my eyes) of my team. Took me 3-4 weeks to breed for this. Switch in on an imploding forry/seismic toss bliss, and then proceed to set up. pain split helps me while im setting up calm minds, just in case I'm facing a physical sweeper. Very inviting to thunderwaves, so I tend to switch donphan back in alot, or someone thats already been statused, such as....

http://www.smogon.com/download/sprites/dp/286.png
Breloom@Toxic Orb
Poison Heal
Adamant
44 HP / 252 Atk / 212 Spe
Spore
Focus Punch
Stone Edge
Seed Bomb

Sporepunch set. Spore on first move against something slow, or a switch in, then focus punch away! OHKO's Bliss, and even Gyarados wont like a stone edge, even after Intimidate.

http://www.smogon.com/download/sprites/dp/467.png
Magnezone@Shed Shell
Magnet Pull
Modest
172 HP / 240 SpA / 96 Spe
Magnet Rise
Thunderbolt
Substitute
HP Ice

Sacrificed a little bit of Special Attack for speed, so I can magnet rise quicker than most steels that know EQ. Shed shell to escape from other magnezones. HP ice for pesky grass. Basically here for skarm, and bronzong. which annoy my team if charizard is out, or if i dont feel safe with charziard (gyarados is in play, or swampert)




Sooo, rate away. Criticisms are always appreciated, as long as they come along with advice. This is my first RMT, and this team has been doing pretty well.. 13-2-0

El Gofre
April 11th, 2008, 07:10 AM
Cant stop because im off to school, but the first thing i noticed was no special wall. Also, don 't lead with your physical wall either.

FourFourTwo
April 11th, 2008, 07:13 AM
Currently, Mismagius subs as my sp. wall, since it has access to calm mind, and other reasons. 105 base sp def is not bad at all. Also, Vappy does well. I'm not a fan of snorlax/blissey, so this has been doing pretty well for me. I used to have Tenta as a sp wall, but it felt like dead weight.

Donphan is just there to set up & run to whatever the next pokemon is.

El Gofre
April 11th, 2008, 03:01 PM
While both have perfectly viable stats, they aren't going to achieve anything without EVs in SpDef

Dark_Azelf
April 11th, 2008, 03:15 PM
Urrmm, how Metal Sound heatran, Porygon-z, Azelf etc weak do you want to be =/

You REALLY need a sp.wall, also name one poke here that can come in on Specsmence ? Exactly, none, sort it out.

Put sub >> Pain Spit on Mismagius, it allows you to have something to set up behind.

I dont see how Magnezone needs Shed Shell, im sure in D/P , that if 2 pokemon have the same ability, e.g. 2 wobuffets facing each other have Shadow Tag, it now lets you switch out. Shed Shell is really only useful if you dont have Magnet Rise on your set to escape duggy. But you do, so there is no need for it since you will almost always have sub up or will have used Magnet Rise. SO Lefties would be of more use Imo.

FourFourTwo
April 11th, 2008, 03:29 PM
Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.

Light Azelf
April 11th, 2008, 03:38 PM
Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.

What if Heatran has Scarf and HP Electric? Then what are you gonna do?

Dark_Azelf
April 11th, 2008, 03:42 PM
Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.

Can Zard take a Life Orb Hidden power Electric from heatran ? Can vappy take a metal sound Life Orb'd boosted one ? The answer in no, it ohkos suicune after a Ms, and vappy has worse sp. defense.

How can Mismagius wall Azelf ? im pretty sure a Life Orb'd Nasty Plot Psychic coming off base 125 would ohko Mismagius

Azelf wont switch in Mismagius, unless the Azelf user is a noob, it will come in on Donphan as you cant do ass to it. Nasty Plot on the switch and do : -


A Nasty Plot Life Orb'd Psychic from 252 sp.att neutral nature Azelf

Damage: 359 - 422
Damage: 123.79% - 145.52%


On your 116 hp/0 sp.def neutral Mismagius

OHKO =/


How can P-Z not cause trouble ? The scarf set can be outpredicted however the Nasty Plot set wont, it outruns everything except Mismagius, who wont ohko it with HP Fighting without a boost, P-z's Hidden power Fighting gets Magnezone, Dark pulse finishes off Mismagius. Dominates vaporeon and everything else with Tri Attack.


