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Beam Me Up, Furry Bandit!
October 18th, 2009, 07:16 AM
Heres My Map

Name: Unamed

Please tell me what you think!

The Dewitty
October 18th, 2009, 01:32 PM
If you ask me, it's way too grey. But.. you pixeled that house yourself? Cuz that part might be pretty good ;)

Neo-Dragon
October 18th, 2009, 02:23 PM
A little too grey?
It's completely grey.
Why did ya tint it? Is it a flashback scene map or something?

Ravecat
October 18th, 2009, 02:55 PM
I would play a game that was completely like that if the atmosphere was good enough.

Neo-Dragon
October 18th, 2009, 03:00 PM
What would make it even neater is to take a page from Sin City (no pun intended) - but like grey with then maybe a strong red or other color for effect.
Now that's a fan game I would play.
(Check out madworld for the wii to see the effect I'm talking about used in a game).

Yuoaman
October 18th, 2009, 03:30 PM
What would make it even neater is to take a page from Sin City (no pun intended) - but like grey with then maybe a strong red or other color for effect.
Now that's a fan game I would play.
(Check out madworld for the wii to see the effect I'm talking about used in a game).

That would be an interesting parallel to draw for a Pokemon fan game, Neo. lol

On the mapping itself, I think it's a little too uniform for a rural area, but since it is an inhabited place you don't have to be too random.

Peeky Chew
October 19th, 2009, 04:14 AM
Oh, I see what Dew means now, The Smell, thanks :)

http://i60.photobucket.com/albums/h5/jippily/PokemonXENOTIMElogoanimation-1.gif
I haven't had time to move the 'XENOTIME' bit up yet but I will.

Wichu
October 19th, 2009, 07:32 AM
Try changing the background colour; it's hard to make out the text against a similarly-coloured background.

tImE
October 19th, 2009, 11:19 AM
I know this isn't exactly a screenshot, but meh :P

My version of an anime-based Pallet Town:
http://img40.imageshack.us/img40/1039/newpallettown.png
Tell me what you think :D

Also no stealing. :(
If you do, I will hunt you down and do things to you, so horrible, not even devil
could've come up with it >:D

The Smell
October 19th, 2009, 12:56 PM
That's impressive! I really like the tiles, but all together the mapping looks great, and reminds me of the good old anime days. The Oak's Lab looks real too. :)

Great job!

Deoxys55
October 19th, 2009, 04:05 PM
I've never posted in here before, but those tiles are amazing. :0 Did you get those from a set somewhere or make them yourself?

I like how bright it is too. It's a happy map. :D

Soul.//Silver
October 19th, 2009, 04:22 PM
Those tiles are actually made by kyledove, from his latest tileset project. But a few of those tiles were probably made or edited by 44tim44.

tImE
October 20th, 2009, 06:30 AM
Those tiles are actually made by kyledove, from his latest tileset project. But a few of those tiles were probably made or edited by 44tim44.

Yeah, you're right.

The grass is made by me.
The Pallet houses are edits of Kyledoves "new" twinleaf houses.
They're almost completely remade by me though. xP
And Oak's lab is also a scratch of mine.

Anyway, thanks for the great comments everyone~

I'm currently updating my maps to Alucus "tree-mapping-style".

When I'm done, I'll post some more maps. ;)

Cheerz~

Alucus_Of_Borg
October 20th, 2009, 07:16 AM
Yeah, you're right.

The grass is made by me.
The Pallet houses are edits of Kyledoves "new" twinleaf houses.
They're almost completely remade by me though. xP
And Oak's lab is also a scratch of mine.

Anyway, thanks for the great comments everyone~

I'm currently updating my maps to Alucus "tree-mapping-style".

When I'm done, I'll post some more maps. ;)

Cheerz~


waw nice that will look awesome, the natural tree placement will really look great used in unison with these beautifull graphics, good luck with that

Beam Me Up, Furry Bandit!
October 20th, 2009, 08:50 AM
I would play a game that was completely like that if the atmosphere was good enough.

The game is suppose to be set after a supervolcanic eruption occurs at Mount Chimney

tImE
October 23rd, 2009, 11:47 AM
Hi again.

I were a little bored, and got inspired by mercurysky's newest sreenshot of Garnet...
So I tried my luck at making a decent looking beach, xD

I'm pretty pleased by it myself.
I hope you like it, guys ;)

http://img41.imageshack.us/img41/4822/beachscreenshot.png

Cheerz

Freak A
October 23rd, 2009, 01:26 PM
Its beautiful very beautiful i love it 44tim44. your quite expirienced.

Ravecat
October 23rd, 2009, 02:39 PM
Hi again.

I were a little bored, and got inspired by mercurysky's newest sreenshot of Garnet...
So I tried my luck at making a decent looking beach, xD

I'm pretty pleased by it myself.
I hope you like it, guys ;)

http://img41.imageshack.us/img41/4822/beachscreenshot.png

Cheerz
Heh, I was inspired by it too and am doing the same thing.

Atomic Reactor
October 23rd, 2009, 03:18 PM
That looks really good, but i think there's a little bit to much going on. If you could take out a few of the pokemon, i think it would look superb.

Fraot
October 23rd, 2009, 05:13 PM
I've always thinking about how to make that effect, I mean, the transparent water. I made a little transparent a water autotile and it automatically makes itself non-semi transparent. So, those tiles are made with two layers on PS(Photoshop)?

Ravecat
October 23rd, 2009, 05:17 PM
I've just made it transparent in photoshop but I'm still not entirely sure on how to get the same effect. Like the rocks sticking out, and the water going half-way up the shore, and such.

Halp.

tImE
October 23rd, 2009, 07:59 PM
I've just made it transparent in photoshop but I'm still not entirely sure on how to get the same effect. Like the rocks sticking out, and the water going half-way up the shore, and such.

Halp.

It's pretty simple.

For the rocks;
You make a rock on layer 1.
Water on layer 2.
And then a "half rock", with water effect on top of the other rock, on layer 3.

For the shore;
You make a "hole" made of mountains on layer 1.
You then make water sprited like this:

00000000
00000000
88888888
88888888

The top 8/16 of the tile should be empty.
(Or the 8/16 on the right/left side for the sides)
on layer 2.

The water shouldn't have a built in shore.
And I only used one single color for the water, and I used RMXPs
built in "tileset-semi-transparent-maker".

I hope this helps ;)


Also thanks for the great comments, I actually didn't thought I was this good :P


Cheerz~

Ravecat
October 23rd, 2009, 09:33 PM
Thanks for the help.

And yours is really good, btw.

PokemonPlatnum
October 30th, 2009, 09:42 AM
I suppose i'll stick this in here. :D
It's a screenshot for a very much work in progress Zelda game. :P
http://img11.imageshack.us/img11/3960/screenshot103u.png

Novus
October 31st, 2009, 05:28 AM
Hey hey peoples,
I know this isn't really a screenshot but I wanted to get your opinions on it.

It's New Bark Town from my joint HGSS Tileset project with Alucus and it's the first town I've completed (well very very nearly, just got to change the water) and all tiles used here are either completely custom made by me or edited versions of Kyledove's.

So I'm proud to present my first completed map in our HGSS project, enjoy and let me know what ya think :)
http://img5.imageshack.us/img5/9291/newbarktownd.png

All the tiles here are public, so feel free to use, just as long as you credit Novus and Kyledove and you can find them all here:
EditNo forum linking

Laters all
-Novus-

Q-Bone
October 31st, 2009, 05:52 AM
Hey hey peoples,
I know this isn't really a screenshot but I wanted to get your opinions on it.

It's New Bark Town from my joint HGSS Tileset project with Alucus and it's the first town I've completed (well very very nearly, just got to change the water) and all tiles used here are either completely custom made by me or edited versions of Kyledove's.

So I'm proud to present my first completed map in our HGSS project, enjoy and let me know what ya think :)
http://img5.imageshack.us/img5/9291/newbarktownd.png

All the tiles here are public, so feel free to use, just as long as you credit Novus and Kyledove and you can find them all here:
http://www.my-lifeonline.com/CPForums/showthread.php?t=226

Laters all
-Novus-
I love the tiles. It looks absolutely perfect, even if you haven't changed the water tiles. I can't even think of anything you can improve on. I can't wait to see more :).

|Maximus|
October 31st, 2009, 06:02 AM
Here is a little teaser of a new game I am working on. Pokemon Finders just didn't feel like a Pokemon game. So well here it is: http://img5.imagebanana.com/img/hb93rdh3/capture001.bmp.png

Q-Bone
October 31st, 2009, 06:05 AM
Here is a little teaser of a new game I am working on. Pokemon Finders just didn't feel like a Pokemon game. So well here it is: http://img5.imagebanana.com/img/hb93rdh3/capture001.bmp.png

This also looks impressive. I especially like the trees and Ash's Overworld (correct me if I'm wrong). Is this meant to be Pallet Town, because you've done a good job if it is.

The only thing I don't particularly like are the windows on the first floor of the house which are covered by the roof; it just doesn't look right.

|Maximus|
October 31st, 2009, 07:11 AM
This also looks impressive. I especially like the trees and Ash's Overworld (correct me if I'm wrong). Is this meant to be Pallet Town, because you've done a good job if it is.

The only thing I don't particularly like are the windows on the first floor of the house which are covered by the roof; it just doesn't look right.

Thanks, and yeah it is Ash's overworld. It is Pallet Town. Those houses are Alucus' tiles so complain to him not me hehe.

Poeman
October 31st, 2009, 08:50 AM
Here is a test of 3D inside of game maker, I may be creating a 3D pokemon game if I get round to it.

Pokemon Center:
http://i124.photobucket.com/albums/p8/Poepoe2007/Pokemon3D-2.jpg

House:
http://i124.photobucket.com/albums/p8/Poepoe2007/Pokemon3D.png

Florio
October 31st, 2009, 10:06 AM
Here is a test of 3D inside of game maker, I may be creating a 3D pokemon game if I get round to it.

Pokemon Center:
http://i124.photobucket.com/albums/p8/Poepoe2007/Pokemon3D-2.jpg

House:
http://i124.photobucket.com/albums/p8/Poepoe2007/Pokemon3D.png
That looks like it could be really cool, show us more when you can!

Poeman
October 31st, 2009, 10:33 AM
I would, but seeming as I just tried developing a battle system...and it didn't work too well....

I won't lol

Sakari
October 31st, 2009, 03:42 PM
Screen shot from pokemon otoris...

http://img301.imageshack.us/img301/9694/otoris1.png

Poeman
November 1st, 2009, 10:44 AM
Screen shot from pokemon otoris...

http://img301.imageshack.us/img301/9694/otoris1.png
Do all pokemon follow you or just some?

Sakari
November 1st, 2009, 09:10 PM
Do all pokemon follow you or just some?

Well i'm trying to program all of them to follow you, it's difficult. I may have just some follow you at first and then when the game makes progress have more follow you.


Edit

Update.

In this screenshot your just beginning the game and you find your first pokemon, and you don't know who you are yet.

http://img142.imageshack.us/img142/4244/otorisscreen.png

Note: In the game you will take a test to determine which pokemon you will find, piplup is only an example

Neo-Dragon
November 2nd, 2009, 04:52 AM
Is that a real screenshot or just artwork of a mock screenshot. Because it looks like a mock (camera not center with player)

Try to keep this thread for in game real time screenshots please dudes.

