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link12552
November 29th, 2008, 07:09 PM
link12552's In Depth Advance Map Tutorial
!Revised!

___________________________________________________


Getting Started:

· Creating Maps
· Areas
· Movement
· Events

Topics:
(Events cont.)-
· Warps
· Sprites
· Scripts
· Signposts-
· Wild Pokemon
· Map Connections
· Deleting Maps
· Tile Events


Miscellaneous:

· Creating Bridges
· Disappearing/Reappearing Sprites
· Common Problems


Before we begin:
Remember to always back up your rom!
___________________________________________________

http://i443.photobucket.com/albums/qq151/link125552/pluss.pngCreating Maps

1. Open your rom

http://i443.photobucket.com/albums/qq151/link125552/Open-1.png


2. Under "File" goto "Map" then "New map"

http://i443.photobucket.com/albums/qq151/link125552/newmap-2.png

3. Fill out the required information;

http://i443.photobucket.com/albums/qq151/link125552/newmap-3.png

Info:
Map's name: What you wish to name your map
Width & Height:
§ For rooms usually it's width13 height 10
§ For towns usually it's width24 height 20
§ For cities usually it's width48 height 40
§ For forests usually it's width54 height 69
§ For caves usually it's width48 height 40
Tile-set1 & Tileset2:The combination for different tile-sets to draw your map



___________________________________________________


http://i443.photobucket.com/albums/qq151/link125552/tree.pngAreas

Areas are the places that make up the world in your game. They can be forested, mountained, towns, cities, deserts or anything else you can come up with. They are literally what makes a game interesting. Sometimes though people can make locations that really turn you off from a game

For Example:

http://i443.photobucket.com/albums/qq151/link125552/No1.jpg http://i443.photobucket.com/albums/qq151/link125552/Yes1.jpg

Considering the two forest areas above, which one looks better?

The right one of course!
While the right gives a more natural feel, the left just sort of hurts your eyes.

A few tips when making areas are:
§ Avoid placing objects in straight lines
§ Ponds and lakes aren't square
§ Neither are naturally formed patches of vegetation
§ Trees tend to not grow in perfect columns



___________________________________________________

http://i443.photobucket.com/albums/qq151/link125552/Movement-1.png Movement


Known in Advance Map as "Movement Permissions" this is what is going to tell the game when and where players can or cannot move. This is easily editable through the movement permission tab.

Some of the basic movement types are:

§ C : Able to move through
§ 1 : Unable to move through
§ 4 : Surf required (Water)
§ D : Jump or one way movement (Small Hill)
§ 10 : Can only be entered or left by going through 0 (Change in elevation)
§ 0: Stairs and Default

Example:

http://i443.photobucket.com/albums/qq151/link125552/Movementex2.png http://i443.photobucket.com/albums/qq151/link125552/Movementex1.png





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http://i443.photobucket.com/albums/qq151/link125552/events.png Events


Events are one of the most important things when making a game, but what exactly are they?
I define an event as something that changes or has the potential to change and display other events or information.

http://i443.photobucket.com/albums/qq151/link125552/events2.png

The types of events are:
http://i443.photobucket.com/albums/qq151/link125552/mwarp.png Warps: Sends the character to other maps
http://i443.photobucket.com/albums/qq151/link125552/msighnpost.png Signposts: Standard, stationary, request event
http://i443.photobucket.com/albums/qq151/link125552/mperson.png Person: Movable, changeable, request event
http://i443.photobucket.com/albums/qq151/link125552/mscript.png Script: Stationary, changeable, collision event


The number of events can be changed by adding or subtracting from the number of events. To add new events increase the event type by however many you want to add. The same can be done for removing events

_______________________________________



http://i443.photobucket.com/albums/qq151/link125552/arroww.pngWarps

Warps, in a simpler term, are blocks that when stepped on will send your charecter to another map.


They are set up as folows:

No: This is the invidual selected Warps ID number
Pos (X/Y): The location where the selected warp exists
Unknown: For doors and caves unknown: 3, for ladders unknown: 4
To warp number: Transfer warps ID number
Map bank: Transfer map's location bank
Map: Transfer map's number


In the warp bellow, we see that the player will be sent to Pallet Town, warp no. 0 :

:Warp Tab | Tree-view:
http://i443.photobucket.com/albums/qq151/link125552/warpform1.png http://i443.photobucket.com/albums/qq151/link125552/treeview.png




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http://i443.photobucket.com/albums/qq151/link125552/OWI.png Sprites (Person Event)

What exactly is a sprite?

A sprite can be many things. It can be a blazing fire, a boulder blocking the way, a sighn, just a person, or almost anything else you can come up with! In other words, a sprite is an animated, moving, event.


Sprite Properties:
Sprites unlike other events contain many properties. These are all needed to tell the game how to display the sprite.


http://i443.photobucket.com/albums/qq151/link125552/person1_20.png

Person Event No: The current sprites ID number.
Picture number: The OverWorlder that will be shown for the sprite (The animated image)
Pos (x)(y): The spites x y coordinates.
Movement Type: The pattern the sprite will follow (move up & down, left & right, ect.)
Movement: in my opinion best to just leave at 00.
Trainer & View Radius: If the sprite is a Pokemon trainer, and if so how far they can see.
ScriptOffset: The location of the script that will run when the sprite is talked to.
Person ID: Used to change the visibility of the sprites with the corresponding flag.

http://i443.photobucket.com/albums/qq151/link125552/person2_2.png




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http://i443.photobucket.com/albums/qq151/link125552/script.png Scripts

OK, some of you may be saying to yourselves, "I thought this was an Advance Map tutorial, so what does scripting have to do with this?"

Yes, true; this tutorial is for advance map, but one type of event is a script

Scripts are activated when stepped on.


http://i443.photobucket.com/albums/qq151/link125552/scriptd.png

Unknown: Stays at 0003 98% of the time.
Var number: The script's variable ID, used when removing scripts.

Script offset: The location of the actual code behind the event

A basic talking script might look like this:

#org 0x17184A
msgbox 0x81A303B MSG_SIGN '"It's impossible to SURF between th..."
end

'---------
' Strings
'---------
#org 0x1A303B
= It's impossible to SURF between the\nislands around these parts.\pThe tides are too fast and\ntreacherous.
In this script when stepped on, a box will appear saying, "It's impossible to SURF between the islands ..."

The offset $17184A would be put in the offset property of the script.




___________________________________________________

http://i443.photobucket.com/albums/qq151/link125552/bsighnpost.png Signposts

A sighnpost is the most generic of the events. It's usually just used as its name implies, as a signpost. Although... A signpost can also be used as a hidden item!
(or secret base in ruby, sapphire, emerald)


Normal| Hidden Item

http://i443.photobucket.com/albums/qq151/link125552/scriptd1.pnghttp://i443.photobucket.com/albums/qq151/link125552/scriptd2.png


Talking level: if the sighn can be read from top, bottom, left, right, or in any direction.
Sighnpost type: If it's a script hidden item or secret base (RSE only)
*Item ID: The type of item found, if in hidden item mode.
Amount: How many items hidden




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http://i443.photobucket.com/albums/qq151/link125552/grass.png Wild Pokemon



Anyone who has ever played a pokemon game knows about wild Pokemon. The game practically revolves around them, but how exactly are they set up?

http://i443.photobucket.com/albums/qq151/link125552/wildpokemonmap.jpg


In the area above, how would you catch wild pokemon?

§ walking in the grass
§ By surfing on the water
§ By fishing

The Pokemon seen on each map can be edited through the wild Pokemon tab.



http://i443.photobucket.com/albums/qq151/link125552/wildpokemond.png


Type: The current location you are editing
Encounter ratio: The chance of encountering a wild Pokemon out of 255
Pokemon#: Set up as the lowest level possible, the highest, and the Pokemon's name

Expand:
Displays form below, used for adding or deleting encounter locations.

http://i443.photobucket.com/albums/qq151/link125552/createwildpokf.png
Please don't ask about trees, as I'm at not really sure.





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http://i443.photobucket.com/albums/qq151/link125552/connectionico.png Map Connections



Map connections are used to create smooth transitions from one map to another automatically during game play.



Clicking the arrows will take you to the connected map

Direction: The current connection's direction
Offset: How far to position the map relative to the middle

Example:
http://i443.photobucket.com/albums/qq151/link125552/PokemonYelow1.png
Offset set to 1, moves the connection map over 1 space.

Mab bank and no: The transfer map's map bank and number

http://i443.photobucket.com/albums/qq151/link125552/connectionwindow.png






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http://i443.photobucket.com/albums/qq151/link125552/Delete.pngDeleting Maps

Once in a while you may come across time when you want to completely remove a map from your game. Ordinarilly this can't be done, but this is how.

-Before continuing make sure you back up your rom!-

First of all there are two ways this can be done. The safe way or the complete way depending on the intention.

Safe way:
Just reuse the map! Turn it into something completely different instead of completely removing it. All that really has to be done is change the size and tile-sets, and then your ready to recycle.


Complete way:
Sometimes a map can just go bad for one of many reasons, and the best thing to do is completely obliterate it! This method, although, can be pretty messy.

For this to work the map you want to delete must be at the end of the bank.

Example:
http://i443.photobucket.com/albums/qq151/link125552/tree2.png
If the map is not at the end of the bank, save all of the good maps in the same bank somewhere. Then delete all the maps in the bank. When your done insert the good maps back into your game.

For this example 13.1 is the last map in bank 13 so this will work

Open the map you're going to delete.
Then go to file> map > insert map
Click "Map bank header"
Scroll down to the map's bank and in the text box type -1
Press "Accept changes"

http://i443.photobucket.com/albums/qq151/link125552/MBH.png

Finnaly replace the map with itself.

http://i443.photobucket.com/albums/qq151/link125552/inswin.png

Many errors will show up, this is normal. Just keep pressing Ok.
Finnaly if all goes well, the map will have been removed from the game.



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http://i443.photobucket.com/albums/qq151/link125552/Absracicot.pngTile Events

Tiles, like most other things, are able to be interacted with in the game. Examples of which include: the tall grass, the PC and even warps.

Tile events are edited in the first text-box of the Behavior byte:

http://i443.photobucket.com/albums/qq151/link125552/Blockeditor.png


People ask me alot why a warp on their map isn't working and it usually comes back to a tile issue. A warp will not run if the tile it's on does not have the behavior byte 61 00.
If you look, the byte 61 means use warp.

Some Behavior Bytes:



00 ???

01 ???
02 Grass animation (Pokémon)
03 High grass animation
04 ???
05 ???
06 Sand foot prints (with sandheaps)
07 Animation micro grass
08 Bridge with ground underneath
09 ???
0A ???
0B ???
0C ???
0D Warp into pyramid. Floor 51
0E ???
0F ???
10 Reflection on water with waves trailing
11 ???
12 ???
13 Waterfall/with falling down
14 ???
15 Jump with mach bike, splashing water
16 Reflection on water, splashing water, waves
17 Lasting water on feet
18 ???
19 ???
1A Reflection (Background byte=20)
1B Water on feet
1C Water on feet + arrow down
1D ???
1E ???
1F ???
20 Slide like on ice
21 Foot prints
22 Diving animation bubbles
23 ???
24 ???
25 Sand foot prints
26 ???
27 ???
28 Hero halfway underwater
29 ???
2A Diving animation bubbles
2B ???
2C ???
2D ???
2E ???
2F ???
...
61 Use warp


69 Use door warp
70 Bridge with water underneath
...
83 PC

85 World Map

There's a lot more just can't list them all here





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http://i443.photobucket.com/albums/qq151/link125552/Bridges.png Creating Bridges

Some people have a lot of trouble when it comes to making bridges, so here is an explanation.

