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DuoRyan
July 14th, 2010, 11:56 AM
here are some of them

grass starter[included a different recolor repose] my hack only
http://i27.tinypic.com/2wgro0h.pnghttp://i29.tinypic.com/2rbyxvp.pnghttp://i28.tinypic.com/osqz55.png 2nd evo---->http://i31.tinypic.com/sbrbz6.png

fire starter for my hack
http://i28.tinypic.com/1zp5yrk.pnghttp://i28.tinypic.com/mv1d86.png

normal type pokemon I did [public usage]

http://i26.tinypic.com/245115h.png

here is a practice one public
http://i28.tinypic.com/2w4mo7c.png

a fusion of gastly and poliwag [publi]c
http://i25.tinypic.com/9zt4n.png
above is all old and ugly

New
http://i29.tinypic.com/k48pd4.pnghttp://i27.tinypic.com/309sz2d.png

Logiedan
July 15th, 2010, 10:37 AM
You have to be patient for some comments and criticism. If you'd like to see criticism,try posting in the Spriter's Showcase Thread.
Now onto criticism.

http://i27.tinypic.com/2wgro0h.png

I can see on most of your sprites,your outline needs a lot of work and fixing up to do.
http://www.natomic.com/hosted/marks/mpat/cleanup.gif

on this image you can see that the outline is cleaned up and it is followed a specific pattern. you'll have to do the same for most of your sprites. Cleaning it up is a good start but improving the outline is better.

http://i26.tinypic.com/245115h.png

This sprite can represent most of all of your sprites. You need to shade on most of your sprites, if you need help create a circle on the top left to act as your light source. Go to this link (http://www.natomic.com/hosted/marks/mpat/shading.html) if you'd like a more detailed explanation on shading.
I can also see that you backwards sprite,meaning you sprite the Fakemon to the opposite side from official sprites. Official Pokémon sprites are sort of facing to the left with an angle to make it look like they're facing their opponent. as long as your lightsource is consistent then there will be nothing wrong.

visual aid:
http://i31.tinypic.com/nh13ic.png

Overall, you need to fix up the outlining and add some shading onto your sprites. Great concepts though.

Mutt19
July 15th, 2010, 01:20 PM
What the other guy said. But to more extent. Just think for a moment. To succesfully make a good sprite it has to look like what those japanese people who draw the D/P HG/SS even R/S if neccesary. Just think. Does that poorly shaded squirrel thing look like a real pokemon? Well, of course it doesn't. But atleast try. But never mind that. I saw one decent one. That's it. (no, not poliwag/gastly thing. That had terrible eyes.) Wait you said they were HACK sprites? I suppose that would be THE only excuse for having 2nd evo grass starter look like it's on drugs.

DuoRyan
July 15th, 2010, 02:48 PM
http://i27.tinypic.com/2wna0ax.pnghttp://i31.tinypic.com/2vl9sew.pnghttp://i26.tinypic.com/2aabmkg.png
sorry for my ugly unshaded sprite tell if this is better
it little bit if not more better than my other sprite
pal:totodile and lanturn
Name for #1 um... Serladile? [it was though as soon i writing this. Hehe]
Name for #2 Serlanaw
#3= backsprite [sorry if it look weird I try]
all sprite took 3 hour +

Esper
July 15th, 2010, 09:36 PM
http://i27.tinypic.com/2wna0ax.pnghttp://i31.tinypic.com/2vl9sew.pnghttp://i26.tinypic.com/2aabmkg.png
sorry for my ugly unshaded sprite tell if this is better
it little bit if not more better than my other sprite
pal:totodile and lanturn
Name for #1 um... dolphadile? [it was though as soon i writing this. Hehe]
Name for #2 dolphinadow
#3= backsprite [sorry if it look weird I try]
all sprite took 3 hour +
We've got a nice tutorial here (http://www.pokecommunity.com/showthread.php?t=176686) with a section on backsprites if you'd like to take a look. You've done one step which is to flip your sprite and enlarge it. Now you should go back over it and clean up the outlines where they are too thick or, like on top of the head, the outline has breaks in it.

Your shading is getting better. These sprites have more depth to them. Keep practicing that.

One other thing, about your color use. Sprites don't have completely black outlines. They're shaded, too, like the rest of the sprite so wherever you have light you should lighten the outline. And in reverse, too, where you have shadow you need darker outlines. Perhaps you could try that on the yellow belly area of these sprites since they also have a single color outline.

DuoRyan
July 16th, 2010, 07:26 AM
http://i28.tinypic.com/2zygcvp.png
here is serplagatr
I think the shading and smoothness is off but I fix it later
give me feeback.

Curt_09
July 16th, 2010, 09:05 AM
http://i28.tinypic.com/2zygcvp.png
here is serplagatr
I think the shading and smoothness is off but I fix it later
give me feeback.

This is easily your best sprite yet. The outline is still choppy in places and almost entirely black, but I think if you work on it some more it can turn into a good sprite. The shading is good for the most part.
I'm assuming that dark yellow thing is a tongue of some sort. You might want to work on its shape a little, as well as where it meets the mouth.

DuoRyan
July 22nd, 2010, 11:37 AM
water
http://i26.tinypic.com/dr9p1z.pnghttp://i31.tinypic.com/dh65y1.pnghttp://i32.tinypic.com/a9n4mo.png
Grass
http://i27.tinypic.com/tyvli.pnghttp://i25.tinypic.com/51wzrl.pnghttp://i29.tinypic.com/14dm6nl.png this is very cool
fire
http://i29.tinypic.com/206h1r4.png - I think this fire starter is ok?

DuoRyan
July 30th, 2010, 12:37 PM
http://i29.tinypic.com/k48pd4.pnghttp://i27.tinypic.com/309sz2d.png
These are my newest
give some comment?

Esper
July 30th, 2010, 09:50 PM
http://i29.tinypic.com/k48pd4.pnghttp://i27.tinypic.com/309sz2d.png
These are my newest
give some comment?
The shading on the first one is much better because even though it's not 100% what you might expect shading to look like it still follows the shape of the sprite and looks more natural. The second one doesn't work for me mostly because you shaded it on both the left and right sides and because it has that protruding bit of orange on the body.

Did I say that this sprite is a solid improvement? It is. The eyes are great and I like the shading on the mouth. It makes the mouth look, you know, like it's got depth. Even though the shading on the rest of the head is a little sparse it's okay.

I might bring the middle leg down a bit since having all the legs on the same imaginary line is a little unnatural. So is having the front legs being identical.

But anyway. It's a cute design, your little cub scout. I like it. Keep at the spriting.

Gardenia101
July 31st, 2010, 02:07 PM
water
http://i26.tinypic.com/dr9p1z.pnghttp://i31.tinypic.com/dh65y1.pnghttp://i32.tinypic.com/a9n4mo.png
Grass
http://i27.tinypic.com/tyvli.pnghttp://i25.tinypic.com/51wzrl.pnghttp://i29.tinypic.com/14dm6nl.png this is very cool
fire
http://i29.tinypic.com/206h1r4.png - I think this fire starter is ok?
The second evolutions both need work here- the water one has bad outlining and the grass one has a disproportionate head- but otherwise they're fine.

DuoRyan
July 31st, 2010, 02:25 PM
Remember that bear here when it evolve.....XD
http://i27.tinypic.com/2lkp3m8.png

DuoRyan
August 19th, 2010, 08:13 AM
Time for my first trainer sprite.
http://i35.tinypic.com/1z48inr.png