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GymLeaderLance99
June 18th, 2008, 11:10 PM
Well, the old thread got put in the archive, and it was closed for a stupid reason: someone reviving it to say that "most dead games are still around" or something. Regardless, I've resumed work on the game, and thought I'd ask Avatar to reopen it. Since he said it's in the archive, I had to open a new thread, and here we are. XD

Program/language developed in.
RM2K3/English

Introduce your game.
Well, I've worked on this game since 2005, which makes it 4 years. A few breaks here and there due to my being part of the Yu-Gi-Oh! fandom and working on subbed episodes and music projects halted progress a bit, but now I'm back, and I'll be trying to juggle this with the subbed episodes and my GX/5D's comparisons, which I do on different ends of the week. I've had a great time working on this, and I definitely don't plan on leaving it unfinished, nor do I plan to switch over to RMXP.

The plot.
Well, considering this is a Gold remake, there really shouldn't be much to say. Uh...you begin in New Bark Town, and are asked by Professor Elm to journey out to Route 30 to meet a Mr. Pokémon, who has an item that Elm wants to look into, and you're given a starter Pokémon to help you out. Things go according to plan, until you're on your way back to Elm. You run into a mysterious teenager, who you later find out is connected to the theft of one of Elm's Pokémon.

After that's all settled down, you begin on your journey across Johto to collect the 8 different Gym Badges. A certain Team Rocket may occasionally get in your way, as will your Rival, but in the end, success is yours. After you get all the Badges, you face the Elite 4 and Champion over in the Indigo Plateau. However, what happens after their defeat will be up to you to find out, considering I've pretty much spoiled it for whoever hasn't played Gold. XD

Features
-Replay the story of Gold and Silver with features from Crystal in the world of FRLG (and occasionally RSE) graphics, playing as both Gold and Kris (not completely, though, as her Biking and other sprites still need to be made; see below) and journeying through the Johto and eventually Kanto region. There will be an archipelago you'll be able to access after gaining your 7th badge and clearing a task that arises right after, but it won't be in the revised demo coming out in the next month or so.
-First-Person Views incorporated from FRLG, including some remade for Johto by a few people (can't remember if it was here or Spriter's Resource, though)
-More to come.

Screens!
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/ruinsofalphmessages.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout1.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout2.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens16.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens17.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens18.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens19.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/Route233.png
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens20.png

I decided to showcase the latest screens, but if desired, I can show the older screens.

Demos.
Latest Demo: Revised/Elite 4: http://www.mediafire.com/?om2emqhmyqi

Currently Looking For
-One or two overworld spriters. If you're interested, post an example of your work, and I'll consider you. I'm mainly looking for FRLG-style spriters, since the majority of my maps use a FRLG chipset, but I'll also take a look at RSE-style spriters. If someone has a specialty with Pokemon overworlds over Human overworlds, I'll look for one of each to cover all the bases.

GymLeaderLance99
July 13th, 2008, 09:20 PM
Whew...Avatar just told me that the thread's been approved for almost a month now, and I didn't know because I kept looking at the first page of the forum. And it almost became locked again. XD

lol Well, in terms of updates, I've revised the game's events starting from the very beginning. The intro lets you punch in the actual time, like in the original, but there's a little discrepancy, since you'd have the possibility to punch in an amount for the minutes that would be more than 59. Hopefully, I can figure out how to limit it to 59. And I also need to figure out how to get the Day/Night system to work under the time concept, instead of the Dusk/Day/etc. one that's been used up to this point. And I've also changed the event in Prof. Elm's lab so the picture of the starter you're trying to pick shows up before you confirm you want it, like in FRLG.

Now then, I've figured out which switches go where, for the most part, so now I need to look over the other events to see which ones are missing. Unfortunately, I've also noticed that I'm missing a good few call events, most of which I think are related to the Surfing events, so that's another reason why I could use that demo, if anyone has it.

Hopefully, Avatar can overlook this double-post. XD

Neo-Dragon
July 13th, 2008, 09:28 PM
Good to see this game is back man.
Since your using Rm2k3, if you need help with coding something- just send me a PM and I'll help ya.

GymLeaderLance99
July 14th, 2008, 01:44 AM
Heh, thanks, Neo-Dragon. There's nothing coming to mind now, but after I put back the missing switches and call events, I'm sure I'll need something. XD

Red1530
July 14th, 2008, 03:15 AM
I am glad you are still working on the program.

HeavyOctillery
July 14th, 2008, 05:00 AM
I'll be damned; I didn't know you were a member here, Lance! (This is remain_silent from Janime.) Looking pretty good so far. I'm a little surprised that you're using rm2k3, though, because of how difficult I heard it is to make a Pokemon battle system with it (which is why I switched to Sphere). But hey, if you can do it, good luck.

Crazy Weavile
July 14th, 2008, 03:19 PM
The maps are too blocky. Look at FRLG- you don't have to maintain the exact original layout.

Mitchman
July 14th, 2008, 06:59 PM
Woot! I wanna see this finished cause we need a good johto game not just a good johto hack. Bol!

GymLeaderLance99
July 14th, 2008, 07:44 PM
The CBS has been designed already by Shadow_Pingu, so I just have to add the battle maps, events, and such where needed.

As for the map style, how is it blocky? Someone said that before in the old thread, as well, and to me, the maps don't exactly look like it.

EDIT: @HeavyOctillery: Wow, lol, small world. XD

GymLeaderLance99
July 22nd, 2008, 01:44 AM
Update

Well, it's not really much of an update, but...well, I've noticed that most of the missing common events are related to the Surfing events in the Routes and Cities (choosing to surf and landing on land), so I've begun to revise each and every Surfing event in every map to make sure there's no discrepancies.

Also, and I don't know why this happens, in the Dragon's Den Entrance map, I've been playtesting and noticed that it's as if you're walking through grass (the sound will play, the hero's sprite is half-transparent), even though there's no event nearby that's causing it all. If someone might have an idea of how to fix this, let me know.

In somewhat-related news, I've also tried to figure out how I can get a song to play and then when it's done, play another song. Or, in my case, I'm experimenting with the "Fervent Duel!" theme from Yu-Gi-Oh! GX's Sound Duel 2, and I'm having the first part play, and I want to get the second part (which I edited to be part of the first one, as if to make it loop) to play and keep playing. Kinda like how the GX Tag Force games have their background music looping, and not repeating the theme's intro at all. I'll probably PM Neo-Dragon to see if he has any ideas about it.

pokemon programer
July 24th, 2008, 02:00 AM
Hey GymLeaderLance99 glad to see you brought the game back. Its looking better than ever. Good Luck with it.

Yuoaman
July 26th, 2008, 07:22 AM
Game is looking great Lance, I hope that you'll finish it before you become bored with it... Good Luck.

GymLeaderLance99
July 27th, 2008, 02:19 AM
Heh, hopefully, that won't be what puts this game out of commission. The only issue, though, is trying to figure out the missing common events. That, and trying to manipulate Pingu's CBS maps for each trainer. I'm going to have to take another look at it.

BallisticBlastoise
July 27th, 2008, 05:09 AM
Nice screens and I like how you recreated johto. I'll definately check your demo out when I get a chance.

GymLeaderLance99
July 28th, 2008, 07:44 PM
Heh, thanks, MetaMew. :D

Well, there's another snag-in-the-road with the game. I was trying to adapt the Battle map to a Youngster on Route 30, when I noticed in the event coding that there were a few common events being referenced to that...well, weren't there. Now, I dunno how it turned out like that, but that just adds to the big list of missing things. I'm going to send Pingu a PM about it to see if he still has what he worked on, but seeing as how it's been maybe a year or two since the game was paused, I have my doubts about it. Not sure what I'll do about it in the worst-case scenario, since I don't exactly know the specifics of the events that were being called to.

EDIT: Well, uh...turns out Shadow_Pingu hasn't been active since June 1st... Well, I sent him the message, now I just hope he reads it soon. Meanwhile, I doubt anyone would have it, but again, if anyone has that last demo I released, could you send it to me? Chances are the CBS he made would be in it, but I think only the beta testers got it, if anything.

Yuoaman
July 28th, 2008, 07:57 PM
Well I hope you find what you need Lance, and I hope that GlitterGold becomes as popular as it did at its peak :D

GymLeaderLance99
August 2nd, 2008, 07:08 PM
Heh, well, I hope so, too. Thing is, it doesn't seem like it will unless some major progress is done.

Well, while I wait for Pingu to hopefully reply to my PM, is there any part of the game that anyone would like screens of?

sonic smash down
August 2nd, 2008, 07:14 PM
well i dont see any screens of the battles. like the graphics for them

spike6958
August 2nd, 2008, 09:19 PM
Great to see this back, i didn't think you where going to bring it back to the site, this is by far one of the best fan games of all time, good luck with finishing it and here's hoping you don't loose it this time.

GymLeaderLance99
August 2nd, 2008, 11:30 PM
Heh, thanks, spike. :D

@sonic: That's what I just PM'd Pingu about. I don't want to show battle screens without working out the details on at least one battle.

Shadow Pingu
August 3rd, 2008, 11:25 AM
Hey, I've just replied to Gym Leader Lance's PM and I'm going to take a look at the missing event, but most likely I will code it from scratch to make it easier to understand and will include all of the prviously missing features, if i can easily fix it though I will just add on :p

InMooseWeTrust
August 3rd, 2008, 12:56 PM
Your green text is hurting my eyes. Please change it to a different color.

GymLeaderLance99
August 3rd, 2008, 09:56 PM
Your green text is hurting my eyes. Please change it to a different color.
(I'm not using lime just so you can read this)

I don't mean to be rude, but...well, I'm using the Dialga VS Palkia skin, so the lime green's not an issue for me. If it's that bad, just change the skin you're using to a darker one (or just highlight it). So far, that's the only complaint I've gotten about it. If more people have an issue with it (or if Avatar thinks I should), I'll consider it.

Anyway, like Pingu said, I'll be sending him the game so he can look at it and see what he can do, most likely tomorrow or Tuesday, at the latest.

GymLeaderLance99
August 9th, 2008, 08:15 PM
And I've sent the game over to Pingu, so he should be posting in a few days. Meanwhile, like I said, is there anything anyone would like screens of? Keeping in mind that the game's gone up to the Elite 4, of course.

.houndoomed
August 9th, 2008, 08:33 PM
Wow, I can't believe I never commented on this game..

I hope you would bring it back, it's truly one of the best G/S remakes out there! Keep going man!

Yuoaman
August 10th, 2008, 02:29 AM
Can't wait to see more Lance, and if you want to, can we see some screens of Ice Cave? (One of my favorite areas)

GymLeaderLance99
August 10th, 2008, 05:09 AM
Heh, luckily, I screen'd Ice Cave a while ago. It's with Route 44:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens11.png

Ignore the afternoon-look in there. I should've worked it out so the Day/Night effects don't show in caves anymore.

Ruka Prince
August 11th, 2008, 01:32 PM
Can you upload the download to a website like sendspace? Because I think it will be better.

Yuoaman
August 12th, 2008, 01:56 AM
Yay! Ice cave rocks! I cannot wait to see more of this game Lance, I am sure you'll do great things in the future.

GymLeaderLance99
August 12th, 2008, 05:52 PM
Can you upload the download to a website like sendspace? Because I think it will be better.
Actually, it'd be worse because Sendspace links expire a week after the file's been uploaded. On Zshare, it stays until it's inactive.

Heh, well, is there anything else anyone wants to see?

Yuoaman
August 13th, 2008, 08:16 PM
Yeah, sendspace isn't good for things like this...

And how about we see.... ummm... Lake of Rage?

GymLeaderLance99
August 14th, 2008, 06:34 PM
Done! XD

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens10.png
This one also has Mahogany Town in it, up top.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens12.png
This one starts with Lake of Rage, and then shows the first two floors of the Mahogany Rocket base.

The only flaw I think I've had with Lake of Rage is that I'd never been able to get a charset of the Red Gyarados, so I tried to revamp the GSC sprite. Matter of fact, I still don't have one. If anyone has one and wouldn't mind posting it, I could use it.

