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BlitŻ
November 29th, 2009, 08:04 AM
After having no where to look for a list of sound raws, and nobody having the time to make one and publish it, I decided to make my own. It's ever expanding as i go farther in, but currently i have a small list of things, I'll add more later today, or when I have time again.

For clarification for people who don't know how to use sound, (mainly beginner scripters) It's really simple, just put sound, then 0x_ blank being the sound you want to use, so for instance sound 0xB for the bike ring ;D

List of raws for sound:
0x0- No background music playing, same thing as playsong 0x000 0x0
0x1- Potion heal
0x2- Using PC
0x3- Closing PC
0x4- Open PC
0x5- click, as if selecting somethinng
0x6- Opening a menu or the start menu
0x7- Bumbing into a non-passable object (i.e. mountain)
0x8- Door opening, same sound when using setdooropened/doorchange
0x9- warp noise
0xA- noise as if jumping over ledge
0xB- bicycle ring
0xC- ineffective attack noise
0xD- regular attack noise
0xE- Super effective attack noise
0xF- Sending out pokeball
0x10- Pokemon Faints
0x11- pokemon run's away
0x12- slide door opening
0x13- random noise, sounds like swooshing, maybe S.S Anne
0x14- " "
0x15- Bing for !, ? and ^_^
0x16- A negatory noise for a computer
0x17- Loading pokeballs in pokemon center's healing machine
0x18-Computer noise
0x19-" "
0x1A-" "
0x1B- Exp bar loading
0x1C- Floor cracking, as if on ice or weak floor
0x1D- " ", but different, as it is quieter
0x1E- Something breaking
0x1F- Footsteps?
0x20- ??
0x21- Falling Boulders/Objects
0x22- clink
0x23- frozen status noise
0x24- switch/button
0x25- falling object from the sky
0x26- Falling object from the sky hitting ground
0x27- Teleport (sabrina's gym)
0x28- teleport return
0x29- phss noise
0x2A- pokenav select
0x2B- truck noise part 1 (neverending pause afterwards)
0x2C- truck noise part 2 (neverending pause afterwards)
0x2D- similar to 29
0x2E- truck door opening
0x2F- machine humming (never ending)
0x30- save noise
0x31- pokeball wiggle
0x32- " "
0x33- " "
0x34- " "
0x35- pokeball open
0x36- pokeball throw (when catching)
0x37- low note
0x38- higher note
0x39- higher note
0x3A- higher note
0x3B- higher note
0x3C- higher note
0x3D- higher note
0x3E- highest note
0x3F- stepping in water


Added some more after a long absence 1/26/10

If there's is any questions, don't hesitate to VM of PM me.

Pokepal17
November 29th, 2009, 01:34 PM
Nice one, we've been neededing this for a while (even though I have one for Brannon). Keep working on this list. :3

DemonParia
December 3rd, 2009, 04:11 AM
Yes! Thanks so much! I've been meaning to do this myself for quite a while.

You could knock out a whole bunch of sounds in a row by making a script with a textbox like:

"0x1!"
(Potion Heal Sound)

And you could write down whatever the sound was for the respective number.

P.S. It's "runs" not "run's". "Run's" means "run is".

Haku.
December 3rd, 2009, 11:06 AM
This is great!
Are there more of these?
I want to use these.

TB Pro
December 6th, 2009, 02:55 PM
Here are the ones I have found. They are in decimal, mind you, so don't use 0x with them.
1 = Potion/healing item
2 = Open PC
3 = Close PC
4 = Open PC 2
5 = Nothing
6 = Start Menu
7 = Nothing
8 = Close Box
9 = Exiting House
10 = Nothing
11 = Get on Bike
12 = No clue o.O
13 = Regular attack, battle
14 = Super effective attack, battle
15 = Not sure o.O
16 = Not sure, sounds like closing something
17= Run from battle
18 = PC/Gym Door open
19 = Not sure, sounds like water maybe waterfall
20 = Fly, taking off
21 = Nothing
22 = Nothing
23 = Nothing
24 = Nothing
25 = Nothing
26 = Nothing
27 = Gain Exp.
28 = Nothing
29 = Weird popping sound
30 = Not sure, some kind of menu sound maybe
31 = Not sure again
32 = Escape rope
33 = Battle move, iron defense maybe?
34 = Ice breaking?
35 = Weird sound
36 = Warphole
37 = Nothing
38 = Teleport out
39 = Teleport in
40 = Glitchy?
41 = Open Pokédex?
42 = Never ending truck sound begenning
43 = Truck end
44 = Nothing
45 = Door opening(Truck)
46 = Nothing
47 = Save
48 = Box open(PC)
49 = Same as 3F
50 =

