PDA

View Full Version : [B/W] Black and White - New Natures!


Numbers
June 15th, 2010, 10:36 AM
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

shot571
June 15th, 2010, 10:39 AM
Reminds me of vegeta :p. I think that'd be a good idea but it might make it more annoying to breed if they introduce 5/6 more natures and you dont have an everstone. Other than that no problem imo. How about cautious raises defense but lowers speed.Although that'd be the same as relaxed which is the opposite :s. Maybe the other way around?

Agent Clank
June 15th, 2010, 11:03 AM
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

That nature does sound like Vegeta :D
anyway that nature is a good idea to me.
but I think they will add like 2 or 1 new natures if were lucky.

Serene Grace
June 15th, 2010, 11:09 AM
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.
The problem of this is that it greatly decreases the point of using attack increasing moves such as Swords Dance. If this nature was available, too many people would resort to using it and I think it'll make the game a bit easier and less fun. D:

Esper
June 15th, 2010, 11:41 AM
I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

bustin
June 15th, 2010, 11:53 AM
it'd be cool if they made new natures to evolve pokemon to keep canon as in get a reckless eevee to lvl xx to make fighteon or wtv.

Enigma
June 15th, 2010, 11:55 AM
I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

I agree here. Also, I think that there is already enough natures in the games.

Numbers
June 15th, 2010, 12:21 PM
Reminds me of vegeta :p. I think that'd be a good idea but it might make it more annoying to breed if they introduce 5/6 more natures and you dont have an everstone. Other than that no problem imo. How about cautious raises defense but lowers speed.Although that'd be the same as relaxed which is the opposite :s. Maybe the other way around?

I never even thought of Vegeta when writing this, good observation :P I agree though, it would be a little more complicated if they added more in.


The problem of this is that it greatly decreases the point of using attack increasing moves such as Swords Dance. If this nature was available, too many people would resort to using it and I think it'll make the game a bit easier and less fun. D:

I agree with this also, although along with the greater increase in attack comes greater decrease in defence which kind of balances it out, you get a fast move in first to someone with this nature, that spells trouble. Also when I say a great increase I mean like how adamant raises it 10%, reckless could raise it 20% so it's not so bad that it's broken, like say... +50% would be.

I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

Sure this idea has flaws, It was just something I thought up on the spot and wanted to get other peoples opinions. Maybe perhaps if they introduced these new natures but the only way to get them would be through breeding (So that it's more for the competitive battlers?) that way you couldn't get these types of natures at the start. Do you think that makes it any more appealing?

PiPVoda
June 15th, 2010, 02:05 PM
Instead of making more natures, I think they need to make the existing natures more noticeable. If you noticed in the battle that they showed how the pokemon were moving around and stuff, well maybe if there is an overhauled battling system natures (with other things such as badges of course) could determine how your pokemon behaves in battle.

shot571
June 15th, 2010, 02:22 PM
Yh i think maybe if they hold a certain item 25% chance of getting that nature.The movement one is a good idea but it would be complicted. Took'em long enough to make them have any kind of movement.

rocky505
June 15th, 2010, 03:18 PM
I've always wanted HP raising and lowering natures.

Kirbychu
June 15th, 2010, 03:41 PM
It wouldn't work out too well.

Suppose you have a Pokemon with a moveset composed of only Physical moves. If you had the option to use the Adamant nature or a new nature that "greatly" increases attack and "greatly" lowers special attack, which would you choose?

fenyx4
June 15th, 2010, 03:43 PM
I've always wanted HP raising and lowering natures.

My thoughts exactly! I always wondered why the developers didn't use that stat in reference to natures altering it... Then again, it seems weird that your personality/nature determines how much energy you have left to fight... :\ Still, I think it would be an interesting implementation... :D

PiPVoda
June 15th, 2010, 09:51 PM
I've always wanted HP raising and lowering natures.
Maybe we don't have it b/c they thought it would make some pokemon too strong (if HP was raised) or make some weak..if not already weak. Good idea though.

Ninja Caterpie
June 15th, 2010, 11:58 PM
There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening.

rocky505
June 16th, 2010, 12:02 AM
There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening. like it is that hard to KO a Blissey. There are Pokemon that can stall it with toxic,mean look, taunt so it wouldnt be too hard.

Livewire
June 16th, 2010, 12:04 AM
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

if they add natures, they will probably add ones that pertain to HP, seeing as that's the only stat that hasnt been touched yet

and reckless sounds like an awesome ability. you could also call it proud or arrogant. (now that reallly sounds like Vegeta) :D there could be one called cautious or reserved, that greatly boost defense/Sp. def

There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening.

why not? plenty of other pokemon already get HUGE stat increases from the other natures. An adamant natured marowak with the thick club has an attack stat of 568, not counting stat modifiers. higher than attack form deoxys. after a swords dance that doubles. medicham with pure power is in the same ball park.

