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Cyberglass
June 9th, 2010, 12:28 PM
I'm relatively new to spriting, but I've been designing fakemon for a while. Feel free to comment on both the pixels and the designs themselves; I'm always looking for ways to improve.

Just the usual disclaimers:
No Stealing
No begging me to make sprites for you, my hands are full enough doing my own sprites and I eventually want these ones to go into a ROM hack I'm making.

Now that the intro is out of the way, here are the sprites!


http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Bloomeow.pngBloomeow
Grass type.
This will be my grass starter.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Flaribbit.pngFlaribbit
Fire type.
This will be my fire starter.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Squill.pngSquill
Water type.
This will be my water starter.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Furmine.pngFurmine
Normal type.
Catchable early on, it is based on a marten.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/FinchySprite.pngFinchy
Normal/Flying type
A basic bird fakemon.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Heliseedsprite.pngHeliseed
Grass/Flying type.
A fakemon based on a maple seed.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Sandolsprite.pngSandol
Water type. Evolves into Urfin via water stone.
A sand dollar fakemon with five mouths.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Urfin.pngUrfin
Water/Steel type. Evolves from Sandol via water stone.
A sea urchin fakemon.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/SamuruntSprite.pngSamurunt
Fighting/Steel type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Overkapi2sprite.pngOverkapi
Normal/Psychic type.
Like its cousin Girafarig, Overkapi has a second brain in its tail.
It conjures up clouds of mist to escape predators.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Submasectsprite.pngSubmasect
Bug/Water type. Evolves into Aquascor at level 23.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Aquascor.pngAquascor
Bug/Water type. Evolves from Submasect at level 23.


http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Stingle.pngStingle
Water/Psychic type.
I based it off a jellyfish.
The jewel on its forehead acts as a rudimentary third eye.


http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Dolphlame2sprite.pngDolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Untsprite.pngUnt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Formignitesprite.pngFormignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Galvicornsprite.pngAtlectric.
Bug/Electric type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Oddillo.pngOddillo.
Ground/Psychic type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Flobaitsprite.pngFlobait.
Water type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Kaketaijispriterecolor.pngKaketaiji, the Tai Chi fakemon.
Fighting type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Sthornspriterecolor.pngCushpin
Normal type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Possampsprite.pngPossamp.
Electric type. My region's Pikachu wannabe.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Aquanasprite.pngAquana, the iguana fakemon.
Water Type. This might end up as the water-type starter instead of Squill.


http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Parasoulopensprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Parasoulclosedsprite.pngParasoul, open and closed Formes. Psychic type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Whirybdissprite.pngWhirybdis. Ghost/Water type. http://www.pokecommunity.com/images/templates/generationv/misc/progress.gif http://www.pokecommunity.com/images/templates/generationv/buttons/edit.gif (http://www.pokecommunity.com/editpost.php?do=editpost&p=6275832)

Kiryu
June 9th, 2010, 04:24 PM
there's not much to Bloomeow's tail...i suggest a small flower or a bud? And the leaves/petals around its neck look like they're shiny...was that what you were going for?

Esper
June 9th, 2010, 07:59 PM
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Urfin.png

I really like this one. It's quite a nice job you did with the shading on this sprite. Sprites with so many pieces and angles aren't easy to shade convincingly, particularly parts which are only one or two pixels wide like some of those spines. She shading on the face gives a nice sense of depth. I don't feel like I'm looking at a ball with a mouth drawn on it, but something with more dimension.

On the one called Overkapi I can't help but see something odd with the raised leg. I'm guessing you're going for a foreshortened look, but it seems like it's just shorter than the other legs to me.

Cyberglass
June 9th, 2010, 08:25 PM
@Kiryu: The shine on the leaves is mostly my poor pick of palette; they are supposed to look like geranium leaves. Out of these Bloomeow is the sprite am am happy with the least, especially shading-wise.

@Scarf: I think what happened with Overkapi is that I based the back legs too closely on Girafarig, who has a wider body. Overkapi's thinner body makes the legs closer together, which means less foreshortening is necessary. Thanks for pointing that out.

