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Thrace
August 10th, 2008, 02:06 AM
[css-div="width: 40%; background-color: white; color: black; border-color: SteelBlue; border-width: 1px; border-style: solid; margin: 0; font: Tahoma; text-align: left; font-size: 8pt;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Released Issues
[/css-div][css-div="padding: 3px; text-align: center;"]Issue 1 - Sunday, 10 August 2008 (http://www.pokecommunity.com/showpost.php?p=3845650&postcount=3)
Issue 2 - Friday, 15 August 2008 (http://www.pokecommunity.com/showpost.php?p=3858122&postcount=27)
Issue 3 - Friday, 29 August 2008 (http://www.pokecommunity.com/showpost.php?p=3888881&postcount=45)
Issue 4 - Sunday, 21 September 2008 (http://www.pokecommunity.com/showpost.php?p=3957688&postcount=68)
Issue 5 - Sunday, 29 September 2008 (http://www.pokecommunity.com/showpost.php?p=3979768&postcount=81)
Issue 6 - Saturday, 4 October 2008 (http://www.pokecommunity.com/showpost.php?p=4004411&postcount=101)
Issue 7 - Sunday, 12 October 2008 (http://www.pokecommunity.com/showpost.php?p=4026428&postcount=117)
Issue 8 - Sunday, 19 October 2008 (http://www.pokecommunity.com/showpost.php?p=4048624&postcount=143)
Issue 9 - Sunday, 26 October 2008 (http://www.pokecommunity.com/showpost.php?p=4067476&postcount=172)
Issue 10 - Sunday, 2 November 2008 (http://www.pokecommunity.com/showpost.php?p=4088777&postcount=198)
Issue 11 - Monday, 10 November 2008 (http://www.pokecommunity.com/showpost.php?p=4110778&postcount=226)
Issue 12 - Wednesday, 19 November 2008 (http://www.pokecommunity.com/showpost.php?p=4131971&postcount=241)
Issue 13 - Sunday, 23 November 2008 (http://www.pokecommunity.com/showpost.php?p=4141210&postcount=258)
Issue 14 - Sunday, 30 November 2008 (http://www.pokecommunity.com/showpost.php?p=4162498&postcount=267)
Issue 15 - Sunday, 7 December 2008 (http://www.pokecommunity.com/showpost.php?p=4178840&postcount=282)
Issue 16 - Sunday, 14 December 2008 (http://www.pokecommunity.com/showpost.php?p=4193547&postcount=289)
Issue 17 - Tuesday, 23 December 2008 (http://www.pokecommunity.com/showpost.php?p=4216237&postcount=300)
Issue 18 - Sunday, 28 December 2008 (http://www.pokecommunity.com/showpost.php?p=4230594&postcount=312)[/css-div][/css-div]

hi sir tomato my password is syvniti
August 10th, 2008, 02:57 AM
Hey, This Is awesome dshayabusa (I spelled it right? no I copyed it in)
We realy need a newsletter, which is a great idea...

If I would suggest some one to be Interviewed then It would be thethethethe...
Since he help a lot...

Thrace
August 10th, 2008, 03:52 AM
[css-div="width: 80%; background-color: white; color: black; border-color: SteelBlue; border-width: 1px; border-style: solid; margin: 0; font: Tahoma; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]The Rom Hacker's Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 1 - Sunday, 10 August 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction[/css-div]Another attempt at a newsletter? -_-

The rom hacking scene seems to have dulled a bit so KhaosKnight and I thought that it was time for another incarnation of the old Rom Hacking Newsletters. I can't really guarantee that we will be able to regularly create a newsletter but we will try our best.

So far it is only KhaosKnight and myself making this newsletter, but if people like the idea then we may create a thread in the Team Discussions Forum to recruit people who are keen on helping us. We will be looking to come out with a new issue every week but if it looks like it will be too much work then it might have to be every month.

We are looking to have sections for a few things which will hopefully expand with your input. We want this to be community driven. So without further ado...

Welcome to the first issue of The Rom Hacker's Newsletter!
Opening by KhaosKnight and dshayabusa


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i36.tinypic.com/97s58p.png Pokemon Tree of Peace [Link (http://www.pokecommunity.com/showthread.php?t=148182)]
Hack Author: Kawaii, Inc.
Reviewed By: dshayabusa
Reviewer's Rating: 3/5
Far too many hacks have either established teams or are looking for one. Not this hack though. Kawaii has done everything himself. That in and of it self is an accomplishment. The hack is looking quite promising even though at the moment it is relatively new. It has some very nice features planned that the average Pokefan will love. Though I have to say using Team Rocket, Aqua and Magma is probably a bad thing. Not only has it been attempted numerous times but using those teams is a little slack, wouldn't coming up with new ones be a lot better?

The Alpha is quite good, not much available though. The use of many different colours in the text got a little annoying. The beginning also isn't what you'd usually expect so that's good. Theres a few bugs but if there weren't it wouldn't be an Alpha now would it? One thing that I didn't like though was how you get the PokeDex, who would just randomly give a PokeDex to someone for free?

Story wise its decent. Celebi hacks are a bit of a turn off for me. As are grass Pokemon. But it seems very well written and I'm sure we can expect perfect grammar and spelling in-game.

Mapping? Well, its ok. I remember when I first started Pokemon Genesis my mapping had similar faults. I'm sure he will improve. Don't get me wrong, compared to most of the other new hacks this has excellent mapping, its just I have come to expect a high standard when it comes to mapping. I suggest that you look at some mapping by Christos, Fanking Omega, Dark Lakitu and myself. I believe that is the style of mapping you are going for.

Noooooooo!! Why did you use a rom base? Sorry I just have a thing against them. Some people might like seeing the same graphics over and over though. The new rom base you are using certainly fits your hack so I won't complain. I don't like how the Mart is the same size as the PC though...

The scripts are good, perfect spelling is always a plus. Why have you not used the colour convention though? Its not too hard but a lot of people don't use it which gets frustrating. Its only 3 bytes! Female -> Red, Male -> Blue. There aren't any very advanced scripts yet but its early days yet. This hack definitely has potential.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]A review by the editor

http://img292.imageshack.us/img292/3179/liquid2gy6.png Pokemon Liquid Ocean [Link (http://www.pokecommunity.com/showthread.php?t=146954)]
Hack Author: Christos
Reviewed By: dshayabusa
Reviewer's Rating: 4.8/5
Pokemon Liquid Ocean won HOTY back in 2007 and if you remember the old thread it truly deserved. Its gone through redevelopment, but the question is does it live up to its former self? The answer? It does so in spades!

Let's start with the mapping. One word describes it: inspiring. When I first started hacking Liquid Ocean was what gave me inspiration for maps. I learnt to map simply by looking through Christos's maps. Overall the mapping is absolutely beautiful and very imaginative. Some places could use a little extra work but these are very few and far between. The only other complaint I have about the mapping is the flowers. A little too much IMO. Beautifully subtle palletes too.

Scripting is solid, nothing too amazing but as long as it is consistent then I'll be happy. The mini-games look like where Christos will really be able to show off his talent and I can't wait to try them for myself. New things like the egg store, showcase his brilliant and innovative ideas. The NPCs are very interesting and always have something quirky to say.

The tiles he's used are wonderful, as always sticking with the FR style. It seems however that he has given up some of the quality of tiles for originality which is a little disappointing.

The story is where it falls short for me. Team Rocket has never really interested me, but I guess Christos's aim is to stick to the original Pokemon game guidelines. Thats not to say it isn't interesting, just not enough to make me hold my breath for every update on the story.

The Alpha is nothing short of amazing and the play time is the perfect length. Very little bugs, and where bugs exist they are very minor. I could go on forever, but it would take me too long to talk about everything that makes this hack so good. Go check it out for yourself. Definitely my favourite hack.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

If you've ever tried using the special 0x17B (Seagallop animation) in FR/LG you'll know that it inexplicably always sends you to Vermillion City. Thats perfectly fine of course if that's where you wanted to end up, but what if you wanted to go somewhere else? Although you're choices are quite limited, it is possible to change it.

The Seagallop is used only when travelling between the Sevii Islands and Vermillion City. Therefore the harbours of the Sevii Islands and Vermillion City are the only places you can go. That said you still get around 8 different places.

So anyway, the way to change your destination is by changing the value of a variable. Which variable? Good 'ol 0x8006 of course! Now I haven't checked what the maximum number of values are, you'll have to try yourself, but starting from 1 for Sevii Island 1 to 7 for Sevii Island 7 should work. Vermillion City is 0. As I said I haven't really tested it completely, I've only used it once (the boat script for Pokemon Genesis). So in code form it will look like this:

[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left;"]setvar 0x8006 0x[place where you want to go]
special 0x17B[/css-div]

But oh no! What if you want to travel back? Sure you just use the corresponding number but the animation shows that you are moving in the wrong direction! Well its quite simple to fix, all you need is another variable, variable 0x8004.

[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left;"]setvar 0x8006 0x[place where you want to go]
setvar 0x8004 0x[0 for right, 1 for left]
special 0x17B[/css-div]

So, thats how you do it! Next weeks tip will be somewhat of an addon to the above. Hope this helped some people!

If you would like to donate a tip, please PM one of the editors; dshayabusa or KhaoKnight.
Tip donated by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]New Tool[/css-div]An excellent new tool from the Toolbox

Hello all in the hacking community this is Khaos here reporting on a new tool that just landed in the Toolbox. It is called the Nameless Tile Map Editor(apply dubbed NTME)by D-Trogh. Of course this isn't the final name, I personally find it catchy. I have found the opportunity to download this awesome looking piece of software, as the boards have been experiencing technical difficulty's lately ;). But as soon as I find the moment I will be sure to nab it, and you should too.

This tool looks very nice for an Alpha release. It looks as though you can make title screens and edit world maps with this nifty program. The author stated that, Darthatron lent him the source code that this program was written from, so a big hand to Darthatron as well. Though was hasn't been stated is what GBA games that this is compatible with, but the picture in the thread(http://www.pokecommunity.com/showthread.php?t=149454) there is the Rayquaza title screen for Emerald. So I expect it to be compatible with at least Emerald and most likely FireRed. Remember guys this is still an alpha and D-Trogh still needs testers.
After reading about this I give this program a 7/10.
This has been Khaos Reporting on the Tool scene. See ya Soon.
Article by KhaosKnight



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
This is the first week so we don't have an interview. If you would like to nominate someone to be interviewed make a post in this thread. The interviewee will be announced in the next issue. If you would like to be an interviewer please apply at our recruitment thread in the Team Discussions Forum. The interview will most likely occur via PC's irc channel, I've never used it so I don't know it we will be allowed, if not well... we'll figure something out.
Interview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

The editors hope that you enjoyed the first (of hopefully many more) Rom Hacker's Newsletter. If you are interested in helping out with this keep an eye out for a recruitment thread in the Team Discussions thread. We only want people who are experienced, mature and reliable. Please make comments and criticisms and suggest new sections for the newsletter. If you would like to donate a banner to us or some other graphics that would be greatly appreciated, too. Not much more to say, see you next week!
Closing by KhaosKnight and dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid SteelBlue;"][css-span="font-size: 8pt; color: grey;"]CSS design by dshayabusa. Ask for permission if you want to use it![/css-span][/css-div][/css-div]

D-Trogh
August 10th, 2008, 04:07 AM
Hey.. how nice to see NTME is 'reviewed'.. :D
For your information.. NTME works (or should..) for all tilemaps for the GBA games.
That means.. not only Pokémon GBA games!

zel 2.0
August 10th, 2008, 05:47 AM
Interesting, it was interesting to read (specially when people take this kind of things seriously it always makes me happy), hope to see more issues in the future.
I wish you luck in finding reliable people so that you can, I dont know, perhaps add more sections. But to begin, we need to have a stable newsletter, let's concentrate on that first.

About the whole issue, it was well written, which is a plus, considering that the articles werent too short. That made me not feel bored while reading them.
It's also awesome the HotW had its own section, that'll help me to improve it even more ^o^

By the way, the newsletter has a nice layout, very professional.

That's all I had to comment. I hope you take it seriously and even though it will be hard, achieve to release a lot of more issues.

Shadows
August 10th, 2008, 07:54 AM
This was fun to read :)
I can't wait for the next one!

KhaosKnight
August 10th, 2008, 07:55 AM
Hey Dshaya, i didnt know you posted this already, hahaha. Well i am glad i could make a contribution.

+Sneasel™
August 10th, 2008, 08:06 AM
Wow, this is great! Another ROM hacking news letter, finally. I hope you guys will keep this up! The articles were nice and long, I was interested in what you guys had to say. So, yea, this rocks. (Oh yea, you spelled Khaosnight's name wrong at the end of the Tips and Tricks section.)

I do have 2 suggestions though :)

1. Definetly rate some more hacks, like I know its the first issue and all, but this is just for next issue, I think maybe you should rate 3-4 hacks. The HOTW winner, a new hack in the Showcase (as Zel would say, maybe has to be less than 31 days old or something), and 2 hacks such as Liquid Ocean, you know, like older and stuff (not that old is bad XD its just my way of saying it). And maybe make the rating scale out of 10, not 5, but that's just a minor thing.

2. I think you guys should split the articles fairly, dshayabusa did everything except the tool. But it's not really much of a big deal, since you're really good at reviewing hacks ^^

So, keep this up, and it is a big job, so I hope you guys can stay with it!

Binary
August 10th, 2008, 08:10 AM
This newsletter is great. It's very interesting to read something like this and you've made the layout very insteresting. It definitely looks like a great thing for all hackers. I hope there will be more to come.

Tyrantrum
August 10th, 2008, 10:04 AM
That's a nice news letter you got there! :D

Luck
August 10th, 2008, 11:19 AM
This is a great idea.
The layout is nice, it seems tidy, and the reviews are very accurate.
But i was wondering if you are going to review hack of the month also?
but i found the article to be rather...short.
maybe you could add one or two more hack reviews to it so it will be better.
Other than those, the article seems pretty good and well thought out.

Antwhan
August 10th, 2008, 06:13 PM
kept me interested and thoguht provoked, a nice way to help stay ontop of things, the summer rush always gets me lost in the bussle. anyway...

the scale for rating the hacks shud maybe be in solid numbers ala 1,2,3,4,5 if ur going to do it out of 5, which i prefer since on the 10 scale things get mucky in the nit picking.

and it would be something worht doing i think. I may even sign up if ur going to be committed to doing this.

/Circa
August 10th, 2008, 11:19 PM
You forgot to add how everyone is now adding CSS in their threads...
Hopefully you can keep this running for more than a week ;)

Thrace
August 11th, 2008, 12:01 AM
Interesting, it was interesting to read (specially when people take this kind of things seriously it always makes me happy), hope to see more issues in the future.
I wish you luck in finding reliable people so that you can, I dont know, perhaps add more sections. But to begin, we need to have a stable newsletter, let's concentrate on that first.

About the whole issue, it was well written, which is a plus, considering that the articles werent too short. That made me not feel bored while reading them.
It's also awesome the HotW had its own section, that'll help me to improve it even more ^o^

By the way, the newsletter has a nice layout, very professional.

That's all I had to comment. I hope you take it seriously and even though it will be hard, achieve to release a lot of more issues.
Thanks a lot! Yeah finding people who are reliable will be quite tough. I think I will wait a couple of weeks before creating a team thread. I can do everything myself right now, the whole thing (including the thread design) took only 2 hours.

This was fun to read :)
I can't wait for the next one!
Thanks!

Hey Dshaya, i didnt know you posted this already, hahaha. Well i am glad i could make a contribution.
Aahh yeah sorry. I just wanted to make sure we had an issue out at a regular time every week.

Wow, this is great! Another ROM hacking news letter, finally. I hope you guys will keep this up! The articles were nice and long, I was interested in what you guys had to say. So, yea, this rocks. (Oh yea, you spelled Khaosnight's name wrong at the end of the Tips and Tricks section.)

I do have 2 suggestions though :)

1. Definetly rate some more hacks, like I know its the first issue and all, but this is just for next issue, I think maybe you should rate 3-4 hacks. The HOTW winner, a new hack in the Showcase (as Zel would say, maybe has to be less than 31 days old or something), and 2 hacks such as Liquid Ocean, you know, like older and stuff (not that old is bad XD its just my way of saying it). And maybe make the rating scale out of 10, not 5, but that's just a minor thing.

2. I think you guys should split the articles fairly, dshayabusa did everything except the tool. But it's not really much of a big deal, since you're really good at reviewing hacks ^^

So, keep this up, and it is a big job, so I hope you guys can stay with it!
If we start doing more than 2 hacks a week, we'll probably run out of hacks we want to review. I only really want to review hacks that I like or I think have potential not just every hack that comes up in the showcase. I think i'll stick with 5 just because its my personal preference. And yes I will be reviewing older hacks as well, but probably only after something special like a beta release.

KhaosKnight was busy so I decided to do the majority of the work.

This newsletter is great. It's very interesting to read something like this and you've made the layout very insteresting. It definitely looks like a great thing for all hackers. I hope there will be more to come.
Thanks, we will certainly try our best!

That's a nice news letter you got there! :D
Thanks!

This is a great idea.
The layout is nice, it seems tidy, and the reviews are very accurate.
But i was wondering if you are going to review hack of the month also?
but i found the article to be rather...short.
maybe you could add one or two more hack reviews to it so it will be better.
Other than those, the article seems pretty good and well thought out.
Really? Short? I don't want to make the articles all that long though. We don't have a HOTM atm, but if its good enough for the PC staff chances are I'll already have reviewed it.

kept me interested and thoguht provoked, a nice way to help stay ontop of things, the summer rush always gets me lost in the bussle. anyway...

the scale for rating the hacks shud maybe be in solid numbers ala 1,2,3,4,5 if ur going to do it out of 5, which i prefer since on the 10 scale things get mucky in the nit picking.

and it would be something worht doing i think. I may even sign up if ur going to be committed to doing this.
I don't want to have natural numbers because it makes it less accurate. For example, I would have had to give it a 5. As much as I like it I can't really say that its 100% perfect.

You forgot to add how everyone is now adding CSS in their threads...
Hopefully you can keep this running for more than a week ;)
Hahaha yeah, might include that for the next issue! Thanks for the idea!
Yeah definitely. I'll make sure that at the very least there's a couple more issues.

Ninja Caterpie
August 11th, 2008, 12:52 AM
Woot!

A newsletter?
Cool! It's...awesome...can't say anything...xDDD

I realised you put my name as one of the mappers to look at... :D I feel honoured...xDDDDD

X-aveon
August 11th, 2008, 03:42 AM
you should put in some stuff about xse, and tutorial updates.
and i think you should interview someone like cooley or ~Wind.
They're both great hackers in my opinion.
Hackmew's not here.
Maybe D-trogh.
He's always making useful tools, and you put an issue about him today.
So he's already in the spotlight.
This is coming out weekly, right?

Ninja Caterpie
August 11th, 2008, 03:44 AM
Hohoho! Interview the elusive Coolboyman!

Oh, by the way, will new thingos come regulary? If so, every when?

X-aveon
August 11th, 2008, 08:12 AM
Hohoho! Interview the elusive Coolboyman!

Oh, by the way, will new thingos come regulary? If so, every when?

my guess is every week. i think a month is too long too wait and will attract less viewers. but if they update every week, they'll get more viewers, but then they'll (peeps who made this) start getting it up late and forget to do their part so they'll probly need help. people want more and more if its weekly, but then the creators might get stressed and quit this. so i VOTE for it to be every two weeks. that way, its even, and the creators get their spare time.

Blitzballer
August 11th, 2008, 10:51 PM
Yayyy! That was super professional. Haha.
I enjoyed reading the review of my hack (I feel much honor in being the first reviewee). Even if it was a little biased...HUMPH! Just Kidding! =) Although, I can almost guarantee I won't be changing a lot of the things you didn't like. I'll make a more in-depth story for the new neighbor later, so it won't seem as random. Although, the Pokedex was outdated! Haha. And don't worry, I like the ROM Base! ^__^;;

Anywho, the Format looks stunning, and I'm most certainly keeping a watchful eye on this! Although, it would be easier if you kept all the issues in one thread like the Hack of the Week thread (now, I'm reviewing you! Ha!). I'd love to be a writer if/when a recruitment thread pops up, or an interviewee (I could talk about teaching myself how to script [funny stories there...])!

{EDIT: Okay, COMPLETELY off-topic here, but I noticed that you're username has Hayabusa in it. That's the name of the Carpet-making place in Steambot Chronicles!!! Sorry, for that slight outburst. Tehe. =)}

KhaosKnight
August 11th, 2008, 11:14 PM
{EDIT: Okay, COMPLETELY off-topic here, but I noticed that you're username has Hayabusa in it. That's the name of the Carpet-making place in Steambot Chronicles!!! Sorry, for that slight outburst. Tehe. =)}

Acually Dshayabusa comes from his real name and a character from Ninja Gaiden, Ryu. :D

Actually its De-es-hay-a-bo-sa. Hayabusa is the last name of the character in Ninja Gaiden and DOA, Ryu. DS are the initials for my last name.

Thrace
August 12th, 2008, 01:44 AM
you should put in some stuff about xse, and tutorial updates.
and i think you should interview someone like cooley or ~Wind.
They're both great hackers in my opinion.
Hackmew's not here.
Maybe D-trogh.
He's always making useful tools, and you put an issue about him today.
So he's already in the spotlight.
This is coming out weekly, right?
Some stuff about XSE? AFAIK there haven't been any updates to XSE for quite a while. Since people don't want to vote on who they want to be interviewed I will decide. Next weeks interviewee is someone who has been hacking for a very very long time. Yup its definitely gonna be weekly.

Hohoho! Interview the elusive Coolboyman!

Oh, by the way, will new thingos come regulary? If so, every when?
I would definitely like to interview Coolboyman, but probably when he releases a new beta of Prism. Every week.

my guess is every week. i think a month is too long too wait and will attract less viewers. but if they update every week, they'll get more viewers, but then they'll (peeps who made this) start getting it up late and forget to do their part so they'll probly need help. people want more and more if its weekly, but then the creators might get stressed and quit this. so i VOTE for it to be every two weeks. that way, its even, and the creators get their spare time.
Wow, you really made a lot of assumptions there. This is going to be every week.

Yayyy! That was super professional. Haha.
I enjoyed reading the review of my hack (I feel much honor in being the first reviewee). Even if it was a little biased...HUMPH! Just Kidding! =) Although, I can almost guarantee I won't be changing a lot of the things you didn't like. I'll make a more in-depth story for the new neighbor later, so it won't seem as random. Although, the Pokedex was outdated! Haha. And don't worry, I like the ROM Base! ^__^;;

Anywho, the Format looks stunning, and I'm most certainly keeping a watchful eye on this! Although, it would be easier if you kept all the issues in one thread like the Hack of the Week thread (now, I'm reviewing you! Ha!). I'd love to be a writer if/when a recruitment thread pops up, or an interviewee (I could talk about teaching myself how to script [funny stories there...])!

{EDIT: Okay, COMPLETELY off-topic here, but I noticed that you're username has Hayabusa in it. That's the name of the Carpet-making place in Steambot Chronicles!!! Sorry, for that slight outburst. Tehe. =)}
I'm happy to hear you aren't going to change your ideas just because I didn't like them. More hackers should just do what they believe instead of making a hack so people will like it.

You seem like you would be quite a good reviewer... My only concern is that (forgive me if I'm wrong) you haven't been hacking for very long. I'm still a little undecided. For the next issue I've got a bunch of ideas so I won't need another interviewer. Excellent idea about having them in the same thread. I don't want to clutter the Rom Hacking section with my newsletter. Carpet making place? XD

So the next issue is coming sooner than usual, my school ball is on Saturday so I won't be able to release it on Sunday. :P
Therefore issue 2 will be coming on Friday!!!!
This does mean that there is no HOTW review (there will be two HOTW reviews the following week) but there will be 3 reviews to make up for it.
I've picked my interviewee and I'm sure that this person will be very interesting to talk to. The interview is going to be held via MSN so unless people really want to have it live I won't be using the IRC channel.

Hmm... what else? The next release will be here. I will ask a mod to change the name of the thread. Unless its possible to do so yourself (anyone know how?). So in summary... check back next Friday, don't vote for interviewees and keep the C&C coming!

liuyanghejerry
August 12th, 2008, 02:47 AM
haha,this is really interesting.Maybe sometime, we'll have our real newspaper on the street,and hawking: Do you hack this week?

Keep doing ~~

Ninja Caterpie
August 12th, 2008, 03:20 AM
Next weeks interviewee is someone who has been hacking for a very very long time. Yup its definitely gonna be weekly.
Oooh! Oooh! I know! I know! Is it Jagold Time? Or is it...Baro? Or...uh...Christos? Yourself? xD Interviewing yourself...that would be epic.

Weekly huh? That's good...no HOTW review? Darn...mine won't get a review till next week(Or will it?)

Yeah, that means I'm sorta guessing it'll be my hack (so far 3 votes to me(Time, Megiddo and X-Aveon) 1 to everything else!)

Hmm...For the week after that, can I suggest interviewing Time or Baro if you didn't do them next week?

X-aveon
August 12th, 2008, 09:19 AM
Oooh! Oooh! I know! I know! Is it Jagold Time? Or is it...Baro? Or...uh...Christos? Yourself? xD Interviewing yourself...that would be epic.

Weekly huh? That's good...no HOTW review? Darn...mine won't get a review till next week(Or will it?)

Yeah, that means I'm sorta guessing it'll be my hack (so far 3 votes to me(Time, Megiddo and X-Aveon) 1 to everything else!)

Hmm...For the week after that, can I suggest interviewing Time or Baro if you didn't do them next week?

it would be funny if he interviewed himself, but i don't care who he interviews. I just like to read it. The first one was good. Why cant the second one be?

Melash
August 12th, 2008, 01:32 PM
Wow...this is...awesome! Keep it up!

Blitzballer
August 12th, 2008, 02:17 PM
I'm happy to hear you aren't going to change your ideas just because I didn't like them. More hackers should just do what they believe instead of making a hack so people will like it.

You seem like you would be quite a good reviewer... My only concern is that (forgive me if I'm wrong) you haven't been hacking for very long. I'm still a little undecided. For the next issue I've got a bunch of ideas so I won't need another interviewer. Excellent idea about having them in the same thread. I don't want to clutter the Rom Hacking section with my newsletter. Carpet making place? XD
In actuality, I've been hacking for probably a year...but when talking about scripting...well, you've hit the nail on the head! I probably tried scripting 5 or 6 times before realizing, "Ohhh, you can put whatever you want after the $" (we're talking about the PokeScript days). Tehehe.

I'm excited to have given advice for how to distribute the ROM Hacker's Weekly! It'll make it easier for me to keep up.

Another idea I had (although, based on something someone already thought up)...I saw what Visual said about the CSS and what you said and thought how you could do something along the lines of like the "Trendy Center" where you could put the info about CSS and other things like...I dunno...maybe, trends involving the use of Fakemon or other things (I haven't looked at a lot of other hacks recently...)?? You don't even have to do it for every issue, just when some new trend among hacks pop up!

{Off-Topic EDIT, Redux: Yayss! First Post on Second Page!}

Thrace
August 15th, 2008, 01:41 AM
[css-div="width: 80%; background-color: white; color: black; border-color: SteelBlue; border-width: 1px; border-style: solid; margin: 0; font: Tahoma; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 2 - Friday, 15 August 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction[/css-div]In review of the newsletter

Welcome to second issue of RHN! The first issue was a hit! I'm very pleased to see the amount of positive feedback that we got! Here are a few of the comments the first issue received:
Hey, This Is awesome dshayabusa (I spelled it right? no I copyed it in)

Interesting, it was interesting to read (specially when people take this kind of things seriously it always makes me happy), hope to see more issues in the future.

By the way, the newsletter has a nice layout, very professional.

That's a nice news letter you got there! :D


Cool! It's...awesome...can't say anything...xDDD

but if they update every week, they'll get more viewers, but then they'll (peeps who made this) start getting it up late and forget to do their part so they'll probly need help.

Acually Dshayabusa comes from his real name and a character from Ninja Gaiden, Ryu. :D
I'd like to introduce a new member to the staff... its Cartmic. A very experienced hacker who will not only be a reviewer but is also this weeks interviewee! Also new to the staff; Time, who will be a reviewer also.

The newsletter is now called "Rom Hacking Newsletter" just because it sounds better, if you have an even better name please post it. This week we've got a whopping 2 hack reviews + a new segment; Hacking News, which will talk about the goings on in the Rom Hacking scene (and shamelessly promote the staffs hacks).

Last weeks feedback was good but what we would like to see more of are ideas and criticisms. So now that all the serious stuff is out of the way, sit back, relax and enjoy this weeks issue!
Opening words by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

CSS Designed Threads
There has been a recent explosion of threads with CSS threads in the Hacks Showcase. Don't get me wrong, thread presentation is important and I love visiting threads that are neat and organised. The only problem is when the all start looking the same. I must have had at least 10 requests from people to use the Pokemon Genesis threads CSS. I really can't disallow it because there's nothing to stop people from simply quoting the thread and stealing the code for themselves...
I don't mind if people look at the code to learn how to use it but don't just copy the whole thing and only change the font/colours.

Movie Based Hacks
Movie based hacks? I thought everyone hated the anime? I know I certainly do... Why anyone would want to play through a very poorly constructed plot is beyond me. Ok, maybe I'm a little biased, but think about it. Hacking is very limited, there are just too many restrictions to make a decent movie based hack.

Pokemon Genesis Delayed
Oh noes! Most of you won't care but anywho... Yeah, Pokemon Genesis will be delayed for an unknown period of time. Not only have I got bored of hacking but I've got a few too many things to do. I won't be releasing a fixed beta btw. If I had to estimate the time till the next update I would say about 3 weeks. I'll still be doing this newsletter though since I can get everything done in under an hour.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i266.photobucket.com/albums/ii265/maku_08/190u234.png Pokémon Lost Treasure [Link (http://www.pokecommunity.com/showthread.php?t=149323)]
Hack Author: MaKü
Reviewed By: Time
Reviewer's Rating: 3.7/5

POKéMON Lost Treasure is one of the new hacks in the Hack Showcase thread. And for me, it has the potential of completion, that is, if the hacker's motivated to go on.

Now, about the hack, well, let us start with the mapping. This includes the palletes, and the tiles as well. And so far, in the screenshots, it's really looking pretty nice. I like how the trees look as well as the soft-coloured ground. But the grass tiles are somehow blending with the ground. It needs a darker pallete. Also, the flowers' pallete are green, which also is needing for a pallete change.
Also, it's noticeable that the hack has this some ancient statue tiles which are interesting.
There are new updated screenshots showing about a 'torn world'-like area, which was pretty cool. I just wish the scripts are as awesome as the screenshots.

The story is a bit hanging, however. How in the world did the boat hit a rock? Were the crew asleep or something? We may find out the truth later in the progress of the hack. Other than that, the idea of a boat sinking is a bit unique.

I can't tell whether the scripts are awesome or are boring, for there is no preview of the game available as of now. So let us await for time.

The hero's overworld is a bit irritating in my eyes, to be honest. It's big, really big. I think changing it to a normal-sized hero overworld sprite will add some positive points to this hack.

Let us also note that MaKü has another hack in progress, which is POKéMON SkyIslands.

