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Magmarizer
June 2nd, 2010, 05:54 PM
I have wanted pokemon to be able to have multiple status problems ever since i started playing. It has never made since to me. Why does being poisened make you unable to be burned? i know the programing wouldent be that hard, just make the pokemon take damage twice, or say its sleeping and takes damage from burn or whatever.

EDIT:I hope this appears in B/W but i doubt it does.

yaya0
June 2nd, 2010, 05:56 PM
Maybe..... Balance issues?

Raikt
June 2nd, 2010, 06:16 PM
It has nothing to do with programming. It has to do with balance. Yeah, the game is really hard when all you have to do is sleep, burn, and poison every Pokemon you fight, right?

Lightning Sage™
June 2nd, 2010, 06:17 PM
Well in some cases I agree with you but if your asleep and get burned your going to wake up, kinda eliminates inducing sleep. Plus you could just teach a pokemon status moves and put to sleep a pokemon, poisin it, burn it, and freeze it. I mean if its just 2 then it still messes up the balance of things.

P.s. I know if I was asleep and got burnt I would wake up lol XD

Elise
June 2nd, 2010, 06:21 PM
I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)

Magmarizer
June 2nd, 2010, 06:23 PM
I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)


They could put in a system to stop the problems after a while like they did with out of battle poisining.

Lightning Sage™
June 2nd, 2010, 06:25 PM
I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)
Lol my same example XD(random post)

TaylorMcIntire
June 2nd, 2010, 08:34 PM
I have thought that this happening would be cool too, but the balancing does make sense. It would seem too easy to use Hypnosis and Poison Powder on every Pokemon you meet.

edguitar
June 2nd, 2010, 08:42 PM
i get mad enough with just one status problem :(

Myles
June 2nd, 2010, 10:29 PM
Could you imagine having a pokemon burned, poisoned, asleep, and frozen?

I do agree with the balance issues, but it would take like five turns for burned, poisoned and sleep to happen, considering accuracy issues. (Freeze is at best a 1/10 chance.) I don't think any Pokemon can do all of those three moves (and even if they could, they'd have to waste three of their moves for it). Those five turns, put into damaging moves would probably have knocked you out anyway.

billi1000
June 3rd, 2010, 12:53 AM
what you're saying is completely logical Magmarizer and it's true you can be burned and poisoned simultaneously and such, but that would make the game just too easy or too difficult. Image you were in a double battle and you had both toxic and will-o-wisp used on one of your Pokemon, do you think its going to be easy to continue the battle. This way many trainers will depend on this aspect in battling. Highly doubt it happening.

Ninja Caterpie
June 3rd, 2010, 12:59 AM
Logically, it makes sense that you can get both burned and poisoned at the same time and stuff, but there are two reasons why you can't:

Graphically, it would look horrible having multiple statuses stacked together in a Pokemon's battle thing. It looks much better with just a gap for one (that and there isn't actually any room for it without making it look demented.

Balance-wise, it would also kill the game. Poison already does 1/16 per turn, as does burn. Add Sandstorm to it and you take almost a fifth of your HP every turn. If you're sleeped, it means you're helpless to be completely eradicated by status. Not fun. Each status does something different, sleep and freeze make you unable to do anything, paralysis makes you slower and may not be able to attack sometimes. Burn lowers your attack and deals damage, and poison just hurts. With all these different effects, you have to decide which one to use to be most effective. There's no point in that if you can just throw all of them on.

LethalTexture
June 3rd, 2010, 01:02 AM
It's all down to balance, as people have said. If it didn't unbalance the game, it would already have been implemented by now.

I'm just wondering, are people expecting massive gameplay changes just because the website says "A whole new adventure"? Because you do realise they're just saying that to hype up the game?

Manganum
June 3rd, 2010, 01:05 AM
This would completely screw the competitive metagame. We need balance, here! :o

Satoshi_poketo monsta
June 3rd, 2010, 01:11 AM
Haha! But we're already has Double Status problem. But yeah, though we're only has Confusion with Poison/Burn/Freeze/Attract/Paralyze. The main thing is we've never get a Poison with Sleep/Burn/Paralyze/Freeze.

