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Logiedan
December 1st, 2010, 05:42 PM
Introduction
So I decided the spriter's showcase thread was basically a forum for criticism on scratch sprites. This thread is to discuss about pixel art in general, styles, tools, references, etc. There are some rules you'll need to follow however.

Rules
All Pokécommunity rules apply.

Showcasing
Please don't showcase sprites here, this is a discussion thread. If you would like to showcase your sprite(s), post it in the Spriter's Showcase (http://www.pokecommunity.com/showthread.php?t=108209) thread or create your own showcase thread if you have four scratch sprites to showcase.

Topic
Stay on topic, if you would like to bring up another topic then do so but include a response to the previous topic.

Help
If you need help regarding tools, terminology or have a question including those topics, feel free to post. Asking for constructive criticism for your sprites in this thread is prohibited. Such posts will be deleted.

Advertising
Like the general Pokécommunity rules, don't advertise websites including other forums. You are not allowed to advertise your shop or sprites as well.

Spamming
Just don't spam. It's that simple. Such posts will be deleted. ):

That's pretty much it, if you have any concerns, questions or suggestions please contact Logiedan (http://www.pokecommunity.com/member.php?u=137356).

Starting Topic: What program do you spriters use for your pixel art?

The 100 Mega Shock
December 1st, 2010, 05:47 PM
pixels r cool

Also I alternate between Paint.NET and Photoshop depending on whether I need to specify a set palette or need animation functionality.

Logiedan
December 1st, 2010, 06:14 PM
I used to use MS Paint but the recent upgrade of it from Windows 7 drawn me away. Now I just use Photoshop for my pixel art and animations, though I do want more tools or features that support pixel art. ):

Esper
December 1st, 2010, 06:18 PM
Generally I like to use good ol' MS Paint to do a lot of my initial work and then use Photoshop for fine tuning, playing with colors, and for animation and transparency.

I hate the latest version of paint.

Conan Edogawa
December 1st, 2010, 06:24 PM
I use paint. At first the Windows 7 paint seemed like the worst thing in the world, but it's not that bad.

Cilerba
December 1st, 2010, 06:29 PM
I used to hate the Windows 7 Paint. But now I'm so used to it, that I don't even use the old Paint anymore.

Logiedan
December 1st, 2010, 06:31 PM
I guess it is easy to get use to, but I dislike the cropping and the rectangular marquee tool now. It makes it more complicated for fusing. :/

Cilerba
December 1st, 2010, 06:32 PM
Yeah, I thought the same thing. But like I said, it just takes some time getting used to.

Chesu
December 1st, 2010, 07:13 PM
I use MS Paint... The good 'ol XP version. Which as far as I know is essentially unchanged from the good 'ol Win98 version. For my "Paint can't do that" needs I use Paint Shop Pro, and for animation, Animation Shop. Everything related to the spriting itself I do in Paint though. :D

Logiedan
December 1st, 2010, 08:58 PM
Too bad MS Paint doesn't support transparency. If they supported transparency then I think MS Paint will be the best tool for the basics of Pixel Art.

Chesu
December 1st, 2010, 09:05 PM
Well, transparency is a purely aesthetic thing for displaying your sprites... Almost any program a sprite would actually be used in would use one of the colors present in the image as the transparent one. I can't deny that I like to post my sprites to forums as transparent though, especially when they have a non-white background color.

Logiedan
December 1st, 2010, 09:19 PM
I guess, but I also think it's alright to post sprites with a white background. The white background lets you see the pixels better rather than for example someone using a dark theme, the black outline clashes with the dark theme colours.

Spherical Ice
December 1st, 2010, 11:41 PM
I use Windows XP's MS Paint with Vista's graphics, barring the default palette which is seemingly unchangeable. Whenever I try with things like PS, GIMP, GG etc. I just don't feel as comfortable. :/ I do, however, use GIMP for transperent-ing my sprites, after going around the outline in white on Paint.

Chesu
December 2nd, 2010, 01:19 PM
Actually, something that hasn't been mentioned yet is layers. While I prefer Paint, and find its environment easiest to work with, layered images probably simplify a lot of things in the spriting process.

The 100 Mega Shock
December 2nd, 2010, 02:55 PM
that's the main reason i can't use paint.

e: that and the lack of quick colour replacement, better resizing and oh **** it

Chesu
December 2nd, 2010, 03:46 PM
I don't really use any of that... Not for spriting, at least. I like to do everything manually, pixel-by-pixel for most of it.

...Unrelated to the topic at hand, but does it seem to anyone else that Pokemonatoms (http://www.pokecommunity.com/showthread.php?p=6320642#post6320642) has decided that I'm the only one on his side, despite the fact that I'm saying the same thing as everyone else?

Back on topic again, I've heard a lot of people mention Paint.net lately. Is that an in-browser image editor or something?

Logiedan
December 2nd, 2010, 03:53 PM
To be honest, I think Pokemonatoms is ignoring all of your criticism. He hasn't even tried the popular suggestion to work with official sprites and play around with them seeing as he went off and did a Ghost fakemon.

Anyways..Paint.NET is actually a program similar to GIMP. I never used it before for graphics or pixel art, so I'm not very experienced or familiar with the program.
(You manually recolour a sprite, pixel by pixel? o__o)

The 100 Mega Shock
December 2nd, 2010, 04:07 PM
It has the odd quirk I would prefer to behave more like Photoshop (Colour Picker tool only works on the active layer, anything moved outside of the canvas gets chopped off and there doesn't appear to be an easy way to flip or rotate a selection of pixels by 90/180 degrees) but it's useful for when I want a smaller and quicker program instead of loading up PS.

It's also got less design flaws than Graphics Gale (bad layer behavior pretty much cripples the animation functionality once you start adding lots of frames.)

Chesu
December 2nd, 2010, 04:21 PM
(You manually recolour a sprite, pixel by pixel? o__o)

Well, I said "for most of it". For recoloring I pick out a few palettes I think might work, then use the Erase tool to replace the shades on the sprite one-by-one. If a palette works well, I'll set the recolored sprite aside; if it doesn't, I just delete the sprite. Once I've tried all of the palettes I picked out, I'll put the recolored sprites side-by-side to pick the best one.

...Then I'll usually need to pick a palette for a different part of the sprite.

Logiedan
December 11th, 2010, 03:43 PM
I use to use that erasing trick. xD
But like I said, I gave up on MS Paint.

Poster
December 27th, 2010, 05:35 AM
Okay, this is actually a sticky...and a good one. So why not as well raise a new topic about fellow Pixel Artists:

Do you find it hard to draw something that doesn't relate to the bead color palette?

The 100 Mega Shock
December 27th, 2010, 06:16 AM
the what colour palette .

Poster
December 27th, 2010, 06:26 AM
Okay, beaver. In other words, is it easy for you to Pixel Art with the predefined colours by Paint/PS, etc?

The 100 Mega Shock
December 27th, 2010, 06:55 AM
I never bothered with Photoshop's deafult swatches.

If I wasn't working off the colours of an existing sprite I just go straight into picking a custom colour and working off there for shading and hues.

Lornami
December 27th, 2010, 06:42 PM
I'm still not sure if I understand what you're talking about,

but in terms of pallets I'm really bad about not starting with one, when apparently I should be. I just sorta pick out colors. I need to learn to unify them more.

Chesu
December 27th, 2010, 11:13 PM
I actually use the default colors as a tool; I'll draw in bright red and blue, and not use any final colors until all of the linework is done.

Esper
December 28th, 2010, 12:47 AM
I start off with black and white and add color, usually a preset color, to help me define shapes better. Most of the time I use 2 or so different shades for contrast and then change them to something which looks better once I have enough detail going.

Logiedan
December 28th, 2010, 02:12 AM
I use a couple of colours for my linework to help seperate the pieces and anatomy. Mainly i'll use black and red.

Spherical Ice
December 28th, 2010, 02:16 AM
Sometimes, if I'm sprting an evolution or pre-evolution, I'll just use the colours from their respective pr/evolutions. If it's a pure scratch, I'll probably start off with default colours as placeholders, and I, like Logiedan, may use different default colours to separate clashing parts of anatomy, temporarily.

Logiedan
December 28th, 2010, 10:55 AM
I like to use a different colour from evolutions because that usually happens in evolutions. I'll most likely saturate it a bit or so.

The 100 Mega Shock
December 28th, 2010, 10:57 AM
I use a couple of colours for my linework to help seperate the pieces and anatomy. Mainly i'll use black and red.

Sometimes, if I'm sprting an evolution or pre-evolution, I'll just use the colours from their respective pr/evolutions. If it's a pure scratch, I'll probably start off with default colours as placeholders, and I, like Logiedan, may use different default colours to separate clashing parts of anatomy, temporarily.

That's not really an issue because of the way I construct my sprites.

blackmoonflower
December 28th, 2010, 12:57 PM
I use brighter colors for my starting lines in Paint. Pink and blue are very easy for me to see and work with. I use the circle shape tool to help me with primitive anatomy, like where the head should go, etc. I make my own palettes almost all the time, and then recolor with the eraser if necessary.

Zephyr+
December 28th, 2010, 07:27 PM
Hey guys! Sorry for being mildly off-topic and advertising but you all know me, and this seemed like a much better place than the usual thread because hey, it's about pixel art but not about critiquing and recieving crit (mostly). It's pocket spriter time again!

Pocket Spriter #7: Trials and Pixelations

Newcomers and oldcomers all, welcome to the newest episode of the eagerly-anticipated Pocket Spriter (http://www.livestream.com/pocketspriter)! Today, we rejoin our heroes Seika (http://mojanbo.deviantart.com/) and Twitch (http://involuntary-twitch.deviantart.com) as they grapple with challenges such as overcoming artblock and dealing with thousands of screaming fans who all want requests and commissions and concrit. Exciting! You, the viewer, can join in on the talking fun if you have skype, or simply via the chat if you do not.

The stream will start at 5PM EST on Wednesday, December 29, an earlier start time to accommodate those in other timezones. Panels are as follows:

Hosted by Twitch: 5-8PM
Circuitry Tips: Designing and spriting electric-type fakemon
No Regrets: Reviewing and improving on old designs
Sprite Critique: We take a closer look at viewer-submitted sprites and might actually resprite a few.