Alucus_Of_Borg
November 2nd, 2009, 04:53 AM
Well i'm trying to program all of them to follow you, it's difficult. I may have just some follow you at first and then when the game makes progress have more follow you.


Edit

Update.

In this screenshot your just beginning the game and you find your first pokemon, and you don't know who you are yet.

http://img142.imageshack.us/img142/4244/otorisscreen.png

Note: In the game you will take a test to determine which pokemon you will find, piplup is only an example

Though those tiles arnt mine, the map is and I never gave permission for anyone to use it, so I would thank you If you didnt, Only maps that I say are public can be used, so please reframe from using my private maps again.

Sakari
November 2nd, 2009, 02:35 PM
Though those tiles arnt mine, the map is and I never gave permission for anyone to use it, so I would thank you If you didnt, Only maps that I say are public can be used, so please reframe from using my private maps again.

We already resolved this..

Also to answer your question neo, everything that you see is legit. That is just how Ags editor camera works, but I'll take your advice about centering the camera on the player.

Alucus_Of_Borg
November 3rd, 2009, 03:41 AM
We already resolved this..

Also to answer your question neo, everything that you see is legit. That is just how Ags editor camera works, but I'll take your advice about centering the camera on the player.



We already settled this...


Also to answer your question neo, every screen shot you see is legit. Ags editor camera works a little different then rpg maker, sphere, etc.


Ye sorry I posted this before I talked with you.

PokemonOI
November 3rd, 2009, 05:26 PM
~XD Wooo! I have yet another teaser for you guys!~
http://i363.photobucket.com/albums/oo80/ldm92/capture330.png
~What do you guys think!?~

Peeky Chew
November 4th, 2009, 01:46 PM
Oooo yummy, Pokemon meat ;) Weirdly the part I like most are the knife and fork, the decking is nice too and everything else is great. Maybe you should put some seats for customers outside though?

Not exactly a screenshot but I will be adding the rest soon:
http://i60.photobucket.com/albums/h5/jippily/pokemonhouse3.png http://i60.photobucket.com/albums/h5/jippily/pokemonhouse35.png

The Dewitty
November 6th, 2009, 03:49 PM
There's not much of a shading in that house. And I personally think the roof is a bit too small and the house is too high.
If you need any help, I'd be glad to help you! Just PM me.

venom12
November 9th, 2009, 12:34 PM
I have 2 screens with DS system.
http://i587.photobucket.com/albums/ss319/venom12314/dsscreeny.png

MarkLegault
November 14th, 2009, 02:36 AM
model, light, skybox, transparent image and text http://img194.imageshack.us/img194/162/gengargameengine.jpg toon shading on the way

Wichu
November 14th, 2009, 03:02 AM
That looks pretty cool. I guess you're going to fix the purple teeth, right?
The text is hard to read, too. You should either change the text colour or the textbox.

What game is this for, may I ask?

MarkLegault
November 14th, 2009, 03:22 AM
I guess the purple teeth are from the material colour. The engine probably adds that to the texture. I'll fix that.

I can change text colour to black.

It's just a remake of red/blue/yellow.
Thats about all I can say. I only wrote few lines of code today. For the modelling progress, check my signature.

UPDATE: Toony http://img163.imageshack.us/img163/9370/gengargameenginetoon.jpg

Dark_Soull
November 14th, 2009, 09:47 AM
Hello!

I'm showing images of my games:

http://i35.tinypic.com/bfewif.png

pictures:

http://i35.tinypic.com/drcbah.pnghttp://i36.tinypic.com/2zspdgl.png

http://i37.tinypic.com/unawy.pnghttp://i33.tinypic.com/24q7bt3.png

http://i37.tinypic.com/m747wh.pnghttp://i34.tinypic.com/2vmfqtk.png


I hope that please them.

good bye

Wichu
November 15th, 2009, 02:34 AM
I guess the purple teeth are from the material colour. The engine probably adds that to the texture. I'll fix that.

I can change text colour to black.

It's just a remake of red/blue/yellow.
Thats about all I can say. I only wrote few lines of code today. For the modelling progress, check my signature.

UPDATE: Toony
It looks much better in that style :)
Will you be using the same battle system, or making a new one?
Hello!

I'm showing images of my games:

I hope that please them.

good bye

The large resolution is interesting... Is it going to stay like that?

The tiles in the Gym look odd. The colour of the ground does not match the colour of the walls and water edges...

Oh, and are you planning to release it in English too?

MarkLegault
November 15th, 2009, 07:57 AM
Will you be using the same battle system,



Yeah, like in gc/ wii games

Soul.//Silver
November 16th, 2009, 08:56 PM
I thought I would show my titlescreen for my Gold remake that I've been working on for quite a few months now, since near the beginning of 2009 actually. Anyway tell me what you think, btw credit goes to Shawn from The Spriters Resource for the Cyndaquil pixel art. I was going to use Ho-oh, but I just couldn't find any pixel art for Ho-oh, I could find Lugia just not Ho-oh lol
http://img690.imageshack.us/img690/6787/pic2o.png

The Dewitty
November 16th, 2009, 10:57 PM
Nice.. really! But.. aren't there plenty of Gold remakes now?

Soul.//Silver
November 17th, 2009, 12:09 AM
Yeah, but I started this quite a while a go because I wanted to make my own GSC remake so I could add my own features and make it my way lol Still yet to add new features, but I'm working on it. And I thought that it would give me practice to make my next fan game in its own unique region. Anyway, glad you like the titlescreen =D

shinylugia249
November 18th, 2009, 09:24 PM
I was talking to Ryushin5 a while ago about what I was going to do after finishing my current project. I came up with a few concept/tiles/ow's so consider this a sneak peak for a future (yeah a while from now) project.

http://img9.imageshack.us/img9/1844/capture489.png

http://img22.imageshack.us/img22/9602/capture490.png

Yeah ACDC Town from mega man battle network. We really need something better than the new mmbn1 "remake" right?

*Graphics not for public use*

Peeky Chew
November 19th, 2009, 04:47 AM
Hello!

I'm showing images of my games:

http://i35.tinypic.com/bfewif.png

pictures:

http://i35.tinypic.com/drcbah.pnghttp://i36.tinypic.com/2zspdgl.png

http://i37.tinypic.com/unawy.pnghttp://i33.tinypic.com/24q7bt3.png

http://i37.tinypic.com/m747wh.pnghttp://i34.tinypic.com/2vmfqtk.png


I hope that please them.

good byeSorry that I'm replying to an old post.
That resolution looks so much better than the standard one, it looks like 310x190 pixels is the way of the future!

Yuoaman
November 19th, 2009, 08:09 AM
Those tiles are fantastic SL, amazing job man!

PokemonOI
November 20th, 2009, 08:43 PM
http://www.pokecommunity.com/picture.php?albumid=2571&pictureid=35953

Wind Gale
November 21st, 2009, 09:48 AM
Sorry about the fact that I could not get rid of the border. [Not very good with GIMP]

I wanted to practce mapping for Pokemo thieves since I finally found a tileset. This map is really no where specific in the game. It porbably would not be in the game. PLease don't say it is to wide open since it is a mystery dungeonish game and is meant to be open ofr enemies. The main thing I am not happy with is the stairs.
Here it is:
http://i48.tinypic.com/2vt1gxv.png
Any reccomendations for things I can improve on.

lx_theo
November 21st, 2009, 02:25 PM
Just two screenshots from the project I'm working on, called Pokemon Rogue. Any criticism would be appreciated.

https://dl.dropbox.com/u/1661762/Screenshot1.png
https://dl.dropbox.com/u/1661762/Screenshot2.png

Wind Gale
November 21st, 2009, 02:29 PM
http://www.pokecommunity.com/picture.php?albumid=2571&pictureid=35953
That looks really good. I love the tilesets. THe brick like path looks amazing.

Just two screenshots from the project I'm working on, called Pokemon Rogue. Any criticism would be appreciated.

https://dl.dropbox.com/u/1661762/Screenshot1.png
https://dl.dropbox.com/u/1661762/Screenshot2.png
These pictures look good. I especially like the top one showing your opponent. It looks really good.

ultron90
November 22nd, 2009, 11:14 AM
http://img3.imageshack.us/img3/9602/95484968.pnghttp://img94.imageshack.us/img94/9341/adkhk.pnghttp://img692.imageshack.us/img692/2906/94138041.pnghttp://img3.imageshack.us/img3/7387/yesmt.png

here's my try at my pokemon device (PokeMAD) for my game made in rmxp. how u guys like it?

MarkLegault
November 27th, 2009, 08:19 AM
I finally added a real textbox, user input and terrain splatting, working on collisions. http://img228.imageshack.us/img228/7200/engineeee.jpg (note that this is not from the storyline, it just shows the visual part of the game). PS. Yeah the model is in t-pose, I am still learning to rig humans

MarkLegault
December 10th, 2009, 05:46 AM
What no comments?
http://www.youtube.com/watch?v=4YDLbZH4OjY

Fraot
December 10th, 2009, 09:17 AM
@MarkLegault
Well, your work looks good. What programs are you using? I think you should be using two programs: one for en engine and the other to build models, or maybe a program which handles both?. Did you build the models?

Another good combination would be using 3DsMax for modeling and ShiVa editor to animate them and stuff... it's the engine, but they're expensive.

MarkLegault
December 11th, 2009, 05:59 AM
Blender3d and Panda3d, they are both free.

<~F.M.P~>
December 12th, 2009, 01:48 PM
Some new stuff from Carbon. Well more of a selection script. I've got a ton of new stuff coming soon as well. Mind telling me which one looks better?
http://i49.tinypic.com/w1a42o.png

Atomic Reactor
December 12th, 2009, 02:01 PM
i think the one on the right looks better.
I don't really like the little thing that says grass on the bottom though =/
And what's level medium mean? Are you getting rid of levels?

ForeverRed
December 12th, 2009, 03:41 PM
Wow those are nice,
I like the one like HGSS.

I think the Medium Level thing is like, when Prof Oak, says its easy to train or takes patience, etc.

<~F.M.P~>
December 12th, 2009, 05:26 PM
i think the one on the right looks better.
I don't really like the little thing that says grass on the bottom though =/
And what's level medium mean? Are you getting rid of levels?

Ohh Yeah the element info is easily erasable. It looks a bit odd to me as well since It's just out there in space lol. Level Medium is the type of Training it takes for each Pokemon. Torpond = Easy, Velgrus = Medium, Charam = Hard (I think I might change the text though lol) Thanks for the Vote dude ;)

Wow those are nice,
I like the one like HGSS.

I think the Medium Level thing is like, when Prof Oak, says its easy to train or takes patience, etc.

Thank you very much and thanks for the vote as well. Good guess by the way, that's exactly right :P

tImE
December 13th, 2009, 11:26 AM
If you add some more shadow to the "table" and tilt the pokeballs up more (They look like they've fallen down right now), I'd say the left ones looks better.
It looks more proffesional when you don't "leech" from the original games.

