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Perri Lightfoot
September 26th, 2009, 1:27 AM
12/25/12 - THE ALPHA IS HERE! WHAT ARE YOU WAITING FOR, GO DOWNLOAD IT!
Patch: www.pokecommunity.com/showpost.php?p=7657800&postcount=509

(http://www.pokecommunity.com/www.pokecommunity.com/showpost.php?p=7657800&postcount=509) 7/26/10 - Overhauled this entire post to replace the outdated screenshots and details with some much more recent information. :)

http://img190.imageshack.us/img190/8955/pirca2.png
The concept of "Super Rising Thunder" comes from the manga Pokémon Special, in which a certain pokémon channels energy from another, more powerful being in order to unleash the devastating attack for which this hack is named - and saves the world from the Mask of Ice in the bargain. The two key pokémon species involved, the central gimmick of channeled energy, and the idea of an icy evil are what inspired this game ^__^ Otherwise, this has nothing at all to do with Special.

Storyline

Welcome to a world with no Gyms...no Marts...no Pokémon Centers...and no Pokéballs. Once busy roads are cracked and overgrown with weeds, and cities - bustling once upon a time - lay in moldering ruins, home only to scavenging beasts and forgotten history. The residents of your little village whisper about a story - passed down to them through untold generations - detailing a series of devastating, terrible Flashes that had destroyed what was once, it is said, was Eden. The Flashes came from nowhere, the villagers say, and vaporized everything in their paths, leaving terrible sickness in their wake. Nothing that lived anywhere near the Flashes survived - including a mysterious race of creatures who were said to possess great magic.

This is the world you and your sister were born into - small, helpless, and innocent; and warned from your youngest days to never take a step from the secluded forest village where your small band of survivors huddled. You listened - after all, you were a timid child, and not willing to tempt fate - but something ached within you, all the same. Was the Earth ever really an Eden? What of the magic-wielding creatures - did they still exist? Had they ever existed? The answers the villagers gave to these questions contradicted each other - what was the truth? And was there such thing as a better life?

After a horrible tragedy, you fall into a deep sleep and have a mysterious dream - a great Lord, who dwarfs you in size and in majesty, appears before you and gives you dire news...and a miraculous gift. A terrible evil that could destroy all that remains of the world is lurking in the far frozen North - and although you are young, and although you are small, the Lord trusts in your great strength of soul to vanquish the evil - and perhaps pave the way for Eden to begin anew.

The power of "Super Rising Thunder," and the inner strength of a timid young soul - is it enough to save your crumbling world? But as brave as you are deep inside, there is one catch...

You're a Pichu.

Features
-Traditional RPG styled action. As you travel across the ravaged land, you will encounter others who will join your party and provide their own unique skills. There are wild pokémon known as "Flash-born" - half-mad descendants of those pokémon near blast range who managed to survive and reproduce - but none of them can be caught.
-A post-apocalyptic setting. Nuclear bombs from eons past have turned human settlements into crumbling wastelands, and patches of land dead and barren of any life. The surviving forests, grasslands and plains have grown as well as they could wild and unrestrained by the hand of man
-A new storyline. Super Rising Thunder! is driven by its plot - which can get very dark - and its characters. Along your journey, you will encounter a variety of pokémon, both recruitable and NPCs - from a mad Absol who delivers prophecies in gibberish and a Stantler obsessed with collecting human trash; to a strange one-eyed Pikachu with wildly messy fur who cannot speak or understand what you say but is clearly not one of the Flash-born and an Alakazam whom knows much more than he lets on; to a blind, crippled Minun and the little girl Rattata he looks after and a Shiny Flygon who's been trapped in a pokéball for generations and has to come to the realization that his Trainer is dead...to the world itself, filled with untold mysteries, waiting for you to explore it and uncover just what lead to its current state...
-New Map layouts. Towns have a focus on "natural" mapping, rather than the square Nintendo-style maps. Routes, caves, and other related areas have been replaced with what's best described as a hybrid of a PMD style dungeon and a Zelda-style temple - they have the layout of a PMD dungeon, but (most) include puzzles beyond being simply a maze that will require you to use your head to get through them. "Mini-dungeons" - small areas on the overworld map (yes, this game has one you can walk about on :) ) - have no puzzles beyond a maze, and are simply there for you to fight stuff and collect items. :)
-No Trainers in the traditional sense. Dungeons, as well as mini-dungeons, have "trap squares," one kind of which triggers a "Flash-born swarm" - a group of random Pokemon that you must fight in order to progress. Some of these traps are avoidable, while others are right in the path of where you need to go and must be tripped in order to advance. Other than these swarms, there are also "Boss" Pokémon which are somewhat like Gym Leaders, in that they need to be defeated to progress, and unlock access to using HMs in dungeons. There are also Pokemon that are not Flash-born that you can battle, which use Trainer Battle scripts and have customized movesets and things like that, but you generally find them during storyline progression, and not randomly waiting around for you to pass ^^'
-No HMs or TMs, and few man-made items (not counting human trash that appears onscreen but isn't an "item"). There are no Marts - the way to get items is to find them in dungeons, or to rely on a team member's Pickup ability. This doesn't mean that there's nothing but Berries, however - items that are man-made in the original games have been renamed into organic objects and can be picked up. Besides the very occasional "inn," there is no other way to heal or restore PP, so it behooves you to explore dungeons and mini-dungeons thoroughly in order to find as many items as you can. You'll need them!
-Naturally learned HMs. HMs are naturally learned by various recruitable party members - in fact, every party member that has an HM in their moveset will already know it when they're recruited. Since HMs are a required part of the moveset (you'd be an SOL if you were to somehow forget an HM move, after all! XD ), they have been changed a bit to make them actual worthwhile moves you'd WANT to keep on your team.
-Stat/moveset adjustment. Party member stats have been changed quite a lot from the stats a Pokémon of that species would normally have (they don't evolve, so it was needed!). For example, the player character has very high special attack and high speed, but average defenses and below average HP and Attack. Another member is well rounded, while one is more of a tank, while one is a glass cannon, while one is a speedy but frail "white mage," and so on. Team members can learn moves that are not part of normal level up - for example, the player character learns "SuperThunder," a powerful Electric attack that draws from Raikou's power reserve as well as your own. Most of the moves learned by party members are legitimate in some way, though others have been added to the moveset to allow them to fit within a role better (for example - the speedy "white mage" doesn't naturally learn moves like Heal Bell in normal Pokémon gameplay, but because it fits with her character, she can learn it here XD ).
-Greater difficulty curve. You and your team-mates might have high stats - but this still shouldn't be a cakewalk. Wild Pokémon have gotten a little tougher, too - and the Bosses are just as tough as you, if not tougher ;) Pokemon Centers don't exist (not counting a few Murkorw who hang around particularly dangerous areas and offer to "protect you and let you rest" in return for lots of glittery rocks), meaning items are very important indeed.
-New scripts. Of course! XD
-New palettes and tilesets.
-New music. The game uses a lot of music from early Final Fantasy games (FFII in particualr because it's my favorite XD ), becasue the MIDIs are plentiful and it seems to fit with the game's "mood." Battle music at the moment is still Pokemon themed, but I may change this. I don't know yet ^^'
-New sprites. Lots of PMD overworlds! :)Also, the vast majority of Pokémon battle sprites have been replaced with revamps from previous generations, Fire Red/Leaf Green/Emerald sprites (it's probably about 85% Emerald sprites). Recruitable Pokemon and major NPCs have unique sprites, both in battle and on the overworld - for example, you're different from all other Pichu in that you wear a scarf upon your ear.

Characters
You. Mjolnir. Violet. Vann. Fortune. Perri. Guinevere. Russa. Sorro. Freya. Tek.
Electric Type. Electric Type. Normal Type. Electric Type. Ground/Dragon Type. Electric Type. Water/Ground Type. Grass type. Water Type. Normal/Flying Type. Normal Type.
Eleven souls, eleven lives bonded together...

Aspen. Ozymandias. Chronos. Ouroboros.
Electric Type. Psychic Type. Normal Type. Dark Type.
The First. The Linking. The Last. The Circle Unbroken...

Argo. Cragclaw. Hufsa. Kif. And others like them...
Bosses, the lot of em!

Videos
ibB7-61kKr4
First part of the game's intro. :)

Screenshots

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image90.png
I'm using the PMD sprite for Pichu as you can see; the HGSS overworld sprites are smaller and don't allow for as much detail ^^' And when I like to add little quirks to the looks of the NPCs and recruitable characters, bigger is better =P

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image91.png
A screenshot that simply shows the inside of a "drey," or leaf nest. Thank you, Secret Base tileset, for making my life easier XD This isn't PMD, though I may use sprites from it - there are no man-made, or close enough to man-made, objects within most normal dreys - it's simply a nest of leaves and some bush things XD I try to keep the anthropomorphism here closer to the levels seen in novels like Watership Down - while the characters may be sapient and humanlike in some ways, they're still animals in many others. Even the most intelligent member of your party - Mjolnir the Raichu, who likes to think he's so clever and who claims to have Magicians on his family tree - can't count past five, for example =P

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image93.png
Treeeeeeeeeeees XD

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image94.png
On a related note, the pokémon in this game tend to have a jargon all of their own. With little understanding of humans and human things, they have to try and find their own explanations for the world around them. "Flash-born" are the descendants (lacking in sapience and filled with violence) of those Pokemon close to blast-range who managed to survive and reproduce - the game's version of Wild Pokemon, basically. Some other phrases you'll see as you play include "Bad Places" - areas where the nukes went off that still tainted with radiation; "Magicians" - which are, of course, our own species, whose ways as spoken of in legends certainly seem like magic; "People" - the Pokemon's term to describe themselves - "Blackrivers" - the Pokemon's efforts to explain asphalt road surfaces - and "Crumbles" - abandoned human houses, whose bizarre nature of being part wood and part stone defies the poor animals' abilities to explain them. There's plenty more jargon, but that's all we see so far :)

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image95.png
Pirca, about to make that poor Wurmple wish it had never gotten out of bed that morning XD "SuperThunder" uses Volt Tackle's animation (since it's a move no pokemon in Ruby can legally learn, it was a natural to be made into our Pichu hero's signature move), but is a different sort of move altogether - with no recoil and having a chance of paralysis. It is no stronger than plain old Thunder; but its spot-on accuracy and lack of drawbacks truly makes it super indeed XD It's not perfect though - to keep the game from being too easy due to a super-powerful move being a central gimmick of gameplay, Bosses and tough "Trainer" types tend to have lovely Special Defense, and Ground types and others that shrug off Electricity like to come out and play amid the Pidgeys and others XD Sweeping everything with the Fighter isn't what I want the game to be about, after all ^^'

Credits:
Tiles: Saurav, Kyledove, WesleyFG, Game Freak, myself
Sprites: Chunsoft, Game Freak, modded and recolored by me
Palettes: The palettes generally come from the tiles, with some tweaks by me, so proper credit for the majority of the palettes should be extended to Saurav, Kyledove, WesleyFG and Game Freak itself. ^^'

Support:
http://img824.imageshack.us/img824/6568/userbar1t.png
http://img824.imageshack.us/img824/6568/userbar1t.png (http://www.pokecommunity.com/showthread.php?t=195965)http://img690.imageshack.us/img690/616/userbar2yf.png
http://img690.imageshack.us/img690/616/userbar2yf.png (http://www.pokecommunity.com/showthread.php?t=195965)http://img862.imageshack.us/img862/2559/userbar3.png
http://img862.imageshack.us/img862/2559/userbar3.png (http://www.pokecommunity.com/showthread.php?t=195965)The above banners are credit to Kip
http://i37.photobucket.com/albums/e57/PinkParkaGirl/SupportBanner.gifhttp://i37.photobucket.com/albums/e57/PinkParkaGirl/SupportBanner.gif (http://www.pokecommunity.com/showthread.php?t=195965)

Tropical Sunlight
September 26th, 2009, 1:47 AM
Now that HGSS have been released, why don't you use those sprites?
They can be found on the spriters' resource website.
The maps look absolutely great!
How did you make 2 different palleted trees?
Also, I miss playing as a Pokemon since Rescue Rangers.

I really wish you the best of luck!

Perri Lightfoot
September 26th, 2009, 2:09 AM
Now that HGSS have been released, why don't you use those sprites?
When I first started making this hack, I thought about waiting for HGSS to come out to use those sprites instead...but now that I've seen HGSS' sprites, I realize I like the PMD sprites better simply because they're larger and more detailed. I can customize and personalize the NPC and recruits' sprites easier that way - I was looking at Pichu's overworlds from HGSS and realized it might be a bit of a space crunch to put a scarf on his ear and make it look good :)

Thanks for the map feedback! ^^ As for the trees, I simply used two pallettes to have a range of 30 different greens and browns - one pallette was made mainly of light greens and one was made mainly of dark greens. Real forests don't have trees of all one color, so I thought it would look better this way :)

Co500
September 26th, 2009, 2:54 AM
this looks really good ! keep it up

Aurajade
September 26th, 2009, 3:08 AM
Good luck in this.
It's been age's since I played hack as Pokemon from.... I think... Rescue ranger's.
Equal to that!

Satoshi Ookami
September 26th, 2009, 4:25 AM
So this hack has already started to progress huh?
Good luck with it and decrease the size of the image :)
They're kinda too big :)

mervyn797
September 26th, 2009, 5:15 AM
this hacks great. we're a pokemon! YAY!

BlitŻ
September 26th, 2009, 6:03 AM
I like the creativity you have put into your hack. Overall, the palettes and tiles give the feeling of a pokemon world. I also liked with what you did, what I believe there called "dreys"? But one thing that does throw me off I'd that i think you expect to change the normal grass tile yeah? I would think you would do that with changing from one land to another, but that would be messy due to the fact that the wld pokemon grass animation has a sprite and pallete, that you can change, but to only one or two different ones.

But overalll on that subject, it's up to you.

I like the video you posted, but the music the goes with the second prat when you wake up is hard to believe that it's really part of the game.

Fake hacks or theft will not be tolerated.
The hacks you post must not contain any fake information. The images must be screenshots taken in an emulator of your choice, and should not be edited in any form.
I'm just saying this might be indirectly related to you, since you used a video instead of a screeny and just used real music instead of pokemon music :P.

Your maps are okay, but that's just in my opinion. I like the natural mapping style better than a nintendo mapping style, and if that's what you're aiming for, then you should place trees, grass, etc. more sporadically throughout the area

As for a imaging program better than paint, you can download graphics gale, just search it from google, or you can try to crack one of the adbe photoshop versions. I'm sure that there is some guide or somerhing on the internet that you could crack it with. Or you know, you can just buy it :P

Curt_09
September 26th, 2009, 8:15 AM
The storyline and details of this hack are simply amazing.
I like the PMD OW's, and the mix of new tiles works well in my opinion.
Good luck with this, it should develop into something great.
(I was wondering what happened to Jersey Quest, glad to know it's still going to come someday.)

Perri Lightfoot
September 26th, 2009, 9:17 AM
Well, here's what's up with the music in the video - in the video's description (but I forgot to mention here - thanks for pointing it out to me, Fan King!), I mentioned that the sound lagged like crazy in the second part of the video and it was driving me...well...crazy ^^' So I muted the laggy sound and replaced it with some instrumental music so there wouldn't be silence or an infuriating lag. No misrepresentation was intended at all ^^' Sorry!

They're kinda too big

Sorry about those big images! My normal computer is not currently online since I've just moved to another house, and the only image software editing program I have access to on this particular computer is Paint, where my efforts to resize the images just resulted not in a shrunken image...but parts of it chopped off. ^^' I remember that you said my images were too big last time and tried to make the more recent screenshots (that I took on my other computer and shrunk down on Photoshop) smaller, but if they're still too large, I'll fix that in later posts :)

But one thing that does throw me off I'd that i think you expect to change the normal grass tile yeah?

Changing the grass tiles is something I hadn't really thought of, but I could certainly try - I've used Tile Molester to change animations before (in Jersey Quest); all I would need are some free grass tiles in multiple stages of the animation (or an idea in my head of some grass tiles I could design on my own ^^' ). It's something I'll think about once the game's scripts and plotting have progressed more ^^

I like the natural mapping style better than a nintendo mapping style, and if that's what you're aiming for, then you should place trees, grass, etc. more sporadically throughout the area

Thanks for the feedback! Since this is supposed to be a forest area your character is in in these screenshots, the trees are thick to give that illusion, but once you get out past the forest sporadic trees spotting the landscape is certainly something I'll try and do :) As for grass, I could fix up that first route (and later ones) to be less dominated by tall grass and so it looks like more of a random pattern. :) Thanks!

To everyone, thanks for your feedback and compliments! I hope to have new screenshots showing the next town area (and parts of a developing plot) soon ^^ I haven't sprited many of the Pokemon yet, so sprites of humans are currently standing in simply for testing scripts, but I don't want to take screenshots of the game looking like that - but as more sprites and scripts are finished, I hope to post up new goodies soon :) Unlike Jersey Quest, my other hack, this game is already taking much faster to complete since it's not so hung up on sidequests or alternate paths and is instead just trying to tell a straightforward story XD So it shouldn't be too long of a wait for new information! :)

Crimson Stardust
September 26th, 2009, 9:25 AM
This looks interesting..the story is kinda cool..the first post was kinda too clogged up makng it hard to read the thread[i know it is not relating to your hack]..xD..anyway,the map seems empty to me..it been awhile since i am excited for this kind of hack since rescue rangers[i think this is what it is called]..xD

BlitŻ
September 26th, 2009, 3:41 PM
To make my grass animation idea a bit clearer, i mean to say that there is to strings of graphics that the game uses for the grass animation . There's the really tall grass and the regular grass for both ruby and fire red, and some others, in which they both have there own string. In theory you can have up to five different landscapes with there own grass animation :P

destinedjagold
September 26th, 2009, 5:05 PM
Good luck in this.
It's been age's since I played hack as Pokemon from.... I think... Rescue ranger's.
Equal to that!

I doubt that...
For me, I think this hack is even better than my Rescue Rangers.

Anyways, the story is very awesomely nice! I like the screenshots as well, but could ya decrease the size a bit? :P
Graphics are nice as well. They're making my eyes very calm.

Pichu is cute as well, with it's cute ribbon on it's ear. <3

Hey, I am really looking forward for this hack, so I wish you the best for this hack project~

Neo-Wolf
September 26th, 2009, 5:08 PM
Wow! I liked PMD.. and now this. Superb!

Satoshi Ookami
September 26th, 2009, 10:46 PM
Lol SuperThunder xD
Nice move xD Does it have same animation as Thunder?
So if I got that spoiler right... then those guys will be your partners am I right?

Ben.
September 26th, 2009, 10:56 PM
Super rising thunder? maybe just rising thunder sounds less childish?
Anyway best of luck with this hack :)

Perri Lightfoot
September 26th, 2009, 11:47 PM
Super rising thunder? maybe just rising thunder sounds less childish?
Anyway best of luck with this hack :)

Well, about the title, I do call it Rising Thunder for short. ^^' But "Super Rising Thunder" is the term used within Pokemon Special for this particular move (a superpowered blast of electricity powered by Raikou's energy) - blame Gold (http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image572.png), not me. XD

Anyway, about the move SuperThunder (RisingThunder didn't fit, and Super Rising Thunder certainly wouldn't have ^^' ) - it uses Volt Tackle's animation, since regular Thunder is still learned by various other Pokemon. As Volt Tackle is basically a "null" move in Ruby (nothing can use it except for a Metronomer), it was natural to be adapted for my purposes.

And yes, the Pokemon mentioned behind the cut are partners who will join you - they're not the only ones who will, though. :)

Sometime tomorrow I hope to get at least one new screenshot out (small-sized, this time! :) ), and I'll clean up my first post so it looks a bit less rambling and a bit more presentable ^^ I'd like to thank everyone who took the time to comment - I really appreciate it, and I'll work the hardest I can to make sure the game lives up to your expectations ^^

Hedgehogger
September 28th, 2009, 4:01 PM
I got to say, that's one impressive story. And the extra recruits who join you also have some interesting backstories. But if you can recruit more than 6 Pokemon, how will you be able to switch members of your party?

And I got an idea: Since you said there were flashes that eradicated everything in their paths, maybe you could make some tiles that look like patches of burnt grass? A few smashed buildings?

Anyhow, this hack looks awesome. Only wonder what the gameplay's gonna be like.

NatureKeeper
September 29th, 2009, 12:09 AM
Don't you think that a ribbon would look nice on Pichu's Battle Sprites?

I can sprite and index that.

●•ΛΣЯӨЩ•●
September 29th, 2009, 1:15 AM
Great hack and screenies i'm looking forward for it!!

Perri Lightfoot
September 29th, 2009, 5:02 PM
I got to say, that's one impressive story. And the extra recruits who join you also have some interesting backstories. But if you can recruit more than 6 Pokemon, how will you be able to switch members of your party?

And I got an idea: Since you said there were flashes that eradicated everything in their paths, maybe you could make some tiles that look like patches of burnt grass? A few smashed buildings?

Anyhow, this hack looks awesome. Only wonder what the gameplay's gonna be like.

Thanks for the comments ^^ As for the recruits - I've already come up with a solution to that problem. My original plan was to have it so you could only have five main recruits, but when I realized that people might not like having so little customization in who they fight with (and that many RPGs let you cycle through a group of fighters to rearrange your team whenever you like), what I did to solve that problem is have certain bushes function like Lanette's PC (the fact you can collect only a finite number of items in Ruby also made me realize having a place to put your items was a good idea ^^' ). You can decide which team members are "active" (as in, they'll appear for you to battle with) and which are "on reserve" (are still travelling with you and will appear on over world events, but won't be on the active battle roster). My ideal situation would block you from being able to put "yourself" in the "PC," but I'm not sure how to do that ^^' So for the time being unless I can figure out a solution, you're able to put yourself on the "reserve" list (though you'll obviously still appear on the overworld XD ).