Hosted by Seika: 8PM-Happy hour
Hieros Gamos: It's not pokemon, but it -is- a neat pokemonesque game. We'll take a closer look at the alternative style of Seika's creations.
Sprite Requests: Viewers request a design or idea to be sprited.
Happy Hour: par-tayyyy

As always, the link to the channel is http://www.livestream.com/pocketspriter ! You don't need to be registered on livestream or anything. Just drop on by, and tell your friends!

Copypasta aside, and to make this post relevant: it depends on the sprite I'm working on, but generally I either just sketch the outline in black right then and there and refine it, or if it's especially complicated I make a rough sketch in a light color and go over it in black. I don't generally agonize over the sketching stage with different parts as different colors, unless it's a particularly difficult scratch.

Giratina ♀
December 28th, 2010, 08:05 PM
I can't do any spriting right now because I'm in the unfortunate phase between an old PC with Paint and a new Mac with Photoshop (one of these days I'm gonna get a tablet...), but when I did sprite on Paint, I always used the base colors as a, well, basis, and then fiddled around with the colors until I found one appropriate for the sprite. Or I just eyedropped it from the reference artwork. Otherwise, I only ever use those default colors for sketch linework or funky backgrounds for turning it transparent (thanks, Iaza!).

sigeru
December 31st, 2010, 11:54 AM
Personally I like photoshop since it supports layer.
This is really handy when you are trying to scratch sprite.
XP MS paint is really great but I just wish there was some shortkeys for like the pencil and eraser tool ( or is there?).

Logiedan
December 31st, 2010, 12:39 PM
Yeah, the layer thing does help. Sometimes I need to test what some things need to look like so I use the layers. I think I mentioned this multiple times but I only use PS because W7 Paint suuuuckkss. D:

Ben.
December 31st, 2010, 12:47 PM
I use paint, the old school version!
It's just, the ultimate pixel art tool, kinda.

Nimblethumbs
December 31st, 2010, 03:55 PM
I use Paint.NET. It's just like photoshop, with that good ol' MSpaint feel. It supports layers and transparency, plus I use it for all my graphics, and I'm to lazy to use 2 different programs, so yeah.

The 100 Mega Shock
December 31st, 2010, 04:40 PM
yeah i explained my reasons for using Paint.NET most of the time in the second post

countryemo
December 31st, 2010, 04:45 PM
At school when I mostly scratch I use the XP Paint (Since thats all it has)

At home, when I fuse, I mostly use win 7 paint, I gotten used to it. Its not too bad, I just dont use all that fancy stuff as the drawing stuff?
When I inset tiles I used both.

The only thing win 7 can change is the index thing xp had? and right click the other set color.

Nimblethumbs
December 31st, 2010, 04:48 PM
At school when I mostly scratch I use the XP Paint (Since thats all it has)

At home, when I fuse, I mostly use win 7 paint, I gotten used to it. Its not too bad, I just dont use all that fancy stuff as the drawing stuff?
When I inset tiles I used both.

The only thing win 7 can change is the index thing xp had? and right click the other set color.

Whoa, you sprite at school? If I even open up paint at school, my teachers will give me a detention.

Friends had experience.

Filo09
January 13th, 2011, 04:14 AM
I'm mostly using Paint, it's great program for spriting. Sometimes I use Paint.Net, mostly to add transparency.

I have question - what's difference between Splice and Fusion?

Chesu
January 13th, 2011, 08:13 AM
Fusing, splicing and "Frankensteining" are all umbrella terms for making sprites out of parts from existing sprites, but they also carry different connotations. While any of them can be used to refer to any combination of sprite parts, each technically has its own meaning. Don't worry, most people use the terms interchangeably enough that only a handful use them "correctly" these days. As they were originally used, the terms are as follows:

Fusion: A roughly equal mix of two (largely unedited) sprites, such as a Gardevoir with a Koffing in place of its head. Also known as a Hybrid. In the last two years or so, Fusion has come to mean two Pokemon combined into one, like Skitty given Turtwig's palette and shell. Apparently Dragon Ball Z is involved somehow.

Splice: Two or more sprites nicely integrated, such as a Lucario with Mewtwo's belly and tail, Dialga's chest jewel thing, and Palkia's wings. May be recolored.

Frankenstein: Multiple parts combined to create an original creature, usually with edited and recolored parts to hide their origin. Also known as an Amalgamon.

altariaking
January 13th, 2011, 08:59 AM
RE: The outlining discussion -
I usually do all of my outlines in the default paint colours, recolour them all to black, add basic colouring, add details like eyes and such, and then shade.

Logiedan
February 12th, 2011, 11:47 AM
Thread save!
Why would you need to use the default colours if the step right after that is to recolour all of them to black? :c

Dark Symphonia
February 19th, 2011, 06:29 AM
I have started spriting for leisure some time ago and it took me a while to get to the hang of spriting. So I want to ask you guys: how long do you ususally take to do a recolor and what do you do to do a recolor quickly?

Logiedan
February 19th, 2011, 02:11 PM
It depends on the program really, it takes quite a small amount of time once you figure out your palette and colours.

Crimson5M
February 19th, 2011, 02:14 PM
Thread save!
Why would you need to use the default colours if the step right after that is to recolour all of them to black? :c

Idk, it just seems to make it seem a lot easier to sprite each limb in a different colour, before putting them all together.

Logiedan
February 19th, 2011, 02:18 PM
but shouldn't you fill them in and colour it before you make the whole outline black?

Zephyr+
March 5th, 2011, 09:02 AM
oh my god is she still doing this doesn't she realize advertising is against the rules and that nobody cares about her silly spriting livestream

...Yeah, well, anyway! Offtopic posts abound because there is another pocket spriter coming up, and I haven't been told off for posting here before so I see no reason to stop. And I know that at least one of you is going to notice and maybe show up, and in that case, mission accomplished.

Anyway.

Pocket Spriter #8: Pokemon Black and Sprite! Now with worse puns!

We return to the scene of the crime with intrepid reporterspriters Zephyr+/Involuntary Twitch (involuntary-twitch.deviantart.com) and Seika (mojanbo.deviantart.com)! It's a grisly scene: Pokemon fans and wanna be spriters alike, sprawled in uncomfortable positions, their fingers still clenched around their Nintendo DSes where, only an hour or so ago, the sheer elation of finally being able to play Pokemon Black and White caused massive cranial hemorrhaging. It's quite a shame, really, but who cares it's time for Pocket Spriter (http://www.livestream.com/pocketspriter)!!!

Coinciding with the North American release date of Pokemon B/W, we bring you the latest installment of the Pocket Spriter livestream! As usual, we will be talking at great length about the do's and dont's of fakemon spriting, while entertaining viewer suggestions, answering questions, and inviting anyone who has Skype to join in! It's going to be at 5:00PM EST on Sunday, March 6th, so grab your DS and let's gooooooo!

Panels are as follows (EDIT: due to unforeseen circumstances, we will be switching the times of the panels, so Seika will be going from 5-7:30 and Twitch will be going from 7:30-happy hour.) :

Hosted by Seika: 5:00-7:30
Make it move!: We take a look at how to animate fakemon like in B/W!
Fakedex Primer: What goes into a fakedex? How do you ensure balance and diversity? We'll make several linearts and flat-colored sprites in this block!

Hosted by Twitch: 7:30-10:00 & Happy Hour
15 years of style: We look back on how Pokemon sprite style has changed over the years, and sprite something in B/W style!
Beekeeping tips: Another one of our _____ tips panels; this time, we'll bee looking at the diverse and very awesome bug type!
Sprite critique: A recurring favorite; we'll take a look at viewer submitted sprites and suggest improvements.
Happy Hour: par-tayyyyy (or go to bed early because tomorrow's Monday, after all)

As always, the link to the stream is here: http://www.livestream.com/pocketspriter! Make sure to drop by (you don't need to register for anything), and tell your friends!

TheMysteryEgg
March 5th, 2011, 09:29 AM
Is it okay to get a pokemon sprite and then edit off it or should make it from scratch?
Are you supposed to only showcase scratch sprites?

Conan Edogawa
March 5th, 2011, 11:59 AM
Is it okay to get a pokemon sprite and then edit off it or should make it from scratch?
Are you supposed to only showcase scratch sprites?

You can edit the official sprites, just don't make a new thread. Instead, post in this (http://www.pokecommunity.com/showthread.php?t=177502) thread.

Logiedan
March 5th, 2011, 05:49 PM
You don't ONLY have to showcase scratch sprites, you can post a couple of them in your thread including your fusions, devamps, etc.

Pikachewy
March 24th, 2011, 11:42 PM
Hi everyone, I wanted to make a start on making Pokemon emoticons (sprites) but don't know where to start. ^^'

Any suggestions on what program/tool I sould use?

Thanks! X3

Spherical Ice
March 24th, 2011, 11:54 PM
MS Paint, Paint.NET, Photoshop and GraphicsGale are some, though most use Paint.

Pikachewy
March 25th, 2011, 12:18 AM
Right... Thanks! =D

Any more suggestions? Which one is the best for editing Sprites?

zappyspiker
March 25th, 2011, 12:35 AM
I personally use MS Paint and Photoshop but mostly paint. Since your just starting I suggest you use Paint - It's where I started and where a lot of people start as well

Pikachewy
March 25th, 2011, 12:42 AM
Thank you~ XD

But sin't Paint hard to edit Pixels? ^^'

zappyspiker
March 25th, 2011, 01:00 AM
To be honest it's not hard to edit Pixels if you were editing or making sprites. If you were editing a big picture which has a variety of pixels then it would be a bit harder

Pikachewy
March 25th, 2011, 01:18 AM
^^ Thanks!
Can I blow up the sprite in paint?

Sorry I'm a Noob in paint

Spherical Ice
March 25th, 2011, 07:31 AM
Yes, by using the magnifying glass and clicking 8x, or scrolling up, depending on whether or not your on XP/pre-XP or Vista/post-XP, respectively.

blackmoonflower
March 25th, 2011, 09:47 AM
It's easy to edit sprites with Paint, in my opinion. Especially if you're just doing a recolor.

Also, whatever you do, DO NOT save your sprites as jpeg. It ruins the quality.