Red1530
August 15th, 2008, 12:46 AM
Congratulations on getting the game to fully work again.

Yuoaman
August 18th, 2008, 01:02 AM
Sorry it took so long to reply, anyways the screens look amazing! And I really hope that you get the charset you're looking for.

GymLeaderLance99
August 21st, 2008, 10:54 PM
Heh, thanks. I hope someone has it.

Meanwhile, Pingu is still looking over the CBS, so I guess, until he posts, I'll be filling screen requests. So does anyone want to see anything?

GymLeaderLance99
September 10th, 2008, 04:47 PM
Just a quick update: Pingu has started looking over the CBS. I'd expect him to post sometime, when he's figured a few things out. In the meanwhile, if there are areas in the game that you'd like screenshots of, don't hesitate to ask.

Meanwhile, with Neo-Dragon's coding help, I'm going to try to perfect the Blackthorn Gym boulder-pushing thing. We'll see how it turns out.

GymLeaderLance99
October 23rd, 2008, 08:30 PM
Wow, uh...I didn't think a little more than a month would go by, and not have Pingu post anything about the CBS. I thought he'd have posted something by now. Hopefully, this post bumping the thread isn't against the rules now.

Well, I'm really hoping Pingu gets back to me on the CBS, since I want to make sure I finish this game, or at least get into a good deal of Kanto before I decide to pause or pass it on to somebody else. I wouldn't mind showing more screens while I wait for Pingu, either.

Xaviar
October 23rd, 2008, 08:54 PM
Well, it looks good so far!

If you decide to post anything, I'll definitely take a look.

And about the download site... It doesn't seem to be working. It keeps sending me in a circle between the page with the "DOWNLOAD NOW!!" button and the page that says "Your download link will appear in -- seconds." When I click the link, it just sends me back to the DOWNLOAD NOW page.

Besides that, I wish you good luck! There's been a lot of attempted GSC remakes, but I think this one can pull it off.

fireyboy345
October 23rd, 2008, 08:55 PM
Wow, uh...I didn't think a little more than a month would go by, and not have Pingu post anything about the CBS. I thought he'd have posted something by now. Hopefully, this post bumping the thread isn't against the rules now.

Well, I'm really hoping Pingu gets back to me on the CBS, since I want to make sure I finish this game, or at least get into a good deal of Kanto before I decide to pause or pass it on to somebody else. I wouldn't mind showing more screens while I wait for Pingu, either.

what did you mean be passing on the game. Its yours and you shouldnt let someone else finish. The acomplisment alone will feel good.

Yuoaman
October 23rd, 2008, 11:34 PM
Hmm... more screens...

Can you show us anything from the Olivine area?

GymLeaderLance99
October 24th, 2008, 03:14 AM
what did you mean be passing on the game. Its yours and you shouldnt let someone else finish. The acomplisment alone will feel good.
Hmm...you're right. Don't get me wrong, I want to finish the game, but if the time comes when I can't for some reason, I'll probably decide to let someone else keep going, instead of letting it die. It's like what rm2k3kid did with Pokemon Liquid.

@Xaviar: That's weird. Hang on, I'll check it right now.

EDIT: Yeah, that's weird. Guess I'll have to upload it elsewhere. Hmm...I guess Megaupload'll do for now.

@Yuoaman: Sure, give me a few minutes.

Xaviar
October 24th, 2008, 03:20 AM
Well, if you need any help, I'll definitely try my best.

Are the later versions of the game going to use the beta as a base of sorts? Some games completely remodel after the beta release. If you're going to continue using what you have, I'll compile a list of bugs and stuff for you to fix (oh, goodie, I know. xD)

EDIT:: First of all, on the top-left screenshot on the first page, I think the ledge would look better if it had a lip that mirrored the ledge across from it. As it is now, the ledge looks kinda cut-off.

GymLeaderLance99
October 24th, 2008, 03:33 AM
Hmm...you're right. I'll fix it up. As for the help, I wouldn't mind having all the help I could get. :) Plus, I could use some more error-spotters. XD

Well, so far, I've been using the same demo to continue from, but lately I've started going back to the old maps, fixing up things, like adding in the function to punch in the time instead of picking a part of the day. I just need to figure out how to fix it in the common event for the Day/Night effect.

EDIT: Here's the Olivine-area shots, with part of Route 39:
http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGoldScreens8.png

Xaviar
October 24th, 2008, 03:35 AM
Ooh, I see.

I'm not too familiar with Rm2k3... Is it very similar to the eventing portion of XP?

GymLeaderLance99
October 24th, 2008, 03:41 AM
Probably not, since if I recall correctly, XP uses scripting and not the event dialogs that RM2K/3 use.

Xaviar
October 24th, 2008, 03:48 AM
RMXP isn't exclusively scripting, though. There's an eventing portion too.

On a different note, did you get that download to work? :)

GymLeaderLance99
October 24th, 2008, 03:56 AM
Yeah, here's the link: http://www.megaupload.com/?d=2T9K034J *added to first post*

Xaviar
October 24th, 2008, 04:05 AM
Alright, it's downloaded and ready to go!

EDIT:: Here's all the stuff I found.

First of all, the character moves too fast.


LAKE OF RAGE::

1. Something doesn't seem right about the chat box... The messages stop in weird places where text from the next line could easily fit. Also, the text can be hard to read.
2. The water autotile gets a black spot on the part with the white stripes, probably because a few pixels on the original file are wrong.
3. You need to make sure there are trees or mountains surrounding 100% of the outside of the map, except for if it is an exit. There is a bald spot on the right side of the map, near the guy talking about the Gyrados outbreak.
4. Is the Gyrados supposed to be facing left?
5. The signs are readable from the sides. While this is normal for many games... it might be more realistic if you made it visible from the front only. Not sure if you can do that in RM2k3.


Hidden part left of LAKE OF RAGE::

1. Ledge jump is too fast, try slowing it down.
2. Once again we run into the problem of a cut-off ledge (referencing the bottom ledge). I recommend that you get rid of the bottom row of the cluster of six mini-trees and extend the ledge all the way to the left-most tree line.
3. The CUT tree needs to have "Lock Facing" on so it doesn't look like it starts CUTting when you're simply looking at.

That's all I have time for tonight, it's already quarter after 11.

Yuoaman
October 25th, 2008, 06:13 AM
Nice screens Lance. And always keep in mind that all you have to do is ask if you need help. And I hope Pingu contacts you soon XD

GymLeaderLance99
October 25th, 2008, 11:47 PM
For the character moving too fast, there should be a switch command that fixes it so he slows down during the intro. It might be the case that the demo I uploaded starts at Lake of Rage and not the Intro map.

I've always wanted to add a font from the Pokemon games, but I could never figure out how to do it. Some people suggested putting it in the game's System folder, which didn't work. If anyone knows how, let me know. Also, I usually copied the text from the original games over, only changing it if it doesn't make sense, is missing some grammar/words, etc.

I can't remember at the moment, but the Red Gyarados was facing left in the G/S/C games, so I kept it like that. I could never find a good charset for it, though, so I tried to remake the one from the games. I don't think it worked too well, but it was all I had, so I used it.

I made the signs readable from the sides, since that's how it worked in all the Pokemon games.

Hmm...in other news, after reading up on how 4Kids and PUSA edited the episodes, I'm thinking about whether or not it'd be a good idea to try using the Japanese names of the Gym Leaders and Elite 4. Thoughts?

Yuoaman
October 26th, 2008, 05:58 PM
I don't know... It's totally your decision, though I think if you did do that you'd end up confusing some people...

Xaviar
October 27th, 2008, 02:15 AM
Yay, another installment of my know-it-alliness... Sorry if it looks that way, I'm honestly trying to help, not belittle you. If you want me to PM them next time, I will... Anyways...


Map directly south of LAKE OF RAGE::
1. When you are seen by the PokeManiac that is farther away from the sign, the one directly below the sign is the one who gets the "!".
2. When you walk through the toll gate (not the one all the way at the bottom, the other one) and after you pay the toll and walk through the back, you don't come out at the right spot... Plus, the toll is 000. ;)

Non-ROCKET toll gate:: The arrow pointing out the southern exit is there even when I'm not near the door.

MAHOGANY TOWN::
1. In the house with the sign by it, after you talk to the experiment guy, the message window stays up.
2. In the other house, you can stand on the wall with the window by it. You can also stand on the top two squares of the table.
3. The ledge touching the right side of the gym should curve up on the right side instead of staying flat.
4. On the ledge closest to the Mahogany Town of the Ninja sign, maybe the ledge should be one square shorter on the right side. Otherwise it's as if the concrete was placed first, and then nature formed the ledge on top of that.

GymLeaderLance99
November 13th, 2008, 09:25 PM
Heh, an error is an error. There's no reason to be belittled by them. Besides, it's like proofreading: you catch mistakes that the maker didn't catch. It's nothing. :D

Sorry for the lack of updates, guys. I actually PM'd Pingu about a week or two ago to see how he was doing on the CBS, but I haven't gotten a reply yet. Meanwhile, I started going back and editing the text dialogues from the beginning, adding the "blip" sound and editing the message-speed variables. Eventually, I'll fix up the Lake of Rage errors Xander pointed out above.

O.G. Duke
November 14th, 2008, 12:34 AM
I have a suggestion.
Why don't you switch the project to RMXP?
There is a Perfect Pokemon Starter Kit for XP named Pokemon Essential.
It contain almost all system from Pokemon Ordinary games.
That's my suggestion.

You could see lots of old Pokemon Project being made in rm2k3 already switched to RMXP. Example : Pokemon NeoEras.
So I really hope the game was made in XP.

Yuoaman
November 14th, 2008, 12:41 AM
I don't see why he should have to, he has most of his basic stuff already made for RM2k3, and switching would just mess up his progress...

GymLeaderLance99
November 15th, 2008, 03:56 AM
Not to mention I kinda hate RMXP. I always disliked how I made requests for stuff for RM2K/3 (especially for the game) and posts about RMXP always overshadowed them. Plus, it'd take too long to get used to the scripting side of it, and I'm already used to RM2K3.

4th Gen Matt
November 24th, 2008, 03:56 AM
Was the green text really necessary..?

Anyway. The game looks fun. Can't wait to play the demo.

GymLeaderLance99
December 1st, 2008, 06:04 PM
Well, the reason I've used the lime-green text from the start was because of my fanboying with Yu-Gi-Oh! DM's Dartz and the Seal of Orichalcos in my avatar and sig a few years back (that, and the glowing text effect that was around made it easier to see). Though now that I've moved on to GX's Haou, I suppose I don't need it anymore here. For the record, though, you could just change your forum style to one that's dark enough to not make the lime-green text a nuisance.

*Slight* Update
I've been going over the text from the very beginning, as I mentioned about 2 or 3 posts ago, to add that variable, as well as fix any discrepancies I had, like figuring out the amount of text I can have that'll fit into the speech boxes for the signs, speech, and phone dialogues. I've edited the intro, New Bark, Route 29, Cherrygrove, and Violet, though for some reason, I skipped Routes 30 and 31, so I'll handle them soon. Meanwhile, Pingu still hasn't PM'd me back about the CBS, and I sent the PM about 3 weeks ago...I'm really hoping he logs on soon.

Yuoaman
December 1st, 2008, 09:25 PM
Well I really hope you get in contact with him soon, I really don't want this project to fade away.

(And I didn't see anything wrong with the green text...)

Shadow Pingu
December 6th, 2008, 05:34 PM
Damn, havn't been on in ages but this is a promise! The CBS will be up by the end of December!
If its not you can kill me or something.

Anyway how many of 2k3 pokemon battle systems are there? Just wondering is all.

GymLeaderLance99
December 6th, 2008, 09:47 PM
Heh, I'm sure we won't have to go to that kind of drastic measure. XD

Uh...I think it's just that one that Crazy_Meerkat (sp?) made like 2 or 3 years ago. There was someone making a Starter Kit for RM2K/3, but he hasn't finished it.

