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itistheriz
April 26th, 2010, 11:00 PM
EDIT (May 3rd): Now shows all sprites so far front and back.

Hi guys, working on a fire red hack and wanted to show off the pokemon I've made so far

Btw, I'm going to completely redo the starters and a couple of the ones right after, but just wanted to get some criticism.

http://i858.photobucket.com/albums/ab150/itistheriz/FrontSheet.png

My favorites so far are Tripeveel (the 3 headed eel at the bottom), Lukid (The clover pokemon), Betalpha (Beta fish) and Pugurrent (the pug pokemon)

Here are the backsprites as well:
http://i858.photobucket.com/albums/ab150/itistheriz/BackSheet.png

Also, I'm having trouble coming up with psychic types, so if anybody has some ideas, let me know.

Scytha
April 27th, 2010, 12:38 AM
a spoon XD

no i actualy do have an idea. a moose sort of thing that levitates

gol
April 27th, 2010, 11:41 AM
I like your sprites. Some are really good others are a little flat (namely the last one) and some have too much shading, yes, too much IMO. Pokemon Shades should have 3-4 shade colors, and some of yours have 5 or 6. I also notice one fatal flaw: most of these are straight-up paint default colors or slight variations, that is big no-no. They look better when you make your own pallete (if you don't know how just pm me and I'll tell you) or use another pokemons. Your good, keep spriting, get better!

Conan Edogawa
April 27th, 2010, 03:02 PM
I like the concepts, but your shading needs work. I'm assuming you want them to be like official sprites, so I'll give my advice in that manner. Your shading should always come from the top left; on several of your sprites it comes from other various places. Also, since your hack is fire red, you should keep it to one light source, the one in the top left. Another thing I noticed is you dither a lot. Dithering is a great technique to use, but you used it way to often and it detracts from your sprites. And lastly, avoid pillow shading. You used it most noticeably on your third sprite in. Again, I really like your concepts, and the palettes are good for the most part, you just need to work on your shading.

itistheriz
April 27th, 2010, 11:05 PM
Thanks for the comments, guys!

Like I said, I'm gonna redo all the starters eventually, but I'm getting much better as I'm going along.

Here's a psychic type I just made, Jestoy and Jestyrant:
http://i858.photobucket.com/albums/ab150/itistheriz/Fakemon/jesters.png

Let me know what you think!

itistheriz
April 28th, 2010, 10:03 PM
Quick Update:
http://img571.imageshack.us/img571/2888/7new.png
7 new pokes I did today

Flyboy
April 28th, 2010, 10:21 PM
love both the frogs.
*high five!*

gol
April 29th, 2010, 12:01 PM
THE FROGS ARE EPIC! The fire one I like the best, but there is a light green in his back sprite. Oh, and you stopped using default colors. YAH! Oh, and for the bug basic pokemon's back sprite, his butt is up higher then his head... it's kinda weird. The back sprite of bug stage 2 is really cool and innovative, nice work. Oh, and what Conan said as some more critique: Your shading should always come from the top left; on several of your sprites it comes from other various places. Since you're probably trying to be official. keep spriting! :)

Tranitar
April 29th, 2010, 12:50 PM
Would you feel it ok if i used some of these pokemon in my hack?

itistheriz
April 29th, 2010, 06:06 PM
Would you feel it ok if i used some of these pokemon in my hack?

To be completely honest, I would prefer if you didn't, since these are all new ones I'm gonna put in my hack, which I haven't finished yet.

In all honesty, though, it's not like any of the fakemon on the internet are copyrighted, so I guess there's no way to stop you.

I am honored though that you like them enough to want to use them.
I would prefer if you waited until I finished my hack first, so the pokemon can have the intended movesets/abilities I have in mind for them.

Also, does anyone here know how to make a pokemon evolve by leveling up with a certain item? I use YAPE, so I can't find an option for it.

Also, is there any point to the level up at night/day options since emulators aren't really running the day night system correctly?

THE FROGS ARE EPIC! The fire one I like the best, but there is a light green in his back sprite. Oh, and you stopped using default colors. YAH! Oh, and for the bug basic pokemon's back sprite, his butt is up higher then his head... it's kinda weird. The back sprite of bug stage 2 is really cool and innovative, nice work. Oh, and what Conan said as some more critique: Since you're probably trying to be official. keep spriting! :)

Yeah, the green spot isn't there in game, just a mistake I made when uploading them to imageshack.

The tadpole levels up into the first frog, which then either levels up to the third or evolves to the fourth with a fire stone.