~Teh Panda~
December 6th, 2009, 04:23 PM
And this is on Firered I presume, I could do a list for Ruby later I suppose

TB Pro
December 6th, 2009, 06:47 PM
And this is on Firered I presume, I could do a list for Ruby later I suppose
Ruby's are really similar, as a matter of fact. ;D

BlitŻ
January 26th, 2010, 06:47 PM
So today I updated the sound raws by profreading and correcting plasmids, as some of them were either wrong or actually something, so look at the top for more. I believe I went all the way to 3F this time, and I'll try to make the updating of this continous.

0m3GA ARS3NAL
January 26th, 2010, 11:47 PM
I'll save you the trouble.
This is the list I have compiled, all the way up to 0xCF
(This is the list Pokepal17 said I gave him... I can't believe he used my real name, lol)
KEEP IN MIND
The names of the sounds are MOSTLY improvised.
I knew what most fo teh sounds came from, but some of them are pretty silly names (Yet make sense when you hear the sound)

0x0 - Blank Noise (Stops BGM, not other S.E.)
0x1 - Use Item
0x2 - Log onto PC
0x3 - Turn off PC
0x4 - Turn on PC
0x5 - Click Noise
0x6 - Open Menu
0x7 - Wall Bump
0x8 - Door Open
0x9 - Exit Room
0xA - Jump
0xB - Bike Bell
0xC - Loud Crash (Like dropping of a heavy object)
0xD - Loud Crash (Higher pitch, and with echo)
0xE - Loud Crash (3 in rapid sucession, with long echo)
0xF - Low Pitch Pokeball Open
0x10 - Pokeball Close
0x11 - Flee S.E.
0x12 - PokeCenter Door Open
0x13 - Strange Noise (Like Water at the beginning, then like electricity)
0x14 - Low Pitch crash
0x15 - Super high pitch beep
0x16 - Error / False sound
0x17 - PokeCenter Pokeball Load up (Pokeballs being placed onto the heal machine.)
0x18 - PokeCasino Reel Stop
0x19 - Insert Coin into Machine
0x1A - Buzz (False/fail at Casino)
0x1B - EXP gauge
0x1C - Hop (Like on an Acro Bike)
0x1D - Lock / Break small rock?
0x1E - Unlock
0x1F - Strange Sound (Like a dor being locked, but different...)
0x20 - Strange Sound (A singular version of the previous sound)
0x21 - Crash sound (With echo)
0x22 - Singular Metal attack Sound (Like when using steel wing, but singular)
0x23 - Ice Break
0x24 - Ice Crack
0x25 - Falling
0x26 - Strange Sound (Super Low Pitch Ice Break?)
0x27 - Warp Away
0x28 - Warp Return
0x29 - Electricity?
0x2A - Turn Winch (Like in Winona's Gym)
0x2B - Truck Driving (Loop)
0x2C - Truck Stoping
0x2D - Truck Brake
0x2E - Truck Open
0x2F - Airplane Turbines
0x30 - Save
0x31 - Pokeball Bounce (Like in a trade)
0x32 - Pokeball Bounce (Quieter)
0x33 - Pokeball Bounce (Even Quieter)
0x34 - Pokeball Bounce (Even Quieter Still)
0x35 - Pokeball Open (Like in a trade)
0x36 - Throw Pokeball
0x37 - Musical Decoration Pad (Low C)
0x38 - Musical Decoration Pad (D)
0x39 - Musical Decoration Pad (E)
0x3A - Musical Decoration Pad (F#)
0x3B - Musical Decoration Pad (G)
0x3C - Musical Decoration Pad (A)
0x3D - Musical Decoration Pad (B)
0x3E - Musical Decoration Pad (High C)
0x3F - Mud Ball Smash
0x40 - Wodden Board
0x41 - Get Money
0x42 - P.A. (Like when an elevator is done, or end of Safari Zone)
0x43 - Water Baloon Pop (Low)
0x44 - Water Baloon Pop (Med)
0x45 - Water Baloon Pop (High)
0x46 - Wodden Smash
0x47 - Wooden Break
0x48 - Poison Afliction
0x49 - Conveyor Belt
0x4A - Conveyor Belt 2 (Loop)
0x4B - Conveyor Belt 2 (end)
0x4C - Loud Noise (Like a low conveyor belt 2) (Loop)
0x4D - Loud Noise (End)
0x4E - Light noise (Like a High conveyor belt 2) (Loop)
0x4F - Light Noise (End)
0x50 - Strange Noise (Like sonething being absorbed into a dark void. Sound goes from high to low)
0x51 - Strange Noise (Like an extension of hte previous sound. Sound goes from Low to Super Low)
0x52 - Buzz (Like a Circular Saw)
0x53 - Low Health Alert (Loop) (Can Not Be Turned Off Without Map Refresh)
0x54 - Level Up Ding
0x55 - Low Grumbling (Like a Diesel Engine) (Loop)
0x56 - Low Grumbling (End)
0x57 - Swipe Sound (Loop)
0x58 - Sell Item
0x59 - Low Ding (Like a really low "Low C" note)
0x5A - High Pitch Swipe
0x5B - High Pitch Swipe (Reverse)
0x5C - Smack
0x5D - Small Noise (Like a person kicking dirt)
0x5E - VS Seeker?
0x5F - Light Jingle
0x60 - Explosion