Though the hack's just begun, it's already a great hack, mainly because of it's tiles and mapping.
Article by Time

http://i243.photobucket.com/albums/ff41/theshowman20/SeptoConquest_latest_02.png Pokémon Septo Conquest [Link (http://www.pokecommunity.com/showthread.php?t=133175)]
Hack Author: Magneto20, Andyp5-15
Reviewed By: dshayabusa
Reviewer's Rating: 0.5/5

I should have known as I downloaded the patch it was going to be bad when I saw the file size. I'm sorry but I am going to have to be really hard here.

This hack is terrible. I feel really bad saying that because of the amount of time and effort you have put into it. But honestly, if you didn't realise how low quality your hack was, then I guess someone else needs to tell you. Not only are there glitches, map errors, scripting errors etc. but this hack also has a lot of offensive text as well.

Truth be told, I didn't actually finish the entire hack. I played for about an hour before getting stuck in a glitch that forced me to get killed by wild Pokemon to get out of. The maps are sooo bad I won't even talk about them, they should be self explanatory. Changing the map connections would have been nice.

New scripts are almost non-existent as much of the game is merely text and OW edits. The text changes have jokes in them that make me cringe. They also use this hack to insult gay people and WOW players. Again, I have not played the entire game so to the best of my knowledge the majority of scripts are not original. This is a rom edit not a rom hack. It definitely needs a LOT more work.

I can't really end the review without talking about one this one thing that really bugged me: the starters. How on Earth did they decide that Machop, Drowzee and Skarmory would be good starters together? Each has a different amount of evolutions. There is no weakness/strength triangle. Drowzee/Hypno are ridiculously weak. Skarmory is ridiculously strong (especially early on). It just doesn't make sense.

Kudos for creating a full game though.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

This weeks tip isn't as interesting as last weeks but it might be quite useful? This'll basically just be about how I made the boat script (http://www.youtube.com/watch?v=cmkEfvec_Ro) in Pokemon Genesis. Last week I said that you could only go to specific maps but somehow I am able to make the player go wherever I want.

The script itself is a little complex and might take a while to explain everything. Therefore I'm just going to explain the important parts. Last week I explained how to use special 0x17A. Basically what I've done is covered the map that you are taken to after the animation with black tiles that cover everything. Then using the following level script I warp to any map I want.

[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left;"]setvar 0x4075 0x1
setvar 0x4052 0x0
setflag 0x22A
#raw 0x3A 0x3 0x29 0x1 0x0 0x0[/css-div]

Ignore the setflag and setvars. #raw 0x3a is warp2 in XSE, it makes it so there is no sound effect when warping. 0x3 0x29 0x1 is the map location and 0x0 0x0 are just fillers.

As I said not that exciting. I've got better ones but I'd like to save them. So, please if you would like to donate a tip, please PM the editor; dshayabusa. You will recieve full credit.
Tip donated by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with... Cartmic
(9:46:40 PM) Malin: How long have you been hacking for?
(9:47:34 PM) Cartmic: 6 Years this August
(9:48:07 PM) Cartmic: So that would have been back in 2002
(9:48:20 PM) Malin: Wow, that's very impressive!
(9:48:30 PM) Malin: Have you been hacking Pokemon only?
(9:49:39 PM) Cartmic: Publicly yes, but in private I was fiddling around with Zelda: Links Awakening
(9:49:58 PM) Malin: Oh, very cool.
(9:50:11 PM) Malin: Is that a lot different to hacking Pokemon games?
(9:52:06 PM) Cartmic: Well, almost, a gameboy boy game is a gameboy game, they usually have similarities.
(9:52:52 PM) Cartmic: I didn't go too much into Zelda, Pokemon was my main priority
(9:53:31 PM) Malin: So what got you interested in rom hacking in the first place?
(9:59:54 PM) Cartmic: Well back in 2001 I had an all day rehersal at my Amature Dramics Society, and I got talking to my friend about Pokemon, and he said his friend got Pokemon Yellow on his computer, so after I went home and eventually found out about emulators. Then later on that year I found a site with "home made" Pokemon games, I thought "wow this is great" so I had many 15 minute sessions on the internet....
(10:00:07 PM) Cartmic: Hang on a sec I've got more XD
(10:04:41 PM) Cartmic: Looking for "Pokemon Game Makers" I eventually found Pokemap, Thingy32, and Mr CLicks TileED. My first hacks were called Pokemon Emerald, and Pokemon Emerald 2: Flood. The first Emerald was shamefully hacked off another hack, though considering all that they did in it was change the title screen and a bit of Oaks text and that I mostly hacked right over what they did it didnt really matter.
(10:05:20 PM) Malin: That was rather lengthy!
(10:06:17 PM) Malin: And much more interesting than how most people get into it.
(10:06:33 PM) Malin: Anyway...
(10:06:47 PM) Malin: We haven't seen a hack from you for while.
(10:06:52 PM) Malin: Is there a reason for that?
(10:10:10 PM) Cartmic: Yes, going back to my Computing course that led me onto university I didn't release much due to I was busy with that trying to get to university. If I remember correctly I did release something in 2006, there is a beta floating around various rom sites, which I would not recommend playing as it wasn't a very good attempt.
(10:13:24 PM) Cartmic: Then this last year a very close family member has been recovering from a Stroke that happened recently. So as well as trying to do my first year at university I was worried about my family member, I eventually had to drop out if university this year and look after them.
(10:14:34 PM) Malin: I'm sorry to hear that
(10:15:46 PM) Malin: Well I hope your relative gets better soon.
(10:16:04 PM) Cartmic: They are getting better, they have made a miraculous recovery!
(10:17:03 PM) Malin: What do you think about the Rom Hacking scene today?
(10:17:18 PM) Cartmic: A complete and utter shambles!
(10:18:19 PM) Cartmic: I see it almost at the point that a rom hacker should go before a board of experienced rom hackers before they can show anything at the hacks showcase of Pokecommunity
(10:19:35 PM) Malin: So do you think there should be much harder guidelines to get your thread approved in the showcase?
(10:19:46 PM) Cartmic: Yes
(10:19:54 PM) Malin: Such as?
(10:22:56 PM) Cartmic: Hacks that have maybe one demo or beta out with little content should go into a renamed Scrapbox being the Workshop, then when its nearing completion, say at 3rd/4th beta or demo, then it can be allowed into the hack showcase. There are too many hacks people start, then disappear and never come back, which leaves a place full of junk.
(10:23:39 PM) Cartmic: I also have a problem with the simple questions thread. A new thread should be created, kind of like an FAQ with all the common questions.
(10:24:19 PM) Cartmic: As there are too many repeated questions, even though it says "Search Before Asking".
(10:24:32 PM) Malin: I totally agree.
(10:25:00 PM) Malin: But then if people ignore the "Search before asking" they might ignore the FAQ thread too.
(10:25:27 PM) Cartmic: Then they should be banned for a week until they understand.
(10:26:32 PM) Malin: Yeah I feel the same way sometimes.
(10:30:49 PM) Malin: Are you working on any hacks at the moment?
(10:36:02 PM) Cartmic: Yes, Pokemon Violet, it is a red hack I started back in 2003. Its had countless tweaks and revisions since then. Violet is set in the land of Crion just West of Johto, North of Naljo. Its had all sorts of changes to make it feel truly like a new land and game and not like some modified Kanto. Currently I'm working to try and get the first fully complete demo out by August 24th.
(10:37:59 PM) Malin: Could you tell us about a new feature that will be in your hack?
(10:40:50 PM) Cartmic: Libraries, Colleges, Research Centres for mesuring the earquake activity going one, also you can visit parts of 2 other Lands.
(10:41:55 PM) Malin: Sounds very cool! I look forward to trying out the demo when it is released
(10:27:04 PM) Malin: So, before we wrap things up, is there a hack you would like to recommend?
(10:28:18 PM) Cartmic: Plasma Red, its came along way since Blazichu started back in 2006, as he has put alot of time and effort into it.
(10:42:04 PM) Malin: Any final words?
(10:46:42 PM) Cartmic: A little one for those new hackers out there, search hard for yourself, don't ask other people to do things for you, then when you are truly stuck with somthing ask an experienced hacker, do that and you will be a much more knoledgeble, competent, and respected rom hacker in the future.
(10:47:05 PM) Cartmic: Never did me any harm :P
Interview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

There are more than enough people working on this newsletter now so for the time being we don't need any more. I cannot stress enough the value of comments and ideas. This newsletter can only grow with the help of the community. If you have a tip/trick please donate it. Also I will be taking requests to be interviewed. The decision on who is interviewed is at my discretion. Please don't read anything into my decision.
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid SteelBlue;"][css-span="font-size: 8pt; color: grey;"]CSS design by dshayabusa. Ask for permission if you want to use it![/css-span][/css-div][/css-div]

Ninja Caterpie
August 15th, 2008, 04:01 AM
Whoooo!!!
Me first post! Awesome!

Nice tip there, I really needed it... :D
Goodonya! Keep it up!

Binary
August 15th, 2008, 06:48 AM
Wow, that was a really interesting article. I definitely liked the interview and the tip was really helpful.
Really Good work.

destinedjagold
August 15th, 2008, 07:12 AM
I should agree with Cartmic.
Anyways, nice new issue, boss. :D

I am excited to read the next issue.
For the best~ ;)

+Sneasel™
August 15th, 2008, 09:13 AM
Niceeeeeeeeeeeeeeeee, love it :)

You guys are like born for this, the reviewing and interviewing rocks :) Born professionals ;)

Yea, surprisingly, I liked reading the interview (I thought I'd get bored), but I didn't at all!

Though, what happened to the tool part? I know no new 'amazingly helpful' tool has come out this week, but why not, always fun to have, even for an existing tool that isn't recognized that much.

I hope the makers of Septo Conquest don't get mad >.<

Seraron~
August 15th, 2008, 09:27 AM
Hello, thank you for writing on us in the article :), the only thing that lacking you is that the creators of Pokemon Lost Treasure we are maku and I, but nothing happens xD

I think that Pokemon Septo Contest deserve more rating...

hi sir tomato my password is syvniti
August 15th, 2008, 01:11 PM
I can't tell whether the scripts are awesome or are boring, for there is no preview of the game available as of now. So let us await for time.
This realy made me laugh...
To revie some thing you don't got and have zero idea about... Realy the reviu was just stupid in my oppenium...
Tim was just juding by some screenshot...
it didn't display any thing about the hack...

This is third time I write this message... I can't tell if it's because the Forum keeps going down or the MODs delete it... I'll keep posting it through...

Ninja Caterpie
August 15th, 2008, 02:45 PM
This realy made me laugh...
To revie some thing you don't got and have zero idea about... Realy the reviu was just stupid in my oppenium...
Tim was just juding by some screenshot...
it didn't display any thing about the hack...

This is third time I write this message... I can't tell if it's because the Forum keeps going down or the MODs delete it... I'll keep posting it through...

Son Sebbe, we know you love to express your opinion on how hacks with no beta are unratable, unvotable, unreviewable etc. but I'd like to see you have an unbeta'd hack that wants a bit of population.

TB Pro
August 15th, 2008, 08:17 PM
This is a great idea. I love this. I love to hear reviews on hacks. I just think this is a very superb idea. If some hackers are too busy hacking to check out the news, then they can jsut look here and know all they need to know.

zel 2.0
August 16th, 2008, 11:45 AM
Finished reading some parts, but not the whole issue this time. I'm gonna finish it later, but so far it seems another interesting issue. Good to see that you have what it takes to make reviews of not only the good games, but also the ones that need more improvment. Hope the creators take this as a warning and it helps them to keep improving.

By the way, since I see you are always looking for ideas, how about if you gather a small group that searches the web for more than just Pokemon hacks. There are a lot of non-Pokemon hacks out there and making reviews of them could lead people into liking other kind of hacks (there are a lot of awesome Mario hacks outside Pokecommunity), I'm sure it'd be a good addition to the hacking newsletter.

Blitzballer
August 17th, 2008, 04:06 PM
Great second issue! I just got back from vacation and went straight to my laptop to check the issue. Lol! I loved reading the reviews, as they weren't repetitive. Also, I'll definitely try to work those tips into my hack...eventually, =). Maybe, you could have a section about different hackers and their strong points (scripting, mapping, etc.). Not necessarily reviewing hackers, but just as an FYI, or to mention who is good at making sprites, titlescreens, etc. For your name situation, I prefer ROM Hacker's Weekly, but...well, that's just me! Haha. Personally, I'd like to see Cooley interviewed, because, from how we've talked, he seems like an interesting person, and knows his hacking! Luckily, I'll start school after Summer Break to fill the meaningless void between now and the next issue, XD!

Musaki Kidosho
August 21st, 2008, 05:13 AM
I love the way you've made the thread with CSS, very neat. Onto the newsletter; I found a lot on information from it, I also love the way you explained Pokemon Lost World and Septo Conquest.

Nice work!

thethethethe
August 24th, 2008, 05:47 PM
What's happening with this now dshayabusa? Are you busy or has this stopped production?

Tyrantrum
August 24th, 2008, 08:19 PM
What's happening with this now dshayabusa? Are you busy or has this stopped production?
My guess is that he's busy. :\
If he wanted to give up on this, he would probably post hear saying so...:\
I hope he didn't quit. I love this news letter. :)
Hopefully, when there's more, this could be sticked! XD
Hope your still working on it~

Megiddo-san
August 24th, 2008, 08:21 PM
I agree. I'm sure that he is only busy.

hi sir tomato my password is syvniti
August 25th, 2008, 08:44 AM
I spoke with Dayboshahsh this morning and he said I should post this weeks interwiu... Until next Issures comming..
Sebbe siger:
Are you a marmon like Zana?
gabe_k siger:
no
Sebbe siger:
Do you belive in good, Like Zana?
gabe_k siger:
yah
Sebbe siger:
Do you belive in Mac like Virtual Chatot?
gabe_k siger:
no
Sebbe siger:
Do I belive in god?
gabe_k siger:
yah
Sebbe siger:
Do I belive in Mac?
gabe_k siger:
no
Sebbe siger:
Do Zana Belive on mac?
gabe_k siger:
no
Sebbe siger:
Do virtual Chatot belive in God?
gabe_k siger:
yah
Sebbe siger:
Do I belive in Buddah?
Sebbe siger:
Do you belive in Buddah?
Sebbe siger:
Answer me?
gabe_k siger:
nop
Sebbe siger:
Do Buddah belive in Virtual Chatot?
I don't wanna inset the Bold code any more... I got better things to do...
gabe_k siger:
no
Sebbe siger:
Do Buddah belive in buddah? (As a god)
gabe_k siger:
dunno
Sebbe siger:
Do Virtual Chatot spell Buddah, "Buddah"?

gabe_k siger:
yeah
Sebbe siger:
Do you like whack a hack=
Sebbe siger:
?
gabe_k siger:
yah
Sebbe siger:
Do you look at your self as a hunter or hunted?
gabe_k siger:
hunter
gabe_k siger:
-.-
Sebbe siger:
If you were a member of pc, who would you be?
gabe_k siger:
gabe_k
Sebbe siger:
If I was a member of pc who would I be?
gabe_k siger:
hmm...
gabe_k siger:
what's that really gay kid's name?
gabe_k siger:
he's like
gabe_k siger:
christos's husban
Sebbe siger:
Do you like christos's husban?
gabe_k siger:
no
Sebbe siger:
Do christos's husban like christos's husban?
gabe_k siger:
i don't like christos
Sebbe siger:
If you were a hero of a game, who would you be?
gabe_k siger:
hmm...
gabe_k siger:
that's tough
gabe_k siger:
i'd say
gabe_k siger:
naruto
Sebbe siger:
Invaild Hero, Please Try again:
gabe_k siger:
from naruto gnt 4
Sebbe siger:
Invaild Hero, Please Try again:
gabe_k siger:
ash
Sebbe siger:
Invaild Hero, Please Try again:
gabe_k siger:
**** you
Sebbe siger:
Invaild Hero, Please Try again:
gabe_k siger:
screw this -.-
Sebbe siger:
Cool...
gabe_k siger:
i'm playing fof
Sebbe siger:
Invaild Hero, Please Try again:

Thrace
August 28th, 2008, 10:30 PM
Niceeeeeeeeeeeeeeeee, love it :)

You guys are like born for this, the reviewing and interviewing rocks :) Born professionals ;)

Yea, surprisingly, I liked reading the interview (I thought I'd get bored), but I didn't at all!

Though, what happened to the tool part? I know no new 'amazingly helpful' tool has come out this week, but why not, always fun to have, even for an existing tool that isn't recognized that much.

I hope the makers of Septo Conquest don't get mad >.<
I don't think the tools thing is really that important. Tools don't come out as often as hacks.

Finished reading some parts, but not the whole issue this time. I'm gonna finish it later, but so far it seems another interesting issue. Good to see that you have what it takes to make reviews of not only the good games, but also the ones that need more improvment. Hope the creators take this as a warning and it helps them to keep improving.

By the way, since I see you are always looking for ideas, how about if you gather a small group that searches the web for more than just Pokemon hacks. There are a lot of non-Pokemon hacks out there and making reviews of them could lead people into liking other kind of hacks (there are a lot of awesome Mario hacks outside Pokecommunity), I'm sure it'd be a good addition to the hacking newsletter.
Thats a really good idea I just don't know if people would be keen for it. If anyone would like to please leave a message for me.

Great second issue! I just got back from vacation and went straight to my laptop to check the issue. Lol! I loved reading the reviews, as they weren't repetitive. Also, I'll definitely try to work those tips into my hack...eventually, =). Maybe, you could have a section about different hackers and their strong points (scripting, mapping, etc.). Not necessarily reviewing hackers, but just as an FYI, or to mention who is good at making sprites, titlescreens, etc. For your name situation, I prefer ROM Hacker's Weekly, but...well, that's just me! Haha. Personally, I'd like to see Cooley interviewed, because, from how we've talked, he seems like an interesting person, and knows his hacking! Luckily, I'll start school after Summer Break to fill the meaningless void between now and the next issue, XD!
Thanks a lot, those are some good ideas. I think I will implement them in further issues.

What's happening with this now dshayabusa? Are you busy or has this stopped production?
I'm not really busy I've just decided that I need to concentrate on my studies. I won't be able to work on it for the next 3 weeks.

I spoke with Dayboshahsh this morning and he said I should post this weeks interwiu... Until next Issures comming..

sigh...... Sebbe...

Sorry I haven't posted the latest newsletter. Exams have gotten in the way. I'll be posting the latest one though..... Hope the staff don't mind the double post. :)

The Abyss
August 28th, 2008, 10:47 PM
Double post won't happen :D Can't wait to see the new newsletter

Thrace
August 28th, 2008, 11:02 PM
[css-div="width: 80%; background-color: white; color: black; border-color: SteelBlue; border-width: 1px; border-style: solid; margin: 0; font: Tahoma; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 3 - Friday, 29 August 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction[/css-div]Before we begin

Woooowwww!! Its been a while! I'm sorry I just suddenly left. I've been studying for my mock exams. I need to do really well in them for Uni. See the closing notes for more info. No one really seemed offended by my very critical review of Septo Conquest so I probably won't tone it down. Hmmm not much else to say... I've decided that having a team is kinda stupid. Anyone can contribute articles to RHN, just PM me and as long as it isn't outrageous I'll put it in. So send all your articles in!

P.S. Thanks XDRules!
Opening words by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Flame of Rage Beta 1
The very popular hack Pokemon: Flame of Rage has finally had a beta release. I'm sure I don't need to say but this has been highly anticipated by a lot of the community. But does it live up to the hype? Find out in my review below.

Return of suspended hacks
OMG!! They are finally back! Two of my favourite hacks ever have finally come back! Pokemon Opal & Coral and Pokemon Azure Horizons! I highly recommend taking a look at them. I can't believe I was absent for their re-emergence. :'(

Article by dshayabusa

GSC Scripting
Attention Gold/Silver Hackers!
Your hex days are over! Score_under and I will be working on the long-awaited Pokemon Gold Scripting program.The program will be integrated into PKSV, so no getting used to a new format of scripting
It will feature user-friendly command names, and a fast compiler.The expected release is within 2 weeks(tops) So look out Metal Generation hackers

PM me for more Information...And good luck waiting!
Article by cooley



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/pokemonwhiteislenewversion_01.png?t=1217279446 POKéMON White Isle [Link (http://www.pokecommunity.com/showthread.php?t=147255)]
Hack Author: riolu 9
Reviewed By: Time
Reviewer's Rating: 3.8/5

POKéMON White Isle is the first hacked-ROM based on an Emerald ROM which won in the 25th votings of the Hack of the Week, created/hacked by riolu 9.
Sounds amazing, huh? Well, to me, it is.

Now this project's story's common in every hacked-ROMs we see around here. Nothing exciting about it for now, at least.

The screenshots are truly awesome for we can finally feel a true day-night system in a GBA game.

Towards the scripts, well, riolu 9's not providing much proof in scripting, so I can't tell for now whether the scripts are awesome, or boring. I guess only time can tell.

Now the tiles are nice in my eyes, though it's a ROM base, but still, it's pretty cool.

The hack's great so far. What can we expect from a hack which won HotW #25?
Article by Time



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://img255.imageshack.us/img255/8882/pokemonflameofrage01oo4.png Pokémon: Flame of Rage [Link (http://www.pokecommunity.com/showthread.php?t=131279)]
Hack Author: Rom Reaverz Inc.
Reviewed By: dshayabusa
Reviewer's Rating: 3.5/5

Its been in production since March and they've finally come out with a beta. Obviously one of the most popular hacks around with some very well known team members.

I've always had a problem with people working in teams to make a hack. I've tried it a few times myself but its never really worked for me. Flame of Rage should reveal whether teams work or not.

Lets talk about mapping first. Neti's style of mapping is very different to my own. Some people even recognise him as the best mapper in PC. His style is completely different to that of Nintendo's and is supposedly more natural. The maps are certainly neat and well designed, not my style but they are very good non-the-less.

The scripting is really good. They are implemented really well. They just seem to be missing the small things like text colour and spelling etc.

Sorry but this has to be really short, I'm a little busy now! I might do a better one later.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

Hi, Everybody
I’m writing a tip this week, D-Trough told me about it, so let’s go ”yay” on him…
You properly seen in the Help section people asking about how to expand the rom, and it are pretty simple…
First we open our Hex Editor and in the end we put a few new bytes in… Now we expended it, but this won’t do any difference since a pointier only can point from 0x000000(Deci - 0) to 0xFFFFFF(Deci – 16777215)
But to point after this, we only change the 08 to 09
09 points too 0x1000000 to 0x1FFFFFF
This should be pretty useful for people who are scared to run out of space or will need a lot of space for another reason… I must say through, the free space in the roms is pretty big, so in the start you would be able to use it, and for long…
*If you expand the rom file to much then some emulators won’t play it
**Give D-through a huge hug!
Tip donated by Sebbe and D-Trough



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
No one again. Sorry! We'll have someone next issue, I promise!
Interview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

I will be away until September 12th. It seems a lot of exciting stuff has happened in the short amount of time I have been away. So hopefully I'll have tonnes of stuff to write about when I return. Also as I said in the opening if you have any articles you would like to see in the newsletter just PM me you can even say what issue you want it to be in. If possible take the time to make sure your article will look nice in the newsletter. Use proper paragraphing etc.
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid SteelBlue;"][css-span="font-size: 8pt; color: grey;"]CSS design by dshayabusa. Ask for permission if you want to use it![/css-span][/css-div][/css-div]

D-Trogh
August 29th, 2008, 12:56 AM
The explanation of the Tip/Trick is bad.. AND my name is written wrong..!

Ninja Caterpie
August 29th, 2008, 01:31 AM
Yeah, I agree.
What does it mean by change 08 to 09? There wasn't any 08 mentioned!
Maybe you should have written it, not Sebbe?

Well, this issue was pretty good...Yeah, I think you should extend it to more than just Pokemon ROM Hacking. I mean, it's not the "Pokemon Rom Hacking newsletter" so...yeah.

Ooh! Mock tests? You're studying for something like the HSC or something, right?

destinedjagold
August 29th, 2008, 02:56 AM
Wow, so the third issue's up. Sweet. :D
Though the tips and tricks are truly written bad. -___-

Anyways, exams sure sucks. -__-
But we, your team, will be here for ya! ;)

You're just jelous you didn't get an article in the newsletter...

I really hate the way to talk, Sebbe.
And I agree with Dark Lakitu...

hi sir tomato my password is syvniti
August 29th, 2008, 04:13 AM
No, Son Sebbe. It's his tip. Without his tip, you wouldn't have a mention. And yours sucked so no-one could possible be jealous.
So there! -yays D-trogh-
I command you to take back that yay:pirate:


I really hate the way to talk, Sebbe.
So, Are you with me?

Blitzballer
August 29th, 2008, 01:43 PM
Um...yays for issue #3! Although, the grammar has gone downhill TERRIBLY, and not just in the Tips and Tricks section. I noticed many spelling and grammar issues in every section. Also, unless there is some standard for rating a hack (i.e. some sort of system based on certain aspects), I think giving the hacks a x/5 is irrelevant, since different people are reviewing and each person seems to have different standards. Even though I'm giving quite a bit or criticism, don't take it personally, since the Newsletter is overall very nice...and of course, attractive.

On the grammar/spelling note again, maybe you should have people PM you an idea and a preliminary article, and then you can edit or re-write it, so the Newsletter keeps a similar writing style. Or, you could have a, sorta, ohh, shoot!...what is it called? Um, kinda a Bulletin Board of sorts, where people can post their own news (i.e. "Hey guys, it's Kawaii, Inc. here! Just wanted to post about an opening in Tree of Peace's Team. We're looking for a spriter to help with overworlds and the such!"). Kinda like that?

TB Pro
August 29th, 2008, 02:31 PM
Wow, I'm glad to see issue three up, although the Tips and Tricks section discouraged me from continuing to read... Maybe write the article yourself next time? Anyway, I thought it felt a bit rushed :/ Oh well :D I'm looking forward to seeing the next issue ;)

+Sneasel™
August 29th, 2008, 03:13 PM
Wow, that was just very poor compared to the first two issues. It seemed very rushed. Also, the tips and tricks (as everyone has said) was very hard to understand. Don't get me wrong, I love the newsletter in general, just this issue wasn't the best, but you are studying, so yea, not your fault I guess :)
Good luck!

Godot
August 29th, 2008, 06:23 PM
Nice newsletter. :)

*adds to subscriptions*

zel 2.0
August 29th, 2008, 07:14 PM
It was nice, it was a bit short but I'll understand it if you were busy. I just hope the next one returns with really long (well, not THAT long) hacks reviews. I really hope you manage to gather some people who love hacks because I still believe that adding non-Pokemon hacks outside Pokecommunity is something that will, not only increase the size of the issues, but will inform us about what's going on outside, or... are we living in a bubble?

Dont start to get annoying about grammar problems (reporting is fine, but dont start to fight), with time it'll be improved, I'm sure, for now let's be happy about having the RHN back, right?

Can be better, but good work guys!

Binary
August 29th, 2008, 08:36 PM
Ah, here comes the third newsletter. It was a fine newsletter in my standard. But yeah, I think it was abit rushed. I didn't understand a things about the tip. But it was a fine article.

Thrace
August 30th, 2008, 01:26 AM
The explanation of the Tip/Trick is bad.. AND my name is written wrong..!
Really sorry about that D-Trogh. I'll change it when I have the time. I'm only online to reply to this thread right now.

Yeah, I agree.
What does it mean by change 08 to 09? There wasn't any 08 mentioned!
Maybe you should have written it, not Sebbe?

Well, this issue was pretty good...Yeah, I think you should extend it to more than just Pokemon ROM Hacking. I mean, it's not the "Pokemon Rom Hacking newsletter" so...yeah.

Ooh! Mock tests? You're studying for something like the HSC or something, right?
Maybe I will re-write it for the next issue... Linking to other forums are against the rules but I'll work something out.

Mock exams are just like practice exams. Its usually just papers from the previous year.

Um...yays for issue #3! Although, the grammar has gone downhill TERRIBLY, and not just in the Tips and Tricks section. I noticed many spelling and grammar issues in every section. Also, unless there is some standard for rating a hack (i.e. some sort of system based on certain aspects), I think giving the hacks a x/5 is irrelevant, since different people are reviewing and each person seems to have different standards. Even though I'm giving quite a bit or criticism, don't take it personally, since the Newsletter is overall very nice...and of course, attractive.

On the grammar/spelling note again, maybe you should have people PM you an idea and a preliminary article, and then you can edit or re-write it, so the Newsletter keeps a similar writing style. Or, you could have a, sorta, ohh, shoot!...what is it called? Um, kinda a Bulletin Board of sorts, where people can post their own news (i.e. "Hey guys, it's Kawaii, Inc. here! Just wanted to post about an opening in Tree of Peace's Team. We're looking for a spriter to help with overworlds and the such!"). Kinda like that?
Excellent point on the reviews I never thought about that actually. Hmm I'll have to think about what I'm going to do... The bulletin is a good idea too I might implement that soon.

Wow, that was just very poor compared to the first two issues. It seemed very rushed. Also, the tips and tricks (as everyone has said) was very hard to understand. Don't get me wrong, I love the newsletter in general, just this issue wasn't the best, but you are studying, so yea, not your fault I guess :)
Good luck!
I totally agree this issue really sucked. I'll make sure the next one is a lot better.

It was nice, it was a bit short but I'll understand it if you were busy. I just hope the next one returns with really long (well, not THAT long) hacks reviews. I really hope you manage to gather some people who love hacks because I still believe that adding non-Pokemon hacks outside Pokecommunity is something that will, not only increase the size of the issues, but will inform us about what's going on outside, or... are we living in a bubble?

Dont start to get annoying about grammar problems (reporting is fine, but dont start to fight), with time it'll be improved, I'm sure, for now let's be happy about having the RHN back, right?

Can be better, but good work guys!
The problem is that people aren't always reliable. They might do it the first week but they'll probably just forget the next week. But I will definitely make an effort with the non-Pokemon hacks.


I know I said that people can start submitting their own articles to RHN but I don't think that idea is going to work from the comments people have made. I think that maybe I should just work on this by myself or have only one other person work with me. When I first thought of creating a newsletter I thought that making regular issues would be hard if I did it alone.

The thing is if I start making it myself the newsletter will inevitably get shorter because I just won't have that many things to write about. But if I do that I'm sure the quality will be higher. At most there will be two reviews (HOTW and my own choice). This might not be a bad thing though, I think I might start having an Editor's Choice award and a Interviewee's Choice award.

So what do you guys think? Should I do the newsletter by myself? I can definitely do it, the problem is that there will be fewer articles and it'll have less of a community perspective.

Ninja Caterpie
August 30th, 2008, 03:35 AM
No, you shouldn't do it by yourself, but whoever you work with should have some sort of good credentials and stuff. You can always re-write their articles, but I think it'll be better with other people helping.

Blitzballer
August 30th, 2008, 11:12 AM
I know I said that people can start submitting their own articles to RHN but I don't think that idea is going to work from the comments people have made. I think that maybe I should just work on this by myself or have only one other person work with me. When I first thought of creating a newsletter I thought that making regular issues would be hard if I did it alone.

The thing is if I start making it myself the newsletter will inevitably get shorter because I just won't have that many things to write about. But if I do that I'm sure the quality will be higher. At most there will be two reviews (HOTW and my own choice). This might not be a bad thing though, I think I might start having an Editor's Choice award and a Interviewee's Choice award.

So what do you guys think? Should I do the newsletter by myself? I can definitely do it, the problem is that there will be fewer articles and it'll have less of a community perspective.
Well...Like I said, I think it should just be people send ideas to your team, not write the articles themselves.