As for tiles like that - I've already been working on them the past couple days, where scripting took a back seat and I put my efforts into finishing more sprites and tiles. I haven't put a map together using some of these new tiles yet, but when I have I'll get some more screenshots :)

To Naturekeeper: I finished the Pichu's backsprite (and three frontsprites - one for battle, and two different ones for your "trainer card" ) the other day, ribbon and all. ^^ Thank you for offering, though! :)

In other news - finally, some creatures other than 'Chus have overworld sprites now. I finished the Pachirisu shown earlier, and also added in Ledyba, Spearow, and a recruitable character named Freya, a Pidgeotto whom you encounter very early on but cannot have join you until later. When I get more done concerning her, I'll post her sprites, stats, and bits of backstory. ^^ I'm also gearing up for some story-progressing scripts and "trainer" battles :)

Jhonnyduffboy
September 29th, 2009, 5:39 PM
Cool trees, how did you get different pallete trees together?

Jhonnyduffboy
September 29th, 2009, 6:14 PM
the story is very interesting, along with the maps

Perri Lightfoot
September 29th, 2009, 11:36 PM
@Jhonnyduffboy - Thanks for the compliments ^^ As for the different palleted trees...it's a very easy, simple matter to do that. I have two palettes consisting mostly of varying shades of greens and browns, and some trees are colored with one palette while others are colored with, well, the other :) Use the Block Editor in Advance Map to make tiles where the different types of trees overlap and hey presto! There you have it :)

Anyway, I've updated the first post with smaller, better screenshots ^^ And here are some more screenshots to show my latest work:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image8-3.png
Since you have a set gender in this game, you're simply asked "which picture you like better" rather than "are you a boy or a girl." ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image14-3.png
Walking along Dapple Path, the first route in the game. Thanks to advice that I've received, the grass placement is more random than it was previously.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image3-1.png
Uh-oh! It's a Flash-born Wurmple! What will you do? ...Well, if I were you, I'd unleash the Super Rising Thunder upon it XD You can see that the player's ear now sports a nifty ribbon ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image6-5.png
We've left Dapple Path behind and have arrived in Pikpik Grove. Hey! It's a Ledyba! ^__^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image7-2.png
Normally, there would be a script active here that would make those pesky Spearow keep you from proceeding. But I bypassed that for the sake of a screenshot. :) Here, we have the very beginning of another route, Golden Trail.

Tropical Sunlight
September 29th, 2009, 11:47 PM
Really looks awesome!
Good luck with it!

Blue Beedrill
September 29th, 2009, 11:49 PM
Nice new screens.
Im really liking your games tiles.
The only thing i don like is how big the screens are and how they have a sort of blur look.
Which emulator do you use? VBA is the best or are you taking print scan of them if you are try using the scren capture option on the emulator.
Just for better quality.

Tropical Sunlight
September 29th, 2009, 11:55 PM
Nice new screens.
Im really liking your games tiles.
The only thing i don like is how big the screens are and how they have a sort of blur look.
Which emulator do you use? VBA is the best or are you taking print scan of them if you are try using the scren capture option on the emulator.
Just for better quality.
She is using VBA, but is probably taing screens with Ctrl + PrtScr.
There is an option in VBA which takes screenshots.

DestinyBender
September 30th, 2009, 12:08 AM
This hack looks sooo cool. Best of luck with it!

Satoshi Ookami
September 30th, 2009, 4:38 AM
Those new screenies are nice :)
Pichu's back is nice with that ribbon but what I don't get is the difference between Pichu one and Pichu two xD

TB Pro
September 30th, 2009, 1:51 PM
Sorry to say, but you are using quite a few tiles that are off-limits. I don't want to sound like an ass, but Kyledove does have some off-limit tiles. Apart from that, this game looks awesome. Tiles, OWs, and the general idea is nice. Keep it up.

Perri Lightfoot
September 30th, 2009, 6:16 PM
;5172590']Sorry to say, but you are using quite a few tiles that are off-limits. I don't want to sound like an ass, but Kyledove does have some off-limit tiles. Apart from that, this game looks awesome. Tiles, OWs, and the general idea is nice. Keep it up.

Off-limit tiles? *is puzzled, since I got most of those Kyledove tiles from this site (http://74.125.113.132/search?q=cache:V1h17N6pb70J:www.pokehacking.com/articles_24_Tileset.html+http://www.pokehacking.com/articles_24_Tileset.html&cd=1&hl=en&ct=clnk&gl=us) (which seems to exist only in cache form at the moment) where they were implied to be "free"* The other tiles, not counting the ones made by me, were made by WesleyFG (also from the site above) and Saurov (from here (http://pokehackcenter.totalh.com/tilessaurav.php)), as labelled in the first post. Other places where I may have found tiles were on this forum or Google Image Search over the years, or the Spriter's Resource, where I could have picked up things that may not have been free along with the free stuff, without even knowing it...now I feel like a criminal :(

I really wasn't intending to be a thief and I don't want to remain one...can I be shown the off-limit tiles so I can remove them?

TB Pro
September 30th, 2009, 6:22 PM
Yeah, that site has a history of stealing tiles. Any tiles on this set are off-limits.
http://fc04.deviantart.com/fs31/f/2008/228/b/8/Biome_v2_by_Kymotonian.png

Perri Lightfoot
September 30th, 2009, 6:37 PM
;5173425']Yeah, that site has a history of stealing tiles. Any tiles on this set are off-limits.
http://fc04.deviantart.com/fs31/f/2008/228/b/8/Biome_v2_by_Kymotonian.png

Thanks so much! ^__^ I thought the site above was affiliated with Kyledove and WesleyFG for some reason, and I didn't realize at all that they were hosting the tiles without permission and that we weren't allowed to use them. I'll fix this right away and will post new screenshots with the off limit tiles removed - thank you again for letting me know!

TB Pro
September 30th, 2009, 6:47 PM
Thanks so much! ^__^ I thought the site above was affiliated with Kyledove and WesleyFG for some reason, and I didn't realize at all that they were hosting the tiles without permission and that we weren't allowed to use them. I'll fix this right away and will post new screenshots with the off limit tiles removed - thank you again for letting me know!
Yeah, I know. Sorry if I sounded like an ass, but if he wanted to be an ass, he could have sued you...and you don't want that, do you? :P I know it must be a downer to have to replace those tiles, but it'll look fine without 'em. ^-^
I forgot to mention that everything looks great. I love the way you combined the trees in your maps. ;D

PatJamma
September 30th, 2009, 7:01 PM
;5173500']Yeah, I know. Sorry if I sounded like an ass, but if he wanted to be an ass, he could have sued you...and you don't want that, do you? :P I know it must be a downer to have to replace those tiles, but it'll look fine without 'em. ^-^
I forgot to mention that everything looks great. I love the way you combined the trees in your maps. ;D
umm no. you are very wrong there could be no sueing by anyone but nintendo and/or gamefreak. im sorry that you dont know this but if money was involved in hacks (SUCH AS SUEING SOMEONE OVER IT) nintendo and/or gamefreak would sue both people for reselling their products. and yes i understand that those were probly costom tiles but they would only work in a pokemon game (i do believe)

anyway this hack looks amazing! I love the new attack! and the scarf but I was woundering if you pick what would be the female player is the scarf pink or red insted of blue?

Perri Lightfoot
September 30th, 2009, 7:25 PM
;5173500']Yeah, I know. Sorry if I sounded like an ass, but if he wanted to be an ass, he could have sued you...and you don't want that, do you? :P I know it must be a downer to have to replace those tiles, but it'll look fine without 'em. ^-^
I forgot to mention that everything looks great. I love the way you combined the trees in your maps. ;D

Nah, you didn't sound like an ass at all ^^ It was something important that I needed to know, so no worries :)

And thanks for the compliment, I appreciate it :) New screenshots with the offending tiles removed; and showing some new scripts, should be up tomorrow or the next day :) (And I'll use the VBA Screenshot function to take them this time, not PrtSc! XD )

@PatJamma I'm pretty sure the sue comment was a joke XD As for our Pichu hero, he can only be a hero, and not a heroine (since there really isn't any way to have the game give you a pokemon of the same gender every time unless it always has a set gender - and I figured that would be easiest for everyone concerned, especially me, to simply set a gender XD ). The intro simply shows you your player character in two different poses (coloring, scarf, everything is the same except the pose - even the default name options) and asks "which picture you like better" rather than "are you a boy or a girl."

(...Though now that I think about it, I could simply edit another pokemon to be a clone of the player Pichu - similar palette, same base stats, same movesets, same in every way except that it's always female...and doesn't have a Pichu's cry ^^' If I was any better at hacking the cries and having them sound good and not like staticky messes that glitch things up, I might entertain this idea...but for now, I think I'll leave things the same ^^' )

NatureKeeper
October 1st, 2009, 8:50 AM
Wow, I love these new screenies.

I hope you release a beta soon.

Master Terrador
October 1st, 2009, 11:49 AM
These visuals are quite impressive and those portraits too.
I loved rescue rangers and this is looking even better than it.
Can't wait to see a release, Since I haven't played this type of hack since RR.

The Smell
October 2nd, 2009, 12:13 AM
I am really enjoying all these new PMD style hacks! Since I can't hack for anybody's frogs, I think I may make a PMD style game in RPG Maker XP! May I suggest for that first route on there, using a HG/SS style grass? It would look smoother in a PMD game than just random tufts of grass. Anyway, I'm really enjoying this so far! :D

GaryOGaryProductions
October 2nd, 2009, 2:24 PM
How did you get it to show a picture of who's talking?

Perri Lightfoot
October 4th, 2009, 4:06 AM
Massive update of massive destiny!

First things first - I took care of the tile problem, and have replaced all screenshots depicting them (...I think... ^^' ) with new ones. Not 100% pleased with that log tile, but I'm not going to worry about it too much for now...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image12-4.png
It's Log! It's Log! It's big, it's heavy, it's wood! It's Log! It's Log! But is it bad or good?

Second things second: If there's one thing a Pichu isn't...it's a Trainer. Behold - the new "Hero Data" card!

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image22-2.png
That spot in the middle is where the Pokedex would go...but since you never get a Pokedex, it just sits there and takes up space. XD Anyway...I found, much to my displeasure, that there is no way to eliminate the accumulation of money from the game - you can't have a "Trainer" give you nothing for defeating them. So what I did was replace the money with "Rocks" you end up collecting throughout the game. For now, they're completely useless. But you'll need to have a certain number to beat the game...

And as long as we're talking gimmicks...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image20-1.png
Of course, a Pachirisu knows all about squirreling things away XD How do you go about it? Well...that bush in the corner, and all bushes that look like that one, functions similar to the PC in traditional Pokemon games. You can go up to it and stuff items in it, and also take a breather there and "arrange your team." Team Arranging is where - once you get six partners or more - you can decide who is on active duty (is available to battle with) and who is "on reserve" (still travelling with you, but not available to battle). Being on reserve will not prevent a character from popping up on the overworld, and putting "yourself" on reserve obviously won't suddenly put a halt to your adventure XD You're still journeying and travelling, just...not battling XD

(As for how items you put in one bush manage to be in every bush you talk to - I dunno. There's a Mew in there that teleports em. Or something. Acceptable break from reality XD ).

And now, third things third...story progression! XD I'd make another video and show it in action if I could, but the computer I'm currently using is a junk heap, and my good computer has no net access at the moment ^^' Only major scripts will be discussed here and later; smaller scripts, or major ones that would be spoiler-iffic, won't be shown.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image17-2.png
Not a major script at all, but is being shown simply as an example of what "Trainer" battles will be like. XD Right on the first Route, you're expected to battle. These Spearows are blocking off access to Pikpik Grove up ahead...and won't budge unless you make them. But what is that like?

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image19-2.png
Well, it starts out a bit like this...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image18-3.png
And is like this in the middle. XD They fly away after you defeat them and you're able to enter Pikpik Grove, only to find Spearow blocking off the exits - Spearow unwilling to battle.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image16-2.png
"Beat it, ribbon boy!"

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image28.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image29-3.png
Enter one of the trees and you'll find Rega, the Ledyba elder of Pikpik Grove. He gives exposition and is surprised you managed to fight some of the brutes off.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image23-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image24.png
Freya, the Pidgeotto, enters Rega's tree and is none too polite. Later on, she joins your group as a team mate, but for now, she's an angry bird with bad grammar who wants something that Rega has. Why is she angry, why does she have bad grammar and why does she want it? Alas...t'would be very spoilery (much more so than the few characters I did discuss XD ) if I were to reveal her backstory...

And when she says "pretty round thing," she doesn't mean the bush. XD

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image25.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image26.png
Rega doesn't take it sitting down. He leaps over the bush and goes to confront this brazen bird, wondering why she has to bother him rather than that idiot Pachirisu who lives on the first route who has a whole nest full of those "round things." She explains that Rega's "round thing" is special - it's heavy. Freya seems to know what these objects are actually for...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image27.png
Freya attacks Rega, steals the "round thing" and makes her escape. Rega doesn't look too good...will he make it?

Satoshi Ookami
October 4th, 2009, 6:52 AM
Awesome new updates!
This will be really great hack :)
Do ya happen to know when will ya release alpha or beta of it?

PatJamma
October 4th, 2009, 7:57 AM
wow this just keeps getting better and better! keep up the good work!

Megiddo-san
October 4th, 2009, 5:46 PM
Congratulations on winning hack of the week number 83. Here is your award.
http://i255.photobucket.com/albums/hh139/oddigem/superrisingthundera.png?t=1254707182

Sarcastic Prince
October 4th, 2009, 11:00 PM
The storyline is pretty interesting.
The updates are cool.
That Pidgetto has pretty awful grammar...

The Raikou OW could use a little work.
You should expand the OW's size so that you could add its whole 32x32 OW in it.
I recommend using OW Changer.
The best tool at changing the OW's size.

The Smell
October 5th, 2009, 3:02 AM
Very nice! Congratulations on the Hack of the Week award, and... OMG LOG!@!@!@!

But seriously, looking great, seems like you have a creative mind and a great storyline forming. Good luck! :)

PatJamma
October 5th, 2009, 5:29 AM
hey here a sugjestion for you, you should make so you can go on the "inside" of a tree by using move like tree climb or something and inside the tree would be bird and bug pokemon and maybe a few items too!

destinedjagold
October 5th, 2009, 6:00 AM
very nice update. :)
Poor Ledyba. :(
My brother will surely be mad about that Pidgeotto. xD

Anyways, g'luck~

Neo-Wolf
October 5th, 2009, 10:45 AM
Good work, PPG! Congrats for the award. You deserved it.

Perri Lightfoot
October 5th, 2009, 12:01 PM
*admires her award, surprised and flattered* ^^' I'd like to thank the academy...well, actually...I'd like to thank all of you who voted for me; and even those of you who didn't, for giving me good competition :) Thank you! ^__^

The storyline is pretty interesting.
The updates are cool.
That Pidgetto has pretty awful grammar...

The Raikou OW could use a little work.
You should expand the OW's size so that you could add its whole 32x32 OW in it.
I recommend using OW Changer.
The best tool at changing the OW's size.

XD Her grammar is awful on purpose, and it's actually plot relevant why she (and at least one other pokemon you meet) speak so poorly. ;) Trust me, this isn't going to be one of those hacks riddled with spelling and grammar errors every which way...my perfectionist streak wouldn't allow it ^^'

As for Raikou, that sprite was inserted a while back when I was entertaining the idea of putting in HGSS sprites as well as PMD sprites, or eventually instead of them - the Raikou was basically copied from one of the pre-release HGSS screenshots and inserted. But now that you mention that it needs some work...I can see how out of of place it is, with everything else PMD-style. I'll get it's 32x32 PMD sprite and get to work on that ^^ Thanks for the comments! :)

@TheSmell: Thanks so much for the congratulations! ^^ Trust me, I was surprised to see I was Hack of the Week winner myself ^^' Anyway, do I take from your excitement that the log tile isn't so bad, or that you just liked that I quoted Ren and Stimpy? =P Or both? XD

@Patjamma: That suggestion is awesome XD Since most items have been replaced by unplantable berries anyway (for example, a Potion is now called a "Lechuk Berry"), and berries grow on trees, or at least on bushes...being able to go into random trees on routes for item scouting sounds like a clever idea :) Or at the very least, I could have going up to overworld trees and "talking to them" be how you get some items in the first place. ^^

@ destinedjagold and @Neo-Wolf Thanks! ^__^ Comments - both good and constructive-critty - and compliments are why I keep going with this :)

NatureKeeper
October 7th, 2009, 12:43 PM
*admires her award, surprised and flattered* ^^' I'd like to thank the academy...well, actually...I'd like to thank all of you who voted for me; and even those of you who didn't, for giving me good competition :) Thank you! ^__^

XD Her grammar is awful on purpose, and it's actually plot relevant why she (and at least one other pokemon you meet) speak so poorly. ;) Trust me, this isn't going to be one of those hacks riddled with spelling and grammar errors every which way...my perfectionist streak wouldn't allow it ^^'

As for Raikou, that sprite was inserted a while back when I was entertaining the idea of putting in HGSS sprites as well as PMD sprites, or eventually instead of them - the Raikou was basically copied from one of the pre-release HGSS screenshots and inserted. But now that you mention that it needs some work...I can see how out of of place it is, with everything else PMD-style. I'll get it's 32x32 PMD sprite and get to work on that ^^ Thanks for the comments! :)

@TheSmell: Thanks so much for the congratulations! ^^ Trust me, I was surprised to see I was Hack of the Week winner myself ^^' Anyway, do I take from your excitement that the log tile isn't so bad, or that you just liked that I quoted Ren and Stimpy? =P Or both? XD

@Patjamma: That suggestion is awesome XD Since most items have been replaced by unplantable berries anyway (for example, a Potion is now called a "Lechuk Berry"), and berries grow on trees, or at least on bushes...being able to go into random trees on routes for item scouting sounds like a clever idea :) Or at the very least, I could have going up to overworld trees and "talking to them" be how you get some items in the first place. ^^

@ destinedjagold and @Neo-Wolf Thanks! ^__^ Comments - both good and constructive-critty - and compliments are why I keep going with this :)

Congratulations on HoTW. You deserve it.

And for the plant sprites... You can use the berry trees. XD YOu didn't replace them did you?

EDIT: Here is an award:

http://i33.tinypic.com/2qithfq.png

Made using ArcSoft PhotoStudio.

The Smell
October 9th, 2009, 6:14 AM
@TheSmell: Thanks so much for the congratulations! ^^ Trust me, I was surprised to see I was Hack of the Week winner myself ^^' Anyway, do I take from your excitement that the log tile isn't so bad, or that you just liked that I quoted Ren and Stimpy? =P Or both? XD

Both! :D But yeah, the log does fit well! I can't get enough of Pirca's scarf either! It's a shame that the Ruby engine flips the overworld sprite, because the scarf swaps sides! :P

PokeBal33
October 9th, 2009, 8:56 PM
I like the story and maps, congrats on HOTW btw. I am new here but i have bin on this site a wile just watching. When a userbar is up i will add it to my sig.

Satoshi Ookami
October 9th, 2009, 11:13 PM
EDIT: Here is an award:

Nice ban Keeper ;)

By the way PPG do ya happen to know when alpha or beta could be expected?
And also if you're gonna release alpha or beta first :)

Perri Lightfoot
October 10th, 2009, 5:35 AM
Okay, more update-y stuff ^^

First things first - Tile Molester is deciding to be a pain. Despite using the "sprites are usually right by their palettes, so look up the palettes in a hex editor and you should easily find the sprites" trick; and even scrolling through the entire ROM, several times, on several different codec modes...the Pokeballs are proving very elusive. I found the Pokeball icons that are part of the trade animation, but the ones that appear in battle (the pokeball that flies though the air when your leading Pokemon is sent out; the Pokeball on the ground that an enemy Pokemon pops out of in a Trainer battle, the balls that appear on the status screen when you look at your Pokemon)...I just can't find ^^' (I can't find the bar with "Trainer Memo" written on it that appears on the status screen, either). Has anyone ever actually hacked these and knows where they are and how to find them in Tile Molester? It's driving me nuts; I wasted a lot of man hours already looking for them...

Now, a quick detour through Pikpik Grove...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image30-2.png
Foreshadowing! This Pikachu's pretty nervous about the rumors people discuss concerning mysterious kidnappings and the disturbing "Crumbletown" to the north...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image27.png
Didn't we see this screenshot before? Yes we did, but I fixed this continuous script up a little - shortly before this screenshot, I added in a bit where Freya, the Pidgeotto who attacked this Ledyba, walks up, picks up the "round thing," and then starts walking away like she's leaving. When she's across from Rega the Ledyba, she stares at him for a minute, and then runs out like her tailfeathers are on fire. This was done to add a bit more depth of character to Freya, and so that her actions here would mesh more with what we shall see of her shortly...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image32-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image33.png
Head to the northern exit and talk to the Spearow blocking it off, once you've visited with Rega. It'll abandon its post to join up with Freya, and the path is now free for you to walk along. Well, it's sorta free...three Spearow will try to stop you...

One would think Freya would simply flee after she's gotten what she wanted, but for some reason, she's hanging around...even the Spearow can't understand it.

Also, if you talk to the bushes on this route, you can pick up a few items. You won't get the opportunity to heal until you're at the Forest's Edge (unless you backtrack and talk to your mom), so it's wise to investigate everything...

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image34-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image35-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image36.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image37-1.png
Freya seems quite guilt-stricken and tortured...and, unable to face what she may have done, she calls you a liar and attacks you in anger...