0x61 - Explosion (After Effect / Cont)
0x62 - STRONG Wind (Or Crowd Screaming? My PC to slow to tell...)
0x63 - Low Slamming sound (Like someone setting down a heavy box.)
0x64 - Red / Blue Orb
0x65 - Computer Chatter (One High Pitch Blip)
0x66 - Computer Chatter (2 Blips, pattern: MedHi-High)
0x67 - Computer Chatter (High Pitch PC on?)
0x68 - Computer Chatter (High Pitch PC off?)
0x69 - Computer Chatter (PC Scanning)
0x6A - Glass Breaking?
0x6B - Light Shuffle sound (Like feet sliding across the floor)
0x6C - High Pitch Quiet Blip
0x6D - Small Sound (Like a twig snaping)
0x6E - Strange Sound (Like low pitch Ice Shimmering, or Use of Flute)
0x6F - Loud Bang (Like a gun shot, but different)
0x70 - Lout Buzz
0x71 - Metal Sheen (Like on steel wing, but a little longer)
0x72 - Curse Attack
0x73 - Baton Pass Attack (Like a swipeing / falling sound)
0x74 - Low Crash
0x75 - Bubble Attack (Launch)
0x76 - Substitute attack?
0x77 - Watyer Gun Attack (Launch)
0x78 - Rain Dance Attack
0x79 - Slash Attack
0x7A - Gust Attack?
0x7B - Very Strange Sound (Like a downward Spiral?)
0x7C - Rock Smash Attack? (In Battle or not? I Can't tell)
0x7D - Powerful Wind (Loop)
0x7E - Powerful Wind (End)
0x7F - Pound Attack?
0x80 - Throwing Sound (Like Bait in the Safari Zone)
0x81 - Deep Slashing noise
0x82 - Ice Ball Attack
0x83 - Loud Swipe?
0x84 - Deep Bang (Like someone hit something hard with a big log...)
0x85 - Beam Attack Charge Sound. (Like Solar Beam's Charging sound)
0x86 - Deep Bang (Similar to 0x84)
0x87 - Bubbling Noise
0x88 - Throwing noise (Slightly Higher Pitch)
0x89 - VERY DEEP Throwing sound
0x8A - Deep Explosion like sound
0x8B - Deep Wave-like sound
0x8C - Strange Sound (A Smack Noise, tehn a Short Deep Explosion-ish sound)
0x8D - Deep Bubbling
0x8E - Deep Crash (Like a super deep opening pokeball)
0x8F - Deep Fire
0x90 - Deep Smack
0x91 - Low Whirling
0x92 - High Pitch Powerful Wind (Loop)
0x93 - High Pitch Powerful Wind (End)
0x94 - High Pitch Shuffling
0x95 - Loud Noise (No Explaination)
0x96 - Wing Flapping (Singular)
0x97 - Wing Flapping (Decending Octaves, High To Low)
0x98 - Kicking Sand?
0x99 - High Pitch Whips Sound
0x9A - Strange Sound (No Explaination)
0x9B - Whirling Upwards (Short....)
0x9C - Super Strong Wind Burst
0x9D - MEGA ULTRA Strong wind burst. (I think....)
0x9E - MEGA ULTRA Strong wind burst. (Pitch Goes up, then down, more like actual wind...)
0x9F - Small Noise (Like a twig breaking)
0xA0 - Splash Attack Flopping sound (Singular)
0xA1 - Sandpaper-ish?
0xA2 - Small Noise (No Explaination)
0xA3 - Stretching noise?
0xA4 - Speeding up fan? (Pitch raises, that is all)
0xA5 - Sing Attack
0xA6 - Perish Song Attack
0xA7 - Ice? (Souns like when a pokemon gets frozen...)
0xA8 - Noise (No Explaination)
0xA9 - Little Sound (No explaination...)
0xAA - Loud Sound (No Explaination)
0xAB - Explosion-ish Sound
0xAC - Recover Attack
0xAD - Absorb Smack (The sound before the absorbtion)
0xAE - Metal Sound?
0xAF - Aurora Beam (Small)
0xB0 - Aurora Beam (Main)
0xB1 - Confusion
0xB2 - Drum?
0xB3 - Amnesia "?" Appear
0xB4 - Egg Crack?
0xB5 - Amnesia (Deeper ? Sound)
0xB6 - Loud Hover Sound (Decending)
0xB7 - Loud Hover Sound (Acending)
0xB8 - Strange Sound (Sounds like a speed up, then an upward whirling noise)
0xB9 - Smack (With Echo)
0xBA - Wooshing noise
0xBB - Frustration "Angry" Symbols
0xBC - Small Metalic "Bling" sound
0xBD - Whisping noise
0xBE - Rest Attack
0xBF - Shattering Ice
0xC0 - Deep Watery noise
0xC1 - Strange Noise (No Explaination)
0xC2 - Solar Beam (Launch)
0xC3 - Sunny Day Attack
0xC4 - Strange Noise (Sounds like a small absorption, but not from any absorb attacks...)
0xC5 - Strange Noise (Previous sound, in reverse)
0xC6 - Small Noise (No Explaination)
0xC7 - Swift Attack (Singular - higher pitch)
0xC8 - Swift Attack (Singular - Longer)
0xC9 - Swift Attack (Singular - Lower Pitch)
0xCA - Odor Sleuth Attack
0xCB - Small Noise (Like a twig Snapping... again)
0xCC - Strange noise (Like... Ding, Dong... Ding, Dong....)
0xCD - Strange noise (Frustration "Angry" Symbols... highrt pitch)
0xCE - Noise (Decending Sound)
0xCF - Loud Crash (Very Deep)
Enjoy

