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Resultz
May 29th, 2010, 01:51 AM
Note: this is ever expanding so please check back often :)

Im looking for some constructive critique and Ideas

http://i635.photobucket.com/albums/uu79/RESULTZ/FakedexWIP-3.png

1st Row-grass starter Line
2nd row-Water starter Line, Generic Bug Line
3rd Row-A fire ant, Tank Panda and Thunderstorm pokemon and a poison lizard thing

Still working on names so name ideas would be appreciated, aswell as help spriting some concept art Ideas. PM me to help!
Credit will be given (goes without saying)

Resultz
June 1st, 2010, 04:50 AM
Why did i even bother?
:/
Someone must want to review them.

deva
June 1st, 2010, 04:58 AM
Hmm I really like the water/ghost one but it would have been better if you put a third evolution

countryemo
June 1st, 2010, 05:06 AM
about your skelital fish design, its my fav. but i got a better one? (more original i think)
want to (hear) the desgin i guess? practice makes better, better makes views and reply's.

ghost/water for the win!

NikoBelic999
June 1st, 2010, 05:12 AM
They aren't that good because they just don't look like a pokemon, you need to make it look like a Pokemon Sprite. (not one pokemon, just the style.)

Shading is ok, but the rest you must work on.

Resultz
June 1st, 2010, 05:13 AM
Lets hear it :)

Also i got 3-4 new pokemon. I'll up the new pic now

EDIT-@nikobelic, What is it about them that doesnt look pokemonish?

Superjub
June 1st, 2010, 09:10 AM
What are the grass-line meant to be? :\ The first one looks some-what like a crab but... I'm not sure. :\ Also, while the skullfish is good, it's quite generic and I've seen it several times. Plus, the skullfish line are all look too similar. Take Chikorita, bayleef and Meganium for example. they're all based on the same thing (dinosaur-plant thing), but they look quite different, yet similar enough to tell they're related. Yours simply look like they just got bigger. :\ The green and yellow bug (the smallest one) looks like you just used MS default colours and are way too bright. The fire on the bug and fire fakemon doesn't really look like fire. :\ The normal and fighting fakemon's anatomy looks really, really wierd. Look at its body compared to its head! xD I'd look at palettes of already existing Pokemon.

However, I like the designs, and I hope you get even better! :D

Resultz
June 1st, 2010, 10:30 AM
What iare the grass-line meant to be? :\ The first one looks some-what like a crab but... I'm not sure. :\ Also, while the skullfish is good, it's quite generic and I've seen it several times. Plus, the skullfish line are all look too similar. Take Chikorita, bayleef and Meganium for example. they're all based on the same thing (dinosaur-plant thing), but they look quite different, yet similar enough to tell they're related. Yours simply look like they just got bigger. :\ The green and yellow bug (the smallest one) looks like you just used MS default colours and are way too bright. The fire on the bug and fire fakemon doesn't really look like fire. :\ The normal and fighting fakemon's anatomy looks really, really wierd. Look at its body compared to its head! xD I'd look at palettes of already existing Pokemon.

However, I like the designs, and I hope you get even better! :D

Thanks, and the grass starters dont have a real base, theyre more meant to eb Moss/tree type things that grew,

I was thin king of redoing the final water evo, Making it possibly bipedal
I may also scrap the Panda, Im scrub at spriting animally things.

The ant can easily be given more of a kick, and the same with the bug. Thanks ! and i'll reup soon.

Conan Edogawa
June 1st, 2010, 11:09 AM
Why did i even bother?
:/
Someone must want to review them.
Patience, its only been a few days. As for your sprites, they need some work. You don't have a defined light source, so the shading is very dodgy. If these are supposed to be like the official sprites then the light source is the top left. There are several jagged lines on all of your sprites, and the palettes are dull. These don't really look like pokemon either. Remember that pokemon usually have large heads with memorable/defining features. Your sprites lack these qualities, but with some work they could be brought up to a much higher level.