Oh crud, I have tile errors up there ^^' I didn't notice that till just now...I'll fix that right away! ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image39-1.png
She's level 14 and can kick your fluffy butt if you're not careful. But she shouldn't be too hard ^^' You're at the beginning of the game where your foes are weak to your attacks ;)

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image41-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image42-1.png
After some attempted guilt-tripping, Freya makes her escape (along with all the Spearow), and you can pick up the "Round Thing." What's it do? Well...we'll see about that much later...

I hope with the next update to show the third route - Golden Trail - the third "town" - Forest's Edge - and at least the beginning of the fourth route - Blackriver. ^^ Blackriver is where we start to see evidence of those mysterious Magicians who once roamed the land...though you'll meet some Pokemon who insist "Arceus put all that stuff there just to test us!" =P

@everyone: Thanks for your continued support! ^^

@TheSmell: I believe Diamond and Pearl do that too - Dawn's scarf will flip from one side of her body to the other depending on which way she's facing. Drives me nuts there and drives me nuts here too, but it's just part of the engine, alas ^^'

@Ash493: I hope to release a beta at the end of the Crumbletown arc (Crumbletown is in about the same place as Slateport City, so that gives you an estimate :) ).

robin9211
October 10th, 2009, 5:47 AM
are they tile errors? the second last screenie?

Perri Lightfoot
October 10th, 2009, 6:08 AM
are they tile errors? the second last screenie?

Yeah, those are tile errors - you see the trees at the very top edge of the screenshots; how they have the bottoms of one type of tree and the top of the other? I forgot that's where the border was when I was making the map, and used the wrong tiles there ^^' It shouldn't take me but a moment to fix it, though! :)

mervyn797
October 10th, 2009, 6:13 AM
wow! this hack is awesome!
you must be having great ASM skills!!!

NatureKeeper
October 10th, 2009, 7:07 AM
What is ASMing about it?

Wonderful tiling skills, I got to say.

PokeBal33
October 10th, 2009, 7:10 AM
I agree, i like the tiles. Nice updates, the trainer card looks funny with pichu on it.

Satoshi Ookami
October 10th, 2009, 8:06 AM
I'm fascinated how ya always lengthened the updating post :D
So Pidgeotto's gonna battle huh? :D
I'm looking forward to script where she joins team :D

PatJamma
October 10th, 2009, 8:14 AM
hey i wanted to know how is changing party members going to work? i mean its not like you can just walk into a pokemon center and walk up to a computer and switch pokemon

Skully367
October 10th, 2009, 9:50 AM
hey i wanted to know how is changing party members going to work? i mean its not like you can just walk into a pokemon center and walk up to a computer and switch pokemon

If you read the other posts...they're...stored in a bush...lol?
Anyway, the name almost made me not click, I'm glad I did though :D
need moar suppurt bannah!

Sarcastic Prince
October 10th, 2009, 3:30 PM
wow! this hack is awesome!
you must be having great ASM skills!!!

It ain't ASM - it's just awesome scripting skills.

The Smell
October 11th, 2009, 12:25 AM
Another great update! Glad to see you haven't left the thread! I was getting worried there! :o

I can see you are making fast progress! :)

Skully367
October 11th, 2009, 3:48 AM
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image14-3.png
Walking along Dapple Path, the first route in the game. Thanks to advice that I've received, the grass placement is more random than it was previously.


Tile error! I'll let you find it yourself.

mervyn797
October 11th, 2009, 5:38 AM
It ain't ASM - it's just awesome scripting skills.
strange.. why not? its needed to make pokemon change ther sprites (i hope u understand in which sense)

Satoshi Ookami
October 11th, 2009, 5:44 AM
strange.. why not? its needed to make pokemon change ther sprites (i hope u understand in which sense)
Which sprites do ya have on mind?
Anyways as other already said there's no ASM on those screenies

Skully367
October 11th, 2009, 9:12 AM
strange.. why not? its needed to make pokemon change ther sprites (i hope u understand in which sense)

Which sprites do ya have on mind?
Anyways as other already said there's no ASM on those screenies

Oh gawd, He just brought up a great point. Name one other way to get picras sprite in the "Party" section to have the same sprite he has on the
"Hero Data" card?

Tropical Sunlight
October 12th, 2009, 3:58 AM
Oh gawd, He just brought up a great point. Name one other way to get picras sprite in the "Party" section to have the same sprite he has on the
"Hero Data" card?
Omigod.
She just replaced the trainer sprite, that's all, no ASM, bye.

Skully367
October 12th, 2009, 7:26 AM
Omigod.
She just replaced the trainer sprite, that's all, no ASM, bye.

Your a fool. You get a OPTION of what your "Hero Data" sprite looks like.
I love proving people wrong, Including people who don't look at screen shots before they comment.

Banjora Marxvile
October 12th, 2009, 7:41 AM
Your a fool. You get a OPTION of what your "Hero Data" sprite looks like.
I love proving people wrong, Including people who don't look at screen shots before they comment.

Did she ever say that? All I read was that the Pichu replaced the trainer sprite. Could you please quote where she said that?

I love proving people wrong too. Especially people who think others are wrong. She replaced the Trainer Sprite with that Pichu sprite, that is all. Basically, she inserted Pichu twice, once as a Pokemon, once as the trainer.

The Smell
October 13th, 2009, 3:11 AM
Yeah, that's the way I would've done it... Why are people arguing over this anyway? The point is, the trainer sprite has been changed to match the Pokémon sprite...

Perri Lightfoot
October 13th, 2009, 4:01 AM
*head goes back and forth between the argument* There's no ASM here - it's all just basic sprite insertion. ^^' All I did was replace the pictures of the male and female Trainers with two different Pichu sprites, and then put a third Pichu sprite for the Pokemon itself. No ASM, just UNLZ.gba XD

Anyway...I come bearing screenshots and a support userbar (finally!) ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/SupportBanner.gif
Support the game? Here's a userbar for your sigs :)

Now, unto the screenshots ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image48-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image47-1.png
I've been working mainly on mapping and inserting more sprites as of late, so this latest route has no scripts on it at the moment ^^' When you first get unto it, you see some green trees, with a few golden interlopers, until it gradually shifts so the golden trees are the dominant species, with some red trees mixed in :)

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image60.png
Hey, a Beautifly! She will be involved in a script when I get to it - she's looking for her kidnapped Wurmple and will tag along with you (she doesn't battle, but she'll pop up on the overworld and interact with you from time to time until you find her missing caterpillar) as you help her look for it.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image53-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image54-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image55-1.png
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image50-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image51-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image52-1.png
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image56-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image57-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image58-1.png
Wait! What is this? Can it be true...you're no longer fated to walk everywhere you go? Originally, I was not intending to implement the Running Shoes feature, since there aren't ready made "running Pichu" sprites, and I'm a poor spriter ^^' But then I realized that it would be annoying, and unrealistic, if you couldn't run. So I tried my best with the sprites and put the feature in :) They actually look quite nice in motion...
(Don't get your hopes up, though. The Bike feature will NOT be in XD ).

Satoshi Ookami
October 13th, 2009, 4:39 AM
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image60.png

Pretty cool event looking forward to see more :)


http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image54-1.png
That's sweet position xD
Those running OWs are great ;) Don't underestimate yourself ;)
Wonder what Swablu's doing there :)

Perri Lightfoot
October 13th, 2009, 5:44 AM
Pretty cool event looking forward to see more :)


That's sweet position xD
Those running OWs are great ;) Don't underestimate yourself ;)
Wonder what Swablu's doing there :)


That's actually Pachirisu's tail in that screenshot, rather than a Swablu XD It does look a little like one though, doesn't it? ^^ As for Beautifly...at first she attacks you because you're a stranger to the area and thinks you might be associated with the kidnappers; but once she calms down, she realizes that you can help her out. She will go along with you until about the middle of the next route (though she'll be hidden out of sight unless scripts on the overworld are triggered, which will make her appear and start to talk to you - there will be events like that with your "real" team members, too :) ). The next route is also where you get your first real team mate who you can send out into battle. ;)



the side running OW makes Pichu look like a cat. :\

Anyways, nice new event for Beatifly. <3

Yeah, it's the long forelimbs that are giving him the cat look...I'll see what I can do about fixing that ^^' Those side views were the most difficult to sprite and I'm not happy with them for that very reason (Pichu's limbs should be a bit stubbier)...are there any spriters out there who would be willing to help me with this? :)

destinedjagold
October 13th, 2009, 5:46 AM
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image57-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image58-1.png

the side running OW makes Pichu look like a cat. :\

Anyways, nice new event for Beatifly. <3

rules are meant to be broken
October 13th, 2009, 5:46 AM
hey! hey! a PMD type hack! :) wow!
we are a pichu? cute!

Tyrantrum
October 13th, 2009, 6:22 AM
Very nice hack, so far. :D

One thing, though...

Something is wrong with Pichu's ribbon: When walking to the right, it's on it's right ear, when walking up, it's on its left ear. You should fix that, while also giving the battle sprite a ribbon as well.

I agree with djg, as well. Pichu does look like a cat when running.


Well anyway, I wish you luck with this~

The Smell
October 13th, 2009, 12:07 PM
Yay! I think it looks great! The only thing that looks slightly odd is the side, but I can't sprite either... :P

Gonna add the userbar. :D

cadgod120
October 13th, 2009, 1:30 PM
Looks very promising. Everything looks excellent.

Perri Lightfoot
October 13th, 2009, 4:15 PM
I've just remembered that Pokemon Pinball actually has some sprites of Pichu running in it - I saved the sprites to my hard drive and will work on making better running sprites for our hero Pichu using those as a reference, which should eliminate the cat look ^^ (That's what I should have done from the start...but I didn't remember the existence of these sprites ^^' ). When I get that done, I'll update the userbar also so it will have better running sprites on it ^^

As for how the hero's scarf flips from side to side depending on which direction he's facing - that's just part of the Ruby game engine, unfortunately. Walking sprites are made up of nine separate frames - the engine simply flips Sprites 2, 7 and 8 around if you travel towards the right; rather than having separate images for each side. Unfortunately, I can't do anything to change this. :(

TB Pro
October 13th, 2009, 4:55 PM
This is amazing. You seem to think of new and great things every time I visit. :P The running OW looks fine.

Perri Lightfoot
October 13th, 2009, 8:22 PM
I made up a second set of running sprites - the sides still aren't the greatest, but at least the player character doesn't look like a cat ^^; Which set should I go with - the earlier sprites or these?

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image53-3.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image54-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image55-2.png
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image50-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image51-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image52-2.png
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image56-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image57-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image58-2.png

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image59-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image61.png
These are just bonus screenshots showing the latest sprites inserted - Wurmple, and Sentret. XD

PatJamma
October 13th, 2009, 8:39 PM
ooh much better! new sprites look amazing! it makes me want to play this even more!

Satoshi Ookami
October 13th, 2009, 9:01 PM
I do agree ;)
New running sprites are much better :)
Great work Parca!

The Smell
October 13th, 2009, 10:40 PM
Definitely the new ones! They look amazing! :)

Tropical Sunlight
October 14th, 2009, 5:19 AM
Yes, yes.
The new sprites.

Chi Rin
October 14th, 2009, 9:22 AM
I love the look of this hack!!

Perri Lightfoot
October 23rd, 2009, 3:47 AM
Before I get to the update, an important note: I will be participating in National Novel Writing Month (NaNoWriMo) all through November, and will be focusing only on finishing my fanfic, Paws for Alarm. There will be no more updates to Super Rising Thunder until December, unless I finish the fic early. ^^' Please bear with me - this will only be a month hiatus and things should be back on schedule in no time at all. :)

Thanks for the sprite feedback, everyone! I'll definitely keep the new ones ^^ Also, I have a question - does anyone know how to write in Unown letters in Ruby? I know that they're in the ROM itself - I've seen them with Tile Molester - but is there any way to write with them in a text box? I'd like to use Unown letters to convey writing on signs or other objects built by Magicians (humans), to reflect that writing looks like unintelligible gibberish to the characters in game - but with a hidden layer of meaning for the "Magicians" playing the game who can read it and tell what's written.

Now...the update. ^^ I have no new screenshots with this update, because much of what I've been doing over the past week or so has been the sort of work that either can't be screenshotted, or simply can't be screenshotted yet. What sort of work? Well...I've been making a "ruin-scape filled with garbage and old buildings" tileset for a little later in the game, sprited a few more of the important NPCs and recruitables, and have been trying to get the storyline finalized and streamlined. To make up for my upcoming absence, I'll discuss some of those above mentioned NPCs below, but I'll put it behind a cut to spare those who were wondering what I was doing but don't want to see the tl;dr details. XD

Anyway...I took some time to figure out some of the not so friendly characters you meet along the way. You've been introduced to the Spearow Ruffians and their leader, Freya the Pidgeotto, in screenshots already, but they're hardly the only gang of foes standing in your way. There are eight different "big boss" battles - which take the place of Gym Leader battles in that they allow HM use on the overworld once defeated - but you'll also have to deal with smaller foes...and even bigger ones.

The first three big boss battles are all part of the long "Crumbletown" story arc that makes up the first part of the game (up to Slateport City, in Ruby terms). We had small hints of another story arc, involving Freya the Pidgeotto's past and the mysterious "round thing" she was so obsessed with, but that particular arc doesn't fully start to come into focus until close to the end of the Crumbletown arc. Anyway, as we saw in the screenshots from last time, you meet up with a skittish Beautifly named Doppa as you travel along Golden Trail (equal to Route 102 in Ruby terms). The reason she is so skittish is because her son, Peppo, had wandered off - and never returned. And the residents of the forest know all too well what that means - he was probably kidnapped; hauled off to dig through the Magician ruins in a terrible place to the north called Crumbletown. Getting Leppo back doesn't necessitate going all they way up there - though you go up there anyway XD - to rescue the little Wurmple, all you have to do is corner and defeat the first of the bosses in a place called Ratkarat Cliffs (equal to Rustboro City).

Boss Argo
Species: Vulpix
Specialty: Scaring defenseless little bug-types with his flames
Argo is unique in that you battle him more than once - you first catch up to him in a place called the Gorshi Swamp (equal to Petalburg Woods). Defeating him won't save Peppo from his clutches, however - he runs off and you'll need to chase him up to the Cliffs, corner him in a tunnel, and battle him again in order to save the little Wurmple. Beating him the second time silently enables - as in, there's no big fanfare or announcement like you get with beating a real Gym Leader - the use of Flash in the overworld. And yes, he is a cute little Vulpix - I see no reason why pokemon need always be pigeonholed in terms of behavior and personality based on their species. ^^' Cute pokemon can be rotten and ugly pokemon sweet - but ugly pokemon can also be nasty and cute pokemon be friendly. It all depends on the individual. XD By the time you fight him, you'll have 1 team mate besides yourself - Mjolnir, a Raichu - and a travelling NPC who does not battle - Doppa, the Beautifly.

Boss Cragclaw
Species: Skarmory
Specialty: Capturing slaves and helping to fulfill the mad dreams of his Lord
The next boss you meet is a species not generally known for gentleness - a Skarmory with bloodied talons known as General Cragclaw, in a yet unnamed location that in game terms is equal to Dewford Town. Cragclaw is the yes-hand man to the "Lord" who rules over Crumbletown as his own. Defeating him silently enables Rock Smash on the overworld. What he is doing - other than working under the Lord's employ - is not entirely worked out at the moment. In short, he's all sprited up but with nowhere to go quite yet. XD By the time you fight him, only Mjolnir is with you.

Boss Hufsa&Kik
Species: Stantler and Natu
Specialty: Lord and Assistant, respectively - but is it really that simple?
The next boss are actually bosses, plural - the Lord of Crumbletown, Hufsa the Stantler; and his yes-man who may be much more than that, Kik the Natu. There's more to the Hufsa/Kik dynamic but I am not going to spoil it for you :) Crumbletown is also a place filled with deep mystery, and a tall tower, and strange stone figures - along with slaves, and old tires and soda cans and pipes and trash - and I would like for it to keep its mysteries until the game's beta release. ;) What I will say is that Crumbletown's tall tower has something at the top of it which raises a lot of questions about how the world had once been...and awakens a deeper mystery, about why things are, now, the way that they are. For this game is not only about a quest to head north and beat the biggest big bad and keep it from ruining what's left of your world - it's also a quest to discover the mysteries and secrets around you...

By the time you battle Hufsa and Kik, you have a second team mate - Violet, the Rattata. Another recruitable character - Vann, the Minun - is following you but is in a role just like Doppa the Beautifly's above in that you cannot take him into battle at this time (you can later, though). Beating these two silently enables Cut on the overworld.

The next group of bosses are still nebulous as I cement together the next major plot string (and the next plot string after that) - since my work is currently on the Crumbletown arc I've had a lot more time to think about it and plan things, while Freya's arc and the Northernlands arc are less developed (though I certainly have ideas in mind). An Elite Four equvliant has also not been developed yet, but there are three different champion equivliants, once of which - the final, final boss - in true RPG fashion has two separate forms and you have to beat it twice. XD I do, however, have one more NPC to discuss...

Stranger Aspen
Species: Pikachu...sort of
Specialty: Being spooky
Aspen (his original name was Rowan, but I changed this for the obvious reason he's not supposed to bring to mind images of an old-fart professor from Sinnoh XD ) is a scruffy, fluffy, one-eyed Pikachu wearing a bandana you meet at times during your journey. Who is he and what does he want? What is the source of his mysterious knowledge of the time long ago? Why does he never join your team - despite his visits and interest in you - and why is he frightened of being touched? Is there a connection between him and Mjolnir, the Raichu travelling with you? (Of course, me bringing it up means there must be XD ) But that, and the other points, are mysteries that will have to be revealed in time...

Thanks for supporting SRT!, and I'll see you again - with updates - in December! ^^

Satoshi Ookami
October 23rd, 2009, 4:35 AM
It's sad that you won't be updating 'till December...
But good luck with your FF :)

fallkitten
October 23rd, 2009, 5:13 AM
Great Hack !I like it.pichu is so cute!^____^

BlitŻ
October 25th, 2009, 1:12 PM
* sob* I see so much potential for this hack. It is actually a hack I want to play. Everything about it is superb, and in my opinion, should be constantly at the top xD. If only I had more time to spend on hacking. I would've like to subscribe my skills to you xD

~Teh Panda~
November 5th, 2009, 3:55 PM
Wow PPG you really have improved since you joined here. Your hacking is top notch and original which is a hard feat to accomplish. All of your sprites in the game so far show how much attention to detail you have as well as your modesty as shown in many of your posts when you say something may look not up to notch to you but everyone else loves it! Which is a great aspect due to it motivating you to keep increasing your abilities and your knowledge in hacking. I really love all the tiles you chose to insert as well! They all seem to fit the style of this Mystery Dungeon and standard Pokemon series games which once again is awesome. Now do not let me forget the scripts as well. For what you have shown your scripts will be superb and make this hack enjoyable throughout as well as adding more playability even after you finish it! If you keep it up at this rate you could be up for Hack of the Month ;)

Aberbecam
November 5th, 2009, 8:18 PM
Those O/W looks good and the pallets of the O/W looks pretty impressive aswell.
But the maps are soo..You know,Those maps are soooo not natural.
there are sooo many empty spaces.
And i really like the fonts.
And there are some error in some of those tiles but the tiles you inserted looks wonderful.
Anyways i wish you the best of luck on this project! ;)

Perri Lightfoot
November 5th, 2009, 9:32 PM
But the maps are soo..You know,Those maps are soooo not natural.
there are sooo many empty spaces.

Yeah, I'm iffy on these maps myself...mapping's probably my weakest area and that's why I value so much receiving constructive criticism in this regard (I value it other times too, but for my cruddy maps especially). ^^' I was trying really hard to make them look natural while still playable...if they look unnatural to you, what should I do to make them look better? Should I add in more trees or flowers to fill in the empty space, or is it the arrangement of the trees, or the general shapes of the maps themselves, that don't look right to you? Perhaps what I should do is post over in the Map Help Thread in the Scrapbox...

Thank you again for your feedback! I wouldn't get anywhere if all I ever got was praise, and I appreciate you taking the time to address my map issues :)

@Teh_Panda: Thanks so much for your kind words! ^__^ While I doubt that I'll ever reach the level of hacking greatness that some folks around here have, I know that I can always take every opportunity to better myself and my own skills, as humble as they may be compared to some. One never gets old enough to learn! :)

@everyone: I've not been very good about sticking to NaNoWriMo...November's really the worst month they could have picked for something like that >.> So I've decided that I'll keep working on my fanfic at my own pace, and to continue work here on Super Rising Thunder rather than taking that month long hiatus ^^' By the next time I post here I should have screenshots, showing some new graphics-based hacking - the game's title screen and assorted little things like finally getting rid of those damn Pokeballs and the player character's backsprite in battle. Also, in my last post I asked about writing in Unown Script - I've figured out myself how to do this and look to have fun with it. :)

Aberbecam
November 5th, 2009, 11:34 PM
Hey, Look at some mapping tutorial.
While i learned mapping,I used Neti's Mapping Tutorial.
I wonder if its still there. In that tutorial it has alot of very well detailed,
And very well explained dialogues. So if you read the tutorial completely,
You can become a natural mapper very soon ;)

Gary, the Magic Fairy
November 5th, 2009, 11:42 PM
Wow... just... wow.

This is one of the best, if not the best, hacks I've ever seen. You've done so many complicated things that I rarely see, and the story is just... amazing.

It's just... disturbing, but with a cute setting, which just adds to the overall effect. All these innocent phrases for bad things, it really seems realistic to what a pokemon would think. The talk of "Magicians" and the "Flash-born"... I love it.

It's late, so I'm going to go in detail at the moment, but... this looks great. Good luck. I'll come back and give a better review later.

Perri Lightfoot
November 6th, 2009, 1:43 PM
Awww, thanks, Kenji! :) I just hope I come up with a final product that meets all your expectations...