CakeForTheSoul
June 3rd, 2010, 01:17 AM
Oh yeah thats cool.
Yeah I see someone going in and I come out with Infatuation,Confused,Paralyzed,and Poisoned. Sounds like a FUN TIME(Sarcasm)

Ninja Caterpie
June 3rd, 2010, 01:21 AM
Haha! But we're already has Double Status problem. But yeah, though we're only has Confusion with Poison/Burn/Freeze/Attract/Paralyze. The main thing is we've never get a Poison with Sleep/Burn/Paralyze/Freeze.

Please do not put font tags on your text. I cannot see it at all on my skin.

Satoshi_poketo monsta
June 3rd, 2010, 01:26 AM
Please do not put font tags on your text. I cannot see it at all on my skin.

Oh! My bad! Sorry buddy! ;)

hack1
June 3rd, 2010, 01:30 AM
I don't see that happening. Far too hard or easy.

myrrh25
June 3rd, 2010, 02:05 AM
Won't happen, if this happened, a Parasect with a well timed Spore would ruin your day.

CakeForTheSoul
June 3rd, 2010, 02:16 AM
I see someone with a move set involving getting you poisoned and burned.
Then using moves that make you flinch or using Protect or Fly or something to get themselves out of the way.
SCENARIO TIME

Seeing you at 100% go down to 92% with a Burn,
then down to 83% or less depending on the poison type move,
then using Fly(Example) down to 65% or so,
Fly Hits and your down to 41% or less depending on your type,
then down to 28%,opponent evades with fly or something and your dead.

I don't know if its just me but I clearly see someone doing that.
Maybe in a challenge if they know there favorite type wont hold up against the opponent.

Germaniac
June 3rd, 2010, 04:24 AM
Well, we can't get Sleep/Confused

Pokémon Ranger ✩ Moriarty
June 3rd, 2010, 04:39 AM
It's all down to balance, as people have said. If it didn't unbalance the game, it would already have been implemented by now.

I'm just wondering, are people expecting massive gameplay changes just because the website says "A whole new adventure"? Because you do realise they're just saying that to hype up the game?

I have to agree. From everything we have seen so far, Black/White look same ol' same ol'. There's nothing wrong with that - if it ain't broke, don't fix it - but people really shouldn't be getting their hopes up that Black/White are going to be revolutionary. In fact, with regards to Pokémon no longer following you, they're a bit of a step back IMO. :|

Hitmondog
June 3rd, 2010, 05:27 AM
No this makes absolutely no sense. All you have to do is open up the battle with Spore and you win.

I see someone with a move set involving getting you poisoned and burned.
Then using moves that make you flinch or using Protect or Fly or something to get themselves out of the way.
SCENARIO TIME

Seeing you at 100% go down to 92% with a Burn,
then down to 83% or less depending on the poison type move,
then using Fly(Example) down to 65% or so,
Fly Hits and your down to 41% or less depending on your type,
then down to 28%,opponent evades with fly or something and your dead.

I don't know if its just me but I clearly see someone doing that.
Maybe in a challenge if they know there favorite type wont hold up against the opponent.
Why would you stay in on a Fly if you're losing health at ~17% per round? Sounds pretty stupid to me.

PiPVoda
June 3rd, 2010, 09:01 AM
Some people are saying it wouldn't be balanced...but I think if they only allowed certain multiple status problems to occur at once then it could work. Say for instance you get frozen..your pokemon is also put to sleep till it thaws out.

Say you've been paralyzed..it could cause confusion as well.

If your pokemon has been burned then in some cases an automatic taunt could come into play with the pokemon only using attack moves while having its power boosted. This sounds realistic since who wouldn't be pissed if someone burned them? :D

I'm surpried earthquake doesn't cause confusion. I mean if the earth was really shaking and people got tossed around who wouldn't be dizzy afterwards?

With Game Freak introducing animated battles I think it would be neat if they added more 'realism' to the fights as well.

Ninja Caterpie
June 3rd, 2010, 10:59 PM
Say you've been paralyzed..it could cause confusion as well.

Paralysis already lowers your speed, adding confusion would make it imba.

If your pokemon has been burned then in some cases an automatic taunt could come into play with the pokemon only using attack moves while having its power boosted. This sounds realistic since who wouldn't be pissed if someone burned them? :DBurn already lowers attack.

