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Zimio2
October 18th, 2009, 08:36 AM
Hey all, im trying to find out more Movement Permisson numbers, and i have a few already if you need them. srry if this is in the wrong catagory... im a noob :3

0= A door, or any stairs.
1= Cannot walk through
1C= 2nd level of a mountain└
1D= 2nd level of mountain that you cannot go through└
4= Water, surf only.
5= An obstical in the water (rock, ect).
10= A bridge
14= 1st level of a mountain└
24= 3rd level of a mountain└
25= 3rd level of a mountain that you cannot go through└
C= Passable
D= Signpost

└ = needs a 0 to overlap, i.e.
_____________________
|14 14 14 14 14 14 14 14|
|14 14 14|0 |14 14 14 14|___bank here
| C_ C_ C_C _C_ C _C_ C|
(i really need to work on my models :/ )
Please post more... my Pallet town is starting to look messed up :3

Tropical Sunlight
October 19th, 2009, 12:04 AM
Wrong. 10 is the first level of a mountain. 14 is the second.

omegazeroINFI
October 20th, 2009, 12:14 PM
i have a full list of movement permissions if you want me to post them

score_under
October 20th, 2009, 01:47 PM
So nobody noticed the pattern?
0, 4, 8, C, 10, 14 - etc. are all able to be walked through
1, 5, 9, D, 11, 15 - etc. are all blocking at their respective level
(level 0, i.e. movement permissions 0, 1, 2, and 3, are a special case - they allow you to enter from any elevation, and allow you to change elevation.)
3C, 3D, 3E and 3F (level 0xF) are also special cases, like level 0 except they keep the current elevation.

SharpPoint
October 20th, 2009, 02:10 PM
So nobody noticed the pattern?
Nope lol. To be honest, I just use 1, C, 4, 0 and 10. (I may have missed a couple.)

Curt_09
October 20th, 2009, 04:49 PM
A-Map tells you what each one does if you hover your mouse over them...
One more useless thread

Tropical Sunlight
October 22nd, 2009, 05:09 AM
Ooh, 13 heights + 0 = 14 heights... Weird.