GymLeaderLance99
December 20th, 2008, 04:17 AM
Sorry for the lack of updates, guys. Pingu should have the game now, so I'd expect him to post soon about his progress. In the meantime, I've paused my going back to text thing until he's done. But I can still take screenshots for people while we wait, so just let me know if you want to see something that hasn't been shown.

GymLeaderLance99
February 4th, 2009, 01:11 AM
Whoa, I didn't expect this to go a full month and a few weeks without either a post from Pingu or posts for screens. I hope it's not too late to post in this, but if it is, you can lock the thread, Avatar. I've forgotten what the cutoff was, lol.

So yeah, I'll, uh, ask Pingu how he's doing on this, and get back to everyone if he doesn't. Last time I talked with him a week or two ago, he said he'd gotten the problem I had fixed, and was re-working things. He also had exams, so that might've hampered things, but we'll see how it goes.

CollosalPokemon
February 4th, 2009, 01:27 AM
Looks like this will be a great remake. But, will it be a 100% the same (with improved graphics) as G/S/C? Sorry if you have already answered this, I just looked at the 1st post.

GymLeaderLance99
February 4th, 2009, 04:28 AM
It's no problem. For the most part, it's identical to G/S/C, moreso Crystal than the other two, up until the Elite 4, with a few added things on my end. Once Kanto kicks in, there should be a bit more room for creativity. I probably will recreate Kanto as it was in G/S/C, but add a few things to make it more unique. There's a chain of islands I'm adding, like the Sevii Islands, that you'll be able to access part of after Mahogany, I think it was (I might have to recheck), and the rest will gradually be accessible as you gain the Kanto badges. As for what's in the islands, well...that, I'm keeping secret until the time comes.

darkerarceus
February 4th, 2009, 09:43 AM
Well I like this game alot since it is being made in RM2K3
caus I also use RM2K3 (and I like yugioh like you lol)
and If you PM me I can Help you with the Battle System
caus I think I've got the one I made somewhere on
my PC but easier for me is to recode it.
So PM me if you want me to help code you battle sys.

GymLeaderLance99
March 15th, 2009, 07:04 PM
Post that's more than a month late, go!

Well, I'm hoping Pingu works things out with the CBS (I'll talk to him on Yahoo when I get the chance if he doesn't post here), but if it doesn't, I'll ask you for help. Also, you might be able to help me out with coding other stuff, if you're interested. Pingu was working on the CBS and bag if I remember right, but I still need the custom menu system. ^^

"Update"
Well, I suppose, since nobody's asked for screens, I'd put up shots of something I thought I already showed: the Goldenrod City Pier you'll be able to access after you beat Pryce (or at least that's my plan; I haven't made the guard keeping watch there disappear as soon as it happens yet, lol). It'll house the Move Tutor and Relearner, and a fisher you can get a Hyper Rod from. I can't remember if I took it from RSE or FRLG or if I made it up, but the way I want to make it, you have more chances of getting a rare Pokemon, but less chances of actually reeling it in. (If there was a Hyper Rod in a game, let me know so I know I didn't make it up XD) I kinda forget what I was going to do with the cave there, though I think I was going to make it like that Dunsparce cave in FRLG. lolmemory

http://i3.photobucket.com/albums/y96/GymLeaderLance99/goldenrodpier.jpg

So yeah, in between subbing YGO GX, working on 5D's comparisons, and school, I'll try to go back and finish up the whole text thing I was doing, and if Pingu finishes work on the CBS, I'll try to integrate it.

Yuoaman
March 15th, 2009, 10:27 PM
It looks pretty good, despite being a little blurry. I hope that GlitterGold becomes as popular as it did 'back in the day' (meaning two years ago...).

GymLeaderLance99
March 16th, 2009, 10:36 PM
I hope so, but that probably won't happen until some more work gets done on the game, judging by the competition. XD

Also, this is a bit off-topic, but I looked at my Pokemon Millenium hack's thread for the first time in about 4 and a half years. It's hard to think that I really did all that, and that I was so good at it, because now I don't really remember all that much about ROM hacking. Not to mention I don't have the Gold-based version of it anymore, so it'd be tough to try and pick it up again. It's like when I started this game. I fiddled around and got to know so much about the way coding works and everything back then, and at this point, since it'd been at least a year or two since I touched RM2K3, some of that knowledge kinda went to the back of my head, so it'll come up as I fiddle around again. It's like a long loop. XD

But I digress. I'll do my best to get in touch with Pingu and I hope the ball can get rolling soon.

Wichu
March 16th, 2009, 10:50 PM
Not bad; I don't like the mapping, however. The map looks far too square, and the small houses look really strange with such small roofs...

GymLeaderLance99
March 16th, 2009, 11:40 PM
Well, most of the other houses in Johto are pretty much the same as those. I don't really find it strange, but I may be a bit biased on that. And I didn't really think it looked too square. I tried making it a simple map, since it's a pier and all. I might decide to add some NPCs and some trees/flowers/etc, though.

GymLeaderLance99
March 27th, 2009, 08:20 PM
I would've posted this on Wednesday or yesterday, but since my laptop's internet settings got disrupted, I had no access to my campus's internet. (It was resolved by a System Restore, which I could've probably thought of...:P) But, anyway, moving on...

Update! (Haven't had one of these in a while, have we?)
Well, I fixed up the Pier, so it's now got some rocks to prevent movement, a whirlpool blocking access to the other side of the island, and a house on said side which will house something I haven't really thought of yet. Might be a feature from RSE/FRLG, but I haven't decided which. I've also mapped the cave, which will have a basement floor, its ground floor, and a second floor. The basement floor runs under the Pier's water, so it'll take you to the other side if you don't happen to have a Whirlpool-knowing Pokemon with you. Most of the HM-related events there will assume you've gotten to use Rock Smash, Surf, and Strength through badges, and I may toss in a Flash for the basement floor. I'll post some screens of all this later, once I plan out what items will be available, and fix up all the Strength/Rock Smash/missing Surf events.

Meanwhile, Pingu's online on Yahoo, but he's stepped out, so I'll drop him a line about the CBS and we'll see what happens.

Shadow Pingu
March 29th, 2009, 02:42 PM
Ok I spoke to GLL and all, and I have a free week or two during which I have no coursework (It's all done) or exams (the real ones start in a couple of months), I noticed that GLL stated that I had fixed the problem, that was true, at least I thought I had, until testing it the next day and realizing nothing had changed.
If your interested the problem is caused by enemies not attaking at all which was 99% chance my fault when I modified it...
Anyway, In these 2 weeks I plan to re-make the entire battle system :D

GymLeaderLance99
April 4th, 2009, 07:35 PM
Heh, sounds good. Thanks, Pingu. :D

Sorry I haven't posted those screens yet. I was busy trying to get the Blackthorn Gym boulder pushing coding all done, thanks to Neo-Dragon's help, before putting the boulder you'll need to push in the cave there. That, and finishing up my GX episode 1 sub (which'll be up today, if anyone's interested). I'll have the screens later today/tomorrow.

GymLeaderLance99
April 5th, 2009, 08:01 AM
Forgive the double-post, but here are the screens:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/goldenrodcave1.jpg
http://i3.photobucket.com/albums/y96/GymLeaderLance99/goldenrodcave2andgpierrevised.jpg

Everything up to the last three is of Goldenrod Cave, the cave you'll find on the Goldenrod Pier. Speaking of which, the last three are of the revised Goldenrod Pier. Screens 1, 3, 5, and 7 are the cave's first floor, while 2, 4, and 6 are the second floor, and 7 and 8 are the basement floor. That'll be the only floor that will be dyed a blue tint, since it'll be underwater, so ignore the blue tint on the second floor. I also have to decide what items and everything you'll find, but it shouldn't be anything too out-there.

In other updates, with Neo-Dragon's help, I've successfully managed to work in the boulder-moving for Blackthorn Gym and the Ice Path. So now, it'll work as it would in the official games. Gotta hand it to the guy. XD

Next up, I'll go back and finish updating the text and everything for the maps past Violet (where I left off, IIRC). Meanwhile, Pingu should be able to get some good work done on the CBS so I can implement it, and I'll also check out PokeCreator_09's CMS Tutorial to try and get it done so Pingu doesn't have to worry about too much.

EDIT: Oh, and the blurryness is due to the fact that I had to double the size of the pics to get them into my usual size.

GymLeaderLance99
April 15th, 2009, 11:24 PM
I guess, forgive the triple post. Dunno why anyone hasn't posted at all, not even about the screens. =/

Small Update
I've revised most of the events up to about Goldenrod, so now text will be displayed as fast as the text-display you'll choose at the beginning of the game. I've also edited the NPC chats so that there's less splintered text around (having pieces of text in another dialogue that could've fit in the previous one). And I've also had to fix a few Surfing events that didn't really work the way they should've. Before workiing on Goldenrod through Cianwood/Mahogany for the next few days, I'll also have to fire up my Gold or Crystal rom (I think I was basing the game more on Crystal, though) and find a few location teleports and missing NPC text I somehow forgot to include when taking care of Union Cave, Azalea Town, and Ilex Forest. I'll possibly finish revising sometime next week/the week after.

Once that's done, I MIGHT consider a demo release for everyone to see the changes, as well as try exploring that Goldenrod Cave. Of course, I'll have to figure out how to work in the Pier unlocking. My original plan was to unlock it after you beat Team Rocket in Goldenrod, and it should still work out that way.

Also, I'll ask Pingu how things are going with the CBS if he doesn't post in a few days. XD

Neo-Dragon
April 15th, 2009, 11:57 PM
[shame on all of you]I don't know if you heard this but the reason noone posted here is because no one cares about any body else's thread but their own.... True story.....[/shame on all of you]

Would you not be better coding your own battle system? It feels like a year has past waiting on this battle system. You could make the foundation to the battle system in 2 months.

Yuoaman
April 16th, 2009, 03:53 PM
Nice to see that you are still working on this bad boy. I'm looking forward to trying it out.

mattwo
April 20th, 2009, 09:05 AM
sorry for the off topic post but neon-lime green on white background is /kinda/ hard to read

GymLeaderLance99
April 20th, 2009, 10:30 PM
sorry for the off topic post but neon-lime green on white background is /kinda/ hard to read
Okay, there hasn't been a post in four days, and you come in to post about the font color, of all things? Seriously, it's not /that/ hard to change the layout you're using if you think it's that bad.

GymLeaderLance99
April 24th, 2009, 09:31 PM
Ah, well, I guess I may as well lose the green text, since it isn't connected to my current avatar/sig. (The reason I started using it is because of YGO!'s Seal of Orichalcos, and I had it as my avatar.) But anyway...

Update!
Okay, I admit, I probably set my sights too high when I said I'd be done revising the game by this weekend. I'm still in Goldenrod, and I've been fiddling around with the missing events from Route 32 up to Ilex Forest and Route 34, along with Goldenrod. The farthest I've gotten in Goldenrod is the Dept. Store, which I've modified a bit, so the elevator looks like an elevator now, thanks to a few things ripped from FireRed, and I've also [finally] added the rooftop, which was half-based on Celadon's in FireRed, and the rest on Goldenrod's in Crystal. You can see both below.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/goldenroddeptstoreroofandelevato-2.jpg

I was originally going to use FireRed's green borders around the rooftop, but I decided to re-color them so they would be Goldenrod-colored, given the city and everything.

I'll try to make it to Ecruteak and Olivine this weekend, assuming I don't have to revise/add a lot of events.

Yuoaman
April 24th, 2009, 11:49 PM
Pretty cool, though I can't see anything very clearly because of the resizing.

GymLeaderLance99
April 25th, 2009, 12:56 AM
Pretty cool, though I can't see anything very clearly because of the resizing.
Ah, yeah, I was afraid of that. Weird thing is, I took the shots while the game window was shrunk with F5, so I didn't think it was going to be blurry. Let me see if I can sharpen it with Photobucket.

EDIT: No good. Ended up becoming even blurrier, lol.

Neo-Dragon
April 25th, 2009, 01:25 PM
Why don't you just post the screenshots at the normal size of 320 by 240 (the size after pressing F5)?

