PDA

View Full Version : [Tutorial] Boot screen editing on Pokemon FR/LG


Zeikku™
September 29th, 2008, 06:18 AM
OK well, this idea came from thex4s titlescreen tutorial on PHO, and thought I could try getting the platinum boot screen on my hack! so this morning I discovered PTC, because cyclone doesn't work, and NTME still has problems.
I think I'm NOT the first guy to put tiles on a boot screen, just the first to right a tutorial maybe..

But here it is, my tutorial!

What you will need:-
FR/ LG Rom
Un-LZ GBA
PAINT
PTC (Found attached on this thread or at WAH)
HEX EDITOR ( you won't need because I'll give you the offset)
APE
Advance map (I used it to get the right pallette)

Ok, so now pay attention!
Keep all the programs above open and ready
this can be confusing if your reading..

Step one
Open your ROM with UnLZ GBA, use 16 color and use black and white
look around 207 and export this image (click save as..):
http://i197.photobucket.com/albums/aa92/badman10_2007/1-6.jpg

Step 2
Now on paint open the image and add your tiles, I used the default pallettes that the image had... be sure to add the tiles at the end of the image, it's to keep good measure of the tiles being 8x8.
http://i197.photobucket.com/albums/aa92/badman10_2007/untitled-2.png

Step 3
now Import that new image back in,
Write to ROM it and press next, now click raw dump.
http://i197.photobucket.com/albums/aa92/badman10_2007/5-1.png

Step 4
Now open PTC, and go to file "Apri tileset", it means open, open your image from earlier, so this :- http://i197.photobucket.com/albums/aa92/badman10_2007/umm.png

Now Go to file and click "Apri tilemap"
and select the raw dump from earlier.
The black on the right is NOT to be overwritten
Now, draw the tiles on the Tilemap.
and you should have something which looks like this when your done..
http://i197.photobucket.com/albums/aa92/badman10_2007/2-3.png

Step 5
Now, go to file, "Salva tilemap" (save tilemap)
and go to un-lz gba where you found the raw
Now go to file load RAW, Your new Tilemap should look different from the one thats in already.
Now write to ROM and re-point the image offset to a free one, so 800000 if thats free.
http://i197.photobucket.com/albums/aa92/badman10_2007/3-3.png

In game it should look like this....
http://i197.photobucket.com/albums/aa92/badman10_2007/ded.png

Step 6
Now load your ROM on APE and go to offset 0040226A
Copy and change the necessary pallettes
http://i197.photobucket.com/albums/aa92/badman10_2007/4-1.png

Finally it should look something like this:-
http://i197.photobucket.com/albums/aa92/badman10_2007/platinumromboot.png

Well this is the easiest I can put it, but if you don't understand send me a PM. :D

torferno lvl-X
September 29th, 2008, 10:39 AM
Nice one Ill use this tanks!

Yay first post

Shadows
September 29th, 2008, 10:49 AM
Whoa...
I'm gonna try this right away!

Zeikku™
September 29th, 2008, 10:51 AM
Whoa...
I'm gonna try this right away!

Ok but quick note

Don't palette edit the pure black palettes, that messes the tilemap and can crash the game at times.

cooley
September 29th, 2008, 03:19 PM
Ok but quick note

Don't palette edit the pure black palettes, that messes the tilemap and can crash the game at times.
By The Pure black tiles, how would you know which ones? Because they're many color(black) on the screen.

P.S. Boot screen editing? XDDDD(sounds like a computer..:\) Good tutorial! I've never thought of it that way before :p Thanks!

Chimchar 9
September 29th, 2008, 03:37 PM
By The Pure black tiles, how would you know which ones? Because they're many color(black) on the screen.

P.S. Boot screen editing? XDDDD(sounds like a computer..:\) Good tutorial! I've never thought of it that way before :p Thanks!wow this is a awsome tutorial even cooley didnt even know about this lol neither did i .
im going to give this a go
anyway thanks

Zeikku™
September 29th, 2008, 03:55 PM
By The Pure black tiles, how would you know which ones? Because they're many color(black) on the screen.

P.S. Boot screen editing? XDDDD(sounds like a computer..:\) Good tutorial! I've never thought of it that way before :p Thanks!

