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View Full Version : [Tutorial] Tile Inserting, The Easy Way!


Aljam
July 20th, 2009, 10:44 PM
Introduction
I'm going to show you how to tile insert using a method that I've adopted by using some of paint's less known features.

What You'll Need

Advanced Map (A-Map)
Paint
A positive attitude


Instructions

Open A-Map
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot001.jpg
Open the map with the tileset you want to destr-- err... I mean change
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot002.jpg
Click on the puzzle piece

Go to the palette that most resembles your tile's colour or to the palette with the colours you want to change it to
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot003.jpg
Now go Picture>Save Tileset 2 (or 1 if you're editing the default tileset)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot004.jpg
Open your tileset and tile with paint
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot005.jpg
Paste your tile into the tileset
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot006.jpg
Click on the eyedropper
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot007.jpg
Left click on your tile's colour
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot008.jpg
Click on the eyedropper again

Right click on the colour that resembles the tile most or the colour you want to change it to
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot009.jpg
Click on the eraser
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot010.jpg
Hold control and press + - to resize your eraser to the size of the tile (or the size you want but resizing the eraser to the size of the tile is faster)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot011.jpg
Hold the right button and drag the eraser across the tile (or just right click if it's bigger than the tile)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot012.jpg
Repeat steps 8-14 until you recoloured your whole tile
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot013.jpg
Open A-Map again and click load tileset 2 (again 1 if you're editing the default tileset)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot014.jpg
Check in A-Map if the tile looks like the tile in paint
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot015.jpg
Voila, you have just inserted your first tile!


Keynotes
I hope this tutorial helps anybody who doesn't know how to tile insert or if it helps out the seasoned tile inserter that wants an alternative way to tile insert. If you have any comments or questions, please feel free to post below.

Credits

Luho- For A-Map
Wesley FG- Tiles

maxieboy34
July 21st, 2009, 07:01 AM
WOHOOOOOOH!!! That eraser thing is just awesome! I knew of its existence, but never knwe you could use it like that! Thanks for showing me this awesome ultra fast recoloring method.

Aljam
July 21st, 2009, 09:33 AM
WOHOOOOOOH!!! That eraser thing is just awesome! I knew of its existence, but never knwe you could use it like that! Thanks for showing me this awesome ultra fast recoloring method.

you're welcome and I hope it helps you with your hack.;)

sab
July 21st, 2009, 10:43 AM
you could also do this with the i-view indexer and palette editor...

Tyrantrum
July 21st, 2009, 10:57 AM
Wow, this is probably the easiest tile inserting tutorial I've ever seen.

Once I get a laptop and re-add everything, I'll be sure to try this.
Thanks~

Aljam
July 21st, 2009, 11:13 AM
you could also do this with the i-view indexer and palette editor...

yeah but i don't know those tools :nervous:

Wow, this is probably the easiest tile inserting tutorial I've ever seen.

Once I get a laptop and re-add everything, I'll be sure to try this.
Thanks~

thats good to hear;)

sab
July 21st, 2009, 11:55 AM
yeah but i don't know those tools :nervous:



thats good to hear;)
I ment that irfanview(i-view) could index and pallete edit. sorry for being unclear.

Aljam
July 21st, 2009, 12:03 PM
I ment that irfanview(i-view) could index and pallete edit. sorry for being unclear.

Thats OK. I think I tried doing that, but my palettes were weird so I fooled around in paint and found out this method XD

Banjora Marxvile
July 21st, 2009, 12:07 PM
Statement: This helps so many who have tile Inserting problems. I was considering making a tut like this, but I am glad you beat me to it, as you have explained it well. I didn't know the eraser thing, but I prefer doing it the slow way, so I know I have done it and not forget.