A bridges movement permission is 3c. There must be 10's though, at the ends, to show the bridges' elevation.


http://i443.photobucket.com/albums/qq151/link125552/Bridge.png http://i443.photobucket.com/albums/qq151/link125552/bridgem.png

The next part is what usually confuses people. The actual bridge tile's behavior has to be set to 08 00 for overland brdiges or 70 00 for bridges over water.

Over Land Bridge Example:
http://i443.photobucket.com/albums/qq151/link125552/Bridgetile.png



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http://i443.photobucket.com/albums/qq151/link125552/disp.png Disappearing/Reappearing Sprites

At some point in your game you're going to want to make a person leave the map right? Well here's how.

Remember is sprites I briefly mentioned a sprites person ID and that was used to make a sprite disappear or reappear.

http://i443.photobucket.com/albums/qq151/link125552/PID.png


Set the sprite's Person ID to a flag in the game ie flag 0x250 would be ID# 0250
When the corresponding flag is set using the setflag comand the sprite will disappear. Releasing the flag will make the sprite reappear

The below code would make any sprite with the person ID 0250 not be displayed.

#org 0x800000
setflag 0x250
end
___________________________________________________

http://i443.photobucket.com/albums/qq151/link125552/Error.png Common Problems

There are many issues people might have when making a map. So here is a list of some common ones and their solutions.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png AdvanceMap Freezes when ever I load a rom is this a problem?
http://i443.photobucket.com/albums/qq151/link125552/Answer.png AdvanceMap isn't frozen hopefully, it just sometimes takes a while to load.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png My warp isn't working what's wrong?
http://i443.photobucket.com/albums/qq151/link125552/Answer.png In order for a warp to work, it has to be on a tile that has the behavior set to use some version of warp (61 00) see tile events.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png My map connections aren't working what's wrong?
http://i443.photobucket.com/albums/qq151/link125552/Answer.png Make sure the connection has the correct map bank and number. Also both maps should have connections with each other. Open your map and the connection manager and press the arrow in the direction to see if it works.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png My map's border in game is using different tiles then the ones i selected. How do i fix this?
http://i443.photobucket.com/albums/qq151/link125552/Answer.png This is a tile sharing issue. Refrain from using tiles in the second part of your tile-set as borders. Try using the black tile in the top left corner or a tree as your border.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png I get an error whenever loading this one map. what should I do?
http://i443.photobucket.com/albums/qq151/link125552/Answer.png If you really think you can't fix it, try deleting the map the complete way.

http://i443.photobucket.com/albums/qq151/link125552/QUESTION.png My game isn't working!
http://i443.photobucket.com/albums/qq151/link125552/Answer.png This is usually not because of advance map,but in the folder with the rom there should be a file with the same name as your rom *.bak. Change the extension to *.gba. Also you should have been backing up your game regularly!


Any suggestions for other topics?
PM and I'll try to add them to the tutorial


Got any questions or need help? Post the issue as well as info as to whats going on, and I'll try to answer!

kospear
December 1st, 2008, 05:40 PM
Thanks, nice tuorial!

Really helped me alot.


My first spioler:

If you took the time to read this you must be pretty awsome!

machomuu
December 1st, 2008, 05:45 PM
Yeah, this is a good tutorial for newcomers.

link12552
December 1st, 2008, 05:47 PM
I'm glad you liked it!

I'll try to update it as soon as I've made 15 posts.

Not many people have posted.

^ Whats with all the strange raindbow colors?^

machomuu
December 1st, 2008, 05:57 PM
I'm glad you liked it!

I'll try to update it as soon as I've made 15 posts.

Not many people have posted.

^ Whats with all the strange raindbow colors?^

Well, as I said, it's a good tutorial for newcomers, I didn't find Advance Map too hard to understand when I started hacking a long time ago, so I never needed tutorials, it's the same case with many other people.

link12552
December 1st, 2008, 06:19 PM
It was easy for me to use advance map at first as well,


I just thougt the tutorial might be usefull to someone who needed help understanding Advance Map.



_________________________________________________________________

Can you guess what my favorite color is?


AnswerIt's red

liger66
December 3rd, 2008, 12:09 AM
is there a way to compleatle remove all the maps on the rom(fire red)

Ninja Caterpie
December 3rd, 2008, 12:20 AM
Why? Just cover them in grass or rock and restart..easy!

Korronensu
December 3rd, 2008, 09:14 AM
Naw. Liger is asking the same question I'm wondering. Covering them in grass doesn't get rid of their pre-existing scripts. If anybody knows how to delete maps and banks, that would be good info to share.

Sweet Speed
December 3rd, 2008, 09:21 AM
Nice tutorial, link12552 the content is very good and probably good for newcomers.

Some points though, first of all if you want to present your pictures, always use the .png sufffix as It's probably the best and clearest file type of the pictures. Apart from that you did well and I'm sure this will help a lot of people.

link12552
December 3rd, 2008, 12:41 PM
Thanks, glad you think it's good.

I'll try to fix the images later, I guess...

link12552
December 3rd, 2008, 12:55 PM
Naw. Liger is asking the same question I'm wondering. Covering them in grass doesn't get rid of their pre-existing scripts. If anybody knows how to delete maps and banks, that would be good info to share.
See tutorial

Try clicking on the scripts and selecting "deleate script"
Then go into the header, under map scripts click remove under every single one. This should leave the map competely blank, except for tiles.

Images

Note: does not really deleate simply erases data

Deleating Map 43950
Deleating scripts pt. 143952
Deleating scripts pt. 243951



Or try creating a new map then inserting it in the same header.
Depends what your using it for.

Hope it helps!

kospear
December 3rd, 2008, 04:26 PM
How big can you make a map in Firered

I'm making this huge mountian, and I want it to be as big as possible.

HeavensNightSH
December 3rd, 2008, 04:28 PM
You're awesome. I'll definitely be using this!

link12552
December 3rd, 2008, 04:29 PM
How big can you make a map in Firered

I'm making this huge mountian, and I want it to be as big as possible.

It's width = 70 height = 106


P.S.

Bigger isn't always better.


___________________________________________________________________________________________________________

You're awesome. I'll definitely be using this!

Thanks!

I need all the support I can get...

I'm still sort of new.

kospear
December 3rd, 2008, 04:36 PM
Wow, that was fast!

Thanks, hopefully you'll update and add more things to your tutorial soon.

_____________________________________________________________________

My second spioler:
Have you read my first? If you did than you know what this means!

ONECSM
December 3rd, 2008, 04:37 PM
wow! one of the best tutorials ive seen so far! advance map is pretty easy to understand but im sure is will help some people out there. so great job!

link12552
December 4th, 2008, 04:19 AM
Wow!

I'm glad you think it's good


I updated the tutorial

chrisdurer
December 4th, 2008, 08:43 AM
Hey well i was wondering how you put new maps on and not have them part of another map. every time i make a new map it puts it pallet town. and i want it on route 1?

great stuff really helpfull

link12552
December 4th, 2008, 12:38 PM
Hey well i was wondering how you put new maps on and not have them part of another map. every time i make a new map it puts it pallet town. and i want it on route 1?

great stuff really helpfull





Click new map
Insert the pallete header ect...
Draw you map
Click insert map
Under replace map put in header = 3 bank = 19
This should insert the map in route 1


Cuation: Make sure that the number of trees before the opening is the same as before.


43959


Hope it helps

Nice to see people like it!

s0nido
December 4th, 2008, 01:00 PM
How do I edit the inside of a mountain that I build? I know how to make the entrance, but I want to be able to edit the inside of it.

link12552
December 4th, 2008, 03:12 PM
How do I edit the inside of a mountain that I build? I know how to make the entrance, but I want to be able to edit the inside of it.



Create a new map
give it the cave tile-set numbers 0 & _...VV
57 = lava
38 = ice
36 = grey
37 = desert
15 = light brown
59 = white
40 = green

Set the width and hieght
Draw map
Insert
Create warps for the entrance(s)
Do the same for the exit(s)
Save
Test
43961

poddish
December 4th, 2008, 05:57 PM
Hey well i was wondering how you put new maps on and not have them part of another map. every time i make a new map it puts it pallet town. and i want it on route 1?

great stuff really helpfull

to do that, select the header tab, it should say the name of the maps 2 times, click on the arrow on the 1st one, and select the new name for that map (note: if you change the name of the second one, ALL maps with the same name change) save, then either x out of a-map, or change another map's name, change maps through the map name header and when it asks you if you want to save click no, and the map should have the name you want

amtrax
December 4th, 2008, 07:18 PM
hi i know a couple of other movement permissions that might be worth adding:
10 = height 3 (compared to C being height 2)
0 = height change (eg. C to 10)
for example around a bed

0 C 0
0 10 1 10 0
0 C 0

chrisdurer
December 4th, 2008, 08:41 PM
How do you delete a map that you may have accedently put into the rom? or is it really complicated?

link12552
December 5th, 2008, 01:57 PM
How do you delete a map that you may have accedently put into the rom? or is it really complicated?

December 6, 2008, added to tutorial. Notable Section
____________________________________________________
Ok...

Deep breath:(

There are two sections with mulitiple steps



Easy Way
Open the map you wish to deleate
Go to header
Set width =1 hieght =1
Make the only color on the map
Black
Save
Finnish or Continue...
Caution:
To do the next part the map you wish to deleate has to be the last number in the header

Ex:
http://i443.photobucket.com/albums/qq151/link125552/Remove.png

In this one 4.3, 3 is the last number so this will work.



Goto to insert map agian...
Click map bank header
Goto the same bank as the map is in
In the textbox type "-1"
Scroll dow click accept changes
http://i443.photobucket.com/albums/qq151/link125552/Mapbank.png
Replace the map with itself
A bunch of errors will show up ignore them All
Then it should say map replaced, followed by an error
Go to the same bank
The map should have been deleated

Errors:

http://i443.photobucket.com/albums/qq151/link125552/Errors.png
Notice: If this is one of the origonal maps when you try to open it for the first time just ignore the error.

Sorry if this part is super compilicated..,

The Exorcist
December 5th, 2008, 02:09 PM
Thank you so much! I was such a n00b at using this as I had a very faint idea about Movement Permissions. This DOES help!

link12552
December 5th, 2008, 05:26 PM
We were all bad at first.

Glad you liked it :D!

_____________________________________________

P.S.

Any suggestions for an update?

kospear
December 6th, 2008, 08:10 AM
Nice Pictures!

I like the Notable Answers section...


________________________________________________________

Great Ideas start here

link12552
December 6th, 2008, 09:05 AM
Nice Pictures!

I like the Notable Answers section...


________________________________________________________

Great Ideas start here

I'm glad you think the pictures are nice.

It took me hours to get them just right.

I'll work on the notable answers section

chrisdurer
December 8th, 2008, 08:07 AM
Thank you sooooo much. im really glad that you put a tuturial on how to delete the maps. thatnk you..


Just wondering.... can you delete all the maps this way? and start with a fresh rom??

Korronensu
December 8th, 2008, 01:52 PM
Okay... For adding wild pokemon... how do you determine which pokemon are meetable with which rods?

chrisdurer
December 8th, 2008, 03:52 PM
i need some help. every time i try to put in some new tiles they all go blue in the block editor??

link12552
December 8th, 2008, 06:09 PM
Working on responses for all you people:)!