Logiedan
March 25th, 2011, 10:09 AM
Merged Pikachewy's thread with the General Pixel Art Discussion thread.

Pikachewy
March 25th, 2011, 05:17 PM
O.o So much tools & suggestions... Thanks evryone!

Yes I found that MS Paint is a good one~ =D

lx_theo
March 25th, 2011, 10:05 PM
O.o So much tools & suggestions... Thanks evryone!

Yes I found that MS Paint is a good one~ =D

Just remember, practice practice, and practice some more. And don't be shy in changing your approach to spriting to improve your skills. Experiment, try new things. If you don't, your skills won't develop because you'd be practicing amateur techniques.

Experimentation is how I learned, and comparing my first sprites to my last... I'm even shocked.

Impo
March 25th, 2011, 11:00 PM
I love ms paint for the basic structure of the pokemon,
but I switch to gimp for colouring.

I really suck at shading, and lately I've been adding opaque layers of black to add shading.
does anyone else do that? because I think it's a weird method :/

Dark Symphonia
April 1st, 2011, 06:23 AM
Hi guys,

I would have some questions about spriting, hope you can help to answer my curiosities.

1. Do you usually use Microsoft Paint, or do you use other image editing programmes as well, like Adobe Photoshop and GIMP?

2. Usually, what are the ages of spriters and are they usually gamers?

3. Other than Pokemon, what games are common targets for spriters?

4. What do you think is the most popular form of spriting? (Recolors, splicing, scratches etc.)

The 100 Mega Shock
April 1st, 2011, 10:21 AM
1) I use Photoshop for anything involving animation but Paint.NET is also fine if don't have PS handy and don't need to animate a sprite.

2) I am 19 and have great interest in fighting gam​es and the 2D art and animation that go into then.

3) Fighting gam​es and oth​er arcade genres such as side-scrolling shooters and brawlers are often targeted, due to being popular during the pinnacle of 2D ga​mes and the golden age of sprites in gener​al. Meanwhile Sonic the Hedgehog sprites are popular for people to make poorly drawn fursonas out of.

4) Recolours and Fusions are the most popular because almost anyone can crank them out regardless of skill level.

Astinus
April 1st, 2011, 11:39 AM
Moving thread to the one for questions.

Let's hope nothing screws up.

Kalala
April 2nd, 2011, 04:06 PM
I used to use MS Paint but the recent upgrade of it from Windows 7 drawn me away. Now I just use Photoshop for my pixel art and animations, though I do want more tools or features that support pixel art. ):

Read this.
I uploaded a file on Deviantart with MS paint 6.0...
It's what I use, because I also have windows 7.
This is the windows XP version. Pm me if you want the link :D

Logiedan
April 3rd, 2011, 10:54 PM
Read this.
I uploaded a file on Deviantart with MS paint 6.0...
It's what I use, because I also have windows 7.
This is the windows XP version. Pm me if you want the link :D

I'm too use to Photoshop now, also that it supports transparency. But thanks for the invitation. XD

Zephyr+
April 30th, 2011, 06:35 PM
(More of this madness. Tell me off if I'm breaking the rules, ok?)

Pocket Spriter #9: Sunday Sprites and Monday Mornings

Who's that in the sky? Is it a Pidgey? Is it a Drifloon? Is it an egg-salad sandwich? No, it's Medical Meccanica (mojanbo.deviantart.com) and Involuntary Twitch (involuntary-twitch.deviantart.com) (me) with Pocket Spriter, v9.0!

Starting at 6pm Eastern Standard Time on Sunday, May 1st (tomorrow) and ending whenever people feel like going to bed, we will be making sprites, discussing fakemon, and all sorts of the fun things we usually do.

Times and panels are subject to change.

Hosted by Twitch:

6:00 - 7:00 Antidote Tips: We look into making everyone's favorite status users (barring Grass), Poison-types!
7:00 - 8:00 Rox in the Box: How do you convincingly make an inanimate object into a Pokemon? From Magnemite to Vanilluxe, we'll take a peek at inanimate object-mon throughout the generations then make our own!
8:00 - 9:00 Sprite Critique: Everyone's favorite! Grab a sprite you want critique on and Twitch will expertly edit it for you!

Hosted by MM:

9:00 - 10:00 My Neighbor Snorlax: Pop-culture Pokemon? Pokemon based on your favorite characters? You betcha! We look at how to successfully make one in this panel.
10:00 - 11:00 Rivalries: Zangoose vs Seviper! Nidoking and Nidoqueen! Magmortar and Electivire! We take a look at famous "rivalries" in Pokemon and make one.
11:00 - whenever Happy Hour: par-taaaaay

As always the link is http://www.livestream.com/pocketspriter/ Be there!

GFA
June 20th, 2011, 02:59 PM
I got a Question. I've been expanding out of OW sprites and into other areas, like Trainer Sprites, VS Sprites, actual Pokemon. So yeah, to my question. OW Sprites can pretty much be made Pixel by Pixel, while those others, as I see it, can't. You have to make the outline, and that's very hard to, well for me anyway.

What I've been doing as of now is drawing an outline, scanning it in, and then treating it as a pixel over. I also have a tablet and have been thinking about using that instead ... Any idea how well a tablet works in MS Paint (or any other free, similar program)?

The 100 Mega Shock
June 21st, 2011, 11:55 AM
That's the process used in most professional sprite production (Including our very own overworked artists at Game Freak!), and how I produce sprites.

MS Paint doesn't have much of the tools necessary to be able to draw well using a tablet. You're better off looking at more feature-filled programs such as Paint.NET and GIMP, which while not expressively designed for graphics tablets feature layering, adjustable brush size/anti-alias and better quality image resizing which will suffice for drawing outlines and basic detail before shrinking the image down.

Plumpyfoof
July 6th, 2011, 05:49 AM
Has anyone created a fakedex full of original amalgamons? (originals made from the parts of existing mon's so we all know what i'm talking about) Hah.

I searched but got nothing hah.
And if not what would everyone think if someone were to create one and use it for a hack?
Obviously they'd be beyond recognition of their original parts. The lazy persons path to spriting :P

Logiedan
July 6th, 2011, 12:17 PM
Has anyone created a fakedex full of original amalgamons? (originals made from the parts of existing mon's so we all know what i'm talking about) Hah.

I searched but got nothing hah.
And if not what would everyone think if someone were to create one and use it for a hack?
Obviously they'd be beyond recognition of their original parts. The lazy persons path to spriting :P

this sounds like it belongs here. merged to this thread.

Amalgamations are a pretty unique way to creating fakemon. The only thing I would like if someone were to create an amalgamon is if they didn't allow a person to recognize which parts they used from official sprites.

Plumpyfoof
July 8th, 2011, 05:37 AM
Sorry for making useless threads hah.

I was just thinking because I'm fairly decent at taking small parts of official sprites and blending quite a few of them together to make something unrecognisable, I just wanted to know if people would be into that or is it 'cheating'?

Spherical Ice
July 9th, 2011, 11:19 AM
Well, I myself sometimes cheat and use original Pokémon sprites for bases for things such as claws and feet which I suck at drawing, but yeah, normally I manage to disguise it pretty well. For all we know, some really convincing fakedexes may be made of amalgamons, but people tend not to admit it as it seems more "professional" if you say it's scratch or whatever.

The 100 Mega Shock
September 8th, 2011, 11:20 PM
I'd like to say it's the exact opposite of professional, but there's always artists in one medium or another that can be defined as 'professionals' who try to get away with selling work that has been directly traced and copied from other sources.

zigzagame
November 17th, 2011, 05:46 PM
ms paint and photoshop does the job

NTA
December 21st, 2011, 06:21 AM
Where would I post if I just want to post one sprite? I'm having some trouble finishing it and I don't know what to do xD

Amachi
December 21st, 2011, 07:09 AM
in this thread NTA: http://www.pokecommunity.com/showthread.php?t=108209

Dorandragon
December 21st, 2011, 05:50 PM
Guys, I need some advice. I'm spriting for CaP2 on Smogon, and I've asked for advice on which shiny to use, but I've gotten basically no feedback. So i come to you guys, which i just in this instance remembered you guys being spriters.

Normal front and back
http://img703.imageshack.us/img703/6444/cap52female.pnghttp://img810.imageshack.us/img810/9216/cap52femaleback.png

Shiny A
http://img40.imageshack.us/img40/1651/cap52femaleshiny.png

Shiny B
http://img849.imageshack.us/img849/5185/cap52femaleshiny2.png

Shiny C
http://img845.imageshack.us/img845/6633/cap52femaleshiny3.png

Conan Edogawa
December 21st, 2011, 06:03 PM
Guys, I need some advice. I'm spriting for CaP2 on Smogon, and I've asked for advice on which shiny to use, but I've gotten basically no feedback. So i come to you guys, which i just in this instance remembered you guys being spriters.

Normal front and back
http://img703.imageshack.us/img703/6444/cap52female.pnghttp://img810.imageshack.us/img810/9216/cap52femaleback.png

Shiny A
http://img40.imageshack.us/img40/1651/cap52femaleshiny.png

Shiny B
http://img849.imageshack.us/img849/5185/cap52femaleshiny2.png

Shiny C
http://img845.imageshack.us/img845/6633/cap52femaleshiny3.png

I like option A the best, the palettes the most appealing in my opinion.

Zephyr+
January 7th, 2012, 01:33 PM
It's that time of month again! I haven't been told off yet, so, without further ado (crossposted from deviantart and everywhere else):

Pocket Spriter #10: A Long Day's Journey Into Sprite! Back after a long hiatus!

Today is a very special day. The kind of day that only rolls around once a year. 49 years ago today, this planet was graced by the presence of one of the greatest men ever born. Ruggedly handsome, with peerless acting skills, he took hollywood by storm. They never saw him coming. He came to steal the Declaration of Independence, but he ended up stealing our hearts instead.

I am talking, of course, about Nicolas Cage.

There's also Pocket Spriter (http://www.livestream.com/pocketspriter) tonight I guess.