My dragon/electric I did today, Volgan and Ramugron:
http://i858.photobucket.com/albums/ab150/itistheriz/Fakemon/volganrumgron.png

gol
April 30th, 2010, 08:02 AM
Yeah the frog evolution thing is what I thought it would be. the new dragons have a bland pallete, the yellow is really ugly, as if the coloring is from a generation 1 or 2 game. I don't know if that was intended. I really like the concept though!

itistheriz
April 30th, 2010, 09:47 AM
Yeah the frog evolution thing is what I thought it would be. the new dragons have a bland pallete, the yellow is really ugly, as if the coloring is from a generation 1 or 2 game. I don't know if that was intended. I really like the concept though!

It's funny because it's basically pikachu's palette from 3rd gen.

gol
May 1st, 2010, 05:12 AM
It's funny because it's basically pikachu's palette from 3rd gen.

Wow.............................. Pallete choice fail! :\ How 'bout you use someone like Ampharos? It has better less pale Yellows.

itistheriz
May 1st, 2010, 08:56 AM
http://i858.photobucket.com/albums/ab150/itistheriz/Fakemon/7new2.png
Takeshi, Sporetaki, Squink, Sunkwid, Lobay, Lunobo, Solobo

Hope you guys like!

The Original Darkwiz787
May 1st, 2010, 09:01 AM
Your using WAY to much shading... Remember, Pokemon never use more than 16 colors (And that includes the Transparent Backround Color, Black and White, so it's really more like 13), and that's only on the really complicated ones.

itistheriz
May 1st, 2010, 08:48 PM
Your using WAY to much shading... Remember, Pokemon never use more than 16 colors (And that includes the Transparent Backround Color, Black and White, so it's really more like 13), and that's only on the really complicated ones.

There's only one of my sprites that has 15 colors.
The rest are only 8-9. They are all already indexed.

I would love to hear some positive comments for once.
This isn't the place for me. Gol's comments are really negative, coming from someone who's made a few splices and has a terrible looking monkey fakemon and gastly ripoffs.

I'm sick of this. This community is awful.

Sylphiel
May 1st, 2010, 10:02 PM
Considering the current sprite forum rules, I don't think they're doing it to be horrible, they're just giving their opinion on the pieces. :) Please try not to take it too personally (although yeah, something more than "it's bad" would be nice).

My own opinion: you do have a pretty strong idea of how to make decent sprites. I definitely see a lot of potential here.

Biggest thing I would suggest is to experiment with your color palettes a bit more - though some of them you do have some really nice colors to them, for example:


http://img571.imageshack.us/img571/2888/7new.png

These are probably my favorite of what you've shown so far.

A lot of these sprites, while they're neat ideas, seem to fall victim to being too..."gray", I suppose; try to avoid using gray as a shade if possible, also avoid using what are just darker shades of the base color (especially if it's for a yellow thing, such as those electric dragons above. Pale yellow to slightly darker yellow makes for a horrible value contrast). Try putting a tiny bit of another color into the shading - perhaps the tiniest bit of blue or purple - and see where you can go from there.

Kinda like how Nintendo does its own pokemon sprites...the shading on those is rarely just a straight darker value, but the hue's been shifted slightly as well.

Other than that, aside from a few other things that would probably be worked out while working on sprites some more, I definitely like what I see. :)

itistheriz
May 1st, 2010, 10:13 PM
Considering the current sprite forum rules, I don't think they're doing it to be horrible, they're just giving their opinion on the pieces. :) Please try not to take it too personally (although yeah, something more than "it's bad" would be nice).

My own opinion: you do have a pretty strong idea of how to make decent sprites. I definitely see a lot of potential here.

Biggest thing I would suggest is to experiment with your color palettes a bit more - though some of them you do have some really nice colors to them, for example:



These are probably my favorite of what you've shown so far.

A lot of these sprites, while they're neat ideas, seem to fall victim to being too..."gray", I suppose; try to avoid using gray as a shade if possible, also avoid using what are just darker shades of the base color (especially if it's for a yellow thing, such as those electric dragons above. Pale yellow to slightly darker yellow makes for a horrible value contrast). Try putting a tiny bit of another color into the shading - perhaps the tiniest bit of blue or purple - and see where you can go from there.

Kinda like how Nintendo does its own pokemon sprites...the shading on those is rarely just a straight darker value, but the hue's been shifted slightly as well.

Other than that, aside from a few other things that would probably be worked out while working on sprites some more, I definitely like what I see. :)

Thank you. This is more or less what I was looking for.
You're right, I need to shift hues more than just lowering or rasing the brightness of a particular color.