GymLeaderLance99
April 27th, 2009, 08:13 PM
That's what I always do. I wonder if it's just the way I paste them into Paint and put 6-8 of them next to each other. (Or maybe it's saving in .jpg, one of the two.)

Slight Update
Well, I added the whole Bike event to Goldenrod's Bike Shop, so now you can get a bike. The problem is, I'm not too sure how to code it all. I have an inkling, though: I modified the Running System code a bit so it'll change Hiro into his Bike sprite if his switch is on, and then play the bike theme (which I fixed so it loops properly; I'll eventually do this for most of the other .midis), along with controlling movement using the arrow keys. Another problem lies in the fact that Marina players might get the short end of the stick, since the Marina charset I currently have is just her walking, so there's no bike set, and to my surprise, no surfing set, or much else of what Hiro's has. I asked if anyone had a full Marina charset over in the Resources thread, but I'll ask here again. And if anyone's willing to make one (in the event that nobody has one), I'd really appreciate it, and you'd of course be credited for it. I tried to do something to put her on a bike, but I don't think it'd be that good. If nobody offers, I could keep at it and just use that for the time being, but pixels might be off here and there, and I'd have to figure out the color scheme on the part of her clothes that you see.

Kyledove
April 27th, 2009, 08:18 PM
Photoshop shrinks images if they are big pictures with uneven side lengths (sorry I dont know how to explain it well, but it has trouble uploading big images) if you do upload a big image then make it as square as possible.

You could either split that into two sets of 4 screenshots, and upload again, or try to make it as square as possible I suppose by doing 3x3

Masterpaul
April 28th, 2009, 06:19 PM
looks nice, i love it

...

Scarex
April 28th, 2009, 06:45 PM
Your RPG seems be very nice ^^ I liked the roof of the supermarket, though it tries not to use so many tiles of fire network, it uses them k another people invented xD
Regards and luck with your RPG!

GymLeaderLance99
May 1st, 2009, 01:17 AM
Thanks for the comments, guys. Scarex, I'm not sure what you mean by "fire network", but I got those rooftop tiles from FRLG and recolored them. Kyledove, thanks for the tip. I knew I was doing things differently than I used to. XD

Update
Well, I managed to throw in a Bike system, mainly by modifying the Running system coding for the bike. The first time you use it, you'll get a message telling you to use one of the SHIFT keys to get off it, and that triggers a switching of Bikes to the one that triggers the switch to activate the coding for the 2nd+ time you use it, so you wouldn't get the same message. I tried to make it so you could still go in a house/Gym/PC/PM/etc while on the bike, but I couldn't figure out why, once you went back outside, you couldn't use the bike. I was making a branch with the Bike Key variable set at 7 (since you'd be hitting the SHIFT key to get off, and that's its corresponding value), but nothing. So I gave up on that, and instead, you'll get a message with the hero wondering if he/she should get off before entering. Also, depending on where you are, once you dismount the bike, that place's theme will play.

Of course, the Bike system is incomplete, since I still need the Marina/bike charset to finish it up. I've attached the Marina charset I'm currently using, so if anyone wants to try and make it a full charset (bike, surfing, etc., much like Avatar's Hiro charset), like I said before, you'll be credited for it (with credit to rm2k3kid for the original one, of course). I'll also post this in the Help/Requests Thread just in case.

And now that that's mostly done, I'll try finishing up Goldenrod and move onto Route 35.

GymLeaderLance99
May 9th, 2009, 04:21 AM
UPDATE
Well, I finally finished revising Goldenrod's events. Whatever's left, I'll edit as I progress through my Crystal ROM. I just have to go back and edit a few of the trainer events to add the Encounter themes to the beginning, and I'll move onto Route 35.

Also, while revising the Goldenrod Pier, I remembered this one house I put there that you access through the cave and through Whirlpool, and I realized that I don't know what I should put there. I'm thinking something rare, but I can't really think of anything. I mean, there's a Move Tutor shop and Move Relearner already, so I can't see what else I should put. Any ideas? I'll also be open to any FRLG features. (An idea I just got was to make it a Trick House, but it seems too out-of-place to put it there. I mean, it's hard to get to, and you'd have to go through the cave to get to it. I'll probably put it on one of the routes, but I don't want to rip off Zel's idea and have it on Route 36, lol. Hell, maybe I'll put it in Kanto...) Here's the house:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/unknownhouse1.jpg

Also, with help from Neo-Dragon, the Bike system is a lot more manageable. You'll be using it with the SHIFT key (and when you get the bike, you'll get a message saying so), so it'll be as if it's already registered through the Pack.

As for the Marina charset, nobody's told me they'd be working on it at all, so I guess I'll have to make a temporary one based on Avatar's full Hiro charset. The color scheme might be off a bit, though, but it'll do for the time being. I'll probably finish it in a few days, since I've got studying for finals to do and all. Just a few more days...

Although...with the Gold/Silver remakes confirmed, I dunno if I should keep the game going. I definitely want to finish revising everything so all up to the Elite 4 is good and set, but after that, I dunno. I probably will do it, just 'cause I'm not one to leave something unfinished, but I thought I'd get everyone's thoughts on it.

voltachu
May 9th, 2009, 09:24 AM
when i downloaded the demo when i select new game it starts me off at lake of rage what should i do

GymLeaderLance99
May 9th, 2009, 09:41 AM
when i downloaded the demo when i select new game it starts me off at lake of rage what should i do
Open it in RM2K/3, go to the "Intro" map, right-click anywhere, and click on "Place Party Starting Position". If needed, go to the Database and under the Hero tab, the first one should be Hiro (guy with the yellow hat). Click on "Set" under Sprite, and choose the blank part on the far bottom right. Hit OK on everything, and you'll be set. Pictures to help:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/partystarting.jpg
http://i3.photobucket.com/albums/y96/GymLeaderLance99/herostarting.jpg
http://i3.photobucket.com/albums/y96/GymLeaderLance99/herostartingsprite.jpg

I should've added this to the first post a long time ago...*Edits*

voltachu
May 10th, 2009, 08:53 PM
i cant open it it doesnt open

GymLeaderLance99
May 10th, 2009, 09:37 PM
i cant open it it doesnt open
>_>

I'm assuming you extracted the game to a folder, right? Open Rpg Maker '03 or '00 (whichever you have), go to "Open", browse to the folder where the game's folder is by pressing the three dots at the bottom (next to the directory it's in; if you extracted it, and the GlitterGold folder is in rpg2003's Project folder, for example), and then click it in the list of projects in that folder.

...Know what? Just to avoid this all in the future, let me just fix that demo and upload it again...D=

EDIT: Okay, after opening the game up, I saw that the game already starts you off at the intro map, where it's supposed to. So I don't know how people start at Lake of Rage. Whoever's looking to play, make sure you're downloading the demo that's linked to in the first post.

Gridiron
May 15th, 2009, 12:56 AM
GymLeaderLance99, are you by any chance looking to update your maps graphically? My previous G/S/C remake project is no longer active, and I would like to see my maps and other sprites put to real use, instead of letting people have their way with them by putting them on thespritersresource.

GymLeaderLance99
May 15th, 2009, 02:44 AM
Hmm...well, I could always use new resources. At the moment, though, I'm just looking over the Johto maps, and those of Route 23/26/27/ and Indigo Plateau parts of Kanto. But yeah, I wouldn't mind. If I do use any maps or anything from yours, I'll be sure to give you credit, of course.

Gridiron
May 15th, 2009, 07:02 PM
Sounds good. I'll pm you some examples of my maps. Right now my maps use FireRed and LeafGreen tiles, but I'm thinking about switching some tiles to custom tiles made by someone from Serebii forums.

dragonoid
May 21st, 2009, 06:08 AM
THIS HACK LOOKS AWESOME DO NOT GIVE UP IAM ROOTING FOR YOU

GymLeaderLance99
May 27th, 2009, 01:36 AM
Yeah...not a hack. (Dunno why people keep thinking that, since this is the Game Dev forum...)

Slight Update!
Well, first off, sorry about the lack of updates, guys. I'd been trying to get things up to speed with my GX subbing and 5D's comparisons for the last week. Now then, I'm still going over stuff before Goldenrod and Route 35 to fix the little mistake I did in playing the "blip" sound with a lower volume than it should've been while you're talking to people, as well as revising a few things along the way. For example, I ripped the sound for a phone call being made and one being ended from the Pokegear (I'll add them to the Resource thread), so those will be used in any instance of the Hero receiving a phone call. As for the Phone itself, I've yet to finish the Phone system, though I had started using LegosJedi's Cell Phone tutorial a while ago around the time I gave this demo to Pingu, and I'll make sure I try to finish it, either for this next demo, or for the one after.

Now, I do have a question for you guys: I'm revising the Azalea Gym, and I noticed the way I had it was different from the layout in the games, with the map tiles being off a bit and whatnot, so I fixed that. However, I'm wondering if you'd like it if it was set so that the path to Bugsy would only be open if you beat all the underling trainers, or to be open already, regardless of how many of the UTs are beaten (ala the original GSC).

Also, I'll still take ideas for that one house on the Goldenrod Pier.

GymLeaderLance99
June 4th, 2009, 09:17 PM
Not like I have a choice for this one, but...

Slight Update
Okay, rejoice: I've finally finished revising everything up to Goldenrod City. So now, message speed corresponds with the setting you chose at the beginning, the "blip" happens in between sentences, a few maps were revised a bit (Azalea's Gym is back to looking a bit more like the original, and for the moment, I'll keep the "beat all 4 to get to Bugsy" thing; might change later), including having the little harbor thing added to the Goldenrod Pier, so you'll see the inside resemble the one in FRLG. Also, I decided that the house past the Cave will have people who moved to Johto from Hoenn, and there, you'll get an egg with a Hoenn Pokemon in it (when it's worked out, of course) from the grandmother there. Her grandson makes a reference to the story of RSE, with Groudon and Kyogre clashing in Sootopolis, and Rayquaza showing up like in Emerald. So if you didn't know before, Hoenn's being included in this, but when that gets added, there will be a few changes.

Now to finally get onto Route 35. Oh, and I'm thinking of putting a Trick House there. I'll only be starting some work on it now, with the rest coming from the finishing up of the CBS.

GymLeaderLance99
June 21st, 2009, 10:46 PM
And...cue the third post in a row!

Update/Screens?!
Okay, well, I've updated up to Ecruteak so far, the latest thing I did being fixing the Kimono Girls event, which confounded me for a while. I've also revised the first-person views and the location display events since I felt they took a bit too long to carry out. I've also finished the basics for the Ruins of Alph (the rest will come as I keep going in my Crystal ROM to be able to Surf to the other three), and I took a few liberties with the chipset, but the sliding panels still have to be worked in, which I'll do once I'm done revising everything else. Here's some screens of the Ruins and the Route 36 gatehouse which now has people in it, as well as a slight change done to the Violet Gym. Then, you'll see a new girl on Route 35, whose purpose is to provide a bit of a shortcut to the Trick House behind her, and the last screen is of the inside (I'm going to map the first few tricks once I'm done revising).
http://i3.photobucket.com/albums/y96/GymLeaderLance99/ruinsofalphvioletgymandtrickhouse.png
I'll probably be adding the jumping thing from Ecruteak's Dance Theater for the bottom of the Trick House inside.

EDIT: Dunno why it's a bit blurry, since I took these with the window shrunk using F5...

Alistair
June 22nd, 2009, 05:53 AM
Looking very nice, Lance. Nice to see the Trick Master make a return. How many puzzles is he going to have in GlitterGold?

It's also very nice to see that you are including the Unown events from Crystal. While not a huge feature, it was still a cool one, trying to figure out what the Unown spelled out. For the tilesets, though, why not use the ones from the Tanoby Ruins from FR/LG? They'll fit in much better than GSC tiles.