For those in the dark: Pocket Spriter is a spriting tutorial livestream, where Seika (http://mojanbo.deviantart.com/) and Twitch (http://involuntary-twitch.deviantart.com/) (me!) talk for hours about pixels on a screen, and occasionally about other dumb stuff like homestuck or Nicolas Cage. We make total idiots of ourselves and laugh at our own jokes. Sometimes we take requests. It's really fun!

We decided to make today opposite day! So Twitch will take Seika's usual panels and vice versa. It might be really fun or it might be a huge mess! Who knows? I certainly don't!

Panels are as follows. Times are EST:

6:00 - Combat Tips - Hosted by Seika
Fighting-types: confusing! Diverse! Under-represented! In this panel, Seika tackles the roughest, toughest type!

6:45 - Sprite Critique - Hosted by Seika
An old favorite panel, and one that requires audience participation! Users will submit their sprites for Seika to take a gander at and edit them to tell you what you could do better.

7:30 - It's All Greek To Me - Hosted by Twitch
Mythology is a great way to get inspiration for cool, creative Fakemon! Twitch will take user suggestions and make a fakemon up on the spot, just for you.

8:15 - Digitaru Monsutaa - Hosted by Twitch
Wait, I thought this was a Pokemon livestream?! Twitch sprites some digimon, in Digimon World Dusk/Dawn-style.

9:00 - Hieros Gamos - Hosted by Twitch
In true Opposite Day fashion, Twitch sprites some wacky monsters for Seika's game, Hieros Gamos! They all look very cool.

9:45 - Happy Hour - Hosted by Seika
In which we all get drunk and party. That, or sit around talking at our computers like dorks, and maybe play a multiplayer online game with our audience.

Come for ten minutes or come for ten hours; for as long as you can stop by, we'd love to see you! Heck, you might get a free request out of it, even! Again, the link to the stream is here: http://www.livestream.com/pocketspriter. You don't need to register or anything! Just stop by and comment creepily about how nice our voices sound. If you have skype, you can even join in! It is all going to be really fun.

That's all. Also Gavin (Abnegation) will probably be there, at least for the beginning, so you can ask him things about tiles and stuff.

Spycicle
January 19th, 2012, 12:19 AM
Question: How many people here have done sprites that use characters from Valve games? eg. TF2, L4D, Half-Life.

Logiedan
January 23rd, 2012, 07:32 PM
Question: How many people here have done sprites that use characters from Valve games? eg. TF2, L4D, Half-Life.

I'm afraid that most of the community does Pokemon spriting, fusion and all that. I haven't seen a lot of people do other sprites or pixel art on other games or subjects.

PokeHumanManectric
January 24th, 2012, 08:55 PM
Why do you guys make fakemon? Is there a point in it that I should know about?

Spycicle
February 4th, 2012, 03:22 PM
Why do you guys make fakemon? Is there a point in it that I should know about?
Well...
It can be fun in a way seeing concepts, ideas and full sprites posted on the internet. Something like Fakémon is even better, as you made it yourself.
Tl;dr, it's a fun hobby.

Logiedan
February 14th, 2012, 10:37 PM
The Pixel Art Contest Discussion Thread (http://www.pokecommunity.com/showthread.php?t=225979) has been closed. The activity over there is rather low, so all future discussions regarding the WPC and Pixel Art Duels can be made here.

You can also make suggestions and give some input about the contests.

Brane
February 15th, 2012, 04:23 AM
To be honest I think that that theme was just really tough, especially for us newer spriters :P I was extremely put off by that because anything I entered with would in no way shape or form resemble a pixel art scene ;)

I reckon when activity is low, the competitions really need to be fun orientated so more people enter? Iunno maybe sprite a new emoticon for PC?

Logiedan
February 16th, 2012, 09:55 PM
To be honest I think that that theme was just really tough, especially for us newer spriters :P I was extremely put off by that because anything I entered with would in no way shape or form resemble a pixel art scene ;)

I reckon when activity is low, the competitions really need to be fun orientated so more people enter? Iunno maybe sprite a new emoticon for PC?

I'll take themes regarding Pixel Art with PC in consideration.

But about WPC #18's theme, it was more directed to experienced and intermediate pixel artists. I felt as if they had become bored of Pokemon and Fakemon themes, reposes and whatnot over and over. So this was kind of an experimental theme, and I guess the results show that the PA community in PC is more comfortable with strictly Pokemon and relatives.

The 100 Mega Shock
February 17th, 2012, 03:24 PM
I would've drawn some **** if i wasn't like busy with real things. Almost nobody does backgrounds because woah i just spent all my time on my super special self insert character or fakemon dude do you expect me to draw and colour a whole landscape that resembles a real thing

seeker
February 17th, 2012, 04:02 PM
It would have been better either being a scene or a character. Being both kind of turned me off.

Logiedan
February 18th, 2012, 03:49 PM
It would have been better either being a scene or a character. Being both kind of turned me off.

Yeah, I agree. I regret adding the Pokemon aspect to the theme and should have just stayed simple with any ol' scene. I'll make another one of these themes another time.

marz
March 28th, 2012, 08:01 AM
About a year ago, this (http://img508.imageshack.us/img508/2306/gen1sprites.png) started popping up around the Interwebs. I was wondering if anyone knew the original creator of this collection? I would like to get a hold of them.

Quite some great work. You should check it out if you haven't already.

I understand that this isn't my own work but I figure posting a thread about it might be the best way to find the author, or someone with connections to the author.

Lornami
March 28th, 2012, 08:18 AM
Have you tried to reverse search the image through google or used tinyeye? (In class right now, I can try searching for you when I get back.)

Yoshikko
March 28th, 2012, 09:54 AM
^ that should be TinEye, but yeah you can try those however they usually don't give sources like deviantArt or stuff like that where it would be showcased by the artist.

marz
March 28th, 2012, 10:50 AM
I've used Google Image Reverse search and it sent me to nothing but a bunch of reposts, unfortunately. I was hoping for a DeviantART page or something of the like.

TinEye didn't help either - it just linked me to a bunch of Japanese Pokemon blogs. I didn't consider the possibility of the author being Japanese, but judging by the 4chan Fakemon Tentaquil (the weird thing that comes after Genesect), the author probably speaks English.

Oh well, thanks for the help guys. Please if anyone knows the author, message me.

HoodieDoodie
March 28th, 2012, 01:11 PM
Ahhh, its something to do with Sydian I think? I remember on the sprite discussions thread someone posting this image and mentioned making it using Sydian's device... but I have no idea what this is.

I'm possibly no help atall lol, but its worth a shot :]

Lornami
March 28th, 2012, 03:39 PM
Ah excuse me, my error. TinEye. I probably got confused with TinierMe.

On google I kept narrowing and narrowing down date searches, until the oldest this image has ever been on the internet is in a 2009 tumblr post, which links to a blog, which is among the three more pages in early 2010 before it's everywhere. It probably got updated, which is why it's linked from a 2009 page. (Not linking to the blog because it has NSFW content.)

The other blog is a news blog and all the tumblr pages do not seem like artist blogs.
Also, specifically the news blog's translation about page says

"Greetings
This blog is link free.
Link to this blog is not as long as they stick to freedom or without contact and reporting.
This blog summarizes the thread management people were anxious plate and plate breaking news animation of 2ch, mainly from plate light novel."

It's Japanese.
It's on a blog that reports stuff from 2ch.

My best educated guess is that you're not going to find the original artist unless from word of mouth, as posting on a ch and then trying to claim it later would be a mess in terms of searching.

Tried my best! o7

mineox100
March 28th, 2012, 04:15 PM
Hey guys, I was just turning the outlines of a sprite to black. Then, I randomly sepia it in Paint.net, messed around with the Hue and Saturation, and somehow the outlines got their shading back! Is it just me or is Paint.net an outline shading machine? :P

Oh, and I have no idea who those sprites belong to. They do look good though.

Alli
March 28th, 2012, 07:32 PM
Ahhh, its something to do with Sydian I think? I remember on the sprite discussions thread someone posting this image and mentioned making it using Sydian's device... but I have no idea what this is.

I'm possibly no help atall lol, but its worth a shot :]

Just want to clarify I have nothing to do with those sprites. I love them, but I didn't make them. lol

Logiedan
March 28th, 2012, 08:45 PM
Hey guys, I was just turning the outlines of a sprite to black. Then, I randomly sepia it in Paint.net, messed around with the Hue and Saturation, and somehow the outlines got their shading back! Is it just me or is Paint.net an outline shading machine? :P

Oh, and I have no idea who those sprites belong to. They do look good though.

Does Paint.net work well with pixel art? I've never used it before and I thought it was a simple and free graphics program.

Also, I'm sure this would help, Penetrait (http://browse.deviantart.com/?q=pokemon%20devamp&order=9&offset=24#/d35q6rv)

The sprites were a project started in another website, so it's not just one creator but a bunch of spriters and pixel artists working together to devamp gen 2 + to the RGB-style. Involuntary-Twitch (who incidentally is a member in PC as well) is one of those spriters and creators of the project (look at her deviantart description).

HoodieDoodie
March 28th, 2012, 10:02 PM
Just want to clarify I have nothing to do with those sprites. I love them, but I didn't make them. lol

Ahh, I see. It just confused me when someone posted them lol x)

mineox100
March 29th, 2012, 11:59 AM
Does Paint.net work well with pixel art? I've never used it before and I thought it was a simple and free graphics program.


It doesn't really work great with Pixel Arts...
But it may change your sprite's color without having to make another completely new pallete (Hue/Saturation)!
It's good program for other things though.

Logiedan
March 29th, 2012, 02:53 PM
It doesn't really work great with Pixel Arts...
But it may change your sprite's color without having to make another completely new pallete (Hue/Saturation)!
It's good program for other things though.

Changing the Hue/Saturation with an option like that isn't always the best. It's better if you manually choose your own colours, and some pixel artists use hue-shifting which makes sprites look horrendous when their hue/saturation changed with that kind of feature.

Yume Tsuki
July 7th, 2012, 12:50 PM
I start to hate how most people here tell themselves how they are the worst spriters in the community. It can be very discouraging for beginners and I gotta admit it's starting to discourage me too... I've been looking around after I haven't been very active in the Pixelart community but I barely see any bad spriters.