Blaziquaza
May 1st, 2010, 10:27 PM
Yes, these sprites are awesome. I can barely do good ones(I'm crap at limited spriting), so these are about 200000x better then mine.

gol
May 2nd, 2010, 04:40 AM
Need more positive comments? OK, lets see...

Well, your concepts are awesome and the pallete fail I was mentioning was for Game Freak, not you. I really like your ideas and the way you sprite them, my only real problem (that's major) is what Sylphiel said about the palletes, which is basically what I've been saying, except you liked Sylphiel's more. I really like your sprites, you're very good. By the way, we're only expressing our opinions like Sylphiel said.

On to the new fakemon, they are all awesome, the concepts great, but Lunobo's front legs are kinda in unnatural positions, in my point of view. I really like the new batch, and that's all I see wrong on it.

Oh, now I'm gonna show you my favorites:
http://i926.photobucket.com/albums/ad105/golbear/Myfavoriteofisitheriz.png

I'm sorry you think I'm mean, and that my fakemon suck so bad I shouldn't be critiqueing (?) you.

ShinjisLover
May 3rd, 2010, 10:23 AM
I would love to hear some positive comments for once.
This isn't the place for me. Gol's comments are really negative, coming from someone who's made a few splices and has a terrible looking monkey fakemon and gastly ripoffs.

I'm sick of this. This community is awful. The exit is to your left. =3 If you want to leave, leave. If not, get over it.

Despite that you will think I'm rude, I'll give you some criticism, especially considering I don't care. ^^ But don't expect that you'll see anything positive from me because you won't.

I'll start off by saying I do not think your concepts are all that good. Most of these sprites don't really seem like Pokémon. Not only that, but it doesn't look like you made an attempt to make them look like Pokémon either. The colors are terrible, especially the shading. There are way too many colors in a lot of your sprites.

For my own sake, I'm going to take all of your sprites, put them in a grid and number them for convenience. So you know which one I'm talking about, of course.

http://i237.photobucket.com/albums/ff233/12AnimeFan12/Other/FakePokmonGrid.png

Before I go with one-on-one sprite attention, I have to say that all of your sprites have mostly the same flaws. They have little to no black outline, too many colors, odd shading, a crapload of dithering, and their palettes are much too dark. Pokémon sprites have a lot of black outline, very few colors (usually), shading that only comes from the top left, little dithering, and brighter palettes.

Now, to be more specific.

Sprite #1. . Oh boy, where do I start? How about with the color palette choice? The colors are too dark and there seems to be no organized way that you decided to shade it. Pokémon sprites don't have all that much shading to make them seem more anime-esque like they're supposed to be, whereas your sprite looks cartoony. Or worse than cartoony, really. Since you're going for the official style, supposedly, you should stick with simplistic shading. Black outline is a must, especially around the bottom left of the sprite. But the black outlines you did are in the oddest of places, like where the horns meet the head and the top of the back.

Sprite #3, oh dear, oh dear. This one is simply horrific. I don't know whether I should start at the shading or at the concept. I think I'll go with the shading. Why are the spots around the legs left unshaded? And why is there a shaded line in the middle of its chest? There are also no indication of toes whatsoever. The horns are terribly shaded. The outsides of them are shaded yet the insides have nothing? Just look at Tauros's horns or Houndoom's horns. Their shading comes from the middle, not the outside. The outside of the horns should be used for highlighting. Now for the concept. . I only have this to say: Dear God, what is it?

Sprite #6 is that a tongue coming out of its mouth? Or is that the inside of the mouth? And the claws shouldn't be colored in black. If the claws are meant to be black, go a couple of shades lighter than just straight-up black. Same goes for the pattern on its stomach. Also, you were a bit too close to the default MS Paint colors.

Sprite #17's chest outline is all wrong. You made it a shade lighter than the color of its actual chest. No. Bad. And I don't even know what's going on with the tail feathers. I can't tell where the shading is coming from. The light source is coming from the top left, not the bottom.

Sprite #49 has a very, very flat face. You can't even decipher where the snout is coming from. And the way you added the fluff to the tail makes the tail look very tattered and frayed. One more thing: the right ear should be smaller than the left ear.

Sprites #57+58 aren't really all that bad. But the colors you used are awful. I don't care if you got them from GameFreak's actual sprites or not, this was a bad choice on your part to use that palette. It doesn't go with this Pokémon at all.

Sprite #94 shouldn't have highlights all the way near the bottom and shouldn't have any highlights on the right unless it's in the face where the light actually shines. And, again, too much dithering.

Sprite #116, that tongue is terrible. It looks like you added random pixels and hoped no one would notice. If you want to, you can look at Lickitung's backsprite to get an idea of how you can fix that.