Wait untill tommorow.
________________________________________

I have to go to bed!:(

chrisdurer
December 9th, 2008, 10:59 AM
ok for some reason wen i go to edit fire red all the pokemon centers and marts are all blacked out?? why is this happening?

link12552
December 9th, 2008, 12:31 PM
Thank you sooooo much. im really glad that you put a tuturial on how to delete the maps. thatnk you..


Just wondering.... can you delete all the maps this way? and start with a fresh rom??

Yes, but be carefull!
[s-highlight]
Back up your rom first!
[/s-highlight]

I can not stress the importance of this enough!
_________________________

If you need any help doing this just ask!

chrisdurer
December 9th, 2008, 12:45 PM
how go you back up your files and how do you open them?

link12552
December 9th, 2008, 12:56 PM
ok for some reason wen i go to edit fire red all the pokemon centers and marts are all blacked out?? why is this happening?
v...Answer...v

I'm not 100% sure why this is happening

Probably just loading to many maps, don't worry:)!

Try this:


Open the tile editor click on all the tiles that shouldn't be there click save (Note: if this doesn't work at first try it on a different map with the same tilesets
Problem:

http://i443.photobucket.com/albums/qq151/link125552/tilefix1.png
solution pt.1 http://i443.photobucket.com/albums/qq151/link125552/tilefix2.png
solution pt.2 http://i443.photobucket.com/albums/qq151/link125552/tilefix3.png
Fixed! http://i443.photobucket.com/albums/qq151/link125552/tilefix4.png
If your still haveing problems send me the rom in a private message and I'll try to fix it;)!


_________________________________________________________________________________________

how go you back up your files and how do you open them?

v...Answer...v


To back up roms means to just copy the rom and paste it somewhere special you can remember!

P.S.

What do you mean how do you open them?

Using advance map...:\


_________________________________________________________________________________________

Okay... For adding wild pokemon... how do you determine which pokemon are meetable with which rods?

v...Answer...v


OMG misread question rewriting answer! Sorry


Actual answer: I think you have to use YAPE, I'm not 100% sure... sorry.


_______________________________________________________________________

The "odds" at the top repressent the frequency you'll see any pokemon.

What you can do though is put the same pokemon in more than once. This will increase the chance of seeing this pokemon

Example:

http://i443.photobucket.com/albums/qq151/link125552/fixpokemon.png
See how charmander is on here 3 times and bulbasaur only once.
This gives you a 3/4 chance of seeing charmander
And gives you a 1/4 chance of bulbasuar

Hope this helps!:)

chrisdurer
December 9th, 2008, 01:33 PM
To back up roms means to just copy the rom and paste it somewhere special you can remember!

P.S.

What do you mean how do you open them?

Using advance map...:\

_________________________________________________________________________________________

i mean because there is a create backup button but i dont know how to open it?? but its ok i like your way lol :D

link12552
December 9th, 2008, 01:38 PM
If it works, the first time you open the rom it creates a copy somewhere on your computer.

_______________________________________________

I think it's the desktop!:)

Glad I could help!!:)

chrisdurer
December 9th, 2008, 02:16 PM
i Figured out what the "Create Backup" botton does. it creates a .bak(aka backup) file of your rom. and i figured out how to open it :D

link12552
December 9th, 2008, 03:24 PM
i Figured out what the "Create Backup" botton does. it creates a .bak(aka backup) file of your rom. and i figured out how to open it :D

Good for you!:cool:!

_______________________________________________
Learning new things every day!

If only school could be this much fun:(.

chrisdurer
December 9th, 2008, 03:26 PM
Good for you!:cool:!

_______________________________________________
Learning new things every day!

If only school could be this much fun:(.


lol ya i know. that would be cool

link12552
December 9th, 2008, 03:52 PM
Tell me about the maps your making for your hack.

I'd love to hear about them; Maybe I can help you out!

Just finnished learning map scripts, going to put in Tutorial soon!

Such as...


Set map tile
Deleate person events
Advanced movements(removed, to advance for a begginer tutorial
____________________________________________

Any suggestions, All wil be aknowleged

I hope I spelled this right ^ ^

chrisdurer
December 9th, 2008, 04:13 PM
Tell me about the maps your making for your hack.

I'd love to hear about them; Maybe I can help you out!....


Well i havent been able to do to muh cuz i lost everything all the file got messed up. but so far all the poke centers and poke marts are changed. some of the routes are changed. some citys/towns changed. some new scripts for people like PROF. Oak and mom.

I've still got alot to do but the maps are starting to come along. I still cant figure out why my tiles change colour wen i try and make new ones. but im able to work with wat i have.


Just finnished learning map scripts, going to put in Tutorial soon!

Such as...


Set map tile
Deleate person events
Advanced movements

I hope you do make these new tuturials. It'll be nice to learn more about this stuff.

link12552
December 9th, 2008, 04:24 PM
Thats nice to hear(or is it read...)

Anyways I'm working on a super complicted map myself
in it are


Set tile scripts
Team rocket
A lost kid
A maze
And Celebi?

I've been working on it for weeks!

working on tutorial as you read this!

chrisdurer
December 9th, 2008, 04:30 PM
Thats sweet. wish i knew enough to even offer help lol:laugh:

amtrax
December 9th, 2008, 06:31 PM
Tell me about the maps your making for your hack.

I'd love to hear about them; Maybe I can help you out!

Just finnished learning map scripts, going to put in Tutorial soon!

Such as...


Set map tile
Deleate person events
Advanced movements
____________________________________________

Any suggestions, All wil be aknowleged

I hope I spelled this right ^ ^


hows this?
its an edited version of route 1 for my hack: dawning silver
the cave will contain deoxys

ErnVern
December 9th, 2008, 06:53 PM
It helped...Thanks! I know how to replace maps now!!!

link12552
December 10th, 2008, 12:51 PM
hows this?
its an edited version of route 1 for my hack: dawning silver
the cave will contain deoxys

The cave is a little ummmmmm.....

Try making it look more like this:

http://i443.photobucket.com/albums/qq151/link125552/route1.png

Just a suggestion:nervous:

__________________________________________________________________________

poddish
December 10th, 2008, 04:40 PM
wow... the first tut. on how to delete maps, hope you continue making this.

amtrax
December 10th, 2008, 06:57 PM
The cave is a little ummmmmm.....

Try making it look more like this:



__________________________________________________________________________



the gap up the side is for an item

Spherical Ice
December 11th, 2008, 12:14 AM
Okay... For adding wild pokemon... how do you determine which pokemon are meetable with which rods?

I'm pretty sure that's defined in the Pokémon's stats, so you can't edit that via AMap, I think. Try using YAPE. Also, I think it's the same for how rare the Pokémon are.

link12552
December 11th, 2008, 05:21 PM
Check out the new section:

Map scripts

Just started!:cool:

shot571
December 19th, 2008, 08:31 AM
im not sure that youll no the answer to this but i want to make a bulbasur garden thing in pallet town on fire red. i can make the maps just fine and the warps but when i go out of the place it always goes out of the door of the house in which you live.
if u dont understand that ill put in simple terms. when i go in bulbasuar garden everything is fine but when i leave i come out of the wrong place pleaseeeee help me.

Hiche..
December 19th, 2008, 09:31 AM
im not sure that youll no the answer to this but i want to make a bulbasur garden thing in pallet town on fire red. i can make the maps just fine and the warps but when i go out of the place it always goes out of the door of the house in which you live.
if u dont understand that ill put in simple terms. when i go in bulbasuar garden everything is fine but when i leave i come out of the wrong place pleaseeeee help me.

That's a simple problem in warping. Can you show us the map bank, number, and the warp number of the map you want to leave the garden to?

landus
December 22nd, 2008, 10:27 PM
hey sweet tutorial this helped alot :P

swampert249
December 23rd, 2008, 05:00 AM
I do not get it! How do u insert d/p map tiles?

MegaMaccer
January 7th, 2009, 11:34 AM
Great Tutorial, this'll help new comers alot. keep it up!

shazaam33
January 8th, 2009, 12:28 PM
Thanks link12552 for this awsome tutorial. This one is the first out of a lot that is easy to understand.☺

TheNerdyPotato
January 8th, 2009, 02:43 PM
is there any easy way to get a pokemon from the Prof Oak pokeballs without using the event, like I want to just walk up and press it, see the pokemon and get it.
Also im a newb at this

V
January 10th, 2009, 04:19 AM
Warps only work for me if they're in front staircases or on doors. They won't work for me when I try connecting forest levels. Is there a restriction on warp events that will only allow them to work on certain tiles?



*EDIT*
I do not get it! How do u insert d/p map tiles?Edited tilesets? Sections 3-4 :P

3) Create new tiles


1. Click the puzzle piece.
2. Go to Picture > Save tileset1 and Save tileset2
3. Save them somewhere you can remember
4. Open them in paint
5. They should be in the palette color that was open, so set it accordingly
6. Look for a black block on the bottom
7. Draw your new tile
8. Make sure that the colors you use are the same as other ones in the image

[Can't include the picture in the quote because I haven't made 15+ posts D=]

___________________________________________________
4) Insert those tiles


1. Click the puzzle piece.
2. Go to Picture > Load tileset1 and Load tileset2
3. Select the image files
4. Click save

Also, when I went back, I think I found the answer to my question in section 6. Please disregard my n00b-ness :P

GuyNamedSean
January 10th, 2009, 08:36 AM
Is there a way to edit what the region map looks like? Or maybe just the town map?

HentaiHentai
January 10th, 2009, 03:54 PM
I liked this new most of it, however it would be cool if you could give greater examples of map scripts. Oh, btw ty for the tiles behaviour part that is something I hadnt noticed yet.

deathscythe
January 11th, 2009, 11:06 AM
Great Tutorial... Thumbs up!

I need a little help on the inserting new map.

Using Ruby version... I've recreate a map 24,14 and resize it to Width [ 35 ] and Height [ 100 ].

http://img519.imageshack.us/img519/7502/sssbo0.png

Once everything is done, I've always test out everything from the beginning and I encounter this major bug.

http://img249.imageshack.us/img249/3899/asdtc5.png

Any tips or idea on how to fix this, or avoid it?

V
January 11th, 2009, 06:59 PM
That's one of the many reasons why I don't play around with scripts :(
I've tried reading tutorials about scripting various things, but once I start reading all of the random gibberish and all of those numbers... well, everything just goes in one eye and out the other.

link12552
January 13th, 2009, 02:16 PM
is there any easy way to get a pokemon from the Prof Oak pokeballs without using the event, like I want to just walk up and press it, see the pokemon and get it.
Also im a newb at this

First can you tell me which scripting language you are using?

(ie: XSE, PKSV, Pokescript)

Great Tutorial... Thumbs up!

I need a little help on the inserting new map.

Using Ruby version... I've recreate a map 24,14 and resize it to Width [ 35 ] and Height [ 100 ].

http://img519.imageshack.us/img519/7502/sssbo0.png

Once everything is done, I've always test out everything from the beginning and I encounter this major bug.

http://img249.imageshack.us/img249/3899/asdtc5.png

Any tips or idea on how to fix this, or avoid it?

This is not neccisarily a mapping error, but a scripting eror.

This happens when you put any new scripts in without using a new pionter for texts,

Solutions:

Open advance map save the map and add it to a fresh rom
Open all the scripts from the rom and look for problems in text/messages
Use advance map and correct the error.
To aviod the problem in the futture, use free space finder(s) to look for offsets to use.