But it's your call ;)


Cheerz~

Shikamaru88
December 16th, 2009, 07:55 AM
Ok here is a few screens I cant decide which one looks better so I wanna know wut you guys think
PIC 1 http://i297.photobucket.com/albums/mm224/UnitedGamer/capture000.jpg PIC 2 http://i297.photobucket.com/albums/mm224/UnitedGamer/capture005.jpg
PIC 3http://i297.photobucket.com/albums/mm224/UnitedGamer/capture001-1.jpg PIC 4 http://i297.photobucket.com/albums/mm224/UnitedGamer/capture006.jpg

Yuoaman
December 16th, 2009, 07:59 AM
Some new stuff from Carbon. Well more of a selection script. I've got a ton of new stuff coming soon as well. Mind telling me which one looks better?
http://i49.tinypic.com/w1a42o.png
I have to say that I prefer the one on the right, FMP.

Fraot
December 16th, 2009, 08:22 AM
Blender3d and Panda3d, they are both free.

Cool! I didn't even know about the existence of Panda3d. Well, I suggested those two programs because they gave me the licences. I mean... "they" are the important guys at the place where I'm training to get a job.

Shikamaru88
December 16th, 2009, 08:28 AM
Cool! I didn't even know about the existence of Panda3d. Well, I suggested those two programs because they gave me the licences. I mean... "they" are the important guys at the place where I'm training to get a job.


thats cause panda3D blows like pornstar...

@MarkLegault
if you wanna make a 3d pokemon game use TGE/TGEA or Unity3D

MarkLegault
December 17th, 2009, 12:10 AM
thats cause panda3D blows like pornstar...



What?
You do know that Panda3d was used by Disney to make two commercial MMO games, right?

Shikamaru88
December 17th, 2009, 04:53 AM
What?
You do know that Panda3d was used by Disney to make two commercial MMO games, right?

Well this isn't a engine topic so this is the last im gonna say but i do know that and that mmo was proabaly crap compared to Minions Of Mirth made with TGE and Fusion Fall Made with unity3d Google them both mmo's.... but hey what you use is your choice i'd reccomend making a mmo with unity its easy to use...

FYI - I Have licenses for both engines

MarkLegault
December 17th, 2009, 06:42 AM
Well thanks for trying to help...
i do know that and that mmo was proabaly crap compared to ...


thats cause panda3D blows like pornstar...
But bashing an engine without actually trying it or making assumptions like that of games you haven't seen doesn't make sense to me.
Both the games you mentioned didn't impress me as a Panda3d user as well.

FYI - I Have licenses for both engines
Im happy for you.

Wichu
December 17th, 2009, 10:50 AM
Well this isn't a engine topic so this is the last im gonna say but i do know that and that mmo was proabaly crap compared to Minions Of Mirth made with TGE and Fusion Fall Made with unity3d Google them both mmo's.... but hey what you use is your choice i'd reccomend making a mmo with unity its easy to use...

FYI - I Have licenses for both engines

If you're the expert, then why does your game look so terrible?
You have mismatched battle backgrounds, ugly databoxes with a pointless Venusaur in the background, and a ridiculously pixelated title screen.

Peeky Chew
December 17th, 2009, 10:53 AM
If you're the expert, then why does your game look so terrible?
You have mismatched battle backgrounds, ugly databoxes with a pointless Venusaur in the background, and a ridiculously pixelated title screen.Harsh man, maybe they're only good in 3d...

Shikamaru88
December 17th, 2009, 11:02 AM
If you're the expert, then why does your game look so terrible?
You have mismatched battle backgrounds, ugly databoxes with a pointless Venusaur in the background, and a ridiculously pixelated title screen.

Dude are you serious.... I trew that topic together in like 1 minute... Jeez what some people will say before understanding whats going on, im aware the enemybase and player bases are different your supposed to look at the enemybase and battlebg... For Christs sake THINK b4 you speak And dont Judge a book by its cover! I said it was an old project those are very old screens from like 3 years ago... I mean seriously you are bashing screens from awhile ago I realized as i worked with the project recently alot needs to change and it has... And im a Programmer I write code, im not an artist or a graphic expert...And you sir.. well you are a ______Edit by Neo-Dragon: Don't use those words or insult another member like that! and if You Said that crap to my face i'd hit you... I mean seriously your jumping in an Discussion which is none of your business starting Crap... MIND YOUR OWN BUSINESS!


Harsh man, maybe they're only good in 3d...

Well Actually im alot better at 3d i'll post a video of a map i will trow together after this post is done... A sample of TGE and My Abilties

Wichu
December 17th, 2009, 11:10 AM
Dude are you serious.... I trew that topic together in like 1 minute... Jeez what some people will say before understanding whats going on, im aware the enemybase and player bases are different your supposed to look at the enemybase and battlebg... For Christs sake THINK b4 you speak And dont Judge a book by its cover! I said it was an old project those are very old screens from like 3 years ago... I mean seriously you are bashing screens from awhile ago I realized as i worked with the project recently alot needs to change and it has... And im a Programmer I write code, im not an artist or a graphic expert...And you sir.. well you are a _____! and if You Said that crap to my face i'd hit you... I mean seriously your jumping in an Discussion which is none of your business starting Crap... MIND YOUR OWN BUSINESS!

I was offering constructive criticism. Nowhere in your post did you say that I should only look at the enemy base... I just judged them as a whole.

Why are you posting three-year old screenshots now? More importantly, how did you get hold of Essentials in 2006?

Peeky Chew
December 17th, 2009, 11:13 AM
I was offering constructive criticism. Nowhere in your post did you say that I should only look at the enemy base... I just judged them as a whole.

Why are you posting three-year old screenshots now? More importantly, how did you get hold of Essentials in 2006?Well he said he's a coder, might have made it himself.
And I'd like to see that map.

~JV~
December 17th, 2009, 11:15 AM
I bet it1s blizzy starter kit lol. I really see no reason to someone "want" criticism in 3 year old pics...

Shikamaru88
December 17th, 2009, 12:36 PM
I bet it1s blizzy starter kit lol. I really see no reason to someone "want" criticism in 3 year old pics...


I said like 3 years ago... I dunno when but its when the engine didnt have all this features it does now... its basically when the battle system was the only thing made... and i put that up after i found the file and decided to start working on it... but alot has changed.... i just havent put together an update... i just wanted to announce my project and its better to show something... anything... I plan to update the topic soon and i didnt think the Singleplayerbox was all that bad yeah the vensaur should be removed... Like i said in alot has changed and will change... and for that video its uploading its a 3d western town sorta... you'll see

http://www.youtube.com/watch?v=D2I74hsNu0s OK Watch

I wasn't making 3d pokemon images cause like i said im a programmer if i made some they be horrible and be strictly for prototyping...

KingCharizard
December 19th, 2009, 02:58 AM
Uh I guess im supposed to put this here... I Made a map and I wanted some tips on how to improve it or if it needs to be improved. I think it does but i cant figure how to improve it... well here it is!

http://img69.imageshack.us/img69/8110/hivaratown.png

Also any tips to help me improve my overall skills are greatly appreacted!

Poeman
December 20th, 2009, 12:38 PM
This is going to be for a 4th Gen Tileset that I publicly release, don't rate my mapping skills @_@

http://i124.photobucket.com/albums/p8/Poepoe2007/TilesetScreen.png

The building on the right is custom :D
The tileset will contain a lot of custom things, please tell me what you think of the size of everything!

The Dewitty
December 20th, 2009, 01:22 PM
Sorry I have to bug you, but that tileset is from Klnothincomin. It doesn't belong to you. Claiming them as your own isn't being accepted.

Poeman
December 20th, 2009, 01:40 PM
No, actually I made it myself with rips from the game, saying I can't claim credit for my own work(about two hours to get it all right) isn't being accepted, I can give you the link to my tileset through PM if you don't believe me, I doubt it will be the same as his for I barely have anything in it so far.

tImE
December 20th, 2009, 02:17 PM
This is going to be for a 4th Gen Tileset that I publicly release, don't rate my mapping skills @_@

http://i124.photobucket.com/albums/p8/Poepoe2007/TilesetScreen.png

The building on the right is custom :D
The tileset will contain a lot of custom things, please tell me what you think of the size of everything!

Well, except for the blurry drill-machine, and the fact that I don't like tiles without outlines,
it looks pretty good.
Keep up the good work! xD


Cheerz~

Poeman
December 20th, 2009, 02:25 PM
Well, except for the blurry drill-machine, and the fact that I don't like tiles without outlines,
it looks pretty good.
Keep up the good work! xD


Cheerz~
I meant to say that I arranged the tileset myself, but the person DEW mentioned DID rip the sprites, sorry, and the drill machine isn't actually blurry, I don't know why the screenshot came out that way.

EDIT:
Using the new tiles!:
http://i124.photobucket.com/albums/p8/Poepoe2007/screenshot.png

KingCharizard
December 20th, 2009, 05:49 PM
I meant to say that I arranged the tileset myself, but the person DEW mentioned DID rip the sprites, sorry, and the drill machine isn't actually blurry, I don't know why the screenshot came out that way.

EDIT:
Using the new tiles!:
http://i124.photobucket.com/albums/p8/Poepoe2007/screenshot.png
Im Making a tileset too but the building are too small...
What size should i resize my buildings to, Im new at the can anyone give me some tips...

Poeman
December 20th, 2009, 06:25 PM
Im Making a tileset too but the building are too small...
What size should i resize my buildings to, Im new at the can anyone give me some tips...
This is 1/2 the view, the buildings are the correct size.
It should be 200% the size of the ingame buildings.

Town where you get pokemon:
http://i124.photobucket.com/albums/p8/Poepoe2007/screenshot2.png

KingCharizard
December 20th, 2009, 06:31 PM
This is 1/2 the view, the buildings are the correct size.
It should be 200% the size of the ingame buildings.


U misunderstood... I was asking for my onw tiles...

Im having trouble figuring out how i can finish this map... This is as far as i got...

I Tried adding many things and nothing just looks right to me

http://i297.photobucket.com/albums/mm224/UnitedGamer/NAFERA.png

U misunderstood... I was asking for my onw tiles...

Im having trouble figuring out how i can finish this map... This is as far as i got...

I Tried adding many things and nothing just looks right to me

http://i297.photobucket.com/albums/mm224/UnitedGamer/NAFERA.png
http://i297.photobucket.com/albums/mm224/UnitedGamer/NARFACITY2.png

Ok A before and after look What do ya think... still like people to advise improvements

Poeman
December 21st, 2009, 03:58 PM
Make all the paths lead somewhere, the center building isn't connected...

Wichu
December 22nd, 2009, 01:32 AM
U misunderstood... I was asking for my onw tiles...

Im having trouble figuring out how i can finish this map... This is as far as i got...

I Tried adding many things and nothing just looks right to me

Ok A before and after look What do ya think... still like people to advise improvements

Try adding some fences, and maybe a couple of trees in the middle. One or two more houses could help; however, try to only use one type of house per town.

The main problem is that it's too empty; maybe you could remake the map at a smaller size, so everything's closer together?

KingCharizard
December 22nd, 2009, 01:58 AM
Try adding some fences, and maybe a couple of trees in the middle. One or two more houses could help; however, try to only use one type of house per town.

The main problem is that it's too empty; maybe you could remake the map at a smaller size, so everything's closer together?

Make all the paths lead somewhere, the center building isn't connected...

Thanks guys i've been looking at the other maps is the showcase and been learning and seeing what they do and how they blend the terrains and what not i'm in the process of finishing me lesson in ruby but what im done i'll be remapping each map but I do plan to post my maps in a topic so you can see mystyle and add input on how i could improve my style...