Anyway...my focus for the past couple of days has been on graphical hacking. I was having a lot of trouble with palettes at first; but after practicing a lot with APE and a hex editor (XV132, specifically), I think I finally got the hang of it...feel free to contradict me though if something doesn't look right XD

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image66-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image69-1.png
As seen here, I've started the task of updating the little battle platforms, for lack of a better term, to the DPPt graphics (I could hack the backgrounds too, but I think that is something that I will wait a while to do, if I do it at all ^^' ). Also, our player Pichu finally appears as a Pichu from the back at the battle's start - believe it or not, that's something I only changed yesterday! XD

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image68-1.png
When you or a team mate are summoned into battle, you no longer appear from a Pokeball - there's just a slight pause, and then you poof into the scene. ^^' Incidentally, I do want to replace that "Go! Your Name Here!" text with something else, but given the lack of space at that offset, I think the only thing I could change it to is have it simply display the name of whatever character is in front; or I could just erase it altogether. Does anyone have other suggestions?

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image70-1.png
Just a shot of a new script in action to show that graphics are not the only thing on my mind. :) This towns-Raichu is curious about the noise he heard within that tree...

cadgod120
November 6th, 2009, 7:55 PM
Flash-born? What is Flash-born?

Gary, the Magic Fairy
November 6th, 2009, 8:22 PM
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image66-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image69-1.png
As seen here, I've started the task of updating the little battle platforms, for lack of a better term, to the DPPt graphics (I could hack the backgrounds too, but I think that is something that I will wait a while to do, if I do it at all ^^' ). Also, our player Pichu finally appears as a Pichu from the back at the battle's start - believe it or not, that's something I only changed yesterday! XDI like the new battle platform thingies. They seem more chaotic than the ones in the original games, which works well.

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image68-1.png
When you or a team mate are summoned into battle, you no longer appear from a Pokeball - there's just a slight pause, and then you poof into the scene. ^^' Incidentally, I do want to replace that "Go! Your Name Here!" text with something else, but given the lack of space at that offset, I think the only thing I could change it to is have it simply display the name of whatever character is in front; or I could just erase it altogether. Does anyone have other suggestions?Just having the name works. Or you could have it say "!" or something... or nothing. XD

Flash-born? What is Flash-born?It says in the first post:

"'Flash-born' - the descendants (lacking in sapience and filled with violence) of those Pokemon close to blast-range who managed to survive and reproduce"

Satoshi Ookami
November 7th, 2009, 12:04 AM
Sweet new screenies Pirca :)
Glad to see ya back in hacking this :)

Aljam
November 7th, 2009, 12:08 AM
Awwwwwwww.... how cute... wait a minute, err uhh... this hackis is teh mazingness!

The Smell
November 7th, 2009, 6:08 AM
Woohoo! It's back! Finally you found something you could post. :P The DPP graphics are looking fine, definitely an improvement. Can't wait to see what else is coming up. :D

cadgod120
November 7th, 2009, 7:25 AM
Oh. Didn't remember seeing it. Thanks for informing me.

EDIT: 100th post!

addam19
November 7th, 2009, 8:58 AM
I Love play with Pichu *-* (I have on PMD3 *-*)

DaVici
November 7th, 2009, 9:22 AM
When you or a team mate are summoned into battle, you no longer appear from a Pokeball - there's just a slight pause, and then you poof into the scene. ^^' Incidentally, I do want to replace that "Go! Your Name Here!" text with something else, but given the lack of space at that offset, I think the only thing I could change it to is have it simply display the name of whatever character is in front; or I could just erase it altogether. Does anyone have other suggestions?

You could do something like "[your name here] VS [opponents name here]"

( [opponents name here] should be the same as when you encounter a wild pokemon: "a wild [random pokemon] appeared!")

PS: I'm a fan of both New Jersey quest and super rising thunder. Keep up the brilliant work!

BlitŻ
November 7th, 2009, 9:27 AM
Koolio! It's awesome to see this hack up and running again. You pay attention to so much detail. xD. The story,plot, dialogue has the most, but the little things as some of the engine text and gaphics really add to it ^^

So, how did the fanfiction contest go?

Satoshi Ookami
November 8th, 2009, 12:05 AM
You could do something like "[your name here] VS [opponents name here]"

( [opponents name here] should be the same as when you encounter a wild pokemon: "a wild [random pokemon] appeared!")
So you mean change that text to
[PLAYER] vs \v[&H03]!
That isn't bad idea ya know... I vote for it :)

Aljam
November 8th, 2009, 12:30 AM
How about instea of go! [pokemons name] make it Help me, [pokemon's name]!

Liquid Shadow
November 20th, 2009, 11:02 PM
Well, I just read the storyline, and to be honest.. I'm speechless.

This is one of the most promising hacks I've ever seen. Keep it up!

PatJamma
November 21st, 2009, 7:32 PM
hey for the battle text (the one that normally says go [pokemon name]) you could put something like: [pokemon's name]: Leave it to me! (so it would look like "Pirca: Leave it to me!") or something like that... just throwing an idea out there for ya

558122_DG
December 4th, 2009, 2:22 PM
Great, Lots of DETAIL, Makes me wish i was a pichu...(ok maybe a shiny raikou). But anyways it looks so pro so far, great work. Yea i agree with the tree thing, doesn't look much natural to me, or box if that helps you feelings, but then again i'm not one to talk about mapping XD

chrunch
December 5th, 2009, 4:15 PM
The last time I played a hack like this
was Rescue Rangers.
This looks as good as it!
Or maybe even better...
Good luck!:D

Harris59
December 5th, 2009, 4:23 PM
most unique and awesome rom ive ever seen

Nicolas
December 8th, 2009, 1:45 AM
I know that Mjollnir is spelled with 2 "L"s

well actually, I'm quite interested on what this hack's perspective is, good luck with this :D

~Gary~
December 18th, 2009, 3:26 AM
yeah the new ones are just awesome i like them a lot

Satoshi Ookami
December 18th, 2009, 5:40 AM
Anything new Parka?
Do you have any new updates? :)

Perri Lightfoot
December 28th, 2009, 1:58 PM
I do now, Ash XD I apologize for my rather lengthy absence - I was sick with a respiratory infection and too tired and stuffy and miserable to do much of anything ^^' But progress should move along at a better pace now that I'm...well...better :) (And to quickly answer the question that was brought up in my absence - "Mjolnir" is a legitimate alternate spelling for "Mjöllnir", aka Thor's Hammer. "Mjolnir" may not be strictly correct in terms of Norse Mythology, but it's correct for the Raichu character in the game ^^ ).

Anyway, what little I've done on the game amid my illness are all graphical and sound based edits. I took the advice I was given early in the thread and added in HGSS grass:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image74-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image75-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image76-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image73-1.png
I'm not totally happy with it though - do you have any suggestions? :)

Also, I did a lot of experimenting with music insertion, looping, and DirectSound instruments, even if I don't have too much to show for it at the moment - only one "new" song is in the game so far, the Pokemon Stadium remix of the Johto Trainer theme =P I put up a new Youtube video to demonstrate the song in action, and included a short clip at the end showing Pirca the pichu running through the new grass.

http://www.youtube.com/watch?v=3vinROX-rBU
(If someone tells me how to embed, I'll love you forever XD )

I was also thinking about changing and improving the maps; however, I feel that the new version of the "starter town" map I've been working on really isn't all that different from the old, and has all its flaws. Keep in mind of course that this is an incomplete map loaded with placeholder tiles; I am uploading it in this state for advice. Should I continue and finish what I have here (the bushes will be turned into trees, flowers, and other objects; and the trees will NOT look like that on the final map XD ), or should I scrap it because it ultimately isn't an improvement? What can I do to improve it while it's still in the works? I've read the mapping tutorials and I've looked at the work of those with real talent in the area, but I just feel like such a failure when it comes to appealing maps :( Any help you want to offer, I would really appreciate ^__^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/newforestbeta2.png

chrunch
December 28th, 2009, 2:17 PM
I do now, Ash XD I apologize for my rather lengthy absence - I was sick with a respiratory infection and too tired and stuffy and miserable to do much of anything ^^' But progress should move along at a better pace now that I'm...well...better :) (And to quickly answer the question that was brought up in my absence - "Mjolnir" is a legitimate alternate spelling for "Mjöllnir", aka Thor's Hammer. "Mjolnir" may not be strictly correct in terms of Norse Mythology, but it's correct for the Raichu character in the game ^^ ).

Anyway, what little I've done on the game amid my illness are all graphical and sound based edits. I took the advice I was given early in the thread and added in HGSS grass:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image74-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image75-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image76-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image73-1.png
I'm not totally happy with it though - do you have any suggestions? :)

Also, I did a lot of experimenting with music insertion, looping, and DirectSound instruments, even if I don't have too much to show for it at the moment - only one "new" song is in the game so far, the Pokemon Stadium remix of the Johto Trainer theme =P I put up a new Youtube video to demonstrate the song in action, and included a short clip at the end showing Pirca the pichu running through the new grass.

http://www.youtube.com/watch?v=3vinROX-rBU
(If someone tells me how to embed, I'll love you forever XD )

I was also thinking about changing and improving the maps; however, I feel that the new version of the "starter town" map I've been working on really isn't all that different from the old, and has all its flaws. Keep in mind of course that this is an incomplete map loaded with placeholder tiles; I am uploading it in this state for advice. Should I continue and finish what I have here (the bushes will be turned into trees, flowers, and other objects; and the trees will NOT look like that on the final map XD ), or should I scrap it because it ultimately isn't an improvement? What can I do to improve it while it's still in the works? I've read the mapping tutorials and I've looked at the work of those with real talent in the area, but I just feel like such a failure when it comes to appealing maps :( Any help you want to offer, I would really appreciate ^__^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/newforestbeta.png
Well, I can see many tile errors with the small trees like you said, but it looks okay If you do add more flowers and trees in place of the bushes...and is an good map...

yomomma14725
December 28th, 2009, 3:06 PM
Are electric pokemon the only choices, still looks awesome tho

Satoshi Ookami
December 29th, 2009, 12:45 AM
Are electric pokemon the only choices, still looks awesome tho
Nope, only Pichu ;)



http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image74-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image75-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image76-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image73-1.png
I'm not totally happy with it though - do you have any suggestions? :)
I think it's kinda too dark and high... maybe you should stick to Ruby one or maybe something from Sinnoh.


http://www.youtube.com/watch?v=3vinROX-rBU
(If someone tells me how to embed, I'll love you forever XD )


3vinROX-rBU
Wrap the part after = in link with YOUTUBE tags. :)

NatureKeeper
December 29th, 2009, 6:12 AM
So you mean change that text to
[PLAYER] vs \v[&H03]!
That isn't bad idea ya know... I vote for it :)

Well, I once tried to edit this out!

Wild ---- Appeared, to It's a wild ---.

And guess? The screen kept glitching up. ^-^

And besides, what If Pirca recruited someone else? Now It'd be funny to be:

Flash-born Poochyena appeared!

Pirca vs Poochyena!

Battle Cry: RAICHU!

I do fear that the thing could only be fixed with: My Turn!

Satoshi Ookami
December 29th, 2009, 11:44 AM
Then you'll be banned to use someone else :D
Yeah you are right but I don't think there's other way...

NatureKeeper
December 29th, 2009, 9:13 PM
Then you'll be banned to use someone else :D
Yeah you are right but I don't think there's other way...

Well, there is.

'Let's go!'

davidthefat
December 29th, 2009, 10:19 PM
I Like, Lets just hope it gets atleast 75% done

Satoshi Ookami
December 30th, 2009, 12:21 AM
Well, there is.

'Let's go!'
That's pretty simple...
What about... Evil \v[&H03] and something what would suit the space of the text.

The Corrupt Plague
January 1st, 2010, 12:48 AM
All I can say is wow. This hack looks extremely promising and I'm going to be watching this thread very closely.

Ivee
January 1st, 2010, 3:44 AM
I wish I'd seen this thread sooner, but I'm happy to have read it now! My favorite stories are ones about animals: Watership Down, Ratha's Creature, Tailchaser's song... so xenofic in Pokemon hack form makes me really excited. Seriously looking forward to seeing how this progresses.

Oh yeah, and if you ever needed help on alternate Pokemon sprites... even though it looks like you have that covered... I'd be happy to help, heh.

Rayquaza_Tamer
January 1st, 2010, 4:44 AM
where can i download this hack????
i think its awesome...
good luck with it..:D

Satoshi Ookami
January 1st, 2010, 9:56 AM
where can i download this hack????
i think its awesome...
good luck with it..:D

Nowhere.
And yes you're right it's awesome :D
And to know something more, read latest Parca's comment, it'll give you some info about how close is beta releasing ;)

The Corrupt Plague
January 8th, 2010, 7:34 PM
I don't mind how long it takes and I am waiting very patiently. The more time she has to work on it, the more polished and bug-free it's going to get.

jaykray
January 24th, 2010, 10:35 AM
This looks awesome! Will it the cause of the Nuclear Explosions be revealed? It could be interesting, maybe in a flashback or something.

Anselection
January 25th, 2010, 11:22 AM
Absolutely love it! Can't wait for a release. :P

558122_DG
January 25th, 2010, 11:32 AM
quick suggestion, not sure if its in your best interest, but maybe making the size of the trees ect. bigger would kind of create the illusion that your small :D

Perri Lightfoot
February 2nd, 2010, 11:50 PM
Quick answering of questions - the whole "what is said when you send your team members or yourself out?" question has been resolved; even if not exactly the way I really wanted to resolve it. ^^' I really liked the [name] vs. [enemy]! idea that was posited, but it was too long to fit, as was most everything else suggested. I could have just repointed the text, 'tis true, but I've had problems with repointing important text in the past and didn't want to risk it, so I just settled for a short, quick "Ready!"
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image81-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image82-1.png
As for "What to do?", again, I didn't have a lot of room there at that offset, and it sounded a little bit better than what I had there originally; which was "What move?" XD

Now, moving on to other questions...ah, yes, this world's past plays a big role in its present and future. :) You'll get to find out quite a bit about why the world is the way it is now, and how it relates not only to the motivations behind why the villains want to do their dastardly deeds, but also how the past affects certain of your team members, leading them to troubling realizations... ;) As for why the tiles aren't being designed to scale...it is an idea I very briefly considered, but in the end wrote off for a couple of reasons - a lot of older RPGs and other, similar-type games don't really bother with the issue; and secondly, it would be INSANE to to make, insert, and map with tiles of that nature ^^' And most importantly, it would look bizarre since most of the Pokemon sprites are roughly the same size, which throws porportions on the overworld out of whack anyway, considering a Charizard's sprite isn't much bigger than your own ^^' Even if I did make tiles that looked correct for a Pichu's size, it wouldn't look right for a Onix. ^^' Suspension of disbelief, folks XD

Anyway, I apologize for my long absence, and am afraid to say that my absence will likely continue :( Life's been treating me roughly as of late - a lot of different things are going on (on which I'd rather not elaborate), and I haven't had the time, or been in the mood most days, to really do much here on PokeCommunity or with my game. :( What I have done on SRT that's not been mentioned here is to make and insert all the sprites for every team member character (along with the mysterious Stranger Aspen mentioned earlier); made a couple new maps with the help of the wonderful Deokishisu, and ripped MIDIs from Pokemon Mystery Dungeon, which I then remixed (in order to fit with Ruby's specifications of no more than five DirectSound tracks playing at once and having to use only certain instruments per voicegroup) and made into looping .s files.
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image80-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image79-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image77-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image78-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image83-1.png
The screens look a bit more interesting and natural now; and again, I have Deokishisu's wonderful advice, guidance and constructive criticism to thank for that :) The stairs are a placeholder tile, they will be replaced with something more natural in time, such as the Rock Climb rocks. :) And I'm still unsure about that HGSS grass I have in there - I'd like some more opinions on whether I should keep it or replace it with either the Kyledove style HGSS-esque grass, or with individual tufts like Ruby had in the first place. :) What do you think?

The Corrupt Plague
February 3rd, 2010, 12:06 AM
It just keeps looking better after every update.

Sarcastic Prince
February 3rd, 2010, 2:06 AM
The newly inserted Platinum Tiles look awesome.
The same goes to the text for sending Pokemon out.

Good luck.

NatureKeeper
February 3rd, 2010, 3:09 AM
Quick answering of questions - the whole "what is said when you send your team members or yourself out?" question has been resolved; even if not exactly the way I really wanted to resolve it. ^^' I really liked the [name] vs. [enemy]! idea that was posited, but it was too long to fit, as was most everything else suggested. I could have just repointed the text, 'tis true, but I've had problems with repointing important text in the past and didn't want to risk it, so I just settled for a short, quick "Ready!"
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image81-1.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image82-1.png
As for "What to do?", again, I didn't have a lot of room there at that offset, and it sounded a little bit better than what I had there originally; which was "What move?" XD

Now, moving on to other questions...ah, yes, this world's past plays a big role in its present and future. :) You'll get to find out quite a bit about why the world is the way it is now, and how it relates not only to the motivations behind why the villains want to do their dastardly deeds, but also how the past affects certain of your team members, leading them to troubling realizations... ;) As for why the tiles aren't being designed to scale...it is an idea I very briefly considered, but in the end wrote off for a couple of reasons - a lot of older RPGs and other, similar-type games don't really bother with the issue; and secondly, it would be INSANE to to make, insert, and map with tiles of that nature ^^' And most importantly, it would look bizarre since most of the Pokemon sprites are roughly the same size, which throws porportions on the overworld out of whack anyway, considering a Charizard's sprite isn't much bigger than your own ^^' Even if I did make tiles that looked correct for a Pichu's size, it wouldn't look right for a Onix. ^^' Suspension of disbelief, folks XD

Anyway, I apologize for my long absence, and am afraid to say that my absence will likely continue :( Life's been treating me roughly as of late - a lot of different things are going on (on which I'd rather not elaborate), and I haven't had the time, or been in the mood most days, to really do much here on PokeCommunity or with my game. :( What I have done on SRT that's not been mentioned here is to make and insert all the sprites for every team member character (along with the mysterious Stranger Aspen mentioned earlier); made a couple new maps with the help of the wonderful Deokishisu, and ripped MIDIs from Pokemon Mystery Dungeon, which I then remixed (in order to fit with Ruby's specifications of no more than five DirectSound tracks playing at once and having to use only certain instruments per voicegroup) and made into looping .s files.
http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image80-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image79-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image77-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image78-2.pnghttp://i37.photobucket.com/albums/e57/PinkParkaGirl/Image83-1.png
The screens look a bit more interesting and natural now; and again, I have Deokishisu's wonderful advice, guidance and constructive criticism to thank for that :) The stairs are a placeholder tile, they will be replaced with something more natural in time, such as the Rock Climb rocks. :) And I'm still unsure about that HGSS grass I have in there - I'd like some more opinions on whether I should keep it or replace it with either the Kyledove style HGSS-esque grass, or with individual tufts like Ruby had in the first place. :) What do you think?

... Pardon me, but... I don't like the HGSS grass. It is so... bushy...

I'd recommend you do not use Grass at all. Keep it as PMD as possible. Change it to a normal type and change its behaviour.

Night-Shade
February 21st, 2010, 8:13 AM
Sounds Good tiles seem good and the raikou OW looks Good

Perri Lightfoot
May 20th, 2010, 8:38 PM
This post is rather long, so bear with me ^^' I ask that you do read it though, no matter how tl;dr it might seem - the purpose of this post is to propose a vote, and I really need the feedback to decide how I'm going to proceed with Super Rising Thunder in the future.

First off, I owe all you guys a big, heaping apology ^^' I've neglected this thread, and Pokecommunity in general, for far too long. I was sick with a respiratory bug, had to finish planning an upcoming vacation, and then was away on the mentioned vacation (which was awesome - I was in Australia for most of April and the first few days of May). Since returning I'd been jetlagged and tired and had to slowly adjust to being in America again; but now that I'm finally feeling rather normal I've resumed work on SRT. There's a bit of a problem, however - since I've been working on the project again, I've come to grow more and more frustrated with a certain aspect of the project. Scripting? Let me at it! Spriting? Sounds like fun! Designing tilesets? It's a blast! Plotting? I have a ball! But mapping?

Mapping drains me, and I've come to realize this more and more. When I look at a blank map, nothing at all leaps out at me as to how to fill it. Sure, I have a rough idea - a forest, for example, or a plain, or a crumbled city, or a nuclear wasteland (actually, that last one is pretty easy to map - there's not much there!). But the specifics just don't come to me. I've read all the tutorials and have practiced dozens of times - I even have a behind the scenes helper, and he's a godsend I don't know what I'd do without - but no matter what I do, I'm never completely happy with the results. I start off a map by making random squiggles to define contours of the land, and 95% of the time, I hate how what results looks. And with the 5% of the time where I do like the result; filling in the details is a tedious, frustrating experience. It's tedious because of how much mulling over I do before I place pretty much every tile that's part of defining an outline; and the arduous goal I set for myself by mapping forests by using six or seven different trees that overlap in at least a dozen ways doesn't help matters much (I can't help myself there, though - the trees are pretty much the only thing I DO like about my mapping ^^' ). Paths don't present themselves naturally to me; cliffs end up looking too straight and square...nothing ever looks perfect to me, and it makes me feel like a failure as a ROM modder, especially when I venture into the Map Rating Thread and see the absolute masterpieces on display there. Nothing that exhilarating to look at and play on could ever come from my own pathetic failure of an imagination. And I know that no matter how good the scripts or storyline or tilesets or whatever else I may include in SRT are; if the maps are no good, no one will want to play the game.

