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grassguy
May 8th, 2008, 11:19 AM
I'd make a move called Solar-Pound. It's a Grovyle/Sceptile exclusive. If we are talking game style it would have 100 power and accuracy that grovyle would learn at Lv.40-45 and Sceptile would learn at about Lv.48. In the TV series grovyle leaf on his head would glow green and it would smash the foe with it. Sceptile would use his tail and that would glow green too. I guess you've figured it's a grass type move. So anyway, post your moves here!

solopy567
May 8th, 2008, 12:22 PM
Doomsday

Exclusive to Ash's Pikachu.

Its the strongest move in the world, and its so powerful it can kill
First, Pikachu's eyes would glow red, then red thunderclouds appear, and tornadoes form and lightning is everywhere.
Then the lightning forms a huge ball of energy which surrounds Pikachu and he charges the foe like Volt Tackle

Apathetic_Yen
May 8th, 2008, 12:37 PM
Psyburn (TCG ripoff)
Type: Psychic
Power: 70
Accuracy: 100
PP: 15
AR: 30%
Effect: A psychic wave that may inflict a burn.

Possession
Type: Ghost
Power: N/A
Accuracy: 70
PP: 5
AR: 100%
Effect: Allows user to take over targeted pokemon and use it's attacks for one turn. During that turn the pokemon that used Possession is rendered useless, as it is controlling the other pokemon. (Obviously would be best to use in double battles, seeing that you could make your opponent kill it's ally)

Frostbite
Type: Ice
Power: N/A
Accuracy: 70
PP: 10
AR: 100%
Effect: Temperature drops and freezes the opponent.

Poison Spit
Type: Poison
Power: 65
Accuracy: 85
PP: 20
AR: 20%
Effect: Venom is spat at the opponent eyes, always reducing accuracy and may also poison.

Firewall
Type: Fire
Power: N/A
Accuracy: N/A
PP: 5
AR: 10%
Effect: A barrier of fire is summoned in front of the user. Evades attack, but fails if used in succesion. Any opponent making a physical move against the user is inflicted with damage, reducing 1/8 HP. May also inflict a burn.

El Gofre
May 8th, 2008, 01:19 PM
Quite simple:

Name: Cyclone
Type: Dragon
Power: ---
Acc: ---
PP: 10
AR: 100%
A powerful wind sweeps the field, creating an overcast scene. All weather effects are cancelled.
Weather PHazing could be interesting. Sandstorm teams would start crying :P

Apathetic_Yen
May 8th, 2008, 02:28 PM
Quite simple:

Name: Cyclone
Type: Dragon
Power: ---
Acc: ---
PP: 10
AR: 100%
A powerful wind sweeps the field, creating an overcast scene. All weather effects are cancelled.
Weather PHazing could be interesting. Sandstorm teams would start crying :P

heh heh didnt think of that one. Quite clever, I'm sure something like it will appear in the probable 5th gen. It would definately ruin any weather teams.

The Bringer!
May 8th, 2008, 03:41 PM
Flare
Power: 50
Accuracy: 95
PP: 15
Has double power against burned opponents.

Shadow Hand
Power: 10
Accuracy: 80
PP: 10
Puts opponent to sleep

Sunbeam
Power: 40
Accuracy: 100
PP: 10
50% to burn opponent

Overgrowth
Power: 70
Accuracy: 75
PP: 5
Causes leech seed effect on opponent

Azonic
May 8th, 2008, 04:12 PM
Earthbound
Power: --
Accuracy: --
Type: Ground
PP: 5/5
Description: The user twists and bends the earth below it, forcing all field objects to sink into the ground. Spikes / Stealth Rock / Toxic Spikes effects are negated for both parties.

Chloroplast
Power: --
Accuracy: --
Type: Grass
PP: 20/20
Description: User creates food by using cells in it's body to photosynthesize and heal. Restores 50% of health.

Virus Shot
Power: 70
Accuracy: 95
Type: Electric
PP: 10/10
Description: User blasts harmful rays at the opponent. 30% chance of Paralyze.

Fog Blur
Power: --
Accuracy: --
Type: Ghost
PP: 5/5
Description: The user emits a screech while spinning to release a whirl of clouds. The accuracy of both parties are reduced to 80% of the original.