Poeman
December 24th, 2009, 05:48 AM
This is a big image so I'll link it:
http://i124.photobucket.com/albums/p8/Poepoe2007/pokworld.png

Wichu
December 24th, 2009, 06:42 AM
You do know that Photobucket automatically resizes large images, right? You might want to upload it somewhere else...

Poeman
December 24th, 2009, 06:57 AM
Oh crap, thanks for telling me, I think I will some other time :D
(Sorta busy)

davidthefat
December 28th, 2009, 08:25 PM
Ok I made the 3d Model of beldum based on my sprites... Hard work... My first 3d model too :D It was a pretty big step forward for me...
I used blender to render this, and I exported it to 3ds

http://i45.tinypic.com/ay0nqr.jpg
http://i45.tinypic.com/142tz6q.jpg
http://i47.tinypic.com/2lnddo7.jpg
http://i50.tinypic.com/2dlua79.jpg

MarkLegault
December 29th, 2009, 03:43 AM
Well your first 3d model is way better than mine :)
Some things I noticed:
1. The head could use less loops and it wouldn't change the siloutte much.
2. Did you use the decimate modifier by any chance?
3. smooth it.
If you need help for rendereing it in a cartoony way, just ask.
Well I haven't posted here for a while, so...
http://img685.imageshack.us/img685/6356/male.png
http://img705.imageshack.us/img705/539/femaleq.png
The base models of female and male trainers for my game. All the (young) trainer models will be built from these

Poeman
December 29th, 2009, 06:49 AM
The cel shading is awesome!

Worldslayer608
December 29th, 2009, 06:49 AM
Some fresh screens from Pokemon: Dissension. Enjoy.

http://www.pokecommunity.com/picture.php?albumid=3077&pictureid=37252

MarkLegault
December 30th, 2009, 03:33 AM
I don't see anything.

I finally was able to rig a human model:
http://www.youtube.com/watch?v=6S4eBelmWgc

Lorem Ipsum
January 1st, 2010, 07:14 AM
Jeez, the quality of the games being produced has increased ENORMOUSLY since I stopped developing games myself. Kudos to all you gamemakers!

Poeman
January 2nd, 2010, 10:58 AM
http://i124.photobucket.com/albums/p8/Poepoe2007/Altoriafinalroom.png
:3
The first room in my game where you obtain the sword an learn the evil secrets of Jarfed!

BlitŻ
January 3rd, 2010, 08:52 PM
How do you guys like this for a new project me and my friend are working on?

http://i1020.photobucket.com/albums/af321/pokemonsonce/Animation-2.gif
http://i1020.photobucket.com/albums/af321/pokemonsonce/screeny.png

MarkLegault
January 4th, 2010, 03:13 AM
Walk: http://www.youtube.com/watch?v=2m4b4mb91w0
A lot to improve...

<~F.M.P~>
January 4th, 2010, 03:51 AM
Some fresh screens from Pokemon: Dissension. Enjoy.

http://www.pokecommunity.com/picture.php?albumid=3077&pictureid=37252



Those screens look Beautiful man. The mapping's looking great too. Oh You know, I can help you make a Titlescreen with a Glowing Lugia or something like that right? I think That'd be cool to see, It'd add onto the Games Appeal. Anyway Keep it up.

How do you guys like this for a new project me and my friend are working on?

http://i1020.photobucket.com/albums/af321/pokemonsonce/Animation-2.gif
http://i1020.photobucket.com/albums/af321/pokemonsonce/screeny.png

These are looking very nice, I like how you put The official games art to great use, very nice. I find it a bit scary to be meeting Oak at night though lol, Unless there's a reason for that.

http://i124.photobucket.com/albums/p8/Poepoe2007/Altoriafinalroom.png
:3
The first room in my game where you obtain the sword an learn the evil secrets of Jarfed!

That's pretty impressive to see, another 3D game. Looks pretty good, the map seems a bit small though.

Walk: http://www.youtube.com/watch?v=2m4b4mb91w0
A lot to improve...

Very nice, Are the Trainers Bigger than the Houses though?

Peeky Chew
January 4th, 2010, 03:53 AM
@BlitŻ: Really nice backgrounds, if you made them yourself. The Oak looks like it's from another fangame I have seen but that might just be a public one. I don't really like the name btw.

@MarkLegault: Not really that good tbh, a lot of improvement is needed.

The Dewitty
January 4th, 2010, 03:59 AM
@Peeky Chew
The artwork is from HGSS, the Oak is too.

MarkLegault
January 4th, 2010, 09:30 AM
@MarkLegault: Not really that good tbh, a lot of improvement is needed.


I know ( I said). What part needs more attention?
(I assume you mean the animation).
@<~F.M.P~>: What do you mean?

FlameShocker
January 6th, 2010, 07:16 PM
I know ( I said). What part needs more attention?
(I assume you mean the animation).
@<~F.M.P~>: What do you mean?
I assume he meant what he said. I could be wrong. Maybe it was a typo?

PokemonOI
January 6th, 2010, 08:10 PM
How do you guys like this for a new project me and my friend are working on?

http://i1020.photobucket.com/albums/af321/pokemonsonce/Animation-2.gif
http://i1020.photobucket.com/albums/af321/pokemonsonce/screeny.png
Damn almost had even me fooled, If I didnt know any better I would have thought that, that title screen was like malachites lmao, looks alright

Wichu
January 7th, 2010, 12:34 AM
Oh, and what's with the pink Gyarados?

I'm assuming it's supposed to be a new Pokémon, but it looks an awful lot like Gyarados...

BlitŻ
January 7th, 2010, 08:04 AM
Oh, and what's with the pink Gyarados?

I'm assuming it's supposed to be a new Pokémon, but it looks an awful lot like Gyarados...

We don't know yet, :P, we got permission to use some concept art from someone, but we haven't decided to use it as either a cooler shiny gyarados, or a new fakemon, although I'm voting for new shniy gyarados :d

Apollo-player
January 7th, 2010, 10:47 AM
i think the pokemon dimension hack shots look amazing, i wanna play it to see if it is actually any good. i think it will be immense. i say the same to sonce it seems to have a certain style. but i prefer many of the nintendo games in 2d. but they all look amazing.

i forgot to ask; do any of you give lessons and stuff you should all be making tutorials on how to make them look this good. and i am not just talking about you guys the malachite people and reysin city creators too...

MarkLegault
January 10th, 2010, 04:20 AM
Very nice, Are the Trainers Bigger than the Houses though?
... Of course not
http://img177.imageshack.us/i/17977431.jpghttp://img177.imageshack.us/i/17977431.jpgEDIT: Image removed, just takes up space

Ben.
January 10th, 2010, 04:56 AM
How do you guys like this for a new project me and my friend are working on?

http://i1020.photobucket.com/albums/af321/pokemonsonce/Animation-2.gif
http://i1020.photobucket.com/albums/af321/pokemonsonce/screeny.png

Who's your friend?
He's pretty damn awesome. xDD
You have scripted this nicely, kudos~

MarkLegault
January 14th, 2010, 02:19 AM
http://img32.imageshack.us/img32/9207/pyramidambocc.jpghttp://img691.imageshack.us/i/pyramid2.jpg

Neo-Dragon
January 14th, 2010, 03:43 AM
I'm not a fan of that at all.
It's way to plan. No detail.
You used only one texture the whole way through.
You should ad least at something to it, like have the stairs as stone blocks rather then sand.

MarkLegault
January 14th, 2010, 04:10 AM
I'm not a fan of that at all.

Well I tried. Is it that bad? :(

It's way to plan. No detail.
Yeah, can't think of anything...

You used only one texture the whole way through.
Yup http://img697.imageshack.us/img697/7630/pyramid.png
But stairs aren't sand, they are 3d

Fraot
January 15th, 2010, 12:57 PM
@MarkLegault

Hmmmph, I think you don't know the techniques of texturing a 3d model. Allow me to critic your work.
1.- The texture is plain, there're no either highlights or shadows. Even when your engine has lights projected on the model, you MUST as shadows to the texture. You can add a bit of variation on some floors or... whatever they're. Of course, the tiled texture helps you to save a lot of memory and it will be easier to preload and load the texture, but it will look plain if you don't do anything about it. For the stairs I strongly recommend you to make another texture.
2.- Try to use the same style of textures for everything. It will look prettier if you use a more... cartoon-ish texture on that pyramid. So, a texture made by your own hand WILL be better, otherwise, using those kind of textures, will make the game look annoying. It looks kinda realistic.
3.- About the point no.1: The shadows can be made on the lighting map(bakes) if you can't paint them by yourself. A very recommended way to do it, is to make a high-poly model and project the lights and shadows on the low-poly one, which is the one your use on the video game.

I don't know anything about the engine you're using... blender, but it's a 3d modeling program, so it must have the same options as 3DsMax. And with "options", I mean the maps you can use to make a good texture.

MarkLegault
January 15th, 2010, 11:29 PM
Hmmmph

what that means?

I think you don't know the techniques of texturing a 3d model.
Depends on what you mean by that
http://img32.imageshack.us/img32/3844/54433900.jpg
You have commented on my older pics with textured models and stuff, so...
Still, I'm always happy to learn new things.

Of course, the tiled texture helps you to save a lot of memory
Yeah, thats the point

For the stairs I strongly recommend you to make another texture.
Need more info...

2.- Try to use the same style of textures for everything. It will look prettier if you use a more... cartoon-ish texture on that pyramid.
Meh, to me it is 'anime style'.

So, a texture made by your own hand WILL be better, otherwise, using those kind of textures, will make the game look annoying. It looks kinda realistic.
Its funny you said that, I DID make it myself in GIMP

3.- About the point no.1: The shadows can be made on the lighting map(bakes) if you can't paint them by yourself.
OK, I was thinking of realtime shadows. If you mean something like baked-in ambient occlusion map, I haven't tried that and don't know how it will look like with real shadows...

I don't know anything about the engine you're using...
But you know it's Panda, right?

Fraot
January 16th, 2010, 05:09 PM
what that means?
Depends on what you mean by that
http://img32.imageshack.us/img32/3844/54433900.jpg
You have commented on my older pics with textured models and stuff, so...
Still, I'm always happy to learn new things.
Yeah, thats the point
Need more info...
Meh, to me it is 'anime style'.
Its funny you said that, I DID make it myself in GIMP
OK, I was thinking of realtime shadows. If you mean something like baked-in ambient occlusion map, I haven't tried that and don't know how it will look like with real shadows...
But you know it's Panda, right?

Ok, firstly... "Hmmmph" means an expression of thinking about something.
About that texture, it's okay then, you made it yourself, you can learn new thing by doing and re-doing stuff.
I also thought about what you said: the real time shadows when I started on the 3d job, BUT, it will look too simple, well, more than simple, it will look like on real life. There's a term you must understand: Hyperrealism. That term is what makes the difference between the real life and videogames. When you stare into anything real, there're no painted shadows but the ones you can see with the light itself: like the sunlight, the electric light from your room, etc... and they look simple and sometimes plain. In video games, that stuff is different: the lights are not always moving, they're mostly static, so, if you put an object without the shadows painted on it, it will look ugly, the light is not enough for the object to look good, and the point is to make the objects to support the default shadows in order to look prettier than any real one. Notice the words "to look even better", not realistic. Another thing, but I don't think you're using this: the specular map, that's the one which gives the model a shiny effect. Check the pictures below, those are mine. The metal part of the mallet shines much more than the real one(the little picture with white background is the reference there, the real one). That's one of the points on hyperrealism: "Wow!! dude, that things looks cool!", when you see something real, you don't surprise all the time.

