View Full Version : My freaking awesome (lulno) Fake Pokémon!

October 30th, 2010, 4:01 PM

Rate, and tell me how to improve and all that lot 8D.

October 30th, 2010, 5:36 PM
For some general help I would take a look at this tutorial (http://www.pokecommunity.com/showthread.php?t=176686) for starters. Looking at the official game sprites in detail is also a good way of seeing how they make their sprites. You can see how many colors they generally use, how they use darker colors in outlines, how they handle shading and a half dozen other things.

Try making your sprites smoother. Too many straight lines and angles make your sprites rough looking. Samark, for instance, has a fin which has two dark lines on the right side and they should be rounded. Just keep working on them.

November 1st, 2010, 1:04 PM
Thanks for your opinion :3
Taking your tips, and the tutorial, i have made this:
Cant decide which one is better :/.

November 2nd, 2010, 6:51 AM
Thanks for your opinion :3
Taking your tips, and the tutorial, i have made this:
Cant decide which one is better :/.

Much better; I personally like the first one.
The shading is good, but the head could be rounded further. At this size, an octagon still has too many straight lines. Also, the left/right arms and legs seem to be different sizes, and (our) right hand blends in with the back because it's so far back and the outlines don't overlap.
Other than that, not bad, keep spriting and looking at examples and you will find yourself improving quickly.

November 2nd, 2010, 11:02 AM
Definitely better! :) I love the concept, it looks quite cute. :) The colours you used (especially for th eyes) are good too. I noticd you don't use black in your sprites. In my opinion, black adds more depth, and the official sprites use it (iirc) in all the sprites. And, as Cyberglass pointed out, it still isn't curved vey well, but you'll get the hang of it. ^^ Also, here's a picture to help you. Oh, and I made a simple edit to it as well. Just thought it would help you, and to see what parts could be improved. But, just by comparing this sprite to the last few you've done, I can definitely see an improvement. Keep it up. ;) (By the way, I suck at giving constructive criticism. XD)
http://img810.imageshack.us/img810/5302/constructivecriticism.png (http://img810.imageshack.us/i/constructivecriticism.png/)

November 2nd, 2010, 1:28 PM
That really looks better! especcialy the head :3
The reason i dont use black is because i put them into pkmn ruby as I go along~
Maybe i should put black outlines, but make a different image for the game one~
Before i read all that, I made this...

Fire Type starter, Obviously based on an elephant.
I know the arms are a bit stubby, but I shall fix that.

November 2nd, 2010, 2:15 PM
I'm liking the idea. :) I think the ideas are getting better (a fire elephant! :D).
I think the fire isn't very Pokemon-ish. I mean, if you compare it to Charmander's... http://mmii.info/icons/lightspeeddash/pokemon_charmanderSprite.gif To be fair, fire is very hard to get right, so... XD I like how you did the trunk though. :)

Also, fire rises, so the flame would look like this. http://img577.imageshack.us/img577/2098/sprite.png (http://img577.imageshack.us/i/sprite.png/)

Hope I helped. ^^

Cynder The Bloody Angel
November 2nd, 2010, 2:46 PM
hmmm looks freaky ._.

^_^ keep up your worx :D

November 3rd, 2010, 12:09 PM
3 New ones.
Shokosuta: Grass type (Very rare plant)
Kaiteru: Water (Golden Frog)
Sesumisaru: Water (Baby Sea monkey)

November 24th, 2010, 5:08 PM
Heh, revived just in time -w-.
one more week and i woulda had to start a new thread :P

Anywayz, New Fake Pokemon!


From left to right:
(No name so far)
(no name so far)

Any names for the two without?

November 24th, 2010, 6:30 PM
I don't really have any ideas for the names, as I'm not completely sure what your naming scheme is, but off the top of my head how about Utagero and... uh... Donhejji? Eh. Anyway, what I actually wanted to say is that you should experiment with editing existing sprites. It will help familiarize you with the official style, especially how different body parts are shaped.

How about trying to edit a Wurmple into a dog? Try to make it look as unlike a Wurmple as you can, while adhering to the official style. :P

November 25th, 2010, 4:13 PM
Sorry, but editing real sprites aint my thing.
Its basically fusing -.- but ill do it anyway ^.^

November 25th, 2010, 4:19 PM
It's to help you learn what official sprites look like, the outline and their anatomy. So I think you actually should do what Chesu suggested. Fusing isn't so bad as well, it can give you practice depending on your spriting level. It's a good way to start off and learn about reshading, little scratch editing, etc.

November 25th, 2010, 5:02 PM
My fusing is actually kinda decent...

November 25th, 2010, 5:38 PM
That's more or less just putting parts together, though. Reshaping sprites while adhering to the style they're in is surprisingly different, and has much better results. That's why I said to modify Wurmple into a dog, rather than making a dog out of various parts.

December 11th, 2010, 11:40 PM
I see that you were struggling with the fakemon, but your fusions are VERY VERY good! Maybe after you get alot of practice with the fusions you could study the sprites shading and style, and then you could really make improvements too your fakemon.

Them Bones
December 12th, 2010, 5:28 AM
Make Amalgamation, fuse different parts to make a new Pokémon, shade, and such. This should get you on your way to make fakemon. It helped me out when I first started scratching Pokemon.

Check this link out and then scroll down to the Amalgamation Tutorial and open the spoiler. (http://www.pokecommunity.com/showthread.php?t=176686) - Credit to Chesu for tutorial.

December 15th, 2010, 3:26 PM
some of these are quite cool
keep up the work and remember to make the proportions equal