I'm surpried earthquake doesn't cause confusion. I mean if the earth was really shaking and people got tossed around who wouldn't be dizzy afterwards? For the sake of balance - 100/100 AND confusion? nty.

With Game Freak introducing animated battles I think it would be neat if they added more 'realism' to the fights as well.
Sure, might as well remove every single elemental attack and leave only Fighting, Flying and some Normal type moves if you're wanting to be "realistic".

Toshiro.
June 4th, 2010, 02:05 AM
Ew, I wouldn't like having multiple status problems. I hate having one D:

RTHookers
June 4th, 2010, 02:21 AM
LOL 4 MEAN LOOK TOXIC WILL-O-WISP SPORE. (Probably impossible, 3 status alignments. Spore = sleep, toxic = poison, will-o-wisp = burn, mean look is semi-status and thus your pokemon is sleeping, losing 24% minimum each turn, and also can't switch out. Hmm, sounds broken.

Apotheosis
June 4th, 2010, 03:21 AM
I remember playing Ruby and going from Slateport to Mauville. There was Gulpins and Electrikes in the grass and when I ran out of paralyz heals, I was happy if my pokémon got paralyzed, cause that meant they couldn't get poisoned, and sure paralyze was annoying, but at least they could hold on a bit longer than if they were to steadily go towards doooom from poisoning.

So, the way I use status changes in game, I'd hate if you could get multiple :p

Nikorasu
June 4th, 2010, 03:30 AM
Lol imagine that, Your pokemon being burnt, poisoned and asleep.

You would have no chance of winning.

Fail idea.

Flare Riqueza
June 4th, 2010, 03:55 AM
Stupid, no, idiotic idea.

I honestly think the thread creator, if they are the person who supported this idea and proposed it, needs to be switched out of battle to cure his/her confusion.

inferno7453
June 4th, 2010, 10:04 AM
That would be pretty cool.But it would be too easy or too hard at certain points.But if that were to happen it would be better that items get easier to buy!

PiPVoda
June 4th, 2010, 10:33 AM
Paralysis already lowers your speed, adding confusion would make it imba. Burn already lowers attack.
Hmm, forgot about that.



For the sake of balance - 100/100 AND confusion? nty.
For the sake of balance? It's not going to make that much of a difference, and since when does everything have to be perfectly balanced?


It's common sense you spin around in a room, you're gonna get dizzy; your house is shaking and you being knocked everywhere could cause confusion, the chances of being confused wouldn't be like a glaring 60%, 70%, 80% and so on but could be in the smaller percentiles of 10%-20%.

Sure, might as well remove every single elemental attack and leave only Fighting, Flying and some Normal type moves if you're wanting to be "realistic".

Fire, electric, water, ground, rock, poison, and bug are all realistic. You can get burned by fire and play with it as well, struck by lightning or shocked from putting a plug in, drown in water or stay in cold water to the point of where you're close to getting pneumonia, ever heard of that sinkhole that opened up in Guatemala a few days ago that was over 30 feet deep? There's ground for ya. Rocks: rockslides mainly.

Humans and other animals can get poisoned, and bugs/insects in 'reality' though most not harmful can do some damage to humans, crops, etc. Killer bees, mosquitoes, horseflies, etc. So how is that not realistic? :\

The only types that seem to not be realistic are psychic, ghost, and dark. Psychic could be disputed though if one is a believer in juju, ,voodoo, withcraft, etc. But obviously I'm not calling for realism to the point of where some types don't make any since whatsoever. Just realism in status problems.

Trap-Eds
June 4th, 2010, 12:52 PM
I have wanted pokemon to be able to have multiple status problems ever since i started playing. It has never made since to me. Why does being poisened make you unable to be burned? i know the programing wouldent be that hard, just make the pokemon take damage twice, or say its sleeping and takes damage from burn or whatever.


You can have up to two status inflictions in Pokemon Mystery Dungeon, and if you get one more one of the status problems you had before is cancelled-so for example, if you were poisoned and paralyzed, and then became confused, either the paralysis would go away or the poisoning. Are you suggesting something like that?