Yume Tsuki
June 9th, 2010, 09:05 PM
The Flarribbit needs some more shading. Overall your sprites are nice. :p

Bzhuan
June 11th, 2010, 06:53 AM
more shading would ruin it. I like how it is now.

Cyberglass
June 12th, 2010, 09:36 AM
Some new monsters:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Submasectsprite.pngSubmasect
Bug/Water type. Evolves into Aquascor at level 23.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Aquascor.pngAquascor
Bug/Water type. Evolves from Submasect at level 23.

Bzhuan
June 12th, 2010, 09:53 AM
Aquascor is the awesomest thing I've ever seen... Maybe not the awesomest but on of the most awesome things or whatever...

Does samurunt have an evolution?

Pekin
June 16th, 2010, 11:46 AM
These are some really good sprites. I especially love Heliseed, that thing is epic!

Cyberglass
July 5th, 2010, 09:50 AM
First update in a while:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Stingle.pngStingle
Water/Psychic

Esper
July 5th, 2010, 04:52 PM
First update in a while:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Stingle.pngStingle
Water/Psychic
I like the reflective quality on the "dress" part, and really that part of the sprite is top notch. The head looks a bit off center though, probably because the arms are more or less mirror images of each other even though the sprite's angled a little to the left. The right arm doesn't quite take that into account so it looks like it's pulled back.

Oh, great colors by the way. They compliment each other well.

np7261
July 5th, 2010, 05:41 PM
COmpletely fantastic! I love your sprites. My favourites are heliseed, finchy and squill. But honestly, all of them are great. Only cc is if you're trying to sprite d/p/p style, use less highlights. Usually there are only two shades on the sprites

E.G:

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa411.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa424.png

Of course this definitely does not apply to all sprites, specially water or metal types.

Keep up the fantastic work!

Cyberglass
July 7th, 2010, 09:52 AM
Thanks to everyone for the critiques!

For this sprite, I decided to do something less 'shiny' to practice variety in my shading. I also wanted to work on flames and smoke, both of which can be tricky to sprite, and luckily I had a fakemon concept with both:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Dolphlamesprite.pngDolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.

Esper
July 7th, 2010, 12:34 PM
Thanks to everyone for the critiques!

For this sprite, I decided to do something less 'shiny' to practice variety in my shading. I also wanted to work on flames and smoke, both of which can be tricky to sprite, and luckily I had a fakemon concept with both:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Dolphlamesprite.pngDolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.
You should be pleased. The outline looks very smooth and the details are pretty sharp. But since nothing's perfect, you might try making part of the top outline of smoke lighter.
http://archives.bulbagarden.net/media/upload/c/cf/Spr_3r_324.png
On this sprite the top outline isn't completely dark as yours is.

One other thing. The tail looks a bit awkward to me. The way it's angled I imagine it's the underside of the tail we're looking at rather than the top side. I think it's because the lower point of the tail looks slightly larger and therefore closer, sort of similar to how this Gyarados sprite looks.
http://archives.bulbagarden.net/media/upload/9/95/Spr_4h_130_m.png
The bottom half of the tail fin sticks out to the side because it's made to look like it's sort of lying flat. That's how your tail looks to me.

FreedomFighter011
July 7th, 2010, 11:19 PM
Bloomeow and Flaribit's names seem kinda... unoriginal? I think that's the word I'm going for. And Urfin kinda reminds me of Solrock. Other than that, those are some really awesome designs!

Cyberglass
July 15th, 2010, 10:21 AM
@Scarf: you're right, the tail does look weird where it connects to the body; I'll try to fix that.

Here are some new Fakemon:
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Untsprite.pngUnt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Formignitesprite.pngFormignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.

Esper
July 15th, 2010, 08:53 PM
@Scarf: you're right, the tail does look weird where it connects to the body; I'll try to fix that.

Here are some new Fakemon:
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Untsprite.pngUnt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.
Those are nice colors. I think you did great on shading. There are a lot of overlapping parts, but they don't get lost. They're all quite clear.