BlitŻ
July 21st, 2009, 03:06 PM
also If you have a program that can change it from RBG color to indexed color, just change the image to insedxed color and drop you picture in. The program will automatically adjust the colors to the closest one in the pallette.

pspaddict
July 21st, 2009, 07:48 PM
every time i try it the titles dont apear

BlitŻ
July 22nd, 2009, 06:10 AM
every time i try it the titles dont apear

what happens? do they turn a green color? If so, thats because it is not in the right pallette

pspaddict
July 22nd, 2009, 12:22 PM
what happens? do they turn a green color? If so, thats because it is not in the right pallette
yea they alwais apear green

Banjora Marxvile
July 22nd, 2009, 12:26 PM
yea they alwais apear green

Query: Did you recolour them to fit the other tiles' colour? you need to recolour the new tiles with the colour of the tileset, did you do that? If so, something has gone wrong...

gothboyz1992
July 28th, 2009, 01:02 PM
I have a question I am helping a friend and He needs a house into the rom he is makeing and I have no idea how to put the house to the rom it is not in the tileset And he keeps on telling me to read this and it does not help and if it helps i have 3 types of the house a Gif, Png, and a Jpeg But I really need to put this in the rom is there anyway to do this???

Thanks,
Brandon

icyace
July 29th, 2009, 06:49 AM
Good tutorial. Helped a guy I knew a lot(and me to)

Aljam
July 30th, 2009, 05:40 PM
I have a question I am helping a friend and He needs a house into the rom he is makeing and I have no idea how to put the house to the rom it is not in the tileset And he keeps on telling me to read this and it does not help and if it helps i have 3 types of the house a Gif, Png, and a Jpeg But I really need to put this in the rom is there anyway to do this???

Thanks,
Brandon

Well, go with the png version because it has the best quality out of the 3. Why doesn't this help you out? I've tried to explain this tut as easily as possible.

gothboyz1992
July 30th, 2009, 06:56 PM
Well what I am trying to say is that Onyx79 asked me to insert a house that is not in the rom or in any of the tile set's and what I am trying to say is how do I put something in the rom that is not in it because I ether need it into a .pal file and or a .Bid File and what file can I use to load it into the rom Because I really need this house inserted into the rom!!!

Thanks,
Brandon

Aljam
July 30th, 2009, 08:42 PM
Well what I am trying to say is that Onyx79 asked me to insert a house that is not in the rom or in any of the tile set's and what I am trying to say is how do I put something in the rom that is not in it because I ether need it into a .pal file and or a .Bid File and what file can I use to load it into the rom Because I really need this house inserted into the rom!!!

Thanks,
Brandon

Oh.... OK. You simply open advanced map, look for a tileset with enough space, and copy the tile (in this case, the house) into your tileset. It's all explained in the tut for you, if you read it.

06s23
September 30th, 2009, 12:10 PM
thanks alot, this is a simple and easy tutorial to follow, thanks :)
i CAN get my tiles to appear in the certain palette viewer(image 17 in your tutorial,it is where your tile is), but they do not appear in the actual place where you map them, or in the place where you view what tiles you have (in the block editor).
please help, thanks.
PM me about it if you like

Haz
October 3rd, 2009, 09:14 PM
Nice tutorial, very easy to follow, this will help me greatly :)

EDIT: Didn't work, followed every step but it just didn't even show up. I'm trying to insert one of Alisters tiles, a house.

ME0W
October 15th, 2009, 05:59 AM
Umm. . .
Once you have loaded the new tile set and saved it,
you don't have to manually put the new tiles into
the current tile set?

The changes will be instant?
Thanks for anyone who answers! :)

Neo-Wolf
October 15th, 2009, 07:01 AM
Wow. Easy. Really easy, Aljam. :) What a great tutorial! :)

TB Pro
October 15th, 2009, 07:39 AM
Wow, this is probably the easiest tile inserting tutorial I've ever seen.

Once I get a laptop and re-add everything, I'll be sure to try this.
Thanks~
THIS IS EXACTLY HOW I EXPLAINED IT TO YOU.Nice tutorial man. Easy for newer hackers.

Makeshiftj
October 15th, 2009, 11:12 AM
Thanks Man This will help big time on my hack

Aljam
October 20th, 2009, 06:55 PM
thanks alot, this is a simple and easy tutorial to follow, thanks :)
i CAN get my tiles to appear in the certain palette viewer(image 17 in your tutorial,it is where your tile is), but they do not appear in the actual place where you map them, or in the place where you view what tiles you have (in the block editor).
please help, thanks.
PM me about it if you like

What do you mean by they do not appear in the block editor? Oh. That is because you have to make the blocks by using the image in the palette viewer. I mean, your tiles are inserted, but you haven't made the blocks. The blocks are made by the image in the palette. just click on parts of the images to make a block :S It's not that hard once you insert your tile. if the tile is off centered, open the tileset in paint and move it over a pixel or two. sorry for not responding sooner, I thought this tut was forever lost in the documents & tutorials section XD

Lord Varion
November 18th, 2009, 05:59 AM
Wow, this is probably the easiest tile inserting tutorial I've ever seen.~

It is the easiest thing although i already new how to do all that it sure easy though ^_^

Dabutcha
January 10th, 2010, 11:50 PM
Thanks! I havent got around to editing the most common tiles yet, except the rocks. I made an awesome gym sign though.