Azzy gets bored too. >:

Amp
May 8th, 2008, 04:18 PM
Brushfire
Type: Fire
Power: N/A
Acc: N/A
Effect: The Pokemon surrounds the arena in flames. All Pokemon that aren't Fire, Rock, or Water types take 1/16th damage every turn. It's a fire-type sandstorm.

Meteor Crash
Type: Rock
Power: 160(physical)
Acc: 95
Effect: The pokemon rises into the air and slams into the earth with he force of a falling meteorite. The Pokemon takes recoil equal to 1/2 their maximum HP.

Fire Tail(TCG ripoff!)
Type: Fire
Power: 65(physical)
Acc: 100
Effect: The pokemon attacks the opponent with a flaming tail. 10% chance of burn.

Laser Flash
Type: Normal
Power: 75(special)
Acc: 100
Effect: The pokemon unleashes a beam of bright light at the opponent. Lowers opponent's accuracy one stage, 10% chance of burn. Usable by Pokemon like the Porygons, Magnemite/ton/zone, Beldum family, and others like that.

grassguy
May 8th, 2008, 10:53 PM
Steel Shard
Type: Steel (Duh)
Power: 60 (Special)
Accuracy: --
PP: 15
AR: 100%
Effect: The user launches sharp pieces of steel in all directions to make escape impossible. It never misses.

Dragon Charge
Type: Dragon
Power: 40 (Physical)
Accuracy: 100
PP: 35
AR: 100%
Effect: The user charges at the foe at a very high speed. This move always goes first.

Double Speed
Type: Normal
Power: 60 (Physical)
Accuracy: 100
PP: 10
AR: 100%
Effect: When the foe uses moves like Extremespeed, Quick attack and Ice Shard, the user moves twice as fast and always hits before them. When the opponent doesn't use quick attacks, it will attack at normal speed.

ErickaVolt
May 9th, 2008, 12:10 AM
For Latias.

Speed Blast
Type: Flying/Fire
Power: 100
Accuracy: ---
Lv: 30
PP: 5
Effect: Boosts speed and burn effect.
Description: Moves with the fastest speed and flames it's fist, then attacks the enemy.

Light Attack
Type: Dragon
Power: 50
Accuracy: ---
Lv: 15
PP: 20
Effect: Drops the Enemy's Accuracy by 50%.
Description: Attacks with a massive amount light that makes the enemy blind.

Side Sequence [Attacks 2-5 times.]
Type: Normal
Power: 80
Accuracy: 100
Lv: 23
PP: 15
Effect: None.
Description: Attacks the enemy side by side.

Roar of Dragon
Type: ---
Power: ---
Accuracy: ---
Lv: 50
PP: 5
Effect: None.
Description: Acts like Metronome. Attacks the greatest Dragon skill randomly.

Gyro Spin
Type: Dragon/Flying
Power: 100
Accuracy: ---
Lv: 40
PP: 10
Effect: Makes the user confuse.
Description: Spins like a Gyro [lol] then attacks the enemy.

Lash Defense
Type: Dragon
Power: ---
Accuracy: ---
Lv: 36
PP: 10
Effect: Boosts the user's defense.
Description: Firms and hardens and you know......

fade101
May 9th, 2008, 12:47 AM
For Latias.

Roar of Dragon
Type: ---
Power: ---
Accuracy: ---
Lv: 50
PP: 5
Effect: None.
Description: Acts like Metronome. Attacks the greatest Dragon skill randomly.


Sweet move for a dragon pokemon!! Hehehehe this one is exclusively for Giratina...

Shadow Strike
Type: Dragon
Power: 120
Accuracy: --
Lv: 60
PP: 5
Effect: Burn/Frozen/Paralyze/Confused (either one of em)
Description: Something like Tri-Attack but it inflicts more damage and the potential on getting burn/frozen/paralyze/confuse is higher.

Cid
May 9th, 2008, 01:03 AM
Moonclaw (Dark)
Base Power: 90
High critical hit ratio. Doubles attack power if immediately used after Moonlight/in a Nightfall weather. Triples when both are present.
Learned by Mightyena (signature move).

Ice Cage (Ice)
Base Power: 50
Always inflicts a frozen status.
Learned by Glaceon.

Fireball (Fire)
Base Power: 35 (can hit 2-5 times, synonymous to Fury Swipes)
Has a 50% chance of burning the opponent per fireball. Thaws frozen Pokemon.