Logiedan
July 10th, 2012, 03:14 PM
I agree. People should be coming out with their work with a more positive attitude when dealing with showcasing and getting critique. But I remember when I was discouraging myself early in spriting, so many of us are usually like that.

Ach7AC
August 1st, 2012, 03:28 PM
Just a quick question, but what makes a bad sprite, well, bad? Honestly, I've checked several "bad" fakedexes (Including the infamous Quartz and Topaz.) However, even though the spriter clearly needed more practice, I couldn't understand what went wrong with them. The shading and outlines seemed to be decent and some fakemon even had excellent detail, but I thought the problem was the concepts (Such as a Hellenistic pillar with its tongue sticking out.) So, what exactly goes wrong with fakemon-filled hacks?

Logiedan
August 1st, 2012, 03:44 PM
It really depends on what you mean by bad? But like Quartz, during that time there wasn't a very evolved style such as the Black & White spriting style where the shading is very simple and there are dark outline. During Quartz, the style was very much like the Ruby, Sapphire and Emerald style where there would be more colours and a much more complex shading than it is currently and many, many highlights.

I guess the reason we call Quartz sprites bad nowadays because we have a new style and most of us believe that the new Black & White sprites are the epitome of Pokemon sprites. We pay too much attention to the new sprites and we end up comparing all of the new fakedex's and new fakemon to the current official style. But I think the concept is very important as well when it comes to judging a sprite because I remember seeing Babos from Pokemon Quartz and that thing was... unusual.

Ach7AC
August 1st, 2012, 04:10 PM
It really depends on what you mean by bad? But like Quartz, during that time there wasn't a very evolved style such as the Black & White spriting style where the shading is very simple and there are dark outline. During Quartz, the style was very much like the Ruby, Sapphire and Emerald style where there would be more colours and a much more complex shading than it is currently and many, many highlights.

I guess the reason we call Quartz sprites bad nowadays because we have a new style and most of us believe that the new Black & White sprites are the epitome of Pokemon sprites. We pay too much attention to the new sprites and we end up comparing all of the new fakedex's and new fakemon to the current official style. But I think the concept is very important as well when it comes to judging a sprite because I remember seeing Babos from Pokemon Quartz and that thing was... unusual.

I do not think Baro's style of spriting is bad. It's just that his Pokemon seemed to look... out of place, to understate it. His spriting skills are actually quite good, if you pay attention to his shading. And I do not mean "bad" by my opinion, just by the general community(But then again, I did use youtube for feedback, which was likely my biggest mistake.) So basically, in order to make a "good" sprite you need to pay attention to your audience? Perhaps I should put a few of my sprites in display to get some feedback. I haven't decided whether to create my own style or to attempt to create a Pokemon-ish one yet.

Logiedan
August 25th, 2012, 06:12 PM
Note:
Contest Discussion has been enabled in this thread. So now everyone can talk about future weekly pixel contests, current ones and past. Please keep in mind the Pixel Art Rules.

Spherical Ice
September 5th, 2012, 01:22 PM
Huh, I really expected -ty-'s to place at least third place. I kinda feel guilty now lol

-ty-
September 5th, 2012, 05:42 PM
Huh, I really expected -ty-'s to place at least third place. I kinda feel guilty now lol

haha, don't feel guilty!!! :)

Yours was very cute, and the idea that golette's energy source and soul was fire, was creative, as opposed to the obvious, take a pokemon and add flames to it.

I think I restricted myself a bit with cherubi, although it turned-out decently.

BTW, I think you should have entered that Cradily with a bit of alteration to the joint between the flame neck and body. The singed prongs on its head would have been a showstopper!
Ugh, I should have taken inspiration from this and singed my Cherubi's leaves ;)
http://i.imgur.com/9adsc.png


Question...If we suggest a theme in a general sense, are we still able to compete in that competition. For example, if I suggested doing an amalgamation with a certain palette restriction, would that make me ineligible to compete. For the record, amalgamations are not my cup of tea, just used as an example.

Chesu
September 6th, 2012, 09:04 PM
Oh wow, I wasn't expecting to win at all; I thought ty would take first for sure. This was voted on by members, right? I've looked all over, and can't find mention of a voting thread anywhere...

Plumpyfoof
September 9th, 2012, 04:02 AM
I second Ty's question. Although I don't really believe it fair for the person who suggested the theme to compete.
I mean I could have a totally awesome sprite of a Triceratops just lying around on my computer and I could suggest the theme be an extinct pre-historic scratch sprite and win my own contest every time.

Still I'd like to know the official rule on it.

Logiedan
September 9th, 2012, 10:45 AM
I feel that those who want to suggest a theme should be able to compete, but even when entering a contest with your weekly theme; you should be entering it clean without use past sprites. So basically people should only be entering sprites made specifically for that WPC.

I think a vague theme is most likely helpful to prevent any unfairness, but having a very exact theme with not many options and choices would make it unfair.

Also, -ty-'s entry was very well made, but I think -ty- put it very well himself; he restricted himself. When a theme lets you have the option to choose any 649 Pokemon, it's convenient, but the choice really matters. The idea was clever but not enough, this is a pixel contest after all. Although it was a simple yet clever idea, it comes down to colour choices, shading, outline and all that jazz. (Not saying those were the problems with -ty-'s entry, but stuff like that is a big deal in the WPC)

-ty-
September 9th, 2012, 03:37 PM
Exactly Logeidan. I didn't even touch the leaves, if I actually singed them, then I would have completely transformed the sprite. As is, I really only did alter the bottom half. Also, the contest awards were allocated appropriately. Chesu's sprite is clean and brilliant; furthermore, I thought his sprite out-shined the original sprite! Also, Thanks for getting back to me about the contest suggestion rules. My idea is presented below.
______________________________________________________________________________________________________________

The Silhouette Challenge

You know that feeling when a new generation of pokemon are introduced, and GameFreak teases us with those silhoettes? Have you ever tried to guess what the concept was, or image what you wanted that concept to be? Well, you will have your chance to replicate that feeling with the Silhouette Challenge! A random and unique silhouette of a non-existing pokemon must be brought to life by color and shading to form a unique pokemon. The form can be flipped and turned as long as the silhoutte is not altered; thereby giving much more ability for the artist to interpret the ambiguous figure.

Here is the same image flipped and rotated as an EXAMPLE:

http://img833.imageshack.us/img833/1898/silhouette.png

Do you see any ideas?

Do you see a llama, sunflower, snail, lion, sloth, octopus, or any other animal/concept?
TRY THIS OUT BEFORE YOU CLICK THE SPOILER :)

Here is what I came up with:
http://img812.imageshack.us/img812/2905/silhouetteexam.png

IF it sounds like fun, please let us know in the thread! Thanks :)

Plumpyfoof
September 10th, 2012, 12:31 AM
Well you have the power to decide what is and isn't 'vague' enough I suppose, Logiedan.
Thanks for the clarification.

Also that's a really creative idea by Ty, this is exactly why any of my contest ideas wouldn't float, Haha!

danaxe
September 10th, 2012, 09:37 AM
wow i gotta medal!
so unexpected!
yay yay yay

so let's start the wpc 22 that i think skippend a very boring week:disappoin:disappoin:disappoin:disappoin:disappoin

Logiedan
September 10th, 2012, 03:03 PM
I think pre-historic scratch sprite is a very viable theme because it's not as specific per se, but it's better than a "4-legged pre-historic dinosaur scratch sprite" then you go and have colour restrictions being "green hues only" then we may run into problems.

-ty-
September 10th, 2012, 09:07 PM
I LOVE THIS WEEKS WPC THEME!

Great idea to kick-off Fall.

Plumpyfoof
September 11th, 2012, 02:31 AM
Umm, on my side of the world it's Spring. Can I do Spring or do I have to do 'Fall' (Autumn) as well?

Logiedan
September 11th, 2012, 03:41 PM
Umm, on my side of the world it's Spring. Can I do Spring or do I have to do 'Fall' (Autumn) as well?

You have to do Fall/Autumn. It's the theme, and it doesn't really state that it's following any format or time-based places. Honestly, for me it's the beginning of September and for a lot of people in North America, it means Fall/Autumn or beginning of a school year so that's the main reason the theme was chosen. I plan to do other season-based themes as well such as Winter in the future even though it may or may not be very close or not close at all to Winter

tl;dr autumn theme

Rodriguezjames55
September 16th, 2012, 12:05 PM
hi i have a Erika spritehttp://i1197.photobucket.com/albums/aa429/rodriguezjames55/Spr_B2W2_Erika.png?t=1347825714 i dont like something about it at 1st i thought it was the outlining but after zooming i realized it wasn't this is for 64x64 trainer resource (http://www.pokecommunity.com/showthread.php?t=285366)

Logiedan
September 16th, 2012, 05:37 PM
Spriter's Showcase Thread is to get critique from your artwork. This place is strictly discussion about pixel art and pixel art mediums, also this is for the Weekly Pixel Contest discussion.

blackmoonflower
September 17th, 2012, 06:21 AM
If you want it critiqued, try actually reading Logie's post and go put the sprite in the Spriter's Showcase Thread (http://www.pokecommunity.com/showthread.php?t=275403).

Anywho, I've been kind of wondering. I know there are some cheats to pixelling out there, like playing with Photoshop's filters to make an image look like pixel art. Anyone ever try something like that? And if so, what do you use?

Chesu
October 8th, 2012, 04:51 AM
Has the "posts on personal showcase threads must contain constructive criticism" rule been lifted? I've looked at a few showcases recently, and the sprites were good enough that I didn't really have any critiques. Other people have just been posting things like "good job I like your sprites", though.

Logiedan
October 8th, 2012, 01:02 PM
I've been meaning to lighten that rule. Critique is appreciative but not exactly necessary as some posts can be based solely on comments, but the comments should have a reason. If they're posting "nice x sprite, it's awesome," then I don't exactly allow it but if they added onto it more and gave reason such as defining the clean outline or clean shading, design, concept, etc. then it would be a good comment.

Constructive criticism is an important part of an art forum, it helps the artist better himself/herself. Although I said it is appreciative, it's also highly recommended because I'm sure the artists themselves want to improve.
The rule for the showcase thread says that there must be constructive criticism because it's not any ordinary gallery thread with multiple kinds of sprites and pixel art. The main point to the showcase thread is to point out one piece out of the others and have it improved by receiving CC.