HP + natures would really help lots of pokemon in the metagame, and it would change a lot of things around in Ubers, OU and UU. thankfully.

from bulbapedia:
"If a level 100 Shuckle uses Power Trick, and is then skill swapped with Pure Power or Huge Power, it would obtain a maximum attack stat of 1228"

blissey isnt that hard to kill really , if you attack smart. blissey, meet my machamp and 100% accuracy, base 100 STAB Dynamic punch. :D

Ninja Caterpie
June 16th, 2010, 12:25 AM
blissey isnt that hard to kill really , if you attack smart. blissey, meet my machamp and 100% accuracy, base 100 STAB Dynamic punch. :D

Machamp, meet my Rotom Heat's delicious immunity and Will-o-Wisp.

There's a reason the other Pokémon you mentioned are in UU rather than OU with their massive attacks - they also have very easily exploitable weaknesses. Marowak's defenses and speed are rather sub-par, so KOing it while it's Swords Dancing is easy. Shuckle is slow as, and its attack stats are horrible, meaning that a single attack after the Power Trick means KO.

Blissey, however, becomes the ultimate wall, tanking almost all unSTAB'd Physical Fightings and even most STAB'd ones. It actually has a chance of surviving your Machamp's Dynamicpunch if it gets a HP nature (as most standard 'champs don't run attack-boosters unless it's a Band).

rocky505
June 16th, 2010, 01:12 AM
Yeah but dont forget that a pokemon can only have 1 nature so a HP+ blissey will not have Bold as it's nature so physical moves would hurt it even more.

Phazon
June 16th, 2010, 01:15 AM
Wouldn't a Shedinja with a -HP nature just die at the start of the battle?

rocky505
June 16th, 2010, 01:17 AM
Wouldn't a Shedinja with a -HP nature just die at the start of the battle? It probably wouldn't effect Sheddy's HP.

Ninja Caterpie
June 16th, 2010, 01:19 AM
Yeah but dont forget that a pokemon can only have 1 nature so a HP+ blissey will not have Bold as it's nature so physical moves would hurt it even more.

Uhm...yes. I calculated the damage with Blissey having a Modest nature, as it doesn't affect defenses or HP.

Sneeze
June 16th, 2010, 02:18 AM
The idea itself is pretty sound, but I'm assuming they will have something akin to the time machine in the original G/S/C for trading with previous generations. This means catching a old Pokémon with a new nature renders it untradable, and it's not like a move where you can just delete it or overwrite with a new move, natures are set in stone.

It could happen, and HP raising and lowering natures would be good but it will cause issues with previous generations. Although, I can't think of any real use for a *lowering* nature, one that rises will be good on a mixed tank in but I can't see any point in using one that lowers HP. That doesn't stop it existing though I guess, we do have neutral natures after all.

Numbers
June 16th, 2010, 02:29 AM
It wouldn't work out too well.

Suppose you have a Pokemon with a moveset composed of only Physical moves. If you had the option to use the Adamant nature or a new nature that "greatly" increases attack and "greatly" lowers special attack, which would you choose?

That's what I thought at the start too but some people might not want a huge decrease in the other stat. Like the one I wrote down for example - Reckless, A 20% increase in attack would be cool but who wants a 20% decrease in defence?

But with your example you're right. For someone like Hitmonlee who only learns a couple of special attacks an ability that "greatly" increases attack and "greatly" lowers special attack would be chosen everytime over Adamant.

Though one of my ideas was to have the new natures only available through breeding or something like that so that it's more for the experienced players. Like you have a __% chance of getting a Reckless nature instead of Lonely nature, so that it kinda rewards you for your hard work. Then I suppose then you'd get cheaters abusing it of course PLUS the fact that if you got that good nature but didn't get the proper IV's or whatever then you'd have to start over which would be a pain. Ah well, I never said the idea was perfect ;)

Sneeze
June 16th, 2010, 02:36 AM
^Hmmmmm

That could work if it was done as form of a penalty. Don't have a 20%+ Attack/20%- Sp. Attack cause there's no real disadvantage on a psyical sweeper whereas with defence decrease there is. It wouldn't make and difference on a fragile sweeper though seen as most attacks would OHKO them anyways.

Rei Shingetsu
June 16th, 2010, 02:39 AM
They should at least add some effects into those existing but does nothing natures.

Ninja Caterpie
June 16th, 2010, 03:04 AM
That's what I thought at the start too but some people might not want a huge decrease in the other stat. Like the one I wrote down for example - Reckless, A 20% increase in attack would be cool but who wants a 20% decrease in defence?


