rstar095
August 8th, 2010, 07:30 PM
I havent seen much mention of SMW hacking in this forum(probably because its a pokemon one) but Im bored and feel like sharing my knowledge.
Here is what you need
SNES Super mario World ROM.
Lunar Magic
Lunar Magic is a very powerful tool and is almost all you need to make a good hack. It can be found at Smwcentral.net with many other usefull tools, gfx, sprites, and hacks.
Lets begin with the Basics:
OPENING YOUR ROMlike any other hacking program, you go to file>open ROM
Keyboard Buttons
Some Basic keys are
Page Up/Down = Level Select
Left Click = Select an Object and move it
Right Click = Duplicate or Add Sprite/Object
CTRL+ DELETE = Delete All Data on Level
CTRL+S = Save
LAYERS AND SPRITES
http://i34.tinypic.com/wh4hw.png
There are 3 layers to choose from. The left one is the layer 1 foreground which is used the most. The middle is layer 2 foreground which is a lttle more complicated. The last one is the sprite layer which is used for, well, sprites.
ADDING SPRITES/FOREGROUND
http://i34.tinypic.com/4zyr1i.png
The Next 2 are the buttons for adding objects. The left one is the foreground.http://i35.tinypic.com/14o85t2.pngFrom there you can select an object and right click on the map to place it. Hover over it for a description. To change the size move the sides like stretching out a window.
http://i37.tinypic.com/2r56byg.png
Next is the Sprite window. Open it. Its basically the same except you can't stretch it out, also make sure you have the sprite layer button clicked.
http://i36.tinypic.com/9iwavq.png
Foreground Sections
http://i34.tinypic.com/2nkrot0.jpg
If you haven't noticed yet, there is a drop down menu in the foreground box. The second one is Tileset Specific objects. These will only work if a certain tileset is set for the stage. Well they will still work but the graphics will be messed up.
http://i35.tinypic.com/vw01t.png
The Next one is Exteneded Objects Which are like tileset specific buthas some regular ones too. The last one and the more advanced one is the Map16 tiles. I will go on to explain it later in a diffrent section.http://i33.tinypic.com/2ykdi0w.png
http://i35.tinypic.com/xmsi2o.jpg
[/URL]
SPRITE SECTIONS
http://img11.imagehosting.gr/out.php/i1434213_untitled9.png (http://imagehosting.gr/show.php/1434210_untitled8.png.html)
http://img11.imagehosting.gr/out.php/i1434212_untitled9.jpg (http://imagehosting.gr)
The second one is tileset specific which is the same as foreground. The third one is Special Commands and Generators.
These are used for displaying messages, level scrolling, continuous bullet bills, flying fish, etc.
http://img11.imagehosting.gr/out.php/i1434214_untitled10.png (http://imagehosting.gr)
And The last one is used with Sprite Tool and is a diffrent and seperate tool.
PALETTES
http://img11.imagehosting.gr/out.php/i1434215_untitled11.png (http://imagehosting.gr)
The Picture Explains most of it
http://img11.imagehosting.gr/out.php/i1435558_untitled12.png (http://imagehosting.gr)
And you can end up with something like this^^. You may also notice that the backround is a little messed up. Thats because the pallette wasn't made to be used for that stage so you have to mess around with the colors a bit.
CHANGING BACKGROUND
Coming Soon!
SCREEN EXITS
http://img11.imagehosting.gr/out.php/i1435560_untitled13.png (http://imagehosting.gr)
Not as easy as the others. Well, each level has a certain amount of screen exits all the same size. Screen exits are the place the pipe or door will take you when you go through it. You can have one place that it will take you to per screen. They will take you to the levels entrance by default or the secondary entrance(explained later) Click on the blue door button to view the screen exits.
http://img11.imagehosting.gr/out.php/i1435559_untitled13.jpg (http://imagehosting.gr)
To change the screen exits, click on the indicated button. Next select the screen exit you want to change. Then on the box right below it choose the level it will take you to. Once you choose one it will light up blue(the screen exit.)
http://img11.imagehosting.gr/out.php/i1435594_untitled14.png (http://imagehosting.gr)
Next, when your adding the pipe, make sure its exit enables and inside the screen exit.
SECONDARY EXITS
Coming Soon!
MUSIC AND TIME
http://img11.imagehosting.gr/out.php/i1435557_untitled12.jpg (http://imagehosting.gr)
Again, not very Complicated, click bypass time limit, and change it, for music just choose one from the scroll down box.
IN DEPTH SPRITES
Coming Soon!
IN DEPTH FOREGROUND
Coming Soon!
OVERWORLD
Coming Soon!
GRAPHIC EDITING
Coming Soon!
MAP16
Guess what.Coming soon
Block Tool
Coming Soon!
Sprite Tool
Coming Soon!
MUSIC INSERTION
Coming Soon!
TIPS
http://www.smwcentral.net/?p=showhack&id=4013
This game teaches you some donts in hacking. I didnt make it.
What You Can End up With
I cant figure this youtube stuff out
Beginner
[url]http://www.youtube.com/watch?v=0NTNcHbX7zc
Intermidiate
http://www.youtube.com/watch?v=xkG8Ni59szE
Advanced
http://www.youtube.com/watch?v=FmJHcuwyHHs
Only if your some ASM genius
http://www.youtube.com/watch?v=7gxnvpDKqrg
NOTHING HERE
Here is what you need
SNES Super mario World ROM.