Also, my perspective is quality over quantity. If that means shorter/fewer articles, then people will have to grow to understand that. Now, that doesn't mean do the whole thing by yourself. I still think you should have a team. It seems to work for real newspapers, it should work for this application if done correctly. =)

{EDIT: I like the idea of your awards a lot. It would be a good way to recommend hacks, and get a little bit of an added spotlight. Unfortunately, I can guarantee that unless you add some guidelines to the hacks that can be chosen, the same hacks will get chosen over and over again. I think you know the ones I'm talking about. I love them to death but...hrmm.

Ninja Caterpie
August 30th, 2008, 04:46 PM
Hey, make it those awards can only won once by any hack?

Thrace
August 30th, 2008, 05:26 PM
No, you shouldn't do it by yourself, but whoever you work with should have some sort of good credentials and stuff. You can always re-write their articles, but I think it'll be better with other people helping.
Thats the problem, how will I know that they are going to be dedicated to this?

Well...Like I said, I think it should just be people send ideas to your team, not write the articles themselves.

Also, my perspective is quality over quantity. If that means shorter/fewer articles, then people will have to grow to understand that. Now, that doesn't mean do the whole thing by yourself. I still think you should have a team. It seems to work for real newspapers, it should work for this application if done correctly. =)

{EDIT: I like the idea of your awards a lot. It would be a good way to recommend hacks, and get a little bit of an added spotlight. Unfortunately, I can guarantee that unless you add some guidelines to the hacks that can be chosen, the same hacks will get chosen over and over again. I think you know the ones I'm talking about. I love them to death but...hrmm.
Yes you're right, working in a team would be desirable but the problem is coming up with the team. I'll make sure the same hacks aren't chosen again.

Hey, make it those awards can only won once by any hack?
Yeah I think I'll have to do that.

I think the next issue will be done entirely by myself. I'll work out what I'm going to do in the following weeks.

andyp159
September 5th, 2008, 02:39 AM
:O to be honest, i am quite shocked that people find Septo Conquest offensive. (as it's my hack, im bound to stand up for it, but hey)

Yes, I know the maps are boring at the beginning, but they greatly improove towards the end, and the text was meant to be funny or sarcastic, not offensivce in any way, and we are sorry if it has offended anybody. Moreso, anybody who downloads the newest version of the ROM will experience much fewer glitches.

HOWEVER< this has not stopped us ROM hacking, as we are working hard on LANCE ADVENTURES. Septo Conquest was really a test of our hacking skills, which have improved greatly over the time we spent making it.

Also, give us a break, as it was only a 2 people team

RANT OVER

thethethethe
September 5th, 2008, 02:45 AM
:O to be honest, i am quite shocked that people find Septo Conquest offensive. (as it's my hack, im bound to stand up for it, but hey)

Yes, I know the maps are boring at the beginning, but they greatly improove towards the end, and the text was meant to be funny or sarcastic, not offensivce in any way, and we are sorry if it has offended anybody. Moreso, anybody who downloads the newest version of the ROM will experience much fewer glitches.

HOWEVER< this has not stopped us ROM hacking, as we are working hard on LANCE ADVENTURES. Septo Conquest was really a test of our hacking skills, which have improved greatly over the time we spent making it.

Also, give us a break, as it was only a 2 people team

RANT OVER
Dude, don't blame the critic. You can't really complain that a critic gave a hack a bad rating. Look at all the movies that get poor ratings. Don't take it so personally.
Also try and remember the saying "Any publicity is good Publicity?"

And about the two person team, sure Zel has gotten help from others, but essential SG is a ONE person team. The amount of people helping really means nothing.

Ninja Caterpie
September 5th, 2008, 03:25 AM
"Too many cooks spoil the broth."

I reckon one person is the best team. You can't disagree or argue with anyone.

hi sir tomato my password is syvniti
September 5th, 2008, 03:29 AM
"You can't disagree or argue with anyone.

Yeah, You just gave a reason for a team at one person is bad...


Get yourself a team!

zel 2.0
September 6th, 2008, 05:53 AM
A team is the best bet, as we wouldnt like to see articles only by just one person, it wouldnt be too objective. We want to see different peoples' opinions. I guess you know what I'm trying to say.

I know having people has the possibility of them not working and that kind of stuff, but as long as everyone helping you agrees that "if you dont work, you get out", that'll help you to get a stable team. If they dont want to agree with that rule, you know that person wont be reliable, even if it's because school gets in the middle.
Obviously, you must set yourself as an example, if you dont work on the issues as it's supposed, what can other people expect?

That's it. Stay firm (even if it means to be a little harsh on other people, it's the only way it could work), and the next RHWs will be good.

colcolstyles
September 16th, 2008, 10:03 PM
Any update on this? I actually enjoyed reading all of those articles, although (as many others have mentioned) the third issue could have been much better. Anyways, keep up the good work!

Blitzballer
September 17th, 2008, 06:35 PM
Any update on this? I actually enjoyed reading all of those articles, although (as many others have mentioned) the third issue could have been much better. Anyways, keep up the good work!
The next issue should be out at the end of next week!

Thrace
September 20th, 2008, 08:16 PM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 4 - Sunday, 21 September 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Yes, thats right. RHN is back and its better than ever. We now have an established team, the thread can be viewed here (http://www.pokecommunity.com/showthread.php?t=152643). If you would like to apply for any open positions feel free to do so. We now have standardised ratings, you can see which ratings mean what in one of the articles in this issue. Reviews will be conducted by one person but the ratings can be given by anyone in the RHN team.

If you would like to have an article in an issue of RHN please post it in the team thread here (http://www.pokecommunity.com/showthread.php?t=152643). If you want something in the Hacking News section PM both Kawaii Inc. and myself. Anything that you submit will most likely be edited here and there. This is simply to keep the standards that this newsletter has. You will receive full credit for the article.

Hopefully we will get into a rhythm with these issues and stay as regular as possible.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

New RHN format
It goes without saying if you're reading this but RHN has gone through a re-structuring. We have a team and have tried our best to make sure that everything in this and future newsletters are accurate, unbiased and consistent.

Hack Rating System
RHN will now follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.
Pokemon Genesis production recommenced
Exams are finally over and I've been able to start hacking again so production of Genesis is in full throttle. That extended break has really helped get the passion and motivation back for hacking. I've completed nearly 90% of the next betas maps, so with any luck we'll have beta 3 out before 2009.



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i35.tinypic.com/dmcp4z.pnghttp://i29.photobucket.com/albums/c292/Polar_Spirit/s14-1.png Pokémon Azure Horizons [Link (http://www.pokecommunity.com/showthread.php?t=151068)]
Hack Author: Frostbite
Reviewed By: dshayabusa
Reviewer's Rating: 8.8/10

Azure Horizons does not have a playable demo, but we decided that Frostbite has been working on it for long enough to warrant a full review.

The best thing about this hack is its consistency, as far as I few hacks can boast the kind of consistency that Azure Horizons has achieved. The mapping is beautiful, not always the best but his style remains the same throughout. The new tiles he has inserted are taken from the R/S/E games and look great together. It seems that Frostbite has tried to stay true to the Nintendo style of mapping which can sometimes be a bad thing.

The attention to detail is also another feature that propels Azure Horizons to the Impressive rating. Decaptilization is always a nice touch too. Scripts are nowhere near amazing but sometimes they don't have to be. You see it all the time, especially in new hacks, instead of finding a way to suit what happens in the story, the hacker changes the story to implement some cool trick they've picked up. Consistency in my books is far more important than random "wow" moments.

The story too is a place where Azure Horizons drops the ball. Its certainly not bad, it is just generic. However it is far too early to tell how it will turn out so I found it difficult to take points off him for that. This is one of those hacks that have almost limitless potential.

Azure Horizons is a wonderful hack, I personally cannot wait for the release of the first beta and I encourage everyone to give it a go. I look forward to reviewing it again with the release of the first beta.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i33.tinypic.com/2nbspjp.pnghttp://img178.imageshack.us/img178/5836/screenshot11lf0.jpg Pokémon Bloody Diamond [Link (http://www.pokecommunity.com/showthread.php?t=148079)]
Hack Author: Buffy
Reviewed By: thethethethe
Reviewer's Rating: 0.5/10

Hooray! We have our first Pokémon Diamond hack at PokéCommunity. Should be something great, right? It's very easy to get that wrong. People are announcing that this hack has been a step forward in the ways of DPP Hacking. This hack is probably closer to being one or two steps backward.

Let's look at what Buffy has done with this Diamond ROM. We've got some minor palette edits, some overworld changes, modified starters and some wild Pokémon changed. Things anyone could do with about four tools. But let's think about this. What if this had been done on a Fire Red ROM? Would you play it? I'd like to think it wouldn't even get into the showcase.

I know, I know, you can only use what you have, right? DPP hacking is still fairly limited. The problem I have with this hack is that it doesn't use everything that's available. It only utilizes features that are editable by hacker programmed tools.
Before it's release, Buffy was waiting for a DP trainer editing tool, when hex editing DP trainer battles has been documented on more than one occasion. At this point in time, to hack DPP, you need to know how to use a hex editor, and not just rely on hacker programmed tools. Right now, Buffy is just unable to give us that.

I don't want totally 'bash' this hack. There is an upside to having a hack with only this much done. There's so much more to add. Buffy could hack the evolutions to allow Pokémon to evolve in different ways. She could change the movesets of Pokémon for originality. Maybe, she could even edit some weaknesses and strengths to confuse players or change the way different attacks work. There's so much more you can do to make an original game without relying on hacking maps and scripts.

Where this hack is at, its simply a complete waste of time. I wouldn't recommend playing it unless you had absolutely nothing else to do.
Article by thethethethe

http://i38.tinypic.com/s13lw8.pnghttp://i36.tinypic.com/2im6otg.png Pokémon Thunder Emblem [Link (http://www.pokecommunity.com/showthread.php?t=128218)]
Hack Author: mitchel1
Reviewed By: Kaizer-X
Reviewer's Rating: 7.8/10

Firstly I think that the story is interesting and the first beta is quite good. There are some things which I don't like, which is the colour of the palletes which is too bright in my opinion and the size of the Overworld which I think a bit too large. The new 3-D like Pokeball is really an excellent addition to a hack which already contain lots of Sinnoh tiles.

The mapping is good with only a few errors in tiles and movement permission, nothing really obvious though. Although some of the maps is quite simple it is good overall.
From the new screenshots Mitchel1 seemed to have change the palletes to a more pleasant one. This has a great effect on mapping as the maps looks miles better than before. Overall the maps looks stunning with the varieties of different tiles and by inserting some new ones like the star-shaped building, the maps simply looks magnificent and eye-catchy. The snow tiles are really nice especially the D/P style trees with snow on it and so is the cave.

From the beta the scripts are really good as they can be seen from the video with the music and movements of camera timed to precision. But everything good has it flaws as there are some grammar mistakes or typing errors in the scripts but other than that I give it two thumbs up.

The storyline is interesting but it is confusing as the complete story is unknown and the Unown tomb event is a mystery to me. I am also curious about the role of Team Rocket and Lance in the story. The Celebi’s past event is a bit off to me as who would go to the past just to get a badge? The other thing is the place is overrun with Rockets while other trainers are scarce.

Overall this hack looks promising and as winners of a couple of awards, I highly recommend you check it out.
Article by Kaizer-X



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

So last issue the Tip was quite difficult to understand so this week I'm going to write the article myself. This is how it will be for future issues as well; you donate the tip, we write the article, you recieve credit. So lets get started!

In a rom there is only so much space available for us to utilize. So what happens when you run out of space? What happens when every byte from 0 to FFFFFF is taken up? You're only option apart from replacing data is to increase the file size of the rom commonly referred to as expanding a rom.

GBA roms use pointers with 3 bytes to link data. In hex an offset of say 800000 would have a pointer that looked like 08000080. With 08 we can point to any offset within the range of a 16mb GBA rom, that is any offset between 0 to FFFFFF. this will show you how to make pointers to data located between FFFFFF and 1FFFFFF, the new maximum offset gives us a rom size of 32mb; double the size.

Lets begin. The first thing you want to do is load your GBA rom into a hex editor, I will be using Hex Workshop for this. Scroll all the way to the bottom of the file and click to the right of the very last byte. Right-click and choose Insert (shortcut Ctrl+Ins).
[css-div="border: 1px gray solid; padding: 2px; width: 412px;"]http://i33.tinypic.com/4r3kag.png[/css-div]
Type FFFFFF into the Number of bytes textbox, making sure that you are in Hex mode and put FF into the Fill box. Now hit OK. Congratulations, you have successfully expanded your 16mb GBA rom to a 32mb one. But how to access this new data?

With 08 you can only access 0 to FFFFFF, but we need something that can access data beyond that range. You need to use 09. 09 has a range of 0 to 1FFFFFF, which is just perfect for our new 32mb rom. 09 is set out the same, it just has one extra byte. So for offset 13456789 it will be 0989674513. Unfortunately most if not all tools lack support for 09 so you must do it manually via a hex editor.
Tip donated by D-Trogh



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
(5:25:33 PM) Malin: Ok, lets start with the obvious question, how did you first get into rom hacking?
(5:26:26 PM) thethethethe: Pretty Boring, but like lots of people it was for a Shiny Gold beta
(5:27:47 PM) thethethethe: Except originally, I didn't plan on hacking. I started hacking about a month after playing it and curious on how to hack the rom.
(5:28:56 PM) Malin: You are a very well respected hacker now and many people look up to you, when you first started out who did you look up to?
(5:30:18 PM) thethethethe: Zel and Baro because Shiny Gold and Quartz were the first two hacks I enjoyed playing.
(5:30:44 PM) Malin: I see.
(5:32:29 PM) Malin: Have you tried hacking any other games, apart from Pokemon?
(5:35:51 PM) thethethethe: I've tried to hack Legend of Zelda: Minish Cap. I didn't try very long. It was just something I did for a few weeks.
(5:36:56 PM) Malin: Mmm, interesting, did you find hugely different to what hacking the Pokemon games are like?
(5:38:21 PM) thethethethe: I never really got too deep into hacking that game. But what I could find was fairly similar.
(5:41:00 PM) Malin: Legend of Dragons was a very popular hack but, I beleive that it has now been put on an indefinite hiatus. Why is that?
(5:50:14 PM) thethethethe: Really just a lack of motivation After having it on that break for so long I couldn't pick up my interest in it again. When I started it, I was excited to work on it, and I put as much time as I did into it. Now a year down the track, I don't get that excitement from the idea anymore.
(5:51:30 PM) Malin: Are you planning on creating another hack?
(5:52:22 PM) thethethethe: I probably will sometime soon.
(5:52:34 PM) thethethethe: But I've currently got no plans on a hack.
(5:53:50 PM) Malin: What aspect of hacking do you enjoy the most?
(5:56:32 PM) thethethethe: I enjoy looking at ASM, as it's all new to me. Also scripting, because there's always something I don't know how to do.
(5:56:36 PM) thethethethe: If I can't figure out how to do something, I usually enjoy the challenge of trying to find a way to do it.
(5:58:31 PM) Malin: What changes would you like to see in the rom hacking community?
(6:00:40 PM) thethethethe: Well, all forums to remove the idea of the 'scrapbox'.
(6:01:01 PM) Malin: Whys that?
(6:05:23 PM) thethethethe: Most of the hacks that are there, are usually quit within a week.
I think the scrapbox is an excuse for new hackers to post sub-par hacks.
(6:06:41 PM) Malin: Good point.
(6:08:26 PM) Malin: Is there a hack you'd like to recommend to others?
(6:10:24 PM) thethethethe: I'd love to say Genesis, but I'm going to say Liquid Crystal, as it's a hack that seems like it will almost definately be finished.
(6:11:11 PM) Malin: Any last words?
(6:11:19 PM) Malin: Perhaps some advice to new hackers?
(6:13:06 PM) thethethethe: Don't doubt what you can do with a ROM. And don't believe it when people say you can't do something with a ROM.
(6:14:09 PM) Malin: All right, thanks for the interview thethethethe.
(6:14:25 PM) thethethethe: No problem

So the guest recommendation this week goes to Liquid Crystal:
http://i33.tinypic.com/r7je4j.png
Interview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

Well, its the end of another issue of RHN and I gotta say it feels great to be back, the team and I look forward to providing the community with a reliable and frequent newsletter.

There might be some confusion as to what goes in Hack News section so I thought I would clear it up. You can post next to anything that has to do with rom hacking there. Say you're writing up a big tutorial, working on a tool, need team members just send both Kawaii Inc. and myself a PM with a small description of it (no more than 3 paragraphs please) and we'll make sure it gets in the next issue. You can put up updates on your hack as well if you want, I'll be using it for that sometimes.

HOTW got a full review this issue because although it does not have a playable version it has already had a lot of work put into it. HOTW will not always get a full review, it might just be a few paragraphs without a rating, it depends on the hack that wins.

Feel free to leave any comments especially about the rating system, we would love to get feedback about that. Don't think theres really anything else to say, see you again next week!
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use it![/css-span][/css-div][/css-div]

TB Pro
September 20th, 2008, 08:36 PM
Wow, Dshayabusa, this article is a step in the right direction. I like the new rating system, it gives an in-depth explanation of the score. The reviews all seemed proffesional, and nice. The hacking news seemed a bit lacking, Maybe next week will be better, as the members now know how to submit ideas. The Tips And Tricks section is vastly improved from last issue, good explanation this time. The interview was nice, good and proffesional. I just have a question, will there be an interview every issue? I think it would be a stellar idea to include one in every issue. Over all, this issue was good, much improved from last week. It seems you pulled everything together to improve on this one. Well, BOL!

Blitzballer
September 21st, 2008, 03:02 PM
Whoa! A weekend without internet, and the issue is out already! Bravo!!
If your intention was to make up for last issue's "Tips and Tricks," then you just trampled it to pieces. Once we get things rolling, making these issues'll be quite easy! It's taking us all a little while to get used to how it works.

destinedjagold
September 21st, 2008, 03:05 PM
eheheh... nice new article. congrats to your team for putting their efforts into making this successful article. :)

anyways, the new style of ratings reviewed hacks are truly nice. :)
though I think the interview with thethethethe was a bit short and lacking some more interesting questions to answer, but oh well... still great. :D

good luck with the next issues, team~

Thrace
September 23rd, 2008, 12:07 AM
Wow, Dshayabusa, this article is a step in the right direction. I like the new rating system, it gives an in-depth explanation of the score. The reviews all seemed proffesional, and nice. The hacking news seemed a bit lacking, Maybe next week will be better, as the members now know how to submit ideas. The Tips And Tricks section is vastly improved from last issue, good explanation this time. The interview was nice, good and proffesional. I just have a question, will there be an interview every issue? I think it would be a stellar idea to include one in every issue. Over all, this issue was good, much improved from last week. It seems you pulled everything together to improve on this one. Well, BOL!
Yeah there will be... hopefully, the person I had for next week has left the forum so I'll have to find someone new for this week.

eheheh... nice new article. congrats to your team for putting their efforts into making this successful article. :)

anyways, the new style of ratings reviewed hacks are truly nice. :)
though I think the interview with thethethethe was a bit short and lacking some more interesting questions to answer, but oh well... still great. :D

good luck with the next issues, team~
Yeah I agree, I should plan out what questions I'm going to ask instead of just asking what ever comes to mind.

If people who won awards want to put them in their threads then that would be great (although Buffy might not want to...). It would really help promote the newsletter.

Ninja Caterpie
September 23rd, 2008, 12:38 AM
Wuahahah! Good on ya, guys!

That was good...It's a really good system of rating hacks, I think.

Yeah, I think the interview with thethethethe was a bit short, it felt more like a simple talk...

Oh well, still cool! Goodluck with the next issue!

Godot
September 23rd, 2008, 12:05 PM
I Lol'ed at this. XD

(although Buffy might not want to...)

This edition was much better than the third. I have a suggestion for you: Perhaps you should have a section called "Promising Tools" and have a different tool every week? It would allow people to see new or promising tools that are being developed.

Well, keep up the good work! :D

Platinum Lucario
September 23rd, 2008, 02:12 PM
I like that CSS that has been done with the newsletter, I think it's pretty cool. :P
And Pokémon Bloody Diamond is going to be a great first ever Pokémon Diamond hack. :)

Neti
September 27th, 2008, 05:54 AM
cool, i didnt know about this newsletter! *subscirbes*
definitely a wonderful idea and well done!
and when i read my name and what you wrote about me in the flame of rage beta release article i was smiling^^ what an honor

btw if you want to i could join you to add another section to the newsletter where i rate and comment on random maps from the map rating thread
let me know if you like this idea ;-)

zel 2.0
September 27th, 2008, 12:53 PM
Wow, it took me a while to finish reading everything (alright, I admit that I skipped the tips & tricks part a bit as I wasnt that interested in expanding roms yet :P), but still, it was cool to read those reviews.

Hope you can be able to put more sections into it in the future, everyone would love that. But meanwhile, it's good to see that it gets to be more stable (in every aspect), I guess the team is working well.

Alright, I'll be waiting for the next one. Good luck, guys!

Disturbed
September 27th, 2008, 04:31 PM
I actually just noticed this thead :P

This is pretty cool, and I love how you included interviews with the newsletter. And maybe you can post a tip/trick that most people can do (I'm terrible with hex) and don't know of. Like how you can select more than 1 block at a time in A-Map.

Good luck with this.

thethethethe
September 27th, 2008, 05:21 PM
Like how you can select more than 1 block at a time in A-Map.

Just read through the readme. No-one reads readme's, do they?

Melash
September 27th, 2008, 06:01 PM
Yes, another newsletter! I've just read it, and I must say that this is pretty good! Can't wait for issue 5!

Thrace
September 28th, 2008, 03:46 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 5 - Sunday, 29 September 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Argh, damn it! I was hoping to get it in before Monday but its 12:33 PM as I'm typing this. Lol, I just realized daylight savings started today, I made it! I've decided to keep the rating descriptions in all issues from now on for easy reference. For the time being they will be in the Hack News section. We've got our first ever actual report courtesy of Visual this issue so make sure you check that out.

This weeks interview turned into a sort of one sided debate which gave me an idea. How about having a debate via IM on things in the hacking community? I think it would be quite interesting. For example we could discuss the pros and cons of making teams/rom bases/tools etc. It'll be quite difficult to pull of I think. Please post your comments.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Production of Pokémon: Tree of Peace Slowed
Due to school being too hectic during the week, production has been slowed to weekends only on Tree of Peace. Kawaii, Inc. assures that he will continue to work on the hack at every available opportunity on such days.

Pokemon: The Dragon Lineage makes a comeback
Most people won't remember since the thread was closed a couple of days after making it but I have another hack in the works. The Dragon Lineage will be based around Lance and Claire. It is no longer set in Johto. It is completely different to the ideas I had before. If you want to see the first town take a look in the Map Rating Thread. I'll open the thread sometime this week.

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i244.photobucket.com/albums/gg19/Mecharatchet/caRboon_10.png Pokémon Distant [Link (http://www.pokecommunity.com/showthread.php?t=153540)]
Hack Author: Disturbed
Reviewed By: dshayabusa

Pokemon Distant is a hack by Disturbed aka Maraudah from the Map Rating Thread. This hacks main appeal is by far the mapping. Marudah is a great mapper but his maps seem to be hindered by his choice of tiles. Don't get me wrong, Don Patch's tiles look great but if you're going to use his tiles you have to adapt to them. It doesn't just mean new palletes you'd also need to develop a different style of mapping. If you look at the maps made my Don Patch his mapping is very unique, not even close to what Nintendos looks like yet very professional.

According to the credits, Megiddo has done the scripts so far. Megiddo is a great scripter but it would be nice to see Disturbed making his own scripts. The story is quite interesting, the start certainly is unique and executing it will be easy yet very effective. There are also going to be 3 starters instead of one, its an interesting idea and I'll reserve judgement until the first beta. Most of the other features are pretty standard. It still needs some work but I can tell it'll be quite interesting hack to watch.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i38.tinypic.com/s5v8fq.pnghttp://img84.imageshack.us/img84/9774/neverbweng11fo2.png Pokémon Black and White [Link (http://www.pokecommunity.com/showthread.php?t=129650)]
Hack Author: ҳ̸ҲRichie
Reviewed By: thethethethe
Reviewer's Rating: 9.1/10

I'm usually a bit uneasy when looking at Spanish hacks. They usually have amazing graphics, average scripts, fail in the English Translation and have a bland storyline. Never Black and White shattered almost all of my previous perceptions on Spanish Hacks.

Graphics is Spanish hacks seem to always be impressive. I don't know how, but they seem to always have the most amazing sprites with near perfect palettes to get a highly visually appealing hack. I'd rate this hack as one of the most beautiful hacks I've ever seen.

The storyline is somewhat reminiscent of the Final Fantasy games. The player is searching for his lost identity and many plot twists only make this more difficult. Working together with the storyline, the scripting is consistent. When I look at hacks, the scripting is what I tend to enjoy looking upon the most. From what I saw the scripts don't show anything totally outstanding. They only do just enough to compliment the storyline. I'd be much happier, even if it's pointless, is just to see one script that blows me away. Just something that stands out from the rest, and is an unforgettable event.

The thing I was overjoyed to see was that the text was not lost in translation. Many translated hacks seem to lose their point in their translation to English, and the storyline therefore becomes hard to follow. This hack did not fall into that category. In fact the translation was near perfect. I'm not sure how it appeared in Spanish, but in English, the text appeared almost of a Shakespearian dialect, which is the perfect fit for the storyline. We have text in the style of the cryptic language of Shakespeare working together with the search for the unknown identity found in the storyline. It just shows how well thought out this hack really was.

This is a remarkable hack which is truly worth playing. This is one hack you can't afford not to play.
Article by thethethethe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]CSS Cool?[/css-div]An insider's report by Visual

CSS Designs, we all love them, we all have them, but whats the point behind them? Most of us just want a fancy presentation that looks nice and simple, some just want to copy others. First, lets get to know what CSS is a bit. CSS is a type of code, just like HTML but it is allowed in threads and signatures because theres no danger behind it. It's nice and easy to understand, basically you create layers on top of layers, first off you would start with a background, add a border and some text and you have a CSS box. Which is where the rest is developed from. But it does look quite appealing.

Modern day hacking has made a sudden jump into CSS, requesting it from other people or just taking it from their threads. I do find it funny though, hackers have spent so much time learning how to script and change tiles but cannot be bothered to learn some simple CSS. But it doesn't matter that much, it still all appeals to us, we still find it nice, but it does seem to be becomming more un interesting.

CSS is evolving like our whole civilization, months ago you wouldn't find it anywhere, whenever you did you thought someone had hacked into their signatures and added those boxes, now they're in everyones signatures and threads and still dramatically increasing. But pretty soon something new will be discovered and people will start using that instead, and while that new discovery increases CSS will slowly fade away, but i'd pay to see that happen.

And remember kids: cool looking things are cool when they're rare. The more people possess something, the more uninteresting it becomes.
Article by Visual



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

This weeks tips come from HackMew. This time its all about msgboxes. Below is a description, script example and in-game shot of the different msgbox types.

0x2Description:
This is the msgbox used for normal people. Using this type means that you don't need to use the lock, faceplayer or release commands.

Script:
[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left; font-family: Courier New;"]#org @start
msgbox @hello
boxset 0x2
end

#org @hello
= Hello my name is dshayabusa.[/css-div]

In-Game:
http://i36.tinypic.com/2hi73nm.png
0x3Description:
Used for signs etc. No Lock or faceplayer effect. Only shows the sign textbox when used on an actual sign.

Script:
[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left; font-family: Courier New;"]#org @start
msgbox @sign
boxset 0x3
end

#org @hello
= You are here[/css-div]

In-Game:
http://i34.tinypic.com/2z9mb80.png
0x4Description:
A normal msgbox except for the fact that it does not close. Command 68 must be used to close it. No lock or faceplayer effect.

Script:
[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left; font-family: Courier New;"]#org @start
msgbox @hello
boxset 0x4
end

#org @hello
= Hello, my name is dshayabusa.[/css-div]

In-Game:
http://i37.tinypic.com/erj2c5.png
0x5Description:
Used for Yes/No questions. No Lock or Faceplayer effect.

Script:
[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left; font-family: Courier New;"]#org @start
msgbox @question
boxset 0x5
end

#org @hello
= Is this statement false?[/css-div]

In-game:
http://i36.tinypic.com/24yvihy.png
0x6Description:
Normal textbox. Has no Lock or Faceplayer effect.

Script:
[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left; font-family: Courier New;"]#org @start
msgbox @Hello
boxset 0x6
end

#org @hello
= Hello, my name is dshayabusa.[/css-div]

In-game:
http://i37.tinypic.com/erj2c5.pngTip donated by HackMew



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with... Megiddo
(3:11:48 PM) Malin: So what first attracted you to hacking?
(3:12:20 PM) Adam: The commonly heard shiny gold. I think I first saw it on youtube.
(3:13:22 PM) Malin: And did you immediately think, I want to do that too?
(3:14:14 PM) Adam: Yep and my love of video games also influenced me.
(3:14:51 PM) Malin: Interesting.
(3:15:01 PM) Malin: What aspect of hacking do you find most enjoyable?
(3:15:17 PM) Adam: Scripting.
(3:15:38 PM) Malin: I see, and what do you find most challenging?
(3:16:09 PM) Adam: Getting the perfect graphics.
(3:16:38 PM) Malin: Ah yes thats always a challenge.
(3:17:51 PM) Malin: You've been in many hacking teams before, what in your opinoin is most effective? Hacking in a team or individually?
(3:19:00 PM) Adam: I believe hacking individually is most effective. There's not the issue of waiting on someone else. You also learn much more and gain experience.
(3:20:39 PM) Malin: Good point, its always frustrating when you have to wait for someone to finish something before you can start.
(3:23:34 PM) Malin: What are your opinions on the rom hacking community today?
(3:25:31 PM) Adam: I think that there are a lot of original hacks out there. Whether they be on pc or elsewhere. The community is large and diverse. Although, I think some people should wait to post their hacks until they have done a substantial amount of things.
(3:26:42 PM) Adam: The programmers do a great job with their tools, which really helps everyone.
(3:27:13 PM) Malin: But aren't tools sometimes the cause of problems in the community?
(3:27:51 PM) Adam: Only in parts, though perhaps we should create a new system to control the flames.
(3:29:12 PM) Adam: I know this is an issue in pokemon hacking.
(3:30:25 PM) Adam: It would take awhile to make a map in hex.
(3:30:43 PM) Adam: or manually create a sprite
(3:31:57 PM) Malin: True, what about rom bases though?
(3:33:56 PM) Adam: Rom bases dock off originality, but provide newbies a good start. I don't find them that bad. It's a personal choice and not something that speeds things up exponentially.
(3:34:19 PM) Adam: They're less usefull than tools.
(3:38:30 PM) Malin: What do you think about the vast amount of tutorials that are available now? Doesn't it prevent creative thinking if everything its already written out for you?
(3:40:34 PM) Adam: I agree it does do that. A scripting tutorial is needed as it's not the easiest to learn without any sort of explanation on usage and what not
(3:41:03 PM) Adam: Once you learn some scripting it's easier to figure out unknown things without a tutorial.
(3:41:14 PM) Adam: But in the beginning
(3:46:06 PM) Malin: What attracts you most to a hack when you're browsing PC?
(3:47:03 PM) Adam: At first glance there is only the name and posts. Out of the two the name usually catches me most.
(3:47:50 PM) Malin: By posts do you mean the number of posts or the people who have posted?
(3:51:02 PM) Adam: The last poster and the number.
(3:51:23 PM) Malin: Interesting.
(3:51:41 PM) Malin: Is there a hack you'd like to recommend for our readers?
(3:52:20 PM) Adam: I enjoyed playing Liquid Ocean.
(3:54:01 PM) Malin: Who wouldn't?
(3:54:05 PM) Malin: Any last words?
(3:54:27 PM) Adam: Good luck to all.