Well, Infernape, for one. Its defenses are so fragile it can't take a hit anyway, so taking away a little more isn't much of a big deal.

Horizon
June 16th, 2010, 03:10 AM
They won't add new natures. Fact.

Tsavo
June 16th, 2010, 04:30 AM
I'd rather see new abilities rather than new natures. You can really turn around some crappy pokes with a new ability and perhaps adding a move or two to the movepool (that would benefit from said ability).

Tanaki
June 16th, 2010, 04:44 AM
The whole point was to keep the stats varied to make every pokemon unique. Unless some new stat comes into play I don't see that happening. And besides, "Reckless" sounds more like an ability than a nature, because it already is. It's only on Hitmonlee and it boosts moves that have recoil, i.e. Hi Jump Kick.

BeachBoy
June 16th, 2010, 07:01 AM
I'd rather see new abilities rather than new natures. You can really turn around some crappy pokes with a new ability and perhaps adding a move or two to the movepool (that would benefit from said ability).What this guy said.

But who knows what could happen, it's likely that we'll get the same, but what if we got +5/+5/-5/-5 or stuff crazy like that? I mean you never know with this game.

Nikorasu
June 16th, 2010, 07:16 AM
They have naturs that improve everything anyway, and natures that greatly improve things would just fail :( ~Sword dance, dragon dance, bye bye?

Elite Overlord LeSabre™
June 16th, 2010, 07:40 AM
I just don't see it happening. The "Greatly Raises/Lowers" natures would in effect replace the ones we currently have. Who's gonna settle for 10% increase in Attack when they can get a 15% or 20% boost with another nature? For all intents and purposes, the old natures would become obsolete. The closest thing we can expect (and this is highly doubtful) is for the effects of the natures we have to be increased.

Livewire
June 16th, 2010, 09:47 AM
Machamp, meet my Rotom Heat's delicious immunity and Will-o-Wisp.

There's a reason the other Pokémon you mentioned are in UU rather than OU with their massive attacks - they also have very easily exploitable weaknesses. Marowak's defenses and speed are rather sub-par, so KOing it while it's Swords Dancing is easy. Shuckle is slow as, and its attack stats are horrible, meaning that a single attack after the Power Trick means KO.

Blissey, however, becomes the ultimate wall, tanking almost all unSTAB'd Physical Fightings and even most STAB'd ones. It actually has a chance of surviving your Machamp's Dynamicpunch if it gets a HP nature (as most standard 'champs don't run attack-boosters unless it's a Band).

Rotom, meet magnezone and steelix, and pretty much anything that learns pursuit. Bye-bye.

What tier they are in is irrelevant to the arguement. maybe marowak has wish, Entry hazard, and/or sub support, and has a favorable matchup? it would be easiy to get off a SD then nail something with STAB EQ.

Plus with a HP boosting nature, blissey has no stat investment in defense, so a choiced/life orb/expert belt dynamic punch will KO it.

the point is other pokemon already enjoy huge perks to their stats, and an HP boosting nature will help even things out.

lionrt60
June 16th, 2010, 10:02 AM
They won't add new natures. Fact.

I'd rather see new abilities rather than new natures. You can really turn around some crappy pokes with a new ability and perhaps adding a move or two to the movepool (that would benefit from said ability).

I agree with both:PI am really looking forward to new abilities:P

amberrelf
June 16th, 2010, 03:50 PM
The nature would be called 'Reckless'

Not to be rude or anything, but... "reckless" is a synonym for "rash," which is already a nature. :\

ChaosNinjat
June 17th, 2010, 06:11 AM
Although I think it might be a good idea, I can't see them introducing anymore natures, I think it'd complicate the min/max stat and breeding areas of the game a bit too much.

mehappy
June 17th, 2010, 06:16 AM
It would be cool to have something like "Precise" which raises accuracy but lowers speed or defence or something.

Insane85
June 17th, 2010, 06:16 AM
I don't feel there need to be any more natures, the ones we have cover everything anyway. More would just make it more annoying to get working with.

Numbers
June 17th, 2010, 08:28 AM
Not to be rude or anything, but... "reckless" is a synonym for "rash," which is already a nature. :\

That was completely rude!!!
Nah I'm kidding, I didn't actually know that (O.K. so I'm not very smart) so thank you for that little piece of information :D

Naruto Uzumaki
June 30th, 2010, 06:19 AM
I don't think they will add any new Natures seeing as they already have a good set of them.

Furanty
June 30th, 2010, 06:43 AM
I could imagine a nature, that increases one stat highly, but decreases two other stats by the same.

tangvor
July 1st, 2010, 01:02 PM
I have enough problems with how many natures they have as of right now let alone more.
If anything I wish they would make HP natures :[