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destinedjagold
July 6th, 2009, 05:11 PM
~Understanding the Basics of Scripting~
by destinedjagold

Introduction...
Hello there pipz.
I'm destinedjagold, the maker of the Ruby Destiny series. This is my first scripting tutorial, so I hope this'll be useful for those who are new to hacking/modding...

Opening Message...
Okay, so I have read a comment where scripting tutorials were only understandable by those who already have experience in scripting/hacking.
So I decided to make a scripting tutorial that hopefully, will be easy to understand for those who are new to the fields of scripting...

Note...

This tutorial is for those who are new to scripting/hacking...
This tutorial uses HackMew's XSE tool...



I. The Syntax of Scripting
#dynamic 0x800000

#org @start
//commands here
endThat's the structure of the script...
To understand what those are, the commands #dynamic 0x800000 tells XSE where it'll store/write the script in your ROM.
#org @start is the beginning of your script. It's like a
front cover of a book. @start should not have any duplicates... It tells XSE that the script starts there.
The commands will be discussed later on...
And every book has a back cover, and that's what end is. It tells XSE that your script ends there.


II. A Simple Talking Script
#dynamic 0x800000

#org @start
lock
faceplayer
message @1 0x6
release
end

#org @1
= Hello World!In the example script, you can then see that I have added some commands to our little script. Let's discuss the commands...


lock - It locks the PLAYER in place...
faceplayer - It makes the NPC face you if you talk to him...
message - tells XSE that a message box will show up containing texts...
@1 - the address of the message (remember that there shouldn't be any duplicates of any adress)
0x6 - a message type. This is just an ordinary message...
release - tells XSE to unlock the PLAYER, so he can move again...



III. Addresses
And now, we have an address... If you recall, one of our commands in the example script is message @1 0x6 where @1 is an address of your message command.

#org @1
= Hello World!What does address mean in scripting?


It tells XSE where to locate your messages, movements, or continuation scripts...

So, since you're the one scripting, you are telling XSE where your message is...


IV. Flow of Scripting
How does the ROM read the script?
Well, just like us, we read from top to bottom. The same towards scripts. XSE reads it from top to bottom...#dynamic 0x800000

#org @start
lock
faceplayer
message @1 0x6
release
end

#org @1
= Hello World!In this example script, XSE will start reading the script from the top, towards the bottom. So it first reads the #dynamic 0x800000.
Let's not discuss about how XSE searches for free space... This is a scripting tutorial, anyways...
The script will be read in a top-bottom method. So...

lock will be read first, which locks the PLAYER in place...
faceplayer is read next, where the NPC will face the PLAYER...
then the message...
since the message tells the script a location address of it's content, it goes to the address, which is #org @1, and then goes back...
and then the PLAYER's released...
and the script ended...

And so, in the game, the script will work like this...

When you talk to an NPC, the PLAYER is locked...
And then, the NPC will face the PLAYER...
And then a message will display...
And then, you are released...
And the script ended...



[a id]putrom[/a id]~Putting The Script In Our ROM~
Newly Added - July 26, 2010

Opening Message...
Now you understand the basics of scripting. But now comes the question: how to we put it into our ROMs...?
It's quite simple. Here's a step by step procedure on how to do so...

Note...
You will need the following...

HackMew's XSE tool...
LU-HO's Advance Map tool...


Step-by-Step Procedure...

I. Step 1...
1. Open XSE...
2. Press CTRL + O or go to 'File' and click 'Open'.
3. Select your ROM (the one with the .gba extension).
http://i30.tinypic.com/20kbnyq.jpg

II. Step 2...
1. Write your script...
2. After you are done, click the 'gears' icon...
http://i32.tinypic.com/6r4x7o.jpg

III. Step 3...
1. After clicking the gear icon, a pop-up will appear...
2. The first address is usually highlighted first, and is usually the one you'll need.
3. Click the 'Copy' button...
http://i25.tinypic.com/16hq25d.jpg

IV. Step 4...
1. Open Advance Map, and open your ROM through that tool...
2. Search for the event that you want your script to be inserted...
3. Write/paste the offset you copied from XSE onto the event's Script Offset in Advance Map (the '$' symbol should be there)...
http://i29.tinypic.com/5vnj0l.jpg