Nate VonGrimm
November 19th, 2011, 08:57 PM
I apologize for reviving this thread but where did you get the sound list from?
How did you find them?
Any programs involved?

TheDarkShark
November 20th, 2011, 06:14 AM
By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
#dynamic 0x800000

#org @main
sound 0x8000
buffernumber 0x0 0x8000
msgbox @text 0x6
addvar 0x8000 0x1
end

#org @text
= Sound [buffer1] !
All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).

Nate VonGrimm
November 20th, 2011, 02:34 PM
By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
#dynamic 0x800000

#org @main
sound 0x8000
buffernumber 0x0 0x8000
msgbox @text 0x6
addvar 0x8000 0x1
end

#org @text
= Sound [buffer1] !
All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).

Doesn't work...
Keeps giving my the clicking sound when pressing A.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Also I am using pokescript. I only use XSE to check the script in A-Map.

Shiny Quagsire
November 21st, 2011, 07:44 AM
Doesn't work...
Keeps giving my the clicking sound when pressing A.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Also I am using pokescript. I only use XSE to check the script in A-Map.

NO! Nononononononoono!

Pokescript is outdated by XSE (By 5-7 years). XSE is a whole lot better. It has more updated commands, a better syntax, and is more widely used.

Learn XSE, and scripting will become a whole lot easier.

TheDarkShark
November 21st, 2011, 09:03 AM
This might be a problem caused by the buggy sound command, which doesn't work in all ROMs, I suppose.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.

@shiny quagsire: You've got a point here, even though Pokescript has some advantages over XSE, such as the modifiable database. I don't really like personally, too, btw (waaah - too many commata/commas/whatever-the-right-plural-form-of-comma-is oO ). This is not the place to discuss that anyway.

Nate VonGrimm
November 21st, 2011, 10:46 AM
Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.
The values are the same but the names aren't.
I've been looking for a fire sound but when I put the script in for that sound (the value supposed to be 0x8F) I get like some kind of a bell sound. Like the bike bell.

So I do need to work out what each sound is because the names are for Fire Red.