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Volroc
June 4th, 2010, 04:08 PM
does anyone else think we should get dual-type attacks

we have dual-type pokemon

bulbasaur, palkia, blaziken, exc.


how about an attack thats both fire&dragon types?
or a grass attack with water type properties?
or a rock&ground attack for pokemon like golem ^_^

i think its a good idea, how about you guys? imagine all the combos, and possibilities for new attacks XD
we could see a ghost/fire attack lol

dieter57
June 4th, 2010, 04:13 PM
nooooooooooooooooooooooooooooooooo
it'll be way to hard to get a decent super effective attack. plus i don't feel like my level 100 charizard being destroyed be a level 20 walmer with a super destructive x8 effectiveness water/rock attack.

Volroc
June 4th, 2010, 04:21 PM
nooooooooooooooooooooooooooooooooo
it'll be way to hard to get a decent super effective attack. plus i don't feel like my level 100 charizard being destroyed be a level 20 walmer with a super destructive x8 effectiveness water/rock attack.

i doubt walmer would learn that :P

plus they could be tutored only to pokemon with the duo-type mentioned ;)

i dunno, but i think it would really make the games more diverse than others ^_^

dieter57
June 4th, 2010, 04:23 PM
i get what your saying. but x8 damage is just a little to much for me.

Ninja Caterpie
June 4th, 2010, 04:24 PM
Yay for 2.25x damage from STAB and a possible 16x effectiveness on the enemy Pokemon.

no.

thank.

you.

Volroc
June 4th, 2010, 04:25 PM
i get what your saying. but x8 damage is just a little to much for me.

i know, 8x would be torture
but still a dragon/electric attack would be badass XD

SpawnHyuuga
June 4th, 2010, 04:33 PM
It's a bit of a shaky idea. It's not so bad...but what you need is to expand upon it.
In order to stop over-powering:

- Can only be taught to Pokemon who share this dual-typing
- Has a base power of 20 or less...because honestly it could get HUGELY overpowered with 16x or 2.5x

Volroc
June 4th, 2010, 04:41 PM
It's a bit of a shaky idea. It's not so bad...but what you need is to expand upon it.
In order to stop over-powering:

- Can only be taught to Pokemon who share this dual-typing
- Has a base power of 20 or less...because honestly it could get HUGELY overpowered with 16x or 2.5x

if i did all the work where would be the fun for you guys?

i left it purposefully open for everyone to chip in ideas ^_^

id say base power of 40-50 at the most, that way its not useless against pokemon who are neutral to it

Shiny Shaymin
June 4th, 2010, 05:10 PM
All I got to say is that Duel type attacks would greatly confuse me. xD

PiPVoda
June 4th, 2010, 07:02 PM
How would it work though? If a dark/electric type uses thunderbolt is my pokemon gonna get scared to death while being shocked by over 1,000 volts of electricity? :D

.EJ
June 4th, 2010, 07:13 PM
That's a really interesting idea. I've always thought about this.

Swampert's muddy water attack is a good one. Solarbeam could be Fire/grass. I don't see it happening but it's all good.

IcyArceusRider
June 4th, 2010, 07:17 PM
I actually think that it would make the game much more challenging and interesting if there were dual-type attacks....however, it's not something that I would support. It's just....confusing. And wouldn't that make it possible for pokemon at level 10 to completely DESTROY a pokemon at level 100, technically? I mean, if the level 10 could score a double-double damage multiplier?

zNickhs
June 4th, 2010, 07:21 PM
Nevermind :O

I think this wouldnt work, 'cause what about taking a 6xx on one hit? (justkiding).

Cyberglass
June 4th, 2010, 07:47 PM
One way I could see this working is having a multiple-hit attack with a different type for each hit... so you would have an attack that hits for 40-power grass damage, then 40-power electric damage, for example (the order would probably have to be random, though).

Hibaru
June 4th, 2010, 08:29 PM
It'll be too risky! Especially a lot of moves there is, That means they have to add another type to the previous gen moves and sure! Its confusing too! Type resistance and weakness will change too depends on what the move type attack the Pokemon with two types! For example Empoleon has a move...Lets see, Hydro Pump with Ice type in it and attacking Dialga! What's it gonna be? Of course, Dialga will have 2x weakness to that Attack! Trust me it won't happen.

Ninja Caterpie
June 4th, 2010, 10:41 PM
I actually think that it would make the game much more challenging and interesting if there were dual-type attacks....however, it's not something that I would support. It's just....confusing. And wouldn't that make it possible for pokemon at level 10 to completely DESTROY a pokemon at level 100, technically? I mean, if the level 10 could score a double-double damage multiplier?