For my final thoughts: You need to observe the actual animal you're basing your Pokémon off of, whether it's from a picture or from real life. Make sure you know the anatomy of the creature before you try to sprite it or else it'll wind up looking like Sprite #56. Also, enough with the dithering. You know how to do it; we get it. I'd also suggest you look at actual Pokémon sprites and try to go from there. Practice where you need to put black outline (which is around the bottom right on any part of the Pokémon, normally) and remember that the light source comes from the top left in Pokémon sprites.

If you want me to talk about more of your sprites and how you can improve them, I'll be happy to oblige. Just don't nerdrage if you don't like what I say.

itistheriz
May 3rd, 2010, 01:11 PM
Thanks for the criticism. I'm actually taking note of what you guys are saying. These are not completely finished by no means, and like I said in my first post, I'm gonna completely redo the starters which seem to be getting the most hate. I understand they need a ton of work, but they were the first ones I started on.

Check these guys out for instance, my Tiki Ghost pokemon:

Tikitap and Tiktonic (Ground/Ghost)

http://i858.photobucket.com/albums/ab150/itistheriz/tikis.png

I've kept more of the black outline like you guys said. The shades are not just lighter or darker shades of one color, but rather different hues. The max colors in the second one add up to 9, including the transparent color. The only dithering used was for the ghost effect around the hands, similar to ghastly or haunter, and a really small bit on the right side of the base to blend in the roundness.

Are these improvements or should I add more to them?

I'm just finishing my dex first, then I'll touch up all the sprites. I really don't use that much dithering, there's only like 5 pokemon I've used it in, I think I just need to actually eliminate some colors to make them more simple. Case in point, my cardinal pokemon.

gol
May 3rd, 2010, 04:11 PM
Since you seem to be nice (or less-frustrated, I should say) I will dare critique again! Tikitonic is excellent! Right now, I don't see anything wrong with it. Tikitap is pretty good too, except the top is kinda un-round and to me makes it look sorta flat. Just my opinion, of course! Keep spriting!

ShinjisLover
May 4th, 2010, 01:41 AM
These are much, much better than your previous endeavors! Great job! =3

I do think you went a bit overboard with the dithering on with the purple color, however. I also think, but this is just my opinion, Tikitap would look better if the top was a bit flatter. Yes? No? Maybe? But you did an excellent job with these two.

itistheriz
May 4th, 2010, 10:53 PM
Ghost set I made today:

Creepuff, Creeploon, Creeplode
http://i858.photobucket.com/albums/ab150/itistheriz/ghosts.png

Dots
May 5th, 2010, 05:24 AM
Those guys are neat! They look a lot like pokemon I won't be surprised if they're in a game.

I noticed a few things though. Creeplode's front sprite seems to have different light sources (one from the top-left, and another that seems to be from the top-right), so you might want to fix that. Also, Creepuff's back sprite's shading needs to be rounder to look realistic.

Overall, this looks great, and you're improving. ^^

itistheriz
May 5th, 2010, 10:25 PM
Eglyph and Kondoran: (Flying/Normal, Flying/Fight)
http://i858.photobucket.com/albums/ab150/itistheriz/00001.png
Protective Bird Pokemon

Glooma, Cajunka, Morfoul: (Bug/Dark)
http://i858.photobucket.com/albums/ab150/itistheriz/00002.png
Glue Bug Pokemon (2nd stage picks up rocks and gravel as cacoon)

Mapwala and Bambala: (Grass, Grass/Fight)
http://i858.photobucket.com/albums/ab150/itistheriz/00003.png
Kaola Pokemon

itistheriz
May 7th, 2010, 12:56 AM
Grapini and Limoni: (Grass)
http://i858.photobucket.com/albums/ab150/itistheriz/grapelemon.png

Dots
May 7th, 2010, 01:27 AM
Grapini and Limoni are adorable! It's a shame they don't evolve. T^T

One thing that stands out to me is that Grapini is too reminiscent of Cherubi. You might want to edit it more to avoid that.

itistheriz
May 8th, 2010, 09:49 PM
9 new ones:
http://i858.photobucket.com/albums/ab150/itistheriz/00004.png
Bipomask/Maximask, Charjelly/Medushock, Antaste/Anthreat, Frillava/Blazard, Fakima

np7261
May 13th, 2010, 11:09 PM
Number 71, the frog is fantastic. The shading, pallet and lineart is great. The fire could be slighly improved by changing it's positoion and making it less sharp and more of a defined blob. Your spriting is fantastic. Keep up the great work!

MaikeruS
June 5th, 2010, 02:20 PM
I like the 3 ghost pokemon! THYE ARE AMAZING!