Nightfall (Dark)
Base Power: -
Inflicts little damage on Psychic types every turn. Strengthens Dark-types.

Moveswap (Psychic)
Base Power: -
Swaps the target's and the user's moves. Target cannot use swapped Moveswap.

Water Sphere (Water)
Base Power: 40
Base Power increases by 20 everytime the Splash attack is used. Splash adding base power has no limit. Splash count halves after using the move.
Learned only by Azurill, counterpart of Pichu's Volt Tackle.

Metal Barbs (Steel)
Base Power: -
After using, inflicts foe with Steel-type damage when user is hit by a Physical move.

Time Travel (Dragon)
Base Power: -
Reverses the battle and brings back everything from 5 turns ago. (e.g. Fainted Pokemon revived)
Learned by Celebi and Dialga only.

Space Rip (Dragon)
Base Power: 100
1 PP move only. Rips and goes to a different dimension on the first turn, rips back and sneak attacks the target on the second turn.
Learned by Jirachi and Palkia only.

Archayos
May 9th, 2008, 01:35 AM
Thunder Whirl
Type: Thunder
Power: 120
Accuracy: 80
PP: 15
Description: A large tornado of thunder surrounds the enemy and does 15 damage per turn. It lasts until the end of the battle.

Wrath of the Gods
Type: Psychic
Power: 150
Accuracy: 100
PP: 5
Description: The user sacrifices itself and gives a "God" status to the rest of the Pokemon in the party. This means that the Pokemon cannot be infected by status problems and they have infinite PP for each move. The effect lasts until the end of the battle. Can be taught to any Psychic Pokemon, but is exclusively learned by Arceus at lv. 81.

Nightmare's Call
Type: Dark
Power: ---
Accuracy: 50
PP: 5
Description: This attack puts the enemy to sleep and then does 70 damage to the enemy for all the turns that it's asleep. Exclusive to Darkrai.

Dark Blade
Type: Dark
Power: 100
PP: 10
Description: A sharp blade made out of negative energy pierces the opponent.

DragonFir3
May 9th, 2008, 03:42 AM
Roundhouse kick
Type: Fighting
Power: / (Physical)
Accuracy: Cannot miss
PP: 99
Effect: /
____________________

This move is exsclusive to me and Chuck Norris. :D

Mitchman
May 9th, 2008, 03:53 AM
Wrath of the Gods
Type: Psychic
Power: 150
Accuracy: 100
PP: 5
Description: The user sacrifices itself and gives a "God" status to the rest of the Pokemon in the party. This means that the Pokemon cannot be infected by status problems and they have infinite PP for each move. The effect lasts until the end of the battle. Can be taught to any Psychic Pokemon, but is exclusively learned by Arceus at lv. 81.

God damnit if anyone uses that we will be over run by noobs.
Forgot attack.

Nuke thunder
Type: thunder
power: 200
PP: 1
Description: The only pokemon that can learn this is pikachu at LvL 50 with volt tackle and thunder attacks and a light ball. The pikachu screams in anger and sends a force of thunder through the black clouds he summons. He then floats in the air and sends a blast of thunder to the enemy. Like a kameyamayea wave the size of hiroshima. You can if you can find up its PP to PP 30.

Phanima
May 9th, 2008, 03:59 AM
Some revised moves I thought up for my favourite type~

Name: Subtle Body
Type: Fighting
Category: Other
PP: 10
Attack: -
Accuracy: 100
Effect: Relaxes the user's body to lower DEFENSE and increase ATTACK.

Name: Power Punch
Type: Fighting
Category: Physical
PP: 5
Attack: 150
Accuracy: 90
Effect: A powerful punch that lowers the user's ATTACK.

Name: Double Suplus
Type: Fighting
Category: Physical
PP: 15
Attack: 40
Accuracy: 95
Effect: Hits the foe twice to lower DEFENSE. May cause flinching.

Name: Fibre Out
Type: Fighting
Category: Other
PP: 10
Attack: -
Accuracy: -
Effect: Increases the rate of the body's fibre process to sharply raise ATTACK and SPECIAL ATTACK but confuses the user.

Name: Fibre Up
Type: Fighting
Category: Other
PP: 10
Attack: -
Accuracy: -
Effect: Increases the rate of the body's fibre process to sharply raise DEFENSE and SPECIAL DEFENSE but lowers evasion.