...with a quick check on the damage calculator over at Smogon, a level 10 Mamoswine using an 8x effective move on a Level 100 Altaria OHKOs. D:

Chaos Uxie
June 5th, 2010, 12:13 AM
hmm i had always thought bout dual type attacks but i have never thought bout the effectiveness, getting dual attacks would be cool but it wont be cool when it does 16x damage to my pokemon lol so in my opinion NO!!!

TehYoshiNinja
June 5th, 2010, 12:19 AM
Yup... agreeing with about everyone else here. I thought it was an epic idea, but now I realise that a Rattata OHKO'ing Mewtwo with a Bug-and-Dark Bite is probably not worth doing XD

Volroc
June 5th, 2010, 12:34 AM
well theres bound to be attacks that could do that x8 damage (theres no way to get to x16 silly :P)

b ut i doubt theyd make many moves like that, & the combos that did would only work on pokemon with no weaknesses

arent you fed up with those ghost/darks :P

i know i am :P this would even out alot of the un-evened things, without adding new types

such as steels overly resistance to everythin, dark/ghost types bein invulnerable, dragons uber-ness, exc.

shamin32
June 5th, 2010, 12:36 AM
No it will way to confusing

Horizon
June 5th, 2010, 01:06 AM
For crying out loud, it's not gonna happen people. I know the website says "a whole new adventure" but there are not gonna be massive gameplay changes like this!

Slubicku
June 5th, 2010, 01:06 AM
He does gotta point
and it sure would be awesome if there were dual-type moves!!

infernape85
June 5th, 2010, 01:10 AM
Yeah, but it might be a bit confusing... I played pokemon red as a kid and when gold came out and magnemite was canged to elec steel... it was confusing... so dual type moves would be even more confusing...

Volroc
June 5th, 2010, 01:11 AM
He does gotta point
and it sure would be awesome if there were dual-type moves!!

thank you mate ^_^

and for you whos freakin out

WATCH POKESUNDAY!

they stated:
new adventure
massive changes in game play
and things will be far different from previous generations

which makes this HIGHLY possible, especially if it the ying-yang theory everyone thinks it is
take the time to look at the ying-yang
theres a lil of the opposite in both.
if that doesnt scream dualoty then i dont think anythin would.

zommy08
June 5th, 2010, 01:13 AM
That would mean EPIC OWNAGE OVER GEODUDE! Let's see, a Water/Grass typ move would be 4x 4x effective, so 16x effective, STAB for both types would add up to 36x effectiveness. Then add a critical hit and WITHOUT ANY STAT BOOSTS, you get 72x effectiveness. That's gotta hurt.

Volroc
June 5th, 2010, 01:18 AM
That would mean EPIC OWNAGE OVER GEODUDE! Let's see, a Water/Grass typ move would be 4x 4x effective, so 16x effective, STAB for both types would add up to 36x effectiveness. Then add a critical hit and WITHOUT ANY STAT BOOSTS, you get 72x effectiveness. That's gotta hurt.

lmao XD mate you way over think that lol, but that would own geodude, even more so if its a special attack,since geodudes special defenses make even a x.25 attack like flamethrower own it lol

Myles
June 5th, 2010, 01:21 AM
x8? That's... rare. It's hard enough to find an x4. x16? Is that even possible? I don't think so...

It could be an interesting touch, though the moves would probably be better with weak power (60 max).

For crying out loud, it's not gonna happen people. I know the website says "a whole new adventure" but there are not gonna be massive gameplay changes like this!

Where's the precedent for that? There will, with little doubt, be gameplay changes; especially in how battles work. Sure, probably not this, but it doesn't mean there won't be one.

Edit: Oh, Grass/Water against Ground/Rock is x16; oh, well, they could just avoid Grass/Water.

Ninja Caterpie
June 5th, 2010, 01:23 AM
such as steels overly resistance to everythin, dark/ghost types bein invulnerable

Uh, what. Steel types still resist as much as they did (dual moves aren't going to be THAT effective) and Dark-ghost types being invulnerable...they still will be. Care to enlighten us as to a dual-type of move that'll be super effective? Considering each type is only 1x effective, putting two together...still only gets 1x.

Slubicku
June 5th, 2010, 01:24 AM
Maybe they just say that x16 is max
then u can't go higher

still: those dual-type moves would be really awesome

infernape85
June 5th, 2010, 01:25 AM
ok... we've done light and dark, god, space and time, emotions, all the natrual elements, different dimensions, nightmares, and the moon. any ideas for the next gen?

1 hour later...

...SHHHHIT.........