Count
February 16th, 2010, 02:58 PM
gahh, this would've been really helpful if they hadnt removed this function in windows 7.. Dx

firestormx19
March 16th, 2010, 07:27 AM
i need help. i insent the pokemon center tile from d/p and i recolored it and saved it but want i go to loaded it on to advance it doesn't so were i put it it on my desktop it only shows the tiles that i save to edit but not the new one i saved. not sure what i did wrong. see attachments

Banjora Marxvile
March 20th, 2010, 03:40 AM
i need help. i insent the pokemon center tile from d/p and i recolored it and saved it but want i go to loaded it on to advance it doesn't so were i put it it on my desktop it only shows the tiles that i save to edit but not the new one i saved. not sure what i did wrong. see attachments

So, you saved your Tileset in Paint, and only the old one shows up? Did you save over the old Tileset? Check what it looks like in Paint. Also, if it doesn't work, try it again, save the Tileset somewhere else, copy the Pal file that was saved with the Tileset to the same location as where you just saved it, and look in it then.

Alignment
March 20th, 2010, 12:28 PM
I think its not showing up cause when you export a tileset doesn't it ussually come up with a pallette file and all that other stuff, so for it to woork the absence of one of those other files is not tolerable. I donno I'm just playing around with the idea, and great tutorial, the eraser trick is something new, to me atleast :)

Banjora Marxvile
March 20th, 2010, 02:06 PM
I think its not showing up cause when you export a tileset doesn't it ussually come up with a pallette file and all that other stuff, so for it to woork the absence of one of those other files is not tolerable. I donno I'm just playing around with the idea, and great tutorial, the eraser trick is something new, to me atleast :)

It should still be able to be seen and opened in Paint, and Block Editor (however, an error message about missing pal file comes up), so it isn't that.

firestormx19
March 20th, 2010, 02:19 PM
So, you saved your Tileset in Paint, and only the old one shows up? Did you save over the old Tileset? Check what it looks like in Paint. Also, if it doesn't work, try it again, save the Tileset somewhere else, copy the Pal file that was saved with the Tileset to the same location as where you just saved it, and look in it then.

well i try that and then find out it was saving it as a bmp and not dib. so i fix that but now i'm stuck again. it not showing up in advance map. i hit load new blocks and new tiles or whatever it is and it still doesn't want to show it and i added more blocks so it would show up but that don't work. should i try cuting the sprite into pieces and see if that will work?

Banjora Marxvile
March 21st, 2010, 02:18 AM
well i try that and then find out it was saving it as a bmp and not dib. so i fix that but now i'm stuck again. it not showing up in advance map. i hit load new blocks and new tiles or whatever it is and it still doesn't want to show it and i added more blocks so it would show up but that don't work. should i try cuting the sprite into pieces and see if that will work?

Well, if you replaced free space, it won't appear as usable in Advance Map yet, as you didn't replace anything. This next bit is hard to explain, but easy in theory.

Does your tile appear in the middle Tileset thing?

firestormx19
March 22nd, 2010, 03:45 AM
well i did everything in this tutorial and i hit load current palette and write palette to rom witch i don't do those two things before heres what it looks like in my rom thanks for the help. all i'm chancing is the pokemon center and poke mart it shouldn't be that hard.

Pokepal17
March 22nd, 2010, 03:55 AM
well i did everything in this tutorial and i hit load current palette and write palette to rom witch i don't do those two things before heres what it looks like in my rom thanks for the help. all i'm chancing is the pokemon center and poke mart it shouldn't be that hard.

In the block editor goto tiles -> load new blocks.

firestormx19
March 22nd, 2010, 05:16 AM
In the block editor goto tiles -> load new blocks.

opps forgot to say that too. yeah i did that too and chance the blocks numbers from 89 to 100 and still noting and i exit out of advance map and go back in and still noting.