Logiedan
October 14th, 2012, 09:02 PM
Here's a topic or something everyone can discuss about regarding the WPC:

Do you think the entries should be voted on to determine the winner?

I want to improve the contests and add more fairness. I feel contestants might feel uneasy about one judge deciding the winners and everything.

-ty-
October 14th, 2012, 10:11 PM
Here's a topic or something everyone can discuss about regarding the WPC:

Do you think the entries should be voted on to determine the winner?

I want to improve the contests and add more fairness. I feel contestants might feel uneasy about one judge deciding the winners and everything.

I would say that three judges might be good.
I am not too sure about voting; people vote for their friends, ect.
Another thing might be to have a score card, so we can expect how our sprites will be judged.
Anyone have any other thoughts?

Chesu
October 14th, 2012, 11:14 PM
I think I would prefer impartial judges above anything else. Showing the judges the sprites without telling them who made which sprite would be ideal, though I think to properly critique the sprites they would have to know a bit about spriting; if you just showed them to random PC users, you would need a pretty big sample size to eliminate people that voted just because they like Wooper, or like the color yellow, or something.

Maybe a rotating panel of judges? I know that Scarf is active on PC, but hasn't been posting in the WPC threads.

edit: While I understand why a rule against double-posting exists, sometimes it doesn't really work. For example, I'm editing this post a week later to talk about the latest WPC so that I can avoid double-posting, but nobody will know there's a new post here unless they actually come to the latest page of this thread, and only if they read this post. Ah well.

I'm not exactly proud of my entry into the competition. When it launched I made a list of fourteen Pokemon I thought might work well (including Castform, Spoink, and Mawile), and originally intended to make an evolution of Sharpedo with a large protruding forehead. I ended up being unable to find the time for it until tonight, and after trying several things out, I just couldn't come up with something that I liked.

With only an hour left to enter, I shifted gears and started thinking about what I could do with a Chimecho evolution; since Chimecho is so simple, it wouldn't take much to make it more complex. After a bit of research, I decided to base it on a Japanese pellet drum, more for lack of a better idea than anything else. I actually kind of like the concept, and think it could be adapted into a cute sprite, but rushing as I was and with less than an hour to go it didn't turn out as well as it could have.

http://i50.tinypic.com/2i8ao9j.png
It's not a terrible sprite, but it's sloppy in places. The linework is clearly very basic (how quickly circles and curved lines can be made is part of why I went with this design), I completely forgot about the diagonal striped pattern I was going to put on the handle, and the face... Well, I was down to the last ten minutes. I'm likely not going to win any awards for this one, but the point is to have fun, right? With that in mind, some kind of speed challenge may be interesting in the future, though I'm not sure how that would be arranged.

blackmoonflower
November 4th, 2012, 11:43 AM
I think a voting system would be good to determine winners.

And congrats on the winners of the contest. And you did win something, Chesu. So your sprite is obviously good enough.

I got an honorable mention. Yay me~ :D

Logiedan
November 4th, 2012, 12:20 PM
Yes. I think voting would be great.

Chesu
November 4th, 2012, 10:55 PM
I honestly don't agree with the results... Forekast seemed the clear winner to me.

I you want to put it up to a vote, you should have the entrants send their entries in private messages, to avoid bias in the results.

loucas
November 5th, 2012, 01:51 AM
I checked for days and days, the thread, to see who won wpc, and i realized it was closed so i thought no one won or it was forgotten.

i'm excited because it was my first time participating.

i also thought that the castform evolution should have won, thanks anyways, for the appreciation of my work,
btw i think votation is a good idea.

Logiedan
November 7th, 2012, 07:45 PM
I think I can trust on people to judge which is more appealing.

Also, I'll be pausing the WPC as I need to organize more and recap the beginning of the WPC to this point. Thanks for participating, everyone!

SoaringSomeone
November 8th, 2012, 02:08 AM
Is it too late for me to give a little input on WPC? If so, then please feel free to ignore this post!

The problem I see with voting is that, while it may have a respectable amount of voters in the beginning, inevitably, the numbers will taper off until it's a meager few. It's similar to what happened in the old rom hack of the week voting, and what's happening (in a way) with the recent game of the month in the game dev forum. The only way I can see getting around it would be to require a certain number of votes to pick a winner (first to 5 or something for example), but that, of course, poses its own problems.

I personally like the way that the judging was done on the pixel contest for PCX, where the judges scored the sprites based on the individual categories, and showed what they rated each part. Transparency, I believe, would clear any sort of cries of bias or any other uncomfortableness surrounding a set judge, especially if said judges explained their scores when prompted.

Logiedan
November 13th, 2012, 10:40 PM
I've experimented with polls in the past with the Pixel Art Duels and such, and it was very successful. Even people who don't frequent the section voted during those polls and it created a lot of attraction and attention. I can't say that we'll get the same numbers for the WPC at this time, but I think it is worth giving a shot.

If necessary, we can use the anonymous-participation where a participant sends in their entry by PM to the host so we can prevent biased voting.

The Dark Avenger
January 12th, 2013, 06:41 PM
I hope this does not constitute "bumping" an old thread since it is a main discussion thread.

Anyway, I wanted to suggest an X/Y theme for the next pixel art competition.
We could possibly sprite an evolution for one of the starters or something to that effect.

Logiedan
January 14th, 2013, 12:48 AM
Yes, I've been planning to make the next WPC theme involving Generation 6 and it's actually up right now. Still haven't been able to find anything.. formidable or top-notch regarding the judging component. I'm still thinking about having polls with a strict ruleset.

Brane
January 14th, 2013, 02:02 AM
Awesome theme :D I've been in the Pokemon drawing mood lately so I am definitely going to enter this one! Second ever Pokemon sprite here we go haha. Are we allowed completely creativity in terms of typing etc? Like for instance the Fire Pokemon sprouts out insanely large metal rods (bad example but yea).

The Dark Avenger
January 14th, 2013, 10:17 AM
Yes, I've been planning to make the next WPC theme involving Generation 6 and it's actually up right now. Still haven't been able to find anything.. formidable or top-notch regarding the judging component. I'm still thinking about having polls with a strict ruleset.

Excellent! Look forward to entering.

Logiedan
January 15th, 2013, 11:46 PM
All creativity concerning the typing is completely up to you. Let your imagination wander, maybe even a Fire/Water. :D

I hope everyone has fun with this one, and as we approach closer and closer to Pokemon X and Y there will be (most likely) more themes relating to the new generation. But I don't want to overdo it.

C_r_e_a_m_p_u_f_f
January 18th, 2013, 03:40 AM
Yeah, and don't always make it strictly scratch too. Not everyone has the same talents.

What I wanted to say concerns the judging system of WPC. I do not think voting is a really a good idea since:


People would vote for their friends/pals/people who have done them favours before
People would vote for the more reputed people, i.e, if two people posted sprites of the same quality, people would generally vote for the more famous or active person in this forum, thus not giving beginners a chance, even though they make awesome sprites.
MOST importantly there is lack of activity around here and vote turnup would very less.

But there wouldn't be much of a choice, so yeah.

Another thing, I can never get my curves and textures right, and that's pretty bad since I have started scratching and stuff, can someone help?

Chesu
January 18th, 2013, 09:20 AM
I think the ideal way to handle judging would be for all submissions to be via PM, then posted in a voting thread where people can each use two votes on their favorites, which won't have the creator's name attached. There will always be people who encourage their friends to vote for theirs, but the two vote system should mitigate that at least a little. Putting the voting thread on a more active forum would probably increase participation, if Logiedan can swing it.

Regarding your curves, Creampuff, it looks like you're running into two main problems: you're trying to make your sprites too small, and you're not adding enough "stages" to the rounding. To smoothly round from a horizontal line to a vertical one, you need to transition with shorter lines and single pixels. To get a good idea of what makes rounding look smooth, try zooming in with your art program of choice and playing with the circle tool. Start with the smallest circle, and slowly scale it up; you should see it pass through a few phases where it looks less round, which should show you what to avoid.

http://i47.tinypic.com/2iu3v41.png

Here's your Zhyfeed sprite, recreated with rounder parts. Obviously it's a little too smooth, with stripes rather than segments and no defined mantle on the thorax, but this should give you a general idea. As for texturing, it's a bit harder to explain... You should try looking at some Pokemon sprites very closely. I always recommend trying to combine Pokemon sprites into original creatures when you're first starting out; not fusions, but your own designs made from existing parts. Having to combine arms, bodies, wings, and tails from sprites with different shapes and shading helps you to figure out things like how the sprites are shaded.

C_r_e_a_m_p_u_f_f
January 18th, 2013, 06:56 PM
Wow, I actually tried this out, and it's great! Thanks for all the help too, Chesu! You're the best!

Logiedan
January 19th, 2013, 12:33 PM
Generally, the art gallery lacks activity although I can say Derozio has done a great job renovating the Art & Design forums and it is more active than usual. I think it's possible for the voting thread to be in the Art & Design forum rather than its subforums.

C_r_e_a_m_p_u_f_f
January 19th, 2013, 10:00 PM
Yes, I think it should be like that. Most people just come here to their shop/showcase thread and see any new posts, reply to them and go off the forum. That is the main reason why it is so inactive. Besides, many active people in the Art & Design forum may get interested in Pixel Art too! Who knows?

Chesu
January 20th, 2013, 10:56 AM
Unfortunately, it seems that some or all of PokeInfuse's work is not his own. While there's nothing inherently wrong with pixel-overs, he appears to have been passing the art off as his own.



http://i46.tinypic.com/ohs3et.jpghttp://i.imgur.com/V4fCRTY.gif

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcS1yxTeTloNif3m0t0Krd2g25xZuIxOdS4ufnLyy4sLon7sCfqnIAhttp://i.imgur.com/8pNSY.png

http://www.pokecommunity.com/data:image/jpeg;base64,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http://www.pokecommunity.com/data:image/jpeg;base64,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http://i47.tinypic.com/8z03ew.jpghttp://i.imgur.com/vS9ZH.pnghttp://i.imgur.com/32P5g.pnghttp://i.imgur.com/UEpuJ.png



Again, there's nothing wrong with pixel-overs, I just think he should be clear about which designs are and are not his own.