And voila~
You have inserted your script~

---o0o---

Scripting Tutorials...
added on February 11, 2013
- About Flags (http://www.pokecommunity.com/showpost.php?p=7531989&postcount=30) - post by .parado✗ (http://www.pokecommunity.com/member.php?u=349106)
- Make Trainer Battles 1 (http://www.youtube.com/watch?v=BAS6hjSVhf8) - a video tutorial
- Make Trainer Battles 2 (http://www.youtube.com/watch?v=IDZ6OxBXJCI) - a video tutorial
- Make Wild Battles (http://www.youtube.com/watch?v=ZbvzTP7kxew) - a video tutorial
- Making NPC's Move Part 1 (http://www.youtube.com/watch?v=jo0EYxPQkrI) - a video tutorial
- Making NPC's Move Part 2 (http://www.youtube.com/watch?v=nhYcWKlSd9g) - a video tutorial

---o0o---

Ending Message...
Okay, so that's the basics of scripting...
If you need to learn more advance scripting, a lot of tutorials are available around here in the Documents and Tutorials...
I might add something else in this tutorial but for now...

Resultz
July 12th, 2010, 06:03 AM
I cant believe I'm the first to reply, this helped me so much thanks!

The only problem for me is how do i link the Dynamic offsets to the sprites in A-Map?

DuoRyan
July 12th, 2010, 07:30 AM
I cant believe I'm the first to reply, this helped me so much thanks!

The only problem for me is how do i link the Dynamic offsets to the sprites in A-Map?
you have to compile by going to xse and going to tool and click batch compiler and then you get a offset like for example.
If i compile destinedjagold script above and I get offset 800000 [which the first offset you used] I then put on a person event.
Hope I help!

Resultz
July 12th, 2010, 04:10 PM
SO i copy the script offset onto the sprite rather than the sprite offset onto the script?

Tropical Sunlight
July 13th, 2010, 12:45 AM
This is really basic. :P
It should encourage even more people to learn scripting themselves :)

tuna97
July 17th, 2010, 01:23 AM
Hai guys...i need help..sorry if i posted it on wrong place idk where to post it...

always when i want to make a script in xse after when i want ot save the script into the rom it says unknown keyword ''lock'' on the line 4...why..help

DuoRyan
July 17th, 2010, 06:10 AM
Hai guys...i need help..sorry if i posted it on wrong place idk where to post it...

always when i want to make a script in xse after when i want ot save the script into the rom it says unknown keyword ''lock'' on the line 4...why..help

think you should post the question here there where most script are fix by people.
http://www.pokecommunity.com/showthread.php?t=163576

Resultz
July 22nd, 2010, 12:04 PM
Okay i have one more problem, what exactly do i do when i've done the script, and want to compile it. It just asks me to save it but i dont know where or what as D:

fdotdizzle
July 22nd, 2010, 12:12 PM
Hey guys, I'm new here and just wanted to ask a 2questions?

I've searched alot to try and find the answer here but no luck...

My questions are:

1. In Xse, I do everything right, codes etc...follow them strictly step by step.
-----------------------------
#dynamic 0x800000

#org @start
lock
faceplayer
message @1 0x6
release
end

#org @1
= Hello World
--------------------------------

. When I test it, the character simply turns to me but he doesn't talk...Can't seem to figure out whats wrong. Any help would be greatly appreciated guys. ( Also, if I use FSF to find free space and I put it copy it to Xse, when I finish the codes and press compile, a box comes on saying that "THE ROM DOESN'T HAVE ENOUGH SPACE"..And the FSF option within Xse is unclickable , its not highlighted at all. Any tips also?
-----------
2. When I create a new house using a new map on advance map, I can't seem to enter the house when I test it. The screen goes black and the game freezes... All warps are correctly inserted and I've checked it so many times. Do you know what i'm doing wrong?

Thank you Everyone

destinedjagold
July 26th, 2010, 02:18 AM
I added some new info on the first post.
It's all about how you can insert your created scripts onto your ROM.
Hopefully, it'll help some new hackers/modders.

joshblevins
July 26th, 2010, 03:38 AM
excuse me does anybody know how to make specific events happen after other ones? like if i wanted to put the officer jenny in fire reds vermillion city like in yellow and have her give me a squirtle only after i beat lt surge. how would i do that?

Zeffy
July 26th, 2010, 04:41 AM
excuse me does anybody know how to make specific events happen after other ones? like if i wanted to put the officer jenny in fire reds vermillion city like in yellow and have her give me a squirtle only after i beat lt surge. how would i do that?
Flags, dood!