GymLeaderLance99
June 22nd, 2009, 06:58 PM
Looking very nice, Lance. Nice to see the Trick Master make a return. How many puzzles is he going to have in GlitterGold?
Well, I'm planning the usual "one for each HM" thing, excluding Fly (it'd instead be a quiz-style puzzle, and I might use questions from Pokemon Stadium 2) and including a possible Dive one, and once you start going into the Kanto gyms, you'll unlock more puzzles. The way I'm planning to do it is adding a new puzzle that uses the HM the gym badge let you use in RBY, so for example, beating Misty nets you a new Cut puzzle. However, since it was originally five HMs split between the 8 badges, I might combine two HMs in one puzzle (which would again exclude Fly), and then add a few new things. Remains to be seen once I hit the Kanto region.
It's also very nice to see that you are including the Unown events from Crystal. While not a huge feature, it was still a cool one, trying to figure out what the Unown spelled out. For the tilesets, though, why not use the ones from the Tanoby Ruins from FR/LG? They'll fit in much better than GSC tiles.
Yep, I'm using Crystal as the base for the game, so most features from Crystal will be in, as well as stuff only in Gold and Silver. As for the tiles, well, the problem kinda lies in me not having the tiles from the Tanoby Ruins. I mean, if I had them, I'd try to work it in, but to make up for not having them, I did revamp the GSC tiles a bit so they'd match a bit with the 3rd gen graphics.

GymLeaderLance99
June 27th, 2009, 08:15 PM
Quick Update!
Well, I've just started revising the Olivine area, and the first thing I decided to do was revise the lighthouse tiles. Since, y'know, I apparently forgot to resize the tiles I borrowed from GSC to RM2K/3 tile size (which is why it looked so ugly before). I also added more GSC revamped tiles, since the Gatehouse wouldn't work with that lookout part. Below's a shot of the redone lighthouse:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/newolivinelighthouse.png

I might decide to use Kyledove's (or was it Fangking Omega's...) Lighthouse later on, but this'll be it for this demo.

GymLeaderLance99
July 7th, 2009, 11:10 PM
Third post in a row, huh...

Quick Update
Okay, so everything in Olivine has been revised. Same for the Battle Tower. What I'm thinking of doing is maybe just have the Battle Tower available until you get the National Dex after beating the Elite 4, and then when you do, the teleport in the Gatehouse will take you to a Battle Frontier map that I'll be working on once I finish an Emerald Battle Frontier chipset (I think I started one a while ago, but I'll be finishing it up once I get the demo ready). Or I'll just have a ship ready to take you to the Battle Frontier leaving from the Goldenrod Pier, and the Battle Tower there will be different from the one on Route 40. Eh, I'll decide that when I finish revising things.

So yeah, next is Routes 40-41 and Cianwood. Also, I told Pingu this, but the plan is to have this demo out before I go back to school in late August, and he should have the CBS finished by then, so I can start implementing it and everything. I'll be in touch with him to make sure we both meet this deadline.

EDIT: lol @ this being my 1,000th post.

Neo-Dragon
July 8th, 2009, 12:13 AM
Because your posting content and there is delay between each post (rather then being on the same day or something) a triple posting can be overlooked.
But because I'm being a nice guy with the overlooking scenario, I'm going to add a bit of a rough egde to my post. Please take what I say into consideration if you want this game to improve (and remember, I'm not insulting you, just your development skills (kidding), just casting my eye at this games problems).

Here we go.

It's a shame no users support this game but I feel it's because this game is kinda stuck in a time warp.
Rm2k3 has little support around here (something my game also suffers from) but it could also be that this game looks like it was developed late 2005-early 2006.

HeartGold and SoulSilver are just around the corner (2 months away from a japanese release date) but this game does not seem like it wants to keep up with it. Let alone even keep up with the D/P/Pt games.

The graphics are resources from late 2005 (and that era of developing here at PC)- there is no visual flare to anything. We argue that the starter kit didn't help games, but it did wonders for allowing users more time to develop nice visual assets and we all moved with the times. This game didn't move along with it (or you for that matter) thanks to it's long development break.

The map work is doesn't seem to be well done. You could argue "Neo, this is a remake- duh" but I bet when you see heart gold and soul sliver the maps will be redone. The last screenshot is a good example of a area that just doesn't work now. That area could of been re-done (less water for example) while still keeping in theme with the city.

The core to any Pokemon game (well, the standard RPG editions) is the battle system, which seems to be dead here, and I reckon even if it wasn't- would it look like something out of FR/LG.

My advice if you wish to get more support in the game is to add a bit of your own personality into it.
Feel free to bring some of your own culture to this game.
If you can't sprite tiles- use one of the tilesets up for use by some of the great spriters. Be smart about where you place tiles on the map.
Add features to the game that make it a game you would like to play.

Look at other fan games and try be inspired. Look at mine (to show what I have done in Rm2k3), look at Wichus, Waudbys, OmegaGroudons, FMPs, PokemonIOs, Luka S.J... the list goes on. We have so many great developers here.
Look at what you like in these games and see what your peers are doing.

I have so much support for this game because it is like the second last Rm2k3 game here lol. I really do think thats why it is, I'm a fan boy of Rm2k3 and your another user.
I want you to do well kid.
So have a bit of a think.
Put some development into the game (as in pre-plan, concept, code, add eye candy) then bring this game back with a bang.

Good luck GLL99.

GymLeaderLance99
July 8th, 2009, 09:07 PM
Thanks for the criticism, ND. I would've gotten to it before, but it was around 3 AM and I didn't want to post without formulating good thoughts. XD

Because your posting content and there is delay between each post (rather then being on the same day or something) a triple posting can be overlooked.
But because I'm being a nice guy with the overlooking scenario, I'm going to add a bit of a rough egde to my post. Please take what I say into consideration if you want this game to improve (and remember, I'm not insulting you, just your development skills (kidding), just casting my eye at this games problems).

Here we go.

It's a shame no users support this game but I feel it's because this game is kinda stuck in a time warp.
Rm2k3 has little support around here (something my game also suffers from) but it could also be that this game looks like it was developed late 2005-early 2006.

HeartGold and SoulSilver are just around the corner (2 months away from a japanese release date) but this game does not seem like it wants to keep up with it. Let alone even keep up with the D/P/Pt games.

The graphics are resources from late 2005 (and that era of developing here at PC)- there is no visual flare to anything. We argue that the starter kit didn't help games, but it did wonders for allowing users more time to develop nice visual assets and we all moved with the times. This game didn't move along with it (or you for that matter) thanks to it's long development break.
Well, part of that is really more of me not having played D/P/Pt, so I wouldn't know about many improvements that are exclusive to them. I also realize the little problem with HG/SS coming up, but I've also got some side-stuff with Yu-Gi-Oh! going on, so I'd only really get a few days out of the week to work on the game, and once college starts up again, I'll have slightly less time with classes and campus life. I try my best to get as much work done as possible, including setting a destination, an area to stop at, when I've got time to revise the game.

The map work is doesn't seem to be well done. You could argue "Neo, this is a remake- duh" but I bet when you see heart gold and soul sliver the maps will be redone. The last screenshot is a good example of a area that just doesn't work now. That area could of been re-done (less water for example) while still keeping in theme with the city.
That's true. I'll probably get around to adding a few personal touches once I'm done revising the game, I just want to have that revision done so I don't have to worry about correcting any glitches or message issues. I'm not sure about adding DPPt tiles, though, partly because, aside from the PokeCenter, PokeMart, and Gym designs, I'm not really a fan of them. I've seen these graphics thanks to hacks like Liquid Crystal and ShinyGold, and the trees and grass never really attracted me. It's something about them...but eventually, I'll look over the Sinnoh tilesets I downloaded from here and see if there's anything I want to use.

The core to any Pokemon game (well, the standard RPG editions) is the battle system, which seems to be dead here, and I reckon even if it wasn't- would it look like something out of FR/LG.
Technically, something that was never really in it can't be dead. XD (Though, I admit, I could've tried working on making Krazy_Meerkat's CBS part of it all, and I did at one point, but once Shadow_Pingu joined in to help with the CBS, I left that to him while I got everything else done.)

Like I said in the update, I talked to Pingu the other day, and we agreed on trying to have our respective ends done before late August; I'd have the revised demo ready, and he'd have the CBS ready so I'd be able to start implementing it into the revised game. I don't know if he's trying to make it something like RSEFRLG or DPPt, though. I'll ask him about it.

My advice if you wish to get more support in the game is to add a bit of your own personality into it.
Feel free to bring some of your own culture to this game.
If you can't sprite tiles- use one of the tilesets up for use by some of the great spriters. Be smart about where you place tiles on the map.
Add features to the game that make it a game you would like to play.
You've got a good point here. Like I said earlier, I wanted to have the revised demo out and ready to get any glitches and mistakes fixed before working on adding custom stuff/stuff done by other people (since I'm really no good at spriting XD; ). I'm definitely thinking about adding Kyledove's Lighthouse to Olivine, and possibly some stuff from the Tileset Fangking Omega built up for RMXP (assuming I'd just need to resize it by 50% to add it to an RM2K/3 chipset).

Look at other fan games and try be inspired. Look at mine (to show what I have done in Rm2k3), look at Wichus, Waudbys, OmegaGroudons, FMPs, PokemonIOs, Luka S.J... the list goes on. We have so many great developers here.
Look at what you like in these games and see what your peers are doing.
Hmm...I've seen some of their games, and I'm impressed with what I see. They're doing some great work, especially Wichu, OmegaGroudon, and yourself. I dunno...unless I try to work stuff around to get more time to practice with RM2K3, I probably wouldn't be able to do such great things. That, or read more tutorials, but even then, the Tutorial section as of late has more RMXP scripting stuff and less RM2K3 stuff. I do want to try and add some minigames eventually, as well as some side-quests and stuff, but I want to hold off on these until the revisions are done. I've been accumulating the tutorials I've found and I'll be trying to add the things I've found are interesting and would add to the game.

I have so much support for this game because it is like the second last Rm2k3 game here lol. I really do think thats why it is, I'm a fan boy of Rm2k3 and your another user.
I want you to do well kid.
So have a bit of a think.
Put some development into the game (as in pre-plan, concept, code, add eye candy) then bring this game back with a bang.

Good luck GLL99.
I really appreciate all your advice, man. I've probably exhausted this line through this post, but when the revisions are done, I'm going to go back and try to add some personal touches to everything. I'll also be thinking out the minigames and everything. I've got the Trick Master planned on Route 35, but I'll also need to start working more on the Game Corner games. I've got Blackjack in there, but I'll be trying to see if I can add some more. And I'll have some more stuff planned for Kanto and a new area I'll be planning out that'll be Johto's equivalent of the Sevii Islands, and yet they'll differ. We'll see where things go from here, I suppose.

Neo-Dragon
July 8th, 2009, 10:26 PM
I'm glad to see you took my post as it was intended (advice- and not slander).
The battle system is the hardest thing to code in Rm2k3. I spent around a year or so doing mine- all of which were refined versions of battle systems I done for my older games.
Speaking of my older games, why not use the battle system code I done for Silk2, or even copy and paste what you can from it. I'm sure it will help a bit.
As always, if you ever want advice and tips on how to code something- send me a PM.

GymLeaderLance99
July 11th, 2009, 03:35 AM
This reply should've been here yesterday, lol.

Really? Thanks, I'll look into it. I really appreciate all your help. And I've actually got something I'd like help on coding. XD *PM's*

GymLeaderLance99
July 14th, 2009, 02:00 AM
Quick Update
Okay, barring any items within the Whirl Islands (which I'll be adding once I get Whirlpool in my Crystal ROM), Routes 40-41 and Cianwood, including the Suicune/Eusine event, are all revised. And replacing the Cianwood Photo Studio is that kid with the stickers from FRLG. Figured I may as well have 'im there. I'm thinking of making him more like that one guy in Mauville's PC that wants to hear interesting stories in RSE and less about bragging about stuff like eggs and the Hall of Fame. You'll still get stickers for the latter two, but you'll get more with interesting stories. Also, I might decide to add something west of Cianwood, but I'm not too sure what to add at the moment. Maybe what ends up being there in HG/SS'll gimme an idea.