The guest recommendation this week goes to Liquid Ocean:
http://i37.tinypic.com/o7k2g1.pngInterview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

This segment is starting to become redundant. I actually have nothing to say. If you have anything you would like the rest of the community to know about PM me and I'll put it in the Hack News segment. I think having 1 or 2 reviews per issue is best, anymore will cheapen the concept of it. Uhh, yeah, so thats it. Oh, also thanks to whoever changed the name of the thread, if you could just do that whenever you have the time that'd be great. It would save me having to PM you and you having to read it each time.
Article by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use it![/css-span][/css-div][/css-div]

Chimchar 9
September 28th, 2008, 03:57 AM
this is an intresting news letter and one of the tips and tricks really helped me in scripting.
there are 2 great hack viewed on the news letter but there is no rating for pokemon distant
even there is no alpha or beta yet there still should be a rating for the hack

Neti
September 28th, 2008, 04:23 AM
always nice to read this
keep on going

Ninja Caterpie
September 28th, 2008, 04:30 AM
Hmmaaah!

Very very interesting... The whole lot of it was very grand indeed.

A debate, eh? Great idea! If we do: First topic'll be That teams are better than solo working!
Pah, I'm talking too much. Maybe cos I'm going hypo cos it's 10:32pm here in Sydney. Geegegegehehehheheheh.!

PS: Neti, that's pretty much spam.

Neti
September 28th, 2008, 04:34 AM
Hmmaaah!

Very very interesting... The whole lot of it was very grand indeed.

A debate, eh? Great idea! If we do: First topic'll be That teams are better than solo working!
Pah, I'm talking too much. Maybe cos I'm going hypo cos it's 10:32pm here in Sydney. Geegegegehehehheheheh.!

PS: Neti, that's pretty much spam.
why is it spam to say i like it?
must have missed taht part of the rules... or doesnt it exist?

anyway ild like to participate in that debate, let me know when and how it will be

Sagiri
September 28th, 2008, 04:47 AM
If thethethethe reviewed Black and White, and openly praised it, as well as saying "It's a remarkable hack that is truly worth playing", why, I must ask, did he give it .5\10?

And yes, I do know it was a typo, that he gave it 9.3. I just wanted to point it out - not that it matters.

thethethethe
September 28th, 2008, 05:10 AM
If thethethethe reviewed Black and White, and openly praised it, as well as saying "It's a remarkable hack that is truly worth playing", why, I must ask, did he give it .5\10?

And yes, I do know it was a typo, that he gave it 9.3. I just wanted to point it out - not that it matters.

I thought I gave it 9.1. I assume it's just been left over from the previous issue when I gave Bloody Diamond 0.5.
A debate sounds great, but it'd probably need two sessions, like twelve hours apart, to give most people a fair chance at catching it.

EDIT: Just noticed a little typo in the tips and tricks. callstd 0x4 is closed by command #68. You wrote command #86.

Darthatron
September 28th, 2008, 05:32 AM
I would love to be in a debate about the pros and cons of this community. If you ever do have one be sure to include me. ^^

This weeks news letter was very nice. I enjoyed reading it, keep it up.

Thrace
September 28th, 2008, 05:42 AM
this is an intresting news letter and one of the tips and tricks really helped me in scripting.
there are 2 great hack viewed on the news letter but there is no rating for pokemon distant
even there is no alpha or beta yet there still should be a rating for the hack
I'm going to have to disagree. Without a playable version you can't really tell what the hack is going to be like, even maps are hard to judge when there are only screenshots available.

why is it spam to say i like it?
must have missed taht part of the rules... or doesnt it exist?

anyway ild like to participate in that debate, let me know when and how it will be
It'll probably be done on MSN so someone would just invite everyone to chat. The time is a really big problem, I can do it at pretty much anytime since I've got school holidays.

I thought I gave it 9.1. I assume it's just been left over from the previous issue when I gave Bloody Diamond 0.5.
A debate sounds great, but it'd probably need two sessions, like twelve hours apart, to give most people a fair chance at catching it.

EDIT: Just noticed a little typo in the tips and tricks. callstd 0x4 is closed by command #68. You wrote command #86.
Two sessions? I think we could do it in one, if we had it around this time most people would be online then.

This debate idea is going to be quite difficult to pull off. We should discuss numbers and who is involved in the team thread.

Zeikku™
September 28th, 2008, 05:48 AM
Thats pretty neat, this issue has probably been the best one yet :)
keep it up man

Satoshi Sugimori
September 28th, 2008, 05:51 AM
NIce to read this :D But only one thing it was a little short in my opinion XD
But who cares as long as it's fun it's alright :D:D
Can't wait for Issue 6 :D BOL!

btw the debate thing seems nice :D It would be very educational (not sure if I wrote it good) and very fun to :D
But i've got an idea! What if you make some sort of price like HoTW but then Map of the Week :) It seems like something nice and just too small for it's own thread so you could incorporate it in the RHN :D Just an idea :)

Well again BOL!

Neti
September 28th, 2008, 06:01 AM
NIce to read this :D But only one thing it was a little short in my opinion XD
But who cares as long as it's fun it's alright :D:D
Can't wait for Issue 6 :D BOL!

btw the debate thing seems nice :D It would be very educational (not sure if I wrote it good) and very fun to :D
But i've got an idea! What if you make some sort of price like HoTW but then Map of the Week :) It seems like something nice and just too small for it's own thread so you could incorporate it in the RHN :D Just an idea :)

Well again BOL!
me and dshayabusa are already talking about the map of the week thing

Satoshi Sugimori
September 28th, 2008, 06:22 AM
me and dshayabusa are already talking about the map of the week thing
Woaa that's great :D:D hope it comes in the RHN :)

TB Pro
September 28th, 2008, 07:44 AM
Yes! This is great, wonderful! The debate idea sounds nice, and It'd be cool to be part of it! I liked the interview, it was nice. Anyways, BOL!

me and dshayabusa are already talking about the map of the week thing
Ahhh, that would be a grand idea!

+Sneasel™
September 28th, 2008, 08:42 AM
That was great! I enjoyed reading it.
I completely agree with the rating on Pokemon Never, I loved that beta!
I also agree with the CSS thing.

The debate idea sounds cool too! I can't wait for that!
The interview was alright, I mean, it seemed more like a simple chat than an interview...but it was better than before (and megiddo is cool).

Can't wait for the next one!

colcolstyles
September 28th, 2008, 02:51 PM
Mm, this thing seems to get better with every issue. I especially liked the tips section this week; it was nice to have the Boxset command fully explained. And you guys lengthened the interview as well. Anyways, overall a great issue and I'm looking forward to the next one (but don't rush it!).

destinedjagold
September 28th, 2008, 07:18 PM
well, I enjoyed reading the newsletter. ^^
It's longer than the previous one, made my eyes a bit sour. :P

anyways, a debate sounds nice. :P
it'll be complicated, but it'll be fun to read. :laugh:

about the tips and tricks, are they applicable for this format as well?
boxset 2
boxset 3
boxset 4

though I also agree that all spanish hackers have really amazing graphics... :D

continue the great work, though... ;)

thethethethe
September 28th, 2008, 08:25 PM
about the tips and tricks, are they applicable for this format as well?
boxset 2
boxset 3
boxset 4
Yes they are.
boxset 0x2; boxset 2; callstd 0x2; callstd 2
They are all the same thing.

colcolstyles
September 28th, 2008, 08:30 PM
Just read through the readme. No-one reads readme's, do they?
Sometimes it seems like I'm the only one...
There are a bunch of nifty tips in Advance Map's readme, for anyone who wants to know.

エロカメ
October 1st, 2008, 06:25 PM
Wow, I have to admit - very good layout. The description is just amazing. Good ideas, such as interviews etc.

Thrace
October 4th, 2008, 10:40 PM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 6 - Saturday, 4 October 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Another week and another issue of RHN. This issue we have an interview of Darthatron by thethethethe, a hack review by Kaizer-X, some pretty darn useful tips and tricks and of course the HOTW mini-review.

The debate idea received excellent feedback but unfortunately I won't be able to organise it for a while yet. Unless someone else wants to get it running I can't see it happening until December at the earliest.

I seem to be running out of things to say here. Well anyway hope you enjoy issue number (already more issues than Hiroshi and Martin's put together D:) 6.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Map Reviewing
As of the week following next (hopefully) there will be a Map review by Neti who is very well known for mapping himself. Only the outstanding map of that week will recieve the review. For more info PM Neti. Details and guidelines will be in the next issue as well as the first review.

Hack Rating System
RHN will now follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/pokemonfrost_02-1.png Pokémon Snowstorm [Link (http://www.pokecommunity.com/showthread.php?t=152851)]
Hack Author: Lucario 9
Reviewed By: dshayabusa

What's this? A hack with ice tiles? No way, since when? Ok so I'm exaggerating a bit but honestly there are just way too many of these right now. Overused tiles aside this hack is pretty decent.

The story is pretty intriguing so far, the idea of being raised by a Pokemon albeit "farfetch'd" (lawl) certainly captures ones imagination. The rest of the story seems to meld into the archetypical Pokemon story. I'm sure that it will develop later on. It certainly has the potential.

Mapping is really nothing new, all maps that have those tiles have almost the exact same type of mapping, I'm guilty of it myself. Thats not to say the mapping is bad but people will start to get bored of it. Also what is up with screenshots of the player jumping down from a hill? I've seen that in about 4 hacks now.

Hopefully Lucario 9 decides to implement different tiles later on (though with a name like Snowstorm that seems doubtful). If you can get over the tiles this hack certainly has potential in its storyline.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i37.tinypic.com/32zlz7t.pnghttp://i306.photobucket.com/albums/nn248/GKSthehacker/ppGBA_11-2.png Pokémon Police [Link (http://www.pokecommunity.com/showthread.php?t=154876)]
Hack Author: G.K.S
Reviewed By: Kaizer-X
Reviewer's Rating: 3.0/10

Oh Yea!! Another hack with the main character being a member of the most famous crime-fighting group; the Police. Unlike Pokémon Flame of Rage, this hack has gone one step further by having the main objective of fighting Team Rocket base leaders all around the region and then in the end fight with the leader of Team Rocket, Giovanni instead of the traditional Gym Leaders.

The Storyline is interesting starting with an event of a break-in and then resulted in you joining the Police Force to fight Team Rocket. The hack is also very creative I with the setting of two rivals who both joined the Police and Team Rocket respectively.

The scripts are quite good, not really that amazing but it is decent enough and G.K.S has also done well in text-editing some of the events including the one you fought your rival.
But some of the scripts are left hanging in the air as it is uncompleted and cause the story to be confusing.

But in spite of all this, there is are some major drawbacks in the hack, especially in terms of mapping. The maps are too wide and empty. This has made the hack dull and a little boring. There are also a lot of errors in the warping. One minute you are going into the mart the next minute you have gone to a totally different map entirely. This is very annoying as it spoils the storyline and confuses the player as they don’t know what their next task is.

Personally I think this hack has room for improvement and for now I wouldn’t recommend you to play it unless you really want to.
Article by Kaizer-X



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

Finally we've got a Tips and Tricks segment for the mappers here. Most of these can be found in AdvanceMaps readme.

CTRL + Right-Click Drag
This is used to select multiple tiles when mapping. Simply hover over the first of the tiles you want to select, whilst holding down the CTRL button and the Right Mouse Button drag your mouse over the tiles you want. This can be done in your map and your tileset. A small window will appear showing you what you have selected if you are in Map View. It will also select the current movement permissions for the tiles. This cannot be used in Movement Permissions but you can use it in the Block Editor.

Middle Mouse Button Click
Can be used in Map View and Movement Permissions. Clicking the middle button over a specific tile will fill tiles that are identical around it with the selected tile. This is similar to the paint bucket in Paint. Therefore leaving any gaps between tiles can cause unwanted filling. Unlike Paint however there is no undo function on A-Map so you should be careful especially with large maps.
Tip donated by AdvanceMap's ReadMe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
thethethethe says (9:49 PM):
Alright, hopefully there's no problems anymore?
Darthatron says (9:50 PM):
I'm ready when you are
thethethethe says (9:51 PM):
I guess I'll start with the simple question. How did you get into hacking?
Darthatron says (9:52 PM):
Well unlike the most people, I just stumbled upon PokeCommunity forums by accident. I then noticed the ROM Hacking section and got excited about it
Darthatron says (9:52 PM):
I played about 5 minutes of a hack, then decided I wanted to hack aswell.
thethethethe says (9:54 PM):
What hack was that?
Darthatron says (9:54 PM):
To be perfectly honest, I've forgotten. I joined nearly 3 years ago, you know.
thethethethe says (9:56 PM):
You're fairly well renowned for your programming talents. But what made you choose to create tools and things instead of making an actual hack?
Darthatron says (9:57 PM):
Well, the same year I joined I started doing a programming course at school.
Darthatron says (9:57 PM):
I wanted to learn how to HEX Edit, but it was rather annoying to learn, due to my short attention span.
Darthatron says (9:58 PM):
So, then I decided to try making tools, since there weren't many at the time.
Darthatron says (9:58 PM):
I found learning HEX Editing was much easier when I was making something as well.
Darthatron says (9:59 PM):
Don't get me wrong, though. I still think hacking is good, but I prefer to make it easier for other people, rather then doing things the hard way.
thethethethe says (10:00 PM):
Some time ago, I remember a hack of yours popped up in the scrapbox. Whatever happened to that?
Darthatron says (10:00 PM):
Well, I've been working on it less and less as the months went by. But be sure it's still coming.
Darthatron says (10:01 PM):
I prefer working on scripts, you see. And have barely any mapping skills.
Darthatron says (10:01 PM):
So it's difficult for me to progress.
thethethethe says (10:02 PM):
So you're somewhat similiar to me.
thethethethe says (10:03 PM):
But we haven't really seen too much from you lately. Why haven't we seen any tools from you recently?
Darthatron says (10:04 PM):
Well, as you might know, I took a rest from hacking for about a month. It was good, it let me get good at other things.
Darthatron says (10:04 PM):
I'm currently working on a tool that will helping with making title screens, and also world maps.
Darthatron says (10:04 PM):
Not a tilemap editor, though.
thethethethe says (10:05 PM):
There's like four of those now. No need for one more anyway.
Darthatron says (10:06 PM):
Indeed.
thethethethe says (10:06 PM):
In that break you took, did you ever consider not returning to rom hacking?
Darthatron says (10:07 PM):
Well, when I first went on the break, it was going to be me quitting. However, after getting very, very bored I decided I'd come back, after a month.
thethethethe says (10:08 PM):
Well, we won't all be hacking forever, how much longer do you see yourself doing this?
Darthatron says (10:09 PM):
Well, I like to think I'll be doing this for a while. But I do have other things to do as I get older... I think I'll probably stay in the community for another year and a bit. If you're lucky.
thethethethe says (10:11 PM):
Coolboyman is quite open about his ideas of hacking today. How do you feel about the hacking community, or even hackers themselves today?
Darthatron says (10:12 PM):
Well, when I first began hacking you needed to be fairly smart, since most of it consisted of HEX Editing. Now days there are lots of tools, and most are just copies of each other.
Darthatron says (10:13 PM):
I think most of the hackers in the community are... too young. The average age is about 12 now, it used to be around 15.
Darthatron says (10:13 PM):
Oh well, they're still not complete idiots.
thethethethe says (10:13 PM):
I see.
thethethethe says (10:15 PM):
If you could change one thing about the hacking community, what would you change?
Darthatron says (10:15 PM):
That's a hard one.
Darthatron says (10:16 PM):
I'd probably make it have less hacks that never get finished, and make people work on 1 hack at a time.
thethethethe says (10:18 PM):
Forcing people to work on only one hack at a time sounds great. I mean if you have enough energy to work on three hacks. You could probably put lots of time into just one.
Darthatron says (10:18 PM):
Exactly.
thethethethe says (10:24 PM):
You mentioned earlier that it seems like the average hackers age is about 12 or so. If Pokemon was to be aimed at a slightly older age group, do think hacking 'scene' would be different today?
Darthatron says (10:24 PM):
Definately.
Darthatron says (10:25 PM):
You look at the hacking scenes for Halo, and you can tell the maturity difference instantly.
Darthatron says (10:25 PM):
As an example.
Darthatron says (10:26 PM):
Even the cheating forums for games like RuneScape, or WoW are much more mature compared to Pokemon.
thethethethe says (10:32 PM):
With hex being something that is almost taboo in newer hackers, do you see any possibility of the fourth generation and a possible fifth generation being as advanced as the second and third generation hacking?
Darthatron says (10:33 PM):
I think that once the people who know HEX leave, that the community will begin to die.
Darthatron says (10:33 PM):
But, we are pretty set for the 4th generation. There are lots of tools in development as we speak.
Darthatron says (10:34 PM):
I'm not too sure about the 5th Gen, however.
thethethethe says (10:34 PM):
Have you ever tried to hack anything other than a Pokemon rom?
Darthatron says (10:35 PM):
Yes, I've tried hacking some of the Zelda games, and also Super Smash Brothers (64).
thethethethe says (10:38 PM):
You're apart of the ROM Reaverz Hacking Team, do you think a team works better than an individual?
Darthatron says (10:39 PM):
I think if you're good at everything you should work alone.
Darthatron says (10:39 PM):
But when you're like me and don't have graphics/mapping skills, then a team is best.
thethethethe says (10:40 PM):
But if someone knew were to have just begun hacking, would you recommend them to join a team quickly?
Darthatron says (10:41 PM):
No, I think learning things and giving them a go for a while is good when you first start.
Darthatron says (10:41 PM):
But if you've been hacking for a while and still lack the ability to do things, then join a team. But still, keep learning.
thethethethe says (10:42 PM):
Well, we should probably wrap this up soon. Is there any hack you'd like to recommend?
Darthatron says (10:44 PM):
I would recommend X-Buster's hack "Flame Of Rage" because it's has some briliant ideas and good game play.
thethethethe says (10:45 PM):
And what you said before could be considered advice but is there any other advice you'd like to give to new hackers?
Darthatron says (10:45 PM):
Try and learn as much as you can. Ask for help, but try and do things alone first.
Darthatron says (10:45 PM):
And, treat your elders with respect.
thethethethe says (10:46 PM):
Ok, thanks for the interview Darthatron.
Darthatron says (10:46 PM):
No problem, thethethethethethethethethethe

So the guest recommendation this week goes to Liquid Crystal:
http://i34.tinypic.com/29yns50.jpgInterview by thethethethe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

If you like RHN and get a decent rating or other award why not post it in your hacks thread? Not only would people appreciate your hack more but you'd be helping promote RHN. I might not be able to do the next two issues so if I can't I'll leave someone else to post it for me. Sorry about the Tips and Tricks, I know I could have done it alot better. So yeah, thats it. Hope you enjoyed reading Issue 6.
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

Ninja Caterpie
October 4th, 2008, 10:53 PM
Dun-dun-duuuhn!
The new editon, eh? Pretty nice. I guess the tips and tricks could have been better, yeah, but it was pretty good overall. It was sort of duller than the previous ones, but who's perfect?

...I'd say the youngest is about 10 and the average is still 13 or 14. I mean, there aren't any, what, 6 year olds here, are there? Darth...x.x

エロカメ
October 4th, 2008, 11:08 PM
http://img34.picoodle.com/img/img34/3/10/5/f_untitledm_f1534cf.png
:D

Nice work as usual. but why there's no rating ( 0.1 to 10.0) for Pokémon Snowstorm?

Ninja Caterpie
October 4th, 2008, 11:21 PM
Didn't he say before? It can't get a rating without a game to play.

TB Pro
October 5th, 2008, 01:27 AM
Nice job. This was great! It seemed a bit shorter than last weeks, but opposite to Dark Lakitu's comment, I think this weeks issue was well-written, and entartaining. It's sad you have to add the excerpts from the Advance Map Read-Me to this issue before some hackers see it at all >.< I liked this weeks interview a lot better than last week's, and as エロカメ pointed out, the recommendation is different than the award :P All in all, this was another great issue, keep it up. BOL!

torferno lvl-X
October 5th, 2008, 01:53 AM
I've subscribed to this thread great job! love it thanks.

Darthatron
October 5th, 2008, 06:57 AM
I loved this issue, even though it was shorter. When those Map Reviews come in, it will be a good length again. ^^

I agree with TB Pro, this weeks interview was awesome. Who knew that Darthatron was that freak'n cool!? =D

Keep up the awesome work, can't wait for next week. :)

Tyrantrum
October 5th, 2008, 10:37 AM
That was a very interesting interview to read. ;]
I really liked this issue, and I'm sure the next will be just as great. ;D
Good Luck~

Luck
October 5th, 2008, 11:31 AM
The new newsletter was great dshayabusa, i just felt that it was a bit short.
Now i can know what hacks to look at and what hacks to avoid.
the interview was interesting, and a bit long for an interview.
I wish you and your team the best of luck dshayabusa.

Blitzballer
October 5th, 2008, 07:06 PM
Well, I thought it was great and I liked the "Tips and Tricks" section! Just because it's been stated somewhere else, doesn't mean it can't get stated again! This would be one of those situations (I'm speaking to all you readers out there) where if you didn't like the tips, then send some in yourself!! =] If you feel it was a bit short, send in an idea for an article!!

EarthsVisitor
October 6th, 2008, 08:03 PM
Hello db.
I like what you've done with the newsletter.

It was something I had been trying to revive for a long time on this site, and you've done exactly what I envisioned. I commend you.

Keep up the good work.
And remember to keep it up with new innovative ideas, even silly things like a section for "common mistakes" or a "begginer's corner", maybe even articles on the hacking community itself, not just the hacks.

- EarthsVisitor, Rocket's Revenge and City of Evil, HotY 2007 3rd Place.
(Don't ask why I did that, it just sounds cool. xD That's right. PRIDE.)

destinedjagold
October 7th, 2008, 12:29 AM
my days of absence from the community...
Oh well...

The newsletter is really great, and I really love the interview. For the time being, I think thethethethe's a great interviewer.

The tips and tricks was a bit er, known in my case, as well as others, but oh well... :\

oh, and I should agree about the overused ROM-base, the snowy tiles for a FireRed ROM... :\

As always, continue the great work. :D

Surf
October 7th, 2008, 12:57 AM
I had a thought (amazing :P)
Maybe you can interview Lucario9 because he has won HOTW 3 times
just an idea

thethethethe
October 7th, 2008, 01:22 AM
I had a thought (amazing :P)
Maybe you can interview Lucario9 because he has won HOTW 3 times
just an idea
But is winning that award three times that great of a feat?
I'm not trying to put him down, but I mean, he's won it three times in 10 weeks and not one of those hacks has had a release of any form. To me that just seems like we'll never see too much from him, and he'll remain in between hacks. But that's just what I think of it.

Thrace
October 7th, 2008, 05:21 AM
Hello db.
I like what you've done with the newsletter.

It was something I had been trying to revive for a long time on this site, and you've done exactly what I envisioned. I commend you.

Keep up the good work.
And remember to keep it up with new innovative ideas, even silly things like a section for "common mistakes" or a "begginer's corner", maybe even articles on the hacking community itself, not just the hacks.

- EarthsVisitor, Rocket's Revenge and City of Evil, HotY 2007 3rd Place.
(Don't ask why I did that, it just sounds cool. xD That's right. PRIDE.)
Those are some great ideas, I'll try to implement some of those but maybe a thread for themselves would be better.

my days of absence from the community...
Oh well...

The newsletter is really great, and I really love the interview. For the time being, I think thethethethe's a great interviewer.

The tips and tricks was a bit er, known in my case, as well as others, but oh well... :\

oh, and I should agree about the overused ROM-base, the snowy tiles for a FireRed ROM... :\

As always, continue the great work. :D
Yeah I totally agree, thethethethe will do all future interviews, if he accepts of course.

Satoshi Sugimori
October 7th, 2008, 06:34 AM
Very nice only a bit short.. But it doesnt care.. But the tips where a little vague in my opinion.. well BOL!

Thrace
October 12th, 2008, 02:47 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 7 - Sunday, 12 October 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

I've got school tomorrow and since HOTW hasn't finished yet I'm going to post this without a HOTW review. I can't do it on the hack that looks like its going to win either since its neck in neck.

There was something quite important I wanted to write here but I can't remember what it is, I'll edit this later when I remember.

This week we've got an interview with HackMew which I'm sure many of you will be interested in reading, a very interesting article on some user's attitudes towards hacks, a review of Mystic Dreams and also part 1 in a two part Tips and Tricks segment. Happy reading!
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Update on Map Reviewing
I haven't had news from Neti yet so I think that he's still on holiday. Wind~ has started a Map of the Week thread so that will tie in perfectly with this.

Map of the Week
Wind~ has started a new topic for people to vote on the top Map each week in the Map Rating Thread. RHN will start a new segment on this. Be sure to check it out and cast your vote here (http://www.pokecommunity.com/showthread.php?t=156359).

Hack Rating System
RHN will now follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i35.tinypic.com/qp1ftd.pnghttp://i424.photobucket.com/albums/pp326/Seth-kun_the_ROM_master/1636-Pokemon-FireRedVersionU2_04.png Pokémon Mystic Dreams [Link (http://www.pokecommunity.com/showthread.php?t=155163)]
Hack Author: Seth-kun
Reviewed By: thethethethe
Reviewer's Rating: 0.4/10

Looking at its download size, and taking into account that this was its third release. I wasn't expecting too much from this hack.

Almost as soon as I started playing, my assumptions were justified. The mapping is mediocre and the scripting was horrible. Close to every in-game script I saw was just an edited copy of another script that he had used. A simple Poké Mart script was attempted and failed horribly and didn’t work at all. Also a note to hackers out there, if you're going to re-use talking events from the original game at least text edit them so that that the player can't recognise the text.

One other problem I had with the scripting is one that I notice in lots of hacks throughout the Pokémon Hacking Community. How hard is it to add colour to the text. ‘textcolor 0x[X]’ is all that is needed. Only like 13 characters, nothing too extreme. I don’t understand why there are so many hacks without coloured text.

Okay, maybe I'm already fairly riled up now and I just feel like pointing out problems I have with the game, but Seth-kun what's the point of having a storyline, when you don't follow it? If you read his plot line from within the thread, and then play through the hack. You'll find no similarities, other than the fact that you receive a Pokémon. The storyline sounds fairly interesting and speaks of clashes between Celebi and Darkrai. My problem is that when there is still no mention of storyline events at the third release. There has to be some kind of problem.

If this is Demo 3, I'm glad I didn't see Demo 1.
Article by thethethethe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Rom Hacking = Popularity?
No, Rom Hacking = Originality[/css-div]The Rom Hacking scene in perspective

I've noticed a large increase of Rom Hacks appearing in the showcase, with little next to nothing done, (I am guilty of this myself, but now it has become a problem) People have begun to slap on a thread title and a few maps with not much done at all, with progress extremely slow as well. To me this has become alarming, because it's now not about people having fun and trying to make Pokemon that extra bit better, they want to grab some attention and five thousand replies, which looks like it will never happen. I few years ago, Rom Hacking was at it's beginning stages and people were more interested in changing the Rom, making it fun, then getting a single reply, it was more of a self pride thing. But things have flipped around the other way.

There is something I must put out into the public, it's called originality. Which seems to really be lacking in some threads. An amazingly long complex story is not originality, a one or two line story which immediately grabs everyones attention is. New graphics doesn't mean originality, it means your hack is different, not original. Every hack is starting to become the same thing over and over, an evil team is trying to catch some legendary that will send you back in time or something like that. Or someone trying to save a professor or person of some sought. There are not very many open minded hacks out there anymore. A story takes a long time to develop, you might even start with a three word story and take a month to develop it into a three line story. It all takes time and imagination.

I don't wish to offend anyone, but there are a large number of hacks I would easily regard as useless, and maybe a few that are quite interesting. I, and many other people probably have this same feeling, hacks are starting to become uninteresting. I don't really have any interest in downloading a beta and actually patching it, it now seems effortless. I hope that this changes soon in the future, or rom hacking will have a downspiral effect.

Another small point I want to get to is Rom Bases, and repeated tile use. I have noticed a large increase of people using rombases, I now have the automatic impression the hack is low quality. My rating on any hack with a rombase is now 0, unless I can notice a quite substantial change. I would write more, but it seems like an anger speech, and thats the last thing I want this to be.

Thats all I have to say, peace out.
Article by Visual



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

Titlescreens! The first thing the player sees when they first play a hack. Not vitally important but always a nice touch non-the-less. This week for T&T I'm going to show you how to recreate the Pokemon Genesis titlescreen. Its going to come in two parts since this is almost a tutorial. Keep in mind that is not, I will not explain everything, anything I know is in an existing titlescreen tutorial I will ommit.

Preparations
Before you start making it you need to get an idea of what you want you're titlescreen to look like. Genesis is all about, well... Genesis! The beginning of the Universe so naturally space is an ideal background. I also included the two main Legendaries; Arceus and Giratina. Here is the rough version I made in PS.
[css-div="background-color: white; border: 1px silver solid; padding: 2px; margin:2px; width: 240px; "]http://i36.tinypic.com/ulmpg.png[/css-div]Keep in mind that it may not be possible to get it looking 100% the way you want.
Gathering and Sorting
Now we need all the images and tile maps for out titlescreen. I got the space background from a resource sheet of Metroid and the two Platinum sprites of Arceus and Giratina from M_X's site. Next are the tilemaps which you need to export out of the rom. They UNLZ numbers are below, courtesy of thethethethe's tutorial at PHO.

2010 - Pokemon Logo Tilemap
2012 - Charizard Tilemap
2014 - 'Press Start'/'Gamefreak' Tilemap

So, we have a total of 3 tilemaps to work with and 5 separate images. Obviously the trick here is to combine images. But which images do we put in which tilemap? Well lets think about this. If we remember the original FR titlescreen we know that the Pokemon Logo appears at the front with the Charizard behind that and the Press Start at the very back.

There are a few alternatives but I opted to have the Space Backgroud go in the Press Start tilemap. Giratina, Arceus and a custom (unflashing) Press Start will go in the Charizard tilemap and the original Pokemon Logo with my custom Genesis version title will go in the Pokemon Logo Tilemap.