IStreamSandwich
January 20th, 2013, 12:41 PM
I dont see how alerting the whole community to the fact i do Pixel Overs (oh the horror) was necessary. If you had VM'ed me and explained that you think i should say they're pixel overs, then i probably wouldn't have thought anything of it and actually updated the first post.
But you decide to try and get me into trouble.
Pixel overs are still a form of Spriting are they not ?

Also, as a side note, nowhere have i been passing these off as my own. I just thought as it's a pixel art area, and these are pixel art, that nobody would mind. It's not like i'm claiming complete rights to it and trying to sell them.
Just VM me next time you have a problem with me.

Chesu
January 20th, 2013, 01:57 PM
As I said, there's nothing wrong with pixel-overs, and I've even written a tutorial to teach non-spriters a basic method for doing it. The issue is that you made no attempt to make it known that the designs weren't yours, and by default anything you post is assumed to be your own work. The most glaring example of this is the WPC, the rules of which include the sprite be drawn from scratch and being an original design.

That being said, I don't have a problem with you; this forum just has strict rules regarding what can be considered art theft.

seeker
January 20th, 2013, 02:17 PM
Keep things on topic here guys. In future Chesu, if you have an issue regarding a member, feel free to take it up with a staff member. There's nothing inherently wrong here so it's just going to slide. Just keep things on-topic and about Pixel Art, alright guys? Thanks a bunch!

Logiedan
January 20th, 2013, 02:20 PM
Chesu has proven his case really well, all you really need to do is credit the creator of the artwork and design. Nothing is wrong with pixel-overs and what you're doing, but if you say: "I made the fakemon myself. Here's my artwork and pixel-over." etc. etc. then we're going to run into some problems. You can link to the original artist as well which would be really helpful to prevent more of these situations. This is more or less considered fanart.

If anything, I encourage you to do some more, but like I said, give credit where credit is due. Pixel-overs are considered sprite art but it's not completely scratch work which most pixel artists move onto. I personally am a fan of them but it doesn't help teach you the fundamentals of shading if you are trying to transfer the artwork's shading onto the sprite work.

C_r_e_a_m_p_u_f_f
January 23rd, 2013, 10:02 PM
Oh, I think Pixel-Overs are simply plain. It doesn't teach you much, maybe just straightening the edges or something but all the Pixel-Overs I've made were fairly easy. I Pixel-Over a lot, and even my current avatar is one.

So yeah, new topic:

Do you find it hard to get your textures right?

I mean, textures are important right? They basically show you the shading style. The easiest way to get it right is just copy up a similar Pokémon. But sometimes, I just feel that we should do more than that. And I find that hard.

Logiedan
February 17th, 2013, 12:26 AM
Textures are important, but a lot of it is in Pokemon sprites when there's mostly fur. The shading is more simple in Pokemon sprites I guess; textures should be used more, but I think more subtle.

Elaitenstile
February 25th, 2013, 05:10 AM
Fine, so I want to discuss about the new topic : Retypes.

I don't know, it's just my general opinion, but people almost never retype the Pokémon into normal. I've had some tough times with it, so I want to ask, how do you make a Pokémon Normal typed? After I remove it's 'elemental features' and give it a recolour, it just ends up looking unfinished. I don't know why. Any help?

Also, small clarification:

Is it compulsory to retype a Pokémon into a new type created by yourself?

Chesu
February 25th, 2013, 09:23 AM
Retyping is kind of a choose your battles sort of thing. For example, while you could replace Roselia's roses with boxing gloves to make it Fighting, trying to remove Ninjask's bug features would be impossible without almost completely redrawing it. This is true for the majority of Pokemon based on birds, bugs, plants, and sea life, though there are some exceptions; you could fairly easily make Cacturne look like a Normal-type scarecrow. The key to retyping is replacing features rather than removing them, which I think is the problem you're running into. Normal would probably be the most difficult to retype to though, since they don't really have an equivalent to leaves or rocks... They're just normal. If you think about the general shape of the part that you want to replace, however, you should be able to some up with something (a ribbon, a balloon, a tuft of hair) that will work.

As for the WPC, yes, I believe that the goal is to come up with an entirely new type and to retype a Pokemon to that.

kinataki
February 25th, 2013, 10:08 AM
i did retyping a lot, like a lot, but my works are lost and i can tell you about retyping a pokemon to normal.

it is very difficult, since normal type pokemons came in every shape, every colour. but they have things like this in common


pink-pinkish colour(yellow comes second)
fur. lots of fur.
puffy things
blank areas.(like consider a ursaring, it has a very very big and blank body right?)
being not too much spiky(like not having horns or something like that)

these things make a pokemon to look like they are normal type imho. they aren't %100 accurate homever, but i guess when retyping a pokemon, if you use these things carefully, pokemon will look like normal type.

Elaitenstile
February 26th, 2013, 04:12 AM
Yeah, thanks, I'll try that. Fur is easy, but I think it's the in-body pattern that matters. Most non-Normal types have exterior features but Normals are the ones which have stripes, patterns etc. Also, it's good to emulate the animal base more, right?

kinataki
February 26th, 2013, 09:56 AM
yeah i guess so. water type pokemons and normal type pokemons are mostly based on real life animals.

blackmoonflower
March 6th, 2013, 06:44 PM
I has a sad. I didn't think my entry for WPC #25 looked like a Neopets pony. :(

*eyes Chesu*

Mimicking Gen V's shading techniques is hard to do and make it not look flat. Oh well. I tried.

Chesu
March 6th, 2013, 09:51 PM
Well, I'm sure you wouldn't be subliminally affected by anything and draw it like a pony unintentionally...

*eyes moonflower's signature*

...Right? :cheeky:

blackmoonflower
March 7th, 2013, 07:04 AM
Funny guy. :P Congrats on the victory, though.

kinataki
March 7th, 2013, 07:35 AM
why no wpc this week, i loved those things :(

Superjub
March 7th, 2013, 12:30 PM
Kinataki, there's a notice at the top of the section saying why there isn't one this week: "WPC #27 will not be started until Sunday March 10th 2013 due to time constraints. Thank you." Don't worry; I love them too ahaha. xD

Logiedan
April 1st, 2013, 11:05 AM
Ugh. Getting the poll up for WPC #27 was so disorganized. But I really enjoyed the entries and theme. :D

Chesu
April 1st, 2013, 04:05 PM
In WPC #27, I'm kinda disappointed that there aren't more entries incorporating shamrocks into their designs. I know that the main thing is recoloring, and that the shamrocks are more of a small detail to keep things interesting, but it's disappointing that most of the sprites have just the little 5x5 shamrock Logiedan used as an example.

Logiedan
April 1st, 2013, 04:35 PM
I agree with that, I was surprised most entries was just using my example and not coming up with their own ways to include the shamrocks which was disappointing. Some were not badly hidden to be honest, like I really loved the shamrock spores/pollen from the Jumpluff recolour and I thought that was really clever.

Elaitenstile
April 1st, 2013, 08:20 PM
I agree with that, I was surprised most entries was just using my example and not coming up with their own ways to include the shamrocks which was disappointing. Some were not badly hidden to be honest, like I really loved the shamrock spores/pollen from the Jumpluff recolour and I thought that was really clever.

Half way through I realized that, which is why I made one of mine have a custom three-leaf-shamrock, although I never thought of making them big.

(Could you direct me to the poll? I'm for some reason not finding it...) Seemed that I was looking for it in Pixel Projects... xD

kinataki
April 2nd, 2013, 08:55 AM
I agree with that, I was surprised most entries was just using my example and not coming up with their own ways to include the shamrocks which was disappointing. Some were not badly hidden to be honest, like I really loved the shamrock spores/pollen from the Jumpluff recolour and I thought that was really clever.

i thought that we must use the shamrocks in the example for our sprites... now i am looking at the sprites and seeing the shamrock designs of other people... why am i so stupid :/

Logiedan
April 2nd, 2013, 03:09 PM
Also, you must hide or put a three-leaved or four-leaved shamrock in each sprite in some way, maybe make it hold a three-leaved shamrock or have it hidden in it's shading.

I thought I made it clear with giving some examples like hiding the leaves with holding it, shading. Maybe mentioning custom patterns could've helped. ):

Golurks Were Meant to Fly
April 2nd, 2013, 04:27 PM
When I read it I thought we weren't really supposed to do any scratch on the sprite itself, so I tried to make it as unchanged as possible. :l Wish I had realized XD

Demon Days
April 3rd, 2013, 12:38 AM
I thought we were meant to include it like the example. Gah. >:C

Logiedan
June 30th, 2013, 02:11 AM
I feel at the current state, the forum has a lot of Sticky Threads. Does anyone have any ideas on which threads should unstick/merge, etc to reduce the amount? So far I think I should unstick the WPC poll and challenge threads should be unstuck.

Elaitenstile
June 30th, 2013, 02:20 AM
I think that both the WPCs can be unstuck due to the fact that they will last not more than a week and there's not much activity/galleries, so they always will be in the top few anyway.
Also, I think that the WPC guidelines and the Medal Ledger can be merged with the Pixel Art rules as a next section of it, that won't be much of a bother, and the forum would look neater.

papayaperson
July 9th, 2013, 06:23 PM
Just curious... I used to sprite a lot, but they weren't great, so I stopped that and returned to physical drawing and subsequent concept art for my sprites. I'm trying to sprite my Draguard fakemon, and I've gotten in the colors, lineart, etc, but somethings just don't look right and I think it's because of my dithering. What type of "surface" should I dither the lighting on more/less? I thought I'd ask here where the more experienced at this are ^^

The Dark Avenger
July 11th, 2013, 05:22 AM
Just curious... I used to sprite a lot, but they weren't great, so I stopped that and returned to physical drawing and subsequent concept art for my sprites. I'm trying to sprite my Draguard fakemon, and I've gotten in the colors, lineart, etc, but somethings just don't look right and I think it's because of my dithering. What type of "surface" should I dither the lighting on more/less? I thought I'd ask here where the more experienced at this are ^^

I suggest posting an image in the pixel art show case thread of what you have done so far, this will allow for any of us on here to help you more proficiently.