Ask around in the Script Help thread/Simple Questions. They'll be much more of help there. :D

joshblevins
July 26th, 2010, 04:54 AM
thank you for pointing me in the right direction zeffy!

and my lab seems to disagree with drinking out of the toilet

mihir
August 25th, 2011, 03:29 AM
okay this seems like a wrong question,but i need something REALLY simple. One script.I tried this, but I keep on messing up. All I want is for an old man to talk like "Hi!" or something. My first script; failed

Sephirothxxx
October 2nd, 2011, 02:27 PM
Can you help me? I want to learn how to make one of those scripts that activate battles in Pokemon Ruby. (Like starting a battle with Regice by pressing a in front of him.)

DaleH771
October 9th, 2011, 03:19 AM
What is the code for your Rivals name? As its only [RIVAL] in advanced text..

SupahNinja
October 9th, 2011, 05:22 AM
okay this seems like a wrong question,but i need something REALLY simple. One script.I tried this, but I keep on messing up. All I want is for an old man to talk like "Hi!" or something. My first script; failed

Something like this should work:

#dynamic 0x800000

#org @start
msgbox @text 0x6
end

#org @text
= Hi!

When you compile it (the little gear button in XSE), It should give you an offset for @start (something after 800000, because that was the start of our dynamic offset).
Copy that offset, and in Advance Map select the old man as a person event and put your copied offset in his Script Offset box.

-----

Can you help me? I want to learn how to make one of those scripts that activate battles in Pokemon Ruby. (Like starting a battle with Regice by pressing a in front of him.)
You need the wildbattle command.
The syntax is
wildbattle [national dex number] [level] [held item]
All three variables need to be in hex.
For the sake of example, let's say you want to battle a level 30 Raichu, holding a Potion.
Raichu's National Dex number is 26, which in hex is 1A.
30 (the level) in hex is 1E.
The Potion's item number is 13, which in hex is D.
So our code would be
wildbattle 0x1A 0x1E 0xD

A full example script would look like
#dynamic 0x800000

#org @start
msgbox @raichu 0x6
cry 0x1A
wildbattle 0x1A 0x1E 0xD
end

#org @raichu
= Raaiiiichuuuu!


-----

What is the code for your Rivals name? As its only [RIVAL] in advanced text..

In XSE, it can be either \v\h06 or [rival].


I just wrote all that from memory, but I can't see any errors in it right now.


If yo need more help, check out the Script Help Thread (http://www.pokecommunity.com/showthread.php?t=163576&page=247).

minime010
October 13th, 2011, 02:01 PM
Thanks DJG, Cleared up alot of things for me. No wonder why I didn't understand Deigoisawesome's tutorial :P

AustinWolff
December 14th, 2011, 05:14 PM
I have another scripting problem, this one includes the money commands.

I am using ruby and it is a script box script. The point is a guy walks up to you, gives you money, then walks away. however, here are the problems:

1. the showmoney command doesnt work, meaning the money box never appears.

2. the person ID is 0211 in Amap, and in my script I setflag 0x211 but he doesnt disapear

Here is the script:

#dynamic 0x800000

#org @start
checkflag 0x212
if 0x1 goto @done
applymovement 0x3 @move
waitmovement 0x0
msgbox @1 0x6
showmoney 0x00 0x00 0x00
givemoney 0x1F4 0x00
updatemoney 0x00 0x00 0x00
hidemoney 0x00 0x00
msgbox @2 0x6
msgbox @3 0x6
applymovement 0x3 @move2
waitmovement 0x0
setflag 0x212
setflag 0x211
release
end

#org @move
#raw 0x56
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org @move2
#raw 0x16
#raw 0x16
#raw 0x16
#raw 0x16
#raw 0x16
#raw 0x16
#raw 0x16
#raw 0xFE

#org @1
= Hi trainer! I feel the need\nto share my money!

#org @2
= [red_rs]\v\h01: Thanks!

#org @3
= [blue_rs]Savings Guy: No problem!

wierddude22
February 8th, 2012, 12:09 PM
my script for a pokeball doesn't work :(
#dynamic 0x800000
#org @start
giveitem 0x16 0x1 0x1
hidesprite 0x2
end

when i take a step after receiving it, the sprite reappears

destinedjagold
February 8th, 2012, 01:38 PM
my script for a pokeball doesn't work :(
#dynamic 0x800000
#org @start
giveitem 0x16 0x1 0x1
hidesprite 0x2
end

when i take a step after receiving it, the sprite reappears

That's where flags come in.
I haven't spare some time to add about flags, but there are scripting tutorials that covers this field in scripting.

djfunky
February 11th, 2012, 09:33 AM
I keep failing at making a pokeball... =\
Ty for the tut tho.