To switch tactics a little: the following image is a map I finished the other day (it's new and has not been looked at by anyone besides myself prior to posting); the completely revised and redone version of Dapple Path, the first route in the game. I've made this route at least three times - once as a random little area without much consideration for mapping tutorials or else wise; the second time trying to imagine a "Nintendo map" as having been abandoned and allowed to overgrow (which was an ugly, terrible failure, from a playability and aesthetic standpoint), because I thought such an idea would make mapping an easier and smoother process for myself, and the third as...well...this thing. Is my heavy criticism of my ability justified, or is what I'm doing, as odd as it is, actually working, at least a little bit?

http://i37.photobucket.com/albums/e57/PinkParkaGirl/dapplepathbeta2-1.png
(The stairs are placeholders, to be substituted for something more "natural" looking in the future. I didn't bother to map the trees out where the player would not be able to see them, which explains the cutoff you can see in the image).

After that long introduction, I'm now ready to get to the meat of my post: the vote. Fans and visitors to this thread, what do you think I should do regarding this situation? I have three separate options in mind (one of which is rather radical), and I want YOU to decide SRT's future. It's my goal to make this game as good as I possibly can, and I can't do that without hearing what's on your mind. So without further ado, here's the options for the vote:

Option A: No shift in the status quo. I make the maps, get them critiqued, make the needed changes, and move on to the next map. Wash, rinse, repeat.
Pros: I learn mapping skills (whoohoo! Practice makes perfect, after all :) ). Hopefully, I also temper my perfectionist streak a bit, which would be a welcome blessing :)
Cons: Mapping is too frustrating and tedious to be much fun for me, so I very often find it a difficult task to muster the enthusiasm to actually sit down and do it. And when I do, I work at the speed of a snail on Dopamine. To put this into less words - you can consider yourselves duly blessed if you receive even a beta by 2011. I wouldn't have a lot of fun (at least at first - hopefully as my skills improved I'd grow to find it fun! :) ), and you'd the fans would need to have the patience of saints.

Option B: Outsource the mapping. Go to the Team forum and make a thread, which I'll refer to here as Team Pichu because I'm boring like that. This hypothetical Team Pichu thread would explain the nature of SRT's "region", the style needed for the maps (natural, and in a few key places, a sort of overgrown Nintendo style), and then discuss one particular idea for a map in a little more detail to convey what it is I want. Hopefully someone would come along and volunteer their services. I'd ask for examples of their work, and if they find they outclass me (not hard) they'll get the job for that particular map. They'd make the map using whatever ROM they like, I'd insert it into SRT and give it a little makeover (I won't ask anyone but myself to do those hellish trees!), and then hey presto! I'd have a good looking map I didn't have to design, and I'd be ready to post the details of the next map in the Team Pichu thread.
Pros: The mapping issue is taken completely out of my hands (whoohoo! No surprise, but I'd love that XD ). Speed shouldn't be much of an issue; and, conceivably multiple maps could be worked on by multiple people. I could actually start making real progress, instead of remaking the first few routes over and over again because I'm never content with my own work!
Cons: My preferred method of working is flying solo; so outsourcing the mapping would replace my prior issue with a new one: running a team thread (a prospect that's a little scary for me, honestly! ^^' ). No one could end up being interested with helping; which would put me right back where I started. People could be slow working on the maps, which would leave the speed issue.

Option C (the long one!): Change the way SRT is played so mapping (outside of towns) simply becomes a non-issue. This idea came to me in a bout of inspiration shortly after finishing that map above - what if I just went about things differently so all the stress and bother with those damn maps just went away? Towns would still be made using the Option A process, but routes, caves, and forests would become.....

Dungeons.

Imagine, if you will, a hybrid between rougelikes like, of course, Pokémon Mystery Dungeon; and a game like The Legend of Zelda for the NES. Everything but towns will be replaced by mazelike dungeons, just like you'd find in a roguelike. These dungeons would need to be mapped, of course, but for me a dungeon is a MUCH simpler prospect than a traditional route or cave or forest (I have experience with D&D dungeons and autoREALM as well, which makes it all the easier =D ). These dungeons would have traps (some of which could possibly be disarmed with those "rocks" you get at the end of battles - finally, a use for the money system!) and wild pokémon (Flash-born), and items scattered here and there, just like in PMD. But one of the main criticisms of PMD was the repetitive nature of the dungeons - all that really changed about them as you progressed in the plot was how many floors you had to trudge through. There was no variety, except for maybe the tiles used.

Here's where the Zelda inspiration comes into play. In The Legend of Zelda, there are a variety of Temples which are a bit like dungeons. The temples, each associated with a different element, all have a different look to them while they still follow a similar pattern. That's one area of inspiration - picture dungeons that are just one big ice puzzle! Or ones completely underwater, or that you have to Surf all the way through! Or one filled with ledges, or another where you go up and down cliffs to find your way out....but I digress. The more important area of inspiration is the puzzle-solving element. I've always loved puzzles and puzzle games, and I can see a lot of potential to have fun with this idea to help break up the monotony of the dungeon crawling. What if, when you found the exit, it took you not to another area of the dungeon or an exit, but to a room with some sort of puzzle in it that you had to solve before you could go to the next room? And not just things like strength puzzles - what if you had to solve riddles? Decipher a code? Go through a mini-maze? I'm even picturing ways to expand on the plot and setting using this gimmick, which could be a lot of fun. :)

I can hear you ask - without routes, how will we get around? Here's where I took a bit of inspiration from Final Fantasy's early days and Zelda II: have an overworld. SRT's overworld would be divided into six different maps, with each pair of maps representing a separate facet of Pirca's journey to confront the northern evil. Here's a mockup I did of PikpikForest (the first map), using HGSS map tiles (thanks to Pokémon-Diamond for the majority of those used here):

http://i37.photobucket.com/albums/e57/PinkParkaGirl/PikpikForest.png
(Sorry for the size - I kept the image small so that it could be turned into a tilesest if need be)

How would this work, anyway? The red dot farthest to the left is the starting town. When you exit, you'll be taken to this overworld map. Simply walk along the white path to get to the next location. Small green dots are what I picture as being like the monsters on the overworld map in Super Mario Brothers 3. These dungeons will always be shorter than the "main" ones, and they'll be short on puzzles and traps. Primarily, their purpose is to give you a place to battle pokémon. Wild ones will spawn, of course, but the highlight of these areas is SRT's version of a Trainer battle - a "swarm." Step on a tile and suddenly be confronted by a message: "It's a Flash-born swarm!" - and bam, you have some monsters to fight and get EXP and Rocks from. Even if I use Option A or B, the idea of Swarms will remain because I realized early on that if the only things to fight are occasional plot-advancing baddies and wild pokémon you can run away from, characters being under-leveled could be a big problem later in the game. Adding in a plethora of battles you can't run away from will help insure you don't bump into a Level 50 foe - at level 30. Anyway, to continue, all the red squares represent towns, and the large green squares represent "actual" dungeons - these will focus less on battles (though there will be a few Swarm traps, as well as spawning wild pokémon) and more on progressing and problem solving. Flags and warp scripts are pretty much how I imagine the overworld will work in game.

When you reach the last square or dot on a map, when you exit it you will spawn on the next map, filled with more dots and squares for your amusement. This game is more linear and you don't have much reason to backtrack once you reach a new map - but in the few times the plot requires it, the game will warp you there and back safe and sound.

Pros: It's a gimmick I've never seen done in a ROM mod before. It eliminates most of the map worry (huzzah!) while still letting me practice on towns, and I get to keep 99% creative control over the proceedings, rather than have to resort to outsourcing. Puzzles are fun. Dungeons are easy to map. In short, I'd have more fun which would make me happier. You'll find yourself asking, "Is this really Pokémon?" (haha.)
Cons: You'll find yourself asking, "Is this really Pokémon?" It might be TOO different. Dungeons could get boring or repetitive despite my best efforts. The fact it's not traditional could be a problem - a big problem. I might find myself short an idea for a dungeon or puzzle. Introducing an overworld gimmick could be totally going against the grain - in a bad way.

So please vote, my fans and visitors! Option A, B, or C? Also, tell me why you picked what you did in your response. :) I need all the feedback you guys can give so I know how to proceed with my work - when I finally finish SRT, I want it to be great, though I gotta tell myself it'll never, ever be perfect ("perfect" is best left to the guys who know ASM XD). So.....what do you think? ^^

Curt_09
May 20th, 2010, 9:13 PM
Option A is the best bet for nostalgia's sake, but I think you should play with Option C. Everything about this hack is already unique and different, why not the gamestyle? It would be something I've never seen before in a hack, and it would be totally amazing and different to play through. Think of the possibilities you would have for backtracking and revisiting old areas! It would be like LoZ... but Pokemon! Play with Option C and see if it really is easier and more enjoyable. If it is, viola! Game made, stress relieved, fans happy.

Snakebyte
May 21st, 2010, 10:35 AM
I'd say give Option C a go. It sounds really unique, and if it produces something new and fun that you'd really enjoy making, why not? And if it doesn't... Well, you can always try something else. :)

PatJamma
May 21st, 2010, 2:46 PM
0_0 no wounder you don't like mapping you have a lot of trees! i know this is supposed to be a natural looking hack but in real forests there are a lot of the same type of trees together and every once in a while theres a difference.

Anyway my vote goes for A because i would rather see simple maps than dungeons and if necessary go with B

Edit: btw i think the map you posted looks good...

FloatingClouds
May 21st, 2010, 3:22 PM
Nice, I am just wondering, have you made a system so for when a wild/trainer/gym leader batlles you (because your a pichu) that when the battle starts you pichu saying something but then the pichu sends out a pichu or have you made it the pichu says something starting the battle and then it just has fight run pokemon bag?
ETA: Sorry I didn't see you resolved the question already but I'd like to point out I can beta test for you :)

Zeta Patchouli
May 21st, 2010, 3:30 PM
Why not try option C? If you don't like it, then option A, I guess. You're not that bad. In my opinion, your map that you posted is actually pretty good.

Either way, if the outcome is fun, then I don't see why you shouldn't try it. Both ways do indeed sound like fun to me, and I guess it's all just what you'll have more fun with.

VGAura
May 21st, 2010, 9:10 PM
I dislike option A because it would mean that you are not having fun while making SRT.

Option C definitely sounds like the best choice.

I love the idea of Zelda-type dungeons because it will give the players a nice challenge. You shouldn't be worried about it being too different from the standard Pokémon formula because it will only make SRT stand out.

Although I can understand that it would be quite a pain to have to come up with so many unique dungeons and puzzles.

Also, from the way you described it, you seem to have put a lot of thought into option C already.

Samike360
May 21st, 2010, 9:49 PM
I don't know why you really made it vote--it looks to me like you already picked option C, you seem so excited about it :D

But I would go A or B. One of the main reasons I like Pokemon so much is that it gets away from all that repetitive dungeon stuff and expands more into an open-world system. In the end, I choose A...because once you do figure out mapping, this game will really take off!

Perri Lightfoot
May 21st, 2010, 10:06 PM
Alas, it is true I am excited about C - it's what I wanted to do the minute the idea came to me, but common sense told me "don't do anything that drastic without getting opinions, first!" No matter how much I may fancy an idea, I wouldn't want to implement something so radical if people would hate it. And the split of opinion among the voters isn't helping much either - some of you guys are vouching for C, others want me to stick with A or B and wouldn't like a dungeon style system. It leaves me even more at a loss as for what to do!

Maybe what I should do is think out of the box and figure out some way to compromise? I'm thinking maybe keeping the overworld and the idea of small dungeons, but have more traditional routes for the "green squares." Or maybe make dungeon like routes, or route like dungeons (if that makes sense)....I'll have to mull the ideas over in my head, maybe do some drawings to straighten everything out. I know I can't please everybody, but I want to do the best darn job I can to make as many people as possible satisfied. ^^'

I should have some time tomorrow, and I will try and get to work on those mentioned drawings (rather than making drastic changes to the ROM that would be frustrating to have to undo if it turns out I wouldn't be using them!), so keep an eye out for them :)

Satoshi Ookami
May 21st, 2010, 11:35 PM
That... was huge post xD
Well I vote for option C as well.
It'd give the game really new essence =)

PatJamma
May 22nd, 2010, 10:08 AM
lol if you want to do a dungeon style then do it don't care about what other people think and just do it. and when it comes time for a beta, they might complain but thats when you say "just shut up and play the hack" and if they don't want to they are missing out ;D

pikapip26
May 22nd, 2010, 10:11 AM
It looks awesome! I <3 the tiles and your mapping is like, awesome!

Snakebyte
May 22nd, 2010, 10:33 AM
I know I already commented here, but don't worry about what everyone thinks. You'll never be able to please everyone with a single hack, and you'll go crazy is you try. If people don't like what you're doing, there's a whole other board of hacks for them to follow instead. Do what you like. Do what makes you stand out and really provide a unique experience. Why do the same thing everyone else is doing? Everyone else has done it! :P

And even if that's not what you end up doing, just make sure that you really enjoy what it is that you do decide on, instead of compromising because not everyone is willing to wait and try it before forming an opinion. That's the way hacks die. :)

slim spazzy
May 24th, 2010, 2:46 AM
wow this hack is compltely different but i love the story lineand u playing as the pokemon if u need help to fin people to help just vm or om me

Sarcastic Prince
May 24th, 2010, 3:04 AM
I'd say that you should go for option C, because it's seems to be the most
exciting, unique of all options.

Don't worry if option C doesn't seem like the "Pokemon" type, 'cause
that's only gonna make your Hack MORE unique and special.

Perri Lightfoot
July 26th, 2010, 1:02 AM
Here's the updated version of SRT's intro! (Well, part of it XD ) ^___^
ibB7-61kKr4
(I am aware of the text bugs in the "true" intro - this is pretty much unfixable and is the result of building this game upon the old Jersey Quest file, which bears the scars of Rubikon/A-text abuse from back when I was still in high school and had no bloody idea what I was doing when I repointed text willy-nilly. I should have started with a clean Ruby ROM, but using Jersey Quest as a base saved time...now I'm paying for it ^^' On the bright side, it used to be MUCH worse...)


After a good twenty-thirty hours of work, I finally have something to show for myself. Still have about 17 pages of script left to go through before the intro is fully complete, though...(the stuff in this video was equal to 8 pages of script, so...yeah ^^' ) Here, we get to see some of the changed story stuff. You no longer start out immediately as "Chosen one" of Raikou (that comes later) - you're just a very ordinary Pichu living a rather tough existence with your parents and your sister, Momo. Today is the day where you and Momo are finally allowed to come with the rest of the town to visit "Wise Elder" and the "Great Black One." It is a visit that will prompt a rash action, born of good intentions, that ultimately leads to the darkest despair...and the renewal of hope.

Dusk has fallen.
Day passes into night and a chapter is closed,
the end of a season, the end of one's innocence.
The scent of berries hangs heavy in the air,
a reminder, sticky-sweet along the tongue...

Hello, Pichu. Turn and face me...

bladewarz
July 26th, 2010, 6:04 AM
Wow everything is just wow good luck on this bookmark :)

MKSSB
July 26th, 2010, 3:01 PM
It looks awesome, it has a Mistery Dungeon style, which is good!
Good luck! I'll waiting an Alpha or a Beta...

~MKSSB

Skully367
July 31st, 2010, 1:11 AM
Oh, I'm so glad this is back. I remember this from october. Can't wait until release.



Did she ever say that? All I read was that the Pichu replaced the trainer sprite. Could you please quote where she said that?

I love proving people wrong too. Especially people who think others are wrong. She replaced the Trainer Sprite with that Pichu sprite, that is all. Basically, she inserted Pichu twice, once as a Pokemon, once as the trainer.

Not to continue the argument, but my past self does have a good point. The summery of the Party Pichu won't have the same sprite as the 'Hero Data' card.

giradialkia
July 31st, 2010, 6:11 AM
EGAD! SO MANY TREES!
Lol, I love the intro. Seriously, I'm just even more impressed, now that I've seen it in motion. Very best of luck to you, PPG, this is honestly just fantastic. :P

Kip
July 31st, 2010, 9:09 AM
I spent the past half hour reading the whole thread because I was so intrigued by the first post I wanted to see how the hack has developed. ^^ I've gotta say - I have never seen so much detail and effort put into the story of a hack. I absolutely love it! You have a real talent in that area and I'm very impressed. :D

I'm now so hooked on this game. :) The Intro looks fantastic and the mapping is very nice, especially considering that it is very hard to get a 'natural' look with the rigid and inflexible grid system. Either way I think it's been pulled off very well.

I really looking forward to updates 'n' stuff ^^ Good Luck with it!!

Perri Lightfoot
August 5th, 2010, 1:25 AM
@Gira and Kip - Thank you so very much for your kind words! :) I appreciate every comment I receive - its stuff like this that keeps me going. ^^

Anyway, this is just a quick mapping update:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image97-1.png http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image96-1.png
It's the first part of the Overworld map! (Tiles by Pokemon-Diamond with additional tiles by yours truly; based on the HG/SS map tiles by Game Freak). It was an absolute pain to insert and to get the palettes just right; but I feel it's worth it in the end, as it looks even better than I thought it would! :) I am aware of the rather stupid error I made on the right side of the map, where I have two path areas so close together you can step across and "skip" the lowest pink block (what was I thinking? ^^' Foresight, I lacks it...), but I will fix this with either a script or some minor remapping, so no worries. :) Anyway, SRT's overworld is broken up into six segments, each with a variety of "towns" and dungeons for our hero to explore. Each two segments of the map envelops a "chapter," or a smaller story arc within the overreaching plot - as for the details on those story arcs, you'll just have to wait a little XD For a preview of the first four segments of the map (though Segment #4 is not quite complete), click the spoiler tab below ^^

http://i37.photobucket.com/albums/e57/PinkParkaGirl/worldmapbeta.png

As you can see, my foresight improved as I progressed! XD And yes, it is explained in-game why you can't just go straight up instead of having to take the long way. XD

~Merilyn
August 5th, 2010, 9:48 AM
I just discovered this hack the other day and I must say I am very impressed by the originality of it. You have done a fantastic job and I look forward to a release. Keep up the good work!

smellybellysrock
August 5th, 2010, 6:07 PM
I saw this game earlier, and i have been drooling over it all day! It looks completely unique in every way! I'm really enjoying all of the updates, the game looks great!


ps, don't be hard on your mapping, its better than me :P

Perri Lightfoot
October 3rd, 2010, 11:44 PM
Part Two of the intro is up for your viewing pleasure :)

HOcbGybOKP0
The jerkiness in the audio and the random blackouts are NOT in-game...they're a result of editing the video in such a way to sync the sound to the action as much as possible ^^'

We see the overworld; a little bit of the first of the "mini dungeons" in the game; and characters talking...and talking...and talking ^^' And they're only gonna talk MORE in the next part of the intro...but we'll start getting into real gameplay soon, I promise! =D Just gotta do the world-building and get the plot ball rolling :)

Pokemonatoms
October 4th, 2010, 12:57 AM
Wow, this is one of the best hacks i have seen in a looooooooooooonnnng time better than anything i could do
... can i please help on it i can do anything you want me to.

miksy91
October 4th, 2010, 1:14 AM
Amazing work, both with scripts and overworld (ow-map gave me some ideas and I might even make own) :D
Also, FF4 music fits in perfectly !

smellybellysrock
October 4th, 2010, 12:54 PM
Oh my arceus, don't mind if I steal overworld, right? (Credits for idea will be given :) )

This looks like one of the best hacks out there, definitely going to keep my eye on this one :D

~Teh Panda~
October 4th, 2010, 10:17 PM
Oh my arceus, don't mind if I steal overworld, right? (Credits for idea will be given :) )

This looks like one of the best hacks out there, definitely going to keep my eye on this one :D

Don't mind if you steal. -.-', whats going on with this forum?

Any who it is great to see a new update Pink Parka. I have been watching this hack since the beginning and ever since your hack Jersey Quest. The intro is very intriguing and your story is very well thought through. Best of luck my friend :D

Super Ultra Mega Charizard
October 5th, 2010, 11:51 AM
This is....wow....it's...wow....words cannot express how amazing this looks. Rescue Rangers has severe competition :D

Baronnecro
October 5th, 2010, 12:41 PM
Definitely worth a try. very interesting setting. (I like Mad Max and the Fallout setting a lot)

Lost
October 5th, 2010, 3:37 PM
This looking amazing! When will a download be available?

Satoshi Ookami
October 6th, 2010, 5:55 AM
Beautiful intro Pirca =)
I'm really glad to see this back on action =)

Orinjmate
October 6th, 2010, 7:39 AM
now THIS is awesome!
loving the over world map thing :D

Kip
October 13th, 2010, 11:35 PM
This looks absolutely fantastic. Lol'd a bit at the Great Black One ^^ Maybe I was expecting some sort of god-like monster but it's a nice twist.

I love the whole map system you've got going there - I admit I was sceptical about it at first but you've pulled it off very well. The dungeon mapping is good too; I like how there's a variety of different trees rather than just the one in a row and the whole thing (minus the stairs :P) looks about as natural as you can get with that grid system we all know and love. The custom music, again, fits the mood perfectly.

Nice one PPG - really looking forward to the next one! :D

Tropical Sunlight
October 14th, 2010, 12:10 AM
This looks very good and promising. And I just love the idea of how you made the map playable :D
Looking forward to play!

starterra
October 16th, 2010, 2:38 PM
Hi! I love your hack :D
Did you make the Overworld map by just making a map, and adding a few scripts? That seems like the easiest way to go, and I don't know how else you'd do it. Am I right?

HaloSonic
October 22nd, 2010, 5:54 AM
aww, this looks like a cute hack. i hope its still going on!

metalsteelix
October 22nd, 2010, 6:57 AM
woo, if i look at the screenshots, i sooo want to play it and make a walkthrough of it ;) (if i may do that)
good luck, keep on your good job, its very good :D

Platinum Lucario
October 22nd, 2010, 7:07 AM
Wonderful! I'd have to say that the hack has a great Pokémon Mystery Dungeon type story, especially when you can see exactly what the Pokémon say and all that.