Snyser
January 15th, 2009, 02:14 PM
your tutorial helped me alot!!

deathscythe
January 16th, 2009, 11:55 PM
This is not neccisarily a mapping error, but a scripting eror.

This happens when you put any new scripts in without using a new pionter for texts,

Solutions:

Open advance map save the map and add it to a fresh rom
Open all the scripts from the rom and look for problems in text/messages
Use advance map and correct the error.
To aviod the problem in the futture, use free space finder(s) to look for offsets to use. [/QUOTE]


"This happens when you put any new scripts in without using a new pionter for texts"

Fyi, I did not put any new script. All I adds was a couple of WARP. Eitherway, even I redo it again from a backup rom, the problem starts when I resize the map larger then it's original size. Which now, give you a hint that map resizing will not be 100% safe.

Question:
1. How do OPEN ALL SCRIPT from the ROM? Are you mean to say in the map itself or the whole entire rom? There's no program so far which I seen has that capability. Will you please elaborate.


2. The error which I have is coming from the Starting Introductions, and AMAP does not go that far. AMap only edit maps. How do I correct the error using AMap?


3. I've using #dynamic 0x800000 method for my scripting so FSF is quite useless for me. Even so, how do you actually calculate how much space you wanted for the new MAP?

link12552
January 23rd, 2009, 06:27 AM
"This happens when you put any new scripts in without using a new pionter for texts"

Fyi, I did not put any new script. All I adds was a couple of WARP. Eitherway, even I redo it again from a backup rom, the problem starts when I resize the map larger then it's original size. Which now, give you a hint that map resizing will not be 100% safe.

Question:
1. How do OPEN ALL SCRIPT from the ROM? Are you mean to say in the map itself or the whole entire rom? There's no program so far which I seen has that capability. Will you please elaborate.


2. The error which I have is coming from the Starting Introductions, and AMAP does not go that far. AMap only edit maps. How do I correct the error using AMap?


3. I've using #dynamic 0x800000 method for my scripting so FSF is quite useless for me. Even so, how do you actually calculate how much space you wanted for the new MAP?[/quote]

In the post I meant to say Advance Text sorry for the typo:nervous:

Secondly when your scripting in XSE the dynamic tells it where to start the scripts offset. FSF finds an unused offset so that when you're compilling it doesn't erase or even mess up your script.

Also AMAP 1.90 & 1.91 have a map ressising error. For best results use 1.92.

IMPORTANT: when inserting a new map or any thing in AMAP, caution yourself from ussing the first offset you see.
The first sometimes leads to errors in the rom.

________________________________________________

Notice: I do most of my scripting in pokescript, I am still familiar with using XSE, but it's just that I use more for ediiting or revising my scripts.

If you have any more questions about this error PM me.

Chibi Robo
January 25th, 2009, 04:25 PM
Im having a problem when Im saving the tileset on my computer it says when I open it on paint that it cant work with the saved format

link12552
January 25th, 2009, 04:37 PM
Im having a problem when Im saving the tileset on my computer it says when I open it on paint that it cant work with the saved format

1st make sure that your picking the right option:
You have to be under "Picture"


http://i443.photobucket.com/albums/qq151/link125552/help2-1.png


______________________________________________
MSPaint should be able to open the image file.

P.S. Isn't this in my tutorial?

Chibi Robo
January 26th, 2009, 07:24 AM
Ohhhhh thanks thats going to help a lot more!

V.L.
January 28th, 2009, 06:35 PM
Is it possible to add a flying position to a place that doesn't normally have one?

ZX_Fear
January 30th, 2009, 04:53 AM
I have a problem. I can't Prof. Oak to follow me. He can't go to the lab properly. I also go to some place automatically and I appear inside the lab! Anyway on how to fix this?

Moogles
January 30th, 2009, 04:12 PM
Thank you very much. This tutorial is helping me alot.

Supernova933
January 30th, 2009, 08:51 PM
I have a problem, when I try to warp maps, it just goes to a random map, and when I go back to the map I was working on, it says there is no events, for this map, but I saved, I want to make a warp to the inside of the heroes house, on Fire Red, so I made a new map, and this keeps happening. Can somebody help me?

Full Metal
February 1st, 2009, 02:45 PM
how might one have a sprite hidden come out and hide to never be shown again?(I use pksv and xse)

bendystraw
February 1st, 2009, 05:41 PM
I'm a little confused about making warps between maps with Advance map.
I figured that there would be warps between each and every map. For example, in the Pallet Town map, I thought that there would be warps that you would step on at the top of Pallet Town to take you to route 1, and vice versa.
But when I look at the events, there is nothing there! Is there a way to, say, change the 'exit' of Pallet town to be, for instance, on the right side of the map instead of the top? If I am going to make a hack with all different maps, I need a way to change the map entrances. Do they even use warps? I don't see how moving from city to route is handled by the game, or whether it's possible to change it.

Full Metal
February 1st, 2009, 06:09 PM
look at the connection viewer which is the icon with 4 arrows pointing in your compass directions (N,E,S,W)

Sunsetguy
February 2nd, 2009, 02:13 PM
Okay, How do I get Fly Events to work... I tried to add one but it won't let me :(

Full Metal
February 2nd, 2009, 04:58 PM
i don't think you can in advance-map. U can edit them using a program included with poke-tronic though...I don't really know if that is applicable to creating new ones though....

Robert Conley
February 2nd, 2009, 05:34 PM
Great tut but the delete map spoiler doesn't seem to work. Why is that?

mew999
February 3rd, 2009, 12:40 PM
Hey when i make a new map and connect it to another i can go in to the connected map but i cant get back to the other it blocks me what do i ahve to do?

monobi
February 3rd, 2009, 04:03 PM
Wow, great tutorial! Very in depth!
Added to bookmarks so i can come back, am passing it onto a few who might find it useful o;

Any tips for map design in general? What makes a good map..?

Thanks a lot!

Sunsetguy
February 4th, 2009, 02:23 PM
when doing Warps what is the Unknown used for?

12345
February 6th, 2009, 12:35 AM
When I insert new map, the name of new of is "litteroot town" ? (Ruby)
How do change name a new map?

link12552
February 7th, 2009, 05:27 PM
when doing Warps what is the Unknown used for?


Warp unknown 3 is for the on player step event

If you leave the unknown at 0 sometimes the warp may not work as desired.


Currently Working on:
___________________________________

Nameless hack

"What makes a map good" < Don't know if I'll finnish this one

Mourgrim
February 7th, 2009, 08:18 PM
Does this make sense? Some of my warps don't seem to work. An example: You know the hole you use for caves that you walk into enter the cave? Well, I can't come back out. The "Goto" works perfectly on Advanced Map, but when I walk on the warp, it doesn't work. Anyone know what's going on or has had similar problems?

Seadiga
February 14th, 2009, 11:57 PM
I'm tring to get The door of my house in FireRed to go to a place where you catch Lugia in a differant map.But every time I try it doesn't work.Can you tell me what I'm doing wrong?

link12552
February 15th, 2009, 04:05 PM
I'm tring to get The door of my house in FireRed to go to a place where you catch Lugia in a differant map.But every time I try it doesn't work.Can you tell me what I'm doing wrong?

Does this make sense? Some of my warps don't seem to work. An example: You know the hole you use for caves that you walk into enter the cave? Well, I can't come back out. The "Goto" works perfectly on Advanced Map, but when I walk on the warp, it doesn't work. Anyone know what's going on or has had similar problems?

Make sure that in the tile ,with the warp on it, that its behavior is set to warp. Change the unknows for the warp to 3 and if you're doing a lower caves exit set the warp behavior to an arrow and a warp. This should fix both of your problems.:nervous:
_______________________________

Respond if this is succesful and if it's not ttry to give me more details :)

Mewtwo760
February 17th, 2009, 04:06 PM
I know I'm a little late, i just found this but it's great! If someone can just help me with creating warps and editing scripts... It would be perfect! :)

rescuecp
February 21st, 2009, 11:50 AM
How do I make new names for maps without erasing old ones

pyscho_red
February 23rd, 2009, 05:01 AM
hey, nice tutorial it explained and helped me quite a bit but the only problem i'm having is that when i load my tile sets the tile that i put in is all different and messed up colours
any tips ? thanks

pyro903
February 24th, 2009, 01:18 PM
Make sure that in the tile ,with the warp on it, that its behavior is set to warp. Change the unknows for the warp to 3 and if you're doing a lower caves exit set the warp behavior to an arrow and a warp. This should fix both of your problems.:nervous:
_______________________________

Respond if this is succesful and if it's not ttry to give me more details :)



how do i set the behavoiur?

quillmagma
February 25th, 2009, 12:08 PM
if i do that it replaces pallet town or littleroot town

BlitŻ
February 26th, 2009, 08:17 AM
This was really helpful.

But my question is how to connect a town to a route with using warps.
Is there some sorta script command or something?

link12552
February 27th, 2009, 02:39 PM
This was really helpful.

But my question is how to connect a town to a route with using warps.
Is there some sorta script command or something?

You have to use a map conection on both the route and the town

http://i443.photobucket.com/albums/qq151/link125552/connection.png

You must have connections on both the town and the route or else the game won't work the connection properly. Also make sure the both of the maps alighn:cross-eye

Agamo
February 28th, 2009, 03:40 AM
I've got a question how do you change where a person walks like professor oak when he's taking you to the lab I think you said how to do this but I didn't understand

link12552
February 28th, 2009, 12:50 PM
cI've got a question how do you change where a person walks like professor oak when he's taking you to the lab I think you said how to do this but I didn't understand

You have to edit the script and change the movements.

This is best done in XSE...

I can't really help ,but when you open the script to change the movements make sure you change the players to.

Curt_09
February 28th, 2009, 03:23 PM
Can you show me how to edit scripts? I choose open script and it's blank... I'm using PokeScript...
So far I haven't been able to do anything except change the maps looks, movement permissions, warps, and connections. Also, the map's name. I would really like to know how to edit the scripts! Thanks.

http://i711.photobucket.com/albums/ww112/Curt_rocks_09/SycamoreTown.png
http://www.pokecommunity.com/C:%5CDocuments%20and%20Settings%5CHP_Administrator%5CMy%20Documents%5CMy%20Pictures%5CCurtis

luigirulze
February 28th, 2009, 08:14 PM
Cool! Nice and helpful, easy to understand! keep it up!

samtheman1x
March 7th, 2009, 10:18 AM
Is there a way to select multiple blocks to insert?

It is very tedious to select each block for a tree, rather than just selecting the entire tree.

Haz
March 7th, 2009, 01:56 PM
When I go to save my new map, it says: "Filename not valid" and won't save!
It's for FR

Masterge77
March 12th, 2009, 06:04 AM
When I insert the new tiles into my game, they come out all glitchy, how do I fix this?

link12552
March 15th, 2009, 03:42 PM
When I insert the new tiles into my game, they come out all glitchy, how do I fix this?

Inserting tiles can be tricky. When your making them they have to line up. Also there are some ares in the tilesets that are the same for all the tilesets, like the pokecenter, if you over right one of these ares it can almost ruin your game. Just because the ares blanks doesn;t meant you can make new tiles there. You have to becareful!:(

PokemonBroski
March 20th, 2009, 01:32 PM
really helpful advance map tutorial
One question though
Does anyone know how to make a sprite invisible until my script activates(kind of like Prof.Oak in the game, you can't see him until you step on the special spot and then he walks up to you)
Does the person ID mean anything or is it something I need to do in the script?

shippokirara
March 23rd, 2009, 01:05 PM
please tell me if you know. i am making a special map in a fire red version. it will have the events for all the legendarys you cant get without and event. can anyone help me with this. i need to make this for celebi, jirachi, deoxys, mew, raikao, entai, secuine (cant spell), latios, latias, rayquaza, kyoger, grodon, regice, registeel, regirock.

please help me with atleast a few of these

kingpink
March 23rd, 2009, 02:07 PM
Thanks so much this tutorial really helped me. =D

amtrax
March 25th, 2009, 07:45 PM
Is there a way to select multiple blocks to insert?