Next up is Route 42, Mt. Mortar, and Mahogany.

Yuoaman
July 15th, 2009, 08:52 AM
Nice to see you're still working on this project. I think that the fact that you are making it using an 'obsolete' medium just makes the game better. And if you need help with mapping, you can contact me. (Though the mapping is the one thing that I don't like about RM2k3/VX)

GymLeaderLance99
July 18th, 2009, 01:42 AM
Heh, thanks. Sure, I'll send you a PM if I need anything, but it probably won't be until this revised demo's out.

Well, I'm still working on the Mahogany area, so no major updates yet. Though, looking over my Red Gyarados sprite, I want to ask for one or two overworld spriters to help out with making sprites, since I have no skills whatsoever in that department (said Gyarados sprite looks horrible, to be honest, but it's in because it's all I've got). If you're interested, post an example of your work, and I'll consider you. I'm mainly looking for FRLG-style spriters, since the majority of my maps use a FRLG chipset, but I'll also take a look at RSE-style spriters. If someone has a specialty with Pokemon overworlds over Human overworlds, I'll look for one of each to cover all the bases.

Cail
July 20th, 2009, 12:53 AM
cool game nice pokes cant wait to play it

GymLeaderLance99
July 24th, 2009, 06:52 AM
I'm, uh...not sure what you mean, but thanks. XD

Update/Influx of Screens!
Okay, after a big overhaul on most of the events in the Rocket Hideout, along with the usual revision on Route 43, Lake of Rage, and Mahogany Town, that whole area is now in the books! All that's left is to revise a few of the Rocket Invasion events in Goldenrod, and then I'll be moving onto Route 44, Ice Path, and Blackthorn City.

Meanwhile, I've also slightly revised a few things in the mapping for the Hideout, so here's where the screens come in. Some might be stuff you've seen before, others new for the first time, so bear with me.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout1.png
First two of Lake of Rage, first one showing how I moved the Red Gyarados to a deeper part of the lake, mainly inspired by HG/SS having it in a deeper part (it also looks like they added more water, so to compensate for the already-set map design, I moved it in deeper). Screen #3 is Lance finding the stairs in the first floor of the Hideout, and Screen #4 is FRLG's first-person view of the Rocket Hideout I'll be using for it.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout2.png
Screen #1 shows an alarm being tripped, and you're confronting the second Rocket to come after you because of it. I also downloaded an alarm SFX to use with it. Screen #2 shows you at the switch that turns off the alarms, and since the computer monitor originally had nothing there, I added a reference to something I like (which I do throughout the game in some spots). Screen #3 shows Lance on the Hideout's B2F talking to you after he heals your party before he leaves to take on some Rockets. Screen #4 features one of the said Rockets, Lance telling you about the passwords thing he found out from him.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout3.png
First two show you getting the passwords from the respective Grunts, Screen #3 shows your run-in with your Rival before getting to the boss' room, and Screen #4 shows the boss freaking out after you'd have battled him before he runs to alert the others.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout4.png
Screen #1 shows the Pidgeot there giving you the password to the radio signal machine area, while Screen #2 shows the Rocket Admins intercepting you as you step into said machine area. Screen #3 shows Lance joining in on the fun, and Screen #4 shows the female Admin giving you her last words...for the moment.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/rockethideout5.png
Screen 1 shows Lance concerned about the "young guy" he battled there, while Screen #2 shows him telling you you've no choice but to knock out all the Electrode to stop the machine. Screen #3 shows him thanking you, and Screen #4 shows his philosophical moment where he asks you if you're still continuing your journey.

As always, comments are welcome about these. I'll revise those events in Goldenrod about the Rocket Invasion and then work on the Route 44/Blackthorn area. I've also spoken to Blazers about getting a userbar made for the game, so when it's ready, it'll be posted. And I'm still looking for one or two overworld spriters, as my post above says. From it:

"If you're interested, post an example of your work, and I'll consider you. I'm mainly looking for FRLG-style spriters, since the majority of my maps use a FRLG chipset, but I'll also take a look at RSE-style spriters. If someone has a specialty with Pokemon overworlds over Human overworlds, I'll look for one of each to cover all the bases."

NidoKingdra
July 29th, 2009, 10:10 PM
This game has more potential than any ROM or hack i have seen, and i can tell you are putting a lot of work into it, i would love to see it finished, oh, but i dont understand exactly how the demo works, do i need to download rpg maker 2003?

GymLeaderLance99
July 29th, 2009, 11:45 PM
This game has more potential than any ROM or hack i have seen, and i can tell you are putting a lot of work into it, i would love to see it finished, oh, but i dont understand exactly how the demo works, do i need to download rpg maker 2003?
I don't think you have to, since you should be able to open the game through the .exe file in the .zip. If you can't, I'd download it, open the game up in it, and then go to test play to play it. (Also, just to make sure this is thrown out there, this isn't a hack, lol.)

Slight Update
Aside from the switches in the Goldenrod Basement Warehouse, everything with the Rocket Invasion of the Radio Tower, Route 44, and Ice Path is revised and set in stone. Not much was done to the Ice Path and Route 44, aside from fixing items and trainer events and the little scrolling problem most maps had by making the map bigger (the revised Routes and Cities up to this point have this fixed), and with Ice Path, I added a second layer of wall around the maps, as I've done with the other cave maps.

I'll be having Blackthorn's events finished by Friday/the weekend, depending on whether I go away this weekend or not, and Routes 45/46 and Dark Cave (which I don't think I've revised yet) will be next.

Add the overworld spriter search, and that wraps this update up.

NidoKingdra
July 30th, 2009, 12:35 AM
believe me i know the difference, i said it was better than a hack, didnt i :)

no i tried the exe file, didnt work

Edit: it says it cant be opened, quite simply, no reason why or anything

Lyu
July 30th, 2009, 12:42 AM
Hey!
So, you're going to restart pokemon glittergold?
I played Take 1 and it was pure fun, so.. good luck on take 2!

NidoKingdra
July 30th, 2009, 12:50 AM
ok, i got it up on rm2k3 and it will play now!

the graphics are even better when yourr playing, i love it already, 1 minute in :)

Edit: quick question tho, umm, how exactly do i open the menu, says z but that dont work

GymLeaderLance99
July 30th, 2009, 01:09 AM
Hey!
So, you're going to restart pokemon glittergold?
I played Take 1 and it was pure fun, so.. good luck on take 2!
Thanks, hopefully I'll be able to keep this train rolling. XD
ok, i got it up on rm2k3 and it will play now!

the graphics are even better when yourr playing, i love it already, 1 minute in :)

Edit: quick question tho, umm, how exactly do i open the menu, says z but that dont work
It works with Z for me, but either Z or Enter should work. And thanks for the graphics should go to the people who made them. XD

NidoKingdra
July 30th, 2009, 01:15 AM
fair 'nuff, so hows the battle system coming along?
or dont you know just yet

GymLeaderLance99
July 30th, 2009, 01:29 AM
fair 'nuff, so hows the battle system coming along?
or dont you know just yet
D'oh! I just realized, it's supposed to be X to bring up the menu, not Z; that's the action key. XD; *fixes that one poster*

As for the battle system, the one it had before had some issues after I got it from Shadow_Pingu (the brains behind it) when I lost my progress a long while ago with missing variables and common events, so he's been going over it all to fix it up and redo it. When I last talked to him about it a few weeks ago, he said he'd have it ready around the time the revised demo is out, which should be in mid/late August since I want it out before I'm back in college. I'll probably talk to him when I have Routes 45/46 revised to make sure we're on schedule.

GymLeaderLance99
August 2nd, 2009, 01:29 AM
Revision Progress Update
Blackthorn and the Dragon's Den are all revised now. Slightly remapped the Blackthorn Gym to add a wall and change the flooring for the first floor. Would be great to get a lava autotile, though. XD Also went back and finished revising the events in the Tin Tower. Those might get changed a bit once the CBS is in and you can actually catch Suicune, Raikou, and Entei to get to the second floor, and the maps'll then be added.

Routes 45, 46, and any finishing touches to the Elm and Mr. Pokemon event are next before adding the items to the Whirl Islands and then I'll move into Kanto.

Yuoaman
August 2nd, 2009, 02:29 AM
You're a machine, aren't you Lance. It's great to see you accomplishing so much in so little time, I'll be awaiting the release. Good luck, man.

GymLeaderLance99
August 2nd, 2009, 06:53 AM
You're a machine, aren't you Lance. It's great to see you accomplishing so much in so little time, I'll be awaiting the release. Good luck, man.
Well, I'm trying to have the demo out by late August before I head back to college, so I'm trying to move as fast as I can while still doing my side-stuff. XD

GymLeaderLance99
August 6th, 2009, 09:25 PM
Just a Very Quick Update
Routes 45 and 46 have been finished up. I'm going to revise Dark Cave and add the items to Whirl Islands now (I already revised most of the events and maps there, so it's just that left to add), and then it's onto Kanto. I should hopefully have those done by Sunday or Monday.

GymLeaderLance99
August 8th, 2009, 06:52 PM
Update
I finished up Dark Cave, added the items to the Whirl Islands and made sure the teleports were all set, and went back and finished up the Ruins of Alph with the messages and everything. I'll have to go back to it when I figure out how I'll handle the Unown thing, since IIRC, those secret rooms only opened up when you had all the different Unown in Crystal. Here are some Ruins screens showing the messages, including the Kabuto room message in there just in case I didn't show it before.

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/ruinsofalphmessages.png
In order, it's the Kabuto, Aerodactyl, Omanyte, and Ho-Oh rooms.

And that's it; Johto's now in the books for the moment. For the last leg of the revising, it's onto Routes 26 and 27 and Victory Road, which I'll hopefully have done by Monday. I'll start talking to Shadow Pingu to make sure he's on schedule with the CBS.

Yuoaman
August 9th, 2009, 02:04 AM
It sounds like everything is going great Lance! This progress is just staggering, I can't wait to try it out, man.

GymLeaderLance99
August 12th, 2009, 04:08 AM
Hehe, thanks. That should be sometime next week, with any luck. ;)

Update
All right, Routes 27, 26, Victory Road, and Route 23 are all finished up. I'm sure everyone knows how Routes 26 and 27 look, but I thought I'd take my own slight spin on Route 23 since it was kinda too short in GSC, and the screens below showcase it (along with one shot of Victory Road).

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/route23victoryroad.png

Personally, I like how it came out, but it feels like the waterfalls are missing something that the chipset doesn't have. =/

Anyway, the last thing to do should be revising the Indigo Plateau events and the end of game stuff, which I'll hopefully have started or finished in the next few days before working on revising a new comparison for my GX/5D's site. If anyone spots their sprites or anything in the game, I'd say now's a good time to let me know about it so I can update the credits.

Atomic Reactor
August 12th, 2009, 05:17 AM
You should make the entire walk way stairs. Otherwise the elevation change doesnt make sense. Like, the waterfalls are coming straight down, yet the stair case seems to have leveled out areas. It should be just a long staircase.
And, the waterfalls should have edges? Know what I mean? Like otherwise you see no elevation change.

Oh, and if you can for the caves (idk how much chipset space you have) put in some other variations of rocks. Just to mix it up a bit.

Everything is looking pretty cool. Sorry I havn't said anything before (not that my opinion means much lol) But yeah, keep up the great work. Does your battle system work 100% right now? And all your other systems?

