~Teh Panda~
November 29th, 2009, 04:24 AM
[HOW-TO] Titlescreen BackgroundsWhat can you do with this new knowledge?
Insert BG's like this! So much Lugia! Oh yeah! Dont Steal!
http://i224.photobucket.com/albums/dd251/hockeypanda32/TITLE-8.pnghttp://i224.photobucket.com/albums/dd251/hockeypanda32/ZOMGTitle.png
http://i224.photobucket.com/albums/dd251/hockeypanda32/Wow-2.pnghttp://i224.photobucket.com/albums/dd251/hockeypanda32/title-5.pngThe Tools
What do I need!!!
First of all you will be needing 4 free (yeah, everyone loves free stuff) tools.
Gimp
IRFranView
UnLZ
APE
The Process
How do I doz it?!?
TIP from Liquid Shadow: Sphere and movie on NTME (http://www.pokecommunity.com/showpost.php?p=5363874&postcount=15)
First of all do you have an image for your bg? If not pick one out... Here is my sample.
http://i224.photobucket.com/albums/dd251/hockeypanda32/BG-4.png
And yes the top left will need to be your transparent color. Make sure it is divisible by 8 on the width and height and it will be good.
Now you will need to index the image, open up IRFranview. Now you need to open up your image.
*Pulls up random pic of IRFranview...*
http://www.mya5.hu/tmp/pub/image/uploaded/2007/09/irfanview.jpg
Now go to Image>Decrease Color Depth... Make sure to UNCHECK Floyd Dithering, now click on 16 bit and press ok.
Next you will save the file.
Now you will need to open up your copy of NTME and choose the preset size as 'FR/LG TS'. Map out your tilemap as desired and save it. Make sure the whole palletemap is set to 'E'
Open up your copy of Gimp and open the newly indexed file. Go to Window>Colormap, you will want to rearrange it in case the transparent color is anywhere but the first spot.
Open up APE and go to the offset '71E55C'. With Gimp still open and the colormap there you will copy the pallet color by color to match in APE as it is in GIMP. Once finished you must press 'Replace' for the changes to work.
Now you must open up UnLZ and the numbers may vary depending if you ran a deep scan or where you got your rom.
BG Image #: 2011
BG Tilemap #:2012
Now you will want to import the new image and tilemap and repoint accordingly.
End Result
This one is horrible I know >.>
I added some random stuff quickly, I know its bad!
http://i224.photobucket.com/albums/dd251/hockeypanda32/Title-6.png
Insert BG's like this! So much Lugia! Oh yeah! Dont Steal!
http://i224.photobucket.com/albums/dd251/hockeypanda32/TITLE-8.pnghttp://i224.photobucket.com/albums/dd251/hockeypanda32/ZOMGTitle.png
http://i224.photobucket.com/albums/dd251/hockeypanda32/Wow-2.pnghttp://i224.photobucket.com/albums/dd251/hockeypanda32/title-5.pngThe Tools
What do I need!!!
First of all you will be needing 4 free (yeah, everyone loves free stuff) tools.
Gimp
IRFranView
UnLZ
APE
The Process
How do I doz it?!?
TIP from Liquid Shadow: Sphere and movie on NTME (http://www.pokecommunity.com/showpost.php?p=5363874&postcount=15)
First of all do you have an image for your bg? If not pick one out... Here is my sample.
http://i224.photobucket.com/albums/dd251/hockeypanda32/BG-4.png
And yes the top left will need to be your transparent color. Make sure it is divisible by 8 on the width and height and it will be good.
Now you will need to index the image, open up IRFranview. Now you need to open up your image.
*Pulls up random pic of IRFranview...*
http://www.mya5.hu/tmp/pub/image/uploaded/2007/09/irfanview.jpg
Now go to Image>Decrease Color Depth... Make sure to UNCHECK Floyd Dithering, now click on 16 bit and press ok.
Next you will save the file.
Now you will need to open up your copy of NTME and choose the preset size as 'FR/LG TS'. Map out your tilemap as desired and save it. Make sure the whole palletemap is set to 'E'
Open up your copy of Gimp and open the newly indexed file. Go to Window>Colormap, you will want to rearrange it in case the transparent color is anywhere but the first spot.
Open up APE and go to the offset '71E55C'. With Gimp still open and the colormap there you will copy the pallet color by color to match in APE as it is in GIMP. Once finished you must press 'Replace' for the changes to work.
Now you must open up UnLZ and the numbers may vary depending if you ran a deep scan or where you got your rom.
BG Image #: 2011
BG Tilemap #:2012
Now you will want to import the new image and tilemap and repoint accordingly.
End Result
This one is horrible I know >.>
I added some random stuff quickly, I know its bad!
http://i224.photobucket.com/albums/dd251/hockeypanda32/Title-6.png