It is very tedious to select each block for a tree, rather than just selecting the entire tree.

read the readme
its ctrl right click and drag

hyuhin
April 3rd, 2009, 05:24 PM
have a quick question

when connecting a map to another one, does the offset number matter??

Hadesminion13
April 5th, 2009, 03:30 PM
EDIT: by the way, how do you middle mouse click on a laptop? this would be extremely helpful lol.

link12552
April 7th, 2009, 03:18 PM
have a quick question

when connecting a map to another one, does the offset number matter??

The map bank and offset are important because they tell what map to connect to (ie Firered 3 ; 0 is pallet town).:cross-eye

The zero out offfset is used for more advanced connections with effects.
:P

Giratina the master
April 7th, 2009, 04:46 PM
Why cant i put scripts and why does it say tree what do they mean by tree

neiller
April 7th, 2009, 09:09 PM
im not sure if u posted about it or not but since ur tut helped me a lot i was wondering if u could help me with getting Nurse Joy to work. i made it so that the pokecenter only has 1 floor and shes the only npc in there but when i walk up to her all i get is a beeping sound but nothing happens.

LordRaglan
April 11th, 2009, 02:12 PM
okay i've just started having a play with Advance map (see that this is my first post!) and i was playing around with pallet town - i've made a new lab but upon exiting the lab my character is taken to his house front door not the front door of the lab
how do i correct this?

rednano12
April 12th, 2009, 12:36 PM
This guide helped me a lot! Thank you. I just think it might be easier to read if the text was a bit smaller, not as... blue, and the images were rid of the watermark.

@LordRaglan: Make sure your warps are set properly.

LordRaglan
April 12th, 2009, 01:42 PM
ah - its taken me a patetically long time to figure out what i was doing wrong but i've got there

CollinP
April 16th, 2009, 04:46 PM
thank you, this has been a huge help- i have a question though- how do i change people sprites?

ThunderEmblem
April 16th, 2009, 06:41 PM
I use it when im mapping to be honest.

Attilas
April 19th, 2009, 04:15 PM
Well first of all i would like to say hello.I went through the tutorial i knew most of the things but the map script part was interesting probably gonna use it.thanks for your effort.
Now i created a new map.It's a second floor on the hero's character house.Gonna make the dad reasearching on pokemon and probably add some interesting scripts but now i would like to work on mapping as i find it more interesting.
here's the 1st floor where the hero's room is and i made there the swap thingy

and here's the 2nd floor his dad's secret lab.i am thinking of making something like putting a sprite infront or w/e in order to not let the hero get up to his dad until a point of the game. so here's the map.
the warp that takes me the lab but when i want to go back to the hero's room i can't.any ideas?
P.S. i will put the links of the images on my siggy cause the forum won't allow me till i get 15 posts.>.<
well i can't show em in my profile either so just go to my profile and then hobbies.I would really appreciate any help.

Raiser
April 19th, 2009, 05:39 PM
How do I insert .PNG tilesets?
I downloaded this .PNG off of the tileset section of WAH. How do I insert them?

Thanks! Great tutorial by the way!

videoman
April 21st, 2009, 08:59 AM
Hey there, i am having problems with inserting any map. Here's the problem:
When i insert the Map into a new bank it instead goes to different Map Bank. For example, if make i new map and insert it it will go to the Pallet Town Bank instead of the new bank. Does anyone know how to fix this problem? Can someone please help me out?

Thanks

Videoman

onyx79
April 23rd, 2009, 10:12 AM
great you screwd my game!
I wanted to take a tile from emerald and insert on firered and that's what happend:
http://i42.tinypic.com/2uorigk.gif

Try4se
April 24th, 2009, 08:01 AM
What is the script to have some one or a pokemon to follow you around? Like in pokemon yellow?

Sophidius
May 1st, 2009, 04:55 AM
How do you connect maps without having the border blocks between them?
Now, when I insert the tiles and I want to connect the maps so they overlap it doesn't show the other at all, just the border blocks. How do I fix this?
(btw, It's about the starting town and route 1 which is on the right of the starting town)

stargate1995
May 3rd, 2009, 11:01 PM
for some reason my warps wont work they warp me to the right place but somewhere random in the room,could someone help me?

Count
May 4th, 2009, 01:12 AM
Ohh I needed this, thanks. :3

I still think that replacing tiles is really confusing. @_@ If anyone could help me by clearing it up for me that would be great. :'D

Try4se
May 4th, 2009, 10:15 AM
for some reason my warps wont work they warp me to the right place but somewhere random in the room,could someone help me?
Go to the map you are warping to.
Go to events.
Create a new warp, and put it where you want the person to end up.
Record what number the warp is.
Go to the other map.
Click on the other warp.
It will say

To Map no:
Map Bank:
Map:
Put in the warp number in where it says "To map no:"

Mana
May 5th, 2009, 07:07 AM
What causes the 'Cannot read bytes at end of file' error :\ It keeps occurring for (I think) no reason, and thanks to it I just lost an entire map :\.

Realised I didn't have the latest files, is the problem fixed in 1.92? hopefully!

link12552
May 6th, 2009, 04:23 PM
What causes the 'Cannot read bytes at end of file' error :\ It keeps occurring for (I think) no reason, and thanks to it I just lost an entire map :\.

Realised I didn't have the latest files, is the problem fixed in 1.92? hopefully!


Updating would probably be the first thing to try, your rom should not be filled but if it is this happens. if so:

Open your rom in XSE and in "tools" goto extend rom and change it to 32mb:nervous:

killbeast301
May 7th, 2009, 11:26 AM
Hey well i was wondering how you put new maps on and not have them part of another map. every time i make a new map it puts it pallet town. and i want it on route 1?

great stuff really helpfull



Click new map
Insert the pallete header ect...
Draw you map
Click insert map
Under replace map put in header = 3 bank = 19

This should insert the map in route 1


Cuation: Make sure that the number of trees before the opening is the same as before.


43959


Hope it helps

Nice to see people like it!





I'm having the same problem, any time I try to replace a map It becomes pallet town. I replacing 3.19 with another map, and it becomes pallet town.



Also, what do you mean by "Make sure the number of trees before the opening is the same as before"? The new route 1 needs to have the same trees as the old route 1, or the new route 1 needs to have the same trees as the map I plan to connect it to?

Winterbane
May 8th, 2009, 04:38 AM
I have a problem with saving changes to tilesets. For example; I wanted to use Pallet Town's trees, signage, and grass in a Ruby ROM (I need to for the HM Dive) as well as Cinnibar Island's lab building. However, when I edit one of the all-black palettes with the colorsets I want from LG/FR and create my new tileset, all is well on AdvanceMap. However, once I've saved in AdvanceMap and closed the program, anything using my new palettes becomes solid black in the program. In the ROM, it becomes a messed up variety of colors. Is there a way to overcome this? Thanks in advance.

zt2maniac
May 8th, 2009, 06:29 PM
I have the same problem I want to use D&P style Tilesets but I don't really understand how to upload them Can you help

stargate1995
May 9th, 2009, 09:33 PM
Go to the map you are warping to.
Go to events.
Create a new warp, and put it where you want the person to end up.
Record what number the warp is.
Go to the other map.
Click on the other warp.
It will say

Put in the warp number in where it says "To map no:"
i know how to do this but whenever i warp to the place it will take me somewhere random
e.g.im trying it in a cave but it teleports me half way through the cave.

remel066
May 15th, 2009, 05:30 PM
help ! ! i make a cave in advance and when i try it , i go in and i cant get out !!!! =(

Phy
May 17th, 2009, 07:10 AM
Forgive me if I'm posting in the wrong spot..everyone else seems to be asking questions..so I figure why not?

As I'm progressing into my hack, using XSE (which I still am learning by the handful) and Advance Map, when I script a new character in, sometimes the script won't respond. I understand that this is probably because of a scripting error--but this isn't my problem.

When I go to that map, there are random stationary sprites just standing in the far corners of the room, looking down. I go to Advance map, and they're not put in there...

At first I tried to just ignore them, and thought maybe they would go away after I did a few more things elsewhere. When I went back into my house after working for an hour somewhere else, they were almost everywhere, and some were moving.

No matter what I did, removing everything, rebuilding, they stayed when I played the rom. So I restarted, and after about another hour of work, they're starting to appear again.

Any help? :)

link12552
May 19th, 2009, 04:52 PM
Forgive me if I'm posting in the wrong spot..everyone else seems to be asking questions..so I figure why not?

As I'm progressing into my hack, using XSE (which I still am learning by the handful) and Advance Map, when I script a new character in, sometimes the script won't respond. I understand that this is probably because of a scripting error--but this isn't my problem.

When I go to that map, there are random stationary sprites just standing in the far corners of the room, looking down. I go to Advance map, and they're not put in there...

At first I tried to just ignore them, and thought maybe they would go away after I did a few more things elsewhere. When I went back into my house after working for an hour somewhere else, they were almost everywhere, and some were moving.

No matter what I did, removing everything, rebuilding, they stayed when I played the rom. So I restarted, and after about another hour of work, they're starting to appear again.

Any help? :)

Try checking your map's that are having the problems
"person" event amount and see that it matches with the amount visible on the entire map. Next check the map header for "on entering" scripts. If there are any check to make sure they don't refer to a person event that does not exist on the map.

If none of these sollutions work then save all of the maps and scripts you have made in a folder somewhere and download a different copy of your rom. Then insert and recompile all of your scripts. I SUGGEST BACKING UP YOUR ROM OFTEN INCASE ANOTHER ISSUE ARISSES.
Sorry if this becomes tiresome, but the problem is caused when you either have to many maps or have repointed one akwardly.:\

Kolossus
May 29th, 2009, 07:08 AM
Whenever I edit something with advance map, and load my game on the rom, my changes aren't there. I have to start a new file every time. What am I doing wrong?

thedootmaster
May 29th, 2009, 08:12 AM
how do i put a map onto the map rating thread off of advance map please help....

Super Pichu
May 30th, 2009, 11:13 PM
I can't drag or move the red box to the places were i want my warps to be. Help!?

Mana
May 31st, 2009, 08:26 AM
I can't drag or move the red box to the places were i want my warps to be. Help!?

Are warp tiles not Purple with a W on them? o_o I might be going crazy.


The Dootmaster -

Use print screen ;)

Kolossus -

Are you saving before you load up the ROM? Stupid question but sometimes the silliest things happen.

conm22
June 8th, 2009, 02:31 AM
I need some help!!
I have been working on a rom for a while now, and everything was working fine. I added a script into the rom, and saved. The script worked fine when i played the rom, but then when i tried to go back into advance map, it said it couldn't open the rom???
The game still plays fine, but i canot edit it. Don;t want to start again, as i have spent quite a lot of time on it.
somebody help please...

link12552
June 8th, 2009, 04:25 PM
I need some help!!
I have been working on a rom for a while now, and everything was working fine. I added a script into the rom, and saved. The script worked fine when i played the rom, but then when i tried to go back into advance map, it said it couldn't open the rom???
The game still plays fine, but i canot edit it. Don;t want to start again, as i have spent quite a lot of time on it.
somebody help please...