GymLeaderLance99
August 12th, 2009, 03:13 PM
You should make the entire walk way stairs. Otherwise the elevation change doesnt make sense. Like, the waterfalls are coming straight down, yet the stair case seems to have leveled out areas. It should be just a long staircase.
Yeah, you've got a point. I was thinking of adding solid water spots in between like in the staircase, but it didn't look too good. I'll work on it.
And, the waterfalls should have edges? Know what I mean? Like otherwise you see no elevation change.
Yeah, I'm trying to work on the waterfalls, but I don't have a good waterfall autotile or anything for RM2K3, and the only other one is for RMXP, has four autotiles with different animation frames, and as a result, I don't know which of those would be good to use (it's the one posted by NyteWolf over on Page 1 of the Resource thread). I resized it to work on an RM2K3 chipset, but I don't know which frames or anything I should use.
Oh, and if you can for the caves (idk how much chipset space you have) put in some other variations of rocks. Just to mix it up a bit.
You mean in the way the Victory Road cave looks, or make it a different style of rock? I'm actually kinda thinking of making Route 23 a snowy area, too. XD
Everything is looking pretty cool. Sorry I havn't said anything before (not that my opinion means much lol) But yeah, keep up the great work. Does your battle system work 100% right now? And all your other systems?
Heh, no problem. As for the Battle System, I haven't implemented it into the game yet, but Shadow_Pingu's been working on it over the last few months and should have it finished by or slightly after the time I get this revised demo out, and I'll start doing it. The Bike system is pretty good thanks to the help I got from Neo-Dragon, but it'll probably need some tweaking to play the right theme after dismounting it. And I fixed up the Day/Night system to be like one that Rubyrulez posted in the Tutorials section, and it's pretty good; I have it activate when the "You're outside" switch is turned on while leaving a house or something like that, but I'll have to tweak it so that it doesn't cause trouble in caves, since that switch is also needed for the Bike coding. I'll probably make another switch for being in caves and fix it as needed.

Atomic Reactor
August 12th, 2009, 05:54 PM
Ok right on. I would suggest having the battle system in the demo.

Oh and about the rocks, I just mean that you used one tile for the rocks. Not like the walls or the ground, the rocks. If you had 1 or 2 more rocks, and varied them up, it would look better.

And that idea with the leveled areas of water would look neat. I'm sure you could pull it off somehow.

GymLeaderLance99
August 12th, 2009, 10:20 PM
Oh and about the rocks, I just mean that you used one tile for the rocks. Not like the walls or the ground, the rocks. If you had 1 or 2 more rocks, and varied them up, it would look better.
Ohhh. I thought you meant the outside on Route 23. XD Yeah, I agree, it wasn't that varied. I'll work on diversifying it a bit.
And that idea with the leveled areas of water would look neat. I'm sure you could pull it off somehow.
Well, I might've now. I managed to add the waterfall base to the chipset, so it looks okay, I think. It's probably missing something on top, though. Screens below.

Well, after a good hour or three working on the chipset, adding some snow tiles from the Complete Johto RMXP tileset into the chipset, and working on fixing the views from the Victory Road/League Gate and the VRoad/Indigo parts of the maps so it won't be snowy in the former (yet still have some flurries) while it's all snowy up in the latter part of it. I also fixed a few pixel errors with the Pokemon League Building stuff. Here's some screens of the Route now:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/Route232.png

Feedback is welcome.

fireyboy345
August 13th, 2009, 12:39 AM
I like it. The waterfalls still look a bit funny but they look better then before. Just one little problem is that if it is snowing then why are there nice blooming flowers? Just thought i would critique a bit.

GymLeaderLance99
August 13th, 2009, 01:05 AM
I like it. The waterfalls still look a bit funny but they look better then before. Just one little problem is that if it is snowing then why are there nice blooming flowers? Just thought i would critique a bit.
Yeah, I'm kinda worried about that, too. The tileset I got the snow tiles from didn't have snow flowers in it, and with my skills in spriting being less than decent, I don't know what colors to add where to make the flowers have some snow on 'em. Until I find a tileset that has snow flowers, I guess they'll have to do. =/

Atomic Reactor
August 13th, 2009, 02:18 AM
Looking better. The next thing i would suggest, is get rid of the trees by the waterfall. The trees are all on the same elevation, which throws it off. Put mountain walls there instead eh?

Btw, you could just get rid of the flowers and replace it with... idk, rocks or more path?

GymLeaderLance99
August 13th, 2009, 04:33 AM
Looking better. The next thing i would suggest, is get rid of the trees by the waterfall. The trees are all on the same elevation, which throws it off. Put mountain walls there instead eh?

Btw, you could just get rid of the flowers and replace it with... idk, rocks or more path?
Hmm...well, for the latter, I decided to just use the snowy bushes where the flowers are as a temporary solution (might look a bit repetitive, though). With any luck, someone'll post a snow flower autotile or something.

As for the former, yeah, I went and fixed it up a bit and added the walls, as seen below:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/Route233.png

My only worry is that the walls at the foot of the waterfall should probably be a tile higher. I could probably move it up and fix the tree discrepancies there with the snow bush, but I wanted to get feedback first.

GymLeaderLance99
August 15th, 2009, 10:41 PM
Big Update
Well guys, I've finished revising all of the Indigo Plateau stuff, and after making sure I didn't leave anything out back in Johto, I present to you: the revised GlitterGold Demo (http://www.mediafire.com/?wdf2gg1nrjj)!

As I said, it contains everything up to the Elite 4, and any previously missing events should be here. You'll also find the incomplete Battle Tower to the north of Route 40 (which I'll make a Battle Frontier after the Elite 4), and the start of the Trick House. I'll try to get some work done on the puzzles once the CBS is put in. So, like I said, the CBS won't be implemented until the next demo, after Shadow Pingu finishes it, so aside from that, enjoy. Also...I'm aware that the title screen'll need some improving, so just bear with it. XD *updates the first post*

Also, Blazers started making a userbar for the game but couldn't finish it, so I finished it up. I probably messed it up by adding Gold, Ho-Oh, and Kris to it, though. ;D

http://i3.photobucket.com/albums/y96/GymLeaderLance99/glittergolduserbar.jpg
URL: http://i3.photobucket.com/albums/y96/GymLeaderLance99/glittergolduserbar.jpg

Credit to Avatar for Gold, Atomic Lugia for Ho-Oh, and rm2k3kid for Kris.

So, feel free to let me know if you find any errors or bugs.

Blazers
August 15th, 2009, 11:09 PM
I like what you did with the banner!
But anywho, as soon as were able to free up some space on our 1 gig free hardrive >.>.. I'll download the game!

GymLeaderLance99
August 16th, 2009, 01:59 AM
Heh, thanks. Though I kinda thought adding the sprites would've been a bad thing. XD

Misty4Life
August 16th, 2009, 04:34 AM
Okay, well I downloaded the demo and here's a list of the good and the bad.

Good:
1.Has the original girl character(Kris/Crystal.)
2.Moves easily
3.Has good text speed and working night/day system
4. Has better simplicity that fits a remake of Gold/Silver/Crystal rather than HG/SS(which I still like, but in a different way.)

Bad:
Basically, all I thought was bad were the glitches. Here's what's happened so far.

1.No wild Pokemon appeared.(Is this supposed to happen for the demo? I wouldn't think so.)
2.When I entered the station(or whatever it's called) in the forest and when I walked out I was in the middle of an area of trees and couldn't move. (I could turn around, but not move.)
3.When I tried to enter Mr.Pokemon's house, I was blocked by a space and the demo froze.

This is as far as I got. Now, these glitches might just be my computer, but they're something to look into. At first, I wasn't going to play this game because I thought "Why play a remake of Gold/Silver/Crystal when the game's coming out soon?" Well I was wrong. This demo made me realize that I wanted to play the original version as well, with Kris and everything. I'm now supporting and anticipating this game's release as much as HG/SS. I hope you can fix the glitches. ;)

Edit: Sorry, I meant remake of Gold, not Gold/Silver/Crystal. Duh.

GymLeaderLance99
August 16th, 2009, 06:58 AM
1.Has the original girl character(Kris/Crystal.)
The only problem here is that she's not in completely, per se, since the graphics for her surfing, biking, running, and fishing still need to be sprited, which I'm no good with. And to that end, if you try surfing or biking, you'll be borrowing Gold's sprites. That's why I'm looking for an overworld spriter to help out. ;D

Bad:
Basically, all I thought was bad were the glitches. Here's what's happened so far.

1.No wild Pokemon appeared.(Is this supposed to happen for the demo? I wouldn't think so.)
Yeah, since the CBS isn't in yet, there's no wild Pokemon. I'm hoping to be able to add them when it's finished and I'm able to implement it.
2.When I entered the station(or whatever it's called) in the forest and when I walked out I was in the middle of an area of trees and couldn't move. (I could turn around, but not move.)
Aw, I thought I fixed all the teleports after I expanded the maps to fix scrolling issues. D: I'll fix that and reupload the demo. (Wait, do you mean the gatehouse around Ilex Forest? Because I just looked over those teleports and they're all set. =/ Unless...you mean the gatehouse on Route 29? In which case, fixed.)
3.When I tried to enter Mr.Pokemon's house, I was blocked by a space and the demo froze.
Ah, the problem was that I never put a Move Event to put the Hero right under Mr. Pokemon, and it probably froze because Oak was stuck behind you as a result. Fixed.

Okay, here (http://www.mediafire.com/?4yre3korg05)'s the really-revised demo. Hopefully, there'll be no teleport issues now. ;)

At first, I wasn't going to play this game because I thought "Why play a remake of Gold/Silver/Crystal when the game's coming out soon?" Well I was wrong. This demo made me realize that I wanted to play the original version as well, with Kris and everything. I'm now supporting and anticipating this game's release as much as HG/SS. I hope you can fix the glitches. ;)

Edit: Sorry, I meant remake of Gold, not Gold/Silver/Crystal. Duh.
Thanks for the support. =D

Misty4Life
August 16th, 2009, 04:29 PM
Now I have good news and bad news. Good news- You fixed the gatehouse that I was talking about. Bad news(and I really hate to disappoint you)- I still couldn't get into Mr.Pokemon's house. I got a step further than last time and the door was opened, but then my character still froze. I realized its not the screen that froze, but the character. The flowers were still moving. Also, some minor bad news is that it rains everytwhere, even indoors. But that's no big deal, I can still play through the game with rain indoors. So yeah, I'll be awaiting corrections. (No hurry, though. ;) I'm sure you're really busy.)

GymLeaderLance99
August 16th, 2009, 06:32 PM
Now I have good news and bad news. Good news- You fixed the gatehouse that I was talking about. Bad news(and I really hate to disappoint you)- I still couldn't get into Mr.Pokemon's house. I got a step further than last time and the door was opened, but then my character still froze. I realized its not the screen that froze, but the character. The flowers were still moving.
That's weird. I just tested it before I put up the fixed demo, and that didn't happen to me. =/ I'll try it as Kris and see if that's it.
Also, some minor bad news is that it rains everytwhere, even indoors. But that's no big deal, I can still play through the game with rain indoors. So yeah, I'll be awaiting corrections. (No hurry, though. ;) I'm sure you're really busy.)
Ah, that should be because there's not a branch in the random rain event to check if the switch for being outside is on. I'll fix it up.

EDIT: Yeah, it's because of Kris; it works fine when playing as Gold. Are you able to go into the Berry Guy's house closer to Cherrygrove?

Misty4Life
August 16th, 2009, 07:02 PM
That's weird. I just tested it before I put up the fixed demo, and that didn't happen to me. =/ I'll try it as Kris and see if that's it.

Ah, that should be because there's not a branch in the random rain event to check if the switch for being outside is on. I'll fix it up.

EDIT: Yeah, it's because of Kris; it works fine when playing as Gold. Are you able to go into the Berry Guy's house closer to Cherrygrove?

No, it's not Kris. I'm in awe right now. I just re-downloaded your demo snd sped through a Gold and found it working perfectly, so I thought, "That must be it." Then, I sped through as Kris just to be sure, and she was able to go in! I'm really confused right now. :pink_confused: Well, anyway, I guess I'll just keep playing as my new file unless I run into any other problems. Sorry to bother you.

GymLeaderLance99
August 16th, 2009, 07:14 PM
No, it's not Kris. I'm in awe right now. I just re-downloaded your demo snd sped through a Gold and found it working perfectly, so I thought, "That must be it." Then, I sped through as Kris just to be sure, and she was able to go in! I'm really confused right now. :pink_confused: Well, anyway, I guess I'll just keep playing as my new file unless I run into any other problems. Sorry to bother you.
Huh...well, that's a relief. XD Still, I noticed I made a few mistakes with the teleports back outside, since it just made Gold invisible and not Kris (so when going outside, Kris would be visible on the door as it opens). I'm fixing that now, and I'll reupload it when I'm finished.