I also like the idea of how the Pichus, Pikachus, and Raichus live in one place.
And what an excellent idea to have a map that is based on the world map.

I'm sure this hack will be very sucessful, especially with it's graphics and stuff.

Good luck on the Pokémon Ruby hack!
It sure makes me feel like I really want to play this hack. xD

Perri Lightfoot
October 26th, 2010, 2:39 AM
First, I want to thank everyone who's left comments here since my last post - I love you guys, I really do (smellybellysrock, feel free to use the overworld map concept for your own hack - I hardly invented it, after all - but my specific map is not to be "stolen," sorry ^^' ). You guys are why I keep going. :) I've read every one of your posts and treasure them all, even if I don't always respond as I should...I've just been having a rough time as of late. :( That's also why I've not written any reviews lately, either...I'll try and do better on both counts, though ^^'

2BgHB1ugVBw
Part Three of the intro. Be warned it's a tiny bit more spoilerish than the previous two due to plot-heaviness - this video's several minutes longer that the ones I posted before and with good reason (even though we've seen about 45 seconds of the footage before ^^' ). Once the intro is complete (should be just one more video), most further updates to this thread will be text and screenshot based; with the occasional video to show a few story-based scripts as well as some dungeon related stuff (such as a demonstration of how traps work). If I made videos of everything, after all, there'd be no surprises left ;) And what would be the fun in playing the game then? The intro's being posted merely to whet your appetite for more =D

There are a few more little plot details and some dungeon stuff I wanted to discuss, but since it's 3 AM here and I'm half asleep I'll save it for another post ^^'

Makbets
October 26th, 2010, 4:53 AM
That video was awesome :D but it's sad about Momo's death... :(

Ivee
October 26th, 2010, 12:25 PM
I think this is the only hack with a story I actually like (but it helps I like stories about animals way more than people). Will Emonga be in this game?

smellybellysrock
October 26th, 2010, 2:08 PM
when will there be a betta released
You notty child.


I absolutely LOVE this. I'm definitely going to be watching this thread a lot more, magnificent job! Whimsical, in fact!

altariaking
October 26th, 2010, 2:27 PM
Watching that video, that 10 minute video, and I honestly shed a tear. If that's what this hack can do in only ten minutes, then I really need to see more.

Satoshi Ookami
October 27th, 2010, 12:43 AM
Beautiful... moving... awesome... I cannot add more...
Poor Momo... she did not deserve such an awful destiny... but it helps you to gather the strength. That's good. =)
By the way I'd darken Raikou's tail. It looks too pink. =)
I hope to see Super Rising Thunder soon =D

Kip
November 4th, 2010, 10:22 AM
Noooooooo! Poor Momo! :( I like how you didn't hold anything back there, even including the blood and everything. Not many people would go that far. In fact that's what I like most about this game: it's the attention to detail, which is something that is missing from many other hacks here. Even down to each tree being slightly different which is a really nice touch. I don't think I can say anything else about the quality of the story than I already have (it's fantastic) and it keeps getting better and better.

I have a things to say about the game mechanics. I seem to remember that if you wipe out on Ruby before you got to Oldale Town, you warped back in front of your house? so I guess that if you wipe out whilst fighting the Spearow, you could set it to warp back to the start of the dungeon? Also presumably you've set Pichu to learn SuperThunder at Lv. 6 to tie in with the story - well if the player loses several times against the second Sprearow but beats the first one, that would mean Pichu would grow to Lv. 6 before then and be able to use the move in that battle? I dunno, you probably know better than me. ^^'

Well I say again this has to be one of the most promising hacks I've seen it a very long time and I'm totally hooked. Really looking forward to your updates and *maybe* even a beta. Keep it up PPG!

giradialkia
November 4th, 2010, 10:58 AM
Watching that video, that 10 minute video, and I honestly shed a tear. If that's what this hack can do in only ten minutes, then I really need to see more.

I have to agree. Really, this is one of the most different, original hacks I've ever seen, I've loved it since I laid eyes on it. I don't mean this to sound like I'm rushing you or anything, but really, don't ever let this hack go without some kind of release. It happens all too often- we see a fantastic idea, and it dies because the creator has to move on to other things in real life. I implore you to not let that happen with this.
Keep up the great work, PPG :)

Kevin
November 4th, 2010, 4:03 PM
The tiles look good, that's for sure. :x And I like the idea of playing as a Pokemon. It reminds me of Rescue Rangers, but different story. ;> The features you list are well written, so good job on that. And the story is certainly interesting. Good luck on this. It looks promising.

Amachi
November 5th, 2010, 7:30 PM
Wow. I just watched all three videos, and I yearn for more. Despite the constraints placed upon you by the ROM base, you've produced something really interesting and unique.

My only qualm is the lack of consistency with the sprites, but it's not the most important thing to be worried about anyway. It's only the angle of the drey trees that's off, because it doesn't match the other trees, but I suppose it helps them stick out.

Anyway, fantastic game so far. I look forward to seeing more and eventually playing this in the future.

Ooka
November 5th, 2010, 8:04 PM
This is honestly the most moving, original, feature full, amazing, etc. hack I have ever seen. I'm honestly second guessing all the work I've done on my own hack. Amazing job, honestly, and as Gira said, please don't ever give up on this. It's so absolutely amazing (I really need to quit saying that word x.x) that I now have a favorite, which is something I couldn't say in my past 4 years here at PokeCommunity, and I haven't even played yet!

starterra
November 6th, 2010, 3:46 PM
Woah. Just... woah. Momo dies? That is really unexpected. This hack is amazing. And I liked the poetry too :)

Platinum Lucario
November 6th, 2010, 5:19 PM
Momo died in this hack?! Wow, I never saw that coming, I never thought the storyline would just get any better than this. I just kinda wonder why Nintendo never made a Pokémon game that would involve in someone passing away. Do they think it's "not right" or too "violent" or something?

Well anyways, back onto the topic. What I would recommend is maybe trying to learn about ASM editing, if you can ASM edit or something... you might be able to remove the sequence where the trainer 'throws the invisible PokéBall', like what Coolboyman has done with Pokémon Prism. But you don't have to do it if you don't want to, it's just tip.

Maybe also having a double battle with the Spearows with lower levels might be a better idea than battling one after the other. Which means we could do some more research to creating a double wild Pokémon battle, like the system that is in Pokémon Black and Pokémon White.

Spherical Ice
November 7th, 2010, 1:53 AM
I...think I'm gonna go edit my HOTY votes. Honestly Pink Parka, this hack, in every aspect, is amazing. It...ugh, amazing is the only word that fits. Just keep on going. I am watching this hack. Definitely.

Perri Lightfoot
November 11th, 2010, 5:38 AM
KdZOeVEmrEM
Part Four of the intro. About seven minutes of exposition and two bonus minutes of dungeon crawling - thrilling, I know XD If for some reason you can't watch the video (my background music caused a copyright issue that blocks the video in certain countries; I'm currently swapping the audio out for one of Youtube's free-use tunes; but that process isn't complete yet at the time of this posting), than simply check back a bit later and it should hopefully be done loading the new music :)

I'll either edit this post, or make a separate one sometime later today, to respond to my prior feedback; as well as any I may get after posting this - I worked almost all day long making that giant Feldan script and then playing around with the traps; and I'm about to collaspe from exhaustion ^^'

smellybellysrock
November 11th, 2010, 7:19 AM
The Great Black One is a tire?

Intense.

destinedjagold
November 11th, 2010, 2:38 PM
Er....................
A black tire?
I was expecting a bit, uh, cooler than a tire but...

The video shows nice updates. ;)
Keep it up~

Perri Lightfoot
November 11th, 2010, 10:17 PM
Er....................
A black tire?
I was expecting a bit, uh, cooler than a tire but...

The video shows nice updates.
Keep it up~

The Great Black One may not seem that great to us; but look at this from the perspective of the Hero and the other Chus in Pikpik Forest. =D You live in a very primitive hunter-gatherer society that has zero concept of the wheel, and thus wouldn't be able to guess at what a tire's true purpose is. You have a warped view of the society that came before yours as being made up of creatures with strong magic powers; and invest their unexplainable relics left behind with mystic powers of their own due to them defying any attempts at explanation (this is also why the Hero wears a bit of cloth on his ear - it's a talisman, as explained in-game a little later :) ). It's pure magical thinking XD Also, rubber itself, and all the scents that still cling to the Great Black One (gasoline and the like), are incredibly strange to you; but you do know this strange black thing does one thing - the Flash-born don't like the smells any more than all you do. Naturally, being an animist, you ascribe this to the Great Black One "caring for" and "protecting" you, and truly believe it has your best interests at heart. You also believe it's alive, in a strange sense, and can eat Berries....

We players, of course, can put enough pieces together to realize it's actually Wise Elder eating all the Berries, and that the Great Black One is nothing more than a lump of decaying centuries-old rubber and rusted metal, but such thoughts would never enter the Hero's head. :D You could think of this world as being the proto-PMD - give them another few thousand years to learn how to build houses and furniture (and wheels XD); understand money; grasp the concept of agriculture; and to pick up practicing altruism and exploring for the sake of it as a hobby ;) Right now, the People are still more animal than human, and still have a ways to go before they can truly ask, "Are we not men?" XD

And as always, thanks for the feedback! ^^

I...think I'm gonna go edit my HOTY votes. Honestly Pink Parka, this hack, in every aspect, is amazing. It...ugh, amazing is the only word that fits. Just keep on going. I am watching this hack. Definitely.

Thank you so kindly for the compliment, Spherical Ice...it really made me smile :) I'll keep on doing my best to make sure the hack maintains "amazing" quality - I pour all my heart and soul into this endeavor, and to know you and others appreciate it really keeps me going! :)

As for HOTY...although I'm quite flattered, I haven't even been nominated for HOTM yet ^^' Don't you have to be a HOTM winner to even be eligible for any of the categories in HOTY? I know those were the rules last year, at least...or did they change it this time?

Momo died in this hack?! Wow, I never saw that coming, I never thought the storyline would just get any better than this. I just kinda wonder why Nintendo never made a Pokémon game that would involve in someone passing away. Do they think it's "not right" or too "violent" or something?

Other than Grovyle in PMD2 (and possibly Giovanni in HGSS, if you believe his leap down Tojho Falls was suicide); the concept of death is one that's relatively unexplored territory in Pokemon games. It's certainly interesting to think of how Game Freak would handle such a topic...though I don't count on it happening anytime soon XD

As for Momo, making that particular twist in the plot public through the posting of the intro videos was, in essence, me beta-testing the entire concept of character death in ROM Hacks. I wanted to make sure I'd handled the whole affair with taste and dignity while at the same time not shying away from the realities of it; and I also wanted to make sure that it evoked the proper responses - people finding it sad or shocking or otherwise emotional; or people finding that it was at least handled in a sensitive and competent manner, if they're not the sort to get emotional over sprites. Momo is not the only named, important character who dies (and her death isn't even the saddest and most tragic one; if the one person other than me who knows most of the plot details' reaction is any indication), so it was important to me to sort of "test the waters" with the entire concept, so to speak :)

Well anyways, back onto the topic. What I would recommend is maybe trying to learn about ASM editing, if you can ASM edit or something... you might be able to remove the sequence where the trainer 'throws the invisible PokéBall', like what Coolboyman has done with Pokémon Prism. But you don't have to do it if you don't want to, it's just tip.

After reading your post several days ago, I actually did my best to investigate ASM, and THUMB/ARM assembly in particular. Up until yesterday when I resumed work on the game itself I was merely reading most everything I could find on this topic; but without much success in the "getting it and understanding it" department - while I can sort of follow it to a degree; I am, deep down, a very right-brained individual. ^^' Anything involving numbers and the rigidly analytical nature of computers and the programming languages written for them makes my poor brain ache. It's like me trying to read pidgin - it's in English, and I can sort of grasp what it's trying to say; but in the end I might as well be reading moon-runes for as much sense as I ultimately get out of the experience ^^; Unless some kind-hearted soul educated in the ways of THUMB wants to write routines for me; I think I can safely say Super Rising Thunder! will contain no ASM, aside from a single instance involving a Shiny Flygon XD

Maybe also having a double battle with the Spearows with lower levels might be a better idea than battling one after the other. Which means we could do some more research to creating a double wild Pokémon battle, like the system that is in Pokémon Black and Pokémon White.

In Ruby; I know that if you get into a double battle with just one Pokemon, it clones your poke so that there's two identical whatever's in your party at the moment on the field. A two-vs-one battle with the two out on the field at once, and just one of you with no cloning, would be a really interesting and fun idea; but it's another of those things that seems impossible without precious ASM knowledge ^^'

This is honestly the most moving, original, feature full, amazing, etc. hack I have ever seen. I'm honestly second guessing all the work I've done on my own hack. Amazing job, honestly, and as Gira said, please don't ever give up on this. It's so absolutely amazing (I really need to quit saying that word x.x) that I now have a favorite, which is something I couldn't say in my past 4 years here at PokeCommunity, and I haven't even played yet!

Thank you so very kindly, Ooka :) But don't second-guess your own hack and your own work - there are people out there who are much more talented than myself (and not just the ASM hackers ^^' ); but instead of focusing so much on how I pale in comparison to these talented souls, I focus on doing the best I, personally, can accomplish; even if it's not going to shake the Pokemon ROM Hacking community in any significant way. And besides, I haven't even seen your hack yet (I took a look around, but other than a very old project, you don't seem to have a hack posted) - I could find you better than me! =D

Wow. I just watched all three videos, and I yearn for more. Despite the constraints placed upon you by the ROM base, you've produced something really interesting and unique.

My only qualm is the lack of consistency with the sprites, but it's not the most important thing to be worried about anyway. It's only the angle of the drey trees that's off, because it doesn't match the other trees, but I suppose it helps them stick out.

Anyway, fantastic game so far. I look forward to seeing more and eventually playing this in the future.

Thanks for pointing out the drey trees, Amachi - I didn't even notice their angle was off! =D (What would I do without you guys and your feedback? XD ) I'm a bit attached to them (Platinum's trees are so gorgeous... ^^' ) and I like that their larger size makes them stand out; but I'll keep my eyes peeled for similar looking tree tiles that wouldn't be inconsistent with the angle of the main foliage :) And thanks for your other kind words, too!

I have to agree. Really, this is one of the most different, original hacks I've ever seen, I've loved it since I laid eyes on it. I don't mean this to sound like I'm rushing you or anything, but really, don't ever let this hack go without some kind of release. It happens all too often- we see a fantastic idea, and it dies because the creator has to move on to other things in real life. I implore you to not let that happen with this.
Keep up the great work, PPG :)

Awwww, thank you, giradialkia (and only just this second did I realize your name refers to Giratina/Diagla/Palkia XD )! I do have a bit of a reputation for leaving things I start unfinished - *cough* *cough* Paws for Alarm...if I had a nickel for every time I've gotten a "WHEN IS CHAPTER SIX COMING OUT" comment... *cough* *cough* - but I really don't want to do that here in this case. A game like this could never get by with "just" a beta release because it is so plot-driven; there would always be loose threads dangling in the wind and concepts left forever unresolved for the players if I let it die after a first beta (or worse - never releasing it at all!). I am dedicated to seeing this through, even if it takes me two more years to finish the game - I swear on a stack of old decaying tires that barring some horrible accident, I'll never let SRT die XD

I have a things to say about the game mechanics. I seem to remember that if you wipe out on Ruby before you got to Oldale Town, you warped back in front of your house? so I guess that if you wipe out whilst fighting the Spearow, you could set it to warp back to the start of the dungeon? Also presumably you've set Pichu to learn SuperThunder at Lv. 6 to tie in with the story - well if the player loses several times against the second Sprearow but beats the first one, that would mean Pichu would grow to Lv. 6 before then and be able to use the move in that battle? I dunno, you probably know better than me. ^^'

Thank you for pointing this whole thing out, Kip! Remember what I said a few posts up about me and my lack of foresight? This is another instance of such ^^' I wanted the Spearow to be reasonably high leveled (the first the same as you, the second one level higher) to make it believable that these birds are a legitimate threat that could have overpowered Momo - and potentially overpower you, too - but the issue of you losing the battle is a serious one. After I first read your post I went back and played through that battle with the levels left as is about fifteen more times; testing it for difficulty and general playability. Even when the computer was a cheating bastard and landed multiple Critical Hits on me through the course of the battle, I was always able to win. The most damage, without getting a crit, that the Spearow can do to you at a time is about two HP due to your good defenses and the move being "not very effective," and if your first move against each of the Spearow is Charm, that will leave them only able to do 1 HP of damage to you at a time (their only attacking move is Peck). The battle is slow and time consuming more than it is difficult; my research demonstrates, but if you're worried about losing; I recommend stopping on the tile just before the stairs (the script that triggers the encounter is right on the stairs) and saving your game, via savestate or the save function. If you lose, just reset =D This will also eliminate the current glitch issue of being warped to map 0.0 (Petalburg City) if you happen to die before getting to Pikpik Grove (Odale Town) since there isn't a defined healing place before then (due to plot, there is no "back to your house" warping) - not to mention avoiding the issue of reaching Level 6 before the Spearows are throughly beaten down ^^' I suppose I could lower the Spearow's levels to make the battle throughly idiot-proof and thus insure the Player's victory and earning of SuperThunder, but I'm worried if I do that; it wouldn't be realistic anymore as to how they could ever have caused such damage to Momo :( It's a Catch-22, really...

Beautiful... moving... awesome... I cannot add more...
Poor Momo... she did not deserve such an awful destiny... but it helps you to gather the strength. That's good. =)
By the way I'd darken Raikou's tail. It looks too pink. =)
I hope to see Super Rising Thunder soon =D

Thank you so very much, Ash493 :) As for Raikou, right now he uses a modified version of Palette 19 - the same palette the Hero uses. This is the palette out of all the ones in Ruby (other than Palette 13, but I can't use that palette since it causes glitches with any sprite that uses Palette 19 - ie, YOU) that lets me get the closest to matching Raikou's actual colors with any degree of accuracy; except for the pinkness of his tail/mane/flowing backhair tresses/whatever they are =D They should be more purple-blue in color, you're right ^^' I can go through Ruby's palettes once more and see if I can find something with yellows and dark blues or purples of various shades together (other than Palette 13), but I can't promise I'll ultimately be able to take care of Raikou's pink problem :( Thankfully though, we won't see him too often =D

I absolutely LOVE this. I'm definitely going to be watching this thread a lot more, magnificent job! Whimsical, in fact!

Thanks a bunch, smellybellysrock! You must be my most loyal fan, what with always commenting and dropping by around here XD Of course, I appreciate it! :) Did this hack inspire your game, Odyssey? ;)

If I didn't respond to you personally; don't worry - I read your post and treasure it along with all the others, and it doesn't mean I think less of you than those to whom I did personally reply :)

Satoshi Ookami
November 12th, 2010, 6:27 AM
Great Black One is a tire... well... that's interesting...
Well the story... I love it... it's really like PMD, beautiful, moving, mysterious...
By the way "The Worm from the North" is it what I think it is?
Well it's awesome and to tell the truth I don't wanna see demo xD I'd be too excited and I'd play it and be dead of waiting for another version =D This story needs to be played complete =D


Other than Grovyle in PMD2
Well... he never did die ;)

I think I can safely say Super Rising Thunder! will contain no ASM, aside from a single instance involving a Shiny Flygon XD Thankfully though, we won't see him too often =D
That's sad :/ I'd like to see some ASM... it'd make hack much better =)

Thankfully though, we won't see him too often =D
Oh :/ I thought Raikou would be more significant part of storyline :/

destinedjagold
November 13th, 2010, 5:15 AM
I see.
It's understandable if you put it that way. ;)

It seems that this hack will be great. The words you chose gives me an impression that this will be a great game to play.
( I can't really explain what I really mean through English, sorry... =/ )

I wish ye good luck.

Satoshi Ookami
November 14th, 2010, 12:53 AM
( I can't really explain what I really mean through English, sorry... =/ )
My feelings exactly DJG...
Words cannot express our feelings Parca, we must play it and feel it for ourselves =D

Perri Lightfoot
November 15th, 2010, 2:46 AM
<3 And play it you shall someday. :)

And now to move on to...

Traps

As you crawl through Super Rising Thunder!'s Dungeons (and its Mini-Dungeons, as well), take each step forward cautiously - for you never know when you might end up triggering a Trap! Traps in SRT work much like they do in Pokemon Mystery Dungeon - they are hidden tiles on the Dungeon map that cause a variety of effects, both positive and negative. Some types of Traps have a chance of not working when you trip them, and some types of Traps (mainly Swarm Traps and Sticky Traps, though this effect only comes into play in later Dungeons) can be manually disabled by throwing Rocks on them. Other Traps will work all the time, every time, just to give you trouble. XD

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image102.png

So far, there are ten different Traps, but I am eager for suggestions for other Trap ideas. If you have an idea for a Trap (please don't suggest Trap concepts that require ASM, such as damaging Traps or status effect Traps!), by all means let me know! The more variety in the Traps, the better :)


Warp Trap:
This Trap works just like its PMD counterpart does - trip it, and it'll warp you to a random location somewhere else on the map. XD

Sticky Trap:
This Trap is similar to its PMD version. This Trap picks an item at random. If you have at least one of that item; it is rendered sticky and unusable, and is lost. If you don't have the Item that the Trap targets, lucky you! The Trap fails to work, and you get off scot-free. :) Sticky Traps in later Dungeons will try to take more than one of the targeted item away from you - imagine losing five Hyper Potions in one blow :( But you can save your Items (sometimes) if you have a lot of Rocks (what you earn from Battles, instead of currency). Later Dungeon Sticky Traps will sometimes give you the option of avoiding their ill effects by throwing a quantity of Rocks on them.