Saying your going to out predict sp.sweepers wont work, THEY can also predict, also say Specsmence, how are you going to deal with it ?

You need a more reliable sp.wall, Vappy and Mismagius really wont cut it.

Light Azelf
April 11th, 2008, 03:54 PM
Can Zard take a Hidden power Electric from heatran ? Can vappy take a metal sound Life Orb'd boosted one ? The answer in no, it ohkos suicune after a Ms, and vappy has worse sp. defense.

How can Mismagius wall Azelf ? im pretty sure a Life Orb'd Nasty Plot Psychic coming off base 125 would ohko Mismagius

Azelf wont switch in Mismagius, unless the Azelf user is a noob, it will come in on Donphan as you cant do ass to it. Nasty Plot on the switch and do : -


A Nasty Plot Life Orb'd Psychic from 252 sp.att neutral nature Azelf

Damage: 359 - 422
Damage: 123.79% - 145.52%


On your 116 hp/0 sp.def neutral Mismagius

OHKO =/


How can P-Z not cause trouble ? The scarf set can be outpredicted however the Nasty Plot set wont, it outruns everything except Mismagius, who wont ohko it with HP Fighting without a boost, P-z's Hidden power Fighting gets Magnezone, Dark pulse finishes off Mismagius. Dominates vaporeon and everything else with Tri Attack.


Saying your going to out predict sp.sweepers wont work, THEY can also predict, also say Specsmence, how are you going to deal with it ?

You need a more reliable sp.wall, Vappy and Mismagius really wont cut it.

Agreed. Since he apparently doesn't want Blissey/Snorlax, I suggest Cressy or something. Cressy can take STAB'd Draco Meteor and fire off an Ice Beam, with Special Attack EVs invested, should KO. Togekiss ; Brozong are other options for special walls, except they don't really do well against Specsmence.

FourFourTwo
April 11th, 2008, 09:24 PM
I guess Cressy would work. Who should I scratch for it? Charizard is my only fire support, and breloom is my only grass support... They're my 2 physical sweepers. Should I soft-reset for a hidden power fire/grass on Cres?

Dark_Azelf
April 11th, 2008, 09:29 PM
Zone IMO. Why do you need Hp Fire or Grass ?


Cresselia@Leftovers
20 HP / 252 SP.DEF / 236 SP.ATT
Modest Nature
- Thunderwave / Charge Beam / Psychic
- ice beam
- Reflect
- Moonlight / Rest


pretty much needs modest and near max sp.att or it flops around, it can do damage this way whilst taking hits.

FourFourTwo
April 11th, 2008, 09:37 PM
Zone? I guess. I mean, I have HP electric on vappy, and ice shard on Donphan.

I don't really like the moveset on that Cressy, though. Has anybody successfully used Lunar Dance on a team? Right when Cressy is about to kick the bucket, to use it?

I'm leaning towards:

Psychic
Thunderwave
Icebeam
Rest

I dont really need reflect, I'll only be using cressy for special attackers, and switching out on physicals..

FourFourTwo
April 13th, 2008, 07:18 PM
(sorry for the double post)

I just wanted to update the team. I switched Cressy in and took zone out, and it seems to be working rather fine, but im flip flopping between
icebeam/psychic/thunderwave/moonlight
and
icebeam/psychic/rest/sleeptalk


I like that the rest talk heals paralysis/poison and all that junk, but i dont like that it cant paralyze things that are faster, and that it has a 1 in 3 chance of picking rest.. =/

Lalapizzame
April 13th, 2008, 07:25 PM
(sorry for the double post)

I just wanted to update the team. I switched Cressy in and took zone out, and it seems to be working rather fine, but im flip flopping between
icebeam/psychic/thunderwave/moonlight
and
icebeam/psychic/rest/sleeptalk


I like that the rest talk heals paralysis/poison and all that junk, but i dont like that it cant paralyze things that are faster, and that it has a 1 in 3 chance of picking rest.. =/
I would pick the RestTalk set.Cresselia needs some form of recovery to keep walling or else your best wall goes down from just about 3 hits.Eventually Leftovers just won't be enough for Cresselia.The first set fails at recovery.Tyranitar and Hippowdon just shove Sandstorm in your face and say let's see you heal now!Moonlight really isn't a reliable recovery move and Thunder Wave isn't that important of a status.I'd choose the second set if I were you.