I'm getting the feeling that you have accidentilly overwritten some crucial information on your rom.

The first thing to check is if your roms header has been changed. To do this open it in a hex editor.

Note: I am not familliar with all rom headers, so please compare it to a copy of the original rom

http://i443.photobucket.com/albums/qq151/link125552/HexHelp.png
^I'm using FIRERED US^

If this header is fine I suggest you check to see if AM has backed up your rom. This is a file usually in the same directory with the same name but the file extention *.bak. Copy and paste this file somwhere like your desktop so that it's not in the same directory as your rom and change its name from "whatever.bak" to "whatever.gba":classic:

This should create a new rom.

I'm sorry if none of these sollutions work, but you have to remember to constently back up your work!:(

aquaxi
June 17th, 2009, 10:01 AM
Which Tileset are you using? It looks different that mine. Yours looks more 3d. Is it perhaps from D/P? If so, is there a possible way for me to get it?

Khan6195
June 22nd, 2009, 01:52 PM
Umm... I have a problem. Here is a pic of my problems and stuff.

http://i728.photobucket.com/albums/ww287/Khaun6195/Help-1.png

AlexMason
June 22nd, 2009, 05:28 PM
Thanks so much i really needed to know how to work with sprites

ShinyBlaziken
June 25th, 2009, 07:55 AM
Hi,
I wanted to insert new tiles but then I made a mistake and changed the wrong tiles and now i want to have the original tiles but how can i make that??

CyborgMenace3k21
June 25th, 2009, 06:57 PM
help ! ! i make a cave in advance and when i try it , i go in and i cant get out !!!! =(


I have the same exact problem, this is the only thing i can't seem to figure out or find an answer to anywhere. could someone like post a video of themselves making a cave and playing the ROM to show that the warps work? caves are a big part of what i wana do, so plz someone help

ExitWound
June 25th, 2009, 10:11 PM
1 thing about using the Map Connections... I am making a remake of Pokemon Gold using FireRed and I made New Bark Town, Route 29, and Cherrygrove City. I tried to connect them all together and this is what happened:

http://i133.photobucket.com/albums/q56/Tanimus/PokemonGloryDays_01.png

I'm 99% sure that I did it right though... Can somebody help me?

ShinyBlaziken
June 28th, 2009, 10:45 AM
Hi,
I've got a problem

I made a map but the Randblock is not black.
But I wanted to have a Black Randblock

I don't know why there is such a randblock

GM420
July 9th, 2009, 05:10 PM
great guide, thank for showing us how to create people, i was really lost on that ^^

Powerflare
July 11th, 2009, 09:05 AM
Thanks!!! I really needed this! I had already learned this stuff by practice, but you really helped me with the Person ID. My hack would be lost without this! Thank you!

130733
July 11th, 2009, 09:45 AM
I'm working on a rom hack but I can't figure out how to make a warp to my cave that I've made. I made the entrance and the warp square, but I don't know how to make it warp inside the cave. Can someone help me out? It would be a HUGE help.

Blue Nocturne
July 12th, 2009, 07:57 AM
I'm working on a rom hack but I can't figure out how to make a warp to my cave that I've made. I made the entrance and the warp square, but I don't know how to make it warp inside the cave. Can someone help me out? It would be a HUGE help.

What you probably haven't done is changed where the warp leads to. what you need to do is:
1. Highlight events, click on the warp
2. on the right, there is a box next to the text 'map bank', enter the first number next to your caves name (eg. Vermillion City is 3.5, the 3 is the map bank.)
3. Below, there is a box nect to the word 'Map', this is the second number next to your caves name (eg. Vermillion City is 3.5, the 5 is the Map)
4. The 'to warp no.' above refers to the warp you wish to connect to. To find out what this is, go to your cave and highlight your exit, at the top it will say 'No.', the number in the box next to this is the number you must enter in the 'to warp no.' in your entrance warp.
5. Do the same thing with the other warp, only finding the map and bank of the entrance location

hope that helped.


Now, my problem is that, when i changed the pokemon centre/mart tileset with paint, when i loaded it it turned into blank green. i tried it with the tree tiles and it done the same. Please tell me what caused it to happen and how i can fix it. In case my description wasn't clear, an image of what happened is below.

EDIT: I have solved the problem myself, it was related to the Pallete

130733
July 14th, 2009, 10:34 AM
Hey thanks for the help on the caves! I'll try it out but I can't help you on your problem, sorry :(

kickbuttplaya
July 16th, 2009, 07:59 AM
wow thx this helped alot and now to make more maps :D

gothboyz1992
July 24th, 2009, 12:05 AM
This tutorial helped me alot!!!

An00bis
July 27th, 2009, 07:45 AM
Embarassingly stupid question incoming...

I've finished creating my map in AdvanceMap1.92, but when I click the Wild Pokemon tab, I get ""no wild pokemon data was found for this map". I've searched the editor high and low, and can't seem to find a way to enable wild pokemon D:

indohekrz
July 27th, 2009, 11:25 PM
Hey Link12552! You forgot the Connection Manager tutorial. It is very important.
Please add the Connection Manager, I was confused with the offset in Connection Manager.

Talesplayer
July 29th, 2009, 03:05 PM
thanks for the tutorial. i was getting nowhere with the warps until i saw this.

Rocket Grunt Kyle
August 4th, 2009, 11:31 AM
hey guys,


I am having a problem with getting an npc to move. I have him say something and then move out of the way. But I cant get it to work. Here is what I have, any help would be greatly appreciated.




#org 0x8740268
'-----------------------------------
msgbox 0x8740274 ' There are somtimes s...
callstd MSG_FACEPLAYER ' Builtin lock/faceplayer
m walk_down look_right endsetbyte2 0x3 0x2
end


#org 0x8740274
= There are somtimes secret areas[.]\nhidden in the trees.






-Kyle

LightSlei
August 7th, 2009, 06:08 AM
I'm having a problem with warps, you said when you click to increase the number of warps by one it should show up in the top left corner of the map, but I'm not getting anything, any ideas?

Also I can't seem to allow Pokemon to be wild events in the cave I created? This is what I see:

http://i28.tinypic.com/2porrt3.jpg

Pokemaniac11
August 10th, 2009, 06:51 AM
I can't get my room to house warp to work .. after i go down the stairs i enter a black room but the music is still playing.. can you help me?

dragonface
August 10th, 2009, 07:52 AM
nice tutoril i still dont understand how to make a trainer disapeer after u fight him.

ville!
August 10th, 2009, 07:56 AM
i have a question, when i insert a map over other map, the name in the map is pallet town, and if i change the name of the insert map, the name of pallet town map chage too, how can i do that?

peter5566
August 15th, 2009, 06:04 AM
I'm having a little problem with the trainer thing; i have created the trainer and did everything u said in the tutorial.. but, when i went on and tested it.. the trainer talked to me and the game froze.... do i need to do anything else?(like edit what pokemons he has or?) if so, how?
Thanks,

Seriaza
August 17th, 2009, 08:37 AM
Sorry to sound a bit noobish, but whenever I try to open AM a long message comes up saying something like something doesn't exist and I have to place some ini files in a directory file or something like that. Plz help!!

sceptile127
August 22nd, 2009, 11:30 PM
how about the map connections???

HackinJohn
September 6th, 2009, 06:40 AM
I have a quick question:

I added a new map to my Pallet Town bank, but whenever I try to go to the new house map in-game, the player can't get through. The rom just turns black and nothing happens so you have to turn off the game and turn it back on.

Any way of fixing this?

Integra Hellsing
September 6th, 2009, 01:45 PM
I'm having a problem with warps, you said when you click to increase the number of warps by one it should show up in the top left corner of the map, but I'm not getting anything, any ideas?

Also I can't seem to allow Pokemon to be wild events in the cave I created? This is what I see:



Have you clicked to the button under the amount of warp points which says "Change Events"? Then are you sure if you have on or off the sprite showing, you must be not able to see the sprites, in order to place-move or anything else the signposts and warps.

About the Pokemon to be in the wild, I see that you're using an old AM, why won't you try with a newer one and see if it does work?

I can't get my room to house warp to work .. after i go down the stairs i enter a black room but the music is still playing.. can you help me?

This is probably because your warp point is pointing in the wrong place, check again the bank-map or if the pointed map has anything that would cause such error. You could try by re-creating the warp point.

i have a question, when i insert a map over other map, the name in the map is pallet town, and if i change the name of the insert map, the name of pallet town map chage too, how can i do that?

When you do replace a MAP's name, I believe that Advance Map automatically finds another name in the ROM and replaces it. (basically address your new name to an already used address, causing all the maps that point at that address as their name to have the same - new name you have set)

I have a quick question:

I added a new map to my Pallet Town bank, but whenever I try to go to the new house map in-game, the player can't get through. The rom just turns black and nothing happens so you have to turn off the game and turn it back on.

Any way of fixing this?

Are you sure that you have inserted it in the right way? Also, are you sure that the eventual warp point is pointing at the right bank - map?

hey guys,

I am having a problem with getting an npc to move. I have him say something and then move out of the way. But I cant get it to work. Here is what I have, any help would be greatly appreciated.

#org 0x8740268
'-----------------------------------
msgbox 0x8740274 ' There are somtimes s...
callstd MSG_FACEPLAYER ' Builtin lock/faceplayer
m walk_down look_right endsetbyte2 0x3 0x2
end

#org 0x8740274
= There are somtimes secret areas[.]\nhidden in the trees.

-Kyle

Heres an example of the code your said above, in the ways I use to script.

'-----------------------
#org @main
Lock
FacePlayer
Release
applymovement 0x04 @move ' go down
applymovement 0x1B @move2 ' look left
Lock
Faceplayer
msgbox @msg "There are somtimes secret areas"
end


'---------
' Strings
'---------
#org @msg
= There are somtimes secret areas[.]\nhidden in the trees.

Also are you sure that your AM is pointing at the correct event address?

You just forgot to use the "release" command after lock.

HackinJohn
September 6th, 2009, 04:01 PM
Okay, I figured out what I was doing. But now I have one last question.

I renamed Pallet Town "Cobalt Cove," but now every time I try to insert a new town/cave/room, it automatically becomes "COBALT COVE (xx.x)," no matter which map bank I put it under. And if I try to change it from Cobalt Cove, it changes the original one that I want to be named Cobalt Cove.

Any ideas?

I'm pretty sure that I'm creating & inserting the right way, maybe I'm just doing one little thing wrong? Let me know.

Integra Hellsing
September 6th, 2009, 07:25 PM
Okay, I figured out what I was doing. But now I have one last question.

I renamed Pallet Town "Cobalt Cove," but now every time I try to insert a new town/cave/room, it automatically becomes "COBALT COVE (xx.x)," no matter which map bank I put it under. And if I try to change it from Cobalt Cove, it changes the original one that I want to be named Cobalt Cove.

Any ideas?

I'm pretty sure that I'm creating & inserting the right way, maybe I'm just doing one little thing wrong? Let me know.

Please check the post before this one, I have answered the question. Basically AM replaces the name, and the game uses a certain number of Addresses to point into the map names. So if you change Pallet Town, all the maps that point at the address with that name, will change their name too, because the address is pointing at "Pallet Town" that you have changed. So you have always to use other zones names, unless you know how to add new addresses for the map name list.

HackinJohn
September 9th, 2009, 11:30 AM
EDIT: I figured out my problem.

