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Vance
April 11th, 2008, 11:29 PM
Downloaded Shoddy and made a few versions of this team. I actually like this one the best, but I'm sort of lacking in many departments. I also need a little help picking the best natures =/

The Lineup
http://i211.photobucket.com/albums/bb239/EJ00/Aerodactyl.gifhttp://i215.photobucket.com/albums/cc133/Ovan1999/Swampert.pnghttp://i44.photobucket.com/albums/f32/SaturnSetoSilvertail/Pokemon/Skarmory.gif http://i283.photobucket.com/albums/kk289/xXimonlydyingXx/milotic.pnghttp://i199.photobucket.com/albums/aa222/EZ1994/Infernape.png http://i243.photobucket.com/albums/ff312/Umbreon-X/gengar.png
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http://i211.photobucket.com/albums/bb239/EJ00/Aerodactyl.gif
Aerodactyl 'HYPAR BEAM' @ Choice Band
Pressure
Jolly Nature
252 Att, 216 Spd, 42 HP
Moveset
Crunch
Ice Fang
Stone Edge
Earthquake

My favorite 1st gen Pokemon leads my team. Ice Fang for dragon leads. Stone Edge for Weavile and Gyarados. Crunch for Gengars, Azelfs, Alakazams, etc... And also used to dent Cresselia and Blissey. Standard EQ is standard.

http://i215.photobucket.com/albums/cc133/Ovan1999/Swampert.png
Swampert 'LOL ELECTRIC' @ Leftovers
Torrent
Relaxed Nature
240 HP, 212 Def, 58 Sp Att.
Moveset
Stealth Rock
Ice Beam
Earthquake
Surf

The guy is used to set up Stealth Rock,and own dragons/fire/grass/thunder/steel and basically anything that tries to mess with my team.

http://i44.photobucket.com/albums/f32/SaturnSetoSilvertail/Pokemon/Skarmory.gif
Skarmory 'METAL WALL' @ Shed Shell
Keen Eye
Impish Nature
252 HP, 16 Att, 202 Def, 44 Sp Def
Moveset
Brave Bird
Roost
Toxic
Whirlwind

Pretty standard physical wall. Have Whirlwind > Roar because I like it better. Spread out EV's a bit, and maxed out only HP. Decided to go with Brave Bird because Roost takes care of the recoil. Toxic for wearing out all not named Blissey. Again; it's a wall.

http://i283.photobucket.com/albums/kk289/xXimonlydyingXx/milotic.png
Milotic 'SEXY SNAKE' @ Leftovers
Marvel Scale
Calm Nature
252 HP, 58 Def, 200 Sp Def.
Moveset
Surf
Ice Beam
Hypnosis
Recover

Blissey was being really fail, so I decided to go with someone twice as annoying; has Hypnosis just cause and Recover and Leftovers to make my enemies' lives the worst.

http://i199.photobucket.com/albums/aa222/EZ1994/Infernape.png
Infernape 'FASTER THAN J00' @ Expert Belt
Blaze
Jolly Nature
252 Att, 252 Spd, 6 HP.
Moveset
Swords Dance
Flare Blitz
Close Combat
Stone Edge

I chose Stone Edge because I'm afraid of Gyarados D: Swords Dance guarantees some heavy damage, maybe even OHKO. Speedy as hell also. Close Combat for Blissey and rock types. Flare Blitz is my fire attack. I don't really like it much, it's...Okay. I really wanted Typhlosion, but I don't think it has good fighting attacks.

http://i243.photobucket.com/albums/ff312/Umbreon-X/gengar.png
Gengar 'SPECSGAR' @ Petaya Berry
Levitate
Timid Nature
192 Spd, 252 Sp Att, 66 HP.
Moveset
Energy Ball
Shadow Ball
Thunderbolt
Focus Blast

Speedy Gengar is speedy. I use him mostly to switch into Infernape. He is mostly a support Pokemon, though he has his moments. Got Energy Ball because I fear Swampy and other bulky waters not named Gyarados (but then again, Thunderbolt is there for a reason.)

Credits

Credits to Dark_Azelf for most of my team's revisions along with the Aerodactyl set.

Anti Pop Culture Warrior
April 12th, 2008, 04:01 AM
Is it really smart to have Focus Sash Infernape on the same team as Tyranitar? :P

I actually like the team though...but I'm no fan of Gengar as your only fighting resist. you handle Weavile fine, but Gar is taken out by Weavile which will expose your weakness to fighting pokemon.

A few nature and set changes for ya here...you'll want to take Sub off of Choice specs Gengar for sure. Life Orb over Sash on Infernape, and I would also go with crunch over Sub on Tar. DDtar is for the late game anyways, otherwise it can't really sweep without being hammered.

Vance
April 12th, 2008, 04:12 AM
Thanks for the review! I made those changes. I was gonna go with Crunch over something on T-Tar anyway; I'm glad it's finalized.

I'm having some trouble choosing Gengar's last slot. Taunt sounds nice, but so does Hypnosis.

El Gofre
April 12th, 2008, 10:16 AM
Tyranitar's EVs dont divide equally into four, so you're wasting EVs. Standard spread on DDtar is 252Att/196HP/60Spd I think, but i suggest using that.

Mike™
April 12th, 2008, 10:57 AM
Impish nature on Swampy with Ice Beam and Surf? No. Relaxed, as it doesn't lower the BP of Surf and Ice Beam. I'd rather go Hydro Pump, but that's just me.