Pokepal17
March 22nd, 2010, 11:44 AM
opps forgot to say that too. yeah i did that too and chance the blocks numbers from 89 to 100 and still noting and i exit out of advance map and go back in and still noting.

You added more blocks to the tileset then. :3
That's what happens when you change that value.

firestormx19
March 22nd, 2010, 12:50 PM
You added more blocks to the tileset then. :3
That's what happens when you change that value.
yeah i know. ummm i think i will just wait for a d/p/pt map editor. want i start my second hack well after my first hack get finish that is.

Darkest Shade of Light
March 31st, 2010, 01:08 PM
Uhm, is it possible to edit the animations caused by grass tile and such if I was following this tutorial, 'cause I wanna make a complete edit of all the tiles in FireRed, and I don't know how to edit the animations caused by grass, or the footprints...

Banjora Marxvile
April 1st, 2010, 08:38 AM
Uhm, is it possible to edit the animations caused by grass tile and such if I was following this tutorial, 'cause I wanna make a complete edit of all the tiles in FireRed, and I don't know how to edit the animations caused by grass, or the footprints...

Not a part of Tile Inserting. There is a tutorial somewhere about changing Animations, so try searching "Grass Animations". The theory is simple, the only hard bit is searching for the grass in Tile Molester.

Darkest Shade of Light
April 4th, 2010, 01:37 PM
Not a part of Tile Inserting. There is a tutorial somewhere about changing Animations, so try searching "Grass Animations". The theory is simple, the only hard bit is searching for the grass in Tile Molester.
Ok. Thank you. But I have a new problem. Sorry. My problem this time is that when I go to edit a tileset, I save the original one as a .dib, or .png, or .bmp, but Paint won't open any of them. It says the file is not a valid bitmap file or something... Any help:?

Suzuke of Mystica
September 5th, 2010, 01:38 PM
One question, when I load the tile into the rom, it's on there but when I load the rom, the tiles go out of whack, and stuff. How to fix this?

chriskid198
September 7th, 2010, 02:26 AM
I'm having trouble with inserting the Image in the attachment.
I just ends up looking odd when I try and change the colours.

Some tips please :D

francisbb
September 26th, 2010, 09:09 AM
Thanks :D one question though how do you change the house's outline to the grass

Fellest Revolution
October 2nd, 2010, 08:55 PM
Hey: if I -accidently- screw up the tile set, is there an ips or dib/bmp file or something to get the original back?

Aljam
October 2nd, 2010, 10:47 PM
Thanks :D one question though how do you change the house's outline to the grass

That would be block editing, you would have to click on puzzle piece and got to your block. have grass in the first box as that will be the background of the tile then input your tile for your hose and save. Don't forget to reload blocks.

I'm having trouble with inserting the Image in the attachment.
I just ends up looking odd when I try and change the colours.

Some tips please :D

You must've gotten your palette wrong. Did you replace the tiles colour? Did you do step 8-14 for each of your colours?

One question, when I load the tile into the rom, it's on there but when I load the rom, the tiles go out of whack, and stuff. How to fix this?

Are the tiles animating without your doing? If so then you have put your tile over an animation tile. Mostly these tiles look like they are blank, but they contain important animation data. Replacing these tiles wont screw up your game and make you start over, but it does mean you need to move your tiles to a different location in the tileset. (if you just plopped the tile at the very bottom of the page, then move it up 8 pixels (size of each tile)

Hey: if I -accidently- screw up the tile set, is there an ips or dib/bmp file or something to get the original back?

Get a clean ROM of the one you are working on and go to the tileset you were editing. Export that tileset in a palette of your choice. Then import back into your working ROM and you should be fine. (as long as the palettes are the same)

Fellest Revolution
October 9th, 2010, 08:10 PM
Thanks, got it working again ^-^

izilex
November 4th, 2010, 08:27 AM
what happens? do they turn a green color? If so, thats because it is not in the right pallette

I got the same problem, i want to import some grass tile's but they turn grey/green.
if i recolor them they arent grasspatches anymore?
what to do?
Has annybody got a complete tileset that i can import?

Colez
December 1st, 2010, 07:16 PM
I got the tile inserted, but it's huge! and I can't place it anywhere.. so what do I do?

Banjora Marxvile
December 2nd, 2010, 04:58 AM
What do you mean you can't place it anywhere? If you mean you can't place it for use in Advance Map, go to "Blocks" - "Change amount" to change the amount of tiles you can use in Advance Map.

