View Full Version : unLZ numbers

September 28th, 2009, 04:13 PM
these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...

pokes: 1037-1812
unown forms: 1039-1867
hero(s) 1959-1960

Intro Sequence:
the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042
the next 2 are the male and female characters riding their bikes in the intro-2043-2044
this one is the tiles in the background of kyogre and groudon-2049
the clouds, just before rayquaza appears-2052
the rayquaza in the intro-2057
more clouds-2059
pokeball swirly thing before sharpedo and duskull come on-2496
nintendo copyright
-End of Intro stuff-

i think it's the overlay of the desert-2065

sheer cold-2067
night shade-2080
horn attack-2629
a spiderweb-2637
shadow ball-2657
follow me-2665
rock blast-2675

bags-2120 and 2121
pokeblock case-2135


cable car-2491
wynaut, whismur, skitty, and makuhita-2497
pokedex-2526-2527&2537& 2542
contest ranks-2548, 2549, 2551, 2557, 2558,
condition-2550, 2571
match call-2552
main menu-2553
map options-2554
party pkmn-2559
map icons-2562
typing legend-2564
condition pictures-2572
trainer card-2578
game boy-2593
press start and game freak inc.-2613
fronteir pass-2615
icons for something-2620
pokemon heads-2622
a house-2624
a bone-2627
moon phases-2628
a bag-2643
OMNOMNOM face-2640

Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah.

EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff

October 6th, 2009, 04:48 AM
good, but if you add some more, titlescreens, etc.

October 6th, 2009, 05:56 AM
Title Screens and stuff from 2011

October 6th, 2009, 09:29 AM
these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...Emerald you say? What about THIS (http://www.pokecommunity.com/showthread.php?t=80067) thread?
I know that I didn't document everything.. but I guess I documented a lot =/

October 7th, 2009, 11:36 PM
i wish you've done the same for pokemon ruby...

Oh, if you do, try to include professor birch's
unlz number! if there is. . .

October 11th, 2009, 02:21 AM
can you tell me the movements in pokemon emerald !!!

February 12th, 2010, 07:40 PM
What about badges? and fronteir symbols?

February 13th, 2010, 03:29 PM
I would like to know what number Professor Birch is for Emerald. Does anyone here know his unLZ number?

super poke master
February 14th, 2010, 03:43 AM
Add titlescreen numbers. Great tutorial by the way.

February 14th, 2010, 03:58 AM
thanx for it, i'm mainly hacking on emerald so its a great help for me^^

but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves.........

February 15th, 2010, 11:05 AM
Is the backsprites in unlz? And if not what number is it in TM?

May 11th, 2010, 03:57 PM
thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier

May 12th, 2010, 12:32 PM
Yeah... what I need:
Prof. Birch
Backsprites of Heroes, Wally, and Steven

Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that?

mr. ck
May 27th, 2010, 11:10 AM
Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...

I know, years ago, I had done something about that... Lemme look that up.

EDIT: Found it...

1. How to edit Birch in the Intro (R/S/E)
Editing birch is easy, well, very easy, so follow me:
1. Get EliteMap (well if you don’t have this you are not a hacker)
2. Open TLP.exe (it comes with elite map)
3. Load your ROM in it
4. Well go to Edit>Goto and choose the hex radio
5. Type 39DA00 as the offset and click on Go!
6. Then go to Pallet>Load and choose birch.tpl file which I have given with this tutorial. You would see that it looks a bit like birch but yet not exactly
7. Now resize the window in which the ROM has been loaded, horizontally to half
8. But yet it is messed up so we press the key we use to put minus signs and underscores 12 times and viola, Birch has emerged from trash
9. Edit it but remember that the first colour of the pallet is always transparent.
10. Only use the colours supplied don’t get too expecting that you change the pallet in TLP if you want to change the colours do the pallet editing stuff in the ROM.
See, how you can make Birch look like a baboon wearing a lab coat so easily?

This was by: Rocking Groudon... The rest of the tutorial doesn't need reposting, it's obsolete.

May 28th, 2010, 12:43 PM
Can someone help me.
I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them.
Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald.
So please tell where i could find the backsprite.

June 30th, 2010, 10:01 PM
Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.

Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things.

July 31st, 2010, 02:20 AM
wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?

August 1st, 2010, 09:59 PM
you mean the one underneath the big POKEMON on the ts?

August 23rd, 2010, 11:45 AM
I need the #s for the Trainer Backsprites for Ruby. I'm confused.

August 23rd, 2010, 01:40 PM
I need the #s for the Trainer Backsprites for Ruby. I'm confused.

The compressed backsprites are located at 0xE57AC8 or, in unLZ, around number 1363.

August 23rd, 2010, 04:25 PM
What if you used the Deep Scan?

August 23rd, 2010, 07:29 PM
What if you used the Deep Scan?

Then it would be at 7458.

October 18th, 2010, 06:16 AM
This is great and all, but what about people like me who prefer nlz over unlz? Is there even a thread for that?

December 20th, 2011, 06:37 AM
hey i want the backsprite numbers for pokemon ruby because i am making a new hack

also if anyone wants to help me I want scripters,mapers,sprite editors and a beta tester

June 23rd, 2012, 04:44 AM
What's the number and palette of the pokéballs when you are throwing them out in a battle? (In pokémon Emerald)

September 4th, 2012, 02:28 PM
Ever heard of GBA Graphics Editor, made by Nintenlord? It's about 1000 times as good as UnLZ. It can use offsets, view images in 16-bit,256-bit,indexed bitmap, and true-color bitmap form. It can display both regular and compressed images, as well as use tileset data and pallet data, and lets you specify the pallet number for 16-bit images.

September 29th, 2012, 08:24 AM
Well, Ruby, FireRed and Emerald are the most hacked roms.
So it could be nice if you add for Ruby and Firered too, but for some
Emerald Hackers this is useful :)

September 29th, 2012, 01:32 PM
Well, Ruby, FireRed and Emerald are the most hacked roms.
So it could be nice if you add for Ruby and Firered too, but for some
Emerald Hackers this is useful :)
thnx .parado✗, but I don't have a lot of free time right now, marching band is really busy lately.
I try to do that, though.
It's funny how Emerald has the least GBA hacking tools, yet it's one of the most commonly hacked games, too.

October 13th, 2012, 08:28 PM
It's a shame in unLZ and GBA Graphics Editor that you can't find the Emerald Backsprites. Namely Emerald since I can't even figure out how to work GBAGE.

October 15th, 2012, 04:10 PM
It's a shame in unLZ and GBA Graphics Editor that you can't find the Emerald Backsprites. Namely Emerald since I can't even figure out how to work GBAGE.
What's GBAGE?
what is it for?

October 16th, 2012, 08:00 PM
What's GBAGE?
what is it for?
I believe it stands for GBA graphics editor. Also, UltraNerdtendo64, if you get really stuck, you could always figure them out in VBA-SDHL then edit them using tile molester, or NLZ-GBA (not unlz-gba).

October 17th, 2012, 04:04 PM
Wow I'm dumb. I'd tell you how to use it but that's really not easy for me to do.

March 28th, 2013, 12:29 PM
Wow, that's a lot of numbers ;) Thank you for finding them :D