Chestnut Trap:
This Trap works differently from its PMD counterpart. There; it's a damaging Trap, but here, stepping on the prickly painful Chestnut startles you into dropping Rocks (in other words, you lose money, and have less of it to throw at Traps, and less of it to use to heal yourself...). This Trap can fail if the random amount of Rocks it "decides" to try to take from you is more than the amount of Rocks you currently possess.

Slowpoke Trap:
This Trap works in the same spirit as its PMD version - trip it, and you're slowed down. In other words, your ability to run is taken away for the rest of the Dungeon (or the rest of the floor, for bigger Dungeons). You'll be able to run again once you exit, or when you spawn on the next floor. :)

Pitfall Trap:
This Trap works the same way in PMD. Trip it, and you fall back down to a lower floor. This Trap, of course, appears only in multi-floor dungeons.

Swarm Trap:
Step on this Trap and you'll be attacked by Flash-born; all in a swarm. These Traps take the place of Trainer battles in SRT - they are often placed in unavoidable areas; and the battles can't be run from. You can, however, in later Dungeons, disable these Traps by throwing Rocks at them - generally, a way to try and escape with your hide intact when you're out of items and low on health...

PP Trap:
Works much like its PMD counterpart. Step on this Trap, and it drops the PP of a random move known by the Team Leader to zero. This Trap always targets whoever's first in your party; for a maximum obnoxiousness factor. XD

Present Trap:
This Trap works like Delibird's favored move - Present, of course. If you're lucky, the Trap will heal you and your team. If you're UNLUCKY, however...the Present explodes, and triggers a Swarm Battle. In some Dungeons, taking your chances with a Present Trap will be your only way to heal, short of using items...

Uplift Trap:
This is a good trap - step on it, and it heals you and your team as quick as you please :) They tend to be difficult to find; and some Dungeons may not have one at all...

Exit Trap:
The exit, of course. Because Dungeons are meant to be explored to their fullest; they will always ask you first if you're really sure you want to leave. Make sure you have all the Items you want to carry out of the Dungeon with you, because in many cases, once you leave you can't go back!

Tropical Sunlight
November 15th, 2010, 5:40 AM
Again, I'm speechless.
This is one of the best ideas ever :D

You could also include Poison Trap (that inflicts a status problem), I guess.
But it's not a very original idea.

Oh and I hope you plan to replace Potions and Ethers with natural items, such as fruits, berries and plants. :)

Perri Lightfoot
November 15th, 2010, 12:19 PM
Again, I'm speechless.
This is one of the best ideas ever :D

You could also include Poison Trap (that inflicts a status problem), I guess.
But it's not a very original idea.

Oh and I hope you plan to replace Potions and Ethers with natural items, such as fruits, berries and plants. :)

*blushes* Thank you...though of course, I owe plenty to PMD for the ideas XD

Status problem Traps are an issue because there doesn't seem to be any way to do them simply through scripting - they'd require ASM, which is beyond my capabilities ^^'

And I did just that - all those man-made items have been suitably renamed. :) Hyper Potions in the above post, for example, are known as Prikear Berries (after the prickly-pear fruit) in-game. XD Most items are renamed after a Berry, but some that just don't fit that mold find inspiration in other natural sources - the Macho Brace becomes "Heavy Log" (though I can't imagine much EV Training going on in this game XD ); EXP Share is a "Forget-me-Not," and the Shell Bell becomes a Bluebell, for example. ^^

starterra
November 15th, 2010, 2:26 PM
If you'd like, I can fix up a nice first post for you and PM it to you, so that way you can have all the new info like the videos and such on the first post. It would be the least I can do for my favorite hack, right?
Oh, and I nominated you for the HOTY in much more than one category.
EDIT: Sucks you weren't chosen. Not fair, actually. This hack deserves a lot more attention.

http://archives.bulbagarden.net/media/upload/b/bd/571MS.png

chrunch
November 16th, 2010, 12:11 AM
Maybe a trap that takes you up a level a the next floor? A very useful one. :3

Satoshi Ookami
November 17th, 2010, 12:48 AM
Beautiful, awesome, epic, everything else idea =)
Will we see some other traps in new video?
I'm really excited to see the effects in-game =D

Platinum Lucario
November 17th, 2010, 7:39 AM
Hm... traps, eh? Ah... those memories of the Traps in the Pokémon Mystery Dungeon games. So they have made a return, eh? Wonderful! I do remember the trap that appeared in that last video you showed us all. As I see those traps are modified to suit the game's engine, I see.

Just to correct some of the names of the traps... it aren't called a "Slowpoke Trap" I'm pretty sure it was called a "Slow Trap".
And the Uplift Trap is actually called a "Wonder Tile".

And I'm sorry if I'm correcting things out for you, I do understand if it is your decission to have the names different.

But here's a suggestion:
Maybe you could change the name of "Exit Trap" to "Exit Tile" instead?

Oh and also... if you'd like... you could add a Poison Trap as well... so that a Pokémon would become poisoned if you stepped on it.

starterra
November 17th, 2010, 2:45 PM
Oh and also... if you'd like... you could add a Poison Trap as well... so that a Pokémon would become poisoned if you stepped on it.

:\
Pink Parka already said that she can't, because it's not scripting, it's... oh yeah, it's called ASM :)
That's too bad, though.

http://archives.bulbagarden.net/media/upload/b/bd/571MS.png

Kip
November 18th, 2010, 12:19 PM
I've just gotten around to watching the last video. This game is just ... aaaaaaaaaaaaaaah! Everytime I think "No it can't possibly get any better, no way", it suddenly does. :D The story has really captivated me and I just want to know more and more and more about how this world works. The attention to detail is staggering, even down to the way the Chu's talk. If there is a beta then I'll be half excited, but then I'll be knowing that it won't be the full story and I won't find out what happens, but then again the game is so... aaaaaaaaaaaaaaaah! :O

You haven't just created a game, you've created a whole universe!

Oh, and may I offer my congrats in getting 3rd place in the 'Best Story' Hack Of The Year 2010 comp. I know I voted for you. ^^ For a game in the Progressing section that has no playable beta yet to get that far is a fantastic achievement, and it's a real testament to your epic story-telling ability. It's really well deserved and I hope it's the first of many awards.

Keep it up PPG - you've already got a dedicated fan in me. ;)

lrush97
November 19th, 2010, 1:59 PM
Maybe a gust trap that sends you randomly in any direction like on PMD.

EDIT: By the way SRT! looks amazing, keep up the good work. Cant wait for a beta. :)

starterra
December 5th, 2010, 7:49 AM
PPG? I just thought of something. What's going to happen to TMs and HMs? Turn them into some rare berries that teach you new moves? Remove them entirely?

Nerketur
December 7th, 2010, 2:09 AM
Ok... I just HAVE to say this is officially my favorite hack out of them all, and I haven't even played or really LOOKED at any of the others. I have always been a fan of the PMD series because you got to be a Pokémon, rather than a "trainer". This? It takes that concept to a completely new level. I almost can't even believe it's actually a RUBY hack. It looks, and even feels, like you hacked PMD to do all of this! You have done an absolutely WONDERFUL job, and I will support you in every way possible. Maybe I should really learn ASM, so I can help you with using it. As it seems, you're already a quite competent scripter, spriter, and musician. Even so, I'd love to help you on this project. I definitely support this hack, and will be adding it to my signature momentarily.

To sum my thoughts up... Your hack exemplifies the reason I'm a Pokémon fan. I would love to see it as a finished product, and you are also now my favorite Rom Hacker.

PS: Your hack actually gave me ideas on how to make a Pokemon-only game, much like yours =D I doubt it'll be as good as yours is, but hey, you never know. =P

Edit: OK, I've looked at Pokemon Identity, and I like it, but your hack so far is still my ultimate favorite. =D

Blazesaga
December 16th, 2010, 4:57 PM
This looks like it's going to be a great hack, and i've watched the revised intro videos and wow was that deep. (first time i've ever seen blood in a pokemon game, hack or real, verry unique)

Kip
December 24th, 2010, 4:50 PM
Christmas pressie for you PPG (and everyone else who is a devoted to this game as I am). I've been all garphic-y all day updating my profile and I thought I'd do this. May I present Pirca:

http://img208.imageshack.us/img208/2427/pirca1.png

I didn't draw the original myself unfortunately ^^' (though I'm working on it), I actually Photoshopped this image: http://i543.photobucket.com/albums/gg446/schrei_photo/Pokemon/pichu2.gif

Look at me giving credit. :shocked: It's a Christmas miracle...

And here's a more-stylised-less-basic one:

http://img190.imageshack.us/img190/8955/pirca2.png

The logo I came up with on a bit of a whim - makes it look more pro. It's up to you if you want to use it or not. If you like it then it's not a problem for me to do a hires version of it ^^

Anyways, Merry Christmas. ^^ Hope you have a good one!

Nerketur
December 24th, 2010, 5:20 PM
Christmas pressie for you PPG (and everyone else who is a devoted to this game as I am). I've been all garphic-y all day updating my profile and I thought I'd do this. ...

<snip>

Anyways, Merry Christmas. ^^ Hope you have a good one!
I think they look pretty good. I like the logo... but not sure if it fits the hack. PPG will have to decide on that. Nonetheless, it looks good =) I wanted to quote your whole post... but it wouldn't let me. xD

VoltShark
December 27th, 2010, 5:26 AM
This game... just wow. I don't know how, but somehow you keep thinking outside of the box, paying much more attention to detail, like the blood on Momo, than most hackers I've ever seen has. The music is perfect with it, and the scripts seem flawless. I can't wait to see what you come up with next.

treelove2
January 15th, 2011, 8:28 AM
This might even be as good as rescue rangers. But then, I like all games with a Mystery Dungeon style.

Quilava's Master
January 15th, 2011, 10:27 AM
I don't know why I just discovered this gem but I love it. The Mom death scene definitely won me over. AMAZING! I can't wait for a playable version of this hack as I have always loved PMD styled hacks. The attention to detail is impeccable. Also I love that the great black one is a tire. It adds to the realism for me. I could actually see forest animals worshiping something as inconsequential to us as a tire.

LightOfTruth
January 15th, 2011, 10:50 AM
Voted for this on Hack Of The Month because its different from other hacks. Good luck mate :)

Perri Lightfoot
January 15th, 2011, 11:18 AM
Quick post (I'll make a longer one later :) ) to show off the latest video - traps in action! =D

eL8K5pInqXA

...and I'm in Hack of the Month? When did THAT happen? ^^'

treelove2
January 15th, 2011, 12:27 PM
Nice graphics for SuperTHunder. HOwever it could be better.

Poor Momo. Such a sad fate. What kind of hero runs away and leaves his sister to die??

starterra
January 15th, 2011, 4:05 PM
Hey PinkParka? Stop outdoing yourself, please. You're too good at this. You're torturing us with the hope of a release date or beta.
Seriously though, the traps are amazing. Will the flashborn swarms be having different "trainer" sprites?

Kip
January 15th, 2011, 6:36 PM
*gurgles with reverence*

Well I guess SRT won't be that plucky little hack outshining the big giants now it's really been thrust into the limelight. Deservedly so I must say. It's about time you got some recognition (though you did do well in HOTY'10 ^^).

Being all nerdy now, I absolutely love the UI upgrades in that vid - all those new bag graphics and text borders and whatnot - most hackers just ignore that bit but yours really shows attention to detail. Fantastic as always. Gives the game a really polished feel. :D De-capitalised and everything! And the way you've adjusted the trainer battle system is just phenomenal - really clever and it fits perfectly. One idea that does come to mind - in the Start menu, would 'Team' be better than 'Party' in this sort of game? Just a thought. ^^

Oh yes, I have another pressie for you. :) I worked on them on my train journey back from Uni yesterday - thought you needed some more support banners.

http://img203.imageshack.us/img203/4240/banner12r.png http://img407.imageshack.us/img407/9302/banner2t.png


They're based on that other one I did at Christmas. They're yours - if you want them of course :) I left out the bolt on the second one because it was getting in the way, but on the first it seems to work. ^^ It's entirely down to you if you want to use them or not - I won't mind either way. I'm just happy that a game as epic as this exists. :D

Once again amazing work. Keep it up. To inspire this much devotion in a game that isn't even out yet is just an astounding achievement. Well done. I'll be obsessively watching!!!

PS - I also loved your choice of soundtrack on the vid - who else was shouting the names of the various Routes and Towns that came up? ^^ RAVE POKÉMON!!! Could you possibly tell me where I may find it so I may rave to it as well? :P

destinedjagold
January 16th, 2011, 5:10 AM
I saw your video update on YouTube.
I have to say, very impressive work.

We can clearly tell that you have really put a lot of time thinking of what would be a neat effect to use on those traps. The Slowpoke trap was my favorite one. xD
Simple yet cleverly used. ;)

Keep up the great work~

Darkerm
January 19th, 2011, 11:20 AM
For some reason I wasn't At Pokecommunity for a while, So I miss so great Hack like this one. I really found interest in this hack.
The story line is good. I like the graphic work, hope you add more new cool and interesting tiles.
hope can play beta soon.
Good luck.

Satoshi Ookami
January 20th, 2011, 7:06 AM
Impressive work Parka =)
Really loved the traps =D
And also remaked old games music was awesome, will it be in game, or it was just BGM?

By the way they probably stay on the same spot like in your video, right?
But what I wanted to ask is whether some traps stay active even after first acitivation =)

Rayce
January 22nd, 2011, 8:24 PM
I can't wait for this game. It looks really fun and a interesting idea. The idea of playing as a pokemon sounds like a completely new perspective. One think I wonder is if pichu can ever evolve since pichu evoles by happiness
Happy birthday too

Perri Lightfoot
February 14th, 2011, 2:02 AM
First off, I want to thank all who voted for me in Hack of the Month; and even those who didn't (for giving me good competition, and inspiring me to do a better job :D ). True, I didn't win, but there's always other months where I can get a shot, and hopefully I'll have a better product to show for myself then ^__^

And now, a big apology :( I know I've been really inactive recently, but my laptop (that had all my ROM hacking resources on it; not to mention SRT itself!) has died :( It's been in the shop for over a week now, getting repairs, and I should have it back tomorrow, though I'm not expecting a miracle (I gotta get it from the repair place it's at now and take it to a second place for an additional repair, and pay two hundred more dollars >.> But at least I might get same-day service there, so it would be worth it :) ). I feel really bad about this whole situation since you guys have been waiting so patiently, and if I had any screenshots or cool stuff from the game to show you, I would...but I can't until my lappy's up and running again :( Still, I wanted to give all you guys SOMETHING, and so...I wrote up a little scene to introduce you to a few of the game's characters and mysteries. It'll have to do to sate your appetites until I can actually work on the game again ^^'

-Aspen's Awakening-

Crumbletown was a hopeless shamble; a place where memories died. Dust-encrusted chunks of concrete and brick, spattered with the stains of blood and sweat, littered much of the ground; stiff stalks of water-starved timothy oscillating lightly around them with the breeze. An occasional small shadow shuffled carefully through the darkened rubble, and small paws scratched at the cracked earth; their soft pants and the dull thud of their claws through the dirt the only sounds. Occasionally a recognizable form would step into view - a zigzagoon or a rattata dragging a disintegrating piece of metal towards the northern reaches; or a nidoran struggling to hop with a plastic soda bottle clenched between its teeth. It was a pathetic and mindless hunt - these small, lost souls who never spoke, carrying the remains of the Old Ones' civilization to their clueless slavedrivers - and if Ozymandias was the sort to feel pity for those helpless and stupid enough to get themselves into such a situation, he would shake his head at what lay before him.

The kadabra huffed lightly; scrambling up unto the cold remains of a Crumble's wall to survey the horizon. To the south of him rose the stiff inscrutability of a massive structure, known by the slaves as Crumble Tower - its size daunting, and its chilling alienness even more so. The twisted, brittle remains of long-dead trees flocked along it like an entourage; their branches like black ink against the faded whiteness of the building's surface. It was almost like the oaks had recognized the strange, stony Tower as a king, or perhaps even a god - attempting to envelop its sacredness from the eyes of the unworwthy.

Ozymandias did not like to admit that there were things in the world that he did not understand. He was certainly cleverer than the small People he had been observing; with their superstitious ignorance and futile worship of anything that exceeded the grasp of their minds. Magicians, they called the Old Ones; imbuing their very essence with godliness! Simpletons and fools; the whole lot of People were! Yet the Tower filled him with a sense of uneasiness and quiet dread; a disconcerting reminder that perhaps he was not as knowing as he thought he was. Larger than he thought anything could be outside of a mountain; with all memory of its purpose lost to time...

He fluffed his fur lightly to keep from shivering; the additional illusion of looking larger than he actually was soothing to his mind on an instinctive, animal level. It was just a Crumble like any other; and if Lord Chronos thought the answer to his visions lay there, than go he must.

Ozymandias flexed his legs slightly and leapt down from the wall; landing lightly on all four feet, but quickly scrambling back into a standing position. Like many other People who shared his innate powers of perception; visions were matters of great import; and never to be disregarded or taken lightly. They were haunting images of the past or glimpses of the future; scenes played out across the canvas of the mind's eye in order to let one better gauge their own course of events. It was visions that had led him beyond the World's End; to where frigid water lapped at the frozen shore, and where glaceon packs howled into the chill air of night with misty breath. It was visions that had taken him across the sea, passing by massive icebergs that had made his fur stiffen with cold, and to the foreboding Crumble of ice and stone that almost seemed to revel in its lack of warmth and kindness. And it was visions still that had driven him to enter the dark castle and walk its slick floors; to confront - and eventually serve - the calculating being that was as emotionless as it was powerful in its knowledge and might.

The kadabra walked along the beaten earth; small clouds of dust surrounding his feet. Indeed, it was his fate to serve Lord Chronos; and as fates go, it wasn't one he had many complaints about. His strange Lord's knowledge was as vast as the world itself; and his ideals! Yes, there was much good to say about his ideals; the world as it was now certainly wasn't worth preserving. Run down, ruined, dominated by imbeciles; who bowed down to every bit of Old One rubbish as if it were Arceus himself descending from the heavens! He certainly wouldn't mourn them; any more than he would mourn tossing leftover bones and berry pips into the sea to be washed away like the trash they were.

A small form stepped unto the path directly in front of him, and Ozymandias stiffened; flexing the toes of his forepaws to flash his hook-like claws. A minun, with ragged fur dried into stiff spikes of congealed blood and waste, struggled to walk with a toilet seat about his neck; the slick white plastic sides dragging along the ground and impeding his progress. Seemingly unaware of the kadabra's presence, the little animal tried to continue foreward; but the weight and effort proved too high an obstacle to surmount, and he collapsed among the dirt; the toilet seat falling forward and encircling his head like a garish wreath.

Ozymandias snorted; poking the fallen creature with his toe. "Fool." The disdain in the kadabra's voice was undisguised; and the minun's ears drooped slightly at his stinging rebuke. "If you were deserving of any respect; you never would have let yourself get captured by the idiots who enslave you."

The tiny Person's body stiffened; the fur along his hackles rising. His paws, wrapped with remains of an Old One's cloth, twitched with anger; and his flews drew back slightly, revealing a flash of white. The minun did not speak or turn to face Ozymandias; and the kadabra felt his bushy tail lash with annoyance. "What do you call yourself?"

The spiteful lagomorph still wouldn't look at him. "My name is Vann." He spoke with a quiet dignity; an understated strength that conveyed both great suffering and vast spirit. "Not many people visit Crumbletown willingly."

Ozymandias scoffed at the minun; mildly amused at the notion that such a weak and pathetic being could speak and act in such a way; as if it deserved any respect. "I'm not exactly here because I want to be," he hissed; stooping down so he could hook a claw under the little Person's throat. "I had a vision. My Lord thinks the answer to all that troubles us lies in the Tower. All that troubles you, too." The kadabra chuckled darkly; feeling the pulse of the minun's jugular against his toe-tip. "I seek a Person who doesn't know his name. I told my Lord of my vision; and he said I was describing the Tower - and that I would find this Person there."

The minun slowly turned to face Ozymandias; his eyes unfocused and dripping fluid. "Why are you looking?"

It took all of Ozymandias' self-control to keep from ripping the pathetic creature's throat out then and there. "You have no right to ask questions of a superior! Count yourself lucky I'm speaking to you at all!" Fur fluffed and tail lashing; the kadabra snatched the minun's ears with his other paw; pulling his head back and stretching his throat taunt. "Now, if you want me to spare your pathetic life so you can experience many more enjoyable days as a slave, you'll help me with something else on my mind. There...was another part of my vision; beyond finding the one with no name. That some interloper calling himself the Lord of Thunder was "choosing a Champion" to help him fight against my Lord and I's will! You're an electric type, you little rat! Who is the Lord of Thunder?" Ozymandias tried not to show any weakness to the minun; but he knew it must be clear to the miserable runt from the overzealous fury in his voice. His lack of knowledge was disconcerting, and not knowing who he and Lord Chronos had to face brought a sense of anxiety to his being that he did not like to accept.

Vann blinked; milky fluid dripping down unto his muzzle. "The Lord of Thunder is Raikou." It was obvious from his tone that he knew that he was defeated; the kadabra clearly had the upper hand, and to not answer him would be sure to cause a swift cessation of his existence.

Ozymandias kicked the minun aside; watching with slight disinterest as it fell amid some scattered weeds at the path's edge. Raikou....well, that was one mystery solved. But it still left a question up in the air; one that some pathetic slave - if indeed, anyone - couldn't answer. Raikou might be the Lord of Thunder, but who was his Champion? He stared down at the toilet seat that still lay in the middle of the road; a slight instinctive shudder running down his spine. He didn't know what that glistening white thing was, either. And not knowing things....nothing was worse.

With a huff, he started off down the path once more; the mustache-like fur about his muzzle twitching with anxiety. Finding the nameless one would take a great weight off his shoulders - and finding his name would mean he would never have to worry about Raikou or his unknown Champion ever again.