MarkLegault
January 17th, 2010, 12:46 AM
In video games, that stuff is different: the lights are not always moving, they're mostly static

Yes, they are mostly static: in buildings, caves, even in many outdoor scenerys. I was thinking of something like this: http://www.youtube.com/watch?v=9zU12yLbPzE

Another thing, but I don't think you're using this: the specular map, that's the one which gives the model a shiny effect.

Yeah, I'm not using a specular map, do I really need it here? Its all rock...
On the other hand I could try to make it less perfect and clean,add some grass.
BTW, nice models

Galukxy
January 17th, 2010, 01:00 AM
I made a new shiny and reverse animation.
http://s272.photobucket.com/albums/jj197/projectamethyst/Animations/ShinyReverse.gif
Not the best quality, and there's a bit of frame skip on the shiny one, but it normally runs at the same speed as the reverse one.

Any comments? Do you like the animation, or should I change it?

Oh, and the bitmap for the particles isn't finalized yet. I'll probably change it to a star or something.

EDIT: It now works in battle, too. But it shows up in the wrong place :|

EDIT2: Fixed. It works perfectly now.

ooooo i like that where it changes from one to the other ^_^

Wichu
January 17th, 2010, 03:20 AM
ooooo i like that where it changes from one to the other ^_^

You do know that the screenshot you quoted is over one and a half years old, right?

And there are two different Pokémon in that animation. The Shinx doesn't change; there's two of them.

Poeman
January 17th, 2010, 11:17 AM
http://i124.photobucket.com/albums/p8/Poepoe2007/pkmnrts.png

Maybe making a game? Not sure :/
Where it says stats: should say selected, and selected should say pokemon, it's sorta like a pokemo RTS I guess, I was to lazy to change it xD

Fraot
January 17th, 2010, 12:51 PM
Yes, they are mostly static: in buildings, caves, even in many outdoor scenerys. I was thinking of something like this: http://www.youtube.com/watch?v=9zU12yLbPzE

Yeah, I'm not using a specular map, do I really need it here? Its all rock...
On the other hand I could try to make it less perfect and clean,add some grass.
BTW, nice models

Ok... but with the specular map thing, I tried yo explain you something. The metal part of the mallet shines more than the metal part from the real one(I think it's not very noticeable on those screenshots); there're things which on the real world don't shine, but in the videogames, they do shine or they SHOULD shine. Maybe your pyramid wont shine, but certain types of materials will(rusted metal, polished stones).
BTW, making a day-night system is VERY hard and consumes a lot of memory, sometimes is not enough to change the screen color tone.

Whatever, good luck with your game!

MarkLegault
January 18th, 2010, 12:54 AM
Ok... but with the specular map thing, I tried yo explain you something. The metal part of the mallet shines more than the metal part from the real one(I think it's not very noticeable on those screenshots); there're things which on the real world don't shine, but in the videogames, they do shine or they SHOULD shine. Maybe your pyramid wont shine, but certain types of materials will(rusted metal, polished stones).

I get what you mean. In Perfect Dark Zero, for example, just about everything shines. At first I was like "what the ..." , but then "looks cool though"

sometimes is not enough to change the screen color tone.

Of course not. I was thinking of a sun billboard attached to a light which moves in a circly path and changes color depending on the time of the day, skydome gradients blending from one to another depending on the time of the day and blending to night texture when sun goes below horizon, only 'close' object to cast shadows... Haven't had the time to try it, could be slow...

Whatever, good luck with your game!
Thanks :)

Crazyninjaguy
January 18th, 2010, 07:43 AM
Here's a little something i'm developing slowly. All bottom screen images are custom made by me and same goes for the scripts, (Except the resolution changer :D)
So yeah, it's for Pokemon Essentials. What do you guys think?

http://i286.photobucket.com/albums/ll84/Crazyninjaguy/twilightpreview.jpg

It's pretty much just another dual screen system so not that special :/
Oh yeah, once i've completely finished everything, all of my work on this will be open source :)

Poeman
January 18th, 2010, 07:52 AM
What is the MIC for? Are you adding some sort of noise based minigames?

Crazyninjaguy
January 18th, 2010, 07:59 AM
Nah, you reckon i should get rid of the mic bit? I was just making it similar to a DS :P
Hrm, yeah i'll change it.

Poeman
January 20th, 2010, 12:54 PM
http://i124.photobucket.com/albums/p8/Poepoe2007/P3DO.png
So far it's 3D and can connect online, it also has a working message box.
It's going to be a game where you battle people online and such :3(If it ever meets a beta XD)
It's not hosted on a server but instead players host the matches

EDIT:
http://i124.photobucket.com/albums/p8/Poepoe2007/P3DO2.png
I think Bulbasaur looks odd :/ he's animated though lol, The bottom right box will have a faceset for a pokémon, and an HP bar.(There will be another in the top left for your opponent.)

Avatar
January 27th, 2010, 11:55 AM
I found some maps I made for an old project I worked on that was never revealed to the community.

The maps were made in RPG Maker 2003.

This route was never given a number. It connected town #4 and #7 (http://img.photobucket.com/albums/v242/DarkChronic/Route4-7.png).
Town #7 (http://img.photobucket.com/albums/v242/DarkChronic/Town7.png) (The doors aren't there because I didn't add the events)
Town #10 (http://img.photobucket.com/albums/v242/DarkChronic/Town10.png) (I'm aware of the mapping errors behind the Pokémart)

These maps haven't been altered from their initial stages as designed Around 3-4 years ago.
Please don't mention the tree shading, I know it's not done correctly.

Neo-Dragon
January 31st, 2010, 12:32 PM
For maps done 3/4 years ago, they sure do look good. These would of been top rated maps in their day.
I don't know if there is any point mentioning my complaints since I'm assuming the project is no longer in development but the pathways bug me. To make dirt paths look more natural they should be wider then 2 tiles in parts.
Make it look like they are worn in paths rather then man made concrete paths.


Town 10 is my favorite.

Poeman
February 10th, 2010, 02:27 PM
http://i124.photobucket.com/albums/p8/Poepoe2007/AltoriaClimbing.png
I added ladders to my game :3

Great Mazinger
February 12th, 2010, 12:15 PM
http://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/x2.png

Looks like the detail on those ground tiles should be a bit less visible now I've had a chance to see how they look in-game. The trees are a bit wonky too.

Photoshop also doesn't seem to want to save huge tilesets as PNG, so I seems I have to save it as a TIFF then load it up in Paint.NET to save it as a PNG :/

HOBOGames
February 12th, 2010, 07:58 PM
Great Mazinger I love the richness of your graphics they are so much better pixelated then the regular pokemon essintials tileset.

Poeman, How in the world are you doing that? Are you using some kind of script along with the graphics it looks interesting.

Poeman
February 13th, 2010, 06:21 AM
@HoboGames it's Game Maker not RPGMAKER

HOBOGames
February 13th, 2010, 02:24 PM
Oh sorry, I never could figure out how to use Game Maker too well good job anyways!

Poeman
February 13th, 2010, 02:46 PM
Why apologize lol, I was just explaining it ^_^

HOBOGames
February 13th, 2010, 05:28 PM
Oh I didnt really mean it as an apoligy... I hate waiting I have to get to 15 posts b4 I can show my screens here :(

Wind Gale
February 21st, 2010, 08:32 AM
Here is the map of my new project.
http://i50.tinypic.com/2z5q447.png

Have you seen a similar map before?

Karel_Kazuki
February 21st, 2010, 09:20 AM
tHATS lITTLE ROOT WITH AN EXTENSION

Wind Gale
February 21st, 2010, 12:55 PM
Yes it is. That building is one of the contact buildings for the space ship which plays a part in the game.

DarkDoom3000
February 21st, 2010, 01:42 PM
5/10 it looks to similar to littleroot, unless it is littleroot town.

The trees are good, the town needs a footpath, dirt or concrete would do.
i would move the flowers from the middle, because its right in the middle of the town,
so people would be walking all over them, especially with no footpath,
I would move them a little south east.
and put a sign near it, saying the town name, or something.

adjust the mountain/hill where the building stands on, and add some boulders to mix it up, that should make it look good.

--------------

Heres some of mine, It uses second generation graphics for a reason, its ment to have a retro feel, It's made with RPGmaker 2003. the transparent [e]'s mean Event, like trainer, item ball, cutting tree, teleport etc.

Academy Garden. Sort of a garden/park, squirtles run wild, The academy that the garden belongs to is to the south, a route is to the north.
http://img684.imageshack.us/img684/1995/academygarden.png

Brevis town (misspelled on the pic, brevis means small is latin)
Just a junction town, north is situs mountain, south is route 2, east is Arbor Forest (arbor means wood in latin :P)
http://img130.imageshack.us/img130/219/bervistown.png
EDIT: heres an alternative version. The 2x2 rocks have their proper floor terrain, which one do you think is better, I like the "Fauly" version for some reason.
alternative version.
http://img42.imageshack.us/img42/219/bervistown.png

Route 2. nothing special. north is brevis town.

http://img15.imageshack.us/img15/6126/route2v.png

The Cynic
February 21st, 2010, 01:49 PM
Here is the map of my new project.
http://i50.tinypic.com/2z5q447.png

Have you seen a similar map before?

I hope that's a deliberate extension of Littleroot and not an attempt at making a completely different map using RSE tiles.

Anyway, there is too much open space. Close it up!

5/10 it looks to similar to littleroot, unless it is littleroot town.

The trees are good, the town needs a footpath, dirt or concrete would do.
i would move the flowers from the middle, because its right in the middle of the town,
so people would be walking all over them, especially with no footpath,
I would move them a little south east.
and put a sign near it, saying the town name, or something.

adjust the mountain/hill where the building stands on, and add some boulders to mix it up, that should make it look good.

--------------

Heres some of mine, It uses second generation graphics for a reason, its ment to have a retro feel, It's made with RPGmaker 2003. the transparent [e]'s mean Event, like trainer, item ball, cutting tree, teleport etc.

Academy Garden. Sort of a garden/park, squirtles run wild, The academy that the garden belongs to is to the south, a route is to the north.
http://img684.imageshack.us/img684/1995/academygarden.png

Brevis town (misspelled on the pic, brevis means small is latin)
Just a junction town, north is situs mountain, south is route 2, east is Arbor Forest (arbor means wood in latin :P)
http://img130.imageshack.us/img130/219/bervistown.png

Route 2. nothing special. north is brevis town.

http://img15.imageshack.us/img15/6126/route2v.png

That's great map design! I'm actually struggling to find faults! Looks very proffesional. Well done.:cer_nod: looks like I'm not the only one who likes using Latin names in games (or in my case a hack).

One thing though... Bervis Town. The large 2x2 rocks should have grass around them (green), not mountainous rock (brown).

Keep it up!

DarkDoom3000
February 21st, 2010, 02:02 PM
@ cynic
Thanks, I was going to change to rocks, but part of me wants to keep them like that.. I remember the rocks being like that for G/S/C. but heres the alternative version.
http://img42.imageshack.us/img42/219/bervistown.png

for some reason.. I like the "Fauly" version better, ill probably have the the above pic as the actual map.

HOBOGames
February 21st, 2010, 02:07 PM
I agree very well done some people might say they look horrible becuase of the graphics but when you look at the map itself it really looks good. Seems like they are maps from an actual pokemon game good job!