You may have already spotted a problem. How can Giratina and Arceus both go in the same image? We need to insert that image as an indexed 16 colour file, surely Giratina and Arceus will take more that 16 colours? And its true, they do but there is a way around that, one that I will come to when we need to. For now simply place them both in the same image without indexing, load your favourite tilemap editor and tile away!
I'll continue this in next weeks issue.
Tip donated by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
(11:57:01 AM) Malin: Ready to begin?
(11:58:09 AM) HackMew: Kinda.
(11:59:00 AM) Malin: You've been hacking for a very long time now but what first got you into it?
(12:00:10 PM) HackMew: I would say curiosity.
(12:02:40 PM) HackMew: I like and always liked to understand how things work behind the scenes. And to adjust them to fix my desires, eventually.
(12:05:40 PM) Malin: So, currently your most well renowned tool is eXtreme Script Editor or XSE. XSE began production when it was voted most wanted in your own little poll. Was there any distinct reason as to why XSE was apart of that list?
(12:13:11 PM) HackMew: Actually XSE development started more than one year ago. And from a certain point of view I could say it's my first tool, even if I released A-Starter (early named Different Start R/S/E). If you're interested I'll explain you more about that. Regarding the little poll, XSE was part of the list mainly because I knew already that was people really wanted indeed. The first place was rather obvious. The results confirmed that.
(12:16:32 PM) Malin: Oh yeah sure, that'd be great
(12:16:44 PM) HackMew: Okay, fine.
(12:23:17 PM) HackMew: Since I took hacking seriously, I decided to learn as much as possible about scripting. At the time I was using ScriptEd which was a quite good alternative to a hex editor. Soon I learned about the bugs and the limits ScriptEd got. Luckily enough I found out there was a source code available, and the source was written in VB6. I knew just a little bit of VB6, but I decided to go ahed and edit the source to fix whatever my limited knowledge could dare. That's how my Enhanced ScriptEd got life.
(12:25:02 PM) Malin: Enhanced ScriptEd? Did you release that?
(12:26:10 PM) HackMew: Somehow, I only released a preview copy on a Pokémon forum.
(12:26:28 PM) Malin: Oh I see.
(12:26:43 PM) Malin: I've heard that there is a new version of XSE currently being tested, but how much longer will it be before we see that?
(12:27:03 PM) HackMew: Less than you may think, I guess.
(12:27:35 PM) Malin: Could you give us an idea of some of the new features?
(12:28:49 PM) HackMew: Yeah, sure.
(12:33:05 PM) HackMew: First of all I've improved all frequent taks such as compiling/degugging, loading files and so on. Those were fast enough already, you may say. True, but when things work, why not make them work faster?
(12:33:45 PM) Malin: I agree, anything else?
(12:36:14 PM) HackMew: Second, I did a large amount of bug fixes. Finally come the new features. For example there's the ROM Resizer, which will let you expand or shrink it back any ROMs. Of course, XSE will be fully compatible with expanded ROMs.
(12:39:35 PM) HackMew: For those who use the Hex Viewer, they will be probably happy to see it features a bran new scrollbar.
(12:39:35 PM) HackMew: Multiple comments are supported too, namely ' ; //
(12:39:35 PM) HackMew: While closing XSE with unsaved scripts and multiple tabs, now there's a new prompt which can handle not just Yes, No and Cancel but Yes to All and Not to All as well.
(12:39:35 PM) HackMew: The File menu got a little addition: Print. Though it was already there but commented out since early betas, I decided to re-enable it to its full glory.
(12:39:35 PM) HackMew: Under the Options menu instead, there's the Decompile Options submenu now.
(12:45:27 PM) HackMew: What does it mean? Basically that you can choose between 3 different decompile modes and 3 differents comments to use while decompiling.
(12:45:42 PM) HackMew: The 3 modes are Enhanced, Normal, and Strict.
(12:46:06 PM) HackMew: Normal is enabled by default and it's just the same as any XSE user is used to when decompiling.
(12:47:06 PM) HackMew: The Enhanced one will go one step futher. That it, it will retrieve more extra information.
(12:48:01 PM) HackMew: A simple giveitem script, with Enhanced mode on would look like this:

#org 0x800000

giveitem ITEM_POTION 0x1 MSG_FOUND

end
(12:48:23 PM) HackMew: Same would happen for givepokemon and many others.
(12:49:54 PM) HackMew: What about strict mode? More or less the opposite, since it's just the Normal one with any comments stripped out.
(12:52:07 PM) HackMew: The file association got a nice addition: now you can associate (or deassociate) your .gba files with XSE at any time. When associated, a "Open with XSE" would appear when right-clicking your .gba files.
(12:53:47 PM) HackMew: And there's a good news for all non-admin people or Vista users with UAC on: file association does not require admin right any more.
(12:57:20 PM) HackMew: The Text Adjuster got improved too. Now you can throw in any text to get it adjusted in no time. Now supports re-adjusting too. Which means you can easily edit your own text by simply pressing Shift+Ctrl+A.
(12:58:18 PM) HackMew: Shift+Ctrl+F is another new shortcut which will open the folder of the current loaded script/ROM.
(12:58:51 PM) HackMew: A full list of those shortcuts and much more will be shown in the updated guide.
(12:59:41 PM) HackMew: There are two little progress bars now. The first will eventually appear in the status bar while you compile or debug a script.
(1:00:19 PM) HackMew: The second one will be activated once you open the Find and Replace dialog to use the Replace All function.
(1:02:06 PM) HackMew: While compiling there will be some extra checks now.
(1:02:21 PM) HackMew: Too less or too much parameters, and invalid command.
(1:02:46 PM) HackMew: If you're wondering about the second one, think about compiling a textcolor command into a Ruby ROM.
(1:03:18 PM) HackMew: That commands exists on Fire Red but not on Ruby, indeed.
(1:04:11 PM) HackMew: So it would produce no effect in-game. No need to compile it then.
(1:06:14 PM) HackMew: And there's the Inline Command Help now.

As soon as you type a command, a construct or a directive, a little tooltip will appear telling you what params are needed.
(1:07:34 PM) HackMew: The tooltip will disappear after a short time, unless you press Esc, Enter or you mouse click somewhere. If you really want, you can even turn it off permanently, using the Options menu.
(1:07:59 PM) HackMew: Last but not the least, there's an auto update checking feature.
(1:10:45 PM) HackMew: As soon as you start XSE, it will checks for updates. If some updates are found, the updated window will be shown letting you download and updated your own copy. Otherwhise nothing will happen. Even this can be turned off and back on if someone likes to.
(1:11:59 PM) HackMew: We can say those are the main improvements/features introduced so far.
(1:13:06 PM) Malin: Wow, that sounds great! All those features sound very useful.
(1:13:30 PM) HackMew: Hehe, nice to hear that.
(1:14:23 PM) Malin: Within that list of tools that XSE came from, some of them have come into fruition since your poll ended. Will all those tools still be made after the completion of XSE.
(1:14:31 PM) HackMew: Yep, my answer is yes.
(1:15:06 PM) HackMew: I planned to make them and I will make them, someday.
(1:16:11 PM) HackMew: Oh, yeah... back to XSE for a bit, I forgot to say there's even a French translation available.
(1:21:03 PM) Malin: You had your own hack, Oro Sole. With Shiny Gold nearing it's end do you see any reason in continuing your own Gold Remake?
(1:22:32 PM) HackMew: I don't see much point in not continuing my project just because there's ShinyGold. After all, when I started it, ShinyGold wasn't even posted. I do it for fun with the goal of top quality in my mind, and that's it. I don't care if it's not in the first page or if it's not famous enough. If people will like it, good. Otherwhise I'll go ahead anyway.
(1:23:44 PM) Malin: Are you still working on it now, even though the thread is closed?
(1:25:37 PM) HackMew: Not at the moment. My priority is still focused on XSE. But I already planning something.
(1:26:05 PM) Malin: Have you ever tried to hack any other games, other than Pokemon?
(1:29:53 PM) HackMew: Yes, but no ROMs.
(1:30:28 PM) Malin: Oh? Such as?
(1:32:17 PM) HackMew: Uhm, quite a lot. Can't remember all of them right now XD

But even removing an intro video was hacking for me.
(1:32:40 PM) Malin: I see.
(1:32:41 PM) Malin: If there was something you could change about the way hacking is today what would it be?
(1:33:02 PM) HackMew: Quite a lot.
(1:33:45 PM) HackMew: Most people today have great ambitons but almost no knowledge.
(1:34:33 PM) HackMew: It's like as soon they learn mapping and how to edit texts they want to release something.
(1:35:06 PM) HackMew: A sadly truth, but luckily there are still some good hackers out here.
(1:36:00 PM) HackMew: I can't really understand all those people demanding custom scripts.
(1:36:51 PM) HackMew: Or those who don't read tutorials, for example.
(1:37:28 PM) HackMew: If you want to learn, you need to mess around with tools and ROMs. Trials and errors, and everyday you'll learn something new.
(1:38:05 PM) HackMew: Instead, it seems most people are even scared by trying something.
(1:39:27 PM) HackMew: So they ask - or better, demand - for help.
(1:40:57 PM) HackMew: While it may seems the easy way, it's not always the best.
(1:41:10 PM) HackMew: What if no one answers?
(1:41:56 PM) HackMew: You need to rely on yourself. And then on the other hackers.
(1:41:56 PM) HackMew: If you have no idea what a "compare" command does, you shouldn't use it and the complain your script doesn't work.
(1:49:14 PM) HackMew: You asked me what I would change in the way of hacking. The way of hacking, though is strictly related to hackers. Till hackers are the same, their hacking way will be the same.
(1:50:29 PM) HackMew: Needless to say I was talking in general. No offense intended.
(1:50:44 PM) Malin: Before we wrap things up, is there a hack you'd like to recommend?
(1:52:56 PM) HackMew: I think I just can't because I'm not used to look at the many hacks posted in the showcase.
(1:53:45 PM) Malin: Thats fine, anything else you'd like to say before we finish?
(1:55:57 PM) HackMew: Happy hacking to you all. Expect a brand new XSE soon!
(1:56:38 PM) Malin: Ok, thanks for the interview HackMew.
(1:56:44 PM) HackMew: You're welcome.
Interview by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

With my luck, zel will have posted the HOTW winner when I log out. I might edit this issue and put it in but don't hold me to it. Keep your ideas coming in! We love hearing all your comments too. Remember this newsletter is for the community and its only because of your support that we keep doing this.
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

Neti
October 12th, 2008, 03:15 AM
im baack from my vacation, i think in the next issue there will be the map review ssection :)
good work on the two you did while i was away
and the last one was a really long interview^^
but the sad truth is true, more ppl start requesting stuff they could learn and do on their own instead of trying stuffuntil it works... if theres only one error they go ask someone
folks you need to put a lot of afford and time into learning hacking

Argent Crusader
October 12th, 2008, 04:42 AM
Excellent! I really liked this release. The interview was really entertaining! HackMew is one of the best people here in the hacking scene, a perfect candidate for a interview like this.
Also I agree with the whole bad quality hackers thing. That should change...
I really like your newsletter dshayabusa, I hope we get a new issue soon :D

destinedjagold
October 12th, 2008, 05:37 AM
................
well, the new newsletter is great.
thethethethe and Hackmew, by their speech, are very true these days...
Visual's thought about ROM bases as well...

anyways, I enjoyed, and felt a bit frustrated about the newsletter, for it really shows the current situation... :\

oh well, as always, do keep up the great work~

Tyrantrum
October 12th, 2008, 09:37 AM
I feel bad for Seth AND me. :[
I work for Mistic Dreams, and the mapping part..is my fault. I'm not good at caves, and I didn't want to edit the first town too much...

Anyways, the overall news letter was good, though I didn't read everything! xD
I might come back to it later, since I have just woken up.

.Seth
October 12th, 2008, 01:38 PM
I completely understand the problems, thethethethe. But, whoever said the events have to happen as soon as the game starts? I mean, since when was that rule around?

On another note, I'd be glad to add color to the scripts, but it was rather rushed. I know nobody likes to see their hack get a poor review, but that, honestly, was just harsh.

And, actually, I'm working on the graphics of the game right now. As in, the titlescreen, tiles...etc.
And, so what if I reused old, useless scripts? They're there for the taking, gosh.
Oh, and by the way, that storyline in the thread is the BACKGROUND STORY!!

Background story - Story that will happen sometime in the hack, but not right away. Events will lead up to the events in the background story.

What actually happens - All the events, including the ones Before and After the Background story.

There's a difference!

I also noticed that you only pointed out the bad things of my hack. And, let's see... if my hack got a 2.8, then there must be some good things about it, no? I'd like you to kindly tell me exactly What those good things are.

TB Pro
October 12th, 2008, 02:26 PM
Hmm...This was a good issue. Hmm...I can't say I agree totally with the review this week, but who am I so say anything ;) Visual's article is exactly right, and that is sad. I remember when there was five or six hacks in the showcase. They were all good/average hacks as well. Now, there is ten to fifteen hacks, and the majority of them are rubbish. Not all of them, some have some potential. The tips and tricks section was nice, I can't wait for the second part ;) This weeks interview was one of the best so far. A nice, long interview with a great hacker. I completely agree with everything Hackmew had to say, the community is going downhill, in a hurry. If there was only a way to get the community out of this hole it's in at the current time. I noticed a few places, where, Hackmew's name wasn't in green :P Nothing major, just thought I'd point it out for you ;) This was another great issue, keep it up! BOL!

thethethethe
October 12th, 2008, 09:59 PM
Your quote was too long joined with this post, but I might as well try and justify what I said here.

Well by 'release 3', your words not mine, I'd be expecting some inkling of some nature of the storyline. My old hack, Legend of Dragons had probably only a little bit more gameplay wise done than yours but it at least mentioned Rayquaza, which was something that was to be apart of the main plot line later in the game.

I couldn't care about the graphics honestly. Mapping is so easily changed so I don't mention very much about it. The titlescreen, tiles didn't get mentioned because I assumed they would be changed at some stage. So I don't understand why you mention those graphics.

Whether the story in your thread is a Background Story, as you call it, is redundant. There's nothing in your third preview to the game to say 'Look at Me'. Nothing to draw me in to watch the hack and play me next time. No idea on what's happening next.

But instead there was a mention of an elder being in a house. In that house was the class from Viridian City. What's the point in that? All you had to do was maybe add in the first elder's script, and maybe include some mention of the GS ball. I don't want to be half way through a hack, and then the main plot (or even a sub plot) begins.

And, if you're whole hack is just talking scripts with nothing important except for a starter Pokemon, WHY RELEASE ANYTHING? Being rushed is no excuse. You decide when you release your hack. Not other people on forums. If you don't think it'll be ready by a time you mentioned, post in the thread saying it won't be ready be then. People won't care as long as they get the preview at some stage.

All this hack reminded me of, was my first hack that no-one bar one or two people ever saw. I felt this release felt a bit pre-mature and should have been released later. You want to hear the good things? Or the mediocre things that lifted it? Honestly, only judging from that gameplay, there wasn't anything that was really all that great. Just things that were okay.

But here's the good things I can say about this hack so far.
-It was better than the couple of hacks I played just before I played through this one
-There's a large amount of room for improvement.
There's only a tiny bit done, and there's so much more to add to it. I can only rate what I see. I can't see what's happening on your computer with it. I only rated this on demo 3.

I honestly, don't want to put you down and make you quit the hack because I gave you a bad review. Maybe it's just the way I am, and if someone tells me I'm crap at something I normally try to improve and get better. Maybe I'm just hoping everyone's like me, but I hope you keep working on this, just to prove that this was just a poor rating on my behalf and prove it was worth more.

/Circa
October 13th, 2008, 01:54 AM
Haha, I was reading the interview, did you get a bit bored there dshayabusa? With HackMew going on about all the new features, which I cant wait to see :D!

.Iramet
October 13th, 2008, 05:31 AM
I just started reading the newsletters recently and have to say they are great!
ALthough I do feel bad for seth because the hack wasn't really that far along and I don't think he was ready for a review...

hi sir tomato my password is syvniti
October 13th, 2008, 09:24 AM
This version could have been a lot better....
"(1:13:30 PM) HackMew" Why was hackmews's name not written with green?

Zeikku™
October 13th, 2008, 10:31 AM
could I review a hack next week?
this is actually amazing! :D

+Sneasel™
October 13th, 2008, 04:32 PM
Great job guys!
A great issue, and a great tips and tricks section (FINALLY!)
Well, I don't get why everyone is saying that the review was a little 'harsh'. He just rated it based on his opinion, nothing harsh about it...you can't get mad at the critic...
Lastly, you messed up, it says he got a 2.8 in the big blue thing, but in the hack description it says he got a .4/10...

Thrace
October 13th, 2008, 09:00 PM
Haha, I was reading the interview, did you get a bit bored there dshayabusa? With HackMew going on about all the new features, which I cant wait to see :D!
Err, I might've gotten a bit impatient. XD

I just started reading the newsletters recently and have to say they are great!
ALthough I do feel bad for seth because the hack wasn't really that far along and I don't think he was ready for a review...
He isn't ready for a review after 3 demos?

This version could have been a lot better....
"(1:13:30 PM) HackMew" Why was hackmews's name not written with green?
Oh, hey you're unbanned.

could I review a hack next week?
this is actually amazing! :D
You'll have to apply in the team thread. I think there might be enough already since we are only doing 1 review each week.

Great job guys!
A great issue, and a great tips and tricks section (FINALLY!)
Well, I don't get why everyone is saying that the review was a little 'harsh'. He just rated it based on his opinion, nothing harsh about it...you can't get mad at the critic...
Lastly, you messed up, it says he got a 2.8 in the big blue thing, but in the hack description it says he got a .4/10...
Grr!! I always seem to make some mistake in the rating. >=(

Surf
October 14th, 2008, 02:15 AM
Err, I might've gotten a bit impatient. XD


He isn't ready for a review after 3 demos?




Seth wasn't ready because the demos were only intended to be a short look at the game and he wasn't even up to a beta

Ninja Caterpie
October 14th, 2008, 02:52 AM
Then why give THREE? I see dshayabusa's point 100%.
I mean, why be so impatient to release something? I mean, I'd find it fine for them to have one small demo and then go a while before a beta, his choice, but THREE sounds like a pretty big thing.

Surf
October 14th, 2008, 02:59 AM
Then why give THREE? I see dshayabusa's point 100%.
I mean, why be so impatient to release something? I mean, I'd find it fine for them to have one small demo and then go a while before a beta, his choice, but THREE sounds like a pretty big thing.

You again have a point
3 demos is bad (but not as bad as the pre alpha i did)
anyway great letter
i think Hackmew wanted to tell all about his new XSE features (which i am looking forward to)

Kaizer-X
October 14th, 2008, 03:01 AM
Ok ok things are begging to get ugly here. All i can say is CHILL guys! Don't have to get work up over this. Well the review is just about what the reviewer thinks about the hack, i think x4the is expecting more from the hack so... anyways use this criticism as an inspiration to make you hack better. Good luck with it. :)

Lady Berlitz
October 14th, 2008, 03:52 PM
Yeah, this is the opinion of one person only. Although some other people might think the same as the person who is reviewing it, the person reviewing it is the only person who is pointing it out.

Although I completely agree with thethethethe's reasoning, I don't see the point why we should start an argument.

Also, what's this about thethethethe interviewing me?

EarthsVisitor
October 15th, 2008, 02:42 PM
The interview was interesting this week.
I felt like the newsletter was missing something this week, but it was still good.

I think the "essay" by Visual was nice, but not the best way of doing something like that.

I was thinking more of a "question" every week, and you asked maybe 6-10 people what they thought about a certain topic, or issue in Rom Hacking. Or a general question like, "What's your views on blah blah?"
Maybe a paragraph answer from each person, and you put 5 of them in the newsletter.

Thrace
October 16th, 2008, 01:45 AM
The interview was interesting this week.
I felt like the newsletter was missing something this week, but it was still good.

I think the "essay" by Visual was nice, but not the best way of doing something like that.

I was thinking more of a "question" every week, and you asked maybe 6-10 people what they thought about a certain topic, or issue in Rom Hacking. Or a general question like, "What's your views on blah blah?"
Maybe a paragraph answer from each person, and you put 5 of them in the newsletter.
Thats a great idea EarthsVisitor. Although I have some doubts on whether this will become permanent (namely issues on reliability), this is a great alternative to the debate idea for now. We'll have a trial run next issue with members of the team.

BTW you'll see you're Beginner's Corner idea in next weeks issue too. :D

hi sir tomato my password is syvniti
October 17th, 2008, 02:04 AM
Then why give THREE? I see dshayabusa's point 100%.
I mean, why be so impatient to release something? I mean, I'd find it fine for them to have one small demo and then go a while before a beta, his choice, but THREE sounds like a pretty big thing.

I find it dumb, to count progses in game in demos...

Would Shiny Gold then have 29 betas, just because they're translated to differnet langueses?!

Neti
October 17th, 2008, 04:00 AM
I find it dumb, to count progses in game in demos...

Would Shiny Gold then have 29 betas, just because they're translated to differnet langueses?!
i disagree with you, a new beta should contain new features and bugfixes
why should someone release something new without any changes or just minor ones?
and you shouldnt release stuff to early, for my hack ive only planned 2 betas before the full release

but i think this is kinda offtopic, we should stop arguing about the review and accept it
aven if its not appropriate (i cant tell, i didnt play the demo), the review is just thex4's opinion, and where i live everybodys free to tell people his opinion

EarthsVisitor
October 17th, 2008, 08:53 PM
Thats a great idea EarthsVisitor. Although I have some doubts on whether this will become permanent (namely issues on reliability), this is a great alternative to the debate idea for now. We'll have a trial run next issue with members of the team.

BTW you'll see you're Beginner's Corner idea in next weeks issue too. :D

The Question of the Week does not have to be limited to "debate" issues and problems of Rom Hacking, heck, it could be something as simple as "Who is your favorite hacker?" "What's your favorite hacking tool?" "How do you balance Hacking and other stuff." "What was your experience when you first started?"

:]
- EarthsVIsitor

Lady Berlitz
October 18th, 2008, 06:23 AM
If the ROM Hacking Newsletter were to have a Question of the Week, I would say this:
What do you think about the Emerald ROM being unstable?

There are a lot of questions regarding it for a lot of hackers out there.

destinedjagold
October 18th, 2008, 07:15 AM
Question of the Week sounds cool to have with the Newsletter though... :)
and I think the beginner's section/corner sounds cool as well.

anyways, wishing ye for the best of luck with the Newsletter! ;)

Thrace
October 19th, 2008, 03:47 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 8 - Sunday, 19 October 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Errr, its late. And I kinda ran out of time for this so my segments won't be up to scratch. There will also be no reviews this week. Its totally my fault, I knew I would have trouble getting this weeks issue in on time. I should've asked someone else to do it for me. To make up for it, I'll be doing two HOTW reviews and two hack reviews next week.

Enjoy the rest of issue though. We've got a great article by Kawaii. Ten points if you spot a spelling error. An interview with Esmas/Infernal Contraption/Keyris/Keyrin, an all new segment called "Question of the Week" and our first ever map review courtesy of Neti.
Article by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

The Ultimate TileMap Editor
Darthatron has made a thread to get ideas for the ultimate tilemap editor. If you have any suggestions go reply in his thread here (http://www.pokecommunity.com/showthread.php?t=157369).

Map of the Week
Wind~ has started a new topic for people to vote on the top Map each week in the Map Rating Thread. RHN will start a new segment on this. Be sure to check it out and cast your vote here (http://www.pokecommunity.com/showthread.php?t=156359).

Hack Rating System
RHN will now follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Question of the Week[/css-div]Same question, different oppinions

"Re-using scripts from the original game"

Ripper
To be honest, as long as the scripts are used appropriately, I'm not too bothered. There are plenty of decent scripts within both FRLg and RSE and as long as new, original scripts are also in the game I don't see it as much of a problem. Although it it frustrating to see mention of non existent events/locations which are so obviously not original.

Kawaii, Inc.
I think re-using any script should be avoided at all costs. You can't better yourself by copy & pasting. A prime example is the old man script from Veridian City. The script gets used in many low quality hacks constantly. Even if the text is changed, the script is still easily spotted.

thethethethe
I'm not a fan of it. I mean, scripting in the Advance Generation games is almost compulsory nowadays and talking scripts are so simple. You only need to write like 6-7 lines of a script for a simple talking event, and once you've written one all you need to do is edit the text from there on. It's not like it's asking for some amazing ASM feature.



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Map Review[/css-div]Maps in review

Map Name: (Dont know, awaiting reply from Satoshi Sugimori)
Creator: Satoshi Sugimori
Game: FireRed (edited)
Rating: 8.7/10
Mapshot: http://i128.photobucket.com/albums/p.../starttown.png (http://i128.photobucket.com/albums/p190/Poke-Roy/0908/Maps/starttown.png)

When i first looked at this map I was wondering how it could win the "Map of the Week"-Award, becuase I was turned off by its palettes. But Palettes should not get into the Map-Rating, so I had a closer look at it and saw really neat details that I had not seen on a map before.

Regarding the number of houses and the quite atmosphere, I'm pretty sure it's supposed to be a starter Town. Therefor it's kinda big, but I like that fact and it is necessary to create that nice shape with the different mountain levels and the river. The river, by the way, is my favourite detail of this map. The fact that makes it so stunning is that it follows exactly the path of the mountains, what most people would call unnatural. But when looking at a map you always have to imagine it being a real place and you are in it. Now imagine you are standing on the bridge at the right and look down the river to the right: What a nice view!
But still you have some tile Errors at certain edges, I know theyre hard to fix (I experienced that my self), because there is no tile for that and you cant create one with just the block editor.

But the river also causes some logical problems:
1. Where does all the Water come from? I dont see no source.
2. Where does the water end up at the part behind the house in the bottom left? The Waterfall there brings more and more water down there, but the pond is not getting bigger...

Lets get away from the river and take a look at some other things, for example the mountains:
Overall theyre in a good shape, even though you could have rounded them a bit more at some places.
Aother thingg I dislike about them is the part with the waterfall at the left, it's very symetrical.
The trees give the map a nice shape, but why did you place them in rows? I can see taht you have tiles to create diagonal rows of trees, so why didnt you use them at the borders?
Anyway, you used a good mixture of small and big trees, what gives a more natural feeling to the map as well.
Also, If you on the tile before thee small tree right of the lab, you will see a border error.
The amount of flowers is correct as well I think, but you could have spread them a bit more all over the map instead of just placing them at the borders of the path.
But what happened to the rocks? Even though you dont need a lot of them in a town like that, you should have placed 1 or two at least to make it look better. You could have added some to the bottom center area with it which appears a bit empty to me.

Thats it about the natural things, but what about the paths and fences?
The paths are placed good, I have nothing to complain about there. They are not straight and end at some places which looks neat.
There is not mcuh to say about the fence, it just looks good, except fo one thing: There is a tile error left of where the fence goes between two trees.

That's it, all those things I marked out as good things create a very natural feeling, whats the biggest plus of this map and the reason why I chose it.
Take the things I critisized as pieces of advice and work on them.

P.S.: From now on there will always be the "Map of the Week" Winner reviewed. So dont send me maps anymore.
Article by Neti



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"] Grammatical Hacking:
A Public Service Announcement[/css-div]The Rom Hacking scene in perspective

As a few of you know, I have a pet peeve. My pet peeve is improper grammar usage, and I'm sure I'm not alone. In fact, I know I'm not alone. For example, look at the more popular hacks in the "Hacks Showcase". Hacks such as Shiny Gold (http://www.pokecommunity.com/showthread.php?t=100537), Genesis (http://www.pokecommunity.com/showthread.php?t=122487), and Rescue Rangers (http://www.pokecommunity.com/showthread.php?t=129528) contain very few (if any) grammatical mistakes. There are quite a few hacks, on the other hand, that use "Internet jargon" in hacks and seem popular, having five or six pages. These hacks tend to be lower quality, and do bad in any other category classifiable to a hack. In fact, if you take the time to look at these threads (which I wouldn't recommend), many of the comments are criticism.

There is an exception to the rule of bad grammar=bad hack. Spanish translated hacks, or foreign hacks in general, are prime examples. In many cases, you'll see a hack in Spanish and think it looks great (mainly because of the graphics)! Then, the game gets translated, which excites you because now, you'll know what's happening during the story. When you finally get the chance to play it, you find the grammar and word usage is atrocious and you can't understand what's happening at all! I feel sorry for the original creators of these hacks. In most cases, they're approached by someone claiming, "I can translate that for you, if you want!" and it sounds like a great idea. Then the "translator" (and I use that word loosely) plugs the scripts into BabelFish or GoogleTranslate and copy & pastes away. You'd think the "translator" would at least have the common courtesy to edit a few words to make it sensical English, but this isn't usually the case. ҳ̸ҲRichie's "Never Black & White (http://www.pokecommunity.com/showthread.php?t=129650)" is the only example I can think of where the translation is literate (I suggest you all take a look at his thread). In any case, even when playing translated hacks, grammar is important.

Now, onto my address to you readers. I'm sure I'm not the only one that is annoyed by grammar mistakes. In fact, I know I'm not the only one. Deokishisu's thread, "The Ultimate Turnoff-What You Don't Want to See in a Hack (http://www.pokecommunity.com/showthread.php?t=115901)" features grammar as #1 in his list, a list made from the responses of you who replied to his thread (even though he stated the list is in no particular order, I'm trying to stress a point). Voice your opinions, people! Tell the creators of such nonsensical hacks how you feel. In fact, don't tell them! Don't say anything at all! Many of the culprits of bad grammar are only hacking for the recognition. Don't let them have the satisfaction of a thread with many comments and views. Maybe then, they'll get it in their head that grammar is important. So, tell us what you think about grammar in a hack! Is it a big deal to you? Will you take my advice in denying the satisfaction of a popular thread? If so, spread the word!
Article by Kawaii, Inc.



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

We'll be carrying on from last weeks issue. I made a bit of a mistake in it. You weren't supposed to do the tiling yet. Theres still a bit more to do before.

Palletes
Before we proceed with tiling the different tilemaps we need to work out which palletes are going to be used by which pallete. There are 16 in total but unfortunately we can only use 3 of them. The ones you can use are shown below.
[css-div="background-color: white; border: 1px silver solid; padding: 2px; margin:2px; width: 490px; "]http://i38.tinypic.com/2i79unr.jpg[/css-div]The bottom two are used for the same thing. They produce the blinking effect of the Press Start. We will be dedicating pallete 16 and 15 to the background, 13 to Giratina and 14 to Arceus/Press Start/Copyright. You'll need to organise the palletes as such.
Tiling
Now that we've got the hardest part out of the way we can get to work on the most boring part. Load up your favourite TileMap editor. Tiling the background and the Pokemon Logo to your liking. For the Giratina/Arceus/Press Start tile map you need to be careful. When you are tiling Arceus/Press Start you're pallete must be set to 14 and when you are tiling Giratina it must be set to 13.