But be specific if you have any questions.

Colez
December 2nd, 2010, 02:27 PM
Sorry ^^; I meant I couldn't fit the tile onto the rom so I could place it onto the map. It also seems that I already have the btyes set to where I'm using the max amount.

ruup20
January 26th, 2011, 10:39 AM
My game gets glitched if i do this

Shiny Quagsire
January 26th, 2011, 05:24 PM
My game gets glitched if i do this

What do you mean? If it glitches, you obviously didn't follow the tutorial word by word.

BLAZEQUAZA
February 2nd, 2011, 02:33 PM
I was using this tutorial, but when I clicked on my new tileset to load, this message appeared on my screen:

http://img820.imageshack.us/img820/5894/errorrg.png

What did I do wrong?

~BLAZE

hackerofdarkness
February 5th, 2011, 06:17 AM
I was using this tutorial, but when I clicked on my new tileset to load, this message appeared on my screen:

http://img820.imageshack.us/img820/5894/errorrg.png

What did I do wrong?

~BLAZE

My guess is that you forgot to export the tileset first or you moved where the pal file is

Miggs
April 15th, 2011, 12:56 PM
Sorry but the image as to be 128x192.

How do i solve this?

ZxC Mirai
June 6th, 2011, 01:14 AM
I already knew that Eraser thing ... but thank you.... :D

You need to do it again .....

Save the tileset x (1 or 2)

You must have the Tilestet0 and the tileset0.pal

and edit it in paint...

and load it again just like the Tutorial

but make sure you have the tileset.pal

Hope it Helps :D

You need to do it again .....

Save the tileset x (1 or 2)

You must have the Tilestet0 and the tileset0.pal

and edit it in paint...

and load it again just like the Tutorial

but make sure you have the tileset.pal

Hope it Helps :D

theusmellthis
June 20th, 2011, 04:44 AM
do you know how to make a hole tileset

PaulGR
June 26th, 2011, 03:01 PM
I am not so good at graphic....
well i use photoshop to extrac pallete and then laod it with A-Map.
Is this a right way?

EdensElite
June 29th, 2011, 10:25 AM
So this 'inserts' the tile into the memory, but then how do you use the tile?

M.L
July 22nd, 2011, 11:46 PM
awsome tut i started off witht this method and found using infranview and character maker pro is better as it indexes and character maker pro then saves the pallete so you dont make pallete errors :)

pikachu27
July 23rd, 2011, 01:40 AM
Introduction
I'm going to show you how to tile insert using a method that I've adopted by using some of paint's less known features.

What You'll Need

Advanced Map (A-Map)
Paint
A positive attitude


Instructions

Open A-Map
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot001.jpg
Open the map with the tileset you want to destr-- err... I mean change
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot002.jpg
Click on the puzzle piece

Go to the palette that most resembles your tile's colour or to the palette with the colours you want to change it to
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot003.jpg
Now go Picture>Save Tileset 2 (or 1 if you're editing the default tileset)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot004.jpg
Open your tileset and tile with paint
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot005.jpg
Paste your tile into the tileset
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot006.jpg
Click on the eyedropper
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot007.jpg
Left click on your tile's colour
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot008.jpg
Click on the eyedropper again

Right click on the colour that resembles the tile most or the colour you want to change it to
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot009.jpg
Click on the eraser
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot010.jpg
Hold control and press + - to resize your eraser to the size of the tile (or the size you want but resizing the eraser to the size of the tile is faster)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot011.jpg
Hold the right button and drag the eraser across the tile (or just right click if it's bigger than the tile)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot012.jpg
Repeat steps 8-14 until you recoloured your whole tile
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot013.jpg
Open A-Map again and click load tileset 2 (again 1 if you're editing the default tileset)
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot014.jpg
Check in A-Map if the tile looks like the tile in paint
http://i443.photobucket.com/albums/qq151/aljam_66/ScreenShot015.jpg
Voila, you have just inserted your first tile!


Keynotes
I hope this tutorial helps anybody who doesn't know how to tile insert or if it helps out the seasoned tile inserter that wants an alternative way to tile insert. If you have any comments or questions, please feel free to post below.

Credits

Luho- For A-Map
Wesley FG- Tiles

But how do you insert a new pokemon center, pokemon mart and pokemon gym tileset.