The back leg on the right looks too straight though. The others are curved so it seems out of place. I also think it could stand out a bit more. It's mostly covered up.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Formignitesprite.pngFormignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.Again, well done on all the technical fronts: shading, color, linework, etc. I can't help but feel that the body, that is, the thorax, is very small looking. Smaller than the head. To me it looks a little out of balance, especially since it only has two legs on a side.

Kam the Narwhal
July 16th, 2010, 05:55 PM
On Formignite, the abdomen is oddly placed. See, the way the abdomen and thorax are connected right now makes it look like the abdomen is always pointed upwards like that. So what you're going to want to do is make it look as if the abdomen is being curved upwards instead of just attached that way.

Unt doesn't really look all that much like an ant, anatomy-wise at least. Look at Formignite; there's a clear seperation between the three main body sections.

Cyberglass
July 17th, 2010, 06:36 AM
Again, well done on all the technical fronts: shading, color, linework, etc. I can't help but feel that the body, that is, the thorax, is very small looking. Smaller than the head. To me it looks a little out of balance, especially since it only has two legs on a side.

I agree with the balance issue; the legs should really be splayed more. As for the thorax, it's based on an ant, so it's supposed to be smaller than the head.

On Formignite, the abdomen is oddly placed. See, the way the abdomen and thorax are connected right now makes it look like the abdomen is always pointed upwards like that. So what you're going to want to do is make it look as if the abdomen is being curved upwards instead of just attached that way.

I actually dsigned it so it IS always pointing up. It's a miniature volcano crater, so if it tipped back it would spill all the magma.

Kam the Narwhal
July 17th, 2010, 06:41 AM
That makes sense. I assumed you were trying to get sort of cannon tail there.

Cyberglass
September 26th, 2010, 05:50 PM
Cyberglass used revive! Thread regained health!

...Been a while since my last post; here's what I've been able to complete since then:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Galvicornsprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Oddillo.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Flobaitsprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Sthornsprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Kaketaijisprite.png

I've also updated my sprites for Overkapi and Dolphlame in the OP to fix problems with perspective.

Esper
September 28th, 2010, 07:30 AM
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Sthornsprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Kaketaijisprite.png

Wigglytuff and Tyrogue's cousins? Good pose on the fighting one, but yellow with red polka dots? :/

I think the normal could use a little more color. It's a little too normal, color-wise. Even the plainest sprites will usually have a prominent color and at least a white area for variety (like Marill or Wigglytuff). Not to say that it's a bad sprite. The color is good, and so is the shading, line work, etc., but it just needs a little something else to make it not look so much like a Wigglytuff/Clefairy.

Oh, and now that I look harder that ear seems to have a notch in it since the dark inner part of the ear nearly touches the outline.

Cyberglass
September 28th, 2010, 07:58 AM
Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?

dragoniteuser
September 28th, 2010, 08:09 AM
Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?

How about red. It's very agressive colour, and it definetly isn't,what some may think, girly colour.
Just a thought...

Esper
September 28th, 2010, 12:08 PM
Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?
I'd try out a couple of combinations and compare them side by side to see what works best. Shouldn't be too hard since it's a small area to recolor. If it were me I'd just take two colors from an official sprite since they generally have good combinations going.

But if you want to know what I would try first, I'd go with something blue.

Cyberglass
September 29th, 2010, 08:56 AM
Okay, I tried both of your suggestions, and I think I like the blue better:
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Kaketaijispriterecolor.png
I also made the pattern on its body clearer: there is a spot on each knee, but the rest are stripes.

Esper
September 29th, 2010, 04:57 PM
I think that's an improvement. Larger, bolder details seem to work better for pokemon-esque sprites. Too much detail and it can start to get lost. Stripes also give more of a sense of shape than spots, though usually this works better on larger sprites, I think. Not that I think you should make it larger since it's good as it is. And blue does go better with yellow than red.

Cyberglass
September 30th, 2010, 01:02 PM
Here is a slightly less boring color scheme for my Normal type:
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Sthornspriterecolor.pngI think I'll call it Cushpin.

And a new fakemon, my region's Pikachu wannabe:
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Zaplugsprite.pngPossamp. Electric type.