I didn't know what to call it...LOL..idk!
But by the Pure black palette I mean
don't edit these ones with the red lines on the image below, because the just mess up the tilemap, even if they're unedited
http://i197.photobucket.com/albums/aa92/badman10_2007/dwedredredreq.png

wow this is a awsome tutorial even cooley didnt even know about this lol neither did i .
im going to give this a go
anyway thanks
Well I figured it out today, just by playing around with it, I mean Now there is probably possibilities for changing trainer cards etc.
so I recommend playing with Tilemaps and Images with a RAW image.
it's not exactly hard, It was inspired by the titlescreen background hack.

anyways good luck guys,

A quick note if you guys have a problem or want something explained in more depth, drop a PM and I'll change what I need on the tutorial.
Thanks :)

Darthatron
September 29th, 2008, 09:58 PM
It's a good guide, but people have been doing this for ages, it's not difficult. Also, I've never heard of that TileMap Editor. :o Now there like 5. >_>

Tropical Sunlight
September 29th, 2008, 10:05 PM
Like, this is a good tutorial and I think it will be very helpful.... (l)

Zeikku™
September 30th, 2008, 03:21 AM
It's a good guide, but people have been doing this for ages, it's not difficult. Also, I've never heard of that TileMap Editor. :o Now there like 5. >_>

Yeah TheX4 told me him and baro are one of the few to have done it...but oh well..
I agree it's not difficult, but I wasn't sure if my tutorial was clear enough (I suck at tutorials I think)
But yeah loads of Tilemap editors out, but I grew onto this more than NTME and cyclone, I haven't got an error yet, it's just a better editor all round (sorry D-trogh and mewthree)
- NTME said I had over 10000 tiles so i couldn't use that... how can I have that much tiles if my image is like 312 x 8 -_-
- Cyclone doesn't work with my PC..and I can't be bothered to fix that again..
I still like Troghs and mewthrees tools, I just prefer this Tilemap editor to be honest :P

Like, this is a good tutorial and I think it will be very helpful.... (l)
Well same method is used to get title screen backgrounds, you just use the 2004 gamefreak image from the title to put your tiles on.
I may post more graphic based tutorials when I'm free..
it's basically like once you can do one..you can do them all really, you just gotta think of how editors read tiles, and how the tiles go onto the tileset image

liuyanghejerry
September 30th, 2008, 04:47 AM
Good guide,it's simple but clear~

TB Pro
September 30th, 2008, 12:57 PM
Hey Jake! This is a great and easy to understand tut! I just have a question, it it possible to keep the animation too? You know, where the little gamefeak logo appears behind the text?

Zeikku™
September 30th, 2008, 02:28 PM
it's a different image and you don't need a raw for it,
but the animation stays fine
the gamefreak logo and text etc are found at the next number after the RAW of the boot screen in Un-LZ GBA, so 208/9/10

torferno lvl-X
October 6th, 2008, 08:50 AM
I'll use this in my hack it is very proffesional

pako
October 6th, 2008, 09:44 AM
Thank you very much, me needed it ;-)

halowizard
October 6th, 2008, 04:57 PM
in PTC, i loaded the image and then loaded the raw dum file from earlier and I get this error:

Si è verificato un errore durante il caricamento. Vuoi continuare ugualmente a caricare?
Yes No

Is that the "The black on the right is NOT to be overwritten"

loitraitim
October 7th, 2008, 12:11 AM
in PTC, i loaded the image and then loaded the raw dum file from earlier and I get this error:

Si è verificato un errore durante il caricamento. Vuoi continuare ugualmente a caricare?
Yes No

Is that the "The black on the right is NOT to be overwritten"

Yeh, me too >"<
Can I help you?

mitchel1
October 7th, 2008, 07:29 AM
Hey Synyster_Zeikku thnx for this awesome tut ^^ i've finnaly invented how i can change it. Great work ^^
See here my boot screen for Pokémon Thunder Emblem ^^
http://i34.tinypic.com/11rt3ef.png
Cya
~Mitchel1

Zeikku™
October 7th, 2008, 08:36 AM
in PTC, i loaded the image and then loaded the raw dum file from earlier and I get this error:

Si è verificato un errore durante il caricamento. Vuoi continuare ugualmente a caricare?
Yes No

Is that the "The black on the right is NOT to be overwritten"
Hmmm, you shouldn't get that problem, try on another rom. and no it doesn't mean the black on the right is not to be overwritten. make sure you open the tileset then the raw...draw the tiles...It shouldn't come up with any errors, does you tileset use colors from the intro? because it should (I don't understand spanish..I'm guessing from my knowledge)

Hey Synyster_Zeikku thnx for this awesome tut ^^ i've finnaly invented how i can change it. Great work ^^
See here my boot screen for Pokémon Thunder Emblem ^^
http://i34.tinypic.com/11rt3ef.png
Cya
~Mitchel1

That looks great :) Awesome job

Da GaMeFrEaK
October 7th, 2008, 02:53 PM
Ummm. I just happened to pass by your Forum as I was browsing through this place looking for someone who has the same problem I have. that's not the discussion right now, but i've been wanting to do the intro thing for a while and I'm glad I came across you. Where do you get the materials needed for this activity? I have UnLZ.gba, paint (Duh), a pokemon sapphire rom (again, DUH), and Advancemap 1.92.