Banjora Marxvile
July 23rd, 2011, 01:42 AM
But how do you insert a new pokemon center, pokemon mart and pokemon gym tileset.

In exactly the same way. That question is kinda vague, but as they are tiles, you insert them... By tile inserting like this.

And it isn't advisable to quote the entire first post.

bsubroncoes1
August 9th, 2011, 06:19 PM
is this kind of how u make (example) a poke center into a poke center/hotel building? i really need to know how to completely edit a tile

refep
August 29th, 2011, 01:53 AM
FINALLY! A tutorial that works!

jvpski3
August 29th, 2011, 01:12 PM
Dude, u r right! It is SO EASY!!!! Especially with IrfanViewer for viewing! Also, Paint is great as well.

ShadowGrey
November 23rd, 2011, 06:53 AM
You have my thanks Aljam, i know there are plenty of these tutorials about but this was clear and precise, once i had the basics down and practiced for a short while i really got the hang of it, now im familiar with all aspects of advancemap and im inserting tiles left right and centre.

Iv noticed a couple of people asking about inserting tiles instead of a pokemon centre etc, i see where the difficulties arise, the tilset for the pokemon centre, mart etc overlap, there isnt much room for additional tiles, and are based entirely on 4x4 tiles. To combat this (for example i wanted to insert an old style inn instead of a pokemon centre) You need the basic tileset (0) and the tiles you want to insert. keep in mind that because the tiles overlap you will end up with a new pokemon centre and mart of the same design. what you really want to do is divide your new tileset into 4x4 tiles, then look at it closley, you need to remove any of these tiles that are duplicates, this includes blanks, and both x and y invertions, once you have it to the lowest possible amount begin inserting over the pokecentre mart tiles, be cautious, you may have a few extra tiles here and there but there are also a few uneeded tile slots here and there. once done you will need to rebuild both the centre and the mart on your tilset, bit by bit replacing all y and x inversions.

If any one is unsure about any of these points you may contact me and i will help you out. i plan soon on making a tutorial for this, perhaps if it is okay with you Aljam I shall add it to his thread, then you wont get anymore such questions and will have a unique section of tutorial i havent found covered anywhere else.

Aljam
December 25th, 2011, 12:15 PM
You have my thanks Aljam, i know there are plenty of these tutorials about but this was clear and precise, once i had the basics down and practiced for a short while i really got the hang of it, now im familiar with all aspects of advancemap and im inserting tiles left right and centre.

Iv noticed a couple of people asking about inserting tiles instead of a pokemon centre etc, i see where the difficulties arise, the tilset for the pokemon centre, mart etc overlap, there isnt much room for additional tiles, and are based entirely on 4x4 tiles. To combat this (for example i wanted to insert an old style inn instead of a pokemon centre) You need the basic tileset (0) and the tiles you want to insert. keep in mind that because the tiles overlap you will end up with a new pokemon centre and mart of the same design. what you really want to do is divide your new tileset into 4x4 tiles, then look at it closley, you need to remove any of these tiles that are duplicates, this includes blanks, and both x and y invertions, once you have it to the lowest possible amount begin inserting over the pokecentre mart tiles, be cautious, you may have a few extra tiles here and there but there are also a few uneeded tile slots here and there. once done you will need to rebuild both the centre and the mart on your tilset, bit by bit replacing all y and x inversions.

If any one is unsure about any of these points you may contact me and i will help you out. i plan soon on making a tutorial for this, perhaps if it is okay with you Aljam I shall add it to his thread, then you wont get anymore such questions and will have a unique section of tutorial i havent found covered anywhere else.

That would be swell. It's always great to have everything in one place.

sairuqa123
March 22nd, 2012, 10:52 PM
hmm im sorry but ididn;t get it

YouListeningROMs
March 29th, 2012, 12:08 PM
hmm im sorry but ididn;t get it

Any problem with the coloration when it appears in the Advanced Map screen is due to you not adhering to the colors given in the palette, which means you're gonna have a bad time.

Cello
March 29th, 2012, 12:20 PM
Any problem with the coloration when it appears in the Advanced Map screen is due to you not adhering to the colors given in the palette, which means you're gonna have a bad time.

In addition to palette problems, it looks as if there are animated water/flower tiles in his map, which occur when you insert any tile over a preexisting animated tile.
One frame of the animation may be your new tile, but the rest will be whatever you inserted over top of.

