View Full Version : Data Unknow: Porygon2's Moveset
Castrainer
November 2nd, 2004, 11:48 PM
Meh, cool title o__O
Anyways, whast a good moveset for a Real Life (Not NB) Porygon2?
Mine is at this state:
Porygon2 @ Quick Claw
[Modest: -Attk, + Sp. Attk]
Thunderbolt
Ice Beam
Psychic
???
Frostweaver
November 3rd, 2004, 12:00 AM
it's still going to be recover... NB or not, it's recover, or thunderwave/toxic. You don't have much room to move around with anyway.
Castrainer
November 3rd, 2004, 12:02 AM
it's still going to be recover... NB or not, it's recover, or thunderwave/toxic. You don't have much room to move around with anyway.
Mine's with Recover right now. I can give it Thunder Wave and Toxic too... So, meh...
Frostweaver
November 3rd, 2004, 12:04 AM
Generally, Porygon2 actually has no psychic but recover + thunderwave/toxic (depends on which one benefits the team the most, or if other party members got PAR or toxic)
Castrainer
November 3rd, 2004, 12:09 AM
Generally, Porygon2 actually has no psychic but recover + thunderwave/toxic (depends on which one benefits the team the most, or if other party members got PAR or toxic)
But my Psychic, meh, kills everything (except Dark types and Higer Level Psy/Steel ones). So I think I'll give up of Quick Claw and put Leftovers, than give it T-Wave...
Composer of Requiems
November 3rd, 2004, 02:00 PM
Quick claw seems a little risky to me =\
Toothache
November 3rd, 2004, 07:08 PM
Porygon2 makes for a decent Special Tank:
Porygon2@Leftovers
EV: 170 HP, 170 Sp Att, 170 Sp Def
Nature: + Sp Att, - Att
Thunderbolt
Ice Beam
Recover
Thunder Wave/Toxic
kirby00
November 4th, 2004, 01:14 AM
why not have conversion2 for it to tank, then thunderwave, ice beam, thunderbolt? hold elft overs since conv, and thunder wave work to give time to heal for leftovers
Toothache
November 4th, 2004, 02:43 AM
Actually, Conversion2 isn't a bad idea:
Porygon2@Leftovers
EV: 170 Sp Att, 170 HP, 170 Sp Def
Nature: + Sp Def, - Att
Conversion2
Toxic
Ice Beam
Thunderbolt
kirby00
November 4th, 2004, 02:47 AM
ya, unless they have likelets say shadow ball, and then brick break/hp fighting. knowing that if u use conversion2 against shadow ball, (the only types resistant are steel,dark, and normal) they could use a fighting move which is strong to all those types. and hp fighitng (due to me mentioning no types are immune 2 both ghost and fighting types) is now popular with shadow ball/hp ghost, it would be hard to avoid that trick. its almost like kecleon's color change except with shadow ball being used 2ice, its shadow ball, then brickbreak. and thats why its better to have thunderwave incase to lower speed, 50% chance to not attack, anddoesnt war off like confusion/attract due to switch. that way u either get a switch or time to attack/sweep