Name: Fibre In
Type: Fighting
Category: Other
PP: 10
Attack: -
Accuracy: -
Effect: Increases the rate of the body's fibre process to sharply raise SPEED but lowers accuracy.

Name: Discipline Throw
Type: Fighting
Category: Physical
PP: 15
Attack: 70
Accuracy: -
Effect: A concentrated throw that never misses. May cause flinching.

And some other types just for the hell of it. C:

Name: Honey Web
Type: Bug
Category: Special
PP: 20
Attack: 20
Accuracy: 95
Effect: A sticky sweet web that traps and hurts the foe for 2-5 turns. May confuse the foe.

Name: Bubble Jet
Type: Water
Category: Special
PP: 20
Attack: 30
Accuracy: 100
Effect: Shoots bubbles at a fast pace that always strikes first. May confuse the foe.

Name: Pollen Drink
Type: Grass
Category: Other
PP: 10
Attack: -
Accuracy: -
Effect: A drink that restores 1/4 HP and raises DEFENSE.

Name: Cluster Bomb
Type: Flying
Category: Physical
PP: 10
Attack: 50
Accuracy: 100
Effect: Swoops down to attack the foe twice.

Name: Streamline
Type: Flying
Category: Other
PP: 5
Attack: -
Accuracy: -
Effect: Straightens feathers to sharply increase ATTACK and SPEED but lowers ACCURACY.

ErickaVolt
May 9th, 2008, 05:13 AM
More moves [Latias/Latios only..]

Wing Strike
Type: Flying
Power: 130
Accuracy: 150
Lv: 60
PP: 10
Effect: Only 25% hit chance.
Description: It's wings develop blades [lol] and chops the enemy into two. It is a 1 hit KO!!!

Tsunami
Type: Water/Flying
Power: 9999999999999999999999
Accuracy: ---
Lv: 85
PP: 1
Effect: ...Total Destruction... / ...Pwnage...
Description: Latias/Latios uses it's wings to create strong winds to blow up the water. It is also impossible for the enemy to win because if the enemy chooses another Pokemon it will just get hit.

Body Silo
Type: Normal
Power: 50
Accuracy: 100
Lv: 8
PP: 20
Effect: Paralysis.
Description: It gains weight then slams the enemy. It can also paralyze the enemy.

Call of Birth
Type: Dragon
Power: ---
Accuracy: ---
Lv: 80
PP: 1
Effect: Lows the enemy's level by 1. It also affects both enemies if there's a double battle.
Description: Self explanation. :3

Aspirin [weird but yeah....]
Type: Dragon
Power: -150
Accuracy: ---
Lv: 55
PP: 5
Effect: Heal and Revive.
Description: It heals the Ally or Party Pokemon. It can also Revive it and complete PP.

Storm-DC
May 9th, 2008, 07:00 AM
i want an attack for bug pokemon that they can crawl under their foe's skin and mess around with it's inside for a few turns.. it would also gain HP becuase of drinking blood and eating organs.

Archayos
May 9th, 2008, 07:22 AM
God damnit if anyone uses that we will be over run by noobs.

Nuke thunder
Type: thunder
power: 200
PP: 1
Description: The only pokemon that can learn this is pikachu at LvL 50 with volt tackle and thunder attacks and a light ball. The pikachu screams in anger and sends a force of thunder through the black clouds he summons. He then floats in the air and sends a blast of thunder to the enemy. Like a kameyamayea wave the size of hiroshima. You can if you can find up its PP to PP 30.

Hey, I kinda like that move. It's really strong, though. :3

Alright, better moves.

Memory Eraser
Type: Psychic
Power: ---
Accuracy: 70
PP: 5
Description: Brings down the the PP of a selected move(of the enemy) to 1.

fade101
May 9th, 2008, 07:25 AM
i want an attack for bug pokemon that they can crawl under their foe's skin and mess around with it's inside for a few turns.. it would also gain HP becuase of drinking blood and eating organs.*Gasp* Woooo... sounds freaky but pretty awesome at the same time...
I've been thinkin on some moves for dark type pokemon...

Shadow Edge
Type: Dark
Power: 70
Accuracy: --
PP: 15
Effect: --
Description: A shadow like attack which is unavoidable even if the opponent uses protect/detect.