Hack Attack
September 15th, 2012, 10:36 AM
Why when i copy the code and paste it on the sprite and look at the script its something different than what i typed?

Rise_of_Darkrai
October 3rd, 2012, 01:51 AM
I've written the entire example script, but when I click the gears, it just compiles at the bottom left then does nothing else. Am I doing something wrong?

Scrambledgraphics
December 12th, 2012, 03:58 PM
Where do I get the Xse stuff? And........What is Hex code? I'm new and I want to hack. I know almost NOTHING about computers and ROMs.

Zeoka
December 14th, 2012, 10:41 AM
Man. I hate bothering people with noob questions. Anyway. My script completely works untill the end.
When I talk with the trainer after the battle the messagebox with "Can you feel the despair" does not appear.
This is my script:

#dynamic 0x800000

#org @start
trainerbattle 0x0 0x001 0x0 @begin @what?
msgbox @beaten 0x6
release
end

#org @begin
= We're back!!

#org @what?
= As if I'm alone..

#org @beaten
= Can you feel the despair?

AriArk
February 10th, 2013, 09:00 AM
How do I put text on the next line?

.parado✗
February 10th, 2013, 09:16 AM
@Zeoka
Maybe you still use XSE 1.0.0.0
If that is the case, instead of msgbox @pointer 0x6
you write..

msgbox @pointer
callstd 6

@AriArk
with \L you can make a new line.
with \p you can open a clear new msgbox.

If you use \p once, you must use \n and then \l afterwards :)

AriArk
February 10th, 2013, 10:40 AM
@Zeoka
Maybe you still use XSE 1.0.0.0
If that is the case, instead of msgbox @pointer 0x6
you write..

msgbox @pointer
callstd 6

@AriArk
with \L you can make a new line.
with \p you can open a clear new msgbox.

If you use \p once, you must use \n and then \l afterwards :)
Thanks - that worked, if it doesn't take a huge amount of time, could you explain how flags work too. I go to prof.birch's lab to get Riolu but before that I could go onto the route and see Missingno (i'm not 100% sure if this is what flags are).

.parado✗
February 10th, 2013, 11:54 AM
Flags are nothing else than "checkers" in a Pokémon Game.
If someone gives you an item, you set a flag, that he can't give it to you twice, three times, endless.

It works this way..

#dynamic 0xXXXXX
#org @start
checkflag 0xyour_flag
if 0x1 call @got_it <---- this checks if the flag 0xyour_flag is set. If 0x1 (yes), call a pointer.
giveitem 0xItem 0xAmount 0x0 0x0 0x0
waitfanfare
closeonkeypress
setflag 0xyour_flag <---- Sets a flag. I prefer starting at 0x450 up to 0x7FF and 0x900-0xFFF
end

#org @got_it
end

Well, if you click the person again, it will automatically jump to @got_it and the script ends.
Attention! You can set every flag only once!
If you set for example setflag 0x500, you can check this flag everytime, to remove it, type

clearflag 0xyour_flag

Hope I helped :)

AriArk
February 12th, 2013, 04:34 PM
I have one more question - how do you add the POKéMON tab on the menu if you don't have a starter that you chose from professor birch's case.

destinedjagold
February 12th, 2013, 07:17 PM
I have one more question - how do you add the POKéMON tab on the menu if you don't have a starter that you chose from professor birch's case.

If I recall correctly, you would need to add the code...
setflag 0x800
...to your script.

Tao Dragon
May 16th, 2014, 10:09 AM
I'm aiming to do something like events. I suppose I have to script. I want for example: to animate a Groudon sprite in a fire red cartridge. I suppose I need some OW sprites and do a script. I want for the main character to aquire the red orb from somewhere and then go to this place I will build and when he get's close to Groudon for the red orb to flash red. After that the Groudon sprite will turn from grey to red. It will aproach the player, roar and a battle will start. How can I achieve things like this?

parth9
May 17th, 2014, 09:35 AM
Yah this is preety much basic....will surely help begginers