MarkLegault
February 22nd, 2010, 04:58 AM
http://img715.imageshack.us/img715/1508/3dbattle.jpg
Okay, in motion it looks better.
I'm currently making the battle engine and decided to release a demo when I'm done with it.
This is a 'placeholder' stadium: a transparent ground with a pokeball symbol inside and it's in the sky, lol

Poeman
February 22nd, 2010, 01:33 PM
Very unattractive :/
Don't know why though

Wind Gale
February 22nd, 2010, 02:21 PM
5/10 it looks to similar to littleroot, unless it is littleroot town.

The trees are good, the town needs a footpath, dirt or concrete would do.
i would move the flowers from the middle, because its right in the middle of the town,
so people would be walking all over them, especially with no footpath,
I would move them a little south east.
and put a sign near it, saying the town name, or something.

adjust the mountain/hill where the building stands on, and add some boulders to mix it up, that should make it look good.

Thanks for the tips and it is Little Root Town. I agree that is does need a foot path. I can't believe I forgot the sign for the town name... I also agree that some boulders will make it look better. should have a better version soon.

I hope that's a deliberate extension of Littleroot and not an attempt at making a completely different map using RSE tiles.

Anyway, there is too much open space. Close it up!
It is supposed to be little root town. I agree that it is a bit empty. I may make it smaller so it looks less empty then add sopme details from above.

Heres some of mine, It uses second generation graphics for a reason, its ment to have a retro feel, It's made with RPGmaker 2003. the transparent [e]'s mean Event, like trainer, item ball, cutting tree, teleport etc.

Academy Garden. Sort of a garden/park, squirtles run wild, The academy that the garden belongs to is to the south, a route is to the north.
http://img684.imageshack.us/img684/1995/academygarden.png

Brevis town (misspelled on the pic, brevis means small is latin)
Just a junction town, north is situs mountain, south is route 2, east is Arbor Forest (arbor means wood in latin :P)
http://img130.imageshack.us/img130/219/bervistown.png
EDIT: heres an alternative version. The 2x2 rocks have their proper floor terrain, which one do you think is better, I like the "Fauly" version for some reason.
alternative version.
http://img42.imageshack.us/img42/219/bervistown.png

Route 2. nothing special. north is brevis town.

http://img15.imageshack.us/img15/6126/route2v.png

They all look really nice. On teh first picture, I don't think those the red building go so well withthe rest of the tiles.

|Maximus|
February 22nd, 2010, 06:12 PM
This is some map I made using Alistair's new tiles.

http://www.imagebanana.com/img/74mld3wr/capture000.bmp.png
http://www.imagebanana.com/img/9eb6gez/capture001.bmp.png

New game?
Graphic Change?
Mystery...O_O

pkmn.master
February 22nd, 2010, 06:31 PM
A town map in my first game I am currently making. I have it on the thread, but I think I'll get more opinions here!

http://i684.photobucket.com/albums/vv204/Mew339/AzulTown.jpg

Tileset credit:
Kyledove
Newtiteuf

The Dewitty
February 23rd, 2010, 06:41 AM
You've used Kyletrees and ripped HGSS trees here.. they don't blend together very well. And.. dude. Way too much flowers :| Maybe replace the flowers with a path of sandy dirt? Next to that, nice layout. Though I'm not such a big fan of the older Kyletiles, way too dull if you ask me.. Maybe use his newer ones instead?

Crazyninjaguy
February 23rd, 2010, 08:30 AM
My Dual Screen System so far :)
Ignore the map btw lol
This isn't the final design, but it'll be something like this:

http://i286.photobucket.com/albums/ll84/Crazyninjaguy/crysolitemenu-2.png

Yuoaman
February 23rd, 2010, 08:41 AM
A town map in my first game I am currently making. I have it on the thread, but I think I'll get more opinions here!

http://i684.photobucket.com/albums/vv204/Mew339/AzulTown.jpg

Tileset credit:
Kyledove
Newtiteuf

Not a very attractive map, I'm sorry to say. The paths leading out of the town are far too large, and there are way too many flowers clustered together throughout the town. You definitely need a clearly defined path in this town, and to stick with only one variety of tree.

carmaniac
February 23rd, 2010, 09:31 AM
Hey all, just want to show a side project I'm working and only just started a couple of days ago so go easy on me lol. A heads up on the player sprite; when it attacks it over lays the traget(though I had bad timing in the screenshot :P)http://img94.imageshack.us/img94/2372/mdshot.png

pkmn.master
February 23rd, 2010, 02:03 PM
Not a very attractive map, I'm sorry to say. The paths leading out of the town are far too large, and there are way too many flowers clustered together throughout the town. You definitely need a clearly defined path in this town, and to stick with only one variety of tree.

The entire town uses a set of small flowers for it's pathway(It's a creative, yet original way of showing off my skills.)The town itself has a rich and varying soil.Excuse the entrance paths, as they are no longer part of this map. I'm hoping the players may understand simple things like these that make a map original. Thanks for your opinion, though. I'll try to incorporate these, if I can...

Here is another map.

http://i684.photobucket.com/albums/vv204/Mew339/NewBitmapImage-3.jpg

Before you say it, yes, I am aware that the rock of choice isn't good with the grass on top.That is why this map can be dubbed "unfinished".The new HG SS tiles contain a great fix for this. I want a constructive opinion on the concept. I'll try to get the new version on soon.The idea is to show off my region's lush geography.The next route is also rocky. The location is at the base of an inactive volcano.

Ravecat
February 24th, 2010, 01:37 PM
Besides mixing Kyledove trees with HGSS trees, I actually really like your first map.
This one is very nice too, and I am thinking it would look even better if the rocks were replaced with green mossed over rock tiles or some such.

It seems most people here can't appreciate a good map unless it's "cookie-cutter" perfect, but I like the originality, especially the flower path. It's something they would have done in GSC or RSE if you ask me. Good Job. :)

pkmn.master
February 24th, 2010, 07:19 PM
Besides mixing Kyledove trees with HGSS trees, I actually really like your first map.
This one is very nice too, and I am thinking it would look even better if the rocks were replaced with green mossed over rock tiles or some such.

It seems most people here can't appreciate a good map unless it's "cookie-cutter" perfect, but I like the originality, especially the flower path. It's something they would have done in GSC or RSE if you ask me. Good Job. :)

Thank you! When it comes to maps, no empty spaces are aloud. I try hard to create the most original idea to fill them in. I am new, with this being my first game and all, so when I read feedback such as yours, I'm inspired to continue to work harder. I'll see what I can do about the rocks. Thanks again.:classic:

Soul.//Silver
February 25th, 2010, 01:05 AM
This is some map I made using Alistair's new tiles.

http://www.imagebanana.com/img/74mld3wr/capture000.bmp.png
http://www.imagebanana.com/img/9eb6gez/capture001.bmp.png

New game?
Graphic Change?
Mystery...O_O

Damn it, beat me to it XD. Great map, no flaws that I can see.

Beam Me Up, Furry Bandit!
February 27th, 2010, 02:46 AM
http://img72.imageshack.us/img72/3576/pkmn.jpg

It's not final...but oh well. It's Cobalt Island, the starting town or isle.
The white bit is a runway....

The Dewitty
February 27th, 2010, 12:32 PM
http://img72.imageshack.us/img72/3576/pkmn.jpg

It's not final...but oh well. It's Cobalt Island, the starting town or isle.
The white bit is a runway....

The runway's very original. Though, the map looks a bit dull to me. What about adding an extra house or some different trees?

Now it's time for my screenshot which I'm going to leak personally.
The screenshot comes from my game: Pokémon, Legend of the Moon Goddess, which will have a showcase thread at the end of March. This is taken in Harbor City, the hometown of the protagonist.
http://i50.tinypic.com/14l27p5.png

Peeky Chew
February 27th, 2010, 12:42 PM
Is that the 4th gen 3d effect..?
If you've got that working on rmxp, this'll be the most popular game on here!

Apart from that, it needs better borders in my opinion, even if that would mess with the 3dness.

HOBOGames
February 27th, 2010, 12:47 PM
Hmmm I like the 3d but the buildings look a bit strange...

The Dewitty
February 27th, 2010, 12:54 PM
Is that the 4th gen 3d effect..?
If you've got that working on rmxp, this'll be the most popular game on here!

Apart from that, it needs better borders in my opinion, even if that would mess with the 3dness.

It's just Essentials' Perspective mode. And what kind of borders do you mean?

Hmmm I like the 3d but the buildings look a bit strange...
How do you mean strange? I can't give them outlines, it just messes them up.

Peeky Chew
February 27th, 2010, 12:58 PM
It's just Essentials' Perspective mode. And what kind of borders do you mean?Got to check that feature out.
And I mean like around the building and a few other things, it just looks a bit too like the main games, which isn't always a good things.
I can see you're getting inspiration from Pokemon Jade version, butit just seems to work better in there than this.

The Dewitty
February 27th, 2010, 01:08 PM
Got to check that feature out.
And I mean like around the building and a few other things, it just looks a bit too like the main games, which isn't always a good things.
I can see you're getting inspiration from Pokemon Jade version, butit just seems to work better in there than this.

I'm not getting inspired by Pokémon Jade. I've had this for much longer, it's just I've never released it to the public. And why isn't it good it looks a bit like the official games?

The Cynic
February 27th, 2010, 01:23 PM
The runway's very original. Though, the map looks a bit dull to me. What about adding an extra house or some different trees?

Now it's time for my screenshot which I'm going to leak personally.
The screenshot comes from my game: Pokémon, Legend of the Moon Goddess, which will have a showcase thread at the end of March. This is taken in Harbor City, the hometown of the protagonist.
http://i50.tinypic.com/14l27p5.png

Lookidy good. Can't wait to check it out.

nmorr
February 27th, 2010, 01:31 PM
How do you take a screen shot from a game??? Srry, i'm a rpg xp newb.

Beam Me Up, Furry Bandit!
February 27th, 2010, 01:31 PM
The new one, still not final.http://img402.imageshack.us/img402/1340/newisle.jpg

incognito322
February 27th, 2010, 01:42 PM
@ The Dewitty: I like the tiles! Lol I love the Olivine Lighthouse, just haven't gotten around to ripping it (too lazy). The only problem with the screenshot is the 3D effect. It only works well if the buildings are also put into perspective. I was thinking of someone helping me make an intensive script that would have buildings as events and have them change to a certain position depending on the distance from the player, but 1) I dunno how to script, and 2) it would seem like a long process for a simple feature. But if a willing scripter were able to help me...

Anyways, enough of a birdwalk. The content is beautiful, but the perspective messes it up. I can't wait to see your game showcase thread!

The Dewitty
February 27th, 2010, 01:42 PM
The new one, still not final.http://img402.imageshack.us/img402/1340/newisle.jpg

Why don't you wait with uploading it until you've finished it. You can't get any good crit this way.

Peeky Chew
February 27th, 2010, 01:48 PM
@The Dewitty: I don't know, maybe it's because half have borders and half don't. Either go no borders or all IMO.

The Dewitty
February 27th, 2010, 01:52 PM
@Peeky Chew: I really don't know what kind of borders you mean? Tree borders, or the fence borders?