Inserting
Save all your TileMaps and load UNLZ. Find the tile maps you are replacing and insert the images and the tilemaps. Make sure to repoint them, they will almost definitely be too big. You're end result should look like this:
[css-div="background-color: white; border: 1px silver solid; padding: 2px; margin:2px; width: 240px; "]http://i36.tinypic.com/ulmpg.png[/css-div]

Tip donated by dshayabusa



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
(12:02:46 AM) thethethethe: Ok, so we'll get started now.
(12:02:53 AM) Russell: Alright.
(12:03:23 AM) thethethethe: I guess we should start with, How did you get into hacking?
(12:04:33 AM) Russell: I got into hacking by just liking Pokémon at first. I was just looking up random stuff on YouTube, and then I saw ShinyGold. Later, I saw a "how to download ShinyGold" tutorial, thanks to foullump. I noticed one of the links were PokéCommunity.
(12:05:08 AM) thethethethe: And then did curiosity just take over from there?
(12:05:49 AM) Russell: Yes, later I noticed that there were more hacks. But, before that, I had started spriting in the Pokémon Crater Forums, which got me into Pokémon.
(12:07:37 AM) thethethethe: In my time at PC, I've seen you as quite a talented sprite, but what do you find the simplest aspect of hacking?
(12:09:31 AM) Russell: Oddly, I haven't done much at hacking for the past 2 years or so I've been ROM hacking. Actually, I just learned to simply insert a script. I'm going to have to say either palette editing or mapping.
(12:10:51 AM) thethethethe: If you haven't done too much in hacking for the past two years, how long ago did you start?
(12:11:26 AM) Russell: Well... about two and a half years ago.
(12:13:40 AM) thethethethe: I've only been at PC for about a year now, and in that time you've had quite a few hacks from Burning Crystal to Pokemon Glacier. Is there any reason why you seem to have a hard time sticking to one idea?
(12:15:54 AM) Russell: I really don't know, I just have a need to make new stories and sprites for miscellaneous things. Pokémon Peridot was my best hack in my opinion, and my idea to make it into a game failed. My latest hack is Pokémon DarkRed, though, and I plan to stick with it.
(12:18:08 AM) thethethethe: I'm not 100% sure about this, but I heard that your actually only 13. Is that true?
(12:18:46 AM) Russell: Yes, I'm 13.
(12:18:57 AM) thethethethe: Okay.
(12:20:16 AM) thethethethe: Well a couple of weeks ago in the RHN interview with Darthatron we talked about the age hackers today, and the somewhat lack of maturity found at Pokemon hacking forums. What are your thoughts on that subject?
(12:20:56 AM) Russell: I'm not sure I understand what you mean by maturity in Pokémon hacking forums...
(12:27:14 AM) thethethethe: In the context of a Pokemon forum, I kind of see maturity as being able to at least try anything. To not be starting a hack then quitting because they couldn't find someone to script for them or hackers complaining that their hack's thread doesn't have a billion posts in it.
(12:29:00 AM) thethethethe: Maybe I should rephrase my question. Do you think that the age of a hacker means much?
(12:31:09 AM) Russell: Well, I don't find it does. Most often a hacker that is quite a lot older than me can do this as well. But sometimes a hacker who is older has more wisdom with this subject.
(12:31:33 AM) Russell: It also depends how long they've been hacking, so they understand the concept of being a "noob".
(12:33:21 AM) thethethethe: Well, you've tried both game making and hacking. Do these have any similiarities?
(12:35:14 AM) Russell: In my opinion, because I've been ROM hacking for longer, I find game making gives a wide range of capability of making the game, but since I have no knowledge of doing this, I am terrible at it.
(12:36:09 AM) Russell: But, hacking gives everything by default, and you can stretch it so it looks a lot better to the eye. I also enjoy ROM hacking because it is an actual game, so everything is the same as if you were playing it on a GBA.
(12:36:55 AM) thethethethe: So do you find hacking easier than game making?
(12:37:29 AM) Russell: Yes. I am a lot more used to it, and there are tools already given to me.
(12:39:32 AM) thethethethe: Well you've mentioned you've been around hacking for two years, what keeps you around?
(12:40:33 AM) Russell: Well, if I haven't been ROM hacking for the past two years, I would have lost my interest in Pokémon long ago. It's also the most enjoyable thing I have to do.
(12:50:18 AM) thethethethe: Hacking can be frustrating at times. Is there anything that you actually dislike about hacking?
(12:52:23 AM) Russell: I dislike the fact that some ROMs are incapable of some things, such as changing the font of the in-game text. I also dislike changing title screens and animations, as they are quite difficult.
(12:53:07 AM) Russell: I may also have some difficulty with some areas of changing tilesets, because if I want to change a certain aspect, I have to assume this tile is this, etc.
(12:54:36 AM) thethethethe: Of all the hackers in your time hacking, is there anyone that you, sort of, look up to?
(12:56:29 AM) Russell: At first I always looked up to people like zel.
Now, I look up to most people who provide useful tutorials and essentials documents, such as HackMew, LU-HO, etc.
(12:57:17 AM) thethethethe: Have you ever tried to hack a ROM other than Pokemon?
(12:58:28 AM) Russell: Yes, actually. I've once thought of hacking a random Mario game, but my lack of hex editing knowledge abandoned that idea. I'm currently working on hacking Mega Man 2.
(12:59:57 AM) thethethethe: Well we might wrap this up now. Is there any hack that you would like to recommend?
(1:01:05 AM) Russell: I would say either Pokémon Genesis or Liquid Ocean.
(1:01:47 AM) thethethethe: Both good hacks. Would you like to leave readers with any advice?
(1:02:25 AM) Russell: Sure: Stick with your hacks! XD
(1:02:41 AM) thethethethe: Thanks for the interview Infernal Contraption.

http://i34.tinypic.com/8zegwl.png http://i36.tinypic.com/2luut0y.png
Interview by thethethethe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

Err, yeah. Next week will be better thats a promise. We'll have a new segment too "Beginner's Corner" (thanks to EarthsVisitor for the idea as well as "Question of the Week").
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

destinedjagold
October 19th, 2008, 03:59 AM
about the Question of the Week, you should have included the question and then the answers...
at first I thought the question was about the current hacker's style in scripting, and when I read the second, I then knew it was about recycling old script events in the game... :\

well, anyways, I understand that you are busy, so ya don't need to apologize for a short newsletter today. :)

also, the grammar is one of the important things in hacking...
but each of us differ in personality, style, etc, which sometimes conflicts with other's 'correct' way of what grammar should be...
I agree about the translators thingy, but I guess not all are 'copy-pasters'...


as always, best of luck~

hi sir tomato my password is syvniti
October 19th, 2008, 04:01 AM
To be honnest, this Weeks version was pretty bad, I got confussed at the qustien, I solved the qustien, but first I thought it were "riper", Could you write the qoustien in the top next time?

The interwiuw was nither as good as else?

Tips sound more like a guide`?

Thrace
October 19th, 2008, 04:02 AM
about the Question of the Week, you should have included the question and then the answers...
at first I thought the question was about the current hacker's style in scripting, and when I read the second, I then knew it was about recycling old script events in the game... :\

well, anyways, I understand that you are busy, so ya don't need to apologize for a short newsletter today. :)

as always, best of luck~

Thanks for that. Theres probably like 10 more mistakes in there :S

Satoshi Sugimori
October 19th, 2008, 06:03 AM
Lolz I liked it it was a bit empty (A) but still neat job I couldn't myself do that every week XD And I kinda liked the review of my map :P
And I do agree with the grammar thing because you always need to have neat understandable english in it and no internet slang.. But if you make a few mistakes it isn't so bad nobody is perfect :P

Well BOL!

Blitzballer
October 19th, 2008, 07:19 AM
I FOUND A FEW GRAMMAR ERRORS!! WHERE'S MY TEN POINTS?

Uh-ohs! The map image is broken!! Anyway, I thought it was funny how you talked about a shorter issue, then went on to describe two new segments and an article. =)
Hopefully people will figure out the fact that you're busy and if there's no review, they'll just have to deal! Myself taking three or so weeks to finally write a decent article is a prime example of busy. Don't worry, you'll see more from me.

Lady Berlitz
October 19th, 2008, 11:20 AM
I'm not sure about the newsletter this week, it was pretty good.
Too bad you didn't include the "I have to eat breakfast" in the interview. XD

Also, the "Map Review" category's map image does not show up.

Lastly, "palletes" is spelled palettes.

hi sir tomato my password is syvniti
October 19th, 2008, 11:25 AM
"BAG" is spelled "BG"....

Neti
October 19th, 2008, 11:25 AM
The Maphsot got removed from photobucket i think
i didnt uplaod it, just copied the image url from a pm i got, and in that pm the image worked

Argent Crusader
October 19th, 2008, 11:40 AM
Oh, despite the fact that reviews are missing this week, it's very good as always, I like the interview, a good job of thethethethe as usual.
It will be interesting that you look up to some old hacks. Maybe a "Hack Graveyard" section or something.
Also, take a look to the old hacks that aren't stopped ;)

TB Pro
October 19th, 2008, 03:17 PM
Okay first off, I get ten points. It's Viridian not Veridian. Second, haha, I love how you say it's going to be a short issue, but it's actually just as long, with the two new segments:P I liked the question of the week, it was a great idea! I also agree with MOST of the feelings in that segment. I like the idea of the map review, it's great! Except the missing link... I have to say, I completely agree with Kawaii, the grammer in hacks these days is atrocious, and it needs to be fixed. I mean, how hard is it to spell a word right? If you don't know how to spell it just look it up, there are many online dictionaries at your disposal. Yes, the tips and tricks is finished! Haha, but yes, I'm sure many hackers are pleased about that segment being finished. The interview was pretty good this week as well, I guess that's what to expect from Thethethethe! You don't have to apologize about the newsletter, I understand you are busy, and I'm looking forward to next week's issue! Well, BOL!

Satoshi Sugimori
October 19th, 2008, 03:20 PM
Well here's the missing link but now a good one don't know why the other one didn't work...
Welll here it is..
http://i128.photobucket.com/albums/p190/Poke-Roy/0908/Maps/starttown.png

thethethethe
October 19th, 2008, 09:20 PM
Too bad you didn't include the "I have to eat breakfast" in the interview. XD

Yeah I took that out before I sent it to dshayabusa. :P

Thrace
October 20th, 2008, 10:34 PM
To be honnest, this Weeks version was pretty bad, I got confussed at the qustien, I solved the qustien, but first I thought it were "riper", Could you write the qoustien in the top next time?

The interwiuw was nither as good as else?

Tips sound more like a guide`?
I've edited it, I just forgot to write the question in. I have no idea what you're trying to say about the interview. And I don't see whats wrong with the tip.

I'm not sure about the newsletter this week, it was pretty good.
Too bad you didn't include the "I have to eat breakfast" in the interview. XD

Also, the "Map Review" category's map image does not show up.

Lastly, "palletes" is spelled palettes.
Oh gawd, I've always written it as "palletes". Ah well, now I know. :D

"BAG" is spelled "BG"....
What?

The Maphsot got removed from photobucket i think
i didnt uplaod it, just copied the image url from a pm i got, and in that pm the image worked
Yeah I see what the problem is now, you didn't copy the entire URL.

Oh, despite the fact that reviews are missing this week, it's very good as always, I like the interview, a good job of thethethethe as usual.
It will be interesting that you look up to some old hacks. Maybe a "Hack Graveyard" section or something.
Also, take a look to the old hacks that aren't stopped ;)
I don't really see the point in reporting about hacks that were never completed.

Well here's the missing link but now a good one don't know why the other one didn't work...
Welll here it is..
http://i128.photobucket.com/albums/p190/Poke-Roy/0908/Maps/starttown.png
Thanks, I've fixed it now.

Argent Crusader
October 21st, 2008, 09:05 AM
I don't really see the point in reporting about hacks that were never completed.

If it's that you just can report Quartz and the Ruby Destiny series. I haven't heard of any other completed hack.
Any way, I see usually in Gaming Magazines a section like that, where they report about SNES or NES games.
And, you never know when someone can come back. All hacks with betas are worth reporting, in my humble opinion.

Thrace
October 22nd, 2008, 01:43 AM
If it's that you just can report Quartz and the Ruby Destiny series. I haven't heard of any other completed hack.
Any way, I see usually in Gaming Magazines a section like that, where they report about SNES or NES games.
And, you never know when someone can come back. All hacks with betas are worth reporting, in my humble opinion.

Good point. You may see that in some future issues but I don't think it'll be happening weekly.

Godot
October 22nd, 2008, 12:30 PM
I haven't heard of any other completed hack.

*coughs* Pokemon Brown *cough*

Unless this is a GBA-only newsletter XD

Lady Berlitz
October 22nd, 2008, 02:49 PM
Unless this is a GBA-only newsletter XDWell, I haven't seen talk of GB or GBC hacks, so I'm assuming it is...

Ripper
October 22nd, 2008, 04:44 PM
Actually, I think a sort of graveyard would be interesting... But instead of focusing on a hack we could focus on... Whatever Happened To...? And it could be either a promised tool, a once well known hacker or a hack that no longer is in production (BTW if EV comes on, what's going on with that TR game? Has production stopped?) We really should have a sort of scrapbook or ideas in case we decide to increase the newsletter's size.

IIMarckus
October 22nd, 2008, 04:52 PM
Well, I haven't seen talk of GB or GBC hacks, so I'm assuming it is...I assume that’s just because there are fewer out there. Most of the editors probably are unaware of GBC hacking in general as well (aside from thethethethe of course). But more the first part.

EarthsVisitor
October 22nd, 2008, 05:56 PM
Actually, I think a sort of graveyard would be interesting... But instead of focusing on a hack we could focus on... Whatever Happened To...? And it could be either a promised tool, a once well known hacker or a hack that no longer is in production (BTW if EV comes on, what's going on with that TR game? Has production stopped?) We really should have a sort of scrapbook or ideas in case we decide to increase the newsletter's size.

I stopped working on it, and started mapping and creating ideas for a new hack, but I've not really worked on it. Maybe one day I will showcase it, but most likely not.

Ripper
October 22nd, 2008, 06:43 PM
You might need to slightly edit your banner then :P

We could even have interviews where hackers talk about how they gave up due to pressure, not having enough time etc.

Thrace
October 22nd, 2008, 08:48 PM
Well, I haven't seen talk of GB or GBC hacks, so I'm assuming it is...
Where did you get that idea? There was mention of a GBC script editor a while back. This is about Pokemon Rom Hacking in general. It's as IIMarckus says there just happens to be far more GBC hacks than GB ones.

Actually, I think a sort of graveyard would be interesting... But instead of focusing on a hack we could focus on... Whatever Happened To...? And it could be either a promised tool, a once well known hacker or a hack that no longer is in production (BTW if EV comes on, what's going on with that TR game? Has production stopped?) We really should have a sort of scrapbook or ideas in case we decide to increase the newsletter's size.
Interviews usually give us that information though don't they? But if ever we run out of segments for RHN that could be an interesting idea.

I assume that’s just because there are fewer out there. Most of the editors probably are unaware of GBC hacking in general as well (aside from thethethethe of course). But more the first part.
Yeah, you're exactly right, thats why I've stayed away from reviewing non-GBA hacks I just wouldn't know how to rate it having never hacked those generations before. I was hoping thethethethe would do one but there doesn't seem to be any new GBC/GB hacks in production at least none that I am aware of. You may see a review of Brown in the near future though.

thethethethe
October 22nd, 2008, 09:18 PM
I was hoping thethethethe would do one but there doesn't seem to be any new GBC/GB hacks in production at least none that I am aware of.
Waiting for a proper Plasma Red alpha/beta... Nobody say there's already one. It only has extremely minor gameplay at this stage.

But I was thinking about the reviewing of past hacks. They would be very hard to review. For example, if I were to go off and review Pokemon Quartz right now, I would probably rate it quite poorly. It's just that they were in a different context of time, where knowledge of hacking certain ROM's could have been much more limited.
To do this we'd need to compare it to hacks that were created in that time frame that the hack appeared in.
I like the idea, I just think it could be quite difficult to actually go through with and do it well.

Ripper
October 22nd, 2008, 10:23 PM
Fair enough, but aren't there people who just don't appear any more?

As for any GBC hacks, I'd never be able to do one because I'm too much of a graphics freak :P Although Cooley will probably kill me now.

Godot
October 23rd, 2008, 12:27 PM
there doesn't seem to be any new GBC/GB hacks in production at least none that I am aware of.

Prism isn't dead, you know :P and it's got a hell of a lot of creativity

Ripper
October 23rd, 2008, 01:33 PM
I think he means those that have started recently (the word 'new'). I'm sure we will eventually do a review of Prism, but it'll have to be by someone who's played it a bit.

Blitzballer
October 23rd, 2008, 06:21 PM
I think he means those that have started recently (the word 'new'). I'm sure we will eventually do a review of Prism, but it'll have to be by someone who's played it a bit.

Well, I haven't seen talk of GB or GBC hacks, so I'm assuming it is...

*coughs* Pokemon Brown *cough*

Unless this is a GBA-only newsletter XD

Assumptions are a terrible idea. We do what we do for a reason, and it's deff. not because we don't know the GBC/GB hacks exist. For a hack like "Pokemon Prism", wouldn't it be a good idea to wait for a major release so we don't end up doing 2 or 3 different reviews on 2 or 3 different occasions?? Just throwing that out there... XD

thethethethe
October 23rd, 2008, 09:50 PM
Fair enough, but aren't there people who just don't appear any more?
You may something related to that soon. ;)
For a hack like "Pokemon Prism", wouldn't it be a good idea to wait for a major release so we don't end up doing 2 or 3 different reviews on 2 or 3 different occasions?? Just throwing that out there... XD
It's also why I haven't reviewed a hack like Shiny Gold, Genesis, Prism, any DJG hack, etc. Honestly who wants to read about these, we all know they are quite reliable if you want a good game to play through. But I'd rather review a hack few notice. Something that doesn't get a post in it every hour or so. Who knows what you might find in these hacks.
They'll probably still be reviewed some day, but I think they've already got more than enough attention.

Thrace
October 26th, 2008, 12:05 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 9 - Sunday, 26 October 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

I just realised that I haven't given proper credit to people for some of the ideas I've borrowed for RHN. Most of the credit goes to Haruki Hanai (Hiroshi Sotomura), many of the segments that RHN has now were taken from his own newsletter from way back. The interview, tips and tricks, hack reviews and hacking news were all once regular parts of Haruki's newsletter. Thanks also to Martin for his CSS layout which gave inspiration for my own layout. Thanks to EarthsVisitor for the QotW and Beginner's Corner segments and thanks to you for reading our weekly newsletter, you guys are the driving force behind this newsletter. I'd also like to give special thanks to those who have been supporting RHN from the very beginning.

We've got a new segment (that was promised for last week) this week; Beginners Corner. It'll be like a Tips and Tricks for beginners so have a read of it. We've also got QotW if EV logs in where we ask a random group of hackers about hacking. Apart from that, we've got all the usual stuff, RHN sure has gotten big hasn't it?
Article by dshayabusa


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Darth's Ulitmate TileMap Editor
Darthatron has been working hard on his TileMap Editor to rule all TileMap Editors so I asked him for a little more information about it. He gave a small list of features.
» Ability to save as 8bbp, or 4bbp without having to redraw your tilemap.
» Ability to resize your tilemap without tiles being removed.
» "Palette Editor" mode.
» Export your tilemap as an image.
» Import an image to be converted to a tilemap and a tileset.
» (to be perfected) Bigger-Block selection (like a stamp).

A release should be somewhere around December.

Evolution of Hacking
This is a little late but, Kike-Scott has started a new thread called "Evolution of Hacking (http://www.pokecommunity.com/showthread.php?t=157549)" and has sparked a very interesting discussion on the direction hacking is taking today. Take a look and maybe post you're opinions on the subject.

Hack Rating System
RHN will follows a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Question of the Week[/css-div]Same Question, Different Opinions

"What is your favorite aspect of hacking, and why?"
Esmas/Infernal Contraption
My favorite aspect of hacking would have to be the flexibility of it. Although considering I know how flexible game making is, ROM hacking is less difficult to change to your likings, in my opinion. I also like how everything, such as a battle system, graphics, menus, etc. are given to you by default. These are also not very difficult to change.

Britney Spears
My favorite aspect of ROM hacking is writing an interesting, rapidly evolving plot. Creating interesting characters and fun twists in the plot is more exciting to me than learning to script or insert tiles. I also enjoy mapping, but often find myself more frustrated than anything when it comes to anything technical. Give me a pen, some paper, and some time, and I assure you I'll enjoy myself.

Virtual Chatot
Oh well, my favorite aspect of hacking would have to be the sense of achievement that you get when you're done adding new tiles, and you are ready to start mapping. Nothing in ROM hacking has ever made me happier than when I pull up my favorite ROM and then just start mapping away. It may seem kind of cliche or "noobish" of me to say so, but hey, the player never actually sees the work done behind the scenes, all they see is what is presented to them.

Hiidoran
I suppose my favorite aspect of ROM hacking would have to be scripting. The logic based thought processes behind scripting are quite entertaining to me. I love having an idea for a dialogue or event and just being able to sit down and really try to script it out. To me, the process of typing up a script is a very creative one, but it is creativity within reason. Creativity within reason is the best kind of creativity
Organised by EarthsVisitor


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i128.photobucket.com/albums/p190/Poke-Roy/0908/Maps/Breakdown/1.png Pokémon Breakdown [Link (http://www.pokecommunity.com/showthread.php?t=120463)]
Hack Author: Satoshi Sugimori
Reviewed By: thethethethe

"Pokémon Breakdown" has returned from the grave to win the 33rd unofficial "Hack of the Week". After his short leave, Satoshi Sugimori returned to do something I find quite admirable. He continued his unfinished work that was "Pokémon Breakdown".
To start, I think some palettes need to be changed, or the tiles need to be changed to suit the palettes he has chosen to use. Some tiles appear out of place in their current colour scheme. The 'theme' of the indoor palettes need to match the outdoor palettes. Going from the vibrant original palettes seen indoors to the dull, Autumn-ish colours of the outdoor palettes don't look suitable.
One new sprite is viewable and that sprite needs some changing. The 'new' professor appears as if Professor Oak had some clip art images pasted on his head. Not very appealing at all.
Judging from screenshots, the scripting seems fairly well done, but without a playable release or some videos, that could be quite misleading. That being said, I won't be making any final opinions about this hack.
Article by thethethethe

http://i405.photobucket.com/albums/pp137/RubyDaggerMurders/OntheBridge.png Pokémon Ruby Dagger Murders [Link (http://www.pokecommunity.com/showthread.php?t=155720)]
Hack Author: Britney Spears
Reviewed By: thethethethe

And the winner of Hack of the Week #34 is... Pokémon Ruby Dagger Murders by Britney Spears. With all the planning that is shown, this hack deserved the award.
For the average Pokémon hack it has quite the peculiar storyline of corruption and Ruby Encrusted Murders. I don't think this is like much we've seen before. I'm just hoping is that the gameplay can keep up with its original storyline and will not be lost when going from paper to ROM.
There is something about this hack I don't like to see, and that's where it seems like the 'owner' of only active in mapping. I think that if you want to make a hack, you should have at least general skills of scripting and mapping. Although, even if Britney Spears lacks in scripting ability, he has found himself a good scripter to utilise. With dshayabusa scripting, we can know that the scripting will be something worth looking at.
This is one hack that I'm looking forward to, and I recommend others keep one eye on it as well.
Article by thethethethe

http://img179.imageshack.us/img179/3695/87047012xr6.png Pokémon Twilight: Road to Dreams [Link (http://www.pokecommunity.com/showthread.php?t=148671)]
Hack Author: Kaizer-X
Reviewed By: dshayabusa

Twilight: Road to Dreams is the first hack by Kaizer-X and it looks to be a promising one. This is one of those hacks that is above average in all aspects but not spectacular... yet. It reminds me of when I first started Genesis though much better by comparison. My biggest complaint would have to be the rom base but I know how tempting it is to use a rom base when you first start out and its something that can easily be changed later.
The starters are quite interesting, Cranidos and Shieldon. Both will amp up the difficulty, hopefully not annoyingly so. Unlike most teams, the leader Kaizer-X both maps and scripts. I think its important for the lead developer to be doing most of the work. Otherwise the hack can end up awkward with the mapping being at odds with the scripting. I definitely recommend keeping a close eye on this one, it definitely has potential to become a great and completed hack.
Article by dshayabusa


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i37.tinypic.com/21j6qls.pnghttp://i27.tinypic.com/23wnzmv.png Pokémon Genesis [Link (http://www.pokecommunity.com/showthread.php?t=122487)]
Hack Author: dshayabusa
Reviewed By: Ripper
Reviewer's Rating: 8.5/10

It’s refreshing to see a hack on the Community that is both imaginative and also fun to play. What Dshayabusa has created with Pokémon Genesis is a very appealing game that is innovative enough to eventually go down as one of the great hacks in Pokémon history.

The plot differs from the traditional Pokémon game in that, although you still journey across the region earning badges and beating up an evil team, the player actually has some (small) relation to the team. This offers an interesting twist as now and again you’ll see a relative of your pop up and it’ll make you think, what’s he up to?

The maps within Genesis are all fairly original, occasionally there’s an oddly square shaped area (I’m looking at you Latim City) but sometime it seems fitting to have generic towns. The tiles have been edited slightly, with some colours being mixed and matched along with the occasional completely new tile such as the huge Latim National Library.

Whenever I first play a hack I try and compare it with an original game, Genesis seems to remind me most of Pokémon Gold and Silver due to the structure the game follows. It seems new and original, but also creates a mysterious atmosphere.

As with all hacks, Genesis has a few bugs, but none that make the game unplayable. The scripts are all new and only occasionally are there errors (grammatical or otherwise), there are even a few scripts that change the game in small ways. Unfortunately, there are one or two possible glitches that prevent further movement within the game unless you cheat or hack the hack.

Another fairly common enhancement hacks are receiving nowadays is the introduction of a few Sinnoh Pokémon. Personally I’ve only come across three or four (all ‘mineral’ Pokémon) but I’m sure in future betas there will be more to catch and train.

If what you’re looking for is an enjoyable, lengthy, original hack then look no further than Pokémon Genesis. It will only get better.
Article by Ripper

http://i35.tinypic.com/64igp4.pnghttp://i246.photobucket.com/albums/gg90/itman/time_15.png Pokémon Shrouded Chaos [Link (http://www.pokecommunity.com/showthread.php?t=149768)]
Hack Author: +Sneasel
Reviewed By: Kaizer-X
Reviewer's Rating: 6.5/10

Shrouded Chaos? Gulp! From the title the first thing that comes to my mind is dead bodies and chaos. But I was wrong, there is no bodies to be found but the hack can be describe as chaotic since every trainer you met wants to steal someone else’s Pokemon and Mewtwo wants to kill you for no reason.

The plotlines of the hack are really interesting. A champion trainer turn researcher then decides start a new journey in a new region. I really like the part about the Dark Totodile. It is very original and it captures the players attention as injecting Abra’s DNA into Totodile creates suspense in the game as it is an unknown phenomenon to occur in the Pokemon world.

The scripts, in my opinion are really good; the starting event is a really good way to start the game as it draws the player attention as catching Mewtwo without fighting it is not a simple feat, unless you got a master ball at the start. The other events are also neatly scripted including the event with Skarmory and the trees. Also not forgetting the Nurse Joy event which I found to be hilarious. Imagine Nurse Joy jumping over the counter, funny but creative thinking on that part. Some problems which I see are the few grammars mistakes which spoil some of the scripts and it are hard to understand.

The Overworlds of Mewtwo, Skarmory and Charizard are terrific although Mewtwo may be a little too big. The introduction of the Fakemon also may be the good point of the hack. Although I am not a big fan of Fakemons, I can give a pass to Mechshark and the weird and evil-looking Totodile.

The maps though are not the best that I have seen. Some of the maps are too empty especially the towns and you can’t go into many of the houses which I think are unfinished. The new tree tiles are a nice addition to the hack but I don’t like the grass tiles which look like weeds to me. But some of the maps are really interesting; the first map going to the cave after the town reminds me of a forest in an RPG game on PS1 which I used to play before. (Ah, the good old days)

Overall the beta is short but enjoyable nevertheless. What I would like to see is improvent in areas like mapping. If you are bored or wants to see some quality scripts at work, you should give this hack a try. Hopefully +Sneasel™/itman1234 will continue working on this hack as it has potential.
Article by Kaizer-X


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

Since theres been a push for the use of hex lately I thought it would be appropriate to make this weeks Tip on just that; Hex. Namely finding pointers which is something every hacker should know.

Finding pointers
First of all, what are pointers? Pointers are used in GBA roms to access different different parts of the rom by its address. Another word for address is offset.

So, to find a pointer just rearrange the byte order of the address from the front and at the end is <08> to end that it is a pointer.

So if we had the HEX address (not decimal) 012345 you just reverse the byte order as follows <01> <23> <45> and turn it to <45> <23> <01> <08>(to end, it also helps search to make sure you are only editing a pointer).

For an address like 800456 the pointer is 56 04 80 08 etc. Just play around with it and you will get it. This may not seem like much but this actually a very powerful skill. Addresses are unique, you can use this method to find the pointer to anything. I know what you're thinking, what if theres some random data (like an image) has the EXACT same values as a pointer. Although it is theoretically possible, there is a very small chance. In 5 bytes where each has 256 different possible values there is a 1 in 4294967295 of it happening.
Tip donated by jazz



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
thethethethe says (11:11 PM):
Well you're a retired hacker, but what originally brought you to hacking?
deepbluemew says (11:12 PM):
Its been such a long time, I was looking around for Pokemon red and blue related stuff back then and I noticed Philip Rueben's amazing PokeMap program. It was fun back then.
deepbluemew says (11:13 PM):
If I remember the time, it was around October 19th 2000.
deepbluemew says (11:13 PM):
8 years and 1 weeks ago.
thethethethe says (11:13 PM):
Long time
deepbluemew says (11:13 PM):
Yeh.
deepbluemew says (11:13 PM):
Back then, there was no huge spam of pokemon tools.
deepbluemew says (11:14 PM):
At that time, I was a complete noob and was always begging for tools and complain about hex editing is being gay, etc. A lesson to you all, that Hex editor is your #1 friend and if you want to get what you want, be patient.
deepbluemew says (11:15 PM):
Everyone is not your slave in stuff.
deepbluemew says (11:16 PM):
That's why most small useful romhacking tools do not hit the scene until mid 2001.
thethethethe says (11:16 PM):
Okay, so how long ago did you quit hacking?
deepbluemew says (11:16 PM):
About 3-4 years ago.
deepbluemew says (11:16 PM):
GBA romhacking is not so much fun as it was for RGBY/GSC.
thethethethe says (11:17 PM):
Why do you say that?
deepbluemew says (11:18 PM):
Because... GBA have far more complex stuff and you know, GSC and RGBY was far more fun to mess around with. Seriously, for the last year or whatever before I quit, I was sturggling so much and it bores the heck out of me for so long.
thethethethe says (11:19 PM):
So was that the reason why you quit?
deepbluemew says (11:19 PM):
Yes. Pretty much.
deepbluemew says (11:20 PM):
It was depressing to try and get what I wanted.
thethethethe says (11:21 PM):
You've been posting a little bit at the forums lately so you would notice this. How much has hacking changed since 2000?
deepbluemew says (11:21 PM):
Alot have changed.
deepbluemew says (11:21 PM):
I have been dealing with many generations of romhacking.
deepbluemew says (11:22 PM):
To be honest, the days of the first and the second was always the best - you know, it was cool.
deepbluemew says (11:23 PM):
As I said earlier, there was only like 2 programs for RGBY at the time I joined romhacking.
deepbluemew says (11:23 PM):
And now there is like....hundreds now....?
deepbluemew says (11:23 PM):
Lol. Back then, there was only about 10 or so programs related to Pokemon romhacking in 2000/2001 days.
deepbluemew says (11:24 PM):
So yeah, alot have changed, and most current romhacks do not impress me nowadays as it was in the past.
deepbluemew says (11:24 PM):
Many things have been overused to death.
thethethethe says (11:24 PM):
Like what?
deepbluemew says (11:25 PM):
Let's say - all of these custom tiles, new Pokemon, and remakes of Johto.
deepbluemew says (11:25 PM):
Seriously, I really like REALLY promising hacks that have good or real similiar feel as the originals - like Coolboyman's romhack series.
deepbluemew says (11:26 PM):
Brown, Prism and Rijonadv.
deepbluemew says (11:26 PM):
Some of the old days romhack was fun but pity it did not last for long such as these by some of the oldest greats back in the days.
thethethethe says (11:27 PM):
Did you ever make a hack or just play around with the ROM?
deepbluemew says (11:27 PM):
I used to work on a romhack.
deepbluemew says (11:30 PM):
It was all started on Feburary 19th 2001. Then I was continue to fool around and keep on releasing and porting over to latest version and stuff like that. It was pretty stupid and lame. An advice to many of you out there - Don't ever think about porting over to newer versions right away unless you know how to import things over fast enough without screwing too much things over. Seriously - when I was dealing with GBA hacks, I was like changed from RS/FRLG/E like five times as it was annoying the hell outta me to get what I am comfortable with or whatever. It was so lame and I rather like RGBY/GSC hacks better to be honest. So yeah. It's just me - its best to go with a version that you are MOST comfortable with, not just following the hype.
thethethethe says (11:32 PM):
You're fairly good with dates. Looking at where hacking is today, where do you think it will be in a years time?
deepbluemew says (11:32 PM):
Well, its probs getting more harder to cope with on romhacking with more generations coming out.
thethethethe says (11:34 PM):
Other than the hacks within the Coolboyman series, are there any current hacks that you like?
deepbluemew says (11:34 PM):
Not really.
deepbluemew says (11:34 PM):
Most of them are kinda.... bad or not that good.
deepbluemew says (11:35 PM):
To those hackers at there, nothing really beats Coolobyman's series.
thethethethe says (11:36 PM):
Being out of hacking for so long, do you ever feel like returnng?
deepbluemew says (11:37 PM):
Depends on how the 4th generation turns out.
deepbluemew says (11:37 PM):
I have been watching the latest progress in relations with Platinum discoveries.
thethethethe says (11:38 PM):
So if DPP hacking interests you, you may return?
deepbluemew says (11:38 PM):
Maybe. It's a small chance.
thethethethe says (11:40 PM):
Judging from what I've seen of you're memory so far, you'll probably remember. While you were hacking, did you ever try hacking any games other the Pokemon games?
deepbluemew says (11:40 PM):
A little.
deepbluemew says (11:41 PM):
Well, I was messing around with a few other games - just for fun.
thethethethe says (11:41 PM):
Like what?
deepbluemew says (11:41 PM):
Digimon, Telefang, etc.
thethethethe says (11:43 PM):
I'm actually almost out of questions to ask, but I have one more. You've given quite a bit of advice to hackers already, but is there anything else you'd like to leave people with?
deepbluemew says (11:45 PM):
I have mentioned a number of advice in this interview so... one more advice - a really good advice that I hear from a good friend of mine - Always clear out the original map and do your own mapping from scratch to prove that you are a true romhacker, not some trash noobs.
deepbluemew says (11:45 PM):
who cant even do some strong level of creativiety
thethethethe says (11:46 PM):
Well it's not everyday we speak to hackers that have 'retired'. So thanks for the interview.
deepbluemew says (11:48 PM):
Thank you, it is a pleasure to be interviewed. If you want to hear my rocmmendations - Pokemon Brown, Pokemon Prism and Pokemon Rijon Adventures - they are all legitmate hacks that you should really try. They are all of high level and that's why it contains nothing bad - its 100% amazing. Try it, kids.

http://i38.tinypic.com/6yd4y8.pngInterview by thethethethe



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

If you're wondering who jazz is (from Tips and Tricks) I have no idea. I just happened to have a document on finding pointers in my hacking folder and since I'm lazy I used some of his document for the tutorial.