Misty4Life
August 16th, 2009, 07:56 PM
Yeah, the invisible thing happened to me too. I'm at the ruins right now, but I just thought I should tell you a few minor flaws before I forget them. (I'm not trying to be picky, no one expects a demo to be perfect.)

In Mr. Pokemon's house, I was able to walk in the black. You know, the empty space next to the exit. Also, sometimes when leaving a city or area something happens so that I can't walk back in. Example: As I was leaving Violet City, the screen..um, I'm not sure how to put this...sort of flashed, I guess. When I tried to walk back up, the screen wouldn't follow me. However, to fix this all I had to do is walk in and out of a house or whatever, and it would let me walk back up. This didn't always happen. Let's see, a few steps after I left NewBark Town, the house changed. Meaning, the houses used to have red roofs and one design and once I got to that spot they would look like the ones in the next town, orange roofs and a different design. And lastly, sometimes(as Kris, I'm not sure if it happens as Gold) something would block my path and I would have to manuever around it. Example: In the research center at the ruins, I couldn't walk in front of the bookcase.

I'm not sure if my computer is causing these glitches, because there sure seem to be a lot of them. Maybe it can't download it right. I don't know. Interpret this as you can. For now, I think I'll just wait until the game comes out and all the bugs are gone so I can know if it's my computer or not. (No offense intended, you were great enough to put out a demo in the first place. ;))

GymLeaderLance99
August 16th, 2009, 08:44 PM
Yeah, the invisible thing happened to me too. I'm at the ruins right now, but I just thought I should tell you a few minor flaws before I forget them. (I'm not trying to be picky, no one expects a demo to be perfect.)
No problem; it's great that there's someone pointing these out so I can fix 'em. I wanted to have a few beta testers before releasing the demo, but since nobody volunteered, well...I should've probably played through it, though. XD
In Mr. Pokemon's house, I was able to walk in the black. You know, the empty space next to the exit.
That's because of a passable tile in the upper layer (the two lower ends of the mat at the exit) being over an impassable tile in the lower layer. Fixed.
Also, sometimes when leaving a city or area something happens so that I can't walk back in. Example: As I was leaving Violet City, the screen..um, I'm not sure how to put this...sort of flashed, I guess. When I tried to walk back up, the screen wouldn't follow me. However, to fix this all I had to do is walk in and out of a house or whatever, and it would let me walk back up. This didn't always happen.
Yeah, I always tested these teleports a few times to make sure they worked, and it's working fine for me right now. It's probably because the location thing that slips in when you go back to Violet or Route 32 is stopped before it can finish slipping in and out.
Let's see, a few steps after I left NewBark Town, the house changed. Meaning, the houses used to have red roofs and one design and once I got to that spot they would look like the ones in the next town, orange roofs and a different design.
Yeah, I knew someone would point that one out. The reason for the change is because I didn't have chipset space to copy the New Bark tiles. Of course, after working on Route 27 later on, I just made it its own chipset. So I'll take care of that now.
And lastly, sometimes(as Kris, I'm not sure if it happens as Gold) something would block my path and I would have to manuever around it. Example: In the research center at the ruins, I couldn't walk in front of the bookcase.
Just checked it out, and it looks like it's just tile passability mistakes I never caught. XD; *fixes*
I'm not sure if my computer is causing these glitches, because there sure seem to be a lot of them. Maybe it can't download it right. I don't know. Interpret this as you can.
It's not you, it's just stuff I thought I looked over but I actually didn't catch. ;)
For now, I think I'll just wait until the game comes out and all the bugs are gone so I can know if it's my computer or not. (No offense intended, you were great enough to put out a demo in the first place. ;))
Well, once I fix the above, there shouldn't be any gaping bugs or anything, hopefully, and I'll reupload this demo. It's just a result of not having a beta tester to help notice these things. D;

EDIT: And here (http://www.mediafire.com/?owzjknmzdyf)'s the reupload. Like I said, there should hopefully be no gaping bugs or anything.

GymLeaderLance99
August 28th, 2009, 02:29 AM
Slight Update
Sorry for the lack of posts, guys. I've basically been going back to fix older events from before or around Route 35 to make things consistent with the later parts of the game (stuff like differing trainer encounter themes with the Youngsters, etc). I've also been revising most of the events that have a character go into or out of their home, so they actually do so instead of them doing it during a black screen (unless it was originally like that), and I tweaked a few things. For starters, the Togepi egg hatching is more realistic now (game-wise, of course), thanks to some help from Neo-Dragon, and I also ditched using that little picture with Togepi's GSC sprite inside a badly-drawn white circle. I'm also going to try and make most of the BGMs looped.

I'll basically be doing this for the next week or two (or more, if there's more I think should be tweaked), while I wait for Pingu to send the finished CBS to me. College starts for me this weekend, too, so the time I get to work on things might be reduced.

Misty4Life
August 28th, 2009, 02:46 AM
Wow, college, huh? Good luck on that, and also on this game! So much has been done, and I bet you feel really proud of your hard work. :D

Neo-Dragon
August 28th, 2009, 12:50 PM
Don't worry about college slowing you down. I'm sure everyone here on the boards will have a bit of a slow down when college/school kicks back in.
Good luck and I'm looking forward to some more screenshots.
Glad I could help you out and as always, get in contact with me if you need help.

GymLeaderLance99
September 5th, 2009, 11:09 PM
Heh, thanks, guys.

Slight Update
Well, getting back to college has slowed me down a bit, lol. But, everything should be fixed for consistency now (signs, trainer encounter themes/volume, etc). Luckily, I got more keen on the majority of this stuff when I was revising Route 38, so I didn't have to do much. The last thing I'll be doing is trying to finalize the whole switch thing in the Goldenrod Underground (again, thanks to N-D's help XD), and I should be able to release a demo that'll hopefully be glitch-free. Needless to say, I'll be play-testing the whole game myself to make sure of that. That way, we won't have what happened before happen again.

Tudj
September 5th, 2009, 11:18 PM
Well, its still good to see more Johto remake games. Brings around a little nostalgia. Hopefully you can continue with the rest of this game.

GymLeaderLance99
September 6th, 2009, 04:41 AM
Thanks, Tudj.

Exciting Update! (Well, for me, anyway)
After doing some tweaking here and there, I finally have the Goldenrod Underground Switch thing all set up! I'm just glad I have it finished since I've been trying to figure it out for the better part of the last few weeks. Neo-Dragon, you helped out big-time. XD

With that done, I don't think there's anything else that needs to be tweaked for the moment. So, I'll be getting in touch with Shadow_Pingu (I expected him to get in touch with me) and see if the CBS is finished so I can start implementing it. For now, I'll play-test through the game to make sure it has no glitches and then release it as the "final" revised demo.

GymLeaderLance99
September 15th, 2009, 03:26 AM
Update
Okay, I've played through the game, and I'm sure of it: there shouldn't be any glitches or mistakes in events now. I kept going back to the map I was on when I found any, so that should all be behind us now. I only have one thing to fix up (something involving the Togepi egg) that I've asked Neo-Dragon about, and I should be able to release the "final" revised demo shortly afterwards. As before, though, since the Kris charset isn't complete, she'll be piggy-backing off of Gold's sprites for surfing and the like. Can't be helped.

Misty4Life
September 20th, 2009, 07:02 PM
Wow, I'm so happy for you! You played through the whole game with no glitches? That's great. I'll await the next demo. : )

GymLeaderLance99
September 20th, 2009, 10:02 PM
Heh, thanks. Right now, I've started a playthrough as Kris just to make sure of it, and to retest the Togepi egg step thing, since I ended up saving the game in my Gold playthrough right at the Hall of Fame. From the looks of it, the post-Elite 4 game would have to start without a return to the Title Screen, but I'll worry about that after this is all done.

(I really wish I had someone to help finish up that Kris charset, because it looks weird having her walking form speed up when she's running, and I'd hate to have her piggyback off of Gold's sprites for biking and whatnot...D=)

GymLeaderLance99
October 11th, 2009, 07:30 PM
Good Update
Well, first off, I apologize for not posting as much. School, my YGO! GX subbing, 5D's comparing, etc etc... Anyway, my Kris playthrough is finished, and I should've patched up any remaining glitches. And for the time being, Kris'll have no choice but to piggyback off of Gold's biking and surfing sprites. If and when a good spriter comes along, we'll hopefully have that all set up.

I'll upload the fixed, final revised demo for you guys to play through, and I'll get in touch with Shadow Pingu about the CBS.

Oh, and Neo-Dragon, if you're reading this, if you tried to reply to that last PM I sent you but couldn't, try again. I cleared up some space in my inbox a few days ago. XD

EDIT: Here's the link. (http://www.mediafire.com/?om2emqhmyqi) *adds to first post*

The Smell
October 11th, 2009, 08:39 PM
This looks great! I never thought there was anything like this out there for RPG Maker! Nice job! :D

GymLeaderLance99
October 21st, 2009, 02:01 AM
This looks great! I never thought there was anything like this out there for RPG Maker! Nice job! :D
Heh, thanks, dude.

Kinda/Sorta Update
I talked to Pingu a little while ago, and, due to him being swamped with coursework (preventing him from doing much more work on it), we settled on him making a little "tutorial" I'll use to work on the rest of the CBS and whatnot. I hopefully shouldn't have a problem working on it when he finishes it up, aside from my own schoolwork.

Other than that, I haven't done much new work on the game, to be honest, since I'm doing my YGO GX subbing and the 5D's comparisons on the side. I'm definitely thinking of getting around to planning out what I'll be doing for Johto's Trick House, and planning out that "surprise" I mention at the end of the revised demo (and it'd actually be a good idea, I'd imagine). I don't want to start mapping out Kanto yet, though, since I want to wait until the CBS is all worked out before that, so I'd release the revised demo + CBS when the time comes.

GymLeaderLance99
October 31st, 2009, 06:47 AM
Small Update
Well, not all that much news game-wise, since I haven't worked much on it. However, since I've recently been playing through LeafGreen, I decided to finally get around to making a chipset for the Celadon Restaurant, and used it to make the Olivine Cafe look more like a real one:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/newOlivinecafe-1.png

Also, I noticed a small thing I forgot to fix in Olivine's Pokemon Center door event. Basically, I forgot to make the switch that triggers the invisible->visible thing when you leave be the PC one instead of one of the other houses around. It's fixed now, but if you need it fixed in that demo, just go into another building and you'll be visible.

Robofire2
October 31st, 2009, 07:44 AM
Sweet Game,good luck with anything else you need to do to improve it.

GymLeaderLance99
November 14th, 2009, 04:47 AM
Thanks, dude.

Update
Finally got something brand new to update you guys on: the Trick House. After spending a good amount of time making a chipset for the Trick House (which I'll post in the Resources thread when I get a chance), I went in and got everything set for the first puzzle, which will combine Flash and Cut (since Flash alone would be too boring a challenge; I'll probably make a quiz puzzle after it to fit in between Cut and Strength in the HM/Badge order) to make certain trees only visible while Flash is on and some while Flash isn't (you'll be able to turn it off when you want, but you'll have to go into your Items and get it; I'd imagine it wouldn't be too tedious early in the game). Screens below:

http://i3.photobucket.com/albums/y96/GymLeaderLance99/GlitterGold%20Screens/trickhouseandpuzzle1.png
Screen 1 is the outside on Route 35, and Screens 2 and 3 are of the lobby inside, 2 being when you first walk in and 3 when you find where he's hiding. 4 shows you the first part of the puzzle while Flash is off, while 5-7 are with Flash on. 8 shows the Trick Master telling you how he spent his night, and 9's the way out. I might shape it a bit differently so it doesn't look too much like the path in RSE, but I'll leave it like that for now until I get an idea.

I'll probably be working on the second puzzle for the next little while. I've also contacted Pingu about the CBS tutorial, so hopefully, he'll get back to me soon when he's able to so I can start working on finishing it up.