PDA

View Full Version : [Archive] ROM Hacking Newsletter 2009 | Issue 19 - 22


Thrace
January 5th, 2009, 05:14 AM
[css-div="width: 40%; background-color: white; color: black; border-color: Gray; border-width: 1px; border-style: solid; margin: 0; font: Tahoma; text-align: left; font-size: 8pt;"][css-div="text-align: center; padding-bottom: 5px; padding-top: 5px; font-size: 28pt; border-bottom: 1px solid Gray; color: White;"]Released Issues[/css-div][css-div="padding: 3px; text-align: center;"]Issue 19 - Tuesday, 6 January 2009 (http://www.pokecommunity.com/showpost.php?p=4255089&postcount=7)
Issue 20 - Wednesday, 14 January 2009 (http://www.pokecommunity.com/showpost.php?p=4276203&postcount=17)
Issue 21 - Sunday, 18 January 2009 (http://www.pokecommunity.com/showpost.php?p=4292110&postcount=20)
Issue 22 - Sunday, 25 January 2009 (http://www.pokecommunity.com/showpost.php?p=4311481&postcount=39)[/css-div][/css-div]

destinedjagold
January 5th, 2009, 06:12 AM
nice new thread for the RHN, Thrace.
Though I ain't in a good mood to read it as of now, it seems a bit short, but no matter.
I am sure it's still a great issue.

Congrats to the team of RHN for making this newsletter a very nice one.
You've reached far. Hope you'll keep this going.
Keep up the good work.

Happy New Year~

Chimchar 9
January 5th, 2009, 06:36 AM
This is great!
i really enjoyed this one, good work guys.

Yoshimi
January 5th, 2009, 07:03 AM
Its been a while before i commented on one newsletter, but this one was pretty good. It seemed long enough, and the tip section was a good, simple one. but shouldn't the mountain and tree tiles be flipped(tree switches places with mountain)? Maybe its just me.

Binary
January 5th, 2009, 10:06 AM
I guess you're starting fresh, right?
It was pretty short but a good amount of quality in it. I like the tip. I couldn't figure out how to do that XD.

Disturbed
January 5th, 2009, 10:13 AM
A really well done newsletter, awesome! And, I see you used that trick that you told me about when I first started talking to you. If I catch you on MSN, I got a similar trick, except it applies for everything. ;D

Thrace
January 5th, 2009, 01:24 PM
[css-div="width: 85%; text-align: left; font-size: 8pt;"][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]ROM Hacking Newsletter[/css-div][/css-div][css-div="text-align: center; padding: 0px;"]Issue 19 - Tuesday, 6 January 2009[/css-div][css-div="background-color: #FFFFFF; color: #111111; padding: 14px; text-align: left;"][css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Introduction[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Opening Notes[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left; "]Well 2008 has come and gone and a new year has begun. 2008 was a pretty special year for ROM Hacking, as much as the veterans might say that the golden era has passed I think the ingenuity and style shown in some of todays hacks is something the community can really be proud of.

2008 is and will probably remain the most memorable year (as far as ROM Hacking is concerned) for me. Though I joined way back in 2007 it wasn't till mid-2008 that I really became active here. My Rom Hacking group in my contact list had a total of 4 people at the start of 2007, now I'm afraid to check how many I've had. 2008 was the year that the first issue of RHN was released. Its the year RHN got stickied and I became a moderator. Its also the year I made some really good friends. Well 2009, you've got a pretty hard act to follow but I can't wait to see how you do. :D
Opening by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hacking News[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Keep up with the latest in the ROM hacking scene[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]Anti-Piracy
As most of the community is probably already aware of. interdpth and Haraken have graciously donated their anti-piracy bootscreen. This is a very effective way to fight pirates and because of how easy it is to implement theres no excuse for not using it. Grab it here (http://www.pokecommunity.com/showthread.php?t=164184) for FR/LG and in on of the lower posts thethethethe has made a Ruby adaptation.

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.
Compiled by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack of the Week Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Spotlight on the HOTW winner[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]http://i40.photobucket.com/albums/e206/hackimon13/Pokemon%20Omega/2.png Pokémon Omega [Link (http://www.pokecommunity.com/showthread.php?t=161995)]
Hack Author: Mac_Mini
Reviewed By: Thrace

>_> I don't remember giving permission to use my thread layout to anyone. I wouldn't mind so much if it was given major alterations but its exactly the same. Nothing has been changed. Uh, anyway on to the review.

The mapping is for the most part (tile errors aside) is really nice. Or at least is a step in the right direction. Theres no crazy maze like mapping where the player has only 1 or two blocks to move through. Its clean and stays true to the Game Freak style. The only problem is that it isn't developed enough, for example the green path is a great excuse to go wild and have a non-uniform path. But they're just too darn straight. Thankfully the sand paths are uniform and straight as they should be. My biggest issue with Mac_Mini's mapping is the mountains. They just look bad. It requires quite a bit of experience to know the right amount of randomness and uniformity to employ when creating mountains but I'm sure its something Mac_Mini will pick up.

Theres not much to comment on, on the scripting side. The only screenshots shown of scripts are fairly simple ones. The text does seem a little too bland though and using the proper text colour on the correct gender is something that should really be standard nowadays. The story is... really similar to Genesis'. It does interest me however and if the text improves then it should become a very exciting hack.
Article by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Tips and Tricks[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An interesting Tip or Trick that you may not know[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]Many of you already probably know what I'm about to show and to be honest its not really much of a tip. However I almost never see it used and it can be quite useful. This week's tip will be about unused tiles from the original FRLG tileset. I only know of a couple though so if you know of any others PM me and I'll include it in a future tip.

Though I haven't seen this in any other hacks you might come across something like this in one of my maps:
http://i42.tinypic.com/2i2aj5w.png
Yes, the tip of the tree is above a completely covered edge of a mountain. Exciting isn't it?

Anyway, below is the location of the tile required. About 2/3rds the way down in tileset 0 you'll find those two tiles. You have to use palette 1 of course. Then its just a simple matter of making the block for it.
http://i40.tinypic.com/2ekki6q.png http://i39.tinypic.com/15rhbi0.png

Another is an unused rock found in tileset 36.
http://i41.tinypic.com/2ik49k0.png
Thats actually the rock I use in tileset 0 for Genesis. So yeah... thats it for this week, hopefully we'll have something better next week.

Tip donated by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Interview[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An in-depth chat with...[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]<Disturbed>Thank you for giving us a few moments for this interview, Linkandzelda.
<Disturbed>Do you mind telling us, what first got you into ROM hacking?
<Linkandzelda> Well. It all started with me looking for ROMS on LimeWire. I found a hack named Pokémon Aqua and spent about 2 years looking for more. I then found PokeCommunity and saw Shiny Gold (like almost everyone ) and said "I want to do that.” So I started Hacking
<Disturbed>Interesting, but how did you know that ROMs existed?
<Disturbed>I know I didn't. I just thought you were always supposed to buy the games =/
<Linkandzelda> Somebody showed me Pokémon Gold being played on the PC. They didn't tell me how so I just spent ages finding out about Emulators. The first Emulator I had was a Playstation one called BLEEM. Then I found VBA
<Linkandzelda> And then about ROMS
<Disturbed> Interesting
<Disturbed> Your hack, Liquid Crystal is growing rapidly in popularity. Shiny Gold, being a very similar hack to yours, are you ever envious of it?
<Linkandzelda> Well, to be honest not really… maybe sometimes xD
<Disturbed> I see
<Disturbed>Is Shiny Gold the thing that motivated you to start Liquid Crystal?
<Disturbed> If not, what did?
<Linkandzelda> Yes. Completely. I haven’t told many people this but what i really said when I saw SG is (sorry zel) "I think i can do better than this". But also because in my life i never get appreciation for the things i do so in a way Liquid Crystal is a way for me to get appreciation.
<Disturbed> I see.
<Disturbed> What do you think was the hardest thing to overcome when in the process of making Liquid Crystal?
<Linkandzelda> In terms of ROM Hacking?
<Disturbed> Of course
<Linkandzelda> The hardest thing in ROM Hacking for me is graphical work. That’s mostly the reason I made Zeikku the Co-Owner because of his strong graphical abilities.
<Disturbed> Cool.
<Disturbed>What do you think Liquid Crystal's success is?
<Linkandzelda> I think quick progression as I don’t have much stuff to do (apart from full time college, learning Japanese and Driving xD) Also the maps as I think they are most accurate to the original GSC maps
<Linkandzelda> The scripts are getting much better too as when I first started hacking I didn’t do any practicing. I just went straight in doing Liquid Crystal
<Disturbed> So, is LC your first hack?
<Linkandzelda> Yes it is
<Disturbed> What do you think about ROM Hacking today, as opposed to half a year ago? Do you think it's changed for the worse, or improved?
<Linkandzelda> Well. I can notice a difference in quality of hacks compared to when I first started. No offence to the guys just starting, but I've noticed a lot of hacks that start and get dumped within a short period of time. I think it is becoming very popular too.
<Disturbed> I fully agree. Do you have any tips to give to newer hackers, or even experienced hackers?
<Linkandzelda> I have a few tips for new hackers. I know what it feels like to discover ROM Hacking but give it a bit more thought before you make a hack. Practice in scripting, mapping and other stuff before posting a hack thread. Also think before you start to make a Hack whether you will actually complete it or not. To experienced hackers, just keep doing what you do best but don't get to full of yourselves.
<Disturbed> Brilliant. Now, would you like to recommend a hack?
<Linkandzelda> However much I want to recommend my own hack, I don’t want to be like that. The best hack around in my opinion is rijonAdventures. So you all should go and play it!
<Disturbed> Thanks =D
Interview by Disturbed[/css-div]

[/css-div][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]CSS by Darthatron[/css-div][/css-div][/css-div]

Ninja Caterpie
January 5th, 2009, 02:40 PM
Late as always, Thracey.

It was a good issue this week, short, but good.

I really needed that Tip, too. :D

TB Pro
January 5th, 2009, 04:15 PM
Nice one catzzzzzzz. I liked everything, although I just wondered about something. Didn't myself and Miksy91's hacks win HotW before Mac Mini's? I'm not complaining, I just kinda wondered. Everything else seems to be in order, keep er up dudes. Luck~

Surf
January 5th, 2009, 11:37 PM
Thanks for the nice review Thrace ^^
I do need to spice the hack up a bit though
I'll change the CSS layout as well
sorry.

Zamith
January 6th, 2009, 08:44 AM
Neat. I'll sure try to remember Linkandzelda's words before i make one of these mistakes. (can't promise it's gonna work, but mommy told me intentions are what really counts.)

Tyrantrum
January 7th, 2009, 03:07 PM
Great job Thrace! :D
I actually wasn't lazy enough to read it all, so, yay!
Except for the tip, because ~Fire already told me that a while ago.

Again, great job~

colcolstyles
January 9th, 2009, 06:29 PM
Nice tip. I had no idea that those tile were there. I had always just created those tiles manually. Although in your screenshot, you haven't used the waterfall tiles correctly (I'm surprised Disturbed hasn't gotten on your case about that). As I once told him (Disturbed) back in ye olden days, take a look at Cape Brink to see the correct usage.
Also the interview was very enjoyable ^_^
Keep up the excellent work!

diegoisawesome
January 11th, 2009, 10:22 AM
If you want to, you can interview me. ;)

Thrace
January 11th, 2009, 06:49 PM
There won't be an issue this week. I'm just far too busy. If another member of the team wants to do it I'd really appreciate it.

colcolstyles
January 11th, 2009, 07:41 PM
Well that's a shame :( I always look forward to reading the RHN every Sunday. But I understand that you've got more important things to do. I can only hope next week's issue will make up for this one. Best of luck :)

Kaizer-X
January 13th, 2009, 05:34 AM
[css-div="width: 85%; text-align: left; font-size: 8pt;"][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]ROM Hacking Newsletter[/css-div][css-div="padding: 0px;"][/css-div][/css-div][css-div="text-align: center; padding: 0px;"]Issue 20 - Wednesday, 14 January 2009[/css-div][css-div="background-color: #FFFFFF; color: #111111; padding: 14px; text-align: left;"][css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Introduction[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Opening Notes[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left; "] Well first thing first, we like to apologise to the readers of the Rom Hacking Newsletter for this week’s late issue. This week Thrace has been kind of busy lately so I volunteered to help with this issue. And for your information there will be no interview this week. Hope you like it. And yea, it is a really short issue this week.
Opening by Kaizer-X
[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hacking News[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Keep up with the latest in the ROM hacking scene[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.
Compiled by Thrace
[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack of the Week Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Spotlight on the HOTW winner[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]http://i427.photobucket.com/albums/pp351/Vrai_2/screenshots/2.png Pokémon Rebirth [Link (http://www.pokecommunity.com/showthread.php?t=161115)]
Hack Author: Vrai
Reviewed By: Kaizer-X

After another endless week of voting; a new hack of the week emerges, beating other hacks on the seven day road to glory…Ok, I guess I shouldn’t go overboard.

The hack storyline is pretty interesting and original. By dividing the plot into four and posting it in a storytelling-kind-of-way, he had made the storyline more entertaining. But the bad thing is I am a little confused by the storyline especially the characters and the role that they play in the story.

The maps look really good without any visible errors in the screenshots. I really like the new tree tiles and pallets which made the maps look nice and green. The maps with the rocks and mountain tiles look pretty decent too though the wooden fence seemed a bit out of place, I mean what are the fences doing on a mountain. Other than that I found green-coloured petals of the flowers distasteful but I guess it does make the maps looks more Mother-Naturish so, oh well, I guess I could live with it. For me I would prefer another brighter colour though.

In terms of scripting, I can see that Vrai has done a pretty good job so far as we can see from the running-shoe events and the varieties of textboxes. His idea of using humour in the hack is a good one as it makes the player more relaxed instead of only being tense with fighting. The use of different coloured-text is also a big bonus point to the hack as it makes the hack more appealing to the eye.

For me Pokemon Rebirth has tons of potential and room for more improvement, more humour and more fun and I would like to play it when the beta is released.
Article by Kaizer-X
[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Tips and Trick[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An interesting Tip or Trick that you may not know[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]Well here is a really basic tips especially for those people who are new to hacking and wants to start their own hack.

STARTING POKEMON
When choosing the types for the first Pokemon, it is better to follow a triangle diagram.
For eg:-
http://img98.imageshack.us/img98/4182/trianglebc6.png
Fire beats leaf and leaf beats water and so on. This is one of the most basic starter types that people used. Also there are some hacks where there is only one starting Pokemon or different Pokemon of the same type. This is up to you really.
Another thing is don't use any Legendary Pokemon as a starter is not a good choice as it is unpopular and makes the hack less challenging due to their insane high stats.

EDITING MULTI-CHOICE TEXT
For those people who wants to know how to change the text in the multi-box. It is pretty easy actually.
1st step I make my own script with the multibox I want. For this Script I had chosen the multichoice 0x39 which contain 3 choices. The text in the multi-choice 39 is actually the names of the island.
#org 0x2723D6
msgbox2 0x827266A '"Which POKéMON would you like?"
waitmsgbox
multichoice 0x0 0x0 0x39 0x0After scripting, use the tool a-text and load your rom file. Then search for one of the texts in the multi-choice and then you edited to any text of your choice.

http://img509.imageshack.us/img509/229/xpic2wf4.png

Here is a screenshot of when I had already edited the text.
Well I hope these tips will prove useful to you.
Tip donated by Kaizer-X
[/css-div]


[/css-div][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]CSS by Darthatron[/css-div][/css-div][/css-div]

/Circa
January 15th, 2009, 01:53 PM
Not a really exciting newsletter, but the tips & tricks were neat.

Surf
January 15th, 2009, 02:27 PM
You could've asked me for my interveiw and i would have sent you a copy

Thrace
January 18th, 2009, 04:18 PM
[css-div="width: 85%; text-align: left; font-size: 8pt;"][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]ROM Hacking Newsletter[/css-div][/css-div][css-div="text-align: center; padding: 0px;"]Issue 21 - Sunday, 18 January 2009[/css-div][css-div="background-color: #FFFFFF; color: #111111; padding: 14px; text-align: left;"][css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Introduction[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Opening Notes[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left; "]I apologise for not being able to produce an issue last week. Luckily Kaizer-X was able to step in and get one out quickly so thanks a lot for that Kaizer-X. Uhhh, I totally forgot what I was going to write here. Well anyway enjoy this issue. Theres no tip this week unfortunately, I just couldn't think of one.Opening by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hacking News[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Keep up with the latest in the ROM hacking scene[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]Hack of the Month
Hack of the Month, PC's monthly hacking award for outstanding hacks has been given a restart. With a total of 58 votes in only 5 days its been pretty successful so far. The problems we've had in previous years with the system have been dealt with. The community itself now votes for the winner. The poll should also help in getting more of a community-wide perspective as voting is much simpler due to the poll. So if you haven't voted yet I recommend that you do, the link to the thread is here (http://www.pokecommunity.com/showthread.php?t=166047).

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.
Compiled by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack of the Week Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Spotlight on the HOTW winner[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]http://i406.photobucket.com/albums/pp148/byarging/RouteTwo.png Pokémon Whitefog [Link (http://www.pokecommunity.com/showthread.php?t=163019)]
Hack Author: myfavouriteax
Reviewed By: Thrace

Ah, Team Cardinal Sin. One of if not the most notorious Teams at PC. And if they aren't notorious they sure as hell are annoying to me.

By no accounts is Whitefog your average Pokemon hack. The story is very interesting and it hooks you straight away if only because of how different it is from other hacks. The features are very enticing too especially the new attacks. They are probably just attacks that have been edited but it'll be interesting to see how they are implemented. The new sprites are also a great idea. The new Ghastly and Haunter sprites look wonderful.

Mapping is in my opinion sub-par. Unfortunately the rest of the community obviously does not. Why do people think that restricting the Player's movement is a good thing? I absolutely hate that in a hack, its one of the biggest turn offs for me. Having to zig-zig in and out of trees on a normal route is just ridiculously irritating. Some of the maps do look nice however. The errors are somewhat frustrating because they are so easily avoidable and the lack of tree shading is disappointing. Most of the new tiles that have been inserted look out of place and "cardboard" like. Some of the palette changes too just look plain awkward, the new PC colours for example.

Theres not much showcased as far as scripting is concerned but I'm sure we'll see a lot of it when the first Alpha is released which I'll be sure to play.
Article by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Hacks in review[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]http://i39.tinypic.com/25icizd.png http://i255.photobucket.com/albums/hh139/oddigem/updatedscreen1.png?t=1229908215Pokémon Top Secret [Link (http://www.pokecommunity.com/showthread.php?t=126223)]
Hack Author: megiddo
Reviewed By: Mac_Mini
Reviewer's Rating: 7.6

The first thing I noticed about this hack when I started playing was how dull the palletes were. Normally this would be a big turn off for me in a hack but they really suit the hack. But on with the review.

The start of the hack is very messy. The green text doesn't suit the boot screen and the title screen is poorly done. Graphics shouldn't turn people off in a hack but right from the start I had my doubts about whether I would like this hack. The tiles look great but the only thing that bugs me is the red fountain.

Scripting in this hack is hack is okay but really there’s nothing top major. Some of the events are a little too dull and generic. Is it so hard to think of a way to receive a Pokémon other than by a professor giving it to you? A few unrealistic events were a bit of a turn off in the hack. The trainer’s levels were way too high. Fighting a level 7 with a level 6 makes it really hard to progress in a game.

Now for the mapping, I think that there is a lot to improve in the mapping section. Some maps are a little too square and some are too empty. A couple of problems with the border too which could have been fixed. A couple of mix ups with the warps that just required some double checking to fix.

The arcade is a good idea in a hack. Meddigo gave indications that he would make one. Hopefully it will live up to m expectations. All up I'd have to say that this hack is a decent hack to play in your spare time.
Article by Mac_Mini[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Pokemon Hacks, BORING[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An inside report on the ROM Hacking scene[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]I have noticed an increasingly large amount of hacks, some of you may think this is a good thing, but it can also be a bad thing. I have been here at the community for almost two years, and during that time I have seen same old same old things happening. Of course you do have people making new cool tools that you can use, but the hacks are really making me more of a looker not a watcher. The problem i'm having is the storyline and ideas behind hacks. Sure, everyones hacks now have good scripts, nice maps and some nice graphics. But this is no where near making up for the stories going around. It's all the same, someone is missing and you need to find them because they can help you find some pokemon, a team is trying to catch a Pokemon which can do some boring thing, a journey around 'new' regions. Is anyone here noticing a pattern? It's all actually about a Pokemon or people to do with Pokemon etc. Maybe this is why im so uninterested.

If your a fan like me, you've played Red, Blue, Silver, Gold right through to Diamond. You kinda get tired of just being involved around Pokemon. This is why I need to spread the word, I wanted to keep this idea to myself until my hack came out but I saw the situation like the global economic situation; a depression spreading over hacking. So heres what I think will make hacks much more interesting and thrilling to play. Think about something outside the box. I mean, we can almost do anything with a Pokemon game now. How about changing the Pokemon factor behind it? Lets not just think Pokemon Pokemon Pokemon, lets think Exciting, Scary, Mysterious!

Look at it this way, you had Ruby Dagger Murders (or whatever it was called), that stretched the square a little, but I want the square to explode. Get it? Think of it this way, everyone here is inside a large house, but someone people are trying to open the door, theyre thinking differently from everyone else. But hey, why not take the roof off? I want to see a hack with something interesting in it! How about a secret plot about Aliens trying to take over the world? How about some organization trying to break the time and space barrier and travel through other dimensions? What about a hack based around Pokemon freestyle? Theres so much more to think about when you start on just these.

So the next time you have some free time, grab a paper and pen and just write down whatever comes to mind! People might think 'oh, thats just childish'. But who here wouldn't like to see Aliens trying to take over the world?

Think of this as the hacking communities homework, and wherever you can, spread the word, send people this article, do whatever you can to make hacking that more exciting!

Punk Rocker out!
Article by Punk Rocker[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Interview[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An in-depth chat with...[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]<Thrace> Ok, ready to start?
<Kike-Scott> Yes I'm ready
<Thrace> Great
<Thrace> You've been hacking for a long time but how did you first get interested in it?
<Kike-Scott> That's a quite interesting question, because its the same reason that made me interested in Rom Hacking as why I'm not doing it anymore.
<Kike-Scott> I was looking around Spanish websites, Studio Pokémon for instance. Then I went to the forums, there I saw people that could change Roms to make what they want.
<Kike-Scott> I thought that Pokémon needed a few things
<Kike-Scott> Then I decided to try by myself.
<Kike-Scott> And not I'm not doing it anymore because I think that Pokémon need A LOT if things to be great again.
<Kike-Scott> That's pretty much the history.
<Thrace> Interesting
<Thrace> So how long have you been hacking for then?
<Kike-Scott> I was afraid you'll ask that, haha!
<Kike-Scott> I can't really remember, but I guess it's something like four years.
<Kike-Scott> Maybe five, I don't really remember.
<Thrace> Thats an impressive length of time
<Thrace> And you've only hacked Pokemon games that whole time?
<Kike-Scott> I've downloaded some Shining Force and Phoenix Wright editors to do funny things, but nothing serious.
<Kike-Scott> Just Pokémon were my serious projects.
<Thrace> I see
<Thrace> I remember you took a long break from hacking a couple of years back and you came back sometime last year, was there a specific reason for your return?
<Kike-Scott> I just have got some inspiration from other hacks and Pokémon movies/games, that's the only reason. Now I don't have any inspiration, that's why I'm not hacking.
<Kike-Scott> Oh, also the Advance Map update helped. I left Crystal Shards because my rom got corrupted, then I came back when Advance Map was fixed.
<Kike-Scott> It was a serious corruption really, not those miscolored tiles that newbies call "corruption" hahaha!
<Thrace> I see, well the quality of tools has indeed improved at least since I joined
<Thrace> what, if any, major changes have you noticed in your time in the ROM Hacking community?
<Kike-Scott> Oh, let me see... There are SO MANY! Hahaha!
<Kike-Scott> First of all, lack of GOOD hacks, there are just three or four hacks that are really impressive.
<Kike-Scott> Second, a n00b rush. Lots and lots of n00bs with no intentions of learn and constant asking for help.
<Kike-Scott> And last, slow evolution of hacking. The DS games were out for two years and no major tools were realesed, like Map Editors or Script Editors.
<Kike-Scott> I think that the Hacking Community is kinda decadent...
<Kike-Scott> Of course, that's just my opinion.
<Thrace> Do you see yourself ever coming back to the ROM Hacking scene to finish your hacks?
<Kike-Scott> It's possible, just depends on the evolution of the community. If new discoveries were made and tools programmed. I want bigger things for Pokémon!
<Kike-Scott> Also I'd like to once do my own Pokémon game in a totally different perspective. I have great ideas that can't be held just by Rom Hacks.
<Kike-Scott> I aim for bigger things you know! After all, dreams are still free! Hahaha!
<Kike-Scott> But I'm kind of sad to left the well formed fan base of my hacks, that's the bad part...
<Kike-Scott> I feel like I'm disapointing them...
<Kike-Scott> Well, there are other things to do, so I just have to keep going, maybe someday the can be fans of something bigger! Hahaha!
<Thrace> Its almost time to wrap things up now
<Thrace> Is there a hack you'd like to recommend?
<Kike-Scott> Yes, there are a few ones.
<Kike-Scott> Fist of all, I like classic style, so I'll recommend these:
<Kike-Scott> Pokémon rijonAdventures, Pokémon Genesis, and one of my inspirations, Pokémon Shiny Gold.
<Thrace> Any advice you'd like to give to other members at PC?
<Kike-Scott> Just to keep doing what they like, and never forget their dreams.
<Kike-Scott> It sounds a bit funny! Hahaha!
<Thrace> Alright, thanks for the interview Kike-Scott
<Kike-Scott> Thank you for choosing me! Haha
Interview by Thrace[/css-div]

[/css-div][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]CSS by Darthatron[/css-div][/css-div][/css-div]

Vrai
January 18th, 2009, 04:39 PM
I liked this latest edition. The thing that caught my attention the most was Punk Rocker's article; I think that it was one of the best-written articles I've seen here. :D

Also, there's a few spelling errors that someone should catch.. (Since when has Adam's name been Meddigo?)

But it was nice. :P

destinedjagold
January 18th, 2009, 04:53 PM
nice new issue. :D
it's very cool and very interesting to read, and I agree with Vrai. ;)

keep it up, RHN team~

Surf
January 18th, 2009, 05:19 PM
I liked this latest edition. The thing that caught my attention the most was Punk Rocker's article; I think that it was one of the best-written articles I've seen here. :D

Also, there's a few spelling errors that someone should catch.. (Since when has Adam's name been Meddigo?)

But it was nice. :P

Shut up Vrai
It's my first article in it.
But I guess you have a point I should've triple checked it
Where's kwakii in when you need him?

Blitzballer
January 18th, 2009, 06:35 PM
I'm rightt hereeeeee! =)

I have to say, that I completely disagree with the article, but you stated your opinion thoroughly.

I think that the Nintendo formula has worked for years; why change it? I realized I'm probably one of the only ones that likes the "normal" story. Wait a second...oh yeah! A hack like that won hack of the year! Guess I'm not...

That whole "Nintendo formula" brings me to what Thrace said in his review. To sum things up: I COMPLETELY AGREEE! I don't think placing grass sporadically and trees all over the place makes your route look good, no matter how "natural" it looks. Maybe that's just me being OCD? Oh well...

Spelling and grammar errors aside, this was a very nice issue. I just think I'm gonna slap the person that says, "OHhh, well it was kinda short. Wherez the tipss?!11?" =)

Godot
January 19th, 2009, 04:36 PM
*subscribes*
Very good work on the newsletter and keep it up ;)

machomuu
January 20th, 2009, 01:02 PM
I liked this latest edition. The thing that caught my attention the most was Punk Rocker's article;
I agree, I may have only been here since April, and I too have noticed that hacks are getting boring. What I have also noticed is the number of hacks that have great ideas and stories, but are implemented rather poorly and would be better if created by others (sadly, in the state that it's in, I am also talking about Harvest Moon Edition)

Ninja Caterpie
January 21st, 2009, 01:02 AM
OHhh, well it was kinda short. Wherez the tipss?!11?

It was a good issue, but you put your name as green in a section in the interview, Thrace.

I disagree with Punk Rocker's thing. It's interesting to have aliens, yes, but the generic Pokemon game works so much better, in my opinion. And the opinion of much of the community, I'd think, by the looks of the latest HOTY winners. CBM produces generic Pokemon games with just that extra touch of pure awesomeness. :\

Good work overall, guys, and keep on working with those next ones! xD

TB Pro
January 21st, 2009, 03:21 AM
I liked the issue, but I'm not sure If I agree with Crashink, Cheesepeow, Visual the man of many names. Sure, it'd be interesting to see aliens trying to take over the world, but how in the hell does it fit in with Pokémon. I think you need to keep the Pokémon feel, but change the story to a more interesting one, while keeping the feel of the Pokémon world.

GFS
January 21st, 2009, 03:25 AM
I liked the issue, but I'm not sure If I agree with Crashink, Cheesepeow, Visual the man of many names. Sure, it'd be interesting to see aliens trying to take over the world, but how in the hell does it fit in with Pokémon. I think you need to keep the Pokémon feel, but change the story to a more interesting one, while keeping the feel of the Pokémon world.
I agree with Ipro
The game shouldn't go too far away from the orginanal story.
But there should be some significant changes

BTW I liked the reveiw of Top Secret Even if there were spelling errors:p

Hiroshi Sotomura
January 21st, 2009, 03:55 PM
Oh c'mon now. Even if you can't plan an alien takeover (with Clefairy), it doesn't stop you from taking Pokémon to the galaxies (Super Mario Galaxy-style). It just means you aren't thinking outside the square enough.

colcolstyles
January 21st, 2009, 04:20 PM
I agree with Ipro
The game shouldn't go too far away from the orginanal story.
But there should be some significant changes

BTW I liked the reveiw of Top Secret Even if there were spelling errors:p

I agree. Although people should try to stick to the orignal format in some aspects, a little deviation from the norm isn't entirely a bad thing. I remember there was a hack a while back (tee hee!) where professor oak was murdered by one of the eight gym leaders and you had to figure out who did it by beating all of them and collecting clues. Something like that where they keep the original format of gameplay but change the reasons would be very fun to play.

Zamith
January 21st, 2009, 04:56 PM
Well... i'm sorta in a mid-term here. I agree with the "think outside the box" here... I think the only thing that is essencial is to keep in mind we are creating a story inside the POKEMON world. Not OUR world. Weird and different things might happen... like the frequent-mentioned alien invasion.... if you only remember that people there think different from us... they'd have different theories... different ways of facing the problem.

In the example above... as said... aliens COULD invade the earth.... and people would probably think they are Pokemon too.... like Clefairy is. There could be a fever of "gotta catch the new pokemon!"... trainers from all the world trying to hunt these creatures.... researches trying to get information over them.... Bill trying to decide where to put them in the pokedex..... how would the aliens feel in this situation? Would they believe this is a fellow-world or would they be afraid as hell?

Anyway... Pokemon IS the center of the attention here.... Pokemon IS still the world we are talking about. You just have to learn how to think like them... and everything is possible.

Ninja Caterpie
January 21st, 2009, 05:03 PM
^ That's a wonderful idea.

Asteroids land and aliens come out, but everyone thinks they're Pokemon and make up moves and stuff and you gotta catch 'em all and...yeah.

Now that is thinking out of the box, yet on the box

Blitzballer
January 21st, 2009, 05:17 PM
OHhh, well it was kinda short. Wherez the tipss?!11?

It was a good issue, but you put your name as green in a section in the interview, Thrace.

I disagree with Punk Rocker's thing. It's interesting to have aliens, yes, but the generic Pokemon game works so much better, in my opinion. And the opinion of much of the community, I'd think, by the looks of the latest HOTY winners. CBM produces generic Pokemon games with just that extra touch of pure awesomeness. :\

Good work overall, guys, and keep on working with those next ones! xD

Ahhh, yayyyy! My sentiments exactly!

Anyway, I just wanted to say that I love the discussion that's come up (that's what I've been trying to get people to do in EVERY one of my articles...).

I can say right now, that I wouldn't play a Pokemon game that lost the feel of the "classic" style. I just don't find interest in that. If you like it, be my guest; I just think a lot of the Pokemon atmosphere would be lost. But what do I know?:

Prove me wrong!

Likewise
January 24th, 2009, 09:03 AM
Well, most of the time pokemon games that don't follow Nintendo's format don't get completed, the only ones I know that have been completed are the Ruby destiny series.
And that's most likely because, most of the people who make non-generic stories aren't the best scripters, and they make it hell on themselves to implement their vision into the game, which makes them frustrated and bored so they stop.
There's another side to it xD

Ninja Caterpie
January 24th, 2009, 02:53 PM
Well, most of the time pokemon games that don't follow Nintendo's format don't get completed, the only ones I know that have been completed are the Ruby destiny series.
And that's because DJG is one of the most hard-working hackers? Hey, it still follows Nintendo stuff, sorta. :\

Argent Crusader
January 24th, 2009, 03:46 PM
Well, there are some stuff that are kinda untochable in a good Pokémon games:
There allways will be a young boy/girl that get's it's first Pokémon from a Professor that's interested on a specific aspect of the Pokémon world.
3 of 4 times the protagonist didn't have a father.
There always will be a Evil Team that want to do bad things with Pokémon.
Legendary Pokémon are usually unknown by in-game people. Just as legends or something like that. They don't say the names also.
The main character can't talk.
There always will be 8 gyms and a Pokémon league.

I think that's most of the Pokémon formula so far.

Zamith
January 24th, 2009, 05:09 PM
I disagree with most of the topic listed by Kike-Scott, actually. Not all games will have gyms, and I remember playing a hack in which you don't receive your pokemon from a Pokemon Professor (Liquid Ocean to be exactly, in which you receive your first pokemon after helping an old man returning home safe... or something).

And also, some hackers like to give voice to the main characters. (not me, but some.)

The basic formula is still quite common among hacks... but we can't deny it's being broken. And I consider that.. well... satisfying.

Thrace
January 26th, 2009, 12:47 AM
[css-div="width: 85%; text-align: left; font-size: 8pt;"][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]ROM Hacking Newsletter[/css-div][/css-div][css-div="text-align: center; padding: 0px;"]Issue 22 - Sunday, 25 January 2009[/css-div][css-div="background-color: #FFFFFF; color: #111111; padding: 14px; text-align: left;"][css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Introduction[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Opening Notes[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left; "]So if you haven't noticed yet RHN has unofficially changed the day issues are released from Sunday to Monday (NZ time). Since I live in GMT+12 timezone its still Sunday for most of Monday for me so I guess it won't be much of a difference for most members.

This week we have our first ever non-Pokemon review so make sure you read the review. Hopefully we'll see some more non-Pokemon reviews in the future.
Opening by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hacking News[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Keep up with the latest in the ROM hacking scene[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]End of Hack of the Year
I planned on having a whole article for this but theres really not much point. HotY has ended this year with, thankfully, very little drama as opposed to last years. Congratulations once again to Haruki Hanai for winning HotY, I can't think of any other hack that deserved to win it. Next year there will be a different format to this years, hopefully one that'll make it easier for both the voters and the organisers.

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.
Compiled by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack of the Week Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Spotlight on the HOTW winner[/css-div][css-div="width: 94%; padding: 3px; background-color: #FEFEFE; text-align: left;"]http://img149.imageshack.us/img149/1671/pokemonmoonshine01gd3.png Pokémon Moonshine [Link (http://www.pokecommunity.com/showthread.php?t=142175)]
Hack Author: Ninja Caterpie
Reviewed By: Thrace

Even though I have little to no interest in hacks or Pokemon anymore there are a few hacks that I watch keenly and Pokemon Moonshine is one of them.

Mapping is what appeals to me most in this hack. Everything just looks really clean. Tile errors are pretty much non-existant (I haven't tried looking properly but I haven't been able to spot any so far) and it seems that Ninja Caterpie has a very good knowledge of the Dos and Don'ts of mapping. There are a couple of problems here and there with tree shading but its largely unnoticeable.

The maps aren't extraordinary, in fact sometimes there are some pretty glaring problems. What I enjoy about the mapping is the amount of space that Ninja Caterpie has given the player to roam. The trees are also nicely aligned. There are little quirks in the maps that Ninja Caterpie will be able to fix in time. Perhaps there will be a complete overhaul later when his mapping improves. A completely new set of buildings for each town would be nice too. I love the placing of grass too. I know its probably just random dragging but (for me anyway) its hard to make it look good.

Theres really nothing to say about scripting. Theres really nothing special to it. I guess since its pretty early on in the development theres not much need for any amazing scripts. And as Ninja Caterpie learns more about scripting I'm sure we can expect some pretty cool events.

Basically this hack is one with a lot of potential. At the moment theres really not much there. Its got the makings of a great hack and it's definitely one of the few I'll looking forward to seeing in the future.
Article by Thrace[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Hack Review[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]Hacks in review[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]http://i621.photobucket.com/albums/tt297/ThracePC/Rating.png http://i44.tinypic.com/juj0jm.jpg Sonic 2 Lost Paradise
Hack Author: .hack//zero
Reviewed By: Marxville
Reviewer's Rating: 8.5

Sonic 2 Lost Paradise is a hack of… well… Sonic 2. It has new tiles and new level layouts. It doesn’t have many new features after that. It has a different order of levels, and many of the new tiles are quite good to look at.

Obviously, the story is the same as Sonic 2’s. Get all the Chaos Emeralds. It has the same bosses, and little is changed script wise. In fact, only monster data in levels have changed.

I quite like this hack. It has parts in it that make you think, and aren’t always obvious when you look at it. It has truly stunning new (or palette edited, like Wood Zone) tiles at certain parts and it’s levels are laid out superbly, as it isn’t about running to the right all of the time in some of the levels.

Also, the design of the levels are really thought out. Playing this is better than the original at certain parts. It surprises you with the layout and how good it is. Most of the levels are changed, for the better for a lot of them, with the unique layouts and some maze-like or jump up parts. It challenges you to try something new.

Even though this hack is a great one, it has it’s flaws. For example, some of the levels are glitches (such as Genocide City), so you cannot finish at all, unless you use Level Select. Even Debug can’t save you from Genocide City Act 2. Some tiles aren’t used correctly (like conveyer belts in Wood Zone). Also, there isn’t any music.
Article by Marxville[/css-div]

[css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]http://i621.photobucket.com/albums/tt297/ThracePC/Rating-1.png http://i363.photobucket.com/albums/oo77/demonparia/Twilight1.pngPokémon Twilight: Road to Dreams
Hack Author: Kaizer-X
Reviewed By: demonparia
Reviewer's Rating: 6.5

As soon as I opened up Twilight - Road to Dreams in Visual Boy Advance, I felt a certain charm when I saw the Old English 5 font backdrop on the shooting star intro. "Rom Tempest Crew," it read. It was nice enough, but now it was time to dive into the actual game. The title screen was nice, but a little on the sloppy side. The custom Charizard was a nice addition, however. The game had the default Firered Professor Oak introduction, and that turned me off to the game a bit. The grammar leaves a lot to be desired, and the red female/blue male text color isn't always used in the game. It was rather disappointing to see that the Fame Checker was turned into cell phone entitled the "Fame M.Phone." The scripting is done rather well, but the movement of walking for people had no steps. It just looked like they were gliding. The tileset looks a little drab, like some paint dripped over the map. The trees don't have a lot of bright color, but the buildings and water do, which really causes the game to have really conflicting graphics. You start off on a small island community, and after a few discussions with your mother and the Day Care Couple, you obtain a ticket to go to Agern Harbor. The boat animation was fine, but you appear in a glitched space for three seconds... and then you appear in Agern Harbor! There wasn't a lot of editing done sprite-wise, and I'm sure it would have been better if more effort had been put forth. Once again, the grammar was disappointing, but I'm sure if the tiles matched more, and the grammar problems were fixed, this game would be much more enjoyable. All in all, I give this game a 6.5 out of 10. Keep trying hard, Kaizer-X!
Article by demonparia[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Tips and Trick[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An interesting Tip or Trick that you may not know[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"] Hi everyone. Many of use use Advance Map as our mapping tool for advanced gen. hacks.
Well, some of you, as I've noticed, encounter some problems during resizing or editing your maps.
Here's how to avoid such troubles in your hacks.
http://i42.tinypic.com/2usczna.jpg http://i43.tinypic.com/ju76dl.jpg

Yah, like the picture shows above, disable the 'Automatically look for Offsets'.
Now that it's disabled, you are then gonna manually give A-Map free space to use. To change the default value in the textbox you need to edit one of Advance-Map's .ini files. Open the "Ini" folder and open AdvanceMap.ini in a Notepad. Find the version you hack most (BPR - FireRed, BPG - LeafGreen, BPE - Emerald, AXV - Ruby, AXP - Sapphire). Find "suchbeginn" and edit the value to whatever offset you want.

Hope that'll help you guys~
Tip donated by destinedjagold[/css-div]

[css-div="font-size: 15px; font-weight: bold; background-color: #4682B4; color: #FFFFFF; width: 95%;"]Interview[/css-div][css-div="font-size: 10px; color: #555555; width: 95%; background-color: #DDDDDD;"]An in-depth chat with...[/css-div][css-div="width: 94%; padding: 4px; background-color: #FEFEFE; text-align: left;"]Disturbed:
Thanks for sacrificing some time of yours for this interview Thrace.
I'll start off generically, what got you into hacking?
Thrace:
I was searching for a ROM of Emerald when I ran into a website that had links to hacks like ChaosBlack and ShinyGold
I got stuck in ShinyGold (at the Ice Cave) so I searched for a way to get through it and found myself at PC
I didn't register until about 2 months later
Disturbed:
I see..
So, what first introduced you to ROMs in the first place?
Thrace:
I think I first discovered ROMs when I was 10 or 11
the first ROM I played was called DBZ: Hyper Dimension
people should be familiar with it
Disturbed:
Wow, that was quite some time ago.
So, is your hack, Genesis, your first?
Thrace:
Publicly, yes
I was working on an Emerald hack for a while about Dragons
I can't remember exactly why I quit
Needless to say it wasn't very good
Disturbed:
Well, we all needed to start at one point.
Anyways, what about your hack, Dragon Lineage, that we all heard about once or twice from you?
Thrace:
Dragons have always been my favourite type of Pokemon so naturally making a hack about them was quite appealing to me
Disturbed:
Of course
Thrace:
I also liked the idea of following Lance's journey to becoming Champion
Unfortunately finishing one hack it hard enough so I had to give up on it
I doubt I'll start on it again
I might donate the titlescreen though
since I got a really positive reception from it
Disturbed:
Good to hear
Now, let's move on to the topic of Hack of the Year. Were the results what you were expected, and are you a little disappointed you didn't come out at the top in the end?
Thrace:
I was surprised by the results of the first round
there were a lot of good hacks that weren't placed in the Top 10
Disturbed:
As was I =)
Thrace:
I was shocked when I saw how much Genesis was leading the competition by
I honestly never expected to win the fan favourite award
Disturbed:
What about the second round? You think the awards you were handed you deserved to win?
Thrace:
It may sound conceited but I expected to win Best Storyline
I was shocked at winning Best Mapping though
I though for sure you would win
or perhaps Legend of Fenju
Disturbed:
*woots*
Now, what about the final results, about who was declared Hack of the Year?
How did hearing you got second make you feel?
Thrace:
Well I didn't actually hear it since I was the one who calculated the results
It was the result I expected though
I wouldn't have liked to win HotY last year
Disturbed:
Only naturally, you were disappointed, though, right?
Thrace:
Not really
I didn't expect to win
So I couldn't be disappointed
Disturbed:
I see.
Now, do you have any tips to give to new hackers?
Thrace:
Develop a story that interests YOU
You'll have a much easier time finding motivation to hack if you are working on a hack that excites you
Also, don't make comprimises when you are making your hack
Never do a half-ass job on anything
Disturbed:
Interesting
Thrace:
Its your failures that people concentrate on, not your sucesses
Thats what I find anyway
>:
Disturbed:
Great!
I could even use that information to my advantage =)
Now, as we wrap this up, would you be interested in recommending a hack?
Thrace:
Theres only really two hacks that interest me now
Liquid Ocean and Black&White
Both hacks are just incredible, in my mind theres no other hacks at PC that can compete with them
Disturbed:
Well, thanks for your time Thrace, it's been an honour!

Interview by Disturbed[/css-div]

[/css-div][css-div="text-align: center; padding: 0px;"][css-div="padding: 0px;"]CSS by Darthatron[/css-div][/css-div][/css-div]

destinedjagold
January 26th, 2009, 03:59 AM
it's a nice issue, Thrace. :)
and yah, it's Monday here, but meh~

I liked the new review of a non-pokemon hack. It was like the center of attention while I was skimming through the issue before I read it. :P

Anyways, congratulations to the RHN team for another nice issue.
Keep it up~

Ninja Caterpie
January 26th, 2009, 04:24 AM
:\ It's almost midnight Sunday here, so it doesn't matter. :\

Nice issue, Thrace, I didn't see many typos. Well, none at all, actually. :\ Thanks for liking my mapping (:D) and is it "hacks" or "hacking" that you're uninterested in?

Kaizer-X
January 26th, 2009, 04:32 AM
Lol, cool a new issue and my hack got reviewed =)
And man, How did I made that grammar mistake in the screenshot =.="
Now that demonparia mention it, it does sounds a bit wierd. XD

jerryonhere
January 26th, 2009, 04:54 AM
One typo at the Tips and Tricks corner. It should be " Many of us use Advance Map...". Or is it correct?

Thrace
January 29th, 2009, 09:29 PM
Lifes been really busy for me lately (and a lot of the other members of the team), you've probably realised that with the declining quality of issues and irregular releases of them. In a couple of weeks I'll be going to University (I'm moving actually, its far from where I live now). Right now I'm getting ready to leave, packing things, going shopping for stuff, seeing friends off, spending as much time with friends as possible in the last two weeks etc. etc. When I leave for Uni theres something called O-Week and I'll be even busier for the following two weeks. Then Uni starts and I really can't afford to have any distractions, not until I get used to things anyway.

The reason I'm writing all this is because I'm no longer going to be doing RHN. If I miss 6 issues consecutively it just won't feel right going back to it. I'm also losing interest in hacking, I hardly ever play hacks anymore (unless I'm forced to because of RHN) and I just don't enjoy writing the articles anymore. So yeah, thats it for me. I had a good run, 20 issues (1 was by Ripper and another was by Darthatron) is pretty impressive I think. I'm not going to say that RHN is going to stop. It doesn't really belong to me anymore, it belongs to the community. If anyone wants to do my job then say so in the Team Discussions thread. Theres no real reason to keep this open now, anything you want to say can be said in the Team thread.

Closed