So I hope everyone liked this weeks issue. Keep on reading and keep on commenting.
Closing by dshayabusa
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by dshayabusa. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

Tyrantrum
October 26th, 2008, 12:17 AM
Um..you added Pokémon Breakdown's review in Twilight: Road to Dreams also. xD

Thrace
October 26th, 2008, 12:37 AM
Um..you added Pokémon Breakdown's review in Twilight: Road to Dreams also. xD
Heh, thats weird. I've added it now.

The Abyss
October 26th, 2008, 12:39 AM
This was a Great Newsletter! Keep up the good work. :P

Dratii
October 26th, 2008, 01:03 AM
Great as always Dshayabusa,
But some the new articles you spoke about up the top aren't there, are they still being done?

destinedjagold
October 26th, 2008, 01:09 AM
Wow. :)
I really like the newsletter today...
But, at first sight I was like "OMG it's a looooooooong newsletter!!! :shocked:" but it was fun to read (but I still find it short. :\ oh well...)...

The interview was fun to read. :)

the HotW section has three reviews! neat! :D
Breakdown has been a good hack, and still is. :)

well, overall, the newsletter today is really great.
great job for the RHN Team. ;)
Keep up the great work~

Thrace
October 26th, 2008, 01:29 AM
Great as always Dshayabusa,
But some the new articles you spoke about up the top aren't there, are they still being done?

I haven't had a response from EarthsVisitor so QotW isn't done yet. I had a Beginner's Corner written up but I guess I must have accidentally deleted the latest version from my Inbox (I was cleaning it).

I think it was long enough without those two for this issue anyway.

hi sir tomato my password is syvniti
October 26th, 2008, 02:14 AM
I didn't understand the tip, but jazz was an od hacker, who made a leaf green map, helped at brown, did some thing inportent to some text hacking, fixed some roms which wasn't working... I think

Neti
October 26th, 2008, 02:44 AM
nice newsletter like always
i got to apologize for not making the map review in time, i was going to do it on firday or saturday but my plans were destroyed by some real life problems...

Argent Crusader
October 26th, 2008, 04:13 AM
Very good as always! Quite enojayable to read on a Sunday's morning :D
I thank you to point to my thread, I think it's important people look a little bit on the history (not what the thread has became exactly).
Also all hack reviews are interesting. Very good hacks there.
Keep working hard and good luck!

EarthsVisitor
October 26th, 2008, 06:29 AM
Sorry about Question of the Week guys.
It was short notice, and I was busy yesterday.

But I sent it to db, so he should add as soon as he logs on. :]

TB Pro
October 26th, 2008, 09:40 AM
Wow, this was great! Erm...it was long, but not super long, I think it was just right. Wow, THREE HotW reviews? Awesome. Err, yeah, Breakdown! is/was a great hack. If you didn't know, it switched owners, Horus owns it now. Finally Genesis got a review. I was glad to see that Shrouded Chaos got a review. The Tips and Tricks section was great for newer hackers, and for some others...The interview was nice. Err...That's all I have to say, It was a great issue! BOL!

Thrace
October 27th, 2008, 01:11 AM
I've added the Question of the Week.
I've edited that post 6 times now...

And and I'll put an explanation in next week, EarthsVisitor.

The Abyss
October 27th, 2008, 01:17 AM
That was an interesting question. I would have to agree with Britney Spears on the answer though.

Hat?
October 27th, 2008, 02:03 AM
First of all I'd like to say well done to the RHN team, the newsletters are very fun to read!

I also have a suggestion for an optional alternative interviewing method, which if used, the person being interviewed could choose this method or the original one. Anyway, I put the idea in one of those collapsed boxes, if anyone wants to have a look:

The interviewer sends the person a fixed amount of questions (that doesn't change each week) about, well, whatever thethethethe thinks people might want to know about that person.

The person then answers the questions, but this method allows for them to think out what they're going to write and neither the interviewer or the interviewed person can be cut off mid-sentence by the other. The person then sends back the questions with the replies (as long or as small as they like, hopefully not too small though ;)).

I was thinking that the fixed amount of questions should be a relatively small number because there's at least a part 2 to this idea and you don't want to ask ALL the questions in one go.

The interviewer then reads the replies, then sends back different questions for the person to fill in (same fixed amount), these can be either questions that ask to elaborate on answers from the previous round of questions or anything else thethethethe would like to ask.

If this was to go past 2 rounds (I thought the amount of rounds should be fixed aswell), then any following rounds would be similar to round 2 (being able to ask to elaborate on previous rounds answers).

I haven't thought of a fixed amount of questions, but I did have another thought: there could be 3 rounds. These 3 rounds would be about the past, present and future of ROM hacking respectively, not just general ROM hacking, I also mean about the persons past etc as well.

Thrace
October 27th, 2008, 02:15 AM
First of all I'd like to say well done to the RHN team, the newsletters are very fun to read!

I also have a suggestion for an optional alternative interviewing method, which if used, the person being interviewed could choose this method or the original one. Anyway, I put the idea in one of those collapsed boxes, if anyone wants to have a look:

The interviewer sends the person a fixed amount of questions (that doesn't change each week) about, well, whatever thethethethe thinks people might want to know about that person.

The person then answers the questions, but this method allows for them to think out what they're going to write and neither the interviewer or the interviewed person can be cut off mid-sentence by the other. The person then sends back the questions with the replies (as long or as small as they like, hopefully not too small though ;)).

I was thinking that the fixed amount of questions should be a relatively small number because there's at least a part 2 to this idea and you don't want to ask ALL the questions in one go.

The interviewer then reads the replies, then sends back different questions for the person to fill in (same fixed amount), these can be either questions that ask to elaborate on answers from the previous round of questions or anything else thethethethe would like to ask.

If this was to go past 2 rounds (I thought the amount of rounds should be fixed aswell), then any following rounds would be similar to round 2 (being able to ask to elaborate on previous rounds answers).

I haven't thought of a fixed amount of questions, but I did have another thought: there could be 3 rounds. These 3 rounds would be about the past, present and future of ROM hacking respectively, not just general ROM hacking, I also mean about the persons past etc as well.

Thats a good idea Black_Phantom but I'm not sure how effective it will be. From my experience with interviewing, its not like a conversation, people certainly take a long, long time to respond.

Hat?
October 27th, 2008, 02:54 AM
Thanks, I see what you mean but I just thought it might be another option you could offer to the people you interview, some people may feel under pressure to rush what they're going to say due to there being someone waiting right there for their response. There's only one disadvantage I can see with this method however and that's the usual one, getting people who contribute anything, to be reliable and get it in on time.

Darthatron
October 27th, 2008, 08:32 PM
Awesome issue. Good job. :) I like it because I'm in it. :D

The Abyss
October 27th, 2008, 08:42 PM
Why is this is the Hacks Showcase now?

Kaizer-X
October 27th, 2008, 08:52 PM
Nt sure but it still great. Haha. Cool and long issue with 5 reviews! Yay! My hack is one of them. xD looking for next week issue with the new features

Thrace
October 27th, 2008, 09:28 PM
Why is this is the Hacks Showcase now?

RHN is now and official part of PC, therefore it will be stickied in the Hacks Showcase from now on.

Ninja Caterpie
October 27th, 2008, 09:57 PM
Hwa...? That's confusing! It should be a sticky in the main forum!

Surf
October 27th, 2008, 10:02 PM
Hwa...? That's confusing! It should be a sticky in the main forum!

It's probably because it has a lot to do with the Hack Showcase because it reviews lots of hacks that are here

But I'm probably wrong

Meh

Yes I quote the entire newsletter LOL
it looks like the Ripper was sucking up a bit
But i have to agree with him in his rating

Thrace
October 31st, 2008, 10:17 PM
Hackimon12 please don't double post, its against the rules (http://www.pokecommunity.com/showthread.php?t=91723).

Don't quote the entire newsletter either. <_<

Kaizer-X
November 1st, 2008, 01:51 AM
Are they any new stuff for next week newsletter?

zel 2.0
November 1st, 2008, 02:56 AM
I was wondering where was the RHN and I found it here, cool. Finally it's back where it deserved to be :)

Great issue, I read it a few days ago. I enjoyed reading it (and by the way, the review made me interested in playing Genesis, which I still havent done, good job! XP)

Thrace
November 2nd, 2008, 01:04 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 10 - Sunday, 2 November 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Welcome to Issue 10 of RHN! 10 issues already! Can you believe it? Where has the time gone? As you might have seen, RHN is now an official part of the PokeCommunity which is why its been stickied in the Hacks Showcase now.

We've finally got a beginner's corner segment thanks to the newest member of our team; Martin™! Make sure to read it even if you don't consider yourself a beginner, it might have some useful stuff that you didn't know about. HOTW has a full review because theres been so much progress on it, I highly recommend playing it. And I think thats about it, have fun reading!
Article by Thrace


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying Current with the Rom Hacking Scene

Hack of the Year 2008
Hack of the Year for 2008 has officially begun, to see the format for this year simple visit the stickied thread in the Hacks Showcase or click here (http://www.pokecommunity.com/showthread.php?t=158965). Round 1 starts in just 3 short days so start polishing off your hacks for your hacks chance to hold the coveted title of Hack of the Year.

Just to clarify, the first round is not only a nominations round, its also the voting round for the Fan Favourite award. So don't neglect to vote for your favourite hack just becuase someone else as already nominated it.

Hack Rating System
RHN will follows a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.

[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i35.tinypic.com/11qqu5c.pnghttp://img362.imageshack.us/img362/4154/ruta112tp2.png Pokémon Keyra [Link (http://www.pokecommunity.com/showthread.php?t=157874)]
Hack Author: eing15
Reviewed By: Thrace
Rating: 7.2

I wasn't looking forward to playing this game when I downloaded it, I tend to avoid hacks in a different language. I've always considered the storyline to be central for a hack and it wasn't any different with this one. I was unsure about giving this a full review until it had an English translation but it seems doubtful there will ever be one and theres far too much progress on this hack to ignore it.

Graphically this hack is typical of most Spanish hacks; huge range of assorted tiles that generally look very nice together. The mapping however is just plain bad. Theres no getting over it, even with all the pretty new tiles the mapping is simply very poor. Some of the tiles have been inserted very poorly as well, and bad palettes just make it worse. On the upside, the author has not compromised on tiles. Every tile looks exactly like you'd expect it too. Theres even an industrial town with brown water and sewers, its obvious that theres been a lot of attention to detail.

On the scripting side of things, everything has been good, I failed to find any problems in the scripting though of course I can't comment on the quality of the text. Scripting is overall very consistent, although theres been nothing that blew me away it was still very engaging. Many of the scripts have been arranged in a clever manner, with most events forcing you to "go back before you can go forward". I have very few complaints with this hack when it comes to scripting. It is overall very entertaining.

It probably seems like I've picked on the problems more than looking at the good things about this hack. I find it difficult to give it a low rating because although I didn't really follow it, it was fun to play... maybe I just haven't played any hacks for a while? Either way, I'm definitely going to recommend this, its not one that you can't afford to play but you won't regret giving it a go.
Article by Thrace


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]The Gradual Faltering of Hacking[/css-div]The Rom Hacking Scene in Perspective

We've all seen it, or said it in some form or another. "Hackers are just doing it for the fame," or "These knew hacks aren't as original as the old ones." But is it really the hackers faults? Many things factor into why "hacks aren't as good as they used to be."

First of all, there are many hacks. This makes writing an original story quite difficult. There are only a handful of legendary Pokémon; there are only a handful of ways to mix up the story. I like Nintendo's standard formula for creating a story. I know my favorite hacks stick to this formula, but sometimes it's best to get the creative juices flowing by doing something outside the box.

Another problem is a lack of "umph" caused by, in my opinion, hacking made easy by an over-abundance of tools. Now, I'm not saying that tools are bad. On the contrary, tools help people delve into the world of hacking. The problem is these people usually don't go past using such tools. People, like CoolBoyMan, that have been around since the beginning had to do EVERYTHING on their own. This has made them excellent at doing what they do, and they really know the ins and outs of the ROM.

My theory (call it what you will) is that this generation of hackers (myself included) doesn't know how to step drastically out of the box. We've been taught with tools and don't know the inner workings of the ROM. I think this is why breaking into Diamond and Pearl is taking so long. We've got a group of dedicated individuals that know what their doing, but other then that, most of us don't know the components of a Diamond ROM. When hackers started hacking FireRed, there were no tools and we had to learned how Gameboy Advanced ROMs work, as we do now with DS ROMs. The difference is that since our generation of hackers don't know the ROMs work, we can't contribute to the furthering of DP Hacking. We know that a tool does what it does and leave it at that. We have a different mentality when it comes to hacking, which I think puts the Hacking Community past it's heyday. Can we return? I cannot answer.

Before I get flamed, I am most certainly playing devil's advocate. I know relatively little about the Hacking Community before the ShinyGold Era. I'm just trying to get people thinking in ways they may not have thought before.
Article by Kawaii, Inc.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Beginner's Corner[/css-div]Common Problems/Questions

If you are new to XSE and your previous script editor was ScriptEd, you sure have experienced number of errors when compiling a giveitem, givepokemon, trainerbattle, or recently msgbox script. The mentioned constructs (commands with a set of parameters) have changed a bit since ScriptEd era.

To keep track of parameters you need to insert, write out the command name, put your cursor somewhere in the middle of it and press F1. A small window will pop out with the command name and its function. And the number of parameters of course. Each of them is defined in the description.

This is the easiest solution until the prepared major XSE update is released, which will include in-line command help along with amount of parameters displayed.

Until then, here are four mentioned commands with parameters described like in the command help:
msgbox
Amount of parameters: 2

Parameters:
Pointer - Points to the message data.
Byte - Replaces the callstd/boxset line under msgbox, put in numbers like in callstd/boxset.
---
giveitem
Amount of parameters: 3

Parameters:
Word - Hex number of the item to be given. Can be replaced with ITEM_ITEMNAME (name always without spaces).
Byte - Quantity of theitem to be given.
Byte - 0 for obtained, 1 for found.
---
trainerbattle
Amount of parameters: 5

Parameters:
Byte - Kind of battle - 0,1,2,3 - I think 0 is normal. Just experiment, one of these is double-battle.
Word - Hex number of battle to start. Use PET to determine desied battle.
Word - Reserved - 0x0.
Pointer - Offset of the message to be shown when challenged.
Pointer - Offset of the message to be shown when defeated.
---
givepokemon
Amount of parameters: 5

Parameters:
Word - Pokémon species to give.
Byte - Level of the Pokémon.
Word - Hex number of the item to be held.
DWord - Filler - 0x0.
DWord - Filler - 0x0.
Byte - Filler - 0x0.
Article by Martin™


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A Cool New Trick

This weeks tip will be a small one but could potentially be very useful to some.

Ever notice that in Fuchsia City the Pokemon in the top left compartment is different depending on the Fossil you chose way back in Mt. Moon? No? Yeah, neither did I until a short while ago. In case you were wondering it has the fossil Pokemon that you didn't choose. But its possible to change it to any OW you want and this week I'm going to show you how.

The way it works is through a level script. Put the following in a type 3 level script:
setvar 0x4010 0x[OW Number]
And set the OW number of the Person you want to have its OW changed to 240. And thats it! Pretty simple, huh?
Tip donated by Thrace



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
thethethethe says (11:47 AM):
I guess we'll start the same way as always with how did you start hacking?
jagolddemium says (11:47 AM):
I started hacking after I got interested to try it out after I saw one of Tamashii's videos on YouTube.
jagolddemium says (11:48 AM):
then my brother made a little research and found A-Map...
jagolddemium says (11:49 AM):
so I decided to investigate and found PC and there I found some interesting stuff and I decided to hack.
thethethethe says (11:50 AM):
You're fairly well renowned for the Ruby Destiny Trilogy, but were there any hacks before that?
jagolddemium says (11:50 AM):
no...
jagolddemium says (11:50 AM):
Reign of Legends was my first hack...
jagolddemium says (11:51 AM):
and I restarted it 3 times before I posted it on PC...
thethethethe says (11:51 AM):
So you've never quit on a hack...
jagolddemium says (11:51 AM):
no
jagolddemium says (11:52 AM):
I always wanted to finish things I started...
jagolddemium says (11:52 AM):
no matter how long it'll take me...
thethethethe says (11:52 AM):
I guess that's a good quality to have.
thethethethe says (11:54 AM):
Since you're working on the third game of Ruby Destiny, do you have any idea on what you'll be doing when you complete that hack?
jagolddemium says (11:56 AM):
actually, I made a decision of what I'll do after LoG(Life of Guardians)...
jagolddemium says (11:56 AM):
I decided that I'll remake Reign of Legends once again to make it even better.
jagolddemium says (11:56 AM):
and after that, Rescue Rangers...
thethethethe says (11:58 AM):
That sounds pretty interesting, I'd love to see a new Reign of legends as I wasn't a big fan of the one that was released at PC
thethethethe says (11:59 AM):
Many hackers have found an inspiration to hack from you, but where do you find your inspiration?
jagolddemium says (11:59 AM):
that's a bit difficult to answer...
jagolddemium says (12:00 PM):
well, my only inspiration is to make a new game for everyone to play
jagolddemium says (12:01 PM):
but also, I am inspired to hack because of Coolboyman, you(thethethethe), zel and Tamashii.
jagolddemium says (12:02 PM):
why? because they make a hack just for people to have a new game to play...
thethethethe says (12:03 PM):
You're quite open about how you believe hacking should be something to be done for fun and not to seek fame, but is there anything you dislike about hacking?
jagolddemium says (12:04 PM):
spriting, that's what I dislike of doing 'cause I have no talent in that field...
thethethethe says (12:05 PM):
So just spriting? Nothing else?
jagolddemium says (12:06 PM):
only spriting... I still need to learn about the field of editing the ROM using hex, so that's not in my dislike list.., for now...
thethethethe says (12:07 PM):
Have you ever considered quitting hacking?
jagolddemium says (12:16 PM):
well...
jagolddemium says (12:16 PM):
I can't deny that fact, so yeah, I once considered to quit on hacking when I was almost done with Rescue Rangers.
jagolddemium says (12:17 PM):
but the world is full of boredom so yeah, I can't stay away from ROM hacking.
jagolddemium says (12:18 PM):
also, there are always new stories that I can think of, and it'll convince me to hack to put all those stories I had.
thethethethe says (12:19 PM):
Was there any specific reasoning behind the name Time?
jagolddemium says (12:20 PM):
well er... its a bit childish, but yeah, I had this dream where some men were chasing me and suddenly, I looked at my right palm and magically a clock showed up on my palm and everything stopped.
jagolddemium says (12:20 PM):
and from that point, I made my escape, and that's why I was convinced to change my name to Time. but I'll be destinedjagold soon.
thethethethe says (12:21 PM):
After being called destinedjagold for a year or so, does it feel weird when people call you 'Time'?
jagolddemium says (12:22 PM):
indeed it is... -__-
jagolddemium says (12:22 PM):
until now
jagolddemium says (12:22 PM):
or rather even today, it still feels weird...
thethethethe says (12:24 PM):
We can't all be hacking forever, and we'll all eventually stop some day, so how long do you see yourself continuing this?
jagolddemium says (12:25 PM):
I don't know...
jagolddemium says (12:25 PM):
maybe when I can find myself too occupied to important stuff in real life where I can no longer have time to hack...
jagolddemium says (12:25 PM):
'Time' can tell when, though...
thethethethe says (12:26 PM):
Have you ever attempted to hack something other than a Pokemon ROM?
jagolddemium says (12:27 PM):
actually, no. I am a die-hard POKéMON fan.
thethethethe says (12:28 PM):
Is there any hack around that you'd recommend people playing?
jagolddemium says (12:29 PM):
to be honest, I haven't played any hacks lately...
jagolddemium says (12:29 PM):
but I recommend Prism and Genesis, since both hacks are very cool.
thethethethe says (12:30 PM):
I guess we'll wrap this up and would you like to leave the people reading this with any advice?
jagolddemium says (12:30 PM):
hm...
jagolddemium says (12:30 PM):
stay on one project and concentrate your attention on it.
jagolddemium says (12:31 PM):
if you have new ideas you thought of, why not try and combine it with your current project?
jagolddemium says (12:31 PM):
also, learn how to script, even the basics, for scripting is really the most important thing you need in ROM hacking.
jagolddemium says (12:31 PM):
and... I guess that's all...
thethethethe says (12:32 PM):
That's a bit to swallow, but thanks for the interview destinedjagold/Time
jagolddemium says (12:32 PM):
sorry about that, and thanks~

http://i33.tinypic.com/9qv1w7.png http://i37.tinypic.com/2isxmq9.pngInterview by thethethethe


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some House Keeping

HotY nominations are really close, I mentioned it in Hacking News but I'd just like to mention it again. November 5 is when it starts. Yeah thats basically it, the Opening and Closing were rather short this issue...
Closing by Thrace
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by Thrace. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

Ripper
November 2nd, 2008, 01:14 AM
Good issue, it's good to see an actual article in there :P

Hiche..
November 2nd, 2008, 01:16 AM
I really liked is week's issue. I like the Beginner's corner section. Good thinking.
Also, the interview was nice, not too long though.

Dratii
November 2nd, 2008, 01:17 AM
Ah. That was a very nice issue Dshayabusa Thrace. I clap my hand for the RHN team. I don't know why I just really enjoyed that issue.

thethethethe
November 2nd, 2008, 01:22 AM
Kawaii made a mistake.
"These knew hacks aren't as original as the old ones."
Do I still get 10 points?

Ripper
November 2nd, 2008, 01:27 AM
There's one other somewhere in there as well, I think it's in Kawaii's article as well...

EDIT: "there were no tools and we had to learned how Gameboy Advanced ROMs work"

But it's not really that important, we all get the meaning.

Neti
November 2nd, 2008, 01:56 AM
Really nice issue this week, though i didnt read all of it^^
keep it up

destinedjagold
November 2nd, 2008, 02:12 AM
Some typos. :P

Hacking News...
"Hack Rating System
RHN will follows a..."

The Gradual Faltering of Hacking...
"...generation of hackers (myself included) doesn't know...

And a few more but I'm getting hungry now. :P
anyways, nice new newsletter.

keep up the great work~

Satoshi Sugimori
November 2nd, 2008, 04:07 AM
Well very nice :D Again good work Thrace and the RHN team ^^
Can't wait to see the next issue! BOL!

jerryonhere
November 2nd, 2008, 04:30 AM
That was a very good newsletter, Thrace. I am looking for the next newsletter!

zel 2.0
November 2nd, 2008, 04:45 AM
Took a while to read everything. It's good that Spanish hacks also get the chance to get reviewed (just to be fair to everyone), I'm happy for that ^^

Enjoyed reading the interview with DJ (was one of the people that I was looking for seeing in an interview) does people still call you Time...? hahaha! XD

We were missing one or two non-HotW reviews, but still the issue was quite long and interesting. Good job!

the "ShinyGold Era" OMG! :laugh:

Argent Crusader
November 2nd, 2008, 05:18 AM
Again, pretty interesting, but I think a single review isn't enough.
Try to make some more next time ;)

~Red
November 2nd, 2008, 06:46 AM
No one interviews me ;)

But then again I have never completed a hack.

Blitzballer
November 2nd, 2008, 09:47 AM
Kawaii made a mistake.
"These knew hacks aren't as original as the old ones."
Do I still get 10 points?

AHHHH! I'm going to hide in a corner...
Thrace already pointed that one out to me...but he didn't change it like I asked... :P I saw a few more errors in my article, but I'm not going to point them out.

...maybe they won't notice?!

I thought this issue was really good, just because we had a good mix of different sections. We should start the "The ROM Hacking Newsletter Complete HoTY News Coverage"! It sounds legitimate, I think?

{EDIT:
"there were no tools and we had to learned how Gameboy Advanced ROMs work"

Is it pick on Kawaii, Inc. day? :'(
"There were no tools and we they had to learned how Gameboy Advanced ROMs work[ed]"


"...generation of hackers (myself included) doesn't know...


Ah-ha! "Generation" is a collective noun (meaning it's singular). "Of hackers" is a prepositional phrase! Which means...

DRUMROLL PLEASE!

"doesn't" is correct!

Kawaii, Inc.: 1 PokeCommunity: 5 :classic:}

TB Pro
November 2nd, 2008, 10:26 AM
Great Issue, guys! I'm getting really excited about the HotY this year! I agree with the review of Keyra, It was a great hack, with some errors. I totally agree with Kawaii's testament about today's hackers...Even If I may be one of them. The Beginner's Corner was great too. I think it may help some people, as when i first tried XSE, I was like WTF, because I couldn't figure it out. Ooh, cool! I didn't know that about Fuchsia City and the OW change. That's a cool tip, although I don't know what I could use it for:P The interview was quite interesting. I spotted an error in it, though. jagolddemium says (12:25 PM):
I don't know... Isn't green, like the rest. Overall, the issue was quite nice, although it was a bit short. Luck~

Hellsing
November 2nd, 2008, 06:16 PM
There's always a big gap in my heart when I finish the RHN and have nothing to do...
But it's always filled in when the new issue is posted.

Good job Thrace, the RHN never fails to impress.

Ninja Caterpie
November 3rd, 2008, 12:02 AM
Hah, another great article thingo section whatchamacallit.
Beginner's Corner, yeah I guess that'd be useful to beginners...?I like the new version a lot
Anyway, good overall, BOL for next time.

Disturbed
November 3rd, 2008, 03:48 PM
Just letting you all know that Neti resigned from doing the map rating. Thrace has asked me to take his place, and now I will be rating the maps instead of Neti. And no... I won't go easy on you xD

ハリマ☆ハリオ
November 3rd, 2008, 05:01 PM
It was short, but at least how it depicts the state of the ROM hacking scene is accurate.

I think you're being a little too light on Spanish hacks, though. When graphics become overused (or just shared) and you're able to think "oh! that style seems familiar"…? I think that's a point of failure.

Thrace
November 3rd, 2008, 09:13 PM
Again, pretty interesting, but I think a single review isn't enough.
Try to make some more next time ;)
Having several reviews per issue causes a few issues. For one we could simply run out of hacks to review. Theres also the chance that people will take reviews less seriously if we have too many per issue.

No one interviews me ;)

But then again I have never completed a hack.
Well we can't just interview anyone, it has to be someone who has contributed a great deal to the community or is well known. The two should go hand in hand though, don't you think? >_>

AHHHH! I'm going to hide in a corner...
Thrace already pointed that one out to me...but he didn't change it like I asked... :P
Yeah, sorry about that, I could have sworn I changed it. :(

Great Issue, guys! I'm getting really excited about the HotY this year! I agree with the review of Keyra, It was a great hack, with some errors. I totally agree with Kawaii's testament about today's hackers...Even If I may be one of them. The Beginner's Corner was great too. I think it may help some people, as when i first tried XSE, I was like WTF, because I couldn't figure it out. Ooh, cool! I didn't know that about Fuchsia City and the OW change. That's a cool tip, although I don't know what I could use it for:P The interview was quite interesting. I spotted an error in it, though. jagolddemium says (12:25 PM):
I don't know... Isn't green, like the rest. Overall, the issue was quite nice, although it was a bit short. Luck~
Argh, darn I always seem to miss one.

Surf
November 3rd, 2008, 09:23 PM
AHHHH! I'm going to hide in a corner...
Thrace already pointed that one out to me...but he didn't change it like I asked... :P I saw a few more errors in my article, but I'm not going to point them out.

...maybe they won't notice?!

I thought this issue was really good, just because we had a good mix of different sections. We should start the "The ROM Hacking Newsletter Complete HoTY News Coverage"! It sounds legitimate, I think?

{EDIT:


Is it pick on Kawaii, Inc. day? :'(
"There were no tools and we they had to learned how Gameboy Advanced ROMs work[ed]"



Ah-ha! "Generation" is a collective noun (meaning it's singular). "Of hackers" is a prepositional phrase! Which means...

DRUMROLL PLEASE!

"doesn't" is correct!