Dark Flare
Type: Dark/Fire
Power: 80
Accuracy: 70
PP: 10
Effect: Burn
Description: *thinkin*

Dark Mind
Type: Dark
Power: --
Accuracy: --
PP: 15
Effect: All dark type attacks of the pokemon are increased by 1.5% each turn. Remains for 5 turns.

Toblerone
May 9th, 2008, 08:38 AM
Rainbow explosion:
PP: 5/5
Power: 130
Exclusive to Ho-oh.

Ho-oh explodes into dazzling colours and attacks.. causing serious damage to the foe, but causes damage to user as well. Foe may also be paralyzed.

grassguy
May 9th, 2008, 09:47 AM
Bug Blitz
Type: Bug (Exclusive to Scyther, Scizor, Pinsir and Heracross)
Power: 130 (Physical)
Accuracy: 100
PP: 5
Effect: The user charges at the foe with all it's power. It lowers the user's Attack and Defense after attacking.

Spine Crush
Type: Normal
Power: 100 (Physical)
Accuracy: 90
PP: 10
Effect: The user smashes the foe with it's Spines. It may lower Defense.

Rock Scatter
Type: Rock
Power: 30 (Physical)
Accuracy: --
PP: 10
Effect: The user smashs the floor, launches debree into the air and all over the enemy. It may lower accuracy or speed.

Mega Vine
Type: Grass
Power: 60 (Physical)
Accuracy: --
PP: 15
Effect: The user summons vines from under the ground to surround the foe. It never misses.

Fungus Blast
Type: Poison
Power: 100 (Special)
Accuracy: 100
PP: 5
Effect: The User blasts the foe with poisonous fungus. It has a chance of poisoning the foe and has a high-critical hit ratio.

Gravel Launch
Type: Rock
Power: 70 (Special)
Accuracy: 90
PP: 10
Effect: The User launches lots of pieces of gravel and rock debree at the foe. Foe may flinch or become confused.

Hurricane
Type: Flying
Power: 150 (Special)
Accuracy: 100
PP: 5
Effect: The user uses all their power to start a hurricane. The user cannot attack on the next turn.

Grass Growth/ Flare Up/ Water Boost
Type: Grass/Fire/Water (Exclusive to all Starters)
Power: -- (Special)
Accuracy: --
PP: 5
Effect: The user draws in power and puts it all into it's Fire/Grass/Water type moves. After using this, it's Fire/Grass/Water type moves will do considerably more damage.

Continuous Crunch
Type: Dark
Power: 20 (Physical)
Accuracy: 90
PP: 15
Effect: The User jumps onto the foe and bites continuously. It hits randomly between 2-5 times.

MetalMEB
May 9th, 2008, 03:04 PM
I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


Eee.... It'd suck if the enemies had GUTS though :p

Storm-DC
May 9th, 2008, 03:27 PM
I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


Eee.... It'd suck if the enemies had GUTS though :p

Lava causing that damage would make sense I guess. Something like 'Hot lava is streaming under your team'

World King
May 9th, 2008, 04:08 PM
Well, those are pretty good ideas for moves. Kinda like mine, which I made into videos (http://uk.youtube.com/results?search_query=po-ke-oh&search_type=&aq=f) (they only show description, but not the attack itself. Still need to finish that one)

King_Lucario
May 9th, 2008, 04:33 PM
Elemental Strike
Type: ???
Acc: --
Power: 60
PP: 15
Effect: 1/3 chance of effect
Description: The foe is stricken with a random elemental attack. If the attack is fire, the foe may be burned. If the attack is poison, the foe may be badly poisoned. If the attack is ice, the foe may be frozen. If the attack is electric, the for may be paralyzed. If the attack is grass, the foe may fall asleep. If the attack is normal, the foe may flinch.

Starter Strike
Type: ???
Acc: 100
Power: 95
PP: 15
Effect: None
Description: The attack type is made to match the Pokemon's type. Whether the attack is physiical or special depends on the Pokemon's current stats. Only starter Pokemon and their evolutions can learn this.

Chill Breeze
Type: Ice
Acc: 75
Power: --
PP: 35
Effect: 100% chance foe will freeze if hits
Description: A freezing air is blown at the foe, instantly freezing them.