Dark_Azelf
April 12th, 2008, 12:29 PM
Downloaded Shoddy and made a few versions of this team. I actually like this one the best, but I'm sort of lacking in many departments. I also need a little help picking the best natures =/

The Lineup
http://i215.photobucket.com/albums/cc133/Ovan1999/Swampert.png http://i44.photobucket.com/albums/f32/SaturnSetoSilvertail/Pokemon/Skarmory.gif http://i189.photobucket.com/albums/z198/Demonfang64/Tyranitar.png http://i40.photobucket.com/albums/e248/TheShroomMan/Blissey.pnghttp://i199.photobucket.com/albums/aa222/EZ1994/Infernape.png http://i243.photobucket.com/albums/ff312/Umbreon-X/gengar.png
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http://i215.photobucket.com/albums/cc133/Ovan1999/Swampert.png
Swampert @ Leftovers
Torrent
Relaxed Nature
240 HP, 212 Def, 58 Sp.Att.
Moveset
Stealth Rock
Ice Beam
Earthquake
Surf

Relaxed on this guy, change the ev spread up some aswell.


http://i44.photobucket.com/albums/f32/SaturnSetoSilvertail/Pokemon/Skarmory.gif
Skarmory @ Leftovers / Shed Shell
Keen Eye
Impish Nature
252 HP / 16 att / 200 def / 40 sp.def

Drill Peck / Brave Bird
Roost
Spikes
Roar / Whirlwind


I hate max/max on Skarm , i like the above spread, id also consider Whirlwind >> Roar, i know they are rare, but Soundproof pokes screw you up, i found that out the hard way =[.I would also prefer Brave Bird on this, not much in your team can come in on Gyarados, so it will help in that aspect. Shed Shell is to escape Magnezone, who is an ass.



http://i189.photobucket.com/albums/z198/Demonfang64/Tyranitar.png
Tyranitar (<3) @ Leftovers
Sandstream
Jolly Nature
252 SPEED / 252 ATT / 6 HP
Moveset
Stone Edge
Earthquake
Dragon Dance
Crunch


Jut max the speed on this, along with the att, it outspeeds Azelf, Starmie, Raikou after a DD, which is cool.
http://i40.photobucket.com/albums/e248/TheShroomMan/Blissey.png
Blissey @ Leftovers
Natural Cure
Bold Nature
252 HP, 252 Def, 6 Sp Def.
Moveset
Light Screen
Seismic Toss
Softboiled
Thunder Wave

light Screen ? Ive never considered that, but i like it, it will help with Specs gar and stuff.





http://i199.photobucket.com/albums/aa222/EZ1994/Infernape.png
Infernape @Expert Belt
Blaze
Jolly Nature
252 Att, 252 Spd, 6 HP.
Moveset
Swords Dance
Flare Blitz
Close Combat
Thunderpunch / Stone Edge


It a beast =), id consider Stone Edge though. Grants better coverage, Close Combat does more than when T-Punch is super effective on most bulky waters, NOT named Gyarados, but Stone Edge OHKO's that anyways after a SD, so that just leaves Starmie and Slowbro really, but meh, you can keep T-Punch if you fear them. Remember Flare Blitz Life Orb recoil and SS add up REALLY quickly.A safer option is Expert Belt, which allows you to OHKO Salamence and Gyarados with Stone Edge even after being Intimidated.
http://i243.photobucket.com/albums/ff312/Umbreon-X/gengar.png
Gengar @ Choice Specs
Levitate
Timid / Hasty Nature
252 Spd, 252 Sp Att, 6 HP.
Moveset
Hidden power ice / Energy Ball / Explosion
Shadow Ball
Thunderbolt
Focus Blast

Specs Gar wants Timid (unless you meant Scarf and it was a typo ?) Hypnosis only really works with Scarf or Standard Gengar, specs is all about wrecking things HARD and doesnt have much use for Hypnosis, use HP ice or Energy Ball, if you really fear Swampert. Hasty and Explosion can be nice to finish of a weakened Blissey, or another weakened foe.




Comments in bold, most stuff cant come in on Gyarados, so bear that in mind, i cant see it 6-0 ing you, but it will hurt. To solve this, you could put Scarf on Gengar to revenge kill it and use this set.

Gengar@Choice Scarf
64 HP / 252 Sp.A / 192 Speed
Modest Nature / Mild Nature
~ Hypnosis / Hidden power Ice / Explosion
~ Shadow Ball
~ Focus Blast
~ Thunderbolt

Vance
April 15th, 2008, 10:49 PM
Bumping this for moe help on organizing it. Was getting rid of TTar a good or bad move?

Archer
April 17th, 2008, 12:20 AM
I like the team now. I dont have much time, but I noticed that you put Stone Edge on Infernape. If you really fear Gyarados, Infernape learns Thunderpunch.

Vance
April 17th, 2008, 12:23 AM
I had Thunderpunch on Infernape prior, however, Stone Edge may have less accuracy, but I like the fact that it hits harder. So I changed it.

Froslass
April 18th, 2008, 12:02 PM
Your Skarmory is very original. Great.

Dark_Azelf
April 19th, 2008, 12:46 PM
Never been a fan of Rock Slide on Skarm....Also a neutral Brave Bird hits fire types harder than a Rock Slide, even when its super effective.


Use Spikes, Taunt or Toxic in that slot. Spikes is standard, but Taunt stops stuff healing, and setting up on you. Toxic is just toxic and wears stuff down.

Vance
April 20th, 2008, 12:16 AM
I've returned to Shoddy after rethinking, I'm going with Toxic because Swampert already Stealth Rocks.