Kawaii, Inc.: 1 PokeCommunity: 5 :classic:}


Oh yeah and Kawaii Inc picks up some major points

Neti
November 3rd, 2008, 09:23 PM
Just letting you all know that Neti resigned from doing the map rating. Thrace has asked me to take his place, and now I will be rating the maps instead of Neti. And no... I won't go easy on you xD
I couldnt think of anyone better for this job ;-)
btw maybe you should know that i didnt resign cause i am too lazy, i dont have enough time because of school and another project that doesnt have anything to do with rom hacking

maximum911
November 5th, 2008, 05:57 PM
u should make an rss feed for this

Heart's Soul
November 7th, 2008, 09:28 AM
This newsletter keeps getting better and better each week! Keep it up!

Argent Crusader
November 9th, 2008, 04:35 AM
Weird... The issues are usually up at this time. I hope that issue 11 come soon.

Darthatron
November 9th, 2008, 05:18 AM
Weird... The issues are usually up at this time. I hope that issue 11 come soon.

There was a delay on a few of the articles, but it will be up later today, hopefully. ^^

zel 2.0
November 9th, 2008, 05:56 AM
That's what happens when something becomes a routine :laugh:

Hoping to read another interesting issue (hopefully, with a few more reviews this time :))

Ripper
November 9th, 2008, 03:22 PM
Just wait a bit guys.

Yes, the latest issue isn't up yet, it was pointed out once, other don't need to come along and point it out again. It's not really helping anybody.

Some guys weren't able to help this week so naturally it may take a bit more time. Be patient and let Thrace work his magic.

Thrace
November 10th, 2008, 01:39 AM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 11 - Monday, 10 November 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

Yes, yes, I realise its late, I apologise, I just had school stuff to deal with and I forgot to post it. Its nice to see how much RHN is appreciated though, thanks everyone. Since I don't have much to write about I'll take this opportunity to recap all of RHN's segments. We may not have all of them each week. Some of them you may have only seen once or twice. Hopefully we'll get to see more of the segments that are rarer.
» Hacking News
» Hack Reviews
» Map of the Week Review
» Interviews
» Hack of the Week Review
» Tips and Tricks
» Question of the Week
» Beginner's Corner
Article by Thrace


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Hack of the Year - Nominations Round
The nominations round of Hack of the Year have officially begun! In this round you nominate your favourite hack to compete in Rounds 2 and 3! Do not neglect to nominate a hack just because someone has already done so! The hack with the highest number of nominations will win the Fan Favourite award. To have your say simply post your nomination in this thread (http://www.pokecommunity.com/showthread.php?t=159267), make sure to read the first post though! It has very important information in it that you need to know before making your nomination.

Hack of the Year Nominations Coverage
So far we've had 49 acceptable nominations in the HotY Nominations thread. The nominations round ends on the 26th of November so make sure you try as many hacks as possible before making a nomination!

Current Leaders:
Pokemon Genesis - 15 votes
Pokemon Distant - 10 votes
Pokemon rijonAdventures - 5 votes

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i38.tinypic.com/ouzl36.png Pokémon Thunder Emblem [Link (http://www.pokecommunity.com/showthread.php?t=128218)]
Hack Author: mitchel1
Reviewed By: Kaizer-X

And this week’s HoTW winner goes to Thunder Emblem by mitchel1. From the quality of the graphics itself, this hack undeniably deserves the award. But graphics is not everything, a hack with good graphics but a lousy storyline is only good to see but not fun to play.

This hack has greatly improved in terms of storyline and the graphics from the last time it was reviewed. The story seemed to have progressed well from the one before the update. The idea of the three emblems is original and interesting nevertheless. The main plot of the story revolves around the three legendary dogs and Team Rocket.

From what I have seen, this is one of those hacks with the best graphics around. It is a surprise to me, how can you fit all those pallets and tiles into the game. It shows that the effort you put into a hack decides the attractiveness of it. The new tiles are really eye-appealing. The globe and the gold building is one of my favourite part of the hack. The maps in this hack are original and unique. The only thing I don’t really like is the bright pallets of the ground and the TV which seemed a bit unrealistic but other than that is fine with me.

I personally like the new OWs and sprites of this hack. The OWs of the hero and the intro sprites are amazing and the boot screen and the titlescreen a fitting additional to the hack. The new OW of Nidorino which replaces the bicycle or as the author called it Poke Ride is very creative and appealing.

The scripts in the hack are really good but the main point of the story is a bit confusing as you progress along the hack. I personally would like to see more scripts that progresses along with the story and more improvement in the grammar. But inspite of all that, mitchel1 again shows his creativeness when he introduces the climbing shoes into the hack

Overall the hack is enjoyable and I personally recommend you to check it out if you haven’t. This is one of those hacks that I wouldn’t miss out on.
Article by Kaizer-X


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i36.tinypic.com/4rurfr.pnghttp://img516.imageshack.us/img516/9568/bedroomfs2.png Pokémon Flame of Rage [Link (http://www.pokecommunity.com/showthread.php?t=131279)]
Hack Author: Rom Reaverz Inc.
Reviewed By: Darthatron
Reviewer's Rating: 8.1

I've liked this hack from day 1. So much so that I helped with a few things, and still do whenever X-Buster asks. Anyway, enough about me, here is the review...

It starts off the same as many other FireRed hacks, kind of. You wake up next to your bed (?), then go down stairs. But then something different happens, your little sister comes to tell you that your dad wants you to see him in his office. It's a good replacement of the Pokémon Lab, and it's where you get your very first Pokemon. I don't want to ruin any more of the story, but let me tell you this, it's not like any other Pokémon game you've played.

I found 3 things VERY appealing in this hack, the maps, the overworld graphics, and the scripts. However, I was dissapointed with the lack of new tiles. You can tell the maps in this were either made by Neti, or fixed by Neti, they are brilliant, everynow and then, you'll wonder why there is a patch of empty grass, and the map connections are a bit messed up, but this simple errors are to be expected. Shadow Arcanine's OverWorlds are fantastic, and really well draw. You look at them and think "Wow, it looks like GameFreak made these overworlds!". I'm looking forward to all the OverWorlds being replaced at some point, hopefully. I was also impressed by the use of Level Scripts in this, most hacker are affraid of them, and hack no idea what they are doing, but you can tell these hackers know how to script. Not just the level scripts, though. Every script in this game is good (well atleast what I've played up to). And finally, the story in this is way different to other hacks I've seen, and that's a good thing.

All in all, a great hack and you should try it out.
Article by Darthatron


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Map of the Week[/css-div]A review of the weeks MOTW winner

Map Author: Neti
Map of: FireRed
Rating: 9/10
Map Shot: Click Here! (http://nareas.na.ohost.de/lof/maps/dahai.png)

Of course the first thing I notice with this map is the repetitive use of snow tiles. Of course, it is okay in this case, since he’s the one that made the rombase =O. Anyways, onto business. I like the realistic effect that the overall shape is giving from this map. There is a nice amount of houses, which almost causes a crammed look to the map. Almost. I also like the way how he fit in an icy pond at the left side of the map. Another thing that I love about this map is how Neti tried to incorporate all the houses to look the least bit different. Most mappers from what I see just repetitively use the same looking house, and never bother to set a diverse mark. What I don’t like is that there are always two skinny trees between the large trees. It is never one, it’s always two. It makes it look like he really is against the slightest bit of empty space in this map.
Article by Disturbed

Map Author: Lucario 9
Map of: FireRed
Rating: 6/10
Map Shot: Click Here! (http://i294.photobucket.com/albums/mm104/GOLDENRIOLU/route1-10.jpg?t=1224625633)

Hey! It’s my rombase! Nobody really used it, so it sets the mark for originality of tiles. I’ll point out the bad things in this map first. The shapes of the cliffs sicken me. They seem like they were rushed on at the last minute. Also, it one spot on the middle left, you’ll be able to see the cliff go into the border! After seeing that, I saw that there was yet another tile error, this one was actually pretty noticeable and I’m surprised that Lucario 9 didn’t notice it when mapping. Look in the upper left corner of the map, in the trees. Another thing I despise is the benches are behind the same tree twice. Usually you wouldn’t see that in a normal route, maybe just one bench. I think that he used that as a filler, or to add a more realistic tone to the map. What I really like in this map is the trees. They seem like they fit the environment fairly well, and overall, leading to the map looking better! The scattering of the tall grass also seems pretty nice, and will give the player multiple battles to fight in throughout the map. I like this map overall, but I know you can do better, Lucario 9.
Article by Disturbed


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"] Beginner's Corner[/css-div] Common Problems/Questions

I bet many of you have suffered from that endless clicking when mapping a group of trees. You always asked "Isn't there a more convenient solution?" Actually, there is, and a simple one.

LU-HO has documented this function in his ReadMe file for AdvanceMap, but common thing over here is to ignore them. Afterall, it's quite boring to read such files.

To make a bigger block, move your mouse pointer to the block palette or map area you want to replicate and hold down Ctrl and right mouse button. Now, a small window will show up. Don't put your fingers off the buttons, drag the mouse instead. See? The window is larger, and it's containing more blocks. Now you are free to release the buttons. You should release the mouse button and Ctrl simultaneously, I have experienced a few oddities if Ididn't do so, like when moving the mouse pointer around the map, the contents of the "Bigger Block" window were changing and the window itself was changing size.
Article by Martin™



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
<Darthatron> Let's begin.
<Darthatron> You founded PokeCommunity, correct?
<Haruki Hanai> Nice suggestion, but nope. I merely administer it.
<Darthatron> I see, and when did you become the administrator?
<Haruki Hanai> Uhh,
<Haruki Hanai> About three years ago.
<Darthatron> Ah, ok. That's about when I joined.
<Haruki Hanai> Haha.
<Darthatron> You used to be rather active in the ROM Hacking section, but not so much lately. Why is that?
<Haruki Hanai> I've had other things to do.
<Haruki Hanai> ROM hacking has to be put down in terms of priority,
<Haruki Hanai> And I think supporting PC is one of the things I need to do
<Darthatron> I understand.
<Darthatron> Your hack Rijon Adventures was pretty epic when you started it, but it's thread was recently locked. Do you plan on continuing it?
<Haruki Hanai> Of course!
<Haruki Hanai> I have a few different scripts running,
<Haruki Hanai> And I've never completed them.
<Haruki Hanai> But they're there and they're ready to be continued anytime.
<Darthatron> That's good to here. I've never played your hack, but I always liked the screenshots.
<Haruki Hanai> Thanks.
<Darthatron> Do you spend any time in the ROM Hacking section anymore?
<Haruki Hanai> I've had a bit of renewed interest.
<Haruki Hanai> But I'd rather see a lot more quality hacks that actually are maintained for a long time.
<Darthatron> Oh? I find most people are the opposite. What has got you interested again?
<Haruki Hanai> Simply the chance to watch over its new mod,
<Haruki Hanai> And look at the newspaper.
<Haruki Hanai> The member community in there has really grown.
<Darthatron> Yes, but that also means lots more people who have no idea what's going on.
<Haruki Hanai> The fact that you have people like Thrace around maintaining stuff while being a member
<Haruki Hanai> Is absolutely astounding
<Haruki Hanai> Mmm. The forums have been like that for a while.
<Darthatron> Indeed.
<Darthatron> What are your thoughts on most of the newer members not being able to Hex edit?
<Haruki Hanai> A lot of them don't seem to be making much attempt to learn.
<Haruki Hanai> More tools are being made to help such people, yet I think that those without the ability to hex edit to begin with shouldn't be in this field.
<Darthatron> I agree. Hex should be a very big part in hacking.
<Darthatron> Tools are being made a lot more now than a year ago. But, there are also many duplicated tools. What are your thoughts on this?
<Haruki Hanai> I honestly can't say.
<Haruki Hanai> I'm not big on tools, besides map editing and spriting. Everything else I need to do is with a hex editor.
<Haruki Hanai> You could say the tools duplicate the editor.
<Darthatron> Indeed.
<Haruki Hanai> I guess if a tool makes the job easier, then it's fine.
<Haruki Hanai> AdvanceMap's palette editor could take a few pointers from Advance Palette Editor, for example
<Darthatron> I agree, that palette editor can be difficult to understand.
<Darthatron> When you look at a hack what is the thing you would like to see the most? (New scripts, graphics, ect..)
<Haruki Hanai> Mapping first, scripting and text next.
<Haruki Hanai> Though if not mapping,
<Haruki Hanai> Then graphics that aren't derivative are nice too.
<Darthatron> I see... That's about all I can think of.
<Darthatron> Would you like to recommend a hack to our readers?
<Haruki Hanai> It might look a little biased and it's probably been said before,
<Haruki Hanai> But The Ruby Dagger Murders is one that looks interesting.
<Darthatron> And how about a tip for the newer hackers?
<Haruki Hanai> Hmm.
<Haruki Hanai> New hackers should try to make decent-looking maps before actually delving into tiling.
<Darthatron> Nice tip.
<Darthatron> Well, thanks for your time. I hope we can talk again some time, you seem pretty interesting.
<Haruki Hanai> Thanks for the interview.

http://i36.tinypic.com/dg2wjt.pngInterview by Darthatron



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

Yeah, we don't have a Tip this week. To tell the truth I'm running out so if anyone has a Tip they'd like to donate it would be very much appreciated. This is the time when a lot of people have exams so of course its going to be difficult to get issues out on time. We will be making an effort to get them in on time but RHN can't always be on the top of our priorities.
Closing by Thrace
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by Thrace. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

Dratii
November 10th, 2008, 01:52 AM
Great Thrace you got it out. You kind of messed up the first review, it says pokemon breakdown, but it is pokemon thunder emblem. Any ways great.

And also you missed a 'e' off of the in the hacking news.

Surf
November 10th, 2008, 01:52 AM
Pokémon Breakdown [Link]
Hack Author: mitchel1
Reviewed By: Kaizer-X


Ah Ha I found a mistake
Michel1's hack is Thunder Emblem Not Breakdown
Can i have a cookie?

Ninja Caterpie
November 10th, 2008, 02:48 AM
It is teh cool and it's still made of WIN.
It was...interesting, although the Beginner's Corner tip was a Tip of the Week some things ago. -.-

Argent Crusader
November 10th, 2008, 03:10 AM
Again, interesting...
Better later than never. Again, you still have a lot of hacks to review! Keep on that :D

Neti
November 10th, 2008, 07:22 AM
nice, like always
Hasnt Flame of Rage been in a previous issue? i think it was when it won the hotw...
well, im glad about the good rating for my map! and yes, the rombase is a bit overused already, thats why i orginaly didnt plan to release it before the lof beta, but the tiles were made by fanking omega and he wished so...
gl on the next issue

Chimchar 9
November 10th, 2008, 07:50 AM
lol i didnt know my worst map will be reviewed, i normally notice a tile error but i dont think i was caring enough.

well overall it seemed great !
i hope my hack gets reviewed !

Νιτραμ
November 10th, 2008, 11:03 AM
Oh, hello guys!

First, I want to congratulate Thrace and our team for making another nice RHN. You've done good issue as always.

Next, someone noticed that the tip in the Beginners Corner section was already in one of RHN issues. But you should look at number of people who still ask for a "Bigger Block" feature even though it's already there. Anyway, this tip was a filler I whipped up as I am working on a guide to graphics altering for beginners, which will be divided to at least 3 parts, and I am sure beginners will appreciate it. Till then, you must wait. I think I will get the part 1 done just in time for RHN 12.

Cheers!

destinedjagold
November 10th, 2008, 02:48 PM
I have read it yesterday, and today, and I still find it short. :\
anyways, do not mind about it, for it was still great. :)

continue the great work, team~ :cool:

Satoshi Sugimori
November 10th, 2008, 03:01 PM
Another nice issue ^^ can't wait to see the new one :D
well good luck further!

torferno lvl-X
November 11th, 2008, 08:23 AM
Another good issue of RHN. Good job:D.

Thrace
November 16th, 2008, 02:42 AM
There isn't going to be an issue today guys, sorry. I just haven't had the time to prepare it and I don't want to do another rushed issue. There will be one for this week, it'll be released sometime in the next 4-5 days.

Neti
November 16th, 2008, 02:45 AM
There isn't going to be an issue today guys, sorry. I just haven't had the time to prepare it and I don't want to do another rushed issue. There will be one for this week, it'll be released sometime in the next 4-5 days.
A good issue is always better than an issue that comes in time
ill be waiting

destinedjagold
November 16th, 2008, 02:46 AM
I guess life's getting pretty busy towards everyone, huh? :\

oh well. no need to say sorry though. :)

Madridista
November 16th, 2008, 01:18 PM
I hope it will be about the same length as Issue 9 :D I rather read an interesting issue, even if it's late, than a rushed one with only 1 hack and 1 map review...

Thrace
November 18th, 2008, 08:10 PM
[css-div="width: 80%; background-color: white; color: #5B5B5B; border-color: grey; border-width: 1px; border-style: solid; margin: 0; font-family: "Tahoma"; text-align: left;"][css-div="text-align: center; background-color: LightSteelBlue; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; font-variant: small-caps; border-bottom: 1px solid SteelBlue; color: White;"]Rom Hacking Newsletter
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]Issue 12 - Wednesday, 19 November 2008[/css-span][/css-div][css-div="padding: 10px; color: black; font-size: 8pt;"][css-div="font-size: 120%; font-weight: bold; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Introduction
[/css-div]Opening words

See? I told you I'd get an issue out this week. I probably should be studying right now but whatever. HotY hasn't had many votes for a week now. Theres only 4 short days to go, so get your votes in! Seriously, vote. DO NOT FORGET!

Just two more weeks until my exams finish. I'll be much more active, I'll reopen my hack's thread and RHN will have regular issues again. Just two short weeks.
Article by Thrace


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hacking News[/css-div]Staying current with the rom hacking scene

Hack of the Year - Nominations Round
The nominations round of Hack of the Year have officially begun! In this round you nominate your favourite hack to compete in Rounds 2 and 3! Do not neglect to nominate a hack just because someone has already done so! The hack with the highest number of nominations will win the Fan Favourite award. To have your say simply post your nomination in this thread (http://www.pokecommunity.com/showthread.php?t=159267), make sure to read the first post though! It has very important information in it that you need to know before making your nomination.

Changes to the Rom Hacking Forum
As you've undoubtedly noticed, there have been some major changes to the Rom Hacking section in this week. Though it might be difficult adjusting initially all the changes that have been made are for the betterment of Rom Hacking at PC as a whole. If you would like to voice your opinion please use this thread (http://www.pokecommunity.com/showthread.php?t=160381) to discuss.

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]HOTW Winner[/css-div]Spotlight on the Hack of the Week

http://i128.photobucket.com/albums/p190/Poke-Roy/Congbu/27.png Pokémon Congbu [Link (http://www.pokecommunity.com/showthread.php?t=159354)]
Hack Author: ~Satoshi Sugimori~
Reviewed By: Darthatron

When I first read the story, I must confess, I was a little turned off. It's different, I admit, but there is only so much you can do with a plot where you try to save your Pokemon. However, I was thrilled with some of the features. I love the idea of not having gyms, but rather fighting legendary Pokemon instead.

While looking at the screenshots I realized how good the maps were. The tiles are fantastic, and I am in love with the Japanese theme of it all. And I love the way that the different color texts are used for different people, that makes it much easier to read, and also more fun.

The scripts look well done, and I think the game play will be fantastic when a beta is released. This is the first time I've actually been excited for a hacks release, and I truely can't wait.

Keep up the good work, Satoshi and team!
Article by Darthatron


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Hack Review[/css-div]Hacks in review

http://i37.tinypic.com/5wl9jk.pnghttp://i34.tinypic.com/2ps3woh.png Pokémon Light Platinum [Link (http://www.pokecommunity.com/showthread.php?t=158324)]
Hack Author: Wesley FG
Reviewed By: Thrace
Reviewer's Rating: 6.7

I was really looking forward to playing this hack because from what I saw in its thread, it looked pretty spectacular. Unfortunately I was severely disappointed. If I were to judge this hack purely on the screenshots in its thread this hack would get a rating in the 9s. This is exactly why we don't review hacks that don't have a playable version.

Lets start with the mapping. It is just terrible. Really, with all these new tiles making a good looking map shouldn't be too difficult should it? The maps are sooo bare it hurts. Far too much empty space and too many tile errors. The new tiles for the most part look beautiful but in some cases there are strange palletes and incorrect use of them that becomes really off-putting.

Wesley FG is very obviously a knowledgeable scripter. Many of his scripts use a good combination of techniques to progress the story. As far as I can remember there wasn't a single scripting error that I picked up on so kudos for that. He does seem to have gotten a bit lazy though. There are far too many reused scripts. Even the gym leader scripts have only been text edited, I remember getting TM50 (Overheat) from a Ghost-Type gym leader who obviously was Flannery poorly disguised by a few text edits, a new sprite, Pokemon and name.

Bug wise, it could definitely use some "ironing" out. There were a few curious ones such as a Huntail using Thunderpunch and encountering a Gyarados on the beach. I know I've only really touched on the negatives but thats because, even with all the problems, I recommend playing this hack. At the end of the day this hack is fun to play and I truly recommend giving it a go.
Article by Thrace


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Map of the Week[/css-div]A review of the weeks MOTW winner

Map Author: Disturbed
Map of: Fire Red
Rating: 9/10
Map Shot: Click Here! (http://www.pokecommunity.com/showpost.php?p=4097167&postcount=2393)

The first thing I noticed about this map was that there are a lot of trees in it. As I looked closer at this map, I noticed that the trees were placed in a VERY wonderful pattern, this "pattern" is very random, no two trees are placed exactly the same as another one, which makes for a great amount of originality. The trees are placed in a way that it gives the map a great unique feel, as there are many varieties of tree placement, and that, in-turn, gives the map a wonderfully unique shape. Though this placement of trees makes the map seem like a forest rather than a town, which, dare I say, is not exactly a bad thing. I mean, how many villages have you seen that had a sort of foresty feel to them? That's right, none.

When I think of a village, I think of a primitive seclusion of a few houses and odd buildings in a forested area. Now on to the path: the path has great structure; it is what I think about when I think of a great path: not straight, full of bends and twists, not too thick or too thin, cutting through the town, paving the way to houses so the villagers can walk on a suitable walking surface instead of the regular grass. Let’s move on to flowers. This is one aspect of this map I'm not particularly fond of. There are few of them. In a village like this, I would think flowers would very numerous, as secluded and nature-ish as it is. The Building placement is also superb; they are all in the center of the map, which would be expected of a village like this, as the villagers wouldn't want to build their houses on the outskirts as they would be afraid of the wild Pokémon living nearby. They are all placed along the path, which is a big turn-on, I mean who would build a house in the middle of nowhere, with no path leading to their house? You would have a larger chance of getting attacked by a wild Pokémon while going home.

Let’s move on to the space. There is a fair amount of empty space in this map, which I didn't expect. In a village such as this, I would expect it to be overrun with vegetation, as forests usually are which this map primarily is, with a few wooden buildings built in the center. Overall, this was a stunning map; it has a great feel to it as well. Keep it up Disturbed!
Article by TB Pro!


[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Tips and Tricks[/css-div]A cool new trick that you may not have known about

Move tutors were something that were started in FR/LG and pretty useful when you are building your team. This week we'll show you how to make your very own Move Tutor! Below is the basic script for a move tutor. If you're unsure about anything just send a PM.

[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left;"]#org @Start
lock
faceplayer
checkflag 0x200
compare LASTRESULT 0x1
if 0x1 goto @AlreadyLearnt
msgbox @WantToLearn
boxset 0x5
compare LASTRESULT 0x0
if 0x1 goto @DontWant
setvar 0x8005 0x1
special 0x18D
setflag 0x200
release
end[/css-div]

Thats basically the "bones" of the script. But how does it actually work? Well its all done by that very special variable 0x8005.

[css-div="border: 1px dashed #9E7141; background-color: rgb(245, 239, 208); padding: 3px; margin: 5px; width: 60%; text-align: left;"]setvar 0x8005 0x[Move][/css-div]

You can use any number between 0 and F. That gives us 16 possible moves to use. You can find all possible moves on this page (http://www.serebii.net/red_green/move-tutor.shtml). Next week we'll show you how to change the attacks to anything you want courtesy of Mastermind_X.
Tip donated by liuyanghejerry



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Interview[/css-div]An in-depth chat with...
<Darthatron> Ok, ready when you are.
<interdpth> Go ahead,
<Darthatron> Alright, so I guess the first I'll ask is why did you quit Pokemon Hacking?
<interdpth> Well, the community except for:
<interdpth> mew39k, Majinbluedragon, ukoto/yoro, kawa and myself and ldngNow,
<interdpth> Sucked.
<interdpth> I saw "How do I hex this?" or "You gotta do it in hex" or someone with the occupation "professional hexer"
<interdpth> I still see that.
<interdpth> That...
<interdpth> That's just disgusting
<interdpth> So, I heard an aquantice found data for one of my favorite games
<interdpth> And I wanted to make an editor for it
<interdpth> So, I just dropped Pokemon hacking as it barely taught me anything
<Darthatron> I guess that's fair.
<Darthatron> You came back for a bit (working on PET), then left again, was it for the same reason?
<interdpth> Since then...
<interdpth> Since I quit,
<interdpth> I've taught myself 4 different languages, I can understand the assembly language the GBA uses fluently and all sorts of stuff
<interdpth> Actually
<interdpth> I came back after seeing this supposed "awesome" program and all these people were complaining about PET,
<interdpth> so I just decided to change some stuff
<interdpth> and laugh at how they all flocked too me.
<interdpth> Then, I just felt like trolling the ever loving **** out of Michael
<interdpth> I have an elite status still most of us from then do but it's just known and not said I wouldn't be banned,
<interdpth> so I just had fun trolling, then got bored and went back to life.
<Darthatron> Well, that sounds fun.
<Darthatron> Do you think you'll ever bless the current/future hackers with your presence again?
<interdpth> Who knows~
<interdpth> I came out of the blue from nowhere after 2 years,
<interdpth> so maybe in another 2 years.
<Darthatron> Indeed.
<Darthatron> You said you learnt the Assembly Language for the GBA, but why bother if you won't be hacking Pokemon anymore?
<Darthatron> Did you move onto other games?
<interdpth> Metroid Zero Mission and Metroid Fusion are where my talents reside
<Darthatron> Interesting. Is the hacking community for those games as big as the Pokemon ones?
<interdpth> Hahah, no.
<interdpth> Pokemon is big ,
<interdpth> Little kids know everything about it,
<interdpth> they want to edit it.
<interdpth> They want to "hack it".
<interdpth> They will be there,
<interdpth> Forever.
<Darthatron> That's true. I suppose the Metroid hackers would be more mature too, 'huh?
<Darthatron> And actually know what Hex is?
<interdpth> They tend to after their first level hack.
<Darthatron> That'd be a nice change.
<Darthatron> Do you still make tools for hacking, or do you just hack now-days?
<interdpth> Go to youtube, type in Double Helix.
<interdpth> Make sure you put metroid in the search as well.
<Darthatron> I will later. After this interview.
<Darthatron> You seemed pretty interested in the Diamond and Pearl hacking thread when you were back, for a while at leat. Why was that?
<interdpth> Educated Troll to agrovate Michael and Gabe.
<Darthatron> You succeded then. =D
<Darthatron> You also helped write EliteMap, correct? Do you still talk to Kawa, and the others?
<interdpth> I talk to Kawa nearly daily
<interdpth> Ldngnow every now and then
<interdpth> I was helping mew39k with some stuff in chaos black a few hours ago
<interdpth> Some ASM stuff
<Darthatron> Well, that's good to hear.
<Darthatron> Well, I think that's about all I ahve to ask.
<interdpth> POKEMON RED IS THE BEST <bleep> ALL YA'LL HATERS TOO
<interdpth> Put that in there .
<Darthatron> Thanks for the interview.
<interdpth> yeah, yeah.Interview by Darthatron



[css-div="font-weight: bold; font-size: 120%; border-bottom: 1px solid SteelBlue; color: SteelBlue; width: 40%;"]Closing Notes[/css-div]Some house keeping

Go vote. Do it now. Or now. Or now. Stop reading. Go vote. Do it. Do it. Do it. Link (http://www.pokecommunity.com/showthread.php?t=159267). Have you voted? Good.
Closing by Thrace
[/css-div][css-div="text-align: center; background-color: #eaeaea; padding-bottom: 2px; padding-top: 2px; border-bottom: 1px solid grey;"][css-span="font-size: 8pt; color: grey;"]CSS design and graphics by Thrace. Ask for permission if you want to use them![/css-span][/css-div][/css-div]

TB Pro
November 18th, 2008, 08:21 PM
Awesome. This issue was worth the wait. I really loved the Tips `N Tricks, I wondered how to do that for a while. Yays, meh map rating is actually in here. :P The interview was...Interesting. And, umm...I'm outta comments:P Well, good luck with your exams! Luck~

Shadows
November 18th, 2008, 08:24 PM
I can't see spoilers on my PSP, but so far it was very entertaining!

destinedjagold
November 18th, 2008, 09:06 PM
spotted some errors... :P

Introduction...
...reopen my hacks thread...

should be "hack's thread"...

Tips And Tricks...
comepare...

should be compare...

-------------------------------------------------------------

anyways, I kinda don't like the issue this week. :\
I dunno, it felt weird, but it was still nice.

I really don't know who was the one being interviewed...

The Tips and Tricks, is it applicable in Ruby?

The hack of the week winner and the hack review was nice to read. :)


as always, I wish you and the team the best of luck with RHN. :)

Darthatron
November 18th, 2008, 09:16 PM
spotted some errors... :P

Introduction...
...reopen my hacks thread...

should be "hack's thread"...

Tips And Tricks...
comepare...

should be compare...

-------------------------------------------------------------

anyways, I kinda don't like the issue this week. :\
I dunno, it felt weird, but it was still nice.

I really don't know who was the one being interviewed...

The Tips and Tricks, is it applicable in Ruby?

The hack of the week winner and the hack review was nice to read. :)


as always, I wish you and the team the best of luck with RHN. :)
It was interdpth. He was on the EliteMap team. He also made PET, then came back and made PET's Revenge.

Thrace
November 18th, 2008, 09:33 PM
The Tips and Tricks, is it applicable in Ruby?:)
Its not as far as I know. Ruby didn't have move tutors.

thethethethe
November 18th, 2008, 09:39 PM
Hey Thrace, just an error in the tip. The numbers between 0 and F are 16 not 17.
This issue also marks it as the longest running ROM hacking newsletter. The old one run by admin only ran 11 issues, I think.
And I better not say how to edit the attacks for move tutors.

destinedjagold
November 18th, 2008, 09:43 PM
This issue also marks it as the longest running ROM hacking newsletter. The old one run by admin only ran 11 issues, I think.

really?

then congratulations to Thrace and to your team. :)
keep up the great work with RHN. :cer_boogie: :pink_boogie: :cer_boogie: :pink_boogie:

Ryousha
November 18th, 2008, 09:53 PM
really?

then congratulations to Thrace and to your team. :)
keep up the great work with RHN. :cer_boogie: :pink_boogie: :cer_boogie: :pink_boogie:

Yeah what he said.

I thought the old one had 13? I may be wrong about this.

thethethethe
November 18th, 2008, 10:28 PM
Yeah what he said.
I thought the old one had 13? I may be wrong about this.
No, just looked. Virtual Chatot/Martin™ had one or two issues and Haruki Hanai had 11 issues.
Virtual Chatot/Martin™'s Version (http://www.pokecommunity.com/showthread.php?t=125982&page=3)
Haruki Hanai Version (http://www.pokecommunity.com/showthread.php?t=77349)