On another note, I would like to suggest a devamp/retro fakemon sprite, as well as any sort of Trainer Sprite theme for upcoming Weekly Pixel Contests. I don't think we have covered trainers yet? I just think that would be especially fun to see what everyone comes up with.

Also, I'd like to commend Logiedan for the nice diversity of themes he has implemented thus far.
No, I am not sucking up to you in order for you to consider my suggestions for upcoming themes :p

Logiedan
July 12th, 2013, 11:35 AM
I was going to do a Trainer Theme, it might be in two weeks or so.

And a devamp is a good idea too. Maybe with some extra twists and turns.

GhostStrategy
July 13th, 2013, 11:18 PM
Hey guys, I used to be a big sprite artist for a bunch of MegaMan hacks. I gave up on it a few years back. Now that I have a new computer all I have is the 'new' MSPaint, does anyone use it still? I feel like it is so much different from the old.

R.F.
July 14th, 2013, 02:15 AM
I know that there are some people who still use MS Paint, even though the newer programm seems to be a little bit more annoying than the old one. I think I've used it a couple of times and finally installed Gimp which serves me quite better (also normally I don't use Windows anymore so I have to use alternatives to MS Paint xD).

Spartacus
July 14th, 2013, 02:48 AM
I tend to just use it for spriting whenever I feel like it, just for fun. I prefer it over other programs. I just find it a lot easier to use and not much of a hassle.

Elaitenstile
July 15th, 2013, 04:55 AM
It has a pencil tool, an eyedropper tool and a copy-paster, and that's all we need. Try not to be too dependent on the kind of program you're using, I use MS-Paint in Win 7 because it's smooth and it loads in a jiffy. However, while working with palettes I restrict myself to GIMP along with the helping hand of IrfanView.

In the end, all it matters is that you should make the pixels work you, not work for the pixels.

Logiedan
July 16th, 2013, 06:36 PM
It all comes to matter of preference to be honest. But having the basic tools is enough, pixel art shouldn't require fancy tools, gradients and all of that anyways as that starts to cross the line of whether it is pixel art or not. There are amazing pixel artist (http://neoriceisgood.deviantart.com/)s out there that only use the original Windows XP Microsoft Paint.

Logiedan
July 19th, 2013, 03:06 PM
Previously, the whole Art forum use to have an official request thread that was later nuked mainly due to inconsistency and inactivity. Do you guys think it would be used if I made a little sticky thread over on Pixel Projects for requests?

Any ideas about this would be helpful, although it seems fairly simple to me. Requests can be made from several people and whoever wants to do a request would post the result and/or PM/VM the person who requested. This was the previous format of the old old old odldododldodldodollddldlldldd pixel art request thread.

blackmoonflower
July 20th, 2013, 12:31 AM
Having a sticky in Pixel Projects might be a good idea. Although that probably still won't stop people from posting request threads in this section. :/

Logiedan
August 20th, 2013, 11:38 AM
I'm sad. I see so many trainer sprites lately but no entries to the WPC. ;-;
i had to scrap it so, I'm going to be thinking and making a new one.

blackmoonflower
August 22nd, 2013, 10:37 AM
I have a suggestion of the next WPC, Logie. How about Mega evolutions? Since that's like the latest thing now, maybe people can make Megas based off other Pokemon.

Elaitenstile
August 26th, 2013, 03:32 AM
I have a suggestion of the next WPC, Logie. How about Mega evolutions? Since that's like the latest thing now, maybe people can make Megas based off other Pokemon.

I'm seconding this. No doubt people are fantasising on which Mega-Evo they'd like to see, and how they'd want it to look.

CreativeVision
September 1st, 2013, 03:38 AM
heej there, Im new to the whole spriting, but I've been wondering a few things and thought this might be the right place to ask.

Ive read some tutorials on trainer sprites and making pokemon sprites. Some give you a limit on the color palet for trainers (16) and even less for pokemon, why is that? and are there some sort of rules for tilesets as well? The few trainersprites I made through fusing some existing sprites I've kept limited to 16 colors, but some just require more colors to be how they were intended..

blackmoonflower
September 1st, 2013, 11:17 AM
I'm pretty sure the limit is always 16 colors. (That's 15 + transparency as a 16th color) I'm not sure about tiles since I don't really make tiles, but for Pokemon and Trainer sprites, that's your limit if you're planning on inserting them into a GBA or higher hack. If you have no intention of using the sprites in a hack, then you don't really need to worry about the color limit.

CreativeVision
September 1st, 2013, 11:32 AM
Does the same count for fan made games, 16 color limit? Or is it not relevant there either?

Silversnk
September 1st, 2013, 10:05 PM
15 (plus transparency color) color limit if you're hacking a ROM (It applies for trainersprites, pokémon and tiles). If you're making a fangame with an engine like RPG Maker or Game Maker, etc, there's no color limit unless you want to strictly follow the "rules".

I have a question to you guys about anti-aliasing: Is there a secret to it?
Anti-aliasing has always been a hard technique for me to master, there are so many types of anti-aliasing.

Like for example take a look at these mugshots: (Nine Hours, Nine Persons, Nine Doors)

http://i40.tinypic.com/11qjs78.jpg

The shadows are pretty basic, but the anti-alias between them it's too 'perfect'. I was just wondering, what reasoning do you guys use to apply anti-alias to your works?
I'd like to know what different "methods" do you employ on this subject.

blackmoonflower
September 2nd, 2013, 02:06 AM
I'm no pro at anti-aliasing, but what I try to do is use a mid color between where two different shades touch, like your base color and your shadow for example. Placing so much as one pixel of a color that's a shade somewhere in between those two colors, usually along somewhat jagged edges, makes for a smoother transition and makes it look more "natural". I don't know if I really explained that right. It's 6 in the morning and I haven't slept yet. I might try to provide a visual example later on to better explain what I'm trying to say.

Noscium
September 2nd, 2013, 02:28 AM
Anti aliasing (AA) is a very interesting technic.
It allow you to play easyli with colours, its very important.

Pixel artist use it in order to smooth their sprite or to allow some strange colours palettes in a sprite.

Here's an exemple with a really smooth piece, due to the AA
http://www.pixeljoint.com/pixelart/78101.htm

For exemple, this guy use anti aliasing in order to make some variation of tone.
http://www.pixeljoint.com/pixelart/76805.htm

Personally I use AA naturally, its a part of my style. I think its coz I like smooths colours..


You can read this tutorial, if you want increase your pixel skill
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299


There's a lot of possibility on pixel art, with anti aliasing or not, srsly.


Hovewer, you speak about a secret.. s

Hmm I can say something.
There's just one secret,in pixel art.
Just try everything. Pixel art is'nt just gamefreak,or mario or whatever,don't care about people, try everything, its the more important thing on pixel art, be free.

Silversnk
September 2nd, 2013, 01:06 PM
Thanks for the info, that's was really helpful.
According to the terms used in the tutorial, it seems that I'm not mixing sel-out and AA properly. Of course, it all depends on the look that I need for the work but most of the time I just use one of the two techniques.

Now that I'm free to use the number of colors I want (I used to make sprites for hacks and stuff like that), I'll be trying various combinations of techniques in order to get different results.

Finally I can have a deeper approach to Pixel Art (:

Elaitenstile
September 6th, 2013, 09:09 PM
Thanks for the info, that's was really helpful.
According to the terms used in the tutorial, it seems that I'm not mixing sel-out and AA properly. Of course, it all depends on the look that I need for the work but most of the time I just use one of the two techniques.

Now that I'm free to use the number of colors I want (I used to make sprites for hacks and stuff like that), I'll be trying various combinations of techniques in order to get different results.

Finally I can have a deeper approach to Pixel Art (:

Just remember that by AAing more than usual, you can get to blend in two colours that normally wouldn't go together. This is especially useful in sceneries, where the elements in the background don't blend in due to the dark outlines.

You must also remember to never overdo AAs, since that could make the outlines too thick and essentially ruin the image. If you're going for a more detailed style, however, you can use much AA and smoothen your image.

AA can also be used to make pixel versions of digital art (thick outlines, much blending, etc.) for showcasing. It just depends on the approach, as you may know :)

Krakanous
November 6th, 2013, 12:55 PM
I'm trying to insert a new sprite into diamond, i'm replacing the charmander first of all with my new pokemon just to see if it works, the front sprite is absolutely fine, however, the backsprite keeps messing up, in that certain shades are black ish and looks as if they are in 'negative' kinda, ill show you what i mean:

Here is my sprite im trying to insert (in the case, it's Avalugg):

http://i44.tinypic.com/2ustuet.png

However, this is what it looksl ike in POKEPICDS when i go back to it after scrolling through other images:

http://i43.tinypic.com/j0e9sw.jpg

What's going wrong here? My image is only 16 colours, my image is 160x80, 8bit depth, Al attributes, i'm using the exact same background pallete, whats going on? Even if i change the background pallete colour it won't change, it just reverts back.

Any help would be great.

Logiedan
November 6th, 2013, 07:23 PM
I'm trying to insert a new sprite into diamond, i'm replacing the charmander first of all with my new pokemon just to see if it works, the front sprite is absolutely fine, however, the backsprite keeps messing up, in that certain shades are black ish and looks as if they are in 'negative' kinda, ill show you what i mean:

Here is my sprite im trying to insert (in the case, it's Avalugg):

http://i44.tinypic.com/2ustuet.png

However, this is what it looksl ike in POKEPICDS when i go back to it after scrolling through other images:

http://i43.tinypic.com/j0e9sw.jpg

What's going wrong here? My image is only 16 colours, my image is 160x80, 8bit depth, Al attributes, i'm using the exact same background pallete, whats going on? Even if i change the background pallete colour it won't change, it just reverts back.

Any help would be great.

This is more of a rom-hacking question, but I'll leave it here for grabs. I don't know much about ROM-hacking tools myself, so I apologize. This is a pixel art sub-forum after all..

Krakanous
November 7th, 2013, 07:28 AM
no one is going to see it here...should i just re-ask in rom hacking? I asked something similar before and said 'go to pixel art and ask there' so where am i supposed to get help?

*facepalm* nevermind, i fixed it! I was using a different pallette for the back sprites, that's why it was messing up, now it works great!! Simple things...