Logiedan
September 30th, 2010, 06:17 PM
I love your palette choice on Cushpin, especially the highlight. I think it's left(our right) foot could be spaced away more from the right foot.

Pokemonatoms
October 3rd, 2010, 11:50 PM
These sprites are AWESOME although the fire dolphin is a bit big...
Im not begging just asking if you could do 1 or 2 for me ???

christyan
October 6th, 2010, 04:25 AM
flarrit bit is the best i really like it

Esper
October 6th, 2010, 07:29 AM
I like your take on the electric rodent type, particularly the tail, though I wish it were a little less Pichu-like. The overall sprite, I mean. You know, the little black eyes, colored cheeks, pointy ears, small body, etc. From the name I'm guessing you're basing it off a possum, (could be wrong about that) but I don't really see many possum-like features in the design.

flarrit bit is the best i really like it
Please try to put a little more into your responses, like why you like something, so the artist can use your feedback.

Cyberglass
October 6th, 2010, 09:18 PM
I like your take on the electric rodent type, particularly the tail, though I wish it were a little less Pichu-like. The overall sprite, I mean. You know, the little black eyes, colored cheeks, pointy ears, small body, etc. From the name I'm guessing you're basing it off a possum, (could be wrong about that) but I don't really see many possum-like features in the design.


I was kinda basing it on the fact that Plusle and Minun are also very, VERY Pichu-like, and every electric rodent pokemon so far has those cheeks, ears and eyes. And if you think about it, Pikachu didn't really have any unambiguously mouse-like features, either. Yes, it is supposed to be an opossum; the only features I can think of for an opossum that make it recognizeable are 1) the gray color with a white face (which will be extant in the evos), 2) the pointy nose, which doesn't translate well into a cute pokemon (most simplify faces into spheres), and 3) the prehensile tail, which I tried to represent by the thin, flexible power cord.

I like to imitate the style of the actual pokemon games, including the archetypal families and the design choices they share across generations.

blackmoonflower
October 7th, 2010, 10:28 AM
I think perhaps if the ears were round, that would look better. Right now, they look almost exactly like Pichu ears, and I think round ears would capture more of the opossum look.

tnguye3
October 7th, 2010, 12:29 PM
Those are really good looking sprites!
My favourites are Finchy, Urfin, Formignite and Stingle cause IMO they look "smoothest" out of your collection. ^^
Don't think I have any crit to say since most have already been pointed out, and anyways your sprites are so good that I didn't have much crit to begin with. xD
Good job and keep em coming! ^.^

fallkitten
October 8th, 2010, 08:23 AM
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Zaplugsprite.pngPossamp.
Electric type. My region's Pikachu wannabe.

This one is sooo cute^_____^

Cyberglass
October 8th, 2010, 08:54 AM
I think perhaps if the ears were round, that would look better. Right now, they look almost exactly like Pichu ears, and I think round ears would capture more of the opossum look.

Like this?
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Possampsprite.png
I think you're right, it does look more like an opossum that way. Thanks!

blackmoonflower
October 8th, 2010, 09:01 AM
That looks much better. ^_^
It really is adorable. Very nice work.

Cyberglass
October 19th, 2010, 11:00 AM
http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Aquanasprite.pngAquana, the iguana fakemon.
Water Type.

I'm very pleased with this one. I'm probably going to make this my water-type starter instead of Squill.

Cyberglass
November 7th, 2010, 01:21 PM
More fakemon:

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Parasoulopensprite.pnghttp://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Parasoulclosedsprite.pngParasoul, open and closed Formes. Psychic type.

http://i898.photobucket.com/albums/ac189/MTOrigami/My%20Fakemon/Whirybdissprite.pngWhirybdis. Ghost/Water type.

blackmoonflower
November 9th, 2010, 05:41 AM
The parasol is a very intriguing concept, having two seperate forms. I think you achieved the look of it very well.

*can't pronounce ghost water's name* XD
I like it. Though for some reason, it looks more like some kind of blue goo more than water. Not sure what could be done about that, though.