Lunar Magic
Lunar Magic is a very powerful tool and is almost all you need to make a good hack. It can be found at Smwcentral.net with many other usefull tools, gfx, sprites, and hacks.
Lets begin with the Basics:
OPENING YOUR ROMlike any other hacking program, you go to file>open ROM
Keyboard Buttons
Some Basic keys are
Page Up/Down = Level Select
Left Click = Select an Object and move it
Right Click = Duplicate or Add Sprite/Object
CTRL+ DELETE = Delete All Data on Level
CTRL+S = Save
LAYERS AND SPRITES
http://i34.tinypic.com/wh4hw.png
There are 3 layers to choose from. The left one is the layer 1 foreground which is used the most. The middle is layer 2 foreground which is a lttle more complicated. The last one is the sprite layer which is used for, well, sprites.
ADDING SPRITES/FOREGROUND
http://i34.tinypic.com/4zyr1i.png
The Next 2 are the buttons for adding objects. The left one is the foreground.http://i35.tinypic.com/14o85t2.pngFrom there you can select an object and right click on the map to place it. Hover over it for a description. To change the size move the sides like stretching out a window.
http://i37.tinypic.com/2r56byg.png
Next is the Sprite window. Open it. Its basically the same except you can't stretch it out, also make sure you have the sprite layer button clicked.
http://i36.tinypic.com/9iwavq.png
Foreground Sections
http://i34.tinypic.com/2nkrot0.jpg
If you haven't noticed yet, there is a drop down menu in the foreground box. The second one is Tileset Specific objects. These will only work if a certain tileset is set for the stage. Well they will still work but the graphics will be messed up.
http://i35.tinypic.com/vw01t.png
The Next one is Exteneded Objects Which are like tileset specific buthas some regular ones too. The last one and the more advanced one is the Map16 tiles. I will go on to explain it later in a diffrent section.http://i33.tinypic.com/2ykdi0w.png
http://i35.tinypic.com/xmsi2o.jpg
[/URL]
SPRITE SECTIONS
http://img11.imagehosting.gr/out.php/i1434213_untitled9.png (http://imagehosting.gr/show.php/1434210_untitled8.png.html)
http://img11.imagehosting.gr/out.php/i1434212_untitled9.jpg (http://imagehosting.gr)
The second one is tileset specific which is the same as foreground. The third one is Special Commands and Generators.
These are used for displaying messages, level scrolling, continuous bullet bills, flying fish, etc.
http://img11.imagehosting.gr/out.php/i1434214_untitled10.png (http://imagehosting.gr)
And The last one is used with Sprite Tool and is a diffrent and seperate tool.
PALETTES
http://img11.imagehosting.gr/out.php/i1434215_untitled11.png (http://imagehosting.gr)
The Picture Explains most of it
http://img11.imagehosting.gr/out.php/i1435558_untitled12.png (http://imagehosting.gr)
And you can end up with something like this^^. You may also notice that the backround is a little messed up. Thats because the pallette wasn't made to be used for that stage so you have to mess around with the colors a bit.
CHANGING BACKGROUND
Coming Soon!
SCREEN EXITS
http://img11.imagehosting.gr/out.php/i1435560_untitled13.png (http://imagehosting.gr)
Not as easy as the others. Well, each level has a certain amount of screen exits all the same size. Screen exits are the place the pipe or door will take you when you go through it. You can have one place that it will take you to per screen. They will take you to the levels entrance by default or the secondary entrance(explained later) Click on the blue door button to view the screen exits.
http://img11.imagehosting.gr/out.php/i1435559_untitled13.jpg (http://imagehosting.gr)
To change the screen exits, click on the indicated button. Next select the screen exit you want to change. Then on the box right below it choose the level it will take you to. Once you choose one it will light up blue(the screen exit.)
http://img11.imagehosting.gr/out.php/i1435594_untitled14.png (http://imagehosting.gr)
Next, when your adding the pipe, make sure its exit enables and inside the screen exit.
SECONDARY EXITS
Coming Soon!
MUSIC AND TIME
http://img11.imagehosting.gr/out.php/i1435557_untitled12.jpg (http://imagehosting.gr)
Again, not very Complicated, click bypass time limit, and change it, for music just choose one from the scroll down box.
IN DEPTH SPRITES
Coming Soon!
IN DEPTH FOREGROUND
Coming Soon!
OVERWORLD
Coming Soon!
GRAPHIC EDITING
Coming Soon!
MAP16
Guess what.Coming soon
Block Tool
Coming Soon!
Sprite Tool
Coming Soon!
MUSIC INSERTION
Coming Soon!
TIPS
http://www.smwcentral.net/?p=showhack&id=4013
This game teaches you some donts in hacking. I didnt make it.
What You Can End up With
I cant figure this youtube stuff out
Beginner
[url]http://www.youtube.com/watch?v=0NTNcHbX7zc
Intermidiate
http://www.youtube.com/watch?v=xkG8Ni59szE
Advanced
http://www.youtube.com/watch?v=FmJHcuwyHHs
Only if your some ASM genius
http://www.youtube.com/watch?v=7gxnvpDKqrg
NOTHING HERE