@ The Dewitty: I like the tiles! Lol I love the Olivine Lighthouse, just haven't gotten around to ripping it (too lazy). The only problem with the screenshot is the 3D effect. It only works well if the buildings are also put into perspective. I was thinking of someone helping me make an intensive script that would have buildings as events and have them change to a certain position depending on the distance from the player, but 1) I dunno how to script, and 2) it would seem like a long process for a simple feature. But if a willing scripter were able to help me...

Anyways, enough of a birdwalk. The content is beautiful, but the perspective messes it up. I can't wait to see your game showcase thread!
Thank you, yes, the 3d effect isn't completely done yet, although the first demo will be in this style. I've almost got my hands on a better 3d engine, in which I will continue the game. It could also just be this map, by the way. Some maps look better, but I wasn't too keen on showing those already.

incognito322
February 27th, 2010, 02:01 PM
Really? (about the game engine) What would it be? Because I really want a 3D effect, and I'm about to resort to asking for help with an intensive script that may or may not work.

HOBOGames
February 27th, 2010, 02:42 PM
Ive always heard of a RPG Maker 3d is it real? I really like the look of your maps Dewitty are your graphics orginal?

The Dewitty
February 27th, 2010, 03:22 PM
Really? (about the game engine) What would it be? Because I really want a 3D effect, and I'm about to resort to asking for help with an intensive script that may or may not work.
I can't release anything of that, sorry.

Ive always heard of a RPG Maker 3d is it real? I really like the look of your maps Dewitty are your graphics orginal?
My graphics are original, yes. It looks like I ripped them, but I just made them from scratch. I'm glad you like it.

HOBOGames
February 27th, 2010, 03:54 PM
Wow! Your a really good sprite artist then! So few people use custom tilesets anymore I would but Im not good enough to make them!

The Dewitty
February 27th, 2010, 04:26 PM
Everything can be learned. Well, I decided to put up another screenshot, featuring a Hidden City in my game. Credit for the leaf path goes to Kymotonian, I was too lazy to do it myself.
http://i47.tinypic.com/xft3bm.png

HOBOGames
February 27th, 2010, 05:22 PM
Ya I've been reading spriting tutorials and spriting for about a year now and I am still only noobish how long have you been spriting, just curious.

The Dewitty
February 27th, 2010, 05:30 PM
Let's say a year? I've been going through alot of styles, and now I'm here. But this is not the thread to talk about that.

Maruno
February 27th, 2010, 06:30 PM
The new one, still not final.http://img402.imageshack.us/img402/1340/newisle.jpg
That's a runway for planes? Personally, I think it should be a couple of tiles longer, and have one end unblocked (i.e. no obstacles next to that end). At the moment the plane has to swoop down over the easternmost house, which doesn't seem right.

HOBOGames
February 27th, 2010, 06:43 PM
kk Beam Me Up, Furry Bandit! I like your mapping style! Watch the borders though you might want to add about 4 more water tiles on the edges so you cant see the black border but other than that good job!

Screenie of some random town I made with a tileset I am putting together:
http://www.pokecommunity.com/picture.php?albumid=5355&pictureid=39427

Beam Me Up, Furry Bandit!
February 28th, 2010, 01:04 AM
@Hobo: Looks nice and cosy, but it's too small! And already put the borders in...I couldn't bother doing the outer bits.

The Dewitty
February 28th, 2010, 02:18 AM
kk Beam Me Up, Furry Bandit! I like your mapping style! Watch the borders though you might want to add about 4 more water tiles on the edges so you cant see the black border but other than that good job!

Screenie of some random town I made with a tileset I am putting together:
http://www.pokecommunity.com/picture.php?albumid=5355&pictureid=39427

Don't you forget to credit Zein and WesleyFG for their Marnian tileset?

Poeman
February 28th, 2010, 12:28 PM
http://i124.photobucket.com/albums/p8/Poepoe2007/3DChest.png
A 3D model of a chest :D I got models to work!

incognito322
February 28th, 2010, 12:29 PM
@ Dewitty: eh that's fine :) I almost figured you would say that. But I'm kind of getting used to the constant parallel perspective XD

And now, to show off the interior design of Valerian City's houses:

http://img691.imageshack.us/img691/9376/capture004a.png

Watching the telly is fun! :)

Poeman
February 28th, 2010, 12:33 PM
Looks great incognito, really looks GEN4!

incognito322
February 28th, 2010, 12:47 PM
Thanks! I'm not a big fan of pink, but a valerian, the plant the town is named after, has pink and white flowers, and I wasn't up for blinding my eyes with white. So I used that, and it stuck :P

Iarama
February 28th, 2010, 05:02 PM
Good job Icongnito I always thougt about using the movie script to show Pokemon episodes on T.V's that might actually be a feature in my game hmmm. . .

Crazyninjaguy
March 1st, 2010, 12:45 PM
Decided to do a complete redo of my dual screen system.
It's basically just the HG/SS menu
Please ignore the map lol, i haven't had time to map properly yet, i switched my autotiles about and didn't replace them :P

http://i286.photobucket.com/albums/ll84/Crazyninjaguy/twilightmenu.png

incognito322
March 1st, 2010, 01:02 PM
Well, it does look like the HGSS menu... I guess it's nice to see you're able to implement it. :)

Crazyninjaguy
March 1st, 2010, 01:25 PM
It's not completely finished yet, but hopefully it'll look even better :D

Cilerba
March 1st, 2010, 01:49 PM
Decided to do a complete redo of my dual screen system.
It's basically just the HG/SS menu
Please ignore the map lol, i haven't had time to map properly yet, i switched my autotiles about and didn't replace them :P

http://i286.photobucket.com/albums/ll84/Crazyninjaguy/twilightmenu.png

If you are ripping graphics, then on NO$GBA click Option>Emulation Setup>GBA Mode>VGA Poppy Bright

That will get the brighter graphics ;)

incognito322
March 1st, 2010, 02:04 PM
@ Crazyninjaguy: well that's nice. I am looking forward to the finished product. :)

Iarama
March 1st, 2010, 02:04 PM
So will it just be the normal ESC button that opens up the menu on the second screen or is it still touch screen?

Crazyninjaguy
March 1st, 2010, 03:35 PM
@cilerba, i like those colours :P but thanks anyway.

@incognito322, tyvm :)

@Iarama, nono, completely mouse controlled.

Tyler
March 1st, 2010, 04:29 PM
http://img109.imageshack.us/img109/2787/hometown.png

This is to the game I'm making in Sphere. Kyledove is to credit for the tiles.

Iarama
March 1st, 2010, 06:51 PM
Hmmm good luck Tyler is there a similar starter kit for sphere if not it'll be hard to make a working battle system and such. coolninjaguy, Awesome it looked like it was just a regular menu I wish you good luck with it!

incognito322
March 1st, 2010, 06:58 PM
@ Tyler: I give it a 6/10. The map is a bit cramped for space (in my opinion), and the flowers, small trees and street lamps seem a bit out of place. It doesn't seem like there's much room outside around the houses. Unless that's how it's supposed to look...

Tyler
March 1st, 2010, 06:59 PM
Hmmm good luck Tyler is there a similar starter kit for sphere if not it'll be hard to make a working battle system and such. coolninjaguy, Awesome it looked like it was just a regular menu I wish you good luck with it!

No, there is no starter kit. This isn't the first time I'm making a game in sphere. I already have a lot of my system's coded, wasn't very hard at all.

Iarama
March 1st, 2010, 07:40 PM
Sounds cool I wish you good luck and if you ever need any help just ask me (idk how much I will be able to help since I use RMXP.)

The starting town for my to-be-announced game!

http://www.pokecommunity.com/picture.php?albumid=5432&pictureid=39502

Credit to Alister for ground and tree tiles
Credit to Kyledove for buildings, and signs

incognito322
March 2nd, 2010, 01:22 PM
@ Iarama... hmmm I give the map a 7/10. I love the tiles ^.^; but just a little more work on the mapping. You should put the town sign closer to the main road, towards the center of the town. The road rom the lowest house should be more straight than curvy, it seems to make the path erratic. Other than that... what would make that map look better would be pure opinion.

Iarama
March 2nd, 2010, 01:51 PM
Thanks I moved the sign to the center of the intersection and I;m working on getting some better tree tiles so there isnt that space in between them and I just noticed that I should've posted this in the map rating thread not here.

nmorr
March 2nd, 2010, 02:47 PM
@Dewwity : Woa, that's great. I love the leaf path.

Iarama
March 2nd, 2010, 03:50 PM
Screenshot for my to-be-announced game enjoy!

http://www.pokecommunity.com/picture.php?albumid=5432&pictureid=39542

Credits to:

Kyledove- buildings and indoor tiles
Alistair- Outdoor ground tiles and trees
Newtiteuf- Indoor Tiles

thelaytonmobile
March 2nd, 2010, 03:58 PM
Iarama, your pic won't show. The one earlier didn't either. It might be me though, since at least one other person could see your map. :(

Iarama
March 2nd, 2010, 06:27 PM
I dont know what the problem is my albums are punblic must be you... I just got overlapping tree tiles from soul silver so the tree borders will look better in the actual game.

pkmn.master
March 2nd, 2010, 06:45 PM
Decided to do a complete redo of my dual screen system.
It's basically just the HG/SS menu
Please ignore the map lol, i haven't had time to map properly yet, i switched my autotiles about and didn't replace them :P

http://i286.photobucket.com/albums/ll84/Crazyninjaguy/twilightmenu.png

I like the design. It must feel great being the first to actually post a dual screen system. After all, finding one of those things is like trying to get a shiny Kangaskhan in the wild on Pokémon Red...
You sure can expect me to support it.

Crazyninjaguy
March 3rd, 2010, 02:42 AM
Thanks lol.
I'm not the first though, Blue Chrome and Special Adventures have them :)

Iarama
March 3rd, 2010, 02:24 PM
Ya and Pokemon Mithril 'have a working dual screen system' but I'm not believing it until I see a demo with it.

pkmn.master
March 3rd, 2010, 02:35 PM
Thanks lol.
I'm not the first though :)

First to give it away, of course.

carmaniac
March 3rd, 2010, 03:06 PM
http://img402.imageshack.us/img402/2434/capture001s.png

Here's a small preview of how my game is going to look(the character sprite is a place holder)

Credits to Alistair for the tiles.

Iarama
March 3rd, 2010, 05:59 PM
Looking pretty good I love Alistairs's tiles but the HGSS trees need to be a bit brighter to match good job!

help-14
March 3rd, 2010, 08:56 PM
Ya and Pokemon Mithril 'have a working dual screen system' but I'm not believing it until I see a demo with it.

Believe it, because i added it to Pokemon Mithril.

Iarama
March 4th, 2010, 04:48 AM
Cool! It's just that the demo I downloaded didnt have it and it kind of sucked.

KingCharizard
March 6th, 2010, 09:11 AM
I have two things I wanna show off. First screens from my game
Pokemon Crystal Sun ~ Thread Coming Soon!
No its not a crystal remake, it has nothing to do with crystal.
http://img297.imageshack.us/img297/8003/screensfq.png

Now with that done, my second screen is to get your opinion on how the trainer sprite looks, well here is a screenshot tell me if it needs to be improved or is it fine like it is.
http://img144.imageshack.us/img144/5639/capture001r.png

Just focus on the Gentleman.