Zeikku™
October 7th, 2008, 04:27 PM
Hmm...I need to do the Ruby and sapphire versions of this tutorial soon. so stay tuned when I'm free I'll do that
but download PTC from wah, thats one thing you need.

nick11202
October 8th, 2008, 11:53 AM
is there one for rse yet?

halowizard
October 8th, 2008, 12:02 PM
He just said he's going to make a tutorial for r/s/e.

Da GaMeFrEaK
October 8th, 2008, 02:03 PM
Can I ask you what wah is?

Zeikku™
October 8th, 2008, 02:47 PM
whack a hack lol a hispanic rom hacking site

pool92
October 12th, 2008, 05:26 AM
Hi,I'm creator of PTC.

Thank's you.

Now it's available a new version of PTC.

ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar

halowizard
October 12th, 2008, 05:36 AM
uummm...riiiiiiiiight...
Like I'm going to believe a new user that has only made 5 posts is the creator of PTC...

pool92
October 12th, 2008, 10:10 AM
Yes :P You test my update tool?

Platinum994
October 13th, 2008, 12:01 PM
halo, pool IS the creator of PTC...

Zeikku™
October 13th, 2008, 04:19 PM
Hi,I'm creator of PTC.

Thank's you.

Now it's available a new version of PTC.

ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar

Thank you so much pool, you're tool is amazing :)
New versions great too! in english too
keep it up!

I'll add the PTC to the first post :)

Sikopatto666
October 14th, 2008, 02:51 AM
nice tutorial ;)
i lernded som new stufff thx

Satoshi Sugimori
October 23rd, 2008, 12:53 PM
Nice 1 Jake :)
Here's my result:
http://i128.photobucket.com/albums/p190/Poke-Roy/0908/Maps/Breakdown/PED/nicenewbootscreen.png

Zeikku™
October 23rd, 2008, 01:02 PM
nice! very original might I say XD
I have a similar tut to this coming it's way soon as well as the R/S/E version of this

Satoshi Sugimori
October 23rd, 2008, 01:17 PM
Thanks :D
That's great :D btw you now that you can edit the title screen in this way too [if I'm right] I was just goign to try it :)

Zeikku™
October 23rd, 2008, 03:49 PM
yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out. :)
> Trainer cards
> Titlescreens
> Woldmaps
> Intro movie for FR


Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...

http://i197.photobucket.com/albums/aa92/badman10_2007/forseth-1.png

you see how each tile is a mixture of the colors yet it works well and looks less "rough"
well, Like I said I have another Important tut to write up XD

Satoshi Sugimori
October 23rd, 2008, 04:35 PM
yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out. :)
> Trainer cards
> Titlescreens
> Woldmaps
> Intro movie for FR


Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...

http://i197.photobucket.com/albums/aa92/badman10_2007/forseth-1.png

you see how each tile is a mixture of the colors yet it works well and looks less "rough"
well, Like I said I have another Important tut to write up XD

idd looks very nice so you'll be doing a tut about this to eh?
well can't you make a tut about how to change the background, I mean those ugly stripes, in the oak intro? That would be really really great :D well BOL on your tut!

.Seth
October 23rd, 2008, 04:41 PM
Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

Anyways, I appreciate the tutorial, Jake.

:)

Satoshi Sugimori
October 23rd, 2008, 05:22 PM
Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

Anyways, I appreciate the tutorial, Jake.

:)
I know what you mean :) but if you go in vba to tools and open map viewer when oak is talking and you see on map 2 I think the BG and I want to change that not the colors because I already know how to change all of that ;)

Zeikku™
October 27th, 2008, 04:41 PM
Something else you guys can try is this, same method, add tiles but you may need to make the image bigger, and repoint it..but it works
http://i197.photobucket.com/albums/aa92/badman10_2007/suicune-1.png

Nico_hacker
October 30th, 2008, 03:02 PM
what do you mean whit repoint?

Zeikku™
October 30th, 2008, 03:06 PM
change the image offset to a blank offset, kind of like what you do to the RAW on the tutorial

Da GaMeFrEaK
December 31st, 2008, 11:08 AM
Hey, man, it's been a while! I hate to bother you about this again, but I found the "wah" website. Do you know where APE is?

cyberzero
December 31st, 2008, 11:40 AM
By APE, I'm assuming you mean Advanced Palette Editor.
You can find it in the WAH tools section, or much easier for english speaking hackers, from HackMew's Tool Factory in the toolbox section.

If you decide to use the WAH route, you can scroll down on the list in the tools section and find APE.

Da GaMeFrEaK
January 1st, 2009, 02:48 PM
Ummm...
I think I was at the wrong site. I think I found it earlier but I lost it. It's that spanish site, right?

Thrace
January 1st, 2009, 04:02 PM
You can find APE in HackMew's Toolfactory thread. Please do not revive threads older than a month.

Closed