If i'm not mistake this is either fixed by disabling the animation in a Hex editor or just flat out going back and fixing the animated tile and insert your new tile over top of one that's not animated.

sairuqa123
March 31st, 2012, 01:49 AM
hmm i try what i see on youtube i change the colr of my tiles in the color of the palette and when i put it inside advanced map and i changed the palettes color into the real color of the tile the whole tileset in the game has been changed its color

leachim_paloyz15
March 31st, 2012, 09:01 AM
What if, we're going to make an entire new tileset with a custom/different palette?
How are we going to insert that?

sairuqa123
April 1st, 2012, 09:08 PM
by the way i already surrender of it
i decide to just continue playing it and also all of my tools had infected by virus and accidentaly deleted
if you need some Betta Testers :)

shahariko5
April 10th, 2012, 06:45 AM
I'ts the same way in windows 7 too?
and how I'm use the tile i'm insert?

RetroRoller
May 12th, 2012, 12:56 PM
Okay, so I'm following this tutorial and everything's fine. So I go to insert these Gym tiles and I think, oh, it's too big for the tileset, so I expand the tileset image in Paint, (I keep the same Horizontal dimension though), and insert the Gym and colour away. Once done, I insert it into A-Map, and the Gym shows up fine when I click to the correct palette. So I think "All right! I've FINALLY managed to inset a tile." I click the Save button and... it doesn't appear in the list of tiles you can use in game... In the builder, side bar thing... the sidebar to the right in A-Map (I forgot what it's called).

Is my Gym out of proportion or something? Should I have not expanded the tileset?

If you can help, thanks.

PS: Banjora, I inserted the palette colours manually in I-view and they just messed up the tile, blues would turn brown, etc.

Banjora Marxvile
May 12th, 2012, 01:26 PM
Okay, so I'm following this tutorial and everything's fine. So I go to insert these Gym tiles and I think, oh, it's too big for the tileset, so I expand the tileset image in Paint, (I keep the same Horizontal dimension though), and insert the Gym and colour away. Once done, I insert it into A-Map, and the Gym shows up fine when I click to the correct palette. So I think "All right! I've FINALLY managed to inset a tile." I click the Save button and... it doesn't appear in the list of tiles you can use in game... In the builder, side bar thing... the sidebar to the right in A-Map (I forgot what it's called).

Is my Gym out of proportion or something? Should I have not expanded the tileset?

If you can help, thanks.

PS: Banjora, I inserted the palette colours manually in I-view and they just messed up the tile, blues would turn brown, etc.

NEVER expand the tileset dimensions, as it does nothing, as the ROM is set with pointers for tilesets. Unless you find a way to make the game recognise expanded tilesets, it's just a waste of space really, and so you must replace old tiles.

As for the PS, I have little knowledge of using Irfanview, so it was just all theory. If I decide to tile insert again (as I'm on semi-retirement), I may look into it.

Flashxon
June 23rd, 2012, 03:27 AM
Error on compressed data (size of data is $FFFFFF). My map went dark blue :(

LonsoKitty
June 25th, 2012, 06:39 PM
Nice, this has got to be the FASTEST!

FrozenInfernoZX
July 28th, 2012, 01:34 AM
How do I make it so behind my tile is grass? Because I copied the black in the file to my tile, but it just shows up as black in advance map.

Pinta77
August 18th, 2012, 06:10 PM
Wohoo thanks! I thought i could get away with not editing any tiles in my hack, but it turns out i need to change a few to make it look decent.

Thanks :)

KaileeStar
December 15th, 2012, 09:29 PM
What's the recommending link to download A-Map in? I'm having no luck. =(

Grekox
June 5th, 2013, 02:16 PM
Is there anyway just to take a tileset from one rom and place it in another?
It worked with my tileset 0 but not any others

Banjora Marxvile
June 6th, 2013, 12:28 AM
Is there anyway just to take a tileset from one rom and place it in another?
It worked with my tileset 0 but not any others

Depends on what ROM's you're on about. From ROM's of the same type (like one Ruby to another) it's just a case of saving each Tileset and Pallette and reloading them into your other ROM. For Ruby to Firered and vice versa, it's more of a case of copy and pasting individual tiles from one to the other due to different size limitations of the tilesets.