Mrchewy
March 6th, 2010, 08:44 PM
I have two things I wanna show off. First screens from my game
Pokemon Crystal Sun ~ Thread Coming Soon!
No its not a crystal remake, it has nothing to do with crystal.
http://img297.imageshack.us/img297/8003/screensfq.png

Now with that done, my second screen is to get your opinion on how the trainer sprite looks, well here is a screenshot tell me if it needs to be improved or is it fine like it is.
http://img144.imageshack.us/img144/5639/capture001r.png

Just focus on the Gentleman.

You're mixing and matching graphics from multiple generations, and to be honest it looks quite bad. You really need to stick to a certain style (R/S/E, FR/LG or D/P) rather than throwing in elements from all of them. Also, level 8 wild Vileplumes and Beautiflies seems very strange (especially given that their stats would be really skewed at that level).

KingCharizard
March 6th, 2010, 09:00 PM
You're mixing and matching graphics from multiple generations, and to be honest it looks quite bad. You really need to stick to a certain style (R/S/E, FR/LG or D/P) rather than throwing in elements from all of them. Also, level 8 wild Vileplumes and Beautiflies seems very strange (especially given that their stats would be really skewed at that level).

indoors are 3rd gen outdoors are 4th... maybe if you'd single out what pics your talking about i could explain better... and the above battle pics are samples not real battles just to show off the battle bg, and battle bases...

the battle screen with the gentle man was a test battle ran from the debug menu in RMXP not an actual battle scene

I wanna know does the trainer sprite(Gentleman) look a little off to anyone...

Mrchewy
March 6th, 2010, 09:03 PM
indoors are 3rd gen outdoors are 4th... maybe if you'd single out what pics your talking about i could explain better... and the above battle pics are samples not real battles just to show off the battle bg, and battle bases...

That's exactly the point I'm making. Multiple generations of graphics just don't mix together. It looks a little odd.

I wanna know does the trainer sprite(Gentleman) look a little off to anyone...

He's quite off-center, and given that you're using a DS sprite within a GBA-sized screen, he's too big.

KingCharizard
March 6th, 2010, 09:15 PM
That's exactly the point I'm making. Multiple generations of graphics just don't mix together. It looks a little odd.

I actually think it looks different but I doubt i'd call it odd... I feel since the indoors/outdoors dont actually show in the same area of intrest it doesn't conflict.

He's quite off-center, and given that you're using a DS sprite within a GBA-sized screen, he's too big.

Yeah i noticed. I am concidering using a ds sized screen but i dont know how it will look. I might actually try that later, I dunno i'll figure it out. I knew he didnt look right to me.

KingCharizard
March 7th, 2010, 10:00 AM
New screenshot of gentleman.
I'm trying new things. I want my game to look different. FR/LG Trainer sprite with D/P battle scenes...
http://img130.imageshack.us/img130/6353/capture000t.png
so how does it look? Also DS size screen doesn't work for me.

Soul.//Silver
March 7th, 2010, 10:25 PM
@KingCharizard Looking good ;D

Just a WIP region map for my fan game that is being...slowly developed. Tell me what you think, its in the HGSS style. Oh and where the large city is, its on a peninsula over looking the ??? Ocean (name yet to be decided) and its a major port city, much like Slateport City in RSE. I still don't have any names for places yet =(
http://img214.imageshack.us/img214/4274/pokemondawnregionmapwip.png

KingCharizard
March 7th, 2010, 11:49 PM
@KingCharizard Looking good ;D

Just a WIP region map for my fan game that is being...slowly developed. Tell me what you think, its in the HGSS style. Oh and where the large city is, its on a peninsula over looking the ??? Ocean (name yet to be decided) and its a major port city, much like Slateport City in RSE. I still don't have any names for places yet =(
http://img214.imageshack.us/img214/4274/pokemondawnregionmapwip.png

Its a good start, of course its hard to rate an unfinished graphic but so far it looks good to me. About your naming, dont really worry about it I honestly create most of my ideas as I go, I seem to work better that way of course some things cant be created on the fly most things can.

Soul.//Silver
March 8th, 2010, 12:27 AM
Yeah, well it seems that making your region map make makes things a lot easier as it gives you a fair idea of the placement of entrances and exits to routes in your towns and cities. Then you just have to make your maps, and make them well xD

Peeky Chew
March 8th, 2010, 08:53 AM
http://i60.photobucket.com/albums/h5/jippily/PokemonBeryl.png
This isn't a screenshot but I didn't want to create a thread here or in the art section for it. Comments?

@King Charizard (since I didn't think enough people replied): I think the front sprite matches but the back one looks out of place.

The Dewitty
March 8th, 2010, 12:46 PM
It looks kinda weird, to be honest. Way too 'pixellish' What about smoothening it up a bit?

Peeky Chew
March 9th, 2010, 10:32 AM
"Beryl" is intentionally pixellated. For the rest, I should have maybe spent more time rendering the sides. I don't know how to blur it specifically if that's what you mean. I use gimp btw.

Mrchewy
March 9th, 2010, 09:39 PM
Brace yourself... for the awesomeness:

http://img707.imageshack.us/img707/3016/teaserv.png

Ooh yeah.

KingCharizard
March 9th, 2010, 09:47 PM
Brace yourself... for the awesomeness:

http://img707.imageshack.us/img707/3016/teaserv.png

Ooh yeah.

Now thats just not fair... Animations are working for you, so lame!!!

But yeah thats awesome looking...

Minorthreat0987
March 10th, 2010, 01:02 PM
Brace yourself... for the awesomeness:

http://img707.imageshack.us/img707/3016/teaserv.png

Ooh yeah.

After all the wonderful comments you gave me with Iridium many ages ago, I definitely think that this deserves a comment! That is an absolutely awesome screen-shot. It looks very official and I look forward to the progress that you make on whatever that screen-shot is a part of. Great work!

Peeky Chew
March 12th, 2010, 12:18 PM
Brace yourself... for the awesomeness:

http://img707.imageshack.us/img707/3016/teaserv.png

Ooh yeah.Wow, that's really good. I'd love to see it in motion.

Here's the map from my game, it isn't finished yet:
http://i60.photobucket.com/albums/h5/jippily/Map-4.png
Comments?

PokemonOI
March 12th, 2010, 03:08 PM
Brace yourself... for the awesomeness:

http://img707.imageshack.us/img707/3016/teaserv.png

Ooh yeah.
Am I missing something here? Correct me if Im wrong but are you using a certain program or something? Whats so special?

Malachite has been using animations for quite some time now, thats why Im lost....

Karel_Kazuki
March 13th, 2010, 02:19 PM
This is an incomplete world for my....Slowly developed game.Im using Soul Silver's starting kit and the HGSS region maps as a base idea....Like i said is incomplete and the only thing thats finished is the island in the south.I do appreciate criticism and tips.

Mrchewy
March 13th, 2010, 07:13 PM
Am I missing something here? Correct me if Im wrong but are you using a certain program or something? Whats so special?

Malachite has been using animations for quite some time now, thats why Im lost....

Despite my overreaction in the initial post, I still think its an awesome screenshot. The main focus wasn't just the animation, it was the entire battle screen that was converted to DS screen size and to be almost identical to that of Diamond/Pearl (Malachite still uses GBA resolution, doesn't it?).

I never claimed it was anymore awesome than your project; this isn't a competition. Unfortunately I don't have a small army of spriters to assist me ):

@Peeky Chew: That's a really well sprited map, nice work so far. Only design thing I'd suggest is adding a bit more land; the world seems cramped within the top-left corner, and those water routes look absolutely massive; if they are to scale with the actual size of the game routes, I'd imagine it'd take 10 minutes of straight surfing just to reach the island, lol.

PokemonOI
March 13th, 2010, 07:37 PM
Despite my overreaction in the initial post, I still think its an awesome screenshot. The main focus wasn't just the animation, it was the entire battle screen that was converted to DS screen size and to be almost identical to that of Diamond/Pearl (Malachite still uses GBA resolution, doesn't it?).

I never claimed it was anymore awesome than your project; this isn't a competition. Unfortunately I don't have a small army of spriters to assist me ):

yes indeed it was an overreaction lol I never said the screen was bad I just didnt understand the big deal.

Im not sure where that last part came from....I mean did I ever say that you said yours was better than mine, nope. and I think were in the same boat I dont have a small army of spriters either lmao :P better luck next time.

Mrchewy
March 13th, 2010, 10:10 PM
Lol, excuse my defensiveness PokemonOI; didn't read your tone properly. Malachite does look very impressive, by the way.

You had seven people credited as spriters in the Malachite thread, so I just presumed they were all still working with you. Guess I was wrong xD

Civil Servant
March 14th, 2010, 02:24 AM
http://i232.photobucket.com/albums/ee3/zamlord/Map.png

Incomplete design of the region map for my game. Welcome to Atteindre.

Poeman
March 14th, 2010, 06:01 AM
http://i232.photobucket.com/albums/ee3/zamlord/Map.png

Incomplete design of the region map for my game. Welcome to Atteindre.
WAY too boring, and only one mountain range? That means one cave....

Karel_Kazuki
March 14th, 2010, 11:14 PM
I completed the first side of the region map.I will add details later but for now i just want some criticism.

Peeky Chew
March 15th, 2010, 04:06 AM
@Peeky Chew: That's a really well sprited map, nice work so far. Only design thing I'd suggest is adding a bit more land; the world seems cramped within the top-left corner, and those water routes look absolutely massive; if they are to scale with the actual size of the game routes, I'd imagine it'd take 10 minutes of straight surfing just to reach the island, lol.Thank you! The water routes are actually to be travelled on by ferry, not surfing, so it won't take ten minutes.

@Karel_Kazuki: It's way too big to fit in any Pokemon game, you need to shrink it to at least the ds resolution. If it was smaller, however, it would be a pretty good map.

pokefuser
March 15th, 2010, 06:53 AM
all the stuff i saw here were cool.
but there were some exceptions which i don wanna pickout...

Karel_Kazuki
March 15th, 2010, 10:27 AM
A@Peeky Chew :I mean to cut it in half becuase theyre two regions.Can You explain to me how to do that however?Its like a game with 16 badges so i mean to only reveal it in a page like form.

Karel_Kazuki
March 15th, 2010, 11:48 AM
This is part of the second region being completed.i will add more stuff later.Only posting because I didnt have my USB drive at school so I wills ave it later.

Alliehj
March 17th, 2010, 01:58 PM
Well, who can guess what game this map is from? Whoever guesses right first earns a cookie ;)
Oh, and it is far from done, but some critisism would be nice :D

http://img153.imageshack.us/img153/8271/island.th.jpg (http://img153.imageshack.us/i/island.jpg/)

Lin
March 17th, 2010, 05:02 PM
Showing picking up an item and riding the bike in the grass of my Pokemon Red/Blue engine being made in C#. Any notices on it not being pixel-perfect, please let me know (I know the character uses a slightly different palette than anything else).
http://img242.imageshack.us/img242/1919/gbpoke.png

@Alliehj: I have no idea. It however reminds me of a place from Ruby/Sapphire, but I don't remember the name because it's been ages since I played those games. It also makes me think of one of the islands on FireRed/LeafGreen.

Soul.//Silver
March 18th, 2010, 02:45 PM
Well, who can guess what game this map is from? Whoever guesses right first earns a cookie ;)
Oh, and it is far from done, but some critisism would be nice :D

http://img153.imageshack.us/img153/8271/island.th.jpg (http://img153.imageshack.us/i/island.jpg/)

Looks almost exactly like the first island in that old hack Pokemon Naranja. The Orange Islands one. Am I right?