Slubicku
June 5th, 2010, 01:29 AM
maybe from life and dead or nature and air

Volroc
June 5th, 2010, 01:40 AM
Uh, what. Steel types still resist as much as they did (dual moves aren't going to be THAT effective) and Dark-ghost types being invulnerable...they still will be. Care to enlighten us as to a dual-type of move that'll be super effective? Considering each type is only 1x effective, putting two together...still only gets 1x.

fire/ground attack = steel ownage

theres i think 3 fire/ground types, and 1fire/rock
which would fit the combo perfectly ^_^

not to mention dual type pokemon could get stab from a dual type moves on both types, givin you room for a 4th alternate type move, so your pokemon is even more diverse XD

~Gary~
June 5th, 2010, 01:57 AM
Cool! lol

that would be a nice idea but it would not be fair
e.g venusaur learns a grass and water move with high attack rate it can easily faint charizard or get the hp to red.....

Volroc
June 5th, 2010, 02:01 AM
Cool! lol

that would be a nice idea but it would not be fair
e.g venusaur learns a grass and water move with high attack rate it can easily faint charizard or get the hp to red.....

venasaur can only learn it by tutor :P
problem solved lol

Myles
June 5th, 2010, 02:43 AM
Cool! lol

that would be a nice idea but it would not be fair
e.g venusaur learns a grass and water move with high attack rate it can easily faint charizard or get the hp to red.....

Wouldn't that be not very effective?

Slubicku
June 5th, 2010, 03:39 AM
just normal effective cuz water is super eff and grass is not eff
problem solved :p

Myles
June 5th, 2010, 03:45 AM
No, but Grass is doubly-not very effecdtive.

Mew~
June 5th, 2010, 04:06 AM
I've always thought about dual type attacks but to be honest they would be way to powerful... take gyarados, it takes x4 off a electric attack so think of what it would be like for an ice/electric move.. like Aurora Beam or somthing..

Darkest Shade of Light
June 5th, 2010, 07:59 AM
Cool! lol

that would be a nice idea but it would not be fair
e.g venusaur learns a grass and water move with high attack rate it can easily faint charizard or get the hp to red.....
Wouldn't this get 50% damage
Water x fire = 200%
Grass x Fire = 50%
Grass x Flying = 50%
Water x Flying = 100%
200% x 50% x 50% x 100% = 50%

SmashBro
June 5th, 2010, 02:03 PM
Interesting concept, but do we really need another change the pokemon metagame? But then again it would cool

Magmarizer
June 5th, 2010, 07:16 PM
Ive always thought this would be cool, attacks like eruption, which throw rocks the foe should be rock attacks. Its a good idea, but then you have to worry about backwards compatability and stuff. Logisticly, it wouldnt work, but i think its a good idea aside from that.

And to fix the problem of x16 effectiveness, just make the attack add to the current effectiveness. If you have a x4 primary weakness, and you were weak to the second type also, then it would only be a x6 weakness now. Its still powerful, but i think that would be so rare it would balance out.

Volroc
June 5th, 2010, 08:49 PM
Ive always thought this would be cool, attacks like eruption, which throw rocks the foe should be rock attacks. Its a good idea, but then you have to worry about backwards compatability and stuff. Logisticly, it wouldnt work, but i think its a good idea aside from that.

And to fix the problem of x16 effectiveness, just make the attack add to the current effectiveness. If you have a x4 primary weakness, and you were weak to the second type also, then it would only be a x6 weakness now. Its still powerful, but i think that would be so rare it would balance out.

thats exactly how i was thinkin it XD

well of course you cant send pokemon wit those attacks back
but then again theres always changed wit a new gen you cant send back

Ninja Caterpie
June 5th, 2010, 09:13 PM
Backwards compatibility is far from a problem, if this idea were to happen.

If you make a move dual-type, it would only be dual-type in BW, as only the move data in BW has it as dual-type. If you transferred it back to DPPt, it'd use the DPPt move data. Just like when Hypnosis' accuracy was changed in Platinum; it'd be 60 in Plat and 70 in DP.

If it's a new move that's dual-type...well, that's the same problem as any other new move - you just don't let it get moved back. :D

Volroc
June 5th, 2010, 09:32 PM
Backwards compatibility is far from a problem, if this idea were to happen.

If you make a move dual-type, it would only be dual-type in BW, as only the move data in BW has it as dual-type. If you transferred it back to DPPt, it'd use the DPPt move data. Just like when Hypnosis' accuracy was changed in Platinum; it'd be 60 in Plat and 70 in DP.

If it's a new move that's dual-type...well, that's the same problem as any other new move - you just don't let it get moved back. :D

exacta-ly ^_^

i tihnk itd be perfectly fine ^_^