---

Up close, Crumble Tower was even more intimidating than it had been from afar. Stiff and unshakable, it stretched taller than any of the Old Ones' things had a right to; the broken spire upon its peaked roof threatening to scrape the sky wide open. Although its thick stone sides had withstood the test of time more than most Crumbles Ozymandias had seen; even its godlike might had not been immune to weather and the endless march of the ages. A few large cracks ran down its surface, and the wind whistled through them; a low, mournful sound that sounded unsettlingly like a voice, calling out over some injustice. And while the kadabra held such superstitious beliefs in contempt, even he had to admit it felt almost like the Old Ones were calling out to him across the eons; deploring the state of the world and reaching out to him as a kindred soul. Come to me, the Tower seemed to say, the soiled white of its surface almost seeming to gleam like the moon. You will find your answers here.

Ozymandias stood up, his ears pricked with a strange excitement. With a reverent silence, he walked across the path towards the rotted maw of the Tower; flickering visions of tall but undefinable shapes - Old Ones? - tickling at the edges of his mind. Yes, they wanted him here...

He stepped through what had once been the tower's doorway; a cloaking darkness wrapping about his body like a inky blanket. Dust motes flickered about what little light shone through; faintly illuminating the strange markings that ran up and down the walls of the structure. Some of the markings were straight; some were curly; some twisted and looped like tiny rivers captured upon stone. Was he the first to see this? Ozymandias tilted his head slightly to the side; puzzled by the marks, but not afraid of them. The Old Ones wanted him here, after all - why should he be frightened?

Claws clicking lightly upon the cold tile floor of the Tower, Ozymandias let his sixth sense guide him through the shadows; trusting in his psychic powers to let him avoid holes or trash that would otherwise impede his progress. It would, of course, be a easier matter if he could simply teleport from floor to floor in order to seek out his prize, but the Tower was unknown territory to him, and it was a tough prospect to teleport somewhere when you couldn't even visualize your destination. Besides, taking his task slowly and carefully was the path to success; he had to be alert, lest he miss the key to all of his and Lord Chronos' desires.

He came to the stairs and folded his hind legs into a lotus position; focusing his mind and levitating a few inches above the ground. The kadabra's future sight alerted him to the fact that the walk would be a long one; and he knew his body was made only to travel short distances under its own physical power. Sharpening his focus, Ozymandias followed the spiral contours of the staircase; his tail bumping lightly against the steps as he ascended. The strange markings - just like those he had observed in the main room - continued on the walls here; an inscrutable; humbling presence in the face of his mental might.

IN THE AGE OF SINNOH MYTHS
MEN AND POKEMON SAT AND ATE TOGETHER
THEY SPOKE TOGETHER, AND EVEN MARRIED
THERE WAS NO DIFFERENCE

NOW THE AGE IS HERE AGAIN
AN ERA OF PEACE AND UNDERSTANDING
THE TOGETHERNESS OF MAN AND POKEMON
NO MORE ARE WE SEPERATE

MAY THIS MONUMENT FOREVER STAND
AS DEDICATION TO OUR LOVE
THROUGH BLESSINGS OF SCIENCE
THE ERA OF A PERFECT WORLD HAS ARRIVED

Ozymandias stopped focusing on the strange scratches; closing his eyes and pulling all his energy to the task at hand. The symbols made no sense, and never would make any sense; though he had noticed that certain patterns seemed to repeat themselves. He wasn't sure he understood his own fascination - was it awe? Was he turning into yet another superstitious twit; enamored with anything the Old Ones did? Hmph. He certainly hoped not. Tucking his muzzle against his chest; Ozymandias let his thoughts drift away to the back of his mind as his body slowly continued to rise.

---

The top of the Tower was brighter than its base; the walls ringed all about with windows - though it was a rare one that was still intact. Shards of glass, feathers and bird droppings - and even the flattened and disintegrating remains of a few roosting pidgey - littered and stained the floor; a foul odor tickling along the kadabra's muzzle. Dust clung thick and heavy to the strange metal structures that lined the wall just under the windows; jagged, rusty holes exposing snarled masses of wiring in garish colors. A massive light fixture - though the only phrase Ozymandias could think of to describe it was "a big thing" - was fastened to the middle of the floor; running his paw across it brought faint visions to the kadabra's mind of a bright, shining beam extending from all sides of the Tower; spreading its light across the land as a testament of...what?

Chuffing; Ozymandias let his hind paws find the floor; standing up stiffly. He hadn't seen a single Person here other than the dead pidgey upon the floor; and even they were much more likely to be Flash-born than once-rational beings. The nameless one didn't even appear to be here - was all his searching for nothing? Could his Lord actually lead him astray?

No, it was impossible. Lord Chronos never, ever made mistakes. If Chronos said his vision implicated the Tower, than it did, and there was no questioning it. "I'll find him," Ozymandias whispered; clenching his forepaws together. "The key to victory will be ours..."

The kadabra looked about the room once more; trying to pick up on something - anything - he had missed in his first go-around. A pedestal stood to one side of the row of decaying computer towers; a small, round object resting in a slight depression upon its surface. Ozymandias approached it carefully; sniffing at the little ball and picking up a cold, metallic scent that tickled at him strangely; even more than the room's dust. This...what was this? He took the object up in his paws and studied its surface, noting its smooth contours against his paws, and its faded red-and-white coloration. Red and white...

A memory tickled at the back of Ozymandias' mind; an image of Lord Chronos showing him just such an object. What had he called it then? A pocky...pooky....pokéball. And it was a remarkable object indeed, his Lord had stated; for to find one "intact" was a miracle, and that by pushing down the button in its center, one could, indeed, reach out and touch the past in "a very real way..."

Ozymandias shook his head; acknowledging to himself that he hadn't really grasped what Lord Chronos had told him. Still, he had no other option, and it might even lead him to the nameless one...

Closing his eyes, he pressed his claw to the button.

To be continued...I hope I have whetted your appetite, and given you lots of things for you to speculate over and think about. :)

Omega Zero
February 14th, 2011, 5:33 PM
Wow that sucks. Didn't quote, too big!
I'm pretty lucky my dads really good at engineering
so when pc messes up fixes it in a matter of hours.
Looking forward to another awesome Play as Pokemon hack!

Kip
February 14th, 2011, 6:27 PM
*reads story*

...

*explodes*

This is getting so awesome!! :D Oh...My...God! What's coming out of the ball? Make it a Mudkip :P

Nah, just kidding. ^^ I can't wait to find out. (EDIT: Just remembered the 'Aspen' title and checked the first post - little chance of it being a Mudkip :P ) The quality of writing is so good it could easily become a novel or something, no question. The descriptions are just so beautiful and intricate - you really understand what is going on. It's really interesting to take something as generally light-hearted as Pokémon and thrust it into this fantastically dark and complex universe. Very well done.

Sucks about the laptop. But hopefully it'll be repaired soon and you didn't lose any data. Hope you've got backups! ^^

Chin up PPG. You'll always have a dedicated fan in me. :mudkip^_^:

Perri Lightfoot
February 14th, 2011, 7:45 PM
@Kip: No worries! I've got my computer back safe and sound, after several hundred dollars and a fair amount of time and anxiety ^^' SRT is being backed up right away to prevent any such repeated disasters in the future :)

Aspen may not be a Mudkip, but I promise I'll include one in the game somewhere just for you (I think you deserve it; after the lovely banners you made for me - thank you so much! :D ). My plan had been to continue the scene's plot and and to formally introduce the creepy little assassin-Chu; thus clearing up the pokeball mystery; but it was two in the morning and I'd been writing for four hours already - my ability to think was starting to slip and I knew that if I'd forced myself to go on, the story would have suffered for it ^^' I'll get to Part Two of "Aspen's Awakening" some other time (perhaps next week); as I don't want to keep people waiting on what they're really eager for: actual game updates. XD

@All: My computer is all fixed up, and SRT is safe and sound! :D I haven't had the time yet to renew my work on it (I've only had the laptop here a few hours ^^' ), but I can offer you guys a little bite of what to expect, from what I was doing BEFORE everything went to hell in a handbasket:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image99.png
The ledge tiles appearing here are by Alucus :)

I finished a new map; and have just started the process of updating old scripts from the earlier version of the game to fit it; as well as making some new ones to address the plot changes. ^^ Once I have more to show for myself, I shall update right away with the details!

Kip
February 16th, 2011, 5:16 PM
Aspen may not be a Mudkip, but I promise I'll include one in the game somewhere just for you (I think you deserve it; after the lovely banners you made for me - thank you so much! :D ).

Wow - really? Awwwwwwww :) *hugs* You're so nice. ^^ Thank you very, very much! (trying not to sound cheesy here - i'm genuinely grateful :D ).

Assassin-Chu? That sounds dangerous and epic at the same time (I immediantly had the images of a Pikachu with a sniper rifle laying in cover on some mountain somewhere. Maybe with a cigarette. Aiming into some compound in the valley below. Bam. Sweet. ... sorry - imagination running away with me again. ^^' )

I like the new tiles by the way. I like the way that they look a lot more natural than the normal ones, and it seems to give a more professional feel to it. Looks good. Very good. ^^

Looking forward to the next part of the story. SRT forever! :)

ShadowMrk
February 17th, 2011, 9:14 PM
Ok, after FINALLY reading all the posts in this thread , I now have basis upon which to form an opinion........EPIC! I love the whole idea and the art and the storyline. Is this a team hack or are you going it (mostly) alone? If this is a team hack, then I would love to help!

Curt_09
February 17th, 2011, 11:49 PM
I'm so happy to see this is still around. Now after you finish, it's back to Jersey Quest, right? :P jk

Perri Lightfoot
February 18th, 2011, 12:37 AM
Ok, after FINALLY reading all the posts in this thread , I now have basis upon which to form an opinion........EPIC! I love the whole idea and the art and the storyline. Is this a team hack or are you going it (mostly) alone? If this is a team hack, then I would love to help!

Thanks! ^___^ I'm glad you're enjoying it so far!

This is a solo hack, though I certainly appreciate your offer of help :) If I ever find myself stuck with a problem that you (or anyone else) could help with that I just can't figure out, I'll be sure to post about it in the thread!

I'm so happy to see this is still around. Now after you finish, it's back to Jersey Quest, right? :P jk

Hehe, I actually have been thinking about Jersey Quest again (though I don't plan to do any work on it until SRT is finished and done with). :) I have ideas for its future, but it wouldn't be much like the original project...let's just say it would be getting a major plot overhaul, a new protagonist, and a...unique new graphical style ^^ But there will still be pokemorphs, and it'll still be Jersey-riffic =D

Anyway, so this isn't a useless post, I have one new screenshot to show off:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image100.png
This is actually the 100th screenshot I've taken ^^

It seems that when you first visit the town of Pikpik Grove, its citizens are...less than trusting of you. Indeed, the entire community is overrun with Spearow - blocking off the houses and exits, and picking fights with the residents. All in all, it's led to quite a xenophobic additude among those living here; one they won't hesitate to take out on you when they get the chance.

But will the Grove's citizens grow more warm and trusting if you manage to chase off the ruffian birds? Can our pichu even handle once again facing those who murdered his sister; and standing strong in the face of their heckling? And what of the mysterious one the spearow serve - Lady Freya? What is she seeking? (Well, that's no mystery if you've been following this thread from the beginning and have a good memory =D ).

While the events that happen in one small town may not seem relevant in the grand sphere of the protagonist's quest to reach the North, every encounter he has serves to build setting, character, and intrigue. What awaits? ;)

colcolstyles
March 12th, 2011, 8:17 PM
You know, I've always been impressed with your decision to take on the daunting task of a hack in which the player plays as a Pokémon. It wouldn't be outlandish to say that you influenced me and made me want to take on that same challenge. In fact, I'm ashamed that I haven't posted here before because I've been following this hack for a while. With that said, what's the status with this? It's been a while since you last updated and I really don't want to see this project die because, in my opinion, it's one of the most promising hacks I've seen in a long time.

Also, I heard that you might be in need of an ASM hacker. Can you list some of the features you were planning on implementing? I can't seem to find any inspiration to work on my own hack so I figure I should at least try to lend a hand with another hack that's similar to mine. :)

Finally...
This is actually the 100th screenshot I've taken ^^
...have you been holding out on us? >:(

Perri Lightfoot
March 12th, 2011, 9:37 PM
@colcolstyles: Thank you so much for your kind comments! ^__^ It's pretty humbling to know that that I've inspired you in a small way - I look forward to the day when your own hack comes out! :)

As for my status, it's...progressing quietly, slowly but surely :) It's just that I feel badly about updating this thread when I really don't have a whole lot to say or show off, which is why I can be quiet for so long - I don't want to "cheat" my fans with minor updates. It makes me feel like a spammer. ^^' It also doesn't help that quite a lot of the things I'm working on at the moment are just revisions of the "spearow plot" that was showcased very early in this thread; before the July 2010 reboot - except for a prettier looking map, the screenshots now would be very similar to ones posted way back then; since the characters and some of the dialogue remains unchanged XD

As for ASM stuff, one feature I really did want to implement into the game was a timer. I know Ruby has a timer already in it to some degree (Cycling Road); but figuring out how to DO things with it is a bit above my head (I've tried experimenting, but I haven't really learned anything ^^' ). What I wanted to use a timer for was to impose a time limit on certain dungeons, such as those that are underwater or in areas with lingering radiation; for the sake of realism and to impose a challenge on the player. One other use for ASM I can think of would be to add in a greater variety in the dungeon traps, such as traps that inflict status or cause damage; to bring the experience that much closer to a "real" PMD game. :) I've tried learning how to do these things myself, but I've never been able to progress beyond basic "hello world" stuff in ASM...

Of course, you're under no obligation whatsoever to help me out with that, or with anything :)

...have you been holding out on us? >:(

Perhaps. :P In honestly, though, you guys aren't missing out on anything of importance - a lot of these screenshots are from either the earlier, pre-July version of the game; or they're of scripts that you can just see in the videos, anyway. XD The only things of note that are in the game and I'm just not revealing yet are a tileset, and some sprites and face portraits for "team mate" characters (and one villain).

And now some photo spam:

http://i37.photobucket.com/albums/e57/PinkParkaGirl/Image101.png
Harassing electric types. All the cool Spearow are doing it!

Do you guys want me to post photos more often, even if they don't seem to reveal a whole lot?

colcolstyles
March 12th, 2011, 10:17 PM
As for ASM stuff, one feature I really did want to implement into the game was a timer. I know Ruby has a timer already in it to some degree (Cycling Road); but figuring out how to DO things with it is a bit above my head (I've tried experimenting, but I haven't really learned anything ^^' ). What I wanted to use a timer for was to impose a time limit on certain dungeons, such as those that are underwater or in areas with lingering radiation; for the sake of realism and to impose a challenge on the player. One other use for ASM I can think of would be to add in a greater variety in the dungeon traps, such as traps that inflict status or cause damage; to bring the experience that much closer to a "real" PMD game. :) I've tried learning how to do these things myself, but I've never been able to progress beyond basic "hello world" stuff in ASM...

The traps should be pretty easy because the data for a pokémon's Status Ailment and Current HP are unencrypted.[1] (http://bulbapedia.bulbagarden.net/wiki/Pokémon_data_structure_in_the_GBA) I could write up a routine to do those fairly quickly. As for the timer, that would require a little more work but it's certainly possible. I'll take a look into it and get back to you. :)

seiyouh
March 15th, 2011, 5:53 AM
good hack
is a new way to see the pokemon hackroms ..
has a good harmony
the palette are also great

Perri Lightfoot
March 17th, 2011, 2:34 AM
Some decent progress has been made - I'm almost done with Pikpik Grove (one little dialogue tweak is all I have left to do); and what that means is that the next thing I get to make is a dungeon. A REAL dungeon, not a mini one like we saw earlier, that's larger and more difficult and with some Zelda-like puzzle trickery amid all the standard PMDness. :) I'm excited for that ^__^

Also have another video for you guys :)

s2YtEViv98w
The music is not that tinny in game. I promise ^^' Mangling of sound recordings is something my laptop does...

Way back when, I actually posted the script in this video in screenshot form. :) Now, see it in motion! "Lady" Freya the Pidgeotto makes her grand entrance, and Wise Elder Rega the Ledyba takes his leave. We also hear more Final Fantasy music. :)

pokepika01
March 25th, 2011, 3:06 PM
Hey Pink Parka, I noticed you have yet to take out the "pokeball" animation. You might want to do that, it sort of breaks the atmosphere of the game when I see the pokemon slide off to the side, then glow and re-appear onscreen. Maybe you could at least eliminate the glow and stars, it would greatly improve the atmosphere.

Satoshi Ookami
March 26th, 2011, 12:58 AM
Another beautiful video Parca =)
I'm so excited to see more of Super Raising Thunder's storyline =)

KuwabaraTheMan
March 26th, 2011, 9:04 AM
Wow, I have to say that this hack seems really interesting. I love the creativeness of it, and you're putting a lot of thought behind the world and the characters. I look forward to seeing exactly where things go.

destinedjagold
March 26th, 2011, 3:07 PM
Lovely update. ^^
The music seems to be fine, though. That's just me, I think.

Anyway, keep it up~

cr4y
March 27th, 2011, 2:38 AM
Those updates are just amazing.. Left me speechless.

Kip
March 27th, 2011, 11:42 AM
Yaaaay for video!! :D It's really coming along. Moar dark stuff too. ^^ Nice. From what I could hear of the music, it sounded really good and fitted fine with what was going on. The maps are also looking better (fooorrrreeessttt!!).

Quick question: It looked like Pidgeotto was the only one who had a picture. Are they all going to have pictures in the end or is this left over from before? Also (though it may be my slow computer playing it back) is that event automatic or a walk-up-to-and-press-A thing? If so, is there a possibility that the player will miss it?

One more thing. I made you some userbars based on the support banners I did before. Now you finally have a set. (And I've got something that actually fits my sig).

http://img824.imageshack.us/img824/6568/userbar1t.png
http://img824.imageshack.us/img824/6568/userbar1t.png (http://www.pokecommunity.com/showthread.php?p=653851)http://img690.imageshack.us/img690/616/userbar2yf.png
http://img690.imageshack.us/img690/616/userbar2yf.png (http://www.pokecommunity.com/showthread.php?p=653851)http://img862.imageshack.us/img862/2559/userbar3.png
http://img862.imageshack.us/img862/2559/userbar3.png (http://www.pokecommunity.com/showthread.php?p=653851)

Once again, entirely up to you if you want to use them or not. Or if you want any changes, that's perfectly fine. ^^ Regardless, you're making an awesome game PPG.

Perri Lightfoot
March 27th, 2011, 12:30 PM
Hey Pink Parka, I noticed you have yet to take out the "pokeball" animation. You might want to do that, it sort of breaks the atmosphere of the game when I see the pokemon slide off to the side, then glow and re-appear onscreen. Maybe you could at least eliminate the glow and stars, it would greatly improve the atmosphere.

Hmm....well, from taking a closer look at the sequence in question, the glow seems to be a effect rather than a graphic :( I'd describe my hacking ability as midtier at best; so what that means is that getting rid of it is entirely beyond my capabilities at the moment, and likely forever (as is getting rid of the entire sequence). I'll see if I can find the star graphics, at least, in unlz.gba or Tile Molester and get rid of em, though ^^

Lovely update. ^^
The music seems to be fine, though. That's just me, I think.

Anyway, keep it up~

Aww, thanks! :) As for the music, maybe it only sounds weird to me because I'm so used to the way it plays in the actual game itself; so the fact it sounds different in the video stands out to me far more than it would to someone who hasn't had to listen to it a dozen times over already for beta-testing purposes =D

Yaaaay for video!! :D It's really coming along. Moar dark stuff too. ^^ Nice. From what I could hear of the music, it sounded really good and fitted fine with what was going on. The maps are also looking better (fooorrrreeessttt!!).

You get excited over the dark stuff? How morbid you are =D But you're in the right place if that's what you want, because there's tons more where that came from ^^ And thanks for the map compliment! Although the dungeons are supposed to be rigid and square and full of corridors and rooms; the towns are where I'm really trying to practice my natural mapping skills and to improve my abilities overall :) I'm so glad it seems to actually be paying off!

Quick question: It looked like Pidgeotto was the only one who had a picture. Are they all going to have pictures in the end or is this left over from before?

Actually, if you watch the third intro video again, Raikou also had a picture :) The "deal" with pictures is that, like in the first Pokemon Mystery Dungeon, only important characters get one - your team mates, recurring characters (such as the above mentioned Raikou), and the main and minor villains. I cannot give EVERY NPC a mugshot because mugshots take up a graphic slot that would otherwise be used by a pokemon; so other than the 25 free spaces and the 20 or so pokemon that were turned into Fakemon back when this game was Jersey Quest, I can't use any other image slots (or else I would - mugshots for everyone would be pretty cool :) ).

Also (though it may be my slow computer playing it back) is that event automatic or a walk-up-to-and-press-A thing? If so, is there a possibility that the player will miss it?

It is a walk up to and press A event :) As for missing it, it's impossible, because the north and east exits are blocked off by Spearow. The easternmost Spearow won't budge until Tangle Thicket (the first dungeon) is cleared, but the northern one will fly away when you speak to him with a flag activated - a flag that is only set by talking to Rega the Ledyba. :)

Also, I love the new banners! =D I'll update the first post with them, and I think I'll even switch out the old banner in my sig for one of these spiffy new ones :)

BlankPoints
March 27th, 2011, 6:38 PM
Dude:classic:this is so amazing :classic:, especially the the storyline. By FF2 soundtracks you mean FF4 with cecil right? I really liked the intro soundtrack with plant.

SV
March 27th, 2011, 6:57 PM
Cool. I'll be trying this once I can.