View Full Version : rm2k3 PBS Tutorial request out of desperation....
HeavyOctillery
May 20th, 2008, 04:46 AM
After Googling my brains out, I've become horribly aggravated at the lack of PBS tutorials. I could just ask over in the Help & Requests Thread, but I'm REALLY needing the help.
I'm a newbie, not a noob, so it's not like I won't be putting this to good use. I'll feel kinda' stupid if it's easily doable, but it seems like there's a bit more to it than the usual rm2k3 one.
OmegaGroudon
May 20th, 2008, 11:27 AM
What do you mean of PBS?
You should post a bit clear to make other understand.
Neo-Dragon
May 20th, 2008, 11:31 AM
I could help you, but not sure what you mean? PBS? As in a Picture battle system?
If it is that, usually its just called a CBS- Custom battle system.
Correct me if thats not what you need help with lol.
mackoo
May 20th, 2008, 11:52 AM
I think he meant Pokemon Battle System (PBS).
Neo-Dragon
May 20th, 2008, 12:24 PM
AH. Makes sense. lol. With Rm2k3, a pokemon battle system is easy in some respects (turn battle system- which is easier to code then something like a custom active battle system), but stuff like storing pokemon and so forth is pretty hard to do. I've been using RM2k3 for about 5 years and have only coded my first true Pokemon battle system.
How experienced are you with Rm2k3s functions. Like do you understand how to use branchs and variables?
HeavyOctillery
May 20th, 2008, 11:51 PM
Yes, that's what I meant; I saw lots of other people using the abbreviation, so I did.
Neo-Dragon: I have a tiny bit of knowledge about those from reading the Help Manual, but not much.
I know how to set up the attacks, damage, etc. using the default battle system, so hopefully that part works the same way.
Jirbytaylor
May 21st, 2008, 12:36 AM
But could you code a battle system from scratch using events? That's really what you need to make a real Pokemon-esque batle system in RM2k/3.
Otherwise your best best is to look for Poccil's starter kit for RMXP.
EDIT: Oh silly me, it's right below this topic.
HeavyOctillery
May 21st, 2008, 04:23 AM
Jirby: I'm gonna' go with 'no' on that one. using events is something I haven't gotten the knack of yet.
And I did download the Starter Kit, even though I can't directly use it, just to use what I know I can out of it. I actually PM'ed Poccil about what parts are usable, but he hasn't gotten back to me yet.
OmegaGroudon
May 23rd, 2008, 01:00 AM
You mean Poccil starter kit? It is not for rm2k3, instead, it is a starter kit for RMXP. They are totally different. So think of it.
HeavyOctillery
May 23rd, 2008, 01:15 AM
I know it's for XP; I just figured at least some parts of it would be usable with 2k3. But, alas, beyond the Pokemon Cries, the rest doesn't seem to be usable....
OmegaGroudon
May 23rd, 2008, 01:39 AM
Yeah. Rm2k3 are totally different from XP. Anyway, Neo-Dragon is really good in rm2k3, you should contact him. If he could help, you're lucky!
jonsploder
May 24th, 2008, 07:22 AM
Well, I used to use rm2k3, but now I use gamemaker, and I can tell you that the same principles are same. First you need to create a bunch of variables for the names, attacks, stats, data, pokedex info for that also. Its not easy, it will take you many many hours, its taken me a few months and I've gotten a fair chunk through. Creating a pokemon fangame is very hard in general and should not be thought as a "newbie" project. The only successful fangames are done by people that know what they are doing. Now Im getting off-topic. The key to a battle system is thousands and thousands of variables.
I have over 20,000 in my game so far :/.
Neo-Dragon
May 24th, 2008, 02:10 PM
Well in Rm2k3, it is different in the sense that you can use the default database to store different stuff.
For example, in Protectors, I've only used 300 variables and about 100 (less) switches for my WHOLE game so far.
You can store pokemon in the hero section, storing most of the stats needed and even attacks (just set them up as skills).
Everything such as battle damage stuff like formulas, you can find online with a google search, then just use your head in how to convert them into variables for Rm2k3 to work out. I have one event with about 10 lines of code that works out the official damage calculations.
And as jonsploder put it, it is hard and will take time. But as friend pointed out to me on msn yesterday, all the hard work will pay off in the end if done correctly.
Waudby
May 24th, 2008, 06:08 PM
Well, I used to use rm2k3, but now I use gamemaker, and I can tell you that the same principles are same. First you need to create a bunch of variables for the names, attacks, stats, data, pokedex info for that also. Its not easy, it will take you many many hours, its taken me a few months and I've gotten a fair chunk through. Creating a pokemon fangame is very hard in general and should not be thought as a "newbie" project. The only successful fangames are done by people that know what they are doing. Now Im getting off-topic. The key to a battle system is thousands and thousands of variables.
I have over 20,000 in my game so far :/.
I know it's completely unrelated but in response with jonsploder and Neo-Dragon, my game made in sphere, the battle system took me two days to get it to a usable state with official stats etc, it sounds to me like it's alot easier than in game maker and most definitely rm2k3, I haven't used either in a very long time, but I remember them being a little harder to get the results you needed without learning alot of background stuff first.
OmegaGroudon
May 25th, 2008, 12:00 AM
But as friend pointed out to me on msn yesterday, all the hard work will pay off in the end if done correctly.
Are you talking about me? XD.
Anyway, it's really hard to make a CBS in rm2k3 actually. Try to imagine, you have to make conditional branch for each pokemon th check whether it is in your team. There is 4++ pokemon at all. You need tons of effort to make them. Hope you good luck.
DarkDoom3000
May 25th, 2008, 12:16 AM
You could try using the DBS illusion style.
But if you want a CBS, the best thing to do would be to get RMXP and get one of the starter kits.
OmegaGroudon
May 25th, 2008, 12:26 AM
Let me explain about DBS illusion style. It was an edit of DBS of rm2k3. Your pokemon are saved as skill and you can use pokemon to attack the trainer ( Actually not a pokemon vs pokemon battle ). Correct me if I said wrong.
DarkDoom3000
May 25th, 2008, 02:59 AM
Yep, thats right. Its a easy system to make, but theres a lot of downsides to it. the trainer has to be the person taking damage, you can only have one of each pokemon.
the pokemon dont level up, have more attacks or anything. thay are a option on the menu, that if you click, an attack animation will show up and do damage.
Im currently working on illusion again, and ive made it that all the animations show the pokemon when you choose them.
its basically
DBS= Easy, but very limited.
CBS= Hard, but looks like a proper pokemon game and stuff.
HeavyOctillery
May 25th, 2008, 10:46 PM
Hm, I'm starting to think now that I should just wait, get a new comp, and download XP or Sphere (leaning towards Sphere); it sounds like 2k3 is too outdated to make it simple enough for me. I mean, I can catch on quick to stuff involving computers once I get going, but this sounds like a gigantic pain-in-the-ass to do it on 2k3. Meh, it'd be more legal anyway. :P