The Gambling Gallade
September 20th, 2009, 06:17 AM
Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?

link12552
September 26th, 2009, 05:42 AM
Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?

Note: This is a tuff question to answer with only the given information.

First double check your warp. Make sure its unknown is set to 3
and that the map bank and header are correct. Then make sure the transfer number is the sam as the other maps warp.

This might be a problem with your rom. This generally happens when you change a map size, and AM overwites part of another
map. Before you do anything else to your rom I suggest you save your map files somewhere and make a back up.



P.S. Som times when you make a warp weird things can happen, such as showing up in the middle of the course.
Trying adding a new warp to each of the maps

Vittorini
September 28th, 2009, 12:33 PM
Make sure that in the tile ,with the warp on it, that its behavior is set to warp. Change the unknows for the warp to 3 and if you're doing a lower caves exit set the warp behavior to an arrow and a warp. This should fix both of your problems.:nervous:
_______________________________

Respond if this is succesful and if it's not ttry to give me more details :)


And how would I go about setting the warp behavior? I'm having a lot of difficulties with this and I'm really frustrated.

link12552
September 28th, 2009, 02:44 PM
And how would I go about setting the warp behavior? I'm having a lot of difficulties with this and I'm really frustrated.



From what you've siad I'm assuming that you want a warp to work on a door or cave exit. The problem just may be that the warps unknown has to be set to 3

If the above doesn't work,
Can you sort of describe the issue your having more carefully.

Vittorini
September 28th, 2009, 04:02 PM
From what you've siad I'm assuming that you want a warp to work on a door or cave exit. The problem just may be that the warps unknown has to be set to 3

If the above doesn't work,
Can you sort of describe the issue your having more carefully.

You assume correctly. I have set both warps in my cave to unknown 3 and yet I still cannot exit when I enter the cave. Again, I can enter the cave perfectly fine but once inside I cannot go back out on either side. If you have any idea as to why, please let me know.

link12552
September 29th, 2009, 02:28 PM
You assume correctly. I have set both warps in my cave to unknown 3 and yet I still cannot exit when I enter the cave. Again, I can enter the cave perfectly fine but once inside I cannot go back out on either side. If you have any idea as to why, please let me know.

First make sure the warp is on the tile in front of the exit,

Secondly make that tile is the first cave floor tile you see.
It be should after a black block in the cave tile area of the tileset.

If all else fails, open the tile with the warp on it and set its behavior byte to 08 00

Vittorini
September 30th, 2009, 12:42 PM
First make sure the warp is on the tile in front of the exit,

Secondly make that tile is the first cave floor tile you see.
It be should after a black block in the cave tile area of the tileset.

If all else fails, open the tile with the warp on it and set its behavior byte to 08 00

I'm happy that your trying to help but it still won't work. My warp is on the tile in front of the exit, and the tile is the first cave floor tile in the tileset. Since all else really has failed, can you tell me a little bit more on how to edit the behavior byte of the warp? In my version of advance map (I think its the latest one) when a warp is selected I cannot open it in my script editor (XSE).

Also, one extra detail I noticed, when I enter the cave I am facing down. I think that is a little weird. If you want me to upload pictures of the maps I want to connect, let me know.

EDIT: I figured out how to set the behavior byte and it is at 08 00, so I guess that's not the problem :(
EDIT 2: Lol. I was messing around with the behavior bytes and decided to try 61 00, which is "use warp" and that worked perfectly. haha

Neo-Wolf
October 2nd, 2009, 12:32 AM
Good tutorial. I really liked it. Very helpful.

Cobalt60
October 4th, 2009, 08:15 AM
Hi, when I try and change a tile or put a new one over an existing one in paint, only the background colour shows when I load the tileset on block editor. Could you help me please?

AmazingCouchPotato
October 10th, 2009, 01:36 AM
Awesome tut ^_^ i just don't understand how to make the connections work

mervyn797
October 12th, 2009, 04:10 AM
can u include how to insert new maps?

luker05
October 24th, 2009, 11:51 PM
I have no idea how to set the offset in map connections.
If someone would mind helpin me out with this, thatd be great.
http://i574.photobucket.com/albums/ss181/luker05/Untitled-5.png

GeloVosalv
October 25th, 2009, 12:36 AM
Good tutorial, it really helped me out using movement permissions,
thanks.

IrGamer
October 25th, 2009, 11:54 PM
i love it nice, you did a good job on it this will help me alot!!

Besj08
October 26th, 2009, 04:03 PM
i found this very useful!! :D

RegisteelX
October 29th, 2009, 08:02 AM
i made a warp to a place, but everytime i enter, the screen turns black.

Tropical Sunlight
October 30th, 2009, 05:00 AM
i made a warp to a place, but everytime i enter, the screen turns black.
Did you resize the map?
That might be wrong.

Konekodemon
October 30th, 2009, 09:15 PM
Whenever I make a new map the title set I use with it becomes all messed up and distorted, where I can't use it.

PirateSam
November 2nd, 2009, 01:10 PM
Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?

panthers4091
November 2nd, 2009, 01:50 PM
Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?

Just set a person's sprite to a rock (no 96 I think) and then you should be able to put the script as $1BE00C and it will work.

Konekodemon
November 4th, 2009, 07:33 AM
Does anyone know what I should do about my problem?

PirateSam
November 4th, 2009, 11:33 AM
Ok im using advanced map and XSE i want to change what professor oak is saying for my intro. I open up the Script Editor and chnage his Speech and nothing else. I click Save but when i close it and go to open script again its the orginal! Please Help me!

liuyanghejerry
November 13th, 2009, 11:54 PM
This is a great tut,because it teaches me how to connect the maps...(Well,I mean connect them right)
By the way,how to create a new city name?I don't want to replace the old ones...

Pokepal17
November 16th, 2009, 04:57 AM
This is a great tut,because it teaches me how to connect the maps...(Well,I mean connect them right)
By the way,how to create a new city name?I don't want to replace the old ones...

ASM unfortunately. I think A-map used to have this function but it kept on freezing the maps with the new map names.

jjboy22
November 21st, 2009, 12:12 PM
thank you so much i think i figured it out now

amoliski
November 24th, 2009, 07:36 PM
Where do you set the "Starting position" of the trainer?
By starting position I mean where the game dumps you after the Oak speech.

Fortevn
November 28th, 2009, 04:38 AM
Hi there, I'm a new member here. This is a good tut but somehow I got problems:

I tried to create a new bank with maps (new region), then I inserted a map I made before in.
- After I closed AM (saved, of course) and re open it, the map I inserted was gone. Only a big green field remains.

I tried to insert new tileset from another rom (Like, a hacked rom that has bamboo, so I ripped it off with all 12 palettes)
- After I closed AM (saved, of course) and re open it, the palettes are messed up. I did these:
1. Load the tileset.
2. Load all the palettes. (Saved each time)
3. Load the blocks.

But still, the palettes weren't saved at all. Not all 12 palettes, but only palettes 8,9,10 - The parts that I need.

Please answer, I'm sorry if these questions were replied (I didn't find an in this topic tho) if they were, please give me the link to the answers.
Thanks

Pokepal17
November 28th, 2009, 06:41 AM
Hi there, I'm a new member here. This is a good tut but somehow I got problems:

I tried to create a new bank with maps (new region), then I inserted a map I made before in.
- After I closed AM (saved, of course) and re open it, the map I inserted was gone. Only a big green field remains.

I tried to insert new tileset from another rom (Like, a hacked rom that has bamboo, so I ripped it off with all 12 palettes)
- After I closed AM (saved, of course) and re open it, the palettes are messed up. I did these:
1. Load the tileset.
2. Load all the palettes. (Saved each time)
3. Load the blocks.

But still, the palettes weren't saved at all. Not all 12 palettes, but only palettes 8,9,10 - The parts that I need.

Please answer, I'm sorry if these questions were replied (I didn't find an in this topic tho) if they were, please give me the link to the answers.
Thanks

Click, right palette changes to rom so make the palette changes permanent, before you leave the current map, or else the changes won't be saved to the rom. :3

Fortevn
November 28th, 2009, 07:26 AM
This? (attachment)
No didn't help, I tried clicking it 72364382490 times already.

Was there a tut for creating brand new maps?

helloNL
November 28th, 2009, 02:47 PM
is there a way to get a map to the bottom of the map like the map 3 in fire red so you can delete it?

dronep
November 28th, 2009, 10:44 PM
i use advance map 1.92 with a firered rom how do u add pokemon

helloNL
November 29th, 2009, 01:36 AM
i use advance map 1.92 with a firered rom how do u add pokemon

they are already in
but if you wanna add other ones you will need to have unlz gba
and then somewhere around 700 you can find balbasaur and then you can change it but search a tutorial

Pokepal17
November 29th, 2009, 06:59 AM
is there a way to get a map to the bottom of the map like the map 3 in fire red so you can delete it?

Don't try deleting maps, it's kinda pointless because what if you have to reinsert them again? And also, it could potentially screw up your rom.

Jemzx
November 29th, 2009, 07:13 AM
Hi, I'm having problems with changing Prof. Oak's talk when he stops m (at the beggining, the wild pokemon in grass issue...) When I change the text (Hey, stop, wild pokemon live in grass...) Well I put it in certain order, and it disorders again later that I save the scritp...

Well, it has to be scripted in a specific way, or should I add flags or something else...?

By the way, what I'm doing is changing Prof. Oak for Gary Oak xD

helloNL
November 29th, 2009, 07:31 AM
Don't try deleting maps, it's kinda pointless because what if you have to reinsert them again? And also, it could potentially screw up your rom.

i just wanna get rid of the maps i dont need
i want to make new space for scripts and so

is it also possible to delete all maps and banks

Pokepal17
November 29th, 2009, 07:53 AM
i just wanna get rid of the maps i dont need
i want to make new space for scripts and so

is it also possible to delete all maps and banks

Well, there's enough space in the rom to make Fire Red all over again, so I doubt you'll need to. And instead of deleting them, you could resize them to 1x1.

poripori
November 29th, 2009, 08:00 AM
i hope that im better in mapping now

infernape of shadows
December 4th, 2009, 01:38 AM
Awesome, I've always wanted to hack. 4 only 45 dooll-eerrrrs

·_.U
December 5th, 2009, 01:19 AM
o___O I did not know the role of Person Id and now thanks to the tutorial I am clarify =)
Thank you very much.
I'll have fewer scripts level in my hack now xD

amoliski
December 10th, 2009, 12:19 PM
How do you change the behavior of some tiles, like, for computers. it says, "better not touch it," how do you change what is said. In the block editor, it says behavior byte: 82. Where do I find the script it corresponds to?

dronep
December 10th, 2009, 09:45 PM
how do u add like a whole new world map

Aipo
December 15th, 2009, 02:48 AM
great tutorial, you really helped me! thx!

minchan
December 15th, 2009, 09:32 PM
I've been using Advance Map for a while now, but I don't really do much hacking, so I'm fairly new at it. This tutorial helped me out a lot!

Before this, I only knew how to change tiles, move events, edit walking and wall movement permissions, and add Pokemon. So thanks for making this tutorial!

Younegai
December 20th, 2009, 11:40 PM
Hey, I'm a new person here! :)

I've got a couple questions/problems though.

Since I just jumped into AdvanceMap right from the get go, I had no idea of most of its features. I had the intent of creating brand new maps, not edits, and as a result I had selected the "Create Map" button, and proceeded from there. I've made a couple decent maps with the help of the Block Editor feature or whatever it's called.