ErickaVolt
May 9th, 2008, 08:30 PM
lol. Nuke Thunder is total destruction. But mine is the best [Tsunami].

killin_kobra
May 9th, 2008, 09:56 PM
Explosive Fire Tornado
Type: Fire
Acc: --
Power: --
PP: 1
Effect: Changes the weather to Fire Tornado. Any pokemon other than fire and dragon types takes 300 damage per turn. If they survive a 100% chance of burn
Description: An explosive tornado of fire is summoned which destroys anything in its path.










This will kick @#%

BakingBluePotatoe
May 9th, 2008, 09:58 PM
alright...

Revival
Type: Psychic
Acc: --
Power: 40 (Special)
PP: 1
Effect: The User Faints, but a Fainted Pokemon is brought back
Description: The User hits the foe with an avengeful strike. The user then faints, to revive an already fainted Pokemon in the party.

Learned exclusively by Blissey, Gardevoir, Mew, Cresselia, and Arceus.

killin_kobra
May 9th, 2008, 10:00 PM
That's a good idea. No use for revives, just have 1 really strong pokemon and 5 that know Revival

Acrutheo
May 9th, 2008, 10:02 PM
Network Crash
PP: 5
Base Power: ---
Accuracy: ---
Effect Chance: ---
Effect: Faints the user. Makes the opponent trainer unable to do anything but attack for the rest of the game, and send out new pokemon due to either (a) attack effects or (b) when your active pokemon faints.
Learned By: Porygon family

BakingBluePotatoe
May 10th, 2008, 02:13 PM
Positivity
Type: Electric
Acc: 95
Power: 45 (Special)
PP: 10
Effect: Doubles Power with Minun on the field
Description: Charges up a Positive Energy. If Minun is on the field, this move's power is doubled.

Learned Exclusively by Plusle.


Negitavity
Type: Electric
Acc: 95
Power: 45 (Special)
PP: 10
Effect: Doubles Power with Plusle on the field
Description: Charges up a Negative Energy. If Plusle is on the field, this move's power is doubled.

Learned Exclusively by Minun.



Yeah, I know, two moves that do the very same thing.

~~~~~

Physical Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Attack and Defense stats
Description: Swaps the user's Attack stat with it's Defense stat.


Special Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Special Attack and Special Defense stats
Description: Swaps the user's Sp.Attack stat with it's Sp.Defense stat.

Attack Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Attack and Special Attack stats
Description: Swaps the user's Attack stat with it's Sp.Attack stat.

Defense Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Defense and Special Defense stats
Description: Swaps the user's Defense stat with it's Sp.Def stat.


The above moves are learned exclusively by Manaphy, Phione, Mew, Blissey, & Skarmory.

masterfun101
May 10th, 2008, 02:38 PM
I would make a move called Blaze Tackle. Every Fire type would learn it at lvl 100. If they already learn a move on lvl 100 then 99. 250 power (That is legit because the same as explosinon) 100 accuracy and 20pp. That sounds awesome!

Superjub
May 10th, 2008, 03:40 PM
The move I'd make is Time Bloom.
It is where a seed is planted on one turn and the pokemon dissapears into the future and in the 'Future' the plant blooms into a tree hurting the foe (its a bit like fly.) Its grass type.It can only be learned by Celebi. It could also be psychic and be called Time Travel.

Tyranitar07
May 10th, 2008, 04:47 PM
ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

Grass: Speed Leaf (Physical)

Fire: Hot Coal (Physical)

Electric: Static Speed (Physical)

Flying: Sonic Wind (Special) Base: 80

Ground: Sand Drift (Physical)

Bug: Spas String (Physical)

Psychic: Psycho Rush (Physical)

Dragon: Dragon Speed (Physical)

Dark: Vanish Hit (Special)

Dark: Chaos Spear (Special) Base: 80

yea...i have more original move ideas but i'll save them for later....

Tyranitar07
May 10th, 2008, 04:50 PM
ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

Grass: Speed Leaf (Physical)

Fire: Hot Coal (Physical)

Electric: Static Speed (Physical)

Flying: Sonic Wind (Special) Base: 80

Ground: Sand Drift (Physical)

Bug: Spas String (Physical)

Psychic: Psycho Rush (Physical)

Dragon: Dragon Speed (Physical)

Dark: Vanish Hit (Special)

Dark: Chaos Spear (Special) Base: 80

yea...i have more original move ideas but i'll save them for later....