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View Full Version : [Document]Tile Animations in Pokémon Emerald


Juan
November 10th, 2009, 10:41 AM
Note¹: Document in portuguese.
Note²: Version 0.1

In recent days I've been analyzing how the animations of some tiles in the Pokémon Emerald (GBA).

This is the first documentation that I do not know if it is the patterns (or if there is one), nor is easier to understand.

I have not explained how to insert new animations, but I think you can get an idea of how to do this.

http://maisumblog.co.cc/AnimacaoTilesetsPokemonEmerald.txt

PS: gif animations mentioned in the document:

Flor:
http://i933.photobucket.com/albums/ad180/JuanSabino/flor.gif

Mar:
http://i933.photobucket.com/albums/ad180/JuanSabino/mar.gif

Ilha:
http://i933.photobucket.com/albums/ad180/JuanSabino/ilha.gif

Cachoeira:
http://i933.photobucket.com/albums/ad180/JuanSabino/cachoeira.gif

"Borda da água':
http://i933.photobucket.com/albums/ad180/JuanSabino/borda.gif

Note³: Translated by Google Translator

colcolstyles
November 12th, 2009, 10:14 PM
A lot of these offsets looks familiar from the days when I, too, was experimenting with tile animations. That makes me feel good because now I know that I was on the right track^^
This is really helpful. Once I broaden my knowledge of ASM, hopefully I can tackle inserting brand new animations into a tileset, primary or secondary. Thanks for the help :)