Anyways, getting back on point...

- Should these new maps I've created be put in a special folder or something like the "Header" and those three folders that show up on the left side of Advance Map with the already existing maps in order for me to test the game?
- And if so, how do I do that?
- Also I'm making this game in coordination with other people, and is there a way to export/import the edits I've made to the tilesets so that the others working on the hack can have them too?

Sorry for asking so much, but thanks to anyone willing to answer! And I'm sure I'll be back with more questions later...

*Oh and this is a Fire Red ROM by the way, if it helps or not.

sasuke32412
December 23rd, 2009, 09:29 PM
HEY LINK12552!! i need some answers lol if you u can help me out that would be great. Incase you don't remember my screenname i go to school with you that should give me away right there haha

Younegai
December 25th, 2009, 04:25 PM
Okay, disregard my last post, I've figured everything out.

I just have a simple question... if a map's border were too narrow, could one just shift the map over a couple of "X coordinates" in order to have more room on the left side?

link12552
December 26th, 2009, 06:47 AM
Okay, disregard my last post, I've figured everything out.

I just have a simple question... if a map's border were too narrow, could one just shift the map over a couple of "X coordinates" in order to have more room on the left side?

From what I'm reading, I take it that the left side of your map is not in correspondence with the border or that you don't want the player to see the border.
If this is the case I would recommend changing the size of the map's width in the header tab by how many ever you see fit and then moving everything on the map to the right.

Younegai
December 27th, 2009, 12:24 AM
Yes, I have to do that. I was just wondering if it was possible to do that someway instead of doing it manually through right-click and whatnot.

And I just hit a roadblock that is more important than anything else right now... I'm connecting two different routes horizontally, but for some reason, they won't connect. I've tried multiple offset numbers and I can't seem to figure it out. According to all my other maps that have worked, they should have no offset, but they're still not working...

When I load the ROM into virtual boy to play it, I notice that some tiles are not affected by the weather alterations I've used in the map. For example, I've used one of the fog/mist weather types and some of the tiles are not affected and they just stand out completely, and the weird thing is is that those tiles were ones that I edited but rather ones already in the ROM.

altariaking
December 30th, 2009, 09:21 PM
thanks, this was a helpful tutorial!

ChaosNinjat
January 1st, 2010, 02:13 PM
Hey, this a great tutorial, it's really helped me, but is there way to create and add you're own custom made tiles to the game?

TeamRocketApollo
January 2nd, 2010, 07:04 PM
I was wondering, is there away to use Advanced Map for Pokemon Platinum? If there isn't, what do I use to make maps using platinum tiles?

quickfire
January 22nd, 2010, 09:57 AM
How to add flying positiions?

Reygok
February 15th, 2010, 06:11 AM
I don't get the thing with Disappear People. I gave a person the ID 0001 and set the flag 0x1 but the person didn't disappear.. I tried with many different ID's but the person never diappeared. What am I doing wrong?

mateuszzxcv
March 22nd, 2010, 09:37 AM
Hi
I am hacking pokemon emerald and I do not know how to add a new map in folder where are maps of littleroot town.
Could somebody help me??

alitahir
March 24th, 2010, 03:42 AM
HELLO
HOW I CAN CREATE A NEW MAP
EVERY TIME I CREATE A NEW MAP
I DON`T KNOW WHERE IT GO IN "FROM HEADER"
PLEASE TELL ME HOW I CAN MAKE A SIMPLE NEW MAP?

Pokedude987
March 24th, 2010, 05:20 PM
i hav a problem... ive redrawn pallet town and got rid of all the events. now when i put people on, they dont show. not even with only one person on the map. can someone please help

Shiny Quagsire
March 24th, 2010, 06:19 PM
Wow, this is a great tutorial! It helped me with a problem I had a while back.

CyborgMenace3k21
March 25th, 2010, 05:54 PM
I don't get the thing with Disappear People. I gave a person the ID 0001 and set the flag 0x1 but the person didn't disappear.. I tried with many different ID's but the person never diappeared. What am I doing wrong?


I think you should place the flag as 0x0001 so it matches the ID, just a suggestion

brianboitano
March 26th, 2010, 02:06 AM
Is there a way to reduce the chance of encountering a specific wild pokemon?

Darkest Shade of Light
March 26th, 2010, 12:00 PM
Uhm, ok, question: When I go to insert a new map, it puts it under the first header, so... If I were to create a reserved empty space in a different header, could I replace that space with a map?
BTW, @brianboitano, Try putting it at the bottom of the list (pos. 12), these Pokémon almost never appear:D

OvergrownLittleroot
April 16th, 2010, 08:38 AM
Im kinda new and this is my first ever post :) so i wanted it to be quite helpful. I understand many people wanna hack emerald, and i do cos its good, so i did this- I went through all the tilesets to make a list

0+1=Littleroot/Oldale
0+2=Rustboro/route 104
0+3=Dewford/Battle Tower
0+4=Slateport/Slateport Beach
0+5=TrickHouse/Desert/Some flowers
0+6=Lavaridge/Mt.Chimney
0+7=Fallabor/MeteorFalls/Contest Halls.
0+8=Fortree/TheWeatherInstitute
0+9=Lilycove
0+10=Mossdeep(inc.Rockets)
0+11=Evergrande City
0+12=Pacifidlog/Sky Pillar
0+13=Sootopolis/CaveOfOrigin(entrance+groundon/kyogre fighting grounds outside)
0+14=Battlefrontier
0+15=more Battlefrontier
0+16=???
0+17=Marts/DepartmentStore
0+18=Pokecentre(all floors)
0+19=Caves(all types)
0+20=Pokemon School
0+21=Devon Corp(presidents office)lux furniture
0+22=???
0+23=More meteor falls (good stuff)
0+24=Slateport Museum
0+25=Union Room/Record-MixingRoom
0+26=Slateport SodaPop Shop (on beach)
0+27=Florist on route 104
0+28=Daycare centre
0+29=Slateport Building Docks (generators etc)
0+30=CycleShop/New Mauville
0+31=Moss Cave
0+32=???-Includes quite cool cave bits
0+33=SecretBase/Fortree??
0+34=SeeAbove
0+35=???-Includes quite cool cave bits (like as if you're in space/metal cave)
0+36=More Secret Base-I think :)
0+37=Brown version of 35
0+38=Inside of truck
0+39=Strange Floor symbols
0+40=ContestHall
0+41=Lilycove Art Museum
0+42=Inside your house
0+43=Prof.Lab
0+44=Underwater
0+45=Petalburg Gym (mats-look like saffron dojo)(gym5)
0+46=Ice floors (sootopolis gym-but can be used for caves...)(gym8)
0+47=More house-like bits
0+48=Game Corner
0+49=Roxanne's Gym (gym1)
0+50=Brawly's Gym (gym2)
0+51=Watson's Gym (gym3)
0+52=Cool warpy things (Flannery's gym (gym4)
0+53=TrickHouse-direction editors
0+54=Fortree gym-probably-(gym6)
0+55=Twins gym (gym7)-mossdeep
0+56=abandoned ship-some good stuff here for ship maps and suchlike
0+57=???
0+58=Elite4+champion
0+59=GameCornerCOllection place (think so)-good stuff for cinema map,red carpet etc.
0+60=Battle Castle or Hall. need confirmation
0+61=more frontier crap
0+62=and some more
0+63=Battle Pike (definitely)
0+64=Battle Something-the place which is in a garden...
0+65=Battle Pyramid -some good stuff here-fire and stuff
0+66=More cave stuff-basically 19 but with colour variations. good stuff here too-ice panels
0+67=??? some odd waiting area
0+68=Slateport/Aqua hideout-submarine area (inc doors)
0+69=Trainer Hill(all floors) good stuff here.
0+70=more good cave stuff additions to set 66
0+71=Battlefrontier record place.i think
0+72=inside of contest halls
0+73=some more house bits
0+74=more union room stuff
7+23=Meteor Falls stuff- in centre of set has red craters- good for fire area???

red panda
April 18th, 2010, 12:58 AM
I thank you for this tutorial, it really helped me know the ins and outs of Advance Map, however, I've got a bit of a problem.

I was making a map out of a Beta map in Fire Red, the warp to the map is your player's bed, I tested the warps in game, they worked fine after a little trial and error. But then I went to make the interior map of a lab that Beta Island map, and after testing, the screen would turn black.

After a bit of snooping what had gone on, I found out that when I go to change the Beta Map's name, the Lab interior mimics this command and has the same name.

I'd like to note that when I did make a new bank completely for the insides of the island(it has caves and stuff), it gave me a replica version of my modified Beta Map, so I'm guessing both maps are kinda linked.

Problem is, though, I don't know how to delete the lab to get rid of this problem, let alone don't want to delete it, so how can I fix this problem without resorting to deleting one of the maps?

I can give pictures if you need them.

Azary3172
April 20th, 2010, 04:06 AM
Nice tutorial! I will makes pokemon games someday after playing Pokemon HG / SS or another games! Thanks! :D

Pheonix_slayer
April 27th, 2010, 06:10 AM
thanks, this tutorial has helped me with many a things that i had trouble with except this.
when you make a new bank and map, how do you create a new name. i usually insert maps, but then (even if it is in a different bank) if you change the name, then every single map with that name changes. on my advance map, it said there are 5 available new names to create however it is gray and wont' let me click on anything dealing with it. does anyone know how to create new map names totally?

mustafa505
May 5th, 2010, 11:38 PM
how do you inser Diamond or pearl games building and trees pls tell me how u get those sprites

msfan645
May 7th, 2010, 04:41 PM
Hey, how'd you edit d/p? I'm really wondering.

FloatingClouds
May 7th, 2010, 05:11 PM
___________________________________________________


http://i443.photobucket.com/albums/qq151/link125552/bsighnpost.png Sig[h no h.....]nposts [so its signposts]


A sighnpost is the most generic of the events. It's usually just used as its name implies, as a sighnpost. Although... A sighpost can also be used as a hidden item!
(or secret base in ruby, saphire, emerald)

CureYoshiDarkness
May 9th, 2010, 10:58 AM
A very nice tutorial.
Helpful to rookies and advanced users. =)

The_Talking_Shellder
May 9th, 2010, 12:31 PM
This is a very helpful tutorial. Thank you for writing it!

dr4g0n12
May 9th, 2010, 04:06 PM
What about the dive\emerge connection variables? Do those work?

CyberBlader
May 24th, 2010, 07:21 AM
Question: How would I make an event that would be the Deoxys triangle and when the player examined it (pressed A) it would start a wild encounter with a pokemon of my choice.
If you want me to go more in-depth I'll send you a PM since i don't want anyone knowing about my hack until it's finished or at least ready for a BETA.

inuside21
May 28th, 2010, 12:51 AM
i just want to ask about, how can i create my own city name without removing other map name,

example.

i create this i should name this as "nerd city"
then go to header right? i select the name but they are all occupied!
if i name it pallet and change to "nerd", the original pallet town will rename as nerd,
the result, 2 nerd cities appeared, the one i create, and the one below route 101

Archmaster
May 31st, 2010, 09:50 AM
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...

Dylanimus
June 1st, 2010, 08:15 AM
Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!

Late
June 1st, 2010, 08:43 AM
Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!

Fire Red needs National Dex to evolve every Pokémon, you can evolve only Kanto Pokémon normally at first.

Binary
June 1st, 2010, 09:13 AM
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...

Uhh..no, you can't make a game from scratch. Because you're just editing a map and you need to open a rom.
You can find plenty of tile inserting tutorials around here P: