Full Metal
April 24th, 2009, 02:22 AM
[css-div="border-color: #444;border-style:solid;border-width: 3px;padding:0px;"]Script Gen[css-div="padding:10px 5px 3px 5px;border-width: 2px 0px 0px 0px;border-style: solid;border-color: #444;font-family: Verdana;font-size: 11px;"]
This is a script generator. There are a few bugs I'm sure I mean come on this is only the first version.
It also dual functions as a script compiler...thanks to PKSV and Score_Under.
So all credit goes completely to Score_Under for anything under the PKSV Possibilities menu.
However seeing as this is an optional feature ( and requires a .dll aquired from PKSV).
It is not my file and therefore isn't right for me to distribute.
The program features a few of the built in scripts from PKSV's script generator.
It makes it easy to edit scripts and such.
Just click edit-->commands then click your command to add after that the proper syntax appears and you edit the contents inside the "[" and "]" with what they tell you to. Also...be sure to remove the [ and ] because if you don't your script won't work!
The best part is...This works for XSE as well! just save the script is all ya gotta do.
available contact methods for all three of us (Hackmew, Score_Under, and me (the blob of blobs) ) are provided in the program for comments and suggestions.
Hackmew, if you have a problem with available contacts please tell me and I will remove them within a blink of an eye.
The program also features some nice syntax highlighting known as Scintilla. This as well is thanks to Score_Under.
Which by the way increased the lines of code by around 800 if i was guessing. Just a nice little feature for those of you who get very bored and can see yourself going "oohhhh shiny...."
the programs' text boxes can zoom in and out! :D just push ctrl+scroll mouse wheel!
Or you can alternately download the program that doesn't rely on any external files, unless you don't want it to look ugly and the file is included in the .rar
There is also another version. This version is written in Visual Basic.NET. This program does not have the problems you would expect after reading the posts on page two. That is just bad timing on my part (as in bad timing to release the vb.net version). In other words the Visual Basic Program Does Not Crash. However, please be aware that the vb.net can not compile or decompile scripts, nor does it have scintillia, this is because i'm not really sure how to go about calling a function from a dll in vb.net yet...as i'm just learning. However, it does have some nice features like an update engine (ignore that it tells you that there are updates until otherwise stated on here) and it also has the ability to change the colors of textboxes backgrounds and their text, on-top of that, the program can edit upto 30 scripts at a time.
Please enjoy and post any comments you have in this thread. This is a way everyone will learn![/css-div]
Downloads
Normal Versionhttp://solidfiles.com/info_imgs/vyBr.jpg (http://solidfiles.com/d/vyBr)
.NET Versionhttp://solidfiles.com/info_imgs/vdeN.jpg (http://solidfiles.com/d/vdeN)
Source Code (Normal Version)http://solidfiles.com/info_imgs/Qupb.jpg (http://solidfiles.com/d/Qupb)
[css-div="padding:10px 0px 3px 0px;font-family: Verdana;font-size: 11px;"]Full Metal Palettes[css-div="padding:10px 5px 3px 5px;border-width: 2px 0px 0px 0px;border-style: solid;border-color: #444;font-family: Verdana;font-size: 11px;"]
About Full Metal Palettes
Full Metal Palettes is a fully functional palette editor that is written in C++. The program was written with GTK+, which means it can work on ANY platform.
However, for windows users, this also means you need the GTK+ runtime files. You can find the files Here (http://www.gtk.org/download.html) for your respective platform. (Mac and Linux users)
FOR WINDOWS USERS See the spoiler.
How to get GTK+ up and running in Windows
1) Download the file found here (http://gtk.alkia.org/index.php) (translate to english, and download the runtime for windows under the "download" section) i would give a direct link, but there isn't really a URL for the downloads page...
2) Ensure that the installation path is in your PATH variable
Download the (Windows users)program here (https://sourceforge.net/projects/fmpalettes/files/Releases/Full%20Metal%20Palettes.rar/download)
Download the source code here (https://sourceforge.net/projects/fmpalettes/files/Source%20Code/)
Browse all files here (https://sourceforge.net/projects/fmpalettes/files/)
Features
Load palettes from any of the four formats...
APE, Advance Map, 4BPP bitmaps, and decompile palettes from gba ROMS
Save palettes in any of the formats you load them, and the option of either dynamic, or manual palette storing (like #dynamic 0x74000000 for palettes...)
Edit the palette run-time with a nice convenient Color Editor (thanks to GTK) swap colors manually (useful for getting transparency correct with sprites)
A nice little (really, it's pretty small) is that if you load a 4BPP bitmap, the program takes the bottom left pixel, and makes *that* the first color. again useful for sprites transparency.
Soon to come
A pre-compiled package for linux users-- I tried last night and ironically, compiling GTK apps on LINUX (specifically xubuntu) is quite the challenge....
Different formats
--Indexed PNG files
--PAL files
choose the transparent color manually.
a version for macs?-- While this is possible to compile and run on macs, i have no clue how, if somebody with a mac figures out how to compile and run gtk+, please post it up here, and maybe i can find a way to compile a version for macs
[/css-div][/css-div][/css-div]
This is a script generator. There are a few bugs I'm sure I mean come on this is only the first version.
It also dual functions as a script compiler...thanks to PKSV and Score_Under.
So all credit goes completely to Score_Under for anything under the PKSV Possibilities menu.
However seeing as this is an optional feature ( and requires a .dll aquired from PKSV).
It is not my file and therefore isn't right for me to distribute.
The program features a few of the built in scripts from PKSV's script generator.
It makes it easy to edit scripts and such.
Just click edit-->commands then click your command to add after that the proper syntax appears and you edit the contents inside the "[" and "]" with what they tell you to. Also...be sure to remove the [ and ] because if you don't your script won't work!
The best part is...This works for XSE as well! just save the script is all ya gotta do.
available contact methods for all three of us (Hackmew, Score_Under, and me (the blob of blobs) ) are provided in the program for comments and suggestions.
Hackmew, if you have a problem with available contacts please tell me and I will remove them within a blink of an eye.
The program also features some nice syntax highlighting known as Scintilla. This as well is thanks to Score_Under.
Which by the way increased the lines of code by around 800 if i was guessing. Just a nice little feature for those of you who get very bored and can see yourself going "oohhhh shiny...."
the programs' text boxes can zoom in and out! :D just push ctrl+scroll mouse wheel!
Or you can alternately download the program that doesn't rely on any external files, unless you don't want it to look ugly and the file is included in the .rar
There is also another version. This version is written in Visual Basic.NET. This program does not have the problems you would expect after reading the posts on page two. That is just bad timing on my part (as in bad timing to release the vb.net version). In other words the Visual Basic Program Does Not Crash. However, please be aware that the vb.net can not compile or decompile scripts, nor does it have scintillia, this is because i'm not really sure how to go about calling a function from a dll in vb.net yet...as i'm just learning. However, it does have some nice features like an update engine (ignore that it tells you that there are updates until otherwise stated on here) and it also has the ability to change the colors of textboxes backgrounds and their text, on-top of that, the program can edit upto 30 scripts at a time.
Please enjoy and post any comments you have in this thread. This is a way everyone will learn![/css-div]
Downloads
Normal Versionhttp://solidfiles.com/info_imgs/vyBr.jpg (http://solidfiles.com/d/vyBr)
.NET Versionhttp://solidfiles.com/info_imgs/vdeN.jpg (http://solidfiles.com/d/vdeN)
Source Code (Normal Version)http://solidfiles.com/info_imgs/Qupb.jpg (http://solidfiles.com/d/Qupb)
[css-div="padding:10px 0px 3px 0px;font-family: Verdana;font-size: 11px;"]Full Metal Palettes[css-div="padding:10px 5px 3px 5px;border-width: 2px 0px 0px 0px;border-style: solid;border-color: #444;font-family: Verdana;font-size: 11px;"]
About Full Metal Palettes
Full Metal Palettes is a fully functional palette editor that is written in C++. The program was written with GTK+, which means it can work on ANY platform.
However, for windows users, this also means you need the GTK+ runtime files. You can find the files Here (http://www.gtk.org/download.html) for your respective platform. (Mac and Linux users)
FOR WINDOWS USERS See the spoiler.
How to get GTK+ up and running in Windows
1) Download the file found here (http://gtk.alkia.org/index.php) (translate to english, and download the runtime for windows under the "download" section) i would give a direct link, but there isn't really a URL for the downloads page...
2) Ensure that the installation path is in your PATH variable
Download the (Windows users)program here (https://sourceforge.net/projects/fmpalettes/files/Releases/Full%20Metal%20Palettes.rar/download)
Download the source code here (https://sourceforge.net/projects/fmpalettes/files/Source%20Code/)
Browse all files here (https://sourceforge.net/projects/fmpalettes/files/)
Features
Load palettes from any of the four formats...
APE, Advance Map, 4BPP bitmaps, and decompile palettes from gba ROMS
Save palettes in any of the formats you load them, and the option of either dynamic, or manual palette storing (like #dynamic 0x74000000 for palettes...)
Edit the palette run-time with a nice convenient Color Editor (thanks to GTK) swap colors manually (useful for getting transparency correct with sprites)
A nice little (really, it's pretty small) is that if you load a 4BPP bitmap, the program takes the bottom left pixel, and makes *that* the first color. again useful for sprites transparency.
Soon to come
A pre-compiled package for linux users-- I tried last night and ironically, compiling GTK apps on LINUX (specifically xubuntu) is quite the challenge....
Different formats
--Indexed PNG files
--PAL files
choose the transparent color manually.
a version for macs?-- While this is possible to compile and run on macs, i have no clue how, if somebody with a mac figures out how to compile and run gtk+, please post it